@adatechnology/game-audio 0.9.2 → 0.9.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets/sfx/manifest.json +56 -0
- package/dist/{chunk-UUWKSG4J.js → chunk-BUYBYP4L.js} +3 -1
- package/dist/chunk-BUYBYP4L.js.map +1 -0
- package/dist/fitted.js +1 -1
- package/dist/fitted.js.map +1 -1
- package/dist/index.global.js +2 -0
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +1 -1
- package/dist/testing.js +1 -1
- package/package.json +2 -2
- package/dist/chunk-UUWKSG4J.js.map +0 -1
package/dist/index.js
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package/dist/testing.js
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "@adatechnology/game-audio",
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"version": "0.9.
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"version": "0.9.4",
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"license": "MIT",
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"description": "Sound as data for games: recipes planned into resolved, seeded sound plans, a WebAudio layer that builds them, distance curves, pan, a voice limiter, loops and mixing profiles taken from the teams (the game and the art scene). Sounds from recorded files too (.ogg takes with round-robin, pitch, near/far layers, indoor/outdoor tails and strength tiers), a converter for the files the team drops in, and a measuring harness of the sound criteria. Knows nothing about any game.",
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"keywords": [
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@@ -48,7 +48,7 @@
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"assets"
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],
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"dependencies": {
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"@adatechnology/game-contracts": "^0.
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"@adatechnology/game-contracts": "^0.30.0"
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},
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"devDependencies": {
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"@types/node": "^22.10.7",
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