@adatechnology/game-audio 0.8.0 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +31 -6
- package/assets/sfx/CREDITOS.md +2 -2
- package/assets/sfx/ambiente/ambience_city_day_01.ogg +0 -0
- package/assets/sfx/ambiente/ambience_city_day_02.ogg +0 -0
- package/assets/sfx/ambiente/ambience_construction_01.ogg +0 -0
- package/assets/sfx/ambiente/ambience_night_01.ogg +0 -0
- package/assets/sfx/ambiente/ambience_room_tone_01.ogg +0 -0
- package/assets/sfx/ambiente/ambience_room_tone_02.ogg +0 -0
- package/assets/sfx/ambiente/ambience_rural_day_01.ogg +0 -0
- package/assets/sfx/ambiente/ambience_rural_day_02.ogg +0 -0
- package/assets/sfx/ambiente/rain_loop_01.ogg +0 -0
- package/assets/sfx/ambiente/water_river_loop_01.ogg +0 -0
- package/assets/sfx/ambiente/water_river_loop_02.ogg +0 -0
- package/assets/sfx/ambiente/water_river_loop_03.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_01.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_02.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_03.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_04.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_05.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_06.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_07.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_08.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_09.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_10.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_11.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_12.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_13.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_14.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_15.ogg +0 -0
- package/assets/sfx/armas/bolt_lift_medium_01.ogg +0 -0
- package/assets/sfx/armas/bolt_lift_medium_02.ogg +0 -0
- package/assets/sfx/armas/bolt_lift_medium_03.ogg +0 -0
- package/assets/sfx/armas/bolt_lift_medium_04.ogg +0 -0
- package/assets/sfx/armas/bolt_lift_medium_05.ogg +0 -0
- package/assets/sfx/armas/bolt_lock_medium_01.ogg +0 -0
- package/assets/sfx/armas/bolt_lock_medium_02.ogg +0 -0
- package/assets/sfx/armas/bolt_lock_medium_03.ogg +0 -0
- package/assets/sfx/armas/bolt_lock_medium_04.ogg +0 -0
- package/assets/sfx/armas/bolt_lock_medium_05.ogg +0 -0
- package/assets/sfx/armas/bolt_pull_heavy_01.ogg +0 -0
- package/assets/sfx/armas/bolt_pull_medium_01.ogg +0 -0
- package/assets/sfx/armas/bolt_pull_medium_02.ogg +0 -0
- package/assets/sfx/armas/bolt_pull_medium_03.ogg +0 -0
- package/assets/sfx/armas/bolt_pull_medium_04.ogg +0 -0
- package/assets/sfx/armas/bolt_pull_medium_05.ogg +0 -0
- package/assets/sfx/armas/bolt_pull_medium_06.ogg +0 -0
- package/assets/sfx/armas/bolt_push_heavy_01.ogg +0 -0
- package/assets/sfx/armas/bolt_push_medium_01.ogg +0 -0
- package/assets/sfx/armas/bolt_push_medium_02.ogg +0 -0
- package/assets/sfx/armas/bolt_push_medium_03.ogg +0 -0
- package/assets/sfx/armas/bolt_push_medium_04.ogg +0 -0
- package/assets/sfx/armas/bolt_push_medium_05.ogg +0 -0
- package/assets/sfx/armas/bolt_push_medium_06.ogg +0 -0
- package/assets/sfx/armas/casing_drop_concreto_01.ogg +0 -0
- package/assets/sfx/armas/casing_drop_concreto_02.ogg +0 -0
- package/assets/sfx/armas/casing_drop_concreto_03.ogg +0 -0
- package/assets/sfx/armas/casing_drop_metal_01.ogg +0 -0
- package/assets/sfx/armas/casing_drop_metal_02.ogg +0 -0
- package/assets/sfx/armas/casing_drop_metal_03.ogg +0 -0
- package/assets/sfx/armas/casing_drop_terra_01.ogg +0 -0
- package/assets/sfx/armas/casing_drop_terra_02.ogg +0 -0
- package/assets/sfx/armas/casing_drop_terra_03.ogg +0 -0
- package/assets/sfx/armas/charging_handle_pull_light_01.ogg +0 -0
- package/assets/sfx/armas/charging_handle_pull_light_02.ogg +0 -0
- package/assets/sfx/armas/charging_handle_pull_light_03.ogg +0 -0
- package/assets/sfx/armas/charging_handle_pull_light_04.ogg +0 -0
- package/assets/sfx/armas/charging_handle_pull_medium_01.ogg +0 -0
- package/assets/sfx/armas/charging_handle_pull_medium_02.ogg +0 -0
- package/assets/sfx/armas/charging_handle_pull_medium_03.ogg +0 -0
- package/assets/sfx/armas/charging_handle_pull_medium_04.ogg +0 -0
- package/assets/sfx/armas/charging_handle_pull_medium_05.ogg +0 -0
- package/assets/sfx/armas/charging_handle_release_medium_01.ogg +0 -0
- package/assets/sfx/armas/charging_handle_release_medium_02.ogg +0 -0
- package/assets/sfx/armas/charging_handle_release_medium_03.ogg +0 -0
- package/assets/sfx/armas/charging_handle_release_medium_04.ogg +0 -0
- package/assets/sfx/armas/charging_handle_release_medium_05.ogg +0 -0
- package/assets/sfx/armas/cylinder_close_light_01.ogg +0 -0
- package/assets/sfx/armas/cylinder_close_light_02.ogg +0 -0
- package/assets/sfx/armas/cylinder_close_light_03.ogg +0 -0
- package/assets/sfx/armas/cylinder_close_light_04.ogg +0 -0
- package/assets/sfx/armas/cylinder_close_light_05.ogg +0 -0
- package/assets/sfx/armas/cylinder_eject_light_01.ogg +0 -0
- package/assets/sfx/armas/cylinder_eject_light_02.ogg +0 -0
- package/assets/sfx/armas/cylinder_eject_light_03.ogg +0 -0
- package/assets/sfx/armas/cylinder_open_light_01.ogg +0 -0
- package/assets/sfx/armas/cylinder_open_light_02.ogg +0 -0
- package/assets/sfx/armas/cylinder_open_light_03.ogg +0 -0
- package/assets/sfx/armas/cylinder_open_light_04.ogg +0 -0
- package/assets/sfx/armas/cylinder_open_light_05.ogg +0 -0
- package/assets/sfx/armas/lever_close_medium_01.ogg +0 -0
- package/assets/sfx/armas/lever_close_medium_02.ogg +0 -0
- package/assets/sfx/armas/lever_open_medium_01.ogg +0 -0
- package/assets/sfx/armas/lever_open_medium_02.ogg +0 -0
- package/assets/sfx/armas/mag_out_heavy_01.ogg +0 -0
- package/assets/sfx/armas/mag_out_heavy_02.ogg +0 -0
- package/assets/sfx/armas/mag_out_light_01.ogg +0 -0
- package/assets/sfx/armas/mag_out_light_02.ogg +0 -0
- package/assets/sfx/armas/mag_out_light_03.ogg +0 -0
- package/assets/sfx/armas/mag_out_light_04.ogg +0 -0
- package/assets/sfx/armas/mag_out_medium_01.ogg +0 -0
- package/assets/sfx/armas/mag_out_medium_02.ogg +0 -0
- package/assets/sfx/armas/mag_out_medium_03.ogg +0 -0
- package/assets/sfx/armas/mag_seat_heavy_01.ogg +0 -0
- package/assets/sfx/armas/mag_seat_heavy_02.ogg +0 -0
- package/assets/sfx/armas/mag_seat_light_01.ogg +0 -0
- package/assets/sfx/armas/mag_seat_light_02.ogg +0 -0
- package/assets/sfx/armas/mag_seat_light_03.ogg +0 -0
- package/assets/sfx/armas/mag_seat_light_04.ogg +0 -0
- package/assets/sfx/armas/mag_seat_light_05.ogg +0 -0
- package/assets/sfx/armas/mag_seat_light_06.ogg +0 -0
- package/assets/sfx/armas/mag_seat_medium_01.ogg +0 -0
- package/assets/sfx/armas/mag_seat_medium_02.ogg +0 -0
- package/assets/sfx/armas/mag_seat_medium_03.ogg +0 -0
- package/assets/sfx/armas/pistol_22lr_close_01.ogg +0 -0
- package/assets/sfx/armas/pistol_22lr_close_02.ogg +0 -0
- package/assets/sfx/armas/pistol_22lr_far_01.ogg +0 -0
- package/assets/sfx/armas/pistol_22lr_far_02.ogg +0 -0
- package/assets/sfx/armas/pistol_22lr_far_03.ogg +0 -0
- package/assets/sfx/armas/pistol_22lr_far_04.ogg +0 -0
- package/assets/sfx/armas/pistol_45_close_01.ogg +0 -0
- package/assets/sfx/armas/pistol_45_close_02.ogg +0 -0
- package/assets/sfx/armas/pistol_45_close_03.ogg +0 -0
- package/assets/sfx/armas/pistol_45_close_04.ogg +0 -0
- package/assets/sfx/armas/pistol_45_close_05.ogg +0 -0
- package/assets/sfx/armas/pistol_45_far_01.ogg +0 -0
- package/assets/sfx/armas/pistol_45_far_02.ogg +0 -0
- package/assets/sfx/armas/pistol_45_far_03.ogg +0 -0
- package/assets/sfx/armas/pistol_45_far_04.ogg +0 -0
- package/assets/sfx/armas/pistol_9mm_close_01.ogg +0 -0
- package/assets/sfx/armas/pistol_9mm_close_02.ogg +0 -0
- package/assets/sfx/armas/pistol_9mm_close_03.ogg +0 -0
- package/assets/sfx/armas/pistol_9mm_close_04.ogg +0 -0
- package/assets/sfx/armas/pistol_9mm_close_05.ogg +0 -0
- package/assets/sfx/armas/pistol_9mm_close_06.ogg +0 -0
- package/assets/sfx/armas/pistol_9mm_far_01.ogg +0 -0
- package/assets/sfx/armas/pistol_9mm_far_02.ogg +0 -0
- package/assets/sfx/armas/pistol_9mm_far_03.ogg +0 -0
- package/assets/sfx/armas/pistol_9mm_far_04.ogg +0 -0
- package/assets/sfx/armas/pump_back_heavy_01.ogg +0 -0
- package/assets/sfx/armas/pump_back_heavy_02.ogg +0 -0
- package/assets/sfx/armas/pump_back_heavy_03.ogg +0 -0
- package/assets/sfx/armas/pump_back_heavy_04.ogg +0 -0
- package/assets/sfx/armas/pump_back_heavy_05.ogg +0 -0
- package/assets/sfx/armas/pump_forward_heavy_01.ogg +0 -0
- package/assets/sfx/armas/pump_forward_heavy_02.ogg +0 -0
- package/assets/sfx/armas/pump_forward_heavy_03.ogg +0 -0
- package/assets/sfx/armas/revolver_38_357_close_01.ogg +0 -0
- package/assets/sfx/armas/revolver_38_357_close_02.ogg +0 -0
- package/assets/sfx/armas/revolver_38_357_close_03.ogg +0 -0
- package/assets/sfx/armas/revolver_38_357_close_04.ogg +0 -0
- package/assets/sfx/armas/revolver_38_357_far_01.ogg +0 -0
- package/assets/sfx/armas/revolver_38_357_far_02.ogg +0 -0
- package/assets/sfx/armas/revolver_38_357_far_03.ogg +0 -0
- package/assets/sfx/armas/revolver_38_357_far_04.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_close_01.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_close_02.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_close_03.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_close_04.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_close_05.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_close_06.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_far_01.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_far_02.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_far_03.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_far_04.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_far_05.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_far_06.ogg +0 -0
- package/assets/sfx/armas/rifle_5_56_close_01.ogg +0 -0
- package/assets/sfx/armas/rifle_5_56_close_02.ogg +0 -0
- package/assets/sfx/armas/rifle_5_56_close_03.ogg +0 -0
- package/assets/sfx/armas/rifle_5_56_close_04.ogg +0 -0
- package/assets/sfx/armas/rifle_5_56_close_05.ogg +0 -0
- package/assets/sfx/armas/rifle_5_56_far_01.ogg +0 -0
- package/assets/sfx/armas/rifle_5_56_far_02.ogg +0 -0
- package/assets/sfx/armas/rifle_5_56_far_03.ogg +0 -0
- package/assets/sfx/armas/rifle_5_56_far_04.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_01.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_02.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_03.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_04.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_05.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_06.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_07.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_08.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_09.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_10.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_11.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_12.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_far_01.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_far_02.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_far_03.ogg +0 -0
- package/assets/sfx/armas/shell_insert_heavy_01.ogg +0 -0
- package/assets/sfx/armas/shell_insert_heavy_02.ogg +0 -0
- package/assets/sfx/armas/shell_insert_heavy_03.ogg +0 -0
- package/assets/sfx/armas/shell_insert_heavy_04.ogg +0 -0
- package/assets/sfx/armas/shell_insert_heavy_05.ogg +0 -0
- package/assets/sfx/armas/shell_insert_heavy_06.ogg +0 -0
- package/assets/sfx/armas/shell_insert_heavy_07.ogg +0 -0
- package/assets/sfx/armas/shell_insert_heavy_08.ogg +0 -0
- package/assets/sfx/armas/shell_insert_heavy_09.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_close_01.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_close_02.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_close_03.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_close_04.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_close_05.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_close_06.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_far_01.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_far_02.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_far_03.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_far_04.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_far_05.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_far_06.ogg +0 -0
- package/assets/sfx/armas/slide_release_light_01.ogg +0 -0
- package/assets/sfx/armas/slide_release_light_02.ogg +0 -0
- package/assets/sfx/armas/slide_release_light_03.ogg +0 -0
- package/assets/sfx/armas/slide_release_light_04.ogg +0 -0
- package/assets/sfx/armas/slide_release_light_05.ogg +0 -0
- package/assets/sfx/armas/slide_release_light_06.ogg +0 -0
- package/assets/sfx/armas/slide_release_medium_01.ogg +0 -0
- package/assets/sfx/armas/slide_release_medium_02.ogg +0 -0
- package/assets/sfx/armas/slide_release_medium_03.ogg +0 -0
- package/assets/sfx/armas/slide_release_medium_04.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_close_01.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_close_02.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_close_03.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_close_04.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_close_05.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_close_06.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_close_07.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_far_01.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_far_02.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_far_03.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_far_04.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_far_05.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_far_06.ogg +0 -0
- package/assets/sfx/armas/speedloader_light_01.ogg +0 -0
- package/assets/sfx/armas/speedloader_light_02.ogg +0 -0
- package/assets/sfx/armas/speedloader_light_03.ogg +0 -0
- package/assets/sfx/armas/speedloader_light_04.ogg +0 -0
- package/assets/sfx/armas/speedloader_light_05.ogg +0 -0
- package/assets/sfx/armas/speedloader_light_06.ogg +0 -0
- package/assets/sfx/armas/speedloader_light_07.ogg +0 -0
- package/assets/sfx/armas/speedloader_light_08.ogg +0 -0
- package/assets/sfx/armas/suppressed_pistol_close_01.ogg +0 -0
- package/assets/sfx/armas/suppressed_pistol_close_02.ogg +0 -0
- package/assets/sfx/armas/suppressed_pistol_close_03.ogg +0 -0
- package/assets/sfx/armas/suppressed_pistol_close_04.ogg +0 -0
- package/assets/sfx/armas/suppressed_pistol_close_05.ogg +0 -0
- package/assets/sfx/armas/suppressed_pistol_far_01.ogg +0 -0
- package/assets/sfx/armas/suppressed_pistol_far_02.ogg +0 -0
- package/assets/sfx/armas/suppressed_pistol_far_03.ogg +0 -0
- package/assets/sfx/armas/suppressed_pistol_far_04.ogg +0 -0
- package/assets/sfx/armas/suppressed_pistol_far_05.ogg +0 -0
- package/assets/sfx/armas/suppressed_rifle_close_01.ogg +0 -0
- package/assets/sfx/armas/suppressed_rifle_close_02.ogg +0 -0
- package/assets/sfx/armas/suppressed_rifle_close_03.ogg +0 -0
- package/assets/sfx/armas/suppressed_rifle_close_04.ogg +0 -0
- package/assets/sfx/armas/suppressed_rifle_far_01.ogg +0 -0
- package/assets/sfx/armas/suppressed_rifle_far_02.ogg +0 -0
- package/assets/sfx/armas/suppressed_rifle_far_03.ogg +0 -0
- package/assets/sfx/armas/suppressed_rifle_far_04.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_mixed_01.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_mixed_02.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_mixed_03.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_mixed_04.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_mixed_05.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_mixed_06.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_mixed_07.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_stone_01.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_stone_02.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_stone_03.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_stone_04.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_stone_05.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_stone_06.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_stone_07.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_stone_08.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_stone_09.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_big_01.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_big_02.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_big_03.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_big_04.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_big_05.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_car_01.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_car_02.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_car_03.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_car_04.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_far_close_01.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_far_close_02.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_far_close_03.ogg +0 -0
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- package/assets/sfx/personagem/footstep_wood_run_05.ogg +0 -0
- package/assets/sfx/personagem/footstep_wood_walk_01.ogg +0 -0
- package/assets/sfx/personagem/footstep_wood_walk_02.ogg +0 -0
- package/assets/sfx/personagem/footstep_wood_walk_03.ogg +0 -0
- package/assets/sfx/personagem/footstep_wood_walk_04.ogg +0 -0
- package/assets/sfx/personagem/footstep_wood_walk_05.ogg +0 -0
- package/assets/sfx/personagem/frying_pan_hit_01.ogg +0 -0
- package/assets/sfx/personagem/frying_pan_hit_02.ogg +0 -0
- package/assets/sfx/personagem/frying_pan_hit_03.ogg +0 -0
- package/assets/sfx/personagem/grab_01.ogg +0 -0
- package/assets/sfx/personagem/kick_hit_01.ogg +0 -0
- package/assets/sfx/personagem/kick_hit_02.ogg +0 -0
- package/assets/sfx/personagem/kick_hit_03.ogg +0 -0
- package/assets/sfx/personagem/kick_hit_04.ogg +0 -0
- package/assets/sfx/personagem/kick_hit_05.ogg +0 -0
- package/assets/sfx/personagem/knife_draw_01.ogg +0 -0
- package/assets/sfx/personagem/knife_draw_02.ogg +0 -0
- package/assets/sfx/personagem/knife_draw_03.ogg +0 -0
- package/assets/sfx/personagem/knife_scrape_01.ogg +0 -0
- package/assets/sfx/personagem/knife_slash_01.ogg +0 -0
- package/assets/sfx/personagem/knife_slash_02.ogg +0 -0
- package/assets/sfx/personagem/land_concrete_01.ogg +0 -0
- package/assets/sfx/personagem/land_concrete_02.ogg +0 -0
- package/assets/sfx/personagem/land_dirt_01.ogg +0 -0
- package/assets/sfx/personagem/land_dirt_02.ogg +0 -0
- package/assets/sfx/personagem/land_grass_01.ogg +0 -0
- package/assets/sfx/personagem/land_grass_02.ogg +0 -0
- package/assets/sfx/personagem/land_metal_01.ogg +0 -0
- package/assets/sfx/personagem/land_metal_02.ogg +0 -0
- package/assets/sfx/personagem/land_snow_01.ogg +0 -0
- package/assets/sfx/personagem/land_snow_02.ogg +0 -0
- package/assets/sfx/personagem/land_wood_01.ogg +0 -0
- package/assets/sfx/personagem/land_wood_02.ogg +0 -0
- package/assets/sfx/personagem/player_breath_run_01.ogg +0 -0
- package/assets/sfx/personagem/player_breath_run_02.ogg +0 -0
- package/assets/sfx/personagem/player_breath_run_03.ogg +0 -0
- package/assets/sfx/personagem/player_breath_run_04.ogg +0 -0
- package/assets/sfx/personagem/player_breath_run_05.ogg +0 -0
- package/assets/sfx/personagem/player_death_female_01.ogg +0 -0
- package/assets/sfx/personagem/player_death_female_02.ogg +0 -0
- package/assets/sfx/personagem/player_death_female_03.ogg +0 -0
- package/assets/sfx/personagem/player_death_female_04.ogg +0 -0
- package/assets/sfx/personagem/player_death_female_05.ogg +0 -0
- package/assets/sfx/personagem/player_death_female_06.ogg +0 -0
- package/assets/sfx/personagem/player_death_female_07.ogg +0 -0
- package/assets/sfx/personagem/player_death_female_08.ogg +0 -0
- package/assets/sfx/personagem/player_death_male_01.ogg +0 -0
- package/assets/sfx/personagem/player_death_male_02.ogg +0 -0
- package/assets/sfx/personagem/player_death_male_03.ogg +0 -0
- package/assets/sfx/personagem/player_death_male_04.ogg +0 -0
- package/assets/sfx/personagem/player_death_male_05.ogg +0 -0
- package/assets/sfx/personagem/player_death_male_06.ogg +0 -0
- package/assets/sfx/personagem/player_death_male_07.ogg +0 -0
- package/assets/sfx/personagem/player_death_male_08.ogg +0 -0
- package/assets/sfx/personagem/player_effort_01.ogg +0 -0
- package/assets/sfx/personagem/player_effort_02.ogg +0 -0
- package/assets/sfx/personagem/player_effort_03.ogg +0 -0
- package/assets/sfx/personagem/player_effort_04.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_female_01.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_female_02.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_female_03.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_female_04.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_female_05.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_female_06.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_male_01.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_male_02.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_male_03.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_male_04.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_male_05.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_male_06.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_alt_01.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_alt_02.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_alt_03.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_alt_04.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_alt_05.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_alt_06.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_alt_07.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_alt_08.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_alt_09.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_alt_10.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_body_01.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_body_02.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_body_03.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_body_04.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_body_05.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_body_06.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_face_01.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_face_02.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_face_03.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_face_04.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_face_05.ogg +0 -0
- package/assets/sfx/personagem/punch_swing_01.ogg +0 -0
- package/assets/sfx/personagem/punch_swing_02.ogg +0 -0
- package/assets/sfx/personagem/punch_swing_03.ogg +0 -0
- package/assets/sfx/personagem/punch_swing_04.ogg +0 -0
- package/assets/sfx/personagem/punch_swing_05.ogg +0 -0
- package/assets/sfx/personagem/punch_swing_06.ogg +0 -0
- package/assets/sfx/personagem/punch_swing_07.ogg +0 -0
- package/assets/sfx/personagem/punch_swing_08.ogg +0 -0
- package/assets/sfx/personagem/scream_01.ogg +0 -0
- package/assets/sfx/personagem/scream_02.ogg +0 -0
- package/assets/sfx/personagem/scream_03.ogg +0 -0
- package/assets/sfx/personagem/scream_04.ogg +0 -0
- package/assets/sfx/personagem/slap_01.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_01.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_02.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_03.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_04.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_05.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_06.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_07.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_08.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_09.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_10.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_11.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_12.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_13.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_14.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_15.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_16.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_17.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_18.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_19.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_20.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_21.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_22.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_23.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_24.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_25.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_26.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_27.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_28.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_29.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_30.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_31.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_32.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_33.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_34.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_35.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_36.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_37.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_38.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_39.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_40.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_41.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_42.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_43.ogg +0 -0
- package/assets/sfx/personagem/zombie_creature_01.ogg +0 -0
- package/assets/sfx/personagem/zombie_creature_02.ogg +0 -0
- package/assets/sfx/personagem/zombie_creature_03.ogg +0 -0
- package/assets/sfx/personagem/zombie_death_01.ogg +0 -0
- package/assets/sfx/personagem/zombie_death_02.ogg +0 -0
- package/assets/sfx/personagem/zombie_death_03.ogg +0 -0
- package/assets/sfx/personagem/zombie_death_04.ogg +0 -0
- package/assets/sfx/personagem/zombie_death_05.ogg +0 -0
- package/assets/sfx/personagem/zombie_death_06.ogg +0 -0
- package/assets/sfx/personagem/zombie_death_07.ogg +0 -0
- package/assets/sfx/personagem/zombie_death_08.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_01.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_02.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_03.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_04.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_05.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_06.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_07.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_08.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_09.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_10.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_11.ogg +0 -0
- package/assets/sfx/veiculos/car_door_open_01.ogg +0 -0
- package/assets/sfx/veiculos/car_door_shut_01.ogg +0 -0
- package/assets/sfx/veiculos/car_gear_shift_01.ogg +0 -0
- package/assets/sfx/veiculos/car_trunk_shut_01.ogg +0 -0
- package/assets/sfx/veiculos/car_window_01.ogg +0 -0
- package/assets/sfx/veiculos/car_window_02.ogg +0 -0
- package/assets/sfx/veiculos/engine_loop_car_high_01.ogg +0 -0
- package/assets/sfx/veiculos/engine_loop_car_idle_01.ogg +0 -0
- package/assets/sfx/veiculos/engine_start_run_stop_01.ogg +0 -0
- package/assets/sfx/veiculos/engine_start_run_stop_02.ogg +0 -0
- package/dist/bank-Dsj1VAht.d.ts +391 -0
- package/dist/chunk-JV5XXCQE.js +180 -0
- package/dist/chunk-JV5XXCQE.js.map +1 -0
- package/dist/{chunk-C2K7XN2K.js → chunk-UUWKSG4J.js} +36 -165
- package/dist/chunk-UUWKSG4J.js.map +1 -0
- package/dist/fitted.d.ts +89 -0
- package/dist/fitted.js +139 -0
- package/dist/fitted.js.map +1 -0
- package/dist/index.d.ts +28 -3
- package/dist/index.global.js +106 -4
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +80 -13
- package/dist/index.js.map +1 -1
- package/dist/{locale-BJMhMT0G.d.ts → locale-YHyJwN2P.d.ts} +104 -482
- package/dist/testing.d.ts +3 -2
- package/dist/testing.js +2 -1
- package/package.json +6 -2
- package/dist/chunk-C2K7XN2K.js.map +0 -1
package/dist/index.d.ts
CHANGED
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@@ -1,5 +1,7 @@
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1
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-
import {
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2
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-
export {
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1
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+
import { c as SampleSound, B as BusId, a as SoundBank, F as Falloff, L as LoopRecipe, b as SoundRecipe, P as ParamRef, R as Range, d as Layer, e as SoundSet } from './bank-Dsj1VAht.js';
|
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2
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+
export { A as Automation, f as BUILD_ORDERS, g as BUS_IDS, h as BuildOrder, C as Curve, D as DeepPartial, E as Envelope, i as EnvelopePoint, j as FilterBank, k as FilterSpec, l as FormantVoiceSource, m as LayerSource, n as LoopOrder, M as Modulator, N as NoiseSource, O as OscSource, o as SampleAlias, p as SampleCrossover, q as SampleEnvironment, r as SampleRef, s as SampleTail, t as SampleTier, S as SoundRegistry, T as Time, u as aliasSample, v as createSoundRegistry } from './bank-Dsj1VAht.js';
|
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3
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+
import { S as SampleLoader, a as SfxManifest, b as SampleDefaults, A as AudioEngine, c as SoundPlan, d as SamplePlan, e as AudioLoopHandle, L as LoopEntry, f as Listener, D as DistanceMode, M as MixProfile } from './locale-YHyJwN2P.js';
|
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4
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+
export { g as ActionCheck, h as AudioBenchText, i as AudioChannel, j as AudioEngineOptions, k as AudioScenarioLike, l as AudioStats, m as AudioTestModule, n as AudioTestModuleOptions, B as BENCH_BANK, o as BUS_PRIORITY, p as BusSetting, C as CRITERIA, q as CRITERIA_TARGETS, r as CriterionId, s as CriterionResult, t as DEFAULT_CROSSOVER, u as DEFAULT_LISTENER, v as DEFAULT_MAX_VOICES, w as DEFAULT_MIX, x as DEFAULT_SAMPLE_CUTOFF_K, y as DEFAULT_SAMPLE_FALLOFF, z as DEFAULT_SAMPLE_PITCH, E as DEFAULT_TAIL_GAIN, K as KIT_SAMPLES_BANK, F as LAYER_FLOOR, G as LoadUserSamplesOptions, H as LoopSet, I as MIX_PROFILES, J as MeasureOptions, O as OPEN_CUTOFF, P as PAN_LIMIT, N as PAN_MIN_DISTANCE, Q as PlanInput, R as PlannedAutomation, T as PlannedEnvelopePoint, U as PlannedFilter, V as PlannedLayer, W as PlannedModulator, X as PlannedSampleLayer, Y as PlannedSource, Z as PlayOptions, _ as SAMPLE_ENVIRONMENTS, $ as SDK_LICENSES, a0 as SFX_BLOWS, a1 as SFX_CATALOG, a2 as SFX_CATEGORIES, a3 as SFX_IMPACTS, a4 as SFX_LAYERS, a5 as SFX_MATERIALS, a6 as SFX_TIERS, a7 as SampleBankOptions, a8 as SampleLayerRole, a9 as SampleLoadReport, aa as SampleMemory, ab as SampleOptions, ac as SamplePlanInput, ad as SampleStatus, ae as SampleStore, af as SdkLicense, ag as SfxBlow, ah as SfxCategory, ai as SfxEntry, aj as SfxFileEntry, ak as SfxLayer, al as SfxManifestLike, am as SfxManifestSound, an as SfxMaterial, ao as SfxPriority, ap as SfxState, aq as SoundSource, ar as StartQueueOptions, as as USER_SAMPLES_BANK, at as USER_SOUND_PREFIX, au as UserSampleBankOptions, av as UserSampleBankResult, aw as UserSfxFile, ax as UserSfxManifest, ay as UserSfxSound, az as UserSoundPick, aA as UserSoundPicks, aB as UserSoundRole, aC as VOICE_GROUPS, aD as VoiceDecision, aE as VoiceGroup, aF as VoiceHandle, aG as VoiceManager, aH as VoiceManagerOptions, aI as VoiceRefusal, aJ as VoiceRequest, aK as VoiceStartEvent, aL as VoiceStats, aM as audioBenchTextOf, aN as busGain, aO as busPriority, aP as createAudioEngine, aQ as createAudioTestModule, aR as createSampleStore, aS as createVoiceManager, aT as crossGains, aU as farMixAt, aV as fetchLoader, aW as impactSoundId, aX as inlineLoader, aY as limiterCurve, aZ as listenerDistance, a_ as loadUserSamples, a$ as measureCriteria, b0 as panFor, b1 as parseSfxName, b2 as pickTake, b3 as planSample, b4 as planSound, b5 as recordOutput, b6 as resolveMix, b7 as sampleBankFromManifest, b8 as sampleCutoff, b9 as sampleUrls, ba as sfxState, bb as soundSourceOf, bc as splitTier, bd as tierFor, be as userSampleBank } from './locale-YHyJwN2P.js';
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3
5
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import { AudioSink } from '@adatechnology/game-contracts';
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4
6
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5
7
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/** Deterministic mulberry32 generator; floats in [0, 1). The same generator the golden tool seeds `Math.random` with, so a team routine and its recipe draw the same numbers. */
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@@ -90,6 +92,29 @@ type Registers = {
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90
92
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* `file://`, the folder not served): the recipes keep playing, so that is not an error.
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91
93
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*/
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92
94
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declare function loadKitSamples(engine: Registers, options?: LoadKitSamplesOptions): Promise<SoundBank | null>;
|
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95
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+
/** A game's own files, by sound id: one url or several takes (relative to `baseUrl`). */
|
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96
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+
type SampleFiles = Readonly<Record<string, string | readonly string[]>>;
|
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97
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+
type PointSamplesOptions = {
|
|
98
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+
/** Put before every url (the game's folder, `./sfx/` say). */
|
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99
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+
readonly baseUrl?: string;
|
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100
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+
/** The bank id (default `game_samples`). */
|
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101
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+
readonly id?: string;
|
|
102
|
+
/** Bus of an id the kit has no sound for (default `world`). */
|
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103
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+
readonly bus?: BusId;
|
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104
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+
};
|
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105
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+
type PointsSamples = {
|
|
106
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+
register(bank: SoundBank): void;
|
|
107
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+
readonly registry: {
|
|
108
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+
sample(id: string): SampleSound | undefined;
|
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109
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+
};
|
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110
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+
};
|
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111
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+
/**
|
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112
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+
* Points sound ids at a game's own files: each id keeps the kit's numbers (bus, level, pitch spread, falloff, choke) and plays the game's takes in
|
|
113
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+
* place of the kit's (its far takes, tiers and room tails included, since they are the kit's files); an id the kit has no sound for is added on
|
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114
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+
* `bus`. Call it after the kit's bank (`loadKitSamples`): a later bank wins, so the rest of the kit's sounds stay. For a whole folder laid out like
|
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115
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+
* the kit's (`<categoria>/<nome>.ogg` and a `manifest.json`), `loadKitSamples(engine, { baseUrl: '<folder>/', id: 'game_samples' })` does the same.
|
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116
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+
*/
|
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117
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+
declare function pointSamples(engine: PointsSamples, files: SampleFiles, options?: PointSamplesOptions): SoundBank;
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93
118
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94
119
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declare const LOCAL_PACK_LICENSES: readonly ["CC0", "CC-BY", "unknown", "proprietary"];
|
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95
120
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type LocalPackLicense = (typeof LOCAL_PACK_LICENSES)[number];
|
|
@@ -519,4 +544,4 @@ type EngineSink = AudioSink & {
|
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519
544
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/** Lends an engine as the host's `audio`: sounds by key, loops, the listener, and banks registered into the same engine. */
|
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520
545
|
declare function createAudioSink(engine: AudioEngine): EngineSink;
|
|
521
546
|
|
|
522
|
-
export { type ApplyLocalSoundPackOptions, AudioEngine, AudioLoopHandle, BODY_FALLOFF, BODY_FOLEY_BANK, BODY_FOLEY_SET_IDS, BODY_FOLEY_TAKES, BusId, CABIN_BANK, CABIN_SOUNDS, CALIBRATION_ID, CALIBRATION_LOOP_ID, CALIBRATION_LOOP_SOUND, CALIBRATION_SOUND, CROSSFADE_STEPS, DEFAULT_LOOP_CROSSFADE, DISTANCE_CURVES, type DistanceCurveName, DistanceMode, type EngineSink, FOLEY_BANK, FOLEY_FALLOFF, FOOTSTEP_FALLOFF, Falloff, GAME_SFX_BANK, GAME_SFX_CLASSES, GAME_SFX_FALLBACK, ITEM_FOLEY, type IdleScheduler, KIT_CATEGORY_BUS, KIT_SAMPLE_ALIASES, type KitSampleBankOptions, LEAF_FOLEY, LEAF_FOLEY_SETS, LIBRARY_BANK, LIBRARY_LOOPS, LIBRARY_SOUNDS, LOCAL_PACK_BANK_ID, LOCAL_PACK_LICENSES, LOCAL_PACK_PREFERENCES, LOOP_SMOOTHING, LOOP_START_ABOVE, Layer, type LeafFoley, Listener, type LoadKitSamplesOptions, type LocalPackHandle, type LocalPackLicense, type LocalPackPreference, type LocalPackReport, type LocalPackSampleOptions, type LocalPackStatus, type LocalSoundEntry, type LocalSoundPack, LocalSoundPackError, type LoopAction, LoopRecipe, type LoopState, type MixChain, MixProfile, type NoiseClass, PICKUP_CLASSES, ParamRef, type PickupClass, RADIO_BANK, RADIO_TRACKS, type RadioSong, Range, type RealizeTarget, type RealizedSampleVoice, type RealizedVoice, SampleDefaults, SampleLoader, type SampleLoopHost, SamplePlan, SampleSound, type SampleTarget, type SceneLength, type SceneNoise, type SceneRecipeOptions, type SceneTone, type SceneVoice, type SetPicker, SfxManifest, SoundBank, SoundPlan, SoundRecipe, SoundSet, TRIM_FADE, applyLocalSoundPack, balanceOf, bufferOf, buildChain, calibrationLoader, centroidHz, countHits, createAudioSink, createLoopState, createRng, createSetPicker, cutoffDivisor, dbOf, defaultIdleScheduler, drawBetween, encodeWav, endDropDb, equalPowerIn, falloffGain, fillImpulse, fillNoise, globalContext, isCalibrationUrl, isShippableLicense, isSilent, kitSampleBank, kitSampleDefaults, loadKitSamples, localPackSamples, loopCrossfade, loopRate, noiseClassRecipe, onsetIndex, parseLocalSoundPack, peakIndex, peakOf, radioTrack, realize, realizeSample, retunePlan, ringSeconds, rmsDb, sampleLength, sceneMany, sceneNoise, sceneRecipe, sceneTone, sceneVoice, streamFor, streamSeed, unlockContext, withAliases };
|
|
547
|
+
export { type ApplyLocalSoundPackOptions, AudioEngine, AudioLoopHandle, BODY_FALLOFF, BODY_FOLEY_BANK, BODY_FOLEY_SET_IDS, BODY_FOLEY_TAKES, BusId, CABIN_BANK, CABIN_SOUNDS, CALIBRATION_ID, CALIBRATION_LOOP_ID, CALIBRATION_LOOP_SOUND, CALIBRATION_SOUND, CROSSFADE_STEPS, DEFAULT_LOOP_CROSSFADE, DISTANCE_CURVES, type DistanceCurveName, DistanceMode, type EngineSink, FOLEY_BANK, FOLEY_FALLOFF, FOOTSTEP_FALLOFF, Falloff, GAME_SFX_BANK, GAME_SFX_CLASSES, GAME_SFX_FALLBACK, ITEM_FOLEY, type IdleScheduler, KIT_CATEGORY_BUS, KIT_SAMPLE_ALIASES, type KitSampleBankOptions, LEAF_FOLEY, LEAF_FOLEY_SETS, LIBRARY_BANK, LIBRARY_LOOPS, LIBRARY_SOUNDS, LOCAL_PACK_BANK_ID, LOCAL_PACK_LICENSES, LOCAL_PACK_PREFERENCES, LOOP_SMOOTHING, LOOP_START_ABOVE, Layer, type LeafFoley, Listener, type LoadKitSamplesOptions, type LocalPackHandle, type LocalPackLicense, type LocalPackPreference, type LocalPackReport, type LocalPackSampleOptions, type LocalPackStatus, type LocalSoundEntry, type LocalSoundPack, LocalSoundPackError, type LoopAction, LoopRecipe, type LoopState, type MixChain, MixProfile, type NoiseClass, PICKUP_CLASSES, ParamRef, type PickupClass, type PointSamplesOptions, RADIO_BANK, RADIO_TRACKS, type RadioSong, Range, type RealizeTarget, type RealizedSampleVoice, type RealizedVoice, SampleDefaults, type SampleFiles, SampleLoader, type SampleLoopHost, SamplePlan, SampleSound, type SampleTarget, type SceneLength, type SceneNoise, type SceneRecipeOptions, type SceneTone, type SceneVoice, type SetPicker, SfxManifest, SoundBank, SoundPlan, SoundRecipe, SoundSet, TRIM_FADE, applyLocalSoundPack, balanceOf, bufferOf, buildChain, calibrationLoader, centroidHz, countHits, createAudioSink, createLoopState, createRng, createSetPicker, cutoffDivisor, dbOf, defaultIdleScheduler, drawBetween, encodeWav, endDropDb, equalPowerIn, falloffGain, fillImpulse, fillNoise, globalContext, isCalibrationUrl, isShippableLicense, isSilent, kitSampleBank, kitSampleDefaults, loadKitSamples, localPackSamples, loopCrossfade, loopRate, noiseClassRecipe, onsetIndex, parseLocalSoundPack, peakIndex, peakOf, pointSamples, radioTrack, realize, realizeSample, retunePlan, ringSeconds, rmsDb, sampleLength, sceneMany, sceneNoise, sceneRecipe, sceneTone, sceneVoice, streamFor, streamSeed, unlockContext, withAliases };
|
package/dist/index.global.js
CHANGED
|
@@ -151,6 +151,7 @@ var GameAudio = (() => {
|
|
|
151
151
|
pickTake: () => pickTake,
|
|
152
152
|
planSample: () => planSample,
|
|
153
153
|
planSound: () => planSound,
|
|
154
|
+
pointSamples: () => pointSamples,
|
|
154
155
|
radioTrack: () => radioTrack,
|
|
155
156
|
realize: () => realize,
|
|
156
157
|
realizeSample: () => realizeSample,
|
|
@@ -286,6 +287,20 @@ var GameAudio = (() => {
|
|
|
286
287
|
sources: [
|
|
287
288
|
"sdk: the crackles of every fire share four voices"
|
|
288
289
|
]
|
|
290
|
+
},
|
|
291
|
+
debris_knock: {
|
|
292
|
+
maxConcurrent: 3,
|
|
293
|
+
cooldown: 0.04,
|
|
294
|
+
sources: [
|
|
295
|
+
"sdk: forty parts coming loose in one blast are a few knocks, not forty (room log: thunk x34 in under a second when a molotov broke)"
|
|
296
|
+
]
|
|
297
|
+
},
|
|
298
|
+
sizzle: {
|
|
299
|
+
maxConcurrent: 1,
|
|
300
|
+
cooldown: 0.5,
|
|
301
|
+
sources: [
|
|
302
|
+
"sdk: every melting part of a burning bin is one sizzle at a time (room log: hiss x34 in 1.6 s on a plastic bin)"
|
|
303
|
+
]
|
|
289
304
|
}
|
|
290
305
|
};
|
|
291
306
|
|
|
@@ -773,17 +788,19 @@ var GameAudio = (() => {
|
|
|
773
788
|
}
|
|
774
789
|
return merged;
|
|
775
790
|
}
|
|
776
|
-
var trimmed = (refs, alias) => refs.map((ref) => ({
|
|
791
|
+
var trimmed = (refs, alias) => refs.filter((ref) => alias.only === void 0 || ref.url.includes(alias.only)).map((ref) => ({
|
|
777
792
|
...ref,
|
|
778
793
|
...alias.offset === void 0 ? {} : { offset: alias.offset },
|
|
779
794
|
...alias.duration === void 0 ? {} : { duration: alias.duration }
|
|
780
795
|
}));
|
|
781
796
|
function aliasSample(alias, file) {
|
|
797
|
+
const close = trimmed(file.close, alias);
|
|
798
|
+
if (close.length === 0) return void 0;
|
|
782
799
|
const { tiers: _tiers, fallback: _fallback, choke: _choke, ...rest } = file;
|
|
783
800
|
return {
|
|
784
801
|
...rest,
|
|
785
802
|
id: alias.id,
|
|
786
|
-
close
|
|
803
|
+
close,
|
|
787
804
|
...file.far ? { far: trimmed(file.far, alias) } : {},
|
|
788
805
|
...alias.loop === void 0 ? {} : { loop: alias.loop },
|
|
789
806
|
...alias.baseFrequency === void 0 ? {} : { baseFrequency: alias.baseFrequency },
|
|
@@ -810,7 +827,7 @@ var GameAudio = (() => {
|
|
|
810
827
|
const file = samples.get(alias.file);
|
|
811
828
|
if (!file) return void 0;
|
|
812
829
|
const sample = aliasSample(alias, file);
|
|
813
|
-
derived.set(id, sample);
|
|
830
|
+
if (sample) derived.set(id, sample);
|
|
814
831
|
return sample;
|
|
815
832
|
};
|
|
816
833
|
const registry = {
|
|
@@ -2413,6 +2430,7 @@ var GameAudio = (() => {
|
|
|
2413
2430
|
const set = registry.set(id);
|
|
2414
2431
|
return set ? chooser.pick(set, random) : { id, rate: 1 };
|
|
2415
2432
|
};
|
|
2433
|
+
const wanted = /* @__PURE__ */ new Set();
|
|
2416
2434
|
const loadSounds = (sounds) => {
|
|
2417
2435
|
const audio = ready();
|
|
2418
2436
|
if (!audio) return Promise.resolve({ loaded: [], failed: sounds.flatMap(sampleUrls).map((url2) => ({ url: url2, error: "no audio context" })) });
|
|
@@ -2537,13 +2555,20 @@ var GameAudio = (() => {
|
|
|
2537
2555
|
};
|
|
2538
2556
|
return {
|
|
2539
2557
|
registry,
|
|
2540
|
-
register: (bank) =>
|
|
2558
|
+
register: (bank) => {
|
|
2559
|
+
registry.register(bank);
|
|
2560
|
+
if (wanted.size === 0) return;
|
|
2561
|
+
const now = [...wanted].map((id) => registry.sample(id)).filter((sample) => sample !== void 0);
|
|
2562
|
+
for (const sample of now) wanted.delete(sample.id);
|
|
2563
|
+
if (now.length > 0) void loadSounds(now).catch(() => void 0);
|
|
2564
|
+
},
|
|
2541
2565
|
plan: (id, playOptions = {}) => planWith(id, playOptions, createRng(playOptions.seed ?? seed)),
|
|
2542
2566
|
planSample(id, playOptions = {}) {
|
|
2543
2567
|
const sample = registry.sample(id);
|
|
2544
2568
|
return sample ? planSample(sample, sampleInput(playOptions, createRng(playOptions.seed ?? seed), false)) : null;
|
|
2545
2569
|
},
|
|
2546
2570
|
loadSamples(ids) {
|
|
2571
|
+
for (const id of ids ?? []) if (!registry.sample(id)) wanted.add(id);
|
|
2547
2572
|
const chosen = (ids ?? registry.sampleIds()).map((id) => registry.sample(id)).filter((sample) => sample !== void 0);
|
|
2548
2573
|
return loadSounds(chosen);
|
|
2549
2574
|
},
|
|
@@ -3471,6 +3496,20 @@ var GameAudio = (() => {
|
|
|
3471
3496
|
if (options.preload && engine.loadSamples) void engine.loadSamples(options.preload).catch(() => void 0);
|
|
3472
3497
|
return bank;
|
|
3473
3498
|
}
|
|
3499
|
+
function pointSamples(engine, files, options = {}) {
|
|
3500
|
+
const baseUrl = options.baseUrl ?? "";
|
|
3501
|
+
const samples = Object.entries(files).map(([id, urls]) => {
|
|
3502
|
+
const close = (typeof urls === "string" ? [urls] : [...urls]).map((url2) => ({ url: `${baseUrl}${url2}` }));
|
|
3503
|
+
if (close.length === 0) throw new Error(`pointSamples: ${id} has no file`);
|
|
3504
|
+
const kit = engine.registry.sample(id);
|
|
3505
|
+
if (!kit) return { id, bus: options.bus ?? "world", close, sources: ["game: pointSamples"] };
|
|
3506
|
+
const { far: _far, tiers: _tiers, tail: _tail, ...numbers } = kit;
|
|
3507
|
+
return { ...numbers, close };
|
|
3508
|
+
});
|
|
3509
|
+
const bank = { id: options.id ?? "game_samples", samples };
|
|
3510
|
+
engine.register(bank);
|
|
3511
|
+
return bank;
|
|
3512
|
+
}
|
|
3474
3513
|
|
|
3475
3514
|
// src/user-samples.ts
|
|
3476
3515
|
var USER_SAMPLES_BANK = "user_samples";
|
|
@@ -3971,6 +4010,66 @@ var GameAudio = (() => {
|
|
|
3971
4010
|
duration: 0.09,
|
|
3972
4011
|
layers: [{ source: { kind: "osc", wave: "sine", frequency: { set: 2300 } }, envelope: [[0, 0.07, "set"], [0.08, 1e-4, "exp", "fixed"]] }],
|
|
3973
4012
|
falloff: { model: "none" }
|
|
4013
|
+
},
|
|
4014
|
+
{
|
|
4015
|
+
// an emergency siren's wail: a tone rising and falling slowly (one sweep about every 3 s), played again by the cabin as it ends
|
|
4016
|
+
id: "siren_wail",
|
|
4017
|
+
bus: "world",
|
|
4018
|
+
order: "siren",
|
|
4019
|
+
duration: 3,
|
|
4020
|
+
tail: 0.05,
|
|
4021
|
+
layers: [
|
|
4022
|
+
{
|
|
4023
|
+
source: { kind: "osc", wave: "sawtooth", frequency: { set: 1050 } },
|
|
4024
|
+
modulators: [{ target: "frequency", wave: "sine", rate: 0.33, depth: 420 }],
|
|
4025
|
+
filters: { mode: "serial", bank: [{ type: "lowpass", frequency: { set: 2400 } }] },
|
|
4026
|
+
envelope: [[0, 1e-4, "set", "fixed"], [0.08, 0.07, "linear"], [2.95, 0.07, "set"], [3, 1e-4, "exp", "fixed"]]
|
|
4027
|
+
}
|
|
4028
|
+
],
|
|
4029
|
+
falloff: { model: "none" }
|
|
4030
|
+
},
|
|
4031
|
+
{
|
|
4032
|
+
// the yelp: the same tone swept fast, for a junction
|
|
4033
|
+
id: "siren_yelp",
|
|
4034
|
+
bus: "world",
|
|
4035
|
+
order: "siren",
|
|
4036
|
+
duration: 2,
|
|
4037
|
+
tail: 0.05,
|
|
4038
|
+
layers: [
|
|
4039
|
+
{
|
|
4040
|
+
source: { kind: "osc", wave: "sawtooth", frequency: { set: 1100 } },
|
|
4041
|
+
modulators: [{ target: "frequency", wave: "triangle", rate: 4, depth: 380 }],
|
|
4042
|
+
filters: { mode: "serial", bank: [{ type: "lowpass", frequency: { set: 2600 } }] },
|
|
4043
|
+
envelope: [[0, 1e-4, "set", "fixed"], [0.05, 0.07, "linear"], [1.95, 0.07, "set"], [2, 1e-4, "exp", "fixed"]]
|
|
4044
|
+
}
|
|
4045
|
+
],
|
|
4046
|
+
falloff: { model: "none" }
|
|
4047
|
+
},
|
|
4048
|
+
{
|
|
4049
|
+
// the wires under the column touching: a crackle of bright noise
|
|
4050
|
+
id: "hotwire_spark",
|
|
4051
|
+
bus: "world",
|
|
4052
|
+
duration: 0.12,
|
|
4053
|
+
layers: [
|
|
4054
|
+
{
|
|
4055
|
+
source: { kind: "noise", offset: "random" },
|
|
4056
|
+
filters: { mode: "serial", bank: [{ type: "highpass", frequency: { set: 3200 } }] },
|
|
4057
|
+
modulators: [{ target: "gain", wave: "square", rate: 60, depth: 0.1, base: 0.12 }],
|
|
4058
|
+
envelope: [[0, 0.2, "set"], [0.12, 1e-4, "exp", "fixed"]]
|
|
4059
|
+
}
|
|
4060
|
+
],
|
|
4061
|
+
falloff: { model: "none" }
|
|
4062
|
+
},
|
|
4063
|
+
{
|
|
4064
|
+
// the glovebox latch: a small plastic click and the lid dropping
|
|
4065
|
+
id: "glovebox_latch",
|
|
4066
|
+
bus: "world",
|
|
4067
|
+
duration: 0.14,
|
|
4068
|
+
layers: [
|
|
4069
|
+
{ source: { kind: "noise", offset: "random" }, filters: { mode: "serial", bank: [{ type: "bandpass", frequency: { set: 1800 }, q: 2 }] }, envelope: [[0, 0.16, "set"], [0.03, 1e-4, "exp", "fixed"]] },
|
|
4070
|
+
{ source: { kind: "osc", wave: "triangle", frequency: { set: 240 } }, envelope: [[0, 1e-4, "set", "fixed"], [0.06, 0.08, "linear"], [0.14, 1e-4, "exp", "fixed"]] }
|
|
4071
|
+
],
|
|
4072
|
+
falloff: { model: "none" }
|
|
3974
4073
|
}
|
|
3975
4074
|
];
|
|
3976
4075
|
var CABIN_BANK = { id: "vehicle_cabin", sounds: CABIN_SOUNDS, loops: [] };
|
|
@@ -4846,6 +4945,9 @@ var GameAudio = (() => {
|
|
|
4846
4945
|
},
|
|
4847
4946
|
register(bank) {
|
|
4848
4947
|
engine.register(bank);
|
|
4948
|
+
},
|
|
4949
|
+
preload(sounds) {
|
|
4950
|
+
void engine.loadSamples(sounds).catch(() => void 0);
|
|
4849
4951
|
}
|
|
4850
4952
|
};
|
|
4851
4953
|
}
|