@adatechnology/game-audio 0.7.0 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1064) hide show
  1. package/README.md +44 -1
  2. package/assets/sfx/CREDITOS.md +2 -2
  3. package/dist/{chunk-BXUGSOPY.js → chunk-C2K7XN2K.js} +227 -25
  4. package/dist/chunk-C2K7XN2K.js.map +1 -0
  5. package/dist/index.d.ts +113 -3
  6. package/dist/index.global.js +539 -199
  7. package/dist/index.global.js.map +1 -1
  8. package/dist/index.js +179 -8
  9. package/dist/index.js.map +1 -1
  10. package/dist/{locale-CJfDpWnI.d.ts → locale-BJMhMT0G.d.ts} +47 -1
  11. package/dist/testing.d.ts +4 -4
  12. package/dist/testing.js +1 -1
  13. package/package.json +2 -2
  14. package/assets/sfx/ambiente/ambience_city_day_01.ogg +0 -0
  15. package/assets/sfx/ambiente/ambience_city_day_02.ogg +0 -0
  16. package/assets/sfx/ambiente/ambience_construction_01.ogg +0 -0
  17. package/assets/sfx/ambiente/ambience_night_01.ogg +0 -0
  18. package/assets/sfx/ambiente/ambience_room_tone_01.ogg +0 -0
  19. package/assets/sfx/ambiente/ambience_room_tone_02.ogg +0 -0
  20. package/assets/sfx/ambiente/ambience_rural_day_01.ogg +0 -0
  21. package/assets/sfx/ambiente/ambience_rural_day_02.ogg +0 -0
  22. package/assets/sfx/ambiente/rain_loop_01.ogg +0 -0
  23. package/assets/sfx/ambiente/water_river_loop_01.ogg +0 -0
  24. package/assets/sfx/ambiente/water_river_loop_02.ogg +0 -0
  25. package/assets/sfx/ambiente/water_river_loop_03.ogg +0 -0
  26. package/assets/sfx/ambiente/water_splash_01.ogg +0 -0
  27. package/assets/sfx/ambiente/water_splash_02.ogg +0 -0
  28. package/assets/sfx/ambiente/water_splash_03.ogg +0 -0
  29. package/assets/sfx/ambiente/water_splash_04.ogg +0 -0
  30. package/assets/sfx/ambiente/water_splash_05.ogg +0 -0
  31. package/assets/sfx/ambiente/water_splash_06.ogg +0 -0
  32. package/assets/sfx/ambiente/water_splash_07.ogg +0 -0
  33. package/assets/sfx/ambiente/water_splash_08.ogg +0 -0
  34. package/assets/sfx/ambiente/water_splash_09.ogg +0 -0
  35. package/assets/sfx/ambiente/water_splash_10.ogg +0 -0
  36. package/assets/sfx/ambiente/water_splash_11.ogg +0 -0
  37. package/assets/sfx/ambiente/water_splash_12.ogg +0 -0
  38. package/assets/sfx/ambiente/water_splash_13.ogg +0 -0
  39. package/assets/sfx/ambiente/water_splash_14.ogg +0 -0
  40. package/assets/sfx/ambiente/water_splash_15.ogg +0 -0
  41. package/assets/sfx/armas/bolt_lift_medium_01.ogg +0 -0
  42. package/assets/sfx/armas/bolt_lift_medium_02.ogg +0 -0
  43. package/assets/sfx/armas/bolt_lift_medium_03.ogg +0 -0
  44. package/assets/sfx/armas/bolt_lift_medium_04.ogg +0 -0
  45. package/assets/sfx/armas/bolt_lift_medium_05.ogg +0 -0
  46. package/assets/sfx/armas/bolt_lock_medium_01.ogg +0 -0
  47. package/assets/sfx/armas/bolt_lock_medium_02.ogg +0 -0
  48. package/assets/sfx/armas/bolt_lock_medium_03.ogg +0 -0
  49. package/assets/sfx/armas/bolt_lock_medium_04.ogg +0 -0
  50. package/assets/sfx/armas/bolt_lock_medium_05.ogg +0 -0
  51. package/assets/sfx/armas/bolt_pull_heavy_01.ogg +0 -0
  52. package/assets/sfx/armas/bolt_pull_medium_01.ogg +0 -0
  53. package/assets/sfx/armas/bolt_pull_medium_02.ogg +0 -0
  54. package/assets/sfx/armas/bolt_pull_medium_03.ogg +0 -0
  55. package/assets/sfx/armas/bolt_pull_medium_04.ogg +0 -0
  56. package/assets/sfx/armas/bolt_pull_medium_05.ogg +0 -0
  57. package/assets/sfx/armas/bolt_pull_medium_06.ogg +0 -0
  58. package/assets/sfx/armas/bolt_push_heavy_01.ogg +0 -0
  59. package/assets/sfx/armas/bolt_push_medium_01.ogg +0 -0
  60. package/assets/sfx/armas/bolt_push_medium_02.ogg +0 -0
  61. package/assets/sfx/armas/bolt_push_medium_03.ogg +0 -0
  62. package/assets/sfx/armas/bolt_push_medium_04.ogg +0 -0
  63. package/assets/sfx/armas/bolt_push_medium_05.ogg +0 -0
  64. package/assets/sfx/armas/bolt_push_medium_06.ogg +0 -0
  65. package/assets/sfx/armas/casing_drop_concreto_01.ogg +0 -0
  66. package/assets/sfx/armas/casing_drop_concreto_02.ogg +0 -0
  67. package/assets/sfx/armas/casing_drop_concreto_03.ogg +0 -0
  68. package/assets/sfx/armas/casing_drop_metal_01.ogg +0 -0
  69. package/assets/sfx/armas/casing_drop_metal_02.ogg +0 -0
  70. package/assets/sfx/armas/casing_drop_metal_03.ogg +0 -0
  71. package/assets/sfx/armas/casing_drop_terra_01.ogg +0 -0
  72. package/assets/sfx/armas/casing_drop_terra_02.ogg +0 -0
  73. package/assets/sfx/armas/casing_drop_terra_03.ogg +0 -0
  74. package/assets/sfx/armas/charging_handle_pull_light_01.ogg +0 -0
  75. package/assets/sfx/armas/charging_handle_pull_light_02.ogg +0 -0
  76. package/assets/sfx/armas/charging_handle_pull_light_03.ogg +0 -0
  77. package/assets/sfx/armas/charging_handle_pull_light_04.ogg +0 -0
  78. package/assets/sfx/armas/charging_handle_pull_medium_01.ogg +0 -0
  79. package/assets/sfx/armas/charging_handle_pull_medium_02.ogg +0 -0
  80. package/assets/sfx/armas/charging_handle_pull_medium_03.ogg +0 -0
  81. package/assets/sfx/armas/charging_handle_pull_medium_04.ogg +0 -0
  82. package/assets/sfx/armas/charging_handle_pull_medium_05.ogg +0 -0
  83. package/assets/sfx/armas/charging_handle_release_medium_01.ogg +0 -0
  84. package/assets/sfx/armas/charging_handle_release_medium_02.ogg +0 -0
  85. package/assets/sfx/armas/charging_handle_release_medium_03.ogg +0 -0
  86. package/assets/sfx/armas/charging_handle_release_medium_04.ogg +0 -0
  87. package/assets/sfx/armas/charging_handle_release_medium_05.ogg +0 -0
  88. package/assets/sfx/armas/cylinder_close_light_01.ogg +0 -0
  89. package/assets/sfx/armas/cylinder_close_light_02.ogg +0 -0
  90. package/assets/sfx/armas/cylinder_close_light_03.ogg +0 -0
  91. package/assets/sfx/armas/cylinder_close_light_04.ogg +0 -0
  92. package/assets/sfx/armas/cylinder_close_light_05.ogg +0 -0
  93. package/assets/sfx/armas/cylinder_eject_light_01.ogg +0 -0
  94. package/assets/sfx/armas/cylinder_eject_light_02.ogg +0 -0
  95. package/assets/sfx/armas/cylinder_eject_light_03.ogg +0 -0
  96. package/assets/sfx/armas/cylinder_open_light_01.ogg +0 -0
  97. package/assets/sfx/armas/cylinder_open_light_02.ogg +0 -0
  98. package/assets/sfx/armas/cylinder_open_light_03.ogg +0 -0
  99. package/assets/sfx/armas/cylinder_open_light_04.ogg +0 -0
  100. package/assets/sfx/armas/cylinder_open_light_05.ogg +0 -0
  101. package/assets/sfx/armas/lever_close_medium_01.ogg +0 -0
  102. package/assets/sfx/armas/lever_close_medium_02.ogg +0 -0
  103. package/assets/sfx/armas/lever_open_medium_01.ogg +0 -0
  104. package/assets/sfx/armas/lever_open_medium_02.ogg +0 -0
  105. package/assets/sfx/armas/mag_out_heavy_01.ogg +0 -0
  106. package/assets/sfx/armas/mag_out_heavy_02.ogg +0 -0
  107. package/assets/sfx/armas/mag_out_light_01.ogg +0 -0
  108. package/assets/sfx/armas/mag_out_light_02.ogg +0 -0
  109. package/assets/sfx/armas/mag_out_light_03.ogg +0 -0
  110. package/assets/sfx/armas/mag_out_light_04.ogg +0 -0
  111. package/assets/sfx/armas/mag_out_medium_01.ogg +0 -0
  112. package/assets/sfx/armas/mag_out_medium_02.ogg +0 -0
  113. package/assets/sfx/armas/mag_out_medium_03.ogg +0 -0
  114. package/assets/sfx/armas/mag_seat_heavy_01.ogg +0 -0
  115. package/assets/sfx/armas/mag_seat_heavy_02.ogg +0 -0
  116. package/assets/sfx/armas/mag_seat_light_01.ogg +0 -0
  117. package/assets/sfx/armas/mag_seat_light_02.ogg +0 -0
  118. package/assets/sfx/armas/mag_seat_light_03.ogg +0 -0
  119. package/assets/sfx/armas/mag_seat_light_04.ogg +0 -0
  120. package/assets/sfx/armas/mag_seat_light_05.ogg +0 -0
  121. package/assets/sfx/armas/mag_seat_light_06.ogg +0 -0
  122. package/assets/sfx/armas/mag_seat_medium_01.ogg +0 -0
  123. package/assets/sfx/armas/mag_seat_medium_02.ogg +0 -0
  124. package/assets/sfx/armas/mag_seat_medium_03.ogg +0 -0
  125. package/assets/sfx/armas/pistol_22lr_close_01.ogg +0 -0
  126. package/assets/sfx/armas/pistol_22lr_close_02.ogg +0 -0
  127. package/assets/sfx/armas/pistol_22lr_far_01.ogg +0 -0
  128. package/assets/sfx/armas/pistol_22lr_far_02.ogg +0 -0
  129. package/assets/sfx/armas/pistol_22lr_far_03.ogg +0 -0
  130. package/assets/sfx/armas/pistol_22lr_far_04.ogg +0 -0
  131. package/assets/sfx/armas/pistol_45_close_01.ogg +0 -0
  132. package/assets/sfx/armas/pistol_45_close_02.ogg +0 -0
  133. package/assets/sfx/armas/pistol_45_close_03.ogg +0 -0
  134. package/assets/sfx/armas/pistol_45_close_04.ogg +0 -0
  135. package/assets/sfx/armas/pistol_45_close_05.ogg +0 -0
  136. package/assets/sfx/armas/pistol_45_far_01.ogg +0 -0
  137. package/assets/sfx/armas/pistol_45_far_02.ogg +0 -0
  138. package/assets/sfx/armas/pistol_45_far_03.ogg +0 -0
  139. package/assets/sfx/armas/pistol_45_far_04.ogg +0 -0
  140. package/assets/sfx/armas/pistol_9mm_close_01.ogg +0 -0
  141. package/assets/sfx/armas/pistol_9mm_close_02.ogg +0 -0
  142. package/assets/sfx/armas/pistol_9mm_close_03.ogg +0 -0
  143. package/assets/sfx/armas/pistol_9mm_close_04.ogg +0 -0
  144. package/assets/sfx/armas/pistol_9mm_close_05.ogg +0 -0
  145. package/assets/sfx/armas/pistol_9mm_close_06.ogg +0 -0
  146. package/assets/sfx/armas/pistol_9mm_far_01.ogg +0 -0
  147. package/assets/sfx/armas/pistol_9mm_far_02.ogg +0 -0
  148. package/assets/sfx/armas/pistol_9mm_far_03.ogg +0 -0
  149. package/assets/sfx/armas/pistol_9mm_far_04.ogg +0 -0
  150. package/assets/sfx/armas/pump_back_heavy_01.ogg +0 -0
  151. package/assets/sfx/armas/pump_back_heavy_02.ogg +0 -0
  152. package/assets/sfx/armas/pump_back_heavy_03.ogg +0 -0
  153. package/assets/sfx/armas/pump_back_heavy_04.ogg +0 -0
  154. package/assets/sfx/armas/pump_back_heavy_05.ogg +0 -0
  155. package/assets/sfx/armas/pump_forward_heavy_01.ogg +0 -0
  156. package/assets/sfx/armas/pump_forward_heavy_02.ogg +0 -0
  157. package/assets/sfx/armas/pump_forward_heavy_03.ogg +0 -0
  158. package/assets/sfx/armas/revolver_38_357_close_01.ogg +0 -0
  159. package/assets/sfx/armas/revolver_38_357_close_02.ogg +0 -0
  160. package/assets/sfx/armas/revolver_38_357_close_03.ogg +0 -0
  161. package/assets/sfx/armas/revolver_38_357_close_04.ogg +0 -0
  162. package/assets/sfx/armas/revolver_38_357_far_01.ogg +0 -0
  163. package/assets/sfx/armas/revolver_38_357_far_02.ogg +0 -0
  164. package/assets/sfx/armas/revolver_38_357_far_03.ogg +0 -0
  165. package/assets/sfx/armas/revolver_38_357_far_04.ogg +0 -0
  166. package/assets/sfx/armas/rifle_308_3006_close_01.ogg +0 -0
  167. package/assets/sfx/armas/rifle_308_3006_close_02.ogg +0 -0
  168. package/assets/sfx/armas/rifle_308_3006_close_03.ogg +0 -0
  169. package/assets/sfx/armas/rifle_308_3006_close_04.ogg +0 -0
  170. package/assets/sfx/armas/rifle_308_3006_close_05.ogg +0 -0
  171. package/assets/sfx/armas/rifle_308_3006_close_06.ogg +0 -0
  172. package/assets/sfx/armas/rifle_308_3006_far_01.ogg +0 -0
  173. package/assets/sfx/armas/rifle_308_3006_far_02.ogg +0 -0
  174. package/assets/sfx/armas/rifle_308_3006_far_03.ogg +0 -0
  175. package/assets/sfx/armas/rifle_308_3006_far_04.ogg +0 -0
  176. package/assets/sfx/armas/rifle_308_3006_far_05.ogg +0 -0
  177. package/assets/sfx/armas/rifle_308_3006_far_06.ogg +0 -0
  178. package/assets/sfx/armas/rifle_5_56_close_01.ogg +0 -0
  179. package/assets/sfx/armas/rifle_5_56_close_02.ogg +0 -0
  180. package/assets/sfx/armas/rifle_5_56_close_03.ogg +0 -0
  181. package/assets/sfx/armas/rifle_5_56_close_04.ogg +0 -0
  182. package/assets/sfx/armas/rifle_5_56_close_05.ogg +0 -0
  183. package/assets/sfx/armas/rifle_5_56_far_01.ogg +0 -0
  184. package/assets/sfx/armas/rifle_5_56_far_02.ogg +0 -0
  185. package/assets/sfx/armas/rifle_5_56_far_03.ogg +0 -0
  186. package/assets/sfx/armas/rifle_5_56_far_04.ogg +0 -0
  187. package/assets/sfx/armas/rifle_7_62x39_close_01.ogg +0 -0
  188. package/assets/sfx/armas/rifle_7_62x39_close_02.ogg +0 -0
  189. package/assets/sfx/armas/rifle_7_62x39_close_03.ogg +0 -0
  190. package/assets/sfx/armas/rifle_7_62x39_close_04.ogg +0 -0
  191. package/assets/sfx/armas/rifle_7_62x39_close_05.ogg +0 -0
  192. package/assets/sfx/armas/rifle_7_62x39_close_06.ogg +0 -0
  193. package/assets/sfx/armas/rifle_7_62x39_close_07.ogg +0 -0
  194. package/assets/sfx/armas/rifle_7_62x39_close_08.ogg +0 -0
  195. package/assets/sfx/armas/rifle_7_62x39_close_09.ogg +0 -0
  196. package/assets/sfx/armas/rifle_7_62x39_close_10.ogg +0 -0
  197. package/assets/sfx/armas/rifle_7_62x39_close_11.ogg +0 -0
  198. package/assets/sfx/armas/rifle_7_62x39_close_12.ogg +0 -0
  199. package/assets/sfx/armas/rifle_7_62x39_far_01.ogg +0 -0
  200. package/assets/sfx/armas/rifle_7_62x39_far_02.ogg +0 -0
  201. package/assets/sfx/armas/rifle_7_62x39_far_03.ogg +0 -0
  202. package/assets/sfx/armas/shell_insert_heavy_01.ogg +0 -0
  203. package/assets/sfx/armas/shell_insert_heavy_02.ogg +0 -0
  204. package/assets/sfx/armas/shell_insert_heavy_03.ogg +0 -0
  205. package/assets/sfx/armas/shell_insert_heavy_04.ogg +0 -0
  206. package/assets/sfx/armas/shell_insert_heavy_05.ogg +0 -0
  207. package/assets/sfx/armas/shell_insert_heavy_06.ogg +0 -0
  208. package/assets/sfx/armas/shell_insert_heavy_07.ogg +0 -0
  209. package/assets/sfx/armas/shell_insert_heavy_08.ogg +0 -0
  210. package/assets/sfx/armas/shell_insert_heavy_09.ogg +0 -0
  211. package/assets/sfx/armas/shotgun_12_close_01.ogg +0 -0
  212. package/assets/sfx/armas/shotgun_12_close_02.ogg +0 -0
  213. package/assets/sfx/armas/shotgun_12_close_03.ogg +0 -0
  214. package/assets/sfx/armas/shotgun_12_close_04.ogg +0 -0
  215. package/assets/sfx/armas/shotgun_12_close_05.ogg +0 -0
  216. package/assets/sfx/armas/shotgun_12_close_06.ogg +0 -0
  217. package/assets/sfx/armas/shotgun_12_far_01.ogg +0 -0
  218. package/assets/sfx/armas/shotgun_12_far_02.ogg +0 -0
  219. package/assets/sfx/armas/shotgun_12_far_03.ogg +0 -0
  220. package/assets/sfx/armas/shotgun_12_far_04.ogg +0 -0
  221. package/assets/sfx/armas/shotgun_12_far_05.ogg +0 -0
  222. package/assets/sfx/armas/shotgun_12_far_06.ogg +0 -0
  223. package/assets/sfx/armas/slide_release_light_01.ogg +0 -0
  224. package/assets/sfx/armas/slide_release_light_02.ogg +0 -0
  225. package/assets/sfx/armas/slide_release_light_03.ogg +0 -0
  226. package/assets/sfx/armas/slide_release_light_04.ogg +0 -0
  227. package/assets/sfx/armas/slide_release_light_05.ogg +0 -0
  228. package/assets/sfx/armas/slide_release_light_06.ogg +0 -0
  229. package/assets/sfx/armas/slide_release_medium_01.ogg +0 -0
  230. package/assets/sfx/armas/slide_release_medium_02.ogg +0 -0
  231. package/assets/sfx/armas/slide_release_medium_03.ogg +0 -0
  232. package/assets/sfx/armas/slide_release_medium_04.ogg +0 -0
  233. package/assets/sfx/armas/sniper_338_300wm_close_01.ogg +0 -0
  234. package/assets/sfx/armas/sniper_338_300wm_close_02.ogg +0 -0
  235. package/assets/sfx/armas/sniper_338_300wm_close_03.ogg +0 -0
  236. package/assets/sfx/armas/sniper_338_300wm_close_04.ogg +0 -0
  237. package/assets/sfx/armas/sniper_338_300wm_close_05.ogg +0 -0
  238. package/assets/sfx/armas/sniper_338_300wm_close_06.ogg +0 -0
  239. package/assets/sfx/armas/sniper_338_300wm_close_07.ogg +0 -0
  240. package/assets/sfx/armas/sniper_338_300wm_far_01.ogg +0 -0
  241. package/assets/sfx/armas/sniper_338_300wm_far_02.ogg +0 -0
  242. package/assets/sfx/armas/sniper_338_300wm_far_03.ogg +0 -0
  243. package/assets/sfx/armas/sniper_338_300wm_far_04.ogg +0 -0
  244. package/assets/sfx/armas/sniper_338_300wm_far_05.ogg +0 -0
  245. package/assets/sfx/armas/sniper_338_300wm_far_06.ogg +0 -0
  246. package/assets/sfx/armas/speedloader_light_01.ogg +0 -0
  247. package/assets/sfx/armas/speedloader_light_02.ogg +0 -0
  248. package/assets/sfx/armas/speedloader_light_03.ogg +0 -0
  249. package/assets/sfx/armas/speedloader_light_04.ogg +0 -0
  250. package/assets/sfx/armas/speedloader_light_05.ogg +0 -0
  251. package/assets/sfx/armas/speedloader_light_06.ogg +0 -0
  252. package/assets/sfx/armas/speedloader_light_07.ogg +0 -0
  253. package/assets/sfx/armas/speedloader_light_08.ogg +0 -0
  254. package/assets/sfx/armas/suppressed_pistol_close_01.ogg +0 -0
  255. package/assets/sfx/armas/suppressed_pistol_close_02.ogg +0 -0
  256. package/assets/sfx/armas/suppressed_pistol_close_03.ogg +0 -0
  257. package/assets/sfx/armas/suppressed_pistol_close_04.ogg +0 -0
  258. package/assets/sfx/armas/suppressed_pistol_close_05.ogg +0 -0
  259. package/assets/sfx/armas/suppressed_pistol_far_01.ogg +0 -0
  260. package/assets/sfx/armas/suppressed_pistol_far_02.ogg +0 -0
  261. package/assets/sfx/armas/suppressed_pistol_far_03.ogg +0 -0
  262. package/assets/sfx/armas/suppressed_pistol_far_04.ogg +0 -0
  263. package/assets/sfx/armas/suppressed_pistol_far_05.ogg +0 -0
  264. package/assets/sfx/armas/suppressed_rifle_close_01.ogg +0 -0
  265. package/assets/sfx/armas/suppressed_rifle_close_02.ogg +0 -0
  266. package/assets/sfx/armas/suppressed_rifle_close_03.ogg +0 -0
  267. package/assets/sfx/armas/suppressed_rifle_close_04.ogg +0 -0
  268. package/assets/sfx/armas/suppressed_rifle_far_01.ogg +0 -0
  269. package/assets/sfx/armas/suppressed_rifle_far_02.ogg +0 -0
  270. package/assets/sfx/armas/suppressed_rifle_far_03.ogg +0 -0
  271. package/assets/sfx/armas/suppressed_rifle_far_04.ogg +0 -0
  272. package/assets/sfx/explosoes-fogo/debris_rain_mixed_01.ogg +0 -0
  273. package/assets/sfx/explosoes-fogo/debris_rain_mixed_02.ogg +0 -0
  274. package/assets/sfx/explosoes-fogo/debris_rain_mixed_03.ogg +0 -0
  275. package/assets/sfx/explosoes-fogo/debris_rain_mixed_04.ogg +0 -0
  276. package/assets/sfx/explosoes-fogo/debris_rain_mixed_05.ogg +0 -0
  277. package/assets/sfx/explosoes-fogo/debris_rain_mixed_06.ogg +0 -0
  278. package/assets/sfx/explosoes-fogo/debris_rain_mixed_07.ogg +0 -0
  279. package/assets/sfx/explosoes-fogo/debris_rain_stone_01.ogg +0 -0
  280. package/assets/sfx/explosoes-fogo/debris_rain_stone_02.ogg +0 -0
  281. package/assets/sfx/explosoes-fogo/debris_rain_stone_03.ogg +0 -0
  282. package/assets/sfx/explosoes-fogo/debris_rain_stone_04.ogg +0 -0
  283. package/assets/sfx/explosoes-fogo/debris_rain_stone_05.ogg +0 -0
  284. package/assets/sfx/explosoes-fogo/debris_rain_stone_06.ogg +0 -0
  285. package/assets/sfx/explosoes-fogo/debris_rain_stone_07.ogg +0 -0
  286. package/assets/sfx/explosoes-fogo/debris_rain_stone_08.ogg +0 -0
  287. package/assets/sfx/explosoes-fogo/debris_rain_stone_09.ogg +0 -0
  288. package/assets/sfx/explosoes-fogo/explosion_big_01.ogg +0 -0
  289. package/assets/sfx/explosoes-fogo/explosion_big_02.ogg +0 -0
  290. package/assets/sfx/explosoes-fogo/explosion_big_03.ogg +0 -0
  291. package/assets/sfx/explosoes-fogo/explosion_big_04.ogg +0 -0
  292. package/assets/sfx/explosoes-fogo/explosion_big_05.ogg +0 -0
  293. package/assets/sfx/explosoes-fogo/explosion_car_01.ogg +0 -0
  294. package/assets/sfx/explosoes-fogo/explosion_car_02.ogg +0 -0
  295. package/assets/sfx/explosoes-fogo/explosion_car_03.ogg +0 -0
  296. package/assets/sfx/explosoes-fogo/explosion_car_04.ogg +0 -0
  297. package/assets/sfx/explosoes-fogo/explosion_far_close_01.ogg +0 -0
  298. package/assets/sfx/explosoes-fogo/explosion_far_close_02.ogg +0 -0
  299. package/assets/sfx/explosoes-fogo/explosion_far_close_03.ogg +0 -0
  300. package/assets/sfx/explosoes-fogo/explosion_far_close_04.ogg +0 -0
  301. package/assets/sfx/explosoes-fogo/explosion_flashbang_01.ogg +0 -0
  302. package/assets/sfx/explosoes-fogo/explosion_flashbang_02.ogg +0 -0
  303. package/assets/sfx/explosoes-fogo/explosion_grenade_01.ogg +0 -0
  304. package/assets/sfx/explosoes-fogo/explosion_grenade_02.ogg +0 -0
  305. package/assets/sfx/explosoes-fogo/explosion_grenade_03.ogg +0 -0
  306. package/assets/sfx/explosoes-fogo/explosion_grenade_04.ogg +0 -0
  307. package/assets/sfx/explosoes-fogo/explosion_grenade_05.ogg +0 -0
  308. package/assets/sfx/explosoes-fogo/explosion_grenade_06.ogg +0 -0
  309. package/assets/sfx/explosoes-fogo/explosion_small_bang_01.ogg +0 -0
  310. package/assets/sfx/explosoes-fogo/explosion_small_bang_02.ogg +0 -0
  311. package/assets/sfx/explosoes-fogo/explosion_small_bang_03.ogg +0 -0
  312. package/assets/sfx/explosoes-fogo/explosion_small_bang_04.ogg +0 -0
  313. package/assets/sfx/explosoes-fogo/explosion_small_bang_05.ogg +0 -0
  314. package/assets/sfx/explosoes-fogo/explosion_small_bang_06.ogg +0 -0
  315. package/assets/sfx/explosoes-fogo/explosion_small_bang_07.ogg +0 -0
  316. package/assets/sfx/explosoes-fogo/explosion_small_bang_08.ogg +0 -0
  317. package/assets/sfx/explosoes-fogo/explosion_small_bang_09.ogg +0 -0
  318. package/assets/sfx/explosoes-fogo/explosion_small_bang_10.ogg +0 -0
  319. package/assets/sfx/explosoes-fogo/fire_crackle_01.ogg +0 -0
  320. package/assets/sfx/explosoes-fogo/fire_crackle_02.ogg +0 -0
  321. package/assets/sfx/explosoes-fogo/fire_crackle_03.ogg +0 -0
  322. package/assets/sfx/explosoes-fogo/fire_crackle_05.ogg +0 -0
  323. package/assets/sfx/explosoes-fogo/fire_crackle_07.ogg +0 -0
  324. package/assets/sfx/explosoes-fogo/fire_extinguish_01.ogg +0 -0
  325. package/assets/sfx/explosoes-fogo/fire_extinguish_02.ogg +0 -0
  326. package/assets/sfx/explosoes-fogo/fire_ignite_01.ogg +0 -0
  327. package/assets/sfx/explosoes-fogo/fire_ignite_02.ogg +0 -0
  328. package/assets/sfx/explosoes-fogo/fire_ignite_03.ogg +0 -0
  329. package/assets/sfx/explosoes-fogo/fire_ignite_04.ogg +0 -0
  330. package/assets/sfx/explosoes-fogo/fire_loop_01.ogg +0 -0
  331. package/assets/sfx/explosoes-fogo/fire_loop_03.ogg +0 -0
  332. package/assets/sfx/explosoes-fogo/fire_loop_04.ogg +0 -0
  333. package/assets/sfx/explosoes-fogo/fire_loop_gas_01.ogg +0 -0
  334. package/assets/sfx/explosoes-fogo/fire_loop_gas_02.ogg +0 -0
  335. package/assets/sfx/explosoes-fogo/fire_loop_gas_03.ogg +0 -0
  336. package/assets/sfx/explosoes-fogo/fire_loop_gas_04.ogg +0 -0
  337. package/assets/sfx/explosoes-fogo/fire_loop_liquid_01.ogg +0 -0
  338. package/assets/sfx/explosoes-fogo/fire_loop_liquid_02.ogg +0 -0
  339. package/assets/sfx/explosoes-fogo/fire_loop_liquid_03.ogg +0 -0
  340. package/assets/sfx/explosoes-fogo/fire_loop_plastic_01.ogg +0 -0
  341. package/assets/sfx/explosoes-fogo/fire_loop_plastic_02.ogg +0 -0
  342. package/assets/sfx/explosoes-fogo/fire_loop_plastic_03.ogg +0 -0
  343. package/assets/sfx/explosoes-fogo/fire_loop_plastic_04.ogg +0 -0
  344. package/assets/sfx/explosoes-fogo/fire_loop_small_01.ogg +0 -0
  345. package/assets/sfx/explosoes-fogo/fire_pop_01.ogg +0 -0
  346. package/assets/sfx/explosoes-fogo/fire_pop_02.ogg +0 -0
  347. package/assets/sfx/explosoes-fogo/fire_pop_03.ogg +0 -0
  348. package/assets/sfx/explosoes-fogo/flamethrower_loop_01.ogg +0 -0
  349. package/assets/sfx/explosoes-fogo/gas_leak_01.ogg +0 -0
  350. package/assets/sfx/explosoes-fogo/molotov_break_ignite_01.ogg +0 -0
  351. package/assets/sfx/explosoes-fogo/molotov_break_ignite_02.ogg +0 -0
  352. package/assets/sfx/impactos/ceramic_hit_close_01.ogg +0 -0
  353. package/assets/sfx/impactos/concrete_block_drag_close_01.ogg +0 -0
  354. package/assets/sfx/impactos/concrete_block_drag_close_02.ogg +0 -0
  355. package/assets/sfx/impactos/concrete_block_drag_close_03.ogg +0 -0
  356. package/assets/sfx/impactos/concrete_block_drag_close_04.ogg +0 -0
  357. package/assets/sfx/impactos/concrete_block_drag_close_05.ogg +0 -0
  358. package/assets/sfx/impactos/concrete_block_drag_close_06.ogg +0 -0
  359. package/assets/sfx/impactos/concrete_block_drag_close_07.ogg +0 -0
  360. package/assets/sfx/impactos/crack_close_01.ogg +0 -0
  361. package/assets/sfx/impactos/crack_close_02.ogg +0 -0
  362. package/assets/sfx/impactos/crack_close_03.ogg +0 -0
  363. package/assets/sfx/impactos/crack_close_04.ogg +0 -0
  364. package/assets/sfx/impactos/crack_close_05.ogg +0 -0
  365. package/assets/sfx/impactos/crack_close_06.ogg +0 -0
  366. package/assets/sfx/impactos/crack_close_07.ogg +0 -0
  367. package/assets/sfx/impactos/crack_close_08.ogg +0 -0
  368. package/assets/sfx/impactos/crack_close_09.ogg +0 -0
  369. package/assets/sfx/impactos/crack_close_10.ogg +0 -0
  370. package/assets/sfx/impactos/crumble_close_01.ogg +0 -0
  371. package/assets/sfx/impactos/crumble_close_02.ogg +0 -0
  372. package/assets/sfx/impactos/crumble_close_03.ogg +0 -0
  373. package/assets/sfx/impactos/crumble_close_04.ogg +0 -0
  374. package/assets/sfx/impactos/crumble_close_05.ogg +0 -0
  375. package/assets/sfx/impactos/flesh_fruit_splat_close_01.ogg +0 -0
  376. package/assets/sfx/impactos/flesh_fruit_splat_close_02.ogg +0 -0
  377. package/assets/sfx/impactos/flesh_fruit_splat_close_03.ogg +0 -0
  378. package/assets/sfx/impactos/furniture_push_wood_close_01.ogg +0 -0
  379. package/assets/sfx/impactos/glass_blunt_heavy_close_01.ogg +0 -0
  380. package/assets/sfx/impactos/glass_blunt_heavy_close_02.ogg +0 -0
  381. package/assets/sfx/impactos/glass_blunt_heavy_close_03.ogg +0 -0
  382. package/assets/sfx/impactos/glass_blunt_heavy_close_04.ogg +0 -0
  383. package/assets/sfx/impactos/glass_blunt_heavy_close_05.ogg +0 -0
  384. package/assets/sfx/impactos/glass_blunt_light_close_01.ogg +0 -0
  385. package/assets/sfx/impactos/glass_blunt_light_close_02.ogg +0 -0
  386. package/assets/sfx/impactos/glass_blunt_light_close_03.ogg +0 -0
  387. package/assets/sfx/impactos/glass_blunt_light_close_04.ogg +0 -0
  388. package/assets/sfx/impactos/glass_blunt_light_close_05.ogg +0 -0
  389. package/assets/sfx/impactos/glass_blunt_medium_close_01.ogg +0 -0
  390. package/assets/sfx/impactos/glass_blunt_medium_close_02.ogg +0 -0
  391. package/assets/sfx/impactos/glass_blunt_medium_close_03.ogg +0 -0
  392. package/assets/sfx/impactos/glass_blunt_medium_close_04.ogg +0 -0
  393. package/assets/sfx/impactos/glass_blunt_medium_close_05.ogg +0 -0
  394. package/assets/sfx/impactos/glass_bottle_break_close_01.ogg +0 -0
  395. package/assets/sfx/impactos/glass_debris_fall_close_01.ogg +0 -0
  396. package/assets/sfx/impactos/glass_debris_fall_close_02.ogg +0 -0
  397. package/assets/sfx/impactos/glass_debris_fall_close_03.ogg +0 -0
  398. package/assets/sfx/impactos/glass_debris_fall_close_04.ogg +0 -0
  399. package/assets/sfx/impactos/glass_shatter_close_01.ogg +0 -0
  400. package/assets/sfx/impactos/glass_shatter_close_02.ogg +0 -0
  401. package/assets/sfx/impactos/glass_shatter_close_03.ogg +0 -0
  402. package/assets/sfx/impactos/glass_shatter_close_04.ogg +0 -0
  403. package/assets/sfx/impactos/glass_shatter_close_05.ogg +0 -0
  404. package/assets/sfx/impactos/glass_shatter_close_06.ogg +0 -0
  405. package/assets/sfx/impactos/glass_shatter_close_07.ogg +0 -0
  406. package/assets/sfx/impactos/glass_shatter_close_08.ogg +0 -0
  407. package/assets/sfx/impactos/glass_shatter_close_09.ogg +0 -0
  408. package/assets/sfx/impactos/gravel_hit_close_21.ogg +0 -0
  409. package/assets/sfx/impactos/gravel_hit_close_22.ogg +0 -0
  410. package/assets/sfx/impactos/gravel_hit_close_23.ogg +0 -0
  411. package/assets/sfx/impactos/gravel_hit_close_24.ogg +0 -0
  412. package/assets/sfx/impactos/gravel_hit_close_25.ogg +0 -0
  413. package/assets/sfx/impactos/gravel_hit_close_26.ogg +0 -0
  414. package/assets/sfx/impactos/gravel_hit_close_27.ogg +0 -0
  415. package/assets/sfx/impactos/gravel_hit_close_28.ogg +0 -0
  416. package/assets/sfx/impactos/gravel_hit_close_29.ogg +0 -0
  417. package/assets/sfx/impactos/impact_generic_light_close_01.ogg +0 -0
  418. package/assets/sfx/impactos/impact_generic_light_close_02.ogg +0 -0
  419. package/assets/sfx/impactos/impact_generic_light_close_03.ogg +0 -0
  420. package/assets/sfx/impactos/impact_generic_light_close_04.ogg +0 -0
  421. package/assets/sfx/impactos/impact_generic_light_close_05.ogg +0 -0
  422. package/assets/sfx/impactos/masonry_blunt_close_01.ogg +0 -0
  423. package/assets/sfx/impactos/masonry_blunt_close_02.ogg +0 -0
  424. package/assets/sfx/impactos/masonry_blunt_close_03.ogg +0 -0
  425. package/assets/sfx/impactos/masonry_blunt_close_04.ogg +0 -0
  426. package/assets/sfx/impactos/masonry_blunt_close_05.ogg +0 -0
  427. package/assets/sfx/impactos/masonry_blunt_close_06.ogg +0 -0
  428. package/assets/sfx/impactos/masonry_blunt_close_07.ogg +0 -0
  429. package/assets/sfx/impactos/masonry_bullet_close_01.ogg +0 -0
  430. package/assets/sfx/impactos/masonry_bullet_close_02.ogg +0 -0
  431. package/assets/sfx/impactos/masonry_bullet_close_03.ogg +0 -0
  432. package/assets/sfx/impactos/masonry_bullet_close_04.ogg +0 -0
  433. package/assets/sfx/impactos/masonry_bullet_close_05.ogg +0 -0
  434. package/assets/sfx/impactos/masonry_bullet_close_21.ogg +0 -0
  435. package/assets/sfx/impactos/masonry_bullet_close_22.ogg +0 -0
  436. package/assets/sfx/impactos/masonry_bullet_close_23.ogg +0 -0
  437. package/assets/sfx/impactos/masonry_bullet_close_24.ogg +0 -0
  438. package/assets/sfx/impactos/masonry_bullet_close_25.ogg +0 -0
  439. package/assets/sfx/impactos/masonry_bullet_close_26.ogg +0 -0
  440. package/assets/sfx/impactos/masonry_bullet_close_27.ogg +0 -0
  441. package/assets/sfx/impactos/masonry_bullet_close_28.ogg +0 -0
  442. package/assets/sfx/impactos/metal_blunt_close_01.ogg +0 -0
  443. package/assets/sfx/impactos/metal_blunt_close_02.ogg +0 -0
  444. package/assets/sfx/impactos/metal_blunt_close_03.ogg +0 -0
  445. package/assets/sfx/impactos/metal_blunt_close_04.ogg +0 -0
  446. package/assets/sfx/impactos/metal_blunt_close_05.ogg +0 -0
  447. package/assets/sfx/impactos/metal_blunt_heavy_close_01.ogg +0 -0
  448. package/assets/sfx/impactos/metal_blunt_heavy_close_02.ogg +0 -0
  449. package/assets/sfx/impactos/metal_blunt_heavy_close_03.ogg +0 -0
  450. package/assets/sfx/impactos/metal_blunt_heavy_close_04.ogg +0 -0
  451. package/assets/sfx/impactos/metal_blunt_heavy_close_05.ogg +0 -0
  452. package/assets/sfx/impactos/metal_blunt_light_close_01.ogg +0 -0
  453. package/assets/sfx/impactos/metal_blunt_light_close_02.ogg +0 -0
  454. package/assets/sfx/impactos/metal_blunt_light_close_03.ogg +0 -0
  455. package/assets/sfx/impactos/metal_blunt_light_close_04.ogg +0 -0
  456. package/assets/sfx/impactos/metal_blunt_light_close_05.ogg +0 -0
  457. package/assets/sfx/impactos/metal_blunt_medium_close_01.ogg +0 -0
  458. package/assets/sfx/impactos/metal_blunt_medium_close_02.ogg +0 -0
  459. package/assets/sfx/impactos/metal_blunt_medium_close_03.ogg +0 -0
  460. package/assets/sfx/impactos/metal_blunt_medium_close_04.ogg +0 -0
  461. package/assets/sfx/impactos/metal_blunt_medium_close_05.ogg +0 -0
  462. package/assets/sfx/impactos/metal_bullet_close_01.ogg +0 -0
  463. package/assets/sfx/impactos/metal_bullet_close_02.ogg +0 -0
  464. package/assets/sfx/impactos/metal_bullet_close_03.ogg +0 -0
  465. package/assets/sfx/impactos/metal_bullet_close_04.ogg +0 -0
  466. package/assets/sfx/impactos/metal_bullet_close_05.ogg +0 -0
  467. package/assets/sfx/impactos/metal_bullet_close_06.ogg +0 -0
  468. package/assets/sfx/impactos/metal_bullet_close_21.ogg +0 -0
  469. package/assets/sfx/impactos/metal_bullet_close_22.ogg +0 -0
  470. package/assets/sfx/impactos/metal_bullet_close_23.ogg +0 -0
  471. package/assets/sfx/impactos/metal_bullet_close_24.ogg +0 -0
  472. package/assets/sfx/impactos/metal_bullet_close_25.ogg +0 -0
  473. package/assets/sfx/impactos/metal_bullet_close_26.ogg +0 -0
  474. package/assets/sfx/impactos/metal_bullet_close_27.ogg +0 -0
  475. package/assets/sfx/impactos/metal_bullet_close_28.ogg +0 -0
  476. package/assets/sfx/impactos/metal_bullet_close_29.ogg +0 -0
  477. package/assets/sfx/impactos/metal_bullet_close_30.ogg +0 -0
  478. package/assets/sfx/impactos/metal_bullet_close_31.ogg +0 -0
  479. package/assets/sfx/impactos/metal_bullet_close_32.ogg +0 -0
  480. package/assets/sfx/impactos/metal_bullet_close_33.ogg +0 -0
  481. package/assets/sfx/impactos/metal_bullet_close_34.ogg +0 -0
  482. package/assets/sfx/impactos/metal_fall_close_01.ogg +0 -0
  483. package/assets/sfx/impactos/metal_fall_close_02.ogg +0 -0
  484. package/assets/sfx/impactos/metal_fall_close_03.ogg +0 -0
  485. package/assets/sfx/impactos/metal_fall_close_04.ogg +0 -0
  486. package/assets/sfx/impactos/metal_fall_close_05.ogg +0 -0
  487. package/assets/sfx/impactos/metal_fall_close_06.ogg +0 -0
  488. package/assets/sfx/impactos/metal_fall_close_07.ogg +0 -0
  489. package/assets/sfx/impactos/metal_fall_close_08.ogg +0 -0
  490. package/assets/sfx/impactos/metal_fall_close_09.ogg +0 -0
  491. package/assets/sfx/impactos/metal_fall_close_10.ogg +0 -0
  492. package/assets/sfx/impactos/metal_thin_close_01.ogg +0 -0
  493. package/assets/sfx/impactos/metal_thin_close_02.ogg +0 -0
  494. package/assets/sfx/impactos/metal_thin_close_03.ogg +0 -0
  495. package/assets/sfx/impactos/metal_thin_close_04.ogg +0 -0
  496. package/assets/sfx/impactos/metal_thin_close_05.ogg +0 -0
  497. package/assets/sfx/impactos/metal_thin_close_06.ogg +0 -0
  498. package/assets/sfx/impactos/metal_thin_close_07.ogg +0 -0
  499. package/assets/sfx/impactos/metal_thin_close_08.ogg +0 -0
  500. package/assets/sfx/impactos/metal_thin_close_09.ogg +0 -0
  501. package/assets/sfx/impactos/metal_thin_close_10.ogg +0 -0
  502. package/assets/sfx/impactos/metal_thin_close_11.ogg +0 -0
  503. package/assets/sfx/impactos/metal_thin_close_12.ogg +0 -0
  504. package/assets/sfx/impactos/metal_thin_close_13.ogg +0 -0
  505. package/assets/sfx/impactos/metal_thin_close_14.ogg +0 -0
  506. package/assets/sfx/impactos/metal_thin_close_15.ogg +0 -0
  507. package/assets/sfx/impactos/metal_thin_close_16.ogg +0 -0
  508. package/assets/sfx/impactos/metal_thin_close_17.ogg +0 -0
  509. package/assets/sfx/impactos/metal_thin_close_18.ogg +0 -0
  510. package/assets/sfx/impactos/metal_thin_close_19.ogg +0 -0
  511. package/assets/sfx/impactos/metal_thin_close_20.ogg +0 -0
  512. package/assets/sfx/impactos/metal_thin_close_21.ogg +0 -0
  513. package/assets/sfx/impactos/metal_thin_close_22.ogg +0 -0
  514. package/assets/sfx/impactos/metal_thin_close_23.ogg +0 -0
  515. package/assets/sfx/impactos/metal_thin_close_24.ogg +0 -0
  516. package/assets/sfx/impactos/metal_thin_close_25.ogg +0 -0
  517. package/assets/sfx/impactos/metal_thin_close_26.ogg +0 -0
  518. package/assets/sfx/impactos/paper_tear_close_01.ogg +0 -0
  519. package/assets/sfx/impactos/paper_tear_close_02.ogg +0 -0
  520. package/assets/sfx/impactos/plastic_hit_close_01.ogg +0 -0
  521. package/assets/sfx/impactos/plastic_hit_close_02.ogg +0 -0
  522. package/assets/sfx/impactos/plastic_hit_close_03.ogg +0 -0
  523. package/assets/sfx/impactos/plastic_hit_close_04.ogg +0 -0
  524. package/assets/sfx/impactos/ricochet_metal_close_21.ogg +0 -0
  525. package/assets/sfx/impactos/ricochet_metal_close_22.ogg +0 -0
  526. package/assets/sfx/impactos/ricochet_metal_close_23.ogg +0 -0
  527. package/assets/sfx/impactos/ricochet_metal_close_24.ogg +0 -0
  528. package/assets/sfx/impactos/ricochet_metal_close_25.ogg +0 -0
  529. package/assets/sfx/impactos/ricochet_metal_close_26.ogg +0 -0
  530. package/assets/sfx/impactos/ricochet_metal_close_27.ogg +0 -0
  531. package/assets/sfx/impactos/ricochet_metal_close_28.ogg +0 -0
  532. package/assets/sfx/impactos/rubble_falling_close_01.ogg +0 -0
  533. package/assets/sfx/impactos/rubble_falling_close_02.ogg +0 -0
  534. package/assets/sfx/impactos/rubble_falling_close_03.ogg +0 -0
  535. package/assets/sfx/impactos/rubble_falling_close_04.ogg +0 -0
  536. package/assets/sfx/impactos/rubble_falling_close_05.ogg +0 -0
  537. package/assets/sfx/impactos/rubble_falling_close_06.ogg +0 -0
  538. package/assets/sfx/impactos/rubble_falling_close_07.ogg +0 -0
  539. package/assets/sfx/impactos/rubble_falling_close_08.ogg +0 -0
  540. package/assets/sfx/impactos/rubble_falling_close_09.ogg +0 -0
  541. package/assets/sfx/impactos/soft_bullet_close_01.ogg +0 -0
  542. package/assets/sfx/impactos/soft_bullet_close_02.ogg +0 -0
  543. package/assets/sfx/impactos/soft_bullet_close_03.ogg +0 -0
  544. package/assets/sfx/impactos/soft_bullet_close_04.ogg +0 -0
  545. package/assets/sfx/impactos/soft_bullet_close_05.ogg +0 -0
  546. package/assets/sfx/impactos/soft_bullet_close_06.ogg +0 -0
  547. package/assets/sfx/impactos/soft_bullet_close_07.ogg +0 -0
  548. package/assets/sfx/impactos/soft_bullet_close_08.ogg +0 -0
  549. package/assets/sfx/impactos/soft_bullet_close_09.ogg +0 -0
  550. package/assets/sfx/impactos/soft_bullet_close_10.ogg +0 -0
  551. package/assets/sfx/impactos/soil_bullet_close_21.ogg +0 -0
  552. package/assets/sfx/impactos/soil_bullet_close_22.ogg +0 -0
  553. package/assets/sfx/impactos/soil_bullet_close_23.ogg +0 -0
  554. package/assets/sfx/impactos/wood_blunt_heavy_close_01.ogg +0 -0
  555. package/assets/sfx/impactos/wood_blunt_heavy_close_02.ogg +0 -0
  556. package/assets/sfx/impactos/wood_blunt_heavy_close_03.ogg +0 -0
  557. package/assets/sfx/impactos/wood_blunt_heavy_close_04.ogg +0 -0
  558. package/assets/sfx/impactos/wood_blunt_heavy_close_05.ogg +0 -0
  559. package/assets/sfx/impactos/wood_blunt_light_close_01.ogg +0 -0
  560. package/assets/sfx/impactos/wood_blunt_light_close_02.ogg +0 -0
  561. package/assets/sfx/impactos/wood_blunt_light_close_03.ogg +0 -0
  562. package/assets/sfx/impactos/wood_blunt_light_close_04.ogg +0 -0
  563. package/assets/sfx/impactos/wood_blunt_light_close_05.ogg +0 -0
  564. package/assets/sfx/impactos/wood_blunt_medium_close_01.ogg +0 -0
  565. package/assets/sfx/impactos/wood_blunt_medium_close_02.ogg +0 -0
  566. package/assets/sfx/impactos/wood_blunt_medium_close_03.ogg +0 -0
  567. package/assets/sfx/impactos/wood_blunt_medium_close_04.ogg +0 -0
  568. package/assets/sfx/impactos/wood_blunt_medium_close_05.ogg +0 -0
  569. package/assets/sfx/impactos/wood_fall_close_01.ogg +0 -0
  570. package/assets/sfx/impactos/wood_fall_close_02.ogg +0 -0
  571. package/assets/sfx/impactos/wood_fall_close_03.ogg +0 -0
  572. package/assets/sfx/impactos/wood_fall_close_04.ogg +0 -0
  573. package/assets/sfx/impactos/wood_fall_close_05.ogg +0 -0
  574. package/assets/sfx/impactos/wood_fall_close_06.ogg +0 -0
  575. package/assets/sfx/impactos/wood_fall_close_07.ogg +0 -0
  576. package/assets/sfx/impactos/wood_fall_close_08.ogg +0 -0
  577. package/assets/sfx/impactos/wood_fall_close_09.ogg +0 -0
  578. package/assets/sfx/impactos/wood_hit_close_01.ogg +0 -0
  579. package/assets/sfx/impactos/wood_hit_close_02.ogg +0 -0
  580. package/assets/sfx/impactos/wood_hit_close_03.ogg +0 -0
  581. package/assets/sfx/impactos/wood_hit_close_04.ogg +0 -0
  582. package/assets/sfx/impactos/wood_hit_close_05.ogg +0 -0
  583. package/assets/sfx/impactos/wood_hit_close_06.ogg +0 -0
  584. package/assets/sfx/impactos/wood_hit_close_07.ogg +0 -0
  585. package/assets/sfx/impactos/wood_hit_close_08.ogg +0 -0
  586. package/assets/sfx/impactos/wood_hit_close_09.ogg +0 -0
  587. package/assets/sfx/impactos/wood_hit_close_10.ogg +0 -0
  588. package/assets/sfx/impactos/wood_hit_close_11.ogg +0 -0
  589. package/assets/sfx/impactos/wood_hit_close_12.ogg +0 -0
  590. package/assets/sfx/impactos/wood_hit_close_13.ogg +0 -0
  591. package/assets/sfx/impactos/wood_hit_close_14.ogg +0 -0
  592. package/assets/sfx/impactos/wood_hit_close_21.ogg +0 -0
  593. package/assets/sfx/impactos/wood_hit_close_22.ogg +0 -0
  594. package/assets/sfx/impactos/wood_hit_close_23.ogg +0 -0
  595. package/assets/sfx/impactos/wood_hit_close_24.ogg +0 -0
  596. package/assets/sfx/impactos/wood_hit_close_25.ogg +0 -0
  597. package/assets/sfx/impactos/wood_hit_close_26.ogg +0 -0
  598. package/assets/sfx/impactos/wood_hit_close_27.ogg +0 -0
  599. package/assets/sfx/itens-portas/backpack_open_shut_01.ogg +0 -0
  600. package/assets/sfx/itens-portas/backpack_open_shut_02.ogg +0 -0
  601. package/assets/sfx/itens-portas/backpack_open_shut_03.ogg +0 -0
  602. package/assets/sfx/itens-portas/backpack_open_shut_04.ogg +0 -0
  603. package/assets/sfx/itens-portas/backpack_open_shut_05.ogg +0 -0
  604. package/assets/sfx/itens-portas/backpack_open_shut_06.ogg +0 -0
  605. package/assets/sfx/itens-portas/book_open_shut_01.ogg +0 -0
  606. package/assets/sfx/itens-portas/book_open_shut_02.ogg +0 -0
  607. package/assets/sfx/itens-portas/book_open_shut_03.ogg +0 -0
  608. package/assets/sfx/itens-portas/book_open_shut_04.ogg +0 -0
  609. package/assets/sfx/itens-portas/book_open_shut_05.ogg +0 -0
  610. package/assets/sfx/itens-portas/book_open_shut_06.ogg +0 -0
  611. package/assets/sfx/itens-portas/book_open_shut_07.ogg +0 -0
  612. package/assets/sfx/itens-portas/book_open_shut_08.ogg +0 -0
  613. package/assets/sfx/itens-portas/book_open_shut_09.ogg +0 -0
  614. package/assets/sfx/itens-portas/book_open_shut_10.ogg +0 -0
  615. package/assets/sfx/itens-portas/book_open_shut_11.ogg +0 -0
  616. package/assets/sfx/itens-portas/door_creak_01.ogg +0 -0
  617. package/assets/sfx/itens-portas/door_creak_02.ogg +0 -0
  618. package/assets/sfx/itens-portas/door_creak_03.ogg +0 -0
  619. package/assets/sfx/itens-portas/door_creak_06.ogg +0 -0
  620. package/assets/sfx/itens-portas/door_creak_07.ogg +0 -0
  621. package/assets/sfx/itens-portas/door_glass_sliding_01.ogg +0 -0
  622. package/assets/sfx/itens-portas/door_glass_sliding_02.ogg +0 -0
  623. package/assets/sfx/itens-portas/door_glass_sliding_03.ogg +0 -0
  624. package/assets/sfx/itens-portas/door_glass_sliding_04.ogg +0 -0
  625. package/assets/sfx/itens-portas/door_knock_01.ogg +0 -0
  626. package/assets/sfx/itens-portas/door_lock_unlock_01.ogg +0 -0
  627. package/assets/sfx/itens-portas/door_lock_unlock_02.ogg +0 -0
  628. package/assets/sfx/itens-portas/door_lock_unlock_03.ogg +0 -0
  629. package/assets/sfx/itens-portas/door_lock_unlock_04.ogg +0 -0
  630. package/assets/sfx/itens-portas/door_lock_unlock_05.ogg +0 -0
  631. package/assets/sfx/itens-portas/door_lock_unlock_06.ogg +0 -0
  632. package/assets/sfx/itens-portas/door_lock_unlock_07.ogg +0 -0
  633. package/assets/sfx/itens-portas/door_lock_unlock_08.ogg +0 -0
  634. package/assets/sfx/itens-portas/door_lock_unlock_09.ogg +0 -0
  635. package/assets/sfx/itens-portas/door_lock_unlock_10.ogg +0 -0
  636. package/assets/sfx/itens-portas/door_lock_unlock_11.ogg +0 -0
  637. package/assets/sfx/itens-portas/door_locked_rattle_01.ogg +0 -0
  638. package/assets/sfx/itens-portas/door_locked_rattle_02.ogg +0 -0
  639. package/assets/sfx/itens-portas/door_locked_rattle_03.ogg +0 -0
  640. package/assets/sfx/itens-portas/door_metal_open_shut_01.ogg +0 -0
  641. package/assets/sfx/itens-portas/door_metal_open_shut_02.ogg +0 -0
  642. package/assets/sfx/itens-portas/door_metal_open_shut_03.ogg +0 -0
  643. package/assets/sfx/itens-portas/door_metal_open_shut_04.ogg +0 -0
  644. package/assets/sfx/itens-portas/door_metal_open_shut_05.ogg +0 -0
  645. package/assets/sfx/itens-portas/door_metal_open_shut_06.ogg +0 -0
  646. package/assets/sfx/itens-portas/door_metal_open_shut_07.ogg +0 -0
  647. package/assets/sfx/itens-portas/door_slam_wood_01.ogg +0 -0
  648. package/assets/sfx/itens-portas/door_slam_wood_02.ogg +0 -0
  649. package/assets/sfx/itens-portas/door_slam_wood_03.ogg +0 -0
  650. package/assets/sfx/itens-portas/door_slam_wood_04.ogg +0 -0
  651. package/assets/sfx/itens-portas/door_wood_open_01.ogg +0 -0
  652. package/assets/sfx/itens-portas/door_wood_open_02.ogg +0 -0
  653. package/assets/sfx/itens-portas/door_wood_open_03.ogg +0 -0
  654. package/assets/sfx/itens-portas/door_wood_open_04.ogg +0 -0
  655. package/assets/sfx/itens-portas/door_wood_shut_01.ogg +0 -0
  656. package/assets/sfx/itens-portas/door_wood_shut_02.ogg +0 -0
  657. package/assets/sfx/itens-portas/door_wood_shut_03.ogg +0 -0
  658. package/assets/sfx/itens-portas/door_wood_shut_04.ogg +0 -0
  659. package/assets/sfx/itens-portas/door_wood_shut_05.ogg +0 -0
  660. package/assets/sfx/itens-portas/door_wood_shut_06.ogg +0 -0
  661. package/assets/sfx/itens-portas/door_wood_shut_07.ogg +0 -0
  662. package/assets/sfx/itens-portas/door_wood_shut_08.ogg +0 -0
  663. package/assets/sfx/itens-portas/drawer_open_01.ogg +0 -0
  664. package/assets/sfx/itens-portas/drawer_open_02.ogg +0 -0
  665. package/assets/sfx/itens-portas/drawer_shut_01.ogg +0 -0
  666. package/assets/sfx/itens-portas/drawer_shut_02.ogg +0 -0
  667. package/assets/sfx/itens-portas/item_drop_bag_01.ogg +0 -0
  668. package/assets/sfx/itens-portas/item_drop_bag_02.ogg +0 -0
  669. package/assets/sfx/itens-portas/item_drop_glass_01.ogg +0 -0
  670. package/assets/sfx/itens-portas/item_drop_metal_01.ogg +0 -0
  671. package/assets/sfx/itens-portas/item_drop_metal_02.ogg +0 -0
  672. package/assets/sfx/itens-portas/item_drop_metal_03.ogg +0 -0
  673. package/assets/sfx/itens-portas/item_drop_metal_04.ogg +0 -0
  674. package/assets/sfx/itens-portas/item_drop_metal_05.ogg +0 -0
  675. package/assets/sfx/itens-portas/item_drop_paper_01.ogg +0 -0
  676. package/assets/sfx/itens-portas/item_pickup_coins_01.ogg +0 -0
  677. package/assets/sfx/itens-portas/item_pickup_coins_02.ogg +0 -0
  678. package/assets/sfx/itens-portas/item_pickup_generic_01.ogg +0 -0
  679. package/assets/sfx/itens-portas/item_pickup_generic_02.ogg +0 -0
  680. package/assets/sfx/itens-portas/item_pickup_generic_03.ogg +0 -0
  681. package/assets/sfx/itens-portas/item_pickup_generic_04.ogg +0 -0
  682. package/assets/sfx/itens-portas/item_pickup_leather_01.ogg +0 -0
  683. package/assets/sfx/itens-portas/item_pickup_leather_02.ogg +0 -0
  684. package/assets/sfx/itens-portas/item_pickup_leather_03.ogg +0 -0
  685. package/assets/sfx/itens-portas/item_pickup_leather_04.ogg +0 -0
  686. package/assets/sfx/itens-portas/item_pickup_leather_05.ogg +0 -0
  687. package/assets/sfx/itens-portas/item_setdown_01.ogg +0 -0
  688. package/assets/sfx/itens-portas/item_setdown_02.ogg +0 -0
  689. package/assets/sfx/itens-portas/keys_jingle_01.ogg +0 -0
  690. package/assets/sfx/itens-portas/keys_jingle_02.ogg +0 -0
  691. package/assets/sfx/itens-portas/keys_jingle_03.ogg +0 -0
  692. package/assets/sfx/itens-portas/keys_jingle_04.ogg +0 -0
  693. package/assets/sfx/itens-portas/keys_jingle_05.ogg +0 -0
  694. package/assets/sfx/itens-portas/keys_jingle_06.ogg +0 -0
  695. package/assets/sfx/itens-portas/keys_jingle_07.ogg +0 -0
  696. package/assets/sfx/itens-portas/lever_pull_01.ogg +0 -0
  697. package/assets/sfx/itens-portas/lever_pull_02.ogg +0 -0
  698. package/assets/sfx/itens-portas/lever_pull_03.ogg +0 -0
  699. package/assets/sfx/itens-portas/lever_pull_04.ogg +0 -0
  700. package/assets/sfx/itens-portas/lever_pull_05.ogg +0 -0
  701. package/assets/sfx/itens-portas/lever_pull_06.ogg +0 -0
  702. package/assets/sfx/itens-portas/metal_latch_01.ogg +0 -0
  703. package/assets/sfx/itens-portas/metal_latch_02.ogg +0 -0
  704. package/assets/sfx/itens-portas/plates_hit_01.ogg +0 -0
  705. package/assets/sfx/itens-portas/plates_hit_02.ogg +0 -0
  706. package/assets/sfx/itens-portas/plates_hit_03.ogg +0 -0
  707. package/assets/sfx/itens-portas/plates_hit_04.ogg +0 -0
  708. package/assets/sfx/itens-portas/plates_hit_05.ogg +0 -0
  709. package/assets/sfx/itens-portas/plates_hit_06.ogg +0 -0
  710. package/assets/sfx/itens-portas/plates_hit_07.ogg +0 -0
  711. package/assets/sfx/itens-portas/plates_hit_08.ogg +0 -0
  712. package/assets/sfx/itens-portas/plates_hit_09.ogg +0 -0
  713. package/assets/sfx/itens-portas/plates_hit_10.ogg +0 -0
  714. package/assets/sfx/itens-portas/plates_slide_01.ogg +0 -0
  715. package/assets/sfx/itens-portas/plates_slide_02.ogg +0 -0
  716. package/assets/sfx/itens-portas/plates_slide_03.ogg +0 -0
  717. package/assets/sfx/itens-portas/plates_slide_04.ogg +0 -0
  718. package/assets/sfx/itens-portas/saw_wood_01.ogg +0 -0
  719. package/assets/sfx/itens-portas/switch_click_01.ogg +0 -0
  720. package/assets/sfx/itens-portas/switch_click_02.ogg +0 -0
  721. package/assets/sfx/itens-portas/switch_click_03.ogg +0 -0
  722. package/assets/sfx/itens-portas/switch_click_04.ogg +0 -0
  723. package/assets/sfx/itens-portas/toilet_flush_01.ogg +0 -0
  724. package/assets/sfx/itens-portas/tools_handling_01.ogg +0 -0
  725. package/assets/sfx/itens-portas/tools_handling_02.ogg +0 -0
  726. package/assets/sfx/itens-portas/tools_handling_03.ogg +0 -0
  727. package/assets/sfx/itens-portas/tools_handling_04.ogg +0 -0
  728. package/assets/sfx/itens-portas/tools_handling_05.ogg +0 -0
  729. package/assets/sfx/itens-portas/tools_handling_06.ogg +0 -0
  730. package/assets/sfx/itens-portas/tools_handling_07.ogg +0 -0
  731. package/assets/sfx/itens-portas/tools_handling_08.ogg +0 -0
  732. package/assets/sfx/itens-portas/tools_handling_09.ogg +0 -0
  733. package/assets/sfx/itens-portas/tools_handling_10.ogg +0 -0
  734. package/assets/sfx/itens-portas/tools_handling_11.ogg +0 -0
  735. package/assets/sfx/itens-portas/tools_handling_12.ogg +0 -0
  736. package/assets/sfx/itens-portas/tools_handling_13.ogg +0 -0
  737. package/assets/sfx/itens-portas/tools_handling_14.ogg +0 -0
  738. package/assets/sfx/itens-portas/tools_handling_15.ogg +0 -0
  739. package/assets/sfx/itens-portas/tools_handling_16.ogg +0 -0
  740. package/assets/sfx/itens-portas/water_drip_01.ogg +0 -0
  741. package/assets/sfx/itens-portas/water_drip_02.ogg +0 -0
  742. package/assets/sfx/itens-portas/water_drip_03.ogg +0 -0
  743. package/assets/sfx/itens-portas/water_drip_04.ogg +0 -0
  744. package/assets/sfx/itens-portas/water_faucet_01.ogg +0 -0
  745. package/assets/sfx/itens-portas/water_faucet_02.ogg +0 -0
  746. package/assets/sfx/itens-portas/water_faucet_03.ogg +0 -0
  747. package/assets/sfx/itens-portas/water_faucet_04.ogg +0 -0
  748. package/assets/sfx/itens-portas/water_faucet_05.ogg +0 -0
  749. package/assets/sfx/itens-portas/water_faucet_06.ogg +0 -0
  750. package/assets/sfx/itens-portas/water_faucet_07.ogg +0 -0
  751. package/assets/sfx/itens-portas/water_faucet_08.ogg +0 -0
  752. package/assets/sfx/itens-portas/water_faucet_09.ogg +0 -0
  753. package/assets/sfx/itens-portas/water_faucet_10.ogg +0 -0
  754. package/assets/sfx/personagem/axe_chop_01.ogg +0 -0
  755. package/assets/sfx/personagem/axe_chop_02.ogg +0 -0
  756. package/assets/sfx/personagem/blunt_hit_metal_01.ogg +0 -0
  757. package/assets/sfx/personagem/blunt_hit_metal_02.ogg +0 -0
  758. package/assets/sfx/personagem/blunt_hit_metal_03.ogg +0 -0
  759. package/assets/sfx/personagem/blunt_hit_metal_04.ogg +0 -0
  760. package/assets/sfx/personagem/blunt_hit_metal_05.ogg +0 -0
  761. package/assets/sfx/personagem/body_fall_01.ogg +0 -0
  762. package/assets/sfx/personagem/body_fall_02.ogg +0 -0
  763. package/assets/sfx/personagem/body_fall_03.ogg +0 -0
  764. package/assets/sfx/personagem/body_fall_04.ogg +0 -0
  765. package/assets/sfx/personagem/body_fall_05.ogg +0 -0
  766. package/assets/sfx/personagem/cloth_rustle_01.ogg +0 -0
  767. package/assets/sfx/personagem/cloth_rustle_02.ogg +0 -0
  768. package/assets/sfx/personagem/cloth_rustle_03.ogg +0 -0
  769. package/assets/sfx/personagem/cloth_rustle_04.ogg +0 -0
  770. package/assets/sfx/personagem/cloth_rustle_05.ogg +0 -0
  771. package/assets/sfx/personagem/cloth_rustle_06.ogg +0 -0
  772. package/assets/sfx/personagem/cloth_rustle_07.ogg +0 -0
  773. package/assets/sfx/personagem/cloth_rustle_08.ogg +0 -0
  774. package/assets/sfx/personagem/cloth_rustle_09.ogg +0 -0
  775. package/assets/sfx/personagem/cloth_rustle_10.ogg +0 -0
  776. package/assets/sfx/personagem/cloth_rustle_11.ogg +0 -0
  777. package/assets/sfx/personagem/cloth_rustle_12.ogg +0 -0
  778. package/assets/sfx/personagem/cloth_rustle_13.ogg +0 -0
  779. package/assets/sfx/personagem/cloth_rustle_14.ogg +0 -0
  780. package/assets/sfx/personagem/drink_gulp_01.ogg +0 -0
  781. package/assets/sfx/personagem/drink_gulp_02.ogg +0 -0
  782. package/assets/sfx/personagem/drink_gulp_03.ogg +0 -0
  783. package/assets/sfx/personagem/footstep_carpet_alt_01.ogg +0 -0
  784. package/assets/sfx/personagem/footstep_carpet_alt_02.ogg +0 -0
  785. package/assets/sfx/personagem/footstep_carpet_alt_03.ogg +0 -0
  786. package/assets/sfx/personagem/footstep_carpet_alt_04.ogg +0 -0
  787. package/assets/sfx/personagem/footstep_carpet_alt_05.ogg +0 -0
  788. package/assets/sfx/personagem/footstep_concrete_alt_01.ogg +0 -0
  789. package/assets/sfx/personagem/footstep_concrete_alt_02.ogg +0 -0
  790. package/assets/sfx/personagem/footstep_concrete_alt_03.ogg +0 -0
  791. package/assets/sfx/personagem/footstep_concrete_alt_04.ogg +0 -0
  792. package/assets/sfx/personagem/footstep_concrete_alt_05.ogg +0 -0
  793. package/assets/sfx/personagem/footstep_concrete_run_01.ogg +0 -0
  794. package/assets/sfx/personagem/footstep_concrete_run_02.ogg +0 -0
  795. package/assets/sfx/personagem/footstep_concrete_run_03.ogg +0 -0
  796. package/assets/sfx/personagem/footstep_concrete_run_04.ogg +0 -0
  797. package/assets/sfx/personagem/footstep_concrete_run_05.ogg +0 -0
  798. package/assets/sfx/personagem/footstep_concrete_walk_01.ogg +0 -0
  799. package/assets/sfx/personagem/footstep_concrete_walk_02.ogg +0 -0
  800. package/assets/sfx/personagem/footstep_concrete_walk_03.ogg +0 -0
  801. package/assets/sfx/personagem/footstep_concrete_walk_04.ogg +0 -0
  802. package/assets/sfx/personagem/footstep_concrete_walk_05.ogg +0 -0
  803. package/assets/sfx/personagem/footstep_dirt_run_01.ogg +0 -0
  804. package/assets/sfx/personagem/footstep_dirt_run_02.ogg +0 -0
  805. package/assets/sfx/personagem/footstep_dirt_run_03.ogg +0 -0
  806. package/assets/sfx/personagem/footstep_dirt_run_04.ogg +0 -0
  807. package/assets/sfx/personagem/footstep_dirt_run_05.ogg +0 -0
  808. package/assets/sfx/personagem/footstep_dirt_walk_01.ogg +0 -0
  809. package/assets/sfx/personagem/footstep_dirt_walk_02.ogg +0 -0
  810. package/assets/sfx/personagem/footstep_dirt_walk_03.ogg +0 -0
  811. package/assets/sfx/personagem/footstep_dirt_walk_04.ogg +0 -0
  812. package/assets/sfx/personagem/footstep_dirt_walk_05.ogg +0 -0
  813. package/assets/sfx/personagem/footstep_generic_alt_01.ogg +0 -0
  814. package/assets/sfx/personagem/footstep_generic_alt_02.ogg +0 -0
  815. package/assets/sfx/personagem/footstep_generic_alt_03.ogg +0 -0
  816. package/assets/sfx/personagem/footstep_generic_alt_04.ogg +0 -0
  817. package/assets/sfx/personagem/footstep_generic_alt_05.ogg +0 -0
  818. package/assets/sfx/personagem/footstep_generic_alt_06.ogg +0 -0
  819. package/assets/sfx/personagem/footstep_generic_alt_07.ogg +0 -0
  820. package/assets/sfx/personagem/footstep_generic_alt_08.ogg +0 -0
  821. package/assets/sfx/personagem/footstep_generic_alt_09.ogg +0 -0
  822. package/assets/sfx/personagem/footstep_generic_alt_10.ogg +0 -0
  823. package/assets/sfx/personagem/footstep_grass_alt2_01.ogg +0 -0
  824. package/assets/sfx/personagem/footstep_grass_alt2_02.ogg +0 -0
  825. package/assets/sfx/personagem/footstep_grass_alt2_03.ogg +0 -0
  826. package/assets/sfx/personagem/footstep_grass_alt2_04.ogg +0 -0
  827. package/assets/sfx/personagem/footstep_grass_alt_01.ogg +0 -0
  828. package/assets/sfx/personagem/footstep_grass_alt_02.ogg +0 -0
  829. package/assets/sfx/personagem/footstep_grass_alt_03.ogg +0 -0
  830. package/assets/sfx/personagem/footstep_grass_alt_04.ogg +0 -0
  831. package/assets/sfx/personagem/footstep_grass_alt_05.ogg +0 -0
  832. package/assets/sfx/personagem/footstep_grass_run_01.ogg +0 -0
  833. package/assets/sfx/personagem/footstep_grass_run_02.ogg +0 -0
  834. package/assets/sfx/personagem/footstep_grass_run_03.ogg +0 -0
  835. package/assets/sfx/personagem/footstep_grass_run_04.ogg +0 -0
  836. package/assets/sfx/personagem/footstep_grass_run_05.ogg +0 -0
  837. package/assets/sfx/personagem/footstep_grass_walk_01.ogg +0 -0
  838. package/assets/sfx/personagem/footstep_grass_walk_02.ogg +0 -0
  839. package/assets/sfx/personagem/footstep_grass_walk_03.ogg +0 -0
  840. package/assets/sfx/personagem/footstep_grass_walk_04.ogg +0 -0
  841. package/assets/sfx/personagem/footstep_grass_walk_05.ogg +0 -0
  842. package/assets/sfx/personagem/footstep_hard_alt_01.ogg +0 -0
  843. package/assets/sfx/personagem/footstep_hard_alt_02.ogg +0 -0
  844. package/assets/sfx/personagem/footstep_hard_alt_03.ogg +0 -0
  845. package/assets/sfx/personagem/footstep_hard_alt_04.ogg +0 -0
  846. package/assets/sfx/personagem/footstep_hard_alt_05.ogg +0 -0
  847. package/assets/sfx/personagem/footstep_hard_alt_06.ogg +0 -0
  848. package/assets/sfx/personagem/footstep_hard_alt_07.ogg +0 -0
  849. package/assets/sfx/personagem/footstep_hard_alt_08.ogg +0 -0
  850. package/assets/sfx/personagem/footstep_hard_alt_09.ogg +0 -0
  851. package/assets/sfx/personagem/footstep_metal_run_01.ogg +0 -0
  852. package/assets/sfx/personagem/footstep_metal_run_02.ogg +0 -0
  853. package/assets/sfx/personagem/footstep_metal_run_03.ogg +0 -0
  854. package/assets/sfx/personagem/footstep_metal_run_04.ogg +0 -0
  855. package/assets/sfx/personagem/footstep_metal_run_05.ogg +0 -0
  856. package/assets/sfx/personagem/footstep_metal_walk_01.ogg +0 -0
  857. package/assets/sfx/personagem/footstep_metal_walk_02.ogg +0 -0
  858. package/assets/sfx/personagem/footstep_metal_walk_03.ogg +0 -0
  859. package/assets/sfx/personagem/footstep_metal_walk_04.ogg +0 -0
  860. package/assets/sfx/personagem/footstep_metal_walk_05.ogg +0 -0
  861. package/assets/sfx/personagem/footstep_snow_alt_01.ogg +0 -0
  862. package/assets/sfx/personagem/footstep_snow_alt_02.ogg +0 -0
  863. package/assets/sfx/personagem/footstep_snow_alt_03.ogg +0 -0
  864. package/assets/sfx/personagem/footstep_snow_alt_04.ogg +0 -0
  865. package/assets/sfx/personagem/footstep_snow_alt_05.ogg +0 -0
  866. package/assets/sfx/personagem/footstep_snow_run_01.ogg +0 -0
  867. package/assets/sfx/personagem/footstep_snow_run_02.ogg +0 -0
  868. package/assets/sfx/personagem/footstep_snow_run_03.ogg +0 -0
  869. package/assets/sfx/personagem/footstep_snow_run_04.ogg +0 -0
  870. package/assets/sfx/personagem/footstep_snow_run_05.ogg +0 -0
  871. package/assets/sfx/personagem/footstep_snow_walk_01.ogg +0 -0
  872. package/assets/sfx/personagem/footstep_snow_walk_02.ogg +0 -0
  873. package/assets/sfx/personagem/footstep_snow_walk_03.ogg +0 -0
  874. package/assets/sfx/personagem/footstep_snow_walk_04.ogg +0 -0
  875. package/assets/sfx/personagem/footstep_snow_walk_05.ogg +0 -0
  876. package/assets/sfx/personagem/footstep_wood_alt_01.ogg +0 -0
  877. package/assets/sfx/personagem/footstep_wood_alt_02.ogg +0 -0
  878. package/assets/sfx/personagem/footstep_wood_alt_03.ogg +0 -0
  879. package/assets/sfx/personagem/footstep_wood_alt_04.ogg +0 -0
  880. package/assets/sfx/personagem/footstep_wood_alt_05.ogg +0 -0
  881. package/assets/sfx/personagem/footstep_wood_run_01.ogg +0 -0
  882. package/assets/sfx/personagem/footstep_wood_run_02.ogg +0 -0
  883. package/assets/sfx/personagem/footstep_wood_run_03.ogg +0 -0
  884. package/assets/sfx/personagem/footstep_wood_run_04.ogg +0 -0
  885. package/assets/sfx/personagem/footstep_wood_run_05.ogg +0 -0
  886. package/assets/sfx/personagem/footstep_wood_walk_01.ogg +0 -0
  887. package/assets/sfx/personagem/footstep_wood_walk_02.ogg +0 -0
  888. package/assets/sfx/personagem/footstep_wood_walk_03.ogg +0 -0
  889. package/assets/sfx/personagem/footstep_wood_walk_04.ogg +0 -0
  890. package/assets/sfx/personagem/footstep_wood_walk_05.ogg +0 -0
  891. package/assets/sfx/personagem/frying_pan_hit_01.ogg +0 -0
  892. package/assets/sfx/personagem/frying_pan_hit_02.ogg +0 -0
  893. package/assets/sfx/personagem/frying_pan_hit_03.ogg +0 -0
  894. package/assets/sfx/personagem/grab_01.ogg +0 -0
  895. package/assets/sfx/personagem/kick_hit_01.ogg +0 -0
  896. package/assets/sfx/personagem/kick_hit_02.ogg +0 -0
  897. package/assets/sfx/personagem/kick_hit_03.ogg +0 -0
  898. package/assets/sfx/personagem/kick_hit_04.ogg +0 -0
  899. package/assets/sfx/personagem/kick_hit_05.ogg +0 -0
  900. package/assets/sfx/personagem/knife_draw_01.ogg +0 -0
  901. package/assets/sfx/personagem/knife_draw_02.ogg +0 -0
  902. package/assets/sfx/personagem/knife_draw_03.ogg +0 -0
  903. package/assets/sfx/personagem/knife_scrape_01.ogg +0 -0
  904. package/assets/sfx/personagem/knife_slash_01.ogg +0 -0
  905. package/assets/sfx/personagem/knife_slash_02.ogg +0 -0
  906. package/assets/sfx/personagem/land_concrete_01.ogg +0 -0
  907. package/assets/sfx/personagem/land_concrete_02.ogg +0 -0
  908. package/assets/sfx/personagem/land_dirt_01.ogg +0 -0
  909. package/assets/sfx/personagem/land_dirt_02.ogg +0 -0
  910. package/assets/sfx/personagem/land_grass_01.ogg +0 -0
  911. package/assets/sfx/personagem/land_grass_02.ogg +0 -0
  912. package/assets/sfx/personagem/land_metal_01.ogg +0 -0
  913. package/assets/sfx/personagem/land_metal_02.ogg +0 -0
  914. package/assets/sfx/personagem/land_snow_01.ogg +0 -0
  915. package/assets/sfx/personagem/land_snow_02.ogg +0 -0
  916. package/assets/sfx/personagem/land_wood_01.ogg +0 -0
  917. package/assets/sfx/personagem/land_wood_02.ogg +0 -0
  918. package/assets/sfx/personagem/player_breath_run_01.ogg +0 -0
  919. package/assets/sfx/personagem/player_breath_run_02.ogg +0 -0
  920. package/assets/sfx/personagem/player_breath_run_03.ogg +0 -0
  921. package/assets/sfx/personagem/player_breath_run_04.ogg +0 -0
  922. package/assets/sfx/personagem/player_breath_run_05.ogg +0 -0
  923. package/assets/sfx/personagem/player_death_female_01.ogg +0 -0
  924. package/assets/sfx/personagem/player_death_female_02.ogg +0 -0
  925. package/assets/sfx/personagem/player_death_female_03.ogg +0 -0
  926. package/assets/sfx/personagem/player_death_female_04.ogg +0 -0
  927. package/assets/sfx/personagem/player_death_female_05.ogg +0 -0
  928. package/assets/sfx/personagem/player_death_female_06.ogg +0 -0
  929. package/assets/sfx/personagem/player_death_female_07.ogg +0 -0
  930. package/assets/sfx/personagem/player_death_female_08.ogg +0 -0
  931. package/assets/sfx/personagem/player_death_male_01.ogg +0 -0
  932. package/assets/sfx/personagem/player_death_male_02.ogg +0 -0
  933. package/assets/sfx/personagem/player_death_male_03.ogg +0 -0
  934. package/assets/sfx/personagem/player_death_male_04.ogg +0 -0
  935. package/assets/sfx/personagem/player_death_male_05.ogg +0 -0
  936. package/assets/sfx/personagem/player_death_male_06.ogg +0 -0
  937. package/assets/sfx/personagem/player_death_male_07.ogg +0 -0
  938. package/assets/sfx/personagem/player_death_male_08.ogg +0 -0
  939. package/assets/sfx/personagem/player_effort_01.ogg +0 -0
  940. package/assets/sfx/personagem/player_effort_02.ogg +0 -0
  941. package/assets/sfx/personagem/player_effort_03.ogg +0 -0
  942. package/assets/sfx/personagem/player_effort_04.ogg +0 -0
  943. package/assets/sfx/personagem/player_hurt_female_01.ogg +0 -0
  944. package/assets/sfx/personagem/player_hurt_female_02.ogg +0 -0
  945. package/assets/sfx/personagem/player_hurt_female_03.ogg +0 -0
  946. package/assets/sfx/personagem/player_hurt_female_04.ogg +0 -0
  947. package/assets/sfx/personagem/player_hurt_female_05.ogg +0 -0
  948. package/assets/sfx/personagem/player_hurt_female_06.ogg +0 -0
  949. package/assets/sfx/personagem/player_hurt_male_01.ogg +0 -0
  950. package/assets/sfx/personagem/player_hurt_male_02.ogg +0 -0
  951. package/assets/sfx/personagem/player_hurt_male_03.ogg +0 -0
  952. package/assets/sfx/personagem/player_hurt_male_04.ogg +0 -0
  953. package/assets/sfx/personagem/player_hurt_male_05.ogg +0 -0
  954. package/assets/sfx/personagem/player_hurt_male_06.ogg +0 -0
  955. package/assets/sfx/personagem/punch_hit_alt_01.ogg +0 -0
  956. package/assets/sfx/personagem/punch_hit_alt_02.ogg +0 -0
  957. package/assets/sfx/personagem/punch_hit_alt_03.ogg +0 -0
  958. package/assets/sfx/personagem/punch_hit_alt_04.ogg +0 -0
  959. package/assets/sfx/personagem/punch_hit_alt_05.ogg +0 -0
  960. package/assets/sfx/personagem/punch_hit_alt_06.ogg +0 -0
  961. package/assets/sfx/personagem/punch_hit_alt_07.ogg +0 -0
  962. package/assets/sfx/personagem/punch_hit_alt_08.ogg +0 -0
  963. package/assets/sfx/personagem/punch_hit_alt_09.ogg +0 -0
  964. package/assets/sfx/personagem/punch_hit_alt_10.ogg +0 -0
  965. package/assets/sfx/personagem/punch_hit_body_01.ogg +0 -0
  966. package/assets/sfx/personagem/punch_hit_body_02.ogg +0 -0
  967. package/assets/sfx/personagem/punch_hit_body_03.ogg +0 -0
  968. package/assets/sfx/personagem/punch_hit_body_04.ogg +0 -0
  969. package/assets/sfx/personagem/punch_hit_body_05.ogg +0 -0
  970. package/assets/sfx/personagem/punch_hit_body_06.ogg +0 -0
  971. package/assets/sfx/personagem/punch_hit_face_01.ogg +0 -0
  972. package/assets/sfx/personagem/punch_hit_face_02.ogg +0 -0
  973. package/assets/sfx/personagem/punch_hit_face_03.ogg +0 -0
  974. package/assets/sfx/personagem/punch_hit_face_04.ogg +0 -0
  975. package/assets/sfx/personagem/punch_hit_face_05.ogg +0 -0
  976. package/assets/sfx/personagem/punch_swing_01.ogg +0 -0
  977. package/assets/sfx/personagem/punch_swing_02.ogg +0 -0
  978. package/assets/sfx/personagem/punch_swing_03.ogg +0 -0
  979. package/assets/sfx/personagem/punch_swing_04.ogg +0 -0
  980. package/assets/sfx/personagem/punch_swing_05.ogg +0 -0
  981. package/assets/sfx/personagem/punch_swing_06.ogg +0 -0
  982. package/assets/sfx/personagem/punch_swing_07.ogg +0 -0
  983. package/assets/sfx/personagem/punch_swing_08.ogg +0 -0
  984. package/assets/sfx/personagem/scream_01.ogg +0 -0
  985. package/assets/sfx/personagem/scream_02.ogg +0 -0
  986. package/assets/sfx/personagem/scream_03.ogg +0 -0
  987. package/assets/sfx/personagem/scream_04.ogg +0 -0
  988. package/assets/sfx/personagem/slap_01.ogg +0 -0
  989. package/assets/sfx/personagem/swing_whoosh_alt_01.ogg +0 -0
  990. package/assets/sfx/personagem/swing_whoosh_alt_02.ogg +0 -0
  991. package/assets/sfx/personagem/swing_whoosh_alt_03.ogg +0 -0
  992. package/assets/sfx/personagem/swing_whoosh_alt_04.ogg +0 -0
  993. package/assets/sfx/personagem/swing_whoosh_alt_05.ogg +0 -0
  994. package/assets/sfx/personagem/swing_whoosh_alt_06.ogg +0 -0
  995. package/assets/sfx/personagem/swing_whoosh_alt_07.ogg +0 -0
  996. package/assets/sfx/personagem/swing_whoosh_alt_08.ogg +0 -0
  997. package/assets/sfx/personagem/swing_whoosh_alt_09.ogg +0 -0
  998. package/assets/sfx/personagem/swing_whoosh_alt_10.ogg +0 -0
  999. package/assets/sfx/personagem/swing_whoosh_alt_11.ogg +0 -0
  1000. package/assets/sfx/personagem/swing_whoosh_alt_12.ogg +0 -0
  1001. package/assets/sfx/personagem/swing_whoosh_alt_13.ogg +0 -0
  1002. package/assets/sfx/personagem/swing_whoosh_alt_14.ogg +0 -0
  1003. package/assets/sfx/personagem/swing_whoosh_alt_15.ogg +0 -0
  1004. package/assets/sfx/personagem/swing_whoosh_alt_16.ogg +0 -0
  1005. package/assets/sfx/personagem/swing_whoosh_alt_17.ogg +0 -0
  1006. package/assets/sfx/personagem/swing_whoosh_alt_18.ogg +0 -0
  1007. package/assets/sfx/personagem/swing_whoosh_alt_19.ogg +0 -0
  1008. package/assets/sfx/personagem/swing_whoosh_alt_20.ogg +0 -0
  1009. package/assets/sfx/personagem/swing_whoosh_alt_21.ogg +0 -0
  1010. package/assets/sfx/personagem/swing_whoosh_alt_22.ogg +0 -0
  1011. package/assets/sfx/personagem/swing_whoosh_alt_23.ogg +0 -0
  1012. package/assets/sfx/personagem/swing_whoosh_alt_24.ogg +0 -0
  1013. package/assets/sfx/personagem/swing_whoosh_alt_25.ogg +0 -0
  1014. package/assets/sfx/personagem/swing_whoosh_alt_26.ogg +0 -0
  1015. package/assets/sfx/personagem/swing_whoosh_alt_27.ogg +0 -0
  1016. package/assets/sfx/personagem/swing_whoosh_alt_28.ogg +0 -0
  1017. package/assets/sfx/personagem/swing_whoosh_alt_29.ogg +0 -0
  1018. package/assets/sfx/personagem/swing_whoosh_alt_30.ogg +0 -0
  1019. package/assets/sfx/personagem/swing_whoosh_alt_31.ogg +0 -0
  1020. package/assets/sfx/personagem/swing_whoosh_alt_32.ogg +0 -0
  1021. package/assets/sfx/personagem/swing_whoosh_alt_33.ogg +0 -0
  1022. package/assets/sfx/personagem/swing_whoosh_alt_34.ogg +0 -0
  1023. package/assets/sfx/personagem/swing_whoosh_alt_35.ogg +0 -0
  1024. package/assets/sfx/personagem/swing_whoosh_alt_36.ogg +0 -0
  1025. package/assets/sfx/personagem/swing_whoosh_alt_37.ogg +0 -0
  1026. package/assets/sfx/personagem/swing_whoosh_alt_38.ogg +0 -0
  1027. package/assets/sfx/personagem/swing_whoosh_alt_39.ogg +0 -0
  1028. package/assets/sfx/personagem/swing_whoosh_alt_40.ogg +0 -0
  1029. package/assets/sfx/personagem/swing_whoosh_alt_41.ogg +0 -0
  1030. package/assets/sfx/personagem/swing_whoosh_alt_42.ogg +0 -0
  1031. package/assets/sfx/personagem/swing_whoosh_alt_43.ogg +0 -0
  1032. package/assets/sfx/personagem/zombie_creature_01.ogg +0 -0
  1033. package/assets/sfx/personagem/zombie_creature_02.ogg +0 -0
  1034. package/assets/sfx/personagem/zombie_creature_03.ogg +0 -0
  1035. package/assets/sfx/personagem/zombie_death_01.ogg +0 -0
  1036. package/assets/sfx/personagem/zombie_death_02.ogg +0 -0
  1037. package/assets/sfx/personagem/zombie_death_03.ogg +0 -0
  1038. package/assets/sfx/personagem/zombie_death_04.ogg +0 -0
  1039. package/assets/sfx/personagem/zombie_death_05.ogg +0 -0
  1040. package/assets/sfx/personagem/zombie_death_06.ogg +0 -0
  1041. package/assets/sfx/personagem/zombie_death_07.ogg +0 -0
  1042. package/assets/sfx/personagem/zombie_death_08.ogg +0 -0
  1043. package/assets/sfx/personagem/zombie_groan_01.ogg +0 -0
  1044. package/assets/sfx/personagem/zombie_groan_02.ogg +0 -0
  1045. package/assets/sfx/personagem/zombie_groan_03.ogg +0 -0
  1046. package/assets/sfx/personagem/zombie_groan_04.ogg +0 -0
  1047. package/assets/sfx/personagem/zombie_groan_05.ogg +0 -0
  1048. package/assets/sfx/personagem/zombie_groan_06.ogg +0 -0
  1049. package/assets/sfx/personagem/zombie_groan_07.ogg +0 -0
  1050. package/assets/sfx/personagem/zombie_groan_08.ogg +0 -0
  1051. package/assets/sfx/personagem/zombie_groan_09.ogg +0 -0
  1052. package/assets/sfx/personagem/zombie_groan_10.ogg +0 -0
  1053. package/assets/sfx/personagem/zombie_groan_11.ogg +0 -0
  1054. package/assets/sfx/veiculos/car_door_open_01.ogg +0 -0
  1055. package/assets/sfx/veiculos/car_door_shut_01.ogg +0 -0
  1056. package/assets/sfx/veiculos/car_gear_shift_01.ogg +0 -0
  1057. package/assets/sfx/veiculos/car_trunk_shut_01.ogg +0 -0
  1058. package/assets/sfx/veiculos/car_window_01.ogg +0 -0
  1059. package/assets/sfx/veiculos/car_window_02.ogg +0 -0
  1060. package/assets/sfx/veiculos/engine_loop_car_high_01.ogg +0 -0
  1061. package/assets/sfx/veiculos/engine_loop_car_idle_01.ogg +0 -0
  1062. package/assets/sfx/veiculos/engine_start_run_stop_01.ogg +0 -0
  1063. package/assets/sfx/veiculos/engine_start_run_stop_02.ogg +0 -0
  1064. package/dist/chunk-BXUGSOPY.js.map +0 -1
package/dist/index.js CHANGED
@@ -30,8 +30,11 @@ import {
30
30
  LIBRARY_BANK,
31
31
  LIBRARY_LOOPS,
32
32
  LIBRARY_SOUNDS,
33
+ LOCAL_PACK_LICENSES,
34
+ LOCAL_PACK_PREFERENCES,
33
35
  LOOP_SMOOTHING,
34
36
  LOOP_START_ABOVE,
37
+ LocalSoundPackError,
35
38
  MIX_PROFILES,
36
39
  OPEN_CUTOFF,
37
40
  PAN_LIMIT,
@@ -45,9 +48,11 @@ import {
45
48
  SFX_LAYERS,
46
49
  SFX_MATERIALS,
47
50
  SFX_TIERS,
51
+ TRIM_FADE,
48
52
  USER_SAMPLES_BANK,
49
53
  USER_SOUND_PREFIX,
50
54
  VOICE_GROUPS,
55
+ aliasSample,
51
56
  audioBenchTextOf,
52
57
  balanceOf,
53
58
  bufferOf,
@@ -81,6 +86,7 @@ import {
81
86
  impactSoundId,
82
87
  inlineLoader,
83
88
  isCalibrationUrl,
89
+ isShippableLicense,
84
90
  isSilent,
85
91
  kitSampleBank,
86
92
  kitSampleDefaults,
@@ -88,11 +94,14 @@ import {
88
94
  listenerDistance,
89
95
  loadKitSamples,
90
96
  loadUserSamples,
97
+ localPackSamples,
91
98
  loopCrossfade,
99
+ loopRate,
92
100
  measureCriteria,
93
101
  noiseClassRecipe,
94
102
  onsetIndex,
95
103
  panFor,
104
+ parseLocalSoundPack,
96
105
  parseSfxName,
97
106
  peakIndex,
98
107
  peakOf,
@@ -119,7 +128,84 @@ import {
119
128
  unlockContext,
120
129
  userSampleBank,
121
130
  withAliases
122
- } from "./chunk-BXUGSOPY.js";
131
+ } from "./chunk-C2K7XN2K.js";
132
+
133
+ // src/local-pack-loader.ts
134
+ var LOCAL_PACK_BANK_ID = "local_sound_pack";
135
+ var STAGING_PREFIX = "local_pack_staging:";
136
+ var defaultIdleScheduler = (task) => {
137
+ const idle = globalThis;
138
+ if (idle.requestIdleCallback && idle.cancelIdleCallback) {
139
+ const handle2 = idle.requestIdleCallback(task);
140
+ const cancel = idle.cancelIdleCallback;
141
+ return () => cancel(handle2);
142
+ }
143
+ const handle = setTimeout(task, 0);
144
+ return () => clearTimeout(handle);
145
+ };
146
+ function applyLocalSoundPack(engine, pack, options = {}) {
147
+ const schedule = options.schedule ?? defaultIdleScheduler;
148
+ const samples = localPackSamples(pack, options);
149
+ const statuses = new Map(samples.map((sample) => [sample.id, "pending"]));
150
+ const priors = /* @__PURE__ */ new Map();
151
+ const report = { file: [], sdk: [], fallback: [] };
152
+ const queue = [...samples];
153
+ let cancel;
154
+ let disposed = false;
155
+ let finish = () => void 0;
156
+ const done = new Promise((resolve) => {
157
+ finish = resolve;
158
+ });
159
+ const swapIn = (sample) => {
160
+ const prior = engine.registry.sample(sample.id);
161
+ const bank = engine.registry.bankOf(sample.id);
162
+ priors.set(sample.id, { ...prior ? { sample: prior } : {}, ...bank ? { bank } : {} });
163
+ engine.register({ id: LOCAL_PACK_BANK_ID, samples: [{ ...sample, ...prior?.fallback ? { fallback: prior.fallback } : {} }] });
164
+ statuses.set(sample.id, "file");
165
+ report.file.push(sample.id);
166
+ };
167
+ const loadOne = async (sample) => {
168
+ if (pack.sounds[sample.id]?.prefer === "sdk" && engine.registry.sample(sample.id)) {
169
+ statuses.set(sample.id, "sdk");
170
+ report.sdk.push(sample.id);
171
+ return;
172
+ }
173
+ const staging = `${STAGING_PREFIX}${sample.id}`;
174
+ engine.register({ id: LOCAL_PACK_BANK_ID, samples: [{ ...sample, id: staging }] });
175
+ const loaded = await engine.loadSamples([staging]);
176
+ engine.registry.removeSample(staging);
177
+ if (disposed) return;
178
+ if (loaded.failed.length === 0) return swapIn(sample);
179
+ statuses.set(sample.id, "fallback");
180
+ report.fallback.push({ id: sample.id, error: loaded.failed.map((entry) => `${entry.url}: ${entry.error}`).join("; ") });
181
+ };
182
+ const next = () => {
183
+ const sample = queue.shift();
184
+ if (!sample || disposed) {
185
+ if (!disposed) finish(report);
186
+ return;
187
+ }
188
+ void loadOne(sample).finally(() => {
189
+ if (!disposed) cancel = schedule(next);
190
+ });
191
+ };
192
+ cancel = schedule(next);
193
+ return {
194
+ done,
195
+ status: (id) => statuses.get(id),
196
+ unlicensed: () => samples.filter((sample) => statuses.get(sample.id) === "file" && !isShippableLicense(sample.license)).map((sample) => sample.id),
197
+ dispose() {
198
+ disposed = true;
199
+ cancel?.();
200
+ for (const [id, prior] of priors) {
201
+ if (prior.sample) engine.register({ id: prior.bank ?? LOCAL_PACK_BANK_ID, samples: [prior.sample] });
202
+ else engine.registry.removeSample(id);
203
+ }
204
+ priors.clear();
205
+ finish(report);
206
+ }
207
+ };
208
+ }
123
209
 
124
210
  // src/recipes/scene.ts
125
211
  var ATTACK = 2e-3;
@@ -270,10 +356,80 @@ var CABIN_SOUNDS = [
270
356
  duration: 0.5,
271
357
  layers: [{ source: { kind: "osc", wave: "sine", frequency: { set: 880 } }, repeat: { count: 3, spacing: 0.7 }, envelope: [[0, 0.06, "set"], [0.5, 1e-4, "exp", "fixed"]] }],
272
358
  falloff: { model: "none" }
359
+ },
360
+ {
361
+ // the parking sensor: a short high beep, repeated by the cabin faster as the obstacle comes close
362
+ id: "parking_beep",
363
+ bus: "world",
364
+ duration: 0.09,
365
+ layers: [{ source: { kind: "osc", wave: "sine", frequency: { set: 2300 } }, envelope: [[0, 0.07, "set"], [0.08, 1e-4, "exp", "fixed"]] }],
366
+ falloff: { model: "none" }
273
367
  }
274
368
  ];
275
369
  var CABIN_BANK = { id: "vehicle_cabin", sounds: CABIN_SOUNDS, loops: [] };
276
370
 
371
+ // src/library/radio.ts
372
+ var hz = (midi) => 440 * 2 ** ((midi - 69) / 12);
373
+ var layer = (note, beat, wave, level) => {
374
+ const [at, midi, beats] = note;
375
+ const length = beats * beat;
376
+ return {
377
+ at: at * beat,
378
+ duration: length,
379
+ source: { kind: "osc", wave, frequency: { set: hz(midi) } },
380
+ envelope: [[0, 1e-4, "set"], [0.01, level, "linear"], [Math.max(0.02, length * 0.9), level * 0.35, "linear"], [length, 1e-4, "exp", "fixed"]]
381
+ };
382
+ };
383
+ function radioTrack(spec) {
384
+ const beat = 60 / spec.bpm;
385
+ const recipes = Array.from({ length: spec.bars }, (_, bar) => {
386
+ const inBar = (notes) => notes.filter((n) => n[0] >= bar * 4 && n[0] < bar * 4 + 4).map((n) => [n[0] - bar * 4, n[1], n[2]]);
387
+ const layers = [
388
+ ...inBar(spec.bass).map((n) => layer(n, beat, "triangle", 0.16)),
389
+ ...inBar(spec.chords).map((n) => layer(n, beat, "sine", 0.05)),
390
+ ...inBar(spec.melody).map((n) => layer(n, beat, spec.wave, 0.07))
391
+ ];
392
+ return { id: `${spec.id}_${bar}`, bus: "world", duration: 4 * beat, layers, falloff: { model: "none" } };
393
+ });
394
+ return { song: { id: spec.id, barSeconds: 4 * beat, bars: recipes.map((r) => r.id) }, recipes };
395
+ }
396
+ var chord = (bar, root, minor = false) => [[bar * 4, root, 4], [bar * 4, root + (minor ? 3 : 4), 4], [bar * 4, root + 7, 4]];
397
+ var bassLine = (roots, pattern) => roots.flatMap((root, bar) => pattern.map((b) => [bar * 4 + b, root - 12, 0.9]));
398
+ var TRACKS = [
399
+ // a bright pop loop: I–V–vi–IV in C
400
+ radioTrack({
401
+ id: "radio_track_pop",
402
+ bpm: 112,
403
+ bars: 4,
404
+ wave: "square",
405
+ bass: bassLine([48, 55, 57, 53], [0, 1.5, 2, 3]),
406
+ chords: [...chord(0, 60), ...chord(1, 55), ...chord(2, 57, true), ...chord(3, 53)],
407
+ melody: [[0, 76, 1], [1, 74, 0.5], [1.5, 72, 1.5], [4, 74, 1], [5, 76, 1], [6, 79, 2], [8, 76, 1], [9, 74, 1], [10, 72, 2], [12, 72, 1], [13, 74, 1], [14, 72, 2]]
408
+ }),
409
+ // a syncopated loop in A minor, the bass on the off-beats
410
+ radioTrack({
411
+ id: "radio_track_groove",
412
+ bpm: 100,
413
+ bars: 4,
414
+ wave: "triangle",
415
+ bass: bassLine([57, 62, 64, 57], [0, 0.75, 1.5, 2.5, 3.25]),
416
+ chords: [...chord(0, 57, true), ...chord(1, 62, true), ...chord(2, 64), ...chord(3, 57, true)],
417
+ melody: [[0.5, 72, 0.5], [1.25, 76, 0.75], [2.5, 74, 1], [4.5, 77, 0.5], [5.25, 74, 0.75], [6.5, 72, 1.5], [8.5, 71, 0.5], [9.25, 74, 0.75], [10.5, 76, 1.5], [12.5, 72, 0.5], [13.25, 69, 2]]
418
+ }),
419
+ // a slow blues-like loop in F with a swung melody
420
+ radioTrack({
421
+ id: "radio_track_slow",
422
+ bpm: 76,
423
+ bars: 4,
424
+ wave: "sine",
425
+ bass: bassLine([53, 58, 53, 60], [0, 2]),
426
+ chords: [...chord(0, 65), ...chord(1, 58), ...chord(2, 65), ...chord(3, 60)],
427
+ melody: [[0, 72, 1.5], [1.67, 75, 0.33], [2, 77, 2], [4, 74, 1], [5, 72, 1], [6, 70, 2], [8, 72, 1.5], [9.67, 69, 0.33], [10, 65, 2], [12, 67, 1], [13, 70, 1], [14, 72, 2]]
428
+ })
429
+ ];
430
+ var RADIO_TRACKS = TRACKS.map((t) => t.song);
431
+ var RADIO_BANK = { id: "vehicle_radio", sounds: TRACKS.flatMap((t) => t.recipes), loops: [] };
432
+
277
433
  // src/recipes/foley.ts
278
434
  var FOLEY_FALLOFF = {
279
435
  model: "inverse_square",
@@ -925,11 +1081,11 @@ function footLayers(surface, take, gait, weight = 1) {
925
1081
  ...s.splash ? [sceneNoise({ type: "bandpass", f: s.splash.f * take.f, f2: s.splash.f2 * take.f, q: 1.4, d: s.splash.d * take.t * weight ** 0.4, vol: s.splash.vol * gait.vol * take.v * weight ** 0.5 })] : []
926
1082
  ];
927
1083
  }
928
- var quieter = (level, layers) => layers.map((layer) => {
929
- const gain = layer.gain ?? 1;
930
- if (typeof gain === "number") return { ...layer, gain: gain * level };
931
- if (Array.isArray(gain)) return { ...layer, gain: [gain[0] * level, gain[1] * level] };
932
- return layer;
1084
+ var quieter = (level, layers) => layers.map((layer2) => {
1085
+ const gain = layer2.gain ?? 1;
1086
+ if (typeof gain === "number") return { ...layer2, gain: gain * level };
1087
+ if (Array.isArray(gain)) return { ...layer2, gain: [gain[0] * level, gain[1] * level] };
1088
+ return layer2;
933
1089
  });
934
1090
  var recipe = (id, layers, falloff, bus = "world") => ({ id, bus, pan: true, layers, falloff, sources: ["sdk"] });
935
1091
  var takeId = (id, index) => `${id}_${String(index + 1).padStart(2, "0")}`;
@@ -945,7 +1101,7 @@ var landing = (surface, landing2) => takes(
945
1101
  (take) => quieter(LANDING_LEVEL, [
946
1102
  // both feet, a hair apart, then the knees taking the weight (a low body thump) and the clothes settling
947
1103
  ...footLayers(surface, take, GAITS.run, LANDINGS[landing2].weight),
948
- ...footLayers(surface, { ...take, v: take.v * 0.6 }, GAITS.run, LANDINGS[landing2].weight * 0.6).map((layer) => ({ ...layer, at: (typeof layer.at === "number" ? layer.at : 0) + 0.018 * take.t })),
1104
+ ...footLayers(surface, { ...take, v: take.v * 0.6 }, GAITS.run, LANDINGS[landing2].weight * 0.6).map((layer2) => ({ ...layer2, at: (typeof layer2.at === "number" ? layer2.at : 0) + 0.018 * take.t })),
949
1105
  sceneTone({ f: 60 * take.f, f2: 38, d: 0.14 * LANDINGS[landing2].weight * take.t, vol: 0.22 * LANDINGS[landing2].weight ** 0.7 * take.v, delay: 0.02 }),
950
1106
  sceneNoise({ type: "bandpass", f: [1800, 2600], q: 0.8, d: 0.18, vol: LANDINGS[landing2].cloth * take.v, delay: 0.04 })
951
1107
  ]),
@@ -991,7 +1147,7 @@ var BODY = {
991
1147
  fall_damage: (take) => [
992
1148
  ...BODY.body_fall(take),
993
1149
  sceneNoise({ type: "highpass", f: 2800, d: 0.02, vol: 0.35 * take.v, delay: 0.01 }),
994
- ...voice({ f0: 170, f1: 110, d: 0.32, fA: 650, fB: 1150, noise: 0.25, vol: 0.32 })(take).map((layer) => ({ ...layer, at: 0.08 }))
1150
+ ...voice({ f0: 170, f1: 110, d: 0.32, fA: 650, fB: 1150, noise: 0.25, vol: 0.32 })(take).map((layer2) => ({ ...layer2, at: 0.08 }))
995
1151
  ],
996
1152
  player_hurt: voice({ f0: 150, f1: 105, d: 0.26, fA: 620, fB: 1100, noise: 0.3, vol: 0.35 }),
997
1153
  player_breath_run: (take) => [
@@ -1140,13 +1296,19 @@ export {
1140
1296
  LIBRARY_BANK,
1141
1297
  LIBRARY_LOOPS,
1142
1298
  LIBRARY_SOUNDS,
1299
+ LOCAL_PACK_BANK_ID,
1300
+ LOCAL_PACK_LICENSES,
1301
+ LOCAL_PACK_PREFERENCES,
1143
1302
  LOOP_SMOOTHING,
1144
1303
  LOOP_START_ABOVE,
1304
+ LocalSoundPackError,
1145
1305
  MIX_PROFILES,
1146
1306
  OPEN_CUTOFF,
1147
1307
  PAN_LIMIT,
1148
1308
  PAN_MIN_DISTANCE,
1149
1309
  PICKUP_CLASSES,
1310
+ RADIO_BANK,
1311
+ RADIO_TRACKS,
1150
1312
  SAMPLE_ENVIRONMENTS,
1151
1313
  SDK_LICENSES,
1152
1314
  SFX_BLOWS,
@@ -1156,9 +1318,12 @@ export {
1156
1318
  SFX_LAYERS,
1157
1319
  SFX_MATERIALS,
1158
1320
  SFX_TIERS,
1321
+ TRIM_FADE,
1159
1322
  USER_SAMPLES_BANK,
1160
1323
  USER_SOUND_PREFIX,
1161
1324
  VOICE_GROUPS,
1325
+ aliasSample,
1326
+ applyLocalSoundPack,
1162
1327
  audioBenchTextOf,
1163
1328
  balanceOf,
1164
1329
  bufferOf,
@@ -1180,6 +1345,7 @@ export {
1180
1345
  crossGains,
1181
1346
  cutoffDivisor,
1182
1347
  dbOf,
1348
+ defaultIdleScheduler,
1183
1349
  drawBetween,
1184
1350
  encodeWav,
1185
1351
  endDropDb,
@@ -1193,6 +1359,7 @@ export {
1193
1359
  impactSoundId,
1194
1360
  inlineLoader,
1195
1361
  isCalibrationUrl,
1362
+ isShippableLicense,
1196
1363
  isSilent,
1197
1364
  kitSampleBank,
1198
1365
  kitSampleDefaults,
@@ -1200,17 +1367,21 @@ export {
1200
1367
  listenerDistance,
1201
1368
  loadKitSamples,
1202
1369
  loadUserSamples,
1370
+ localPackSamples,
1203
1371
  loopCrossfade,
1372
+ loopRate,
1204
1373
  measureCriteria,
1205
1374
  noiseClassRecipe,
1206
1375
  onsetIndex,
1207
1376
  panFor,
1377
+ parseLocalSoundPack,
1208
1378
  parseSfxName,
1209
1379
  peakIndex,
1210
1380
  peakOf,
1211
1381
  pickTake,
1212
1382
  planSample,
1213
1383
  planSound,
1384
+ radioTrack,
1214
1385
  realize,
1215
1386
  realizeSample,
1216
1387
  recordOutput,