@adatechnology/game-audio 0.6.1 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -3026,7 +3026,22 @@ var GameAudio = (() => {
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  ["smg_45_auto", 2, "sfx_pistol"],
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  ["weapon_draw", 2],
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  ["suppressor_attach", 3],
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- ["suppressor_detach", 3]
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+ ["suppressor_detach", 3],
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+ ["minigun_loop", 3],
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+ ["smg_5_7x28", 3],
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+ ["mg_belt_adjust", 3],
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+ ["mg_belt_box_attach", 3],
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+ ["mg_cover_open", 3],
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+ ["mg_cover_close", 3],
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+ ["weapon_holster", 3],
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+ ["scope_zoom", 3]
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+ ]),
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+ ...entries("impactos", [
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+ ["knife_hit_wall", 3],
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+ ["helmet_hit", 3],
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+ ["vest_hit", 3],
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+ ["headshot", 3],
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+ ["blood_squirt", 3]
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  ]),
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  ...entries("explosoes-fogo", [
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  ["explosion_grenade", 1, "boom"],
@@ -3044,7 +3059,13 @@ var GameAudio = (() => {
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  ["grenade_bounce", 1],
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  ["c4_plant", 2],
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  ["c4_beep", 2],
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- ["c4_disarm", 2]
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+ ["c4_disarm", 2],
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+ ["c4_disarming_loop", 3],
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+ ["c4_remote_detonate", 3],
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+ ["smoke_grenade_hiss", 3],
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+ ["grenade_pin_pull", 3],
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+ ["electric_shock", 3],
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+ ["electric_spark", 3]
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  ]),
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  ...entries("personagem", [
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  ["footstep_concrete_walk", 1, "sfx_step"],
@@ -3072,7 +3093,13 @@ var GameAudio = (() => {
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  ["zombie_attack", 1],
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  ["zombie_pain", 1],
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  ["zombie_claw_hit", 1, "sfx_flesh"],
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- ["zombie_claw_miss", 2]
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+ ["zombie_claw_miss", 2],
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+ ["swing_whoosh", 3],
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+ ["heartbeat_critical", 3],
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+ ["fall_water", 3],
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+ ["fall_damage", 3],
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+ ["fall_scream", 3],
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+ ["footstep_glass_walk", 3]
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  ]),
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  ...entries("veiculos", [
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  ["engine_loop_car", 1],
@@ -3082,7 +3109,12 @@ var GameAudio = (() => {
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  ["car_door_open", 1, "latch"],
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  ["car_door_close", 1, "shut_metal"],
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  ["horn_car", 2, "horn"],
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- ["tire_skid_asphalt", 2]
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+ ["tire_skid_asphalt", 2],
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+ ["jet_flyby", 3],
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+ ["helicopter_turbine", 3],
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+ ["tire_burnout", 3],
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+ ["handbrake_turn", 3],
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+ ["siren_police", 3]
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  ]),
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  ...entries("itens-portas", [
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  ["item_pickup_metal", 1],
@@ -3093,7 +3125,27 @@ var GameAudio = (() => {
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  ["door_creak", 1, "creak_wood"],
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  ["door_locked_rattle", 1, "rattle"],
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  ["drawer_open", 2, "slide"],
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- ["fridge_close", 2, "shut_metal"]
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+ ["fridge_close", 2, "shut_metal"],
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+ ["inventory_open", 3],
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+ ["inventory_close", 3],
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+ ["inventory_select", 3],
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+ ["inventory_place", 3],
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+ ["pickup_chime", 3],
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+ ["item_pickup_coins", 3],
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+ ["bandage_use", 3],
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+ ["bandage_refuse", 3],
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+ ["flashlight_toggle", 3],
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+ ["gear_draw", 3],
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+ ["gear_holster", 3],
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+ ["button_press", 3],
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+ ["lock_desk_open", 3],
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+ ["elevator_move_loop", 3],
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+ ["elevator_stop", 3],
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+ ["door_sliding", 3],
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+ ["door_kick", 3],
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+ ["door_wood_break", 3],
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+ ["gate_iron_open", 3],
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+ ["gate_iron_close", 3]
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  ]),
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  ...entries("ambiente", [
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  ["rain_loop", 2],
@@ -3101,7 +3153,16 @@ var GameAudio = (() => {
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  ["thunder_near", 2],
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  ["thunder_far", 2],
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  ["water_splash", 2],
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- ["helicopter_loop", 3]
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+ ["helicopter_loop", 3],
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+ ["bird_flush", 3],
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+ ["dog_growl", 3],
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+ ["dog_whimper", 3],
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+ ["dog_howl", 3],
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+ ["zombie_dog_bark", 3],
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+ ["zombie_dog_howl_far", 3],
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+ ["insect_squash", 3],
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+ ["insect_crawl", 3],
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+ ["fan_loop", 3]
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  ])
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  ];
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  var SFX_MATERIALS = [