@adatechnology/game-audio 0.4.0 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1054) hide show
  1. package/README.md +20 -0
  2. package/assets/sfx/CREDITOS.md +1046 -0
  3. package/assets/sfx/ambiente/ambience_city_day_01.ogg +0 -0
  4. package/assets/sfx/ambiente/ambience_city_day_02.ogg +0 -0
  5. package/assets/sfx/ambiente/ambience_construction_01.ogg +0 -0
  6. package/assets/sfx/ambiente/ambience_night_01.ogg +0 -0
  7. package/assets/sfx/ambiente/ambience_room_tone_01.ogg +0 -0
  8. package/assets/sfx/ambiente/ambience_room_tone_02.ogg +0 -0
  9. package/assets/sfx/ambiente/ambience_rural_day_01.ogg +0 -0
  10. package/assets/sfx/ambiente/ambience_rural_day_02.ogg +0 -0
  11. package/assets/sfx/ambiente/rain_loop_01.ogg +0 -0
  12. package/assets/sfx/ambiente/water_river_loop_01.ogg +0 -0
  13. package/assets/sfx/ambiente/water_river_loop_02.ogg +0 -0
  14. package/assets/sfx/ambiente/water_river_loop_03.ogg +0 -0
  15. package/assets/sfx/ambiente/water_splash_01.ogg +0 -0
  16. package/assets/sfx/ambiente/water_splash_02.ogg +0 -0
  17. package/assets/sfx/ambiente/water_splash_03.ogg +0 -0
  18. package/assets/sfx/ambiente/water_splash_04.ogg +0 -0
  19. package/assets/sfx/ambiente/water_splash_05.ogg +0 -0
  20. package/assets/sfx/ambiente/water_splash_06.ogg +0 -0
  21. package/assets/sfx/ambiente/water_splash_07.ogg +0 -0
  22. package/assets/sfx/ambiente/water_splash_08.ogg +0 -0
  23. package/assets/sfx/ambiente/water_splash_09.ogg +0 -0
  24. package/assets/sfx/ambiente/water_splash_10.ogg +0 -0
  25. package/assets/sfx/ambiente/water_splash_11.ogg +0 -0
  26. package/assets/sfx/ambiente/water_splash_12.ogg +0 -0
  27. package/assets/sfx/ambiente/water_splash_13.ogg +0 -0
  28. package/assets/sfx/ambiente/water_splash_14.ogg +0 -0
  29. package/assets/sfx/ambiente/water_splash_15.ogg +0 -0
  30. package/assets/sfx/armas/bolt_lift_medium_01.ogg +0 -0
  31. package/assets/sfx/armas/bolt_lift_medium_02.ogg +0 -0
  32. package/assets/sfx/armas/bolt_lift_medium_03.ogg +0 -0
  33. package/assets/sfx/armas/bolt_lift_medium_04.ogg +0 -0
  34. package/assets/sfx/armas/bolt_lift_medium_05.ogg +0 -0
  35. package/assets/sfx/armas/bolt_lock_medium_01.ogg +0 -0
  36. package/assets/sfx/armas/bolt_lock_medium_02.ogg +0 -0
  37. package/assets/sfx/armas/bolt_lock_medium_03.ogg +0 -0
  38. package/assets/sfx/armas/bolt_lock_medium_04.ogg +0 -0
  39. package/assets/sfx/armas/bolt_lock_medium_05.ogg +0 -0
  40. package/assets/sfx/armas/bolt_pull_heavy_01.ogg +0 -0
  41. package/assets/sfx/armas/bolt_pull_medium_01.ogg +0 -0
  42. package/assets/sfx/armas/bolt_pull_medium_02.ogg +0 -0
  43. package/assets/sfx/armas/bolt_pull_medium_03.ogg +0 -0
  44. package/assets/sfx/armas/bolt_pull_medium_04.ogg +0 -0
  45. package/assets/sfx/armas/bolt_pull_medium_05.ogg +0 -0
  46. package/assets/sfx/armas/bolt_pull_medium_06.ogg +0 -0
  47. package/assets/sfx/armas/bolt_push_heavy_01.ogg +0 -0
  48. package/assets/sfx/armas/bolt_push_medium_01.ogg +0 -0
  49. package/assets/sfx/armas/bolt_push_medium_02.ogg +0 -0
  50. package/assets/sfx/armas/bolt_push_medium_03.ogg +0 -0
  51. package/assets/sfx/armas/bolt_push_medium_04.ogg +0 -0
  52. package/assets/sfx/armas/bolt_push_medium_05.ogg +0 -0
  53. package/assets/sfx/armas/bolt_push_medium_06.ogg +0 -0
  54. package/assets/sfx/armas/casing_drop_concreto_01.ogg +0 -0
  55. package/assets/sfx/armas/casing_drop_concreto_02.ogg +0 -0
  56. package/assets/sfx/armas/casing_drop_concreto_03.ogg +0 -0
  57. package/assets/sfx/armas/casing_drop_metal_01.ogg +0 -0
  58. package/assets/sfx/armas/casing_drop_metal_02.ogg +0 -0
  59. package/assets/sfx/armas/casing_drop_metal_03.ogg +0 -0
  60. package/assets/sfx/armas/casing_drop_terra_01.ogg +0 -0
  61. package/assets/sfx/armas/casing_drop_terra_02.ogg +0 -0
  62. package/assets/sfx/armas/casing_drop_terra_03.ogg +0 -0
  63. package/assets/sfx/armas/charging_handle_pull_light_01.ogg +0 -0
  64. package/assets/sfx/armas/charging_handle_pull_light_02.ogg +0 -0
  65. package/assets/sfx/armas/charging_handle_pull_light_03.ogg +0 -0
  66. package/assets/sfx/armas/charging_handle_pull_light_04.ogg +0 -0
  67. package/assets/sfx/armas/charging_handle_pull_medium_01.ogg +0 -0
  68. package/assets/sfx/armas/charging_handle_pull_medium_02.ogg +0 -0
  69. package/assets/sfx/armas/charging_handle_pull_medium_03.ogg +0 -0
  70. package/assets/sfx/armas/charging_handle_pull_medium_04.ogg +0 -0
  71. package/assets/sfx/armas/charging_handle_pull_medium_05.ogg +0 -0
  72. package/assets/sfx/armas/charging_handle_release_medium_01.ogg +0 -0
  73. package/assets/sfx/armas/charging_handle_release_medium_02.ogg +0 -0
  74. package/assets/sfx/armas/charging_handle_release_medium_03.ogg +0 -0
  75. package/assets/sfx/armas/charging_handle_release_medium_04.ogg +0 -0
  76. package/assets/sfx/armas/charging_handle_release_medium_05.ogg +0 -0
  77. package/assets/sfx/armas/cylinder_close_light_01.ogg +0 -0
  78. package/assets/sfx/armas/cylinder_close_light_02.ogg +0 -0
  79. package/assets/sfx/armas/cylinder_close_light_03.ogg +0 -0
  80. package/assets/sfx/armas/cylinder_close_light_04.ogg +0 -0
  81. package/assets/sfx/armas/cylinder_close_light_05.ogg +0 -0
  82. package/assets/sfx/armas/cylinder_eject_light_01.ogg +0 -0
  83. package/assets/sfx/armas/cylinder_eject_light_02.ogg +0 -0
  84. package/assets/sfx/armas/cylinder_eject_light_03.ogg +0 -0
  85. package/assets/sfx/armas/cylinder_open_light_01.ogg +0 -0
  86. package/assets/sfx/armas/cylinder_open_light_02.ogg +0 -0
  87. package/assets/sfx/armas/cylinder_open_light_03.ogg +0 -0
  88. package/assets/sfx/armas/cylinder_open_light_04.ogg +0 -0
  89. package/assets/sfx/armas/cylinder_open_light_05.ogg +0 -0
  90. package/assets/sfx/armas/lever_close_medium_01.ogg +0 -0
  91. package/assets/sfx/armas/lever_close_medium_02.ogg +0 -0
  92. package/assets/sfx/armas/lever_open_medium_01.ogg +0 -0
  93. package/assets/sfx/armas/lever_open_medium_02.ogg +0 -0
  94. package/assets/sfx/armas/mag_out_heavy_01.ogg +0 -0
  95. package/assets/sfx/armas/mag_out_heavy_02.ogg +0 -0
  96. package/assets/sfx/armas/mag_out_light_01.ogg +0 -0
  97. package/assets/sfx/armas/mag_out_light_02.ogg +0 -0
  98. package/assets/sfx/armas/mag_out_light_03.ogg +0 -0
  99. package/assets/sfx/armas/mag_out_light_04.ogg +0 -0
  100. package/assets/sfx/armas/mag_out_medium_01.ogg +0 -0
  101. package/assets/sfx/armas/mag_out_medium_02.ogg +0 -0
  102. package/assets/sfx/armas/mag_out_medium_03.ogg +0 -0
  103. package/assets/sfx/armas/mag_seat_heavy_01.ogg +0 -0
  104. package/assets/sfx/armas/mag_seat_heavy_02.ogg +0 -0
  105. package/assets/sfx/armas/mag_seat_light_01.ogg +0 -0
  106. package/assets/sfx/armas/mag_seat_light_02.ogg +0 -0
  107. package/assets/sfx/armas/mag_seat_light_03.ogg +0 -0
  108. package/assets/sfx/armas/mag_seat_light_04.ogg +0 -0
  109. package/assets/sfx/armas/mag_seat_light_05.ogg +0 -0
  110. package/assets/sfx/armas/mag_seat_light_06.ogg +0 -0
  111. package/assets/sfx/armas/mag_seat_medium_01.ogg +0 -0
  112. package/assets/sfx/armas/mag_seat_medium_02.ogg +0 -0
  113. package/assets/sfx/armas/mag_seat_medium_03.ogg +0 -0
  114. package/assets/sfx/armas/pistol_22lr_close_01.ogg +0 -0
  115. package/assets/sfx/armas/pistol_22lr_close_02.ogg +0 -0
  116. package/assets/sfx/armas/pistol_22lr_far_01.ogg +0 -0
  117. package/assets/sfx/armas/pistol_22lr_far_02.ogg +0 -0
  118. package/assets/sfx/armas/pistol_22lr_far_03.ogg +0 -0
  119. package/assets/sfx/armas/pistol_22lr_far_04.ogg +0 -0
  120. package/assets/sfx/armas/pistol_45_close_01.ogg +0 -0
  121. package/assets/sfx/armas/pistol_45_close_02.ogg +0 -0
  122. package/assets/sfx/armas/pistol_45_close_03.ogg +0 -0
  123. package/assets/sfx/armas/pistol_45_close_04.ogg +0 -0
  124. package/assets/sfx/armas/pistol_45_close_05.ogg +0 -0
  125. package/assets/sfx/armas/pistol_45_far_01.ogg +0 -0
  126. package/assets/sfx/armas/pistol_45_far_02.ogg +0 -0
  127. package/assets/sfx/armas/pistol_45_far_03.ogg +0 -0
  128. package/assets/sfx/armas/pistol_45_far_04.ogg +0 -0
  129. package/assets/sfx/armas/pistol_9mm_close_01.ogg +0 -0
  130. package/assets/sfx/armas/pistol_9mm_close_02.ogg +0 -0
  131. package/assets/sfx/armas/pistol_9mm_close_03.ogg +0 -0
  132. package/assets/sfx/armas/pistol_9mm_close_04.ogg +0 -0
  133. package/assets/sfx/armas/pistol_9mm_close_05.ogg +0 -0
  134. package/assets/sfx/armas/pistol_9mm_close_06.ogg +0 -0
  135. package/assets/sfx/armas/pistol_9mm_far_01.ogg +0 -0
  136. package/assets/sfx/armas/pistol_9mm_far_02.ogg +0 -0
  137. package/assets/sfx/armas/pistol_9mm_far_03.ogg +0 -0
  138. package/assets/sfx/armas/pistol_9mm_far_04.ogg +0 -0
  139. package/assets/sfx/armas/pump_back_heavy_01.ogg +0 -0
  140. package/assets/sfx/armas/pump_back_heavy_02.ogg +0 -0
  141. package/assets/sfx/armas/pump_back_heavy_03.ogg +0 -0
  142. package/assets/sfx/armas/pump_back_heavy_04.ogg +0 -0
  143. package/assets/sfx/armas/pump_back_heavy_05.ogg +0 -0
  144. package/assets/sfx/armas/pump_forward_heavy_01.ogg +0 -0
  145. package/assets/sfx/armas/pump_forward_heavy_02.ogg +0 -0
  146. package/assets/sfx/armas/pump_forward_heavy_03.ogg +0 -0
  147. package/assets/sfx/armas/revolver_38_357_close_01.ogg +0 -0
  148. package/assets/sfx/armas/revolver_38_357_close_02.ogg +0 -0
  149. package/assets/sfx/armas/revolver_38_357_close_03.ogg +0 -0
  150. package/assets/sfx/armas/revolver_38_357_close_04.ogg +0 -0
  151. package/assets/sfx/armas/revolver_38_357_far_01.ogg +0 -0
  152. package/assets/sfx/armas/revolver_38_357_far_02.ogg +0 -0
  153. package/assets/sfx/armas/revolver_38_357_far_03.ogg +0 -0
  154. package/assets/sfx/armas/revolver_38_357_far_04.ogg +0 -0
  155. package/assets/sfx/armas/rifle_308_3006_close_01.ogg +0 -0
  156. package/assets/sfx/armas/rifle_308_3006_close_02.ogg +0 -0
  157. package/assets/sfx/armas/rifle_308_3006_close_03.ogg +0 -0
  158. package/assets/sfx/armas/rifle_308_3006_close_04.ogg +0 -0
  159. package/assets/sfx/armas/rifle_308_3006_close_05.ogg +0 -0
  160. package/assets/sfx/armas/rifle_308_3006_close_06.ogg +0 -0
  161. package/assets/sfx/armas/rifle_308_3006_far_01.ogg +0 -0
  162. package/assets/sfx/armas/rifle_308_3006_far_02.ogg +0 -0
  163. package/assets/sfx/armas/rifle_308_3006_far_03.ogg +0 -0
  164. package/assets/sfx/armas/rifle_308_3006_far_04.ogg +0 -0
  165. package/assets/sfx/armas/rifle_308_3006_far_05.ogg +0 -0
  166. package/assets/sfx/armas/rifle_308_3006_far_06.ogg +0 -0
  167. package/assets/sfx/armas/rifle_5_56_close_01.ogg +0 -0
  168. package/assets/sfx/armas/rifle_5_56_close_02.ogg +0 -0
  169. package/assets/sfx/armas/rifle_5_56_close_03.ogg +0 -0
  170. package/assets/sfx/armas/rifle_5_56_close_04.ogg +0 -0
  171. package/assets/sfx/armas/rifle_5_56_close_05.ogg +0 -0
  172. package/assets/sfx/armas/rifle_5_56_far_01.ogg +0 -0
  173. package/assets/sfx/armas/rifle_5_56_far_02.ogg +0 -0
  174. package/assets/sfx/armas/rifle_5_56_far_03.ogg +0 -0
  175. package/assets/sfx/armas/rifle_5_56_far_04.ogg +0 -0
  176. package/assets/sfx/armas/rifle_7_62x39_close_01.ogg +0 -0
  177. package/assets/sfx/armas/rifle_7_62x39_close_02.ogg +0 -0
  178. package/assets/sfx/armas/rifle_7_62x39_close_03.ogg +0 -0
  179. package/assets/sfx/armas/rifle_7_62x39_close_04.ogg +0 -0
  180. package/assets/sfx/armas/rifle_7_62x39_close_05.ogg +0 -0
  181. package/assets/sfx/armas/rifle_7_62x39_close_06.ogg +0 -0
  182. package/assets/sfx/armas/rifle_7_62x39_close_07.ogg +0 -0
  183. package/assets/sfx/armas/rifle_7_62x39_close_08.ogg +0 -0
  184. package/assets/sfx/armas/rifle_7_62x39_close_09.ogg +0 -0
  185. package/assets/sfx/armas/rifle_7_62x39_close_10.ogg +0 -0
  186. package/assets/sfx/armas/rifle_7_62x39_close_11.ogg +0 -0
  187. package/assets/sfx/armas/rifle_7_62x39_close_12.ogg +0 -0
  188. package/assets/sfx/armas/rifle_7_62x39_far_01.ogg +0 -0
  189. package/assets/sfx/armas/rifle_7_62x39_far_02.ogg +0 -0
  190. package/assets/sfx/armas/rifle_7_62x39_far_03.ogg +0 -0
  191. package/assets/sfx/armas/shell_insert_heavy_01.ogg +0 -0
  192. package/assets/sfx/armas/shell_insert_heavy_02.ogg +0 -0
  193. package/assets/sfx/armas/shell_insert_heavy_03.ogg +0 -0
  194. package/assets/sfx/armas/shell_insert_heavy_04.ogg +0 -0
  195. package/assets/sfx/armas/shell_insert_heavy_05.ogg +0 -0
  196. package/assets/sfx/armas/shell_insert_heavy_06.ogg +0 -0
  197. package/assets/sfx/armas/shell_insert_heavy_07.ogg +0 -0
  198. package/assets/sfx/armas/shell_insert_heavy_08.ogg +0 -0
  199. package/assets/sfx/armas/shell_insert_heavy_09.ogg +0 -0
  200. package/assets/sfx/armas/shotgun_12_close_01.ogg +0 -0
  201. package/assets/sfx/armas/shotgun_12_close_02.ogg +0 -0
  202. package/assets/sfx/armas/shotgun_12_close_03.ogg +0 -0
  203. package/assets/sfx/armas/shotgun_12_close_04.ogg +0 -0
  204. package/assets/sfx/armas/shotgun_12_close_05.ogg +0 -0
  205. package/assets/sfx/armas/shotgun_12_close_06.ogg +0 -0
  206. package/assets/sfx/armas/shotgun_12_far_01.ogg +0 -0
  207. package/assets/sfx/armas/shotgun_12_far_02.ogg +0 -0
  208. package/assets/sfx/armas/shotgun_12_far_03.ogg +0 -0
  209. package/assets/sfx/armas/shotgun_12_far_04.ogg +0 -0
  210. package/assets/sfx/armas/shotgun_12_far_05.ogg +0 -0
  211. package/assets/sfx/armas/shotgun_12_far_06.ogg +0 -0
  212. package/assets/sfx/armas/slide_release_light_01.ogg +0 -0
  213. package/assets/sfx/armas/slide_release_light_02.ogg +0 -0
  214. package/assets/sfx/armas/slide_release_light_03.ogg +0 -0
  215. package/assets/sfx/armas/slide_release_light_04.ogg +0 -0
  216. package/assets/sfx/armas/slide_release_light_05.ogg +0 -0
  217. package/assets/sfx/armas/slide_release_light_06.ogg +0 -0
  218. package/assets/sfx/armas/slide_release_medium_01.ogg +0 -0
  219. package/assets/sfx/armas/slide_release_medium_02.ogg +0 -0
  220. package/assets/sfx/armas/slide_release_medium_03.ogg +0 -0
  221. package/assets/sfx/armas/slide_release_medium_04.ogg +0 -0
  222. package/assets/sfx/armas/sniper_338_300wm_close_01.ogg +0 -0
  223. package/assets/sfx/armas/sniper_338_300wm_close_02.ogg +0 -0
  224. package/assets/sfx/armas/sniper_338_300wm_close_03.ogg +0 -0
  225. package/assets/sfx/armas/sniper_338_300wm_close_04.ogg +0 -0
  226. package/assets/sfx/armas/sniper_338_300wm_close_05.ogg +0 -0
  227. package/assets/sfx/armas/sniper_338_300wm_close_06.ogg +0 -0
  228. package/assets/sfx/armas/sniper_338_300wm_close_07.ogg +0 -0
  229. package/assets/sfx/armas/sniper_338_300wm_far_01.ogg +0 -0
  230. package/assets/sfx/armas/sniper_338_300wm_far_02.ogg +0 -0
  231. package/assets/sfx/armas/sniper_338_300wm_far_03.ogg +0 -0
  232. package/assets/sfx/armas/sniper_338_300wm_far_04.ogg +0 -0
  233. package/assets/sfx/armas/sniper_338_300wm_far_05.ogg +0 -0
  234. package/assets/sfx/armas/sniper_338_300wm_far_06.ogg +0 -0
  235. package/assets/sfx/armas/speedloader_light_01.ogg +0 -0
  236. package/assets/sfx/armas/speedloader_light_02.ogg +0 -0
  237. package/assets/sfx/armas/speedloader_light_03.ogg +0 -0
  238. package/assets/sfx/armas/speedloader_light_04.ogg +0 -0
  239. package/assets/sfx/armas/speedloader_light_05.ogg +0 -0
  240. package/assets/sfx/armas/speedloader_light_06.ogg +0 -0
  241. package/assets/sfx/armas/speedloader_light_07.ogg +0 -0
  242. package/assets/sfx/armas/speedloader_light_08.ogg +0 -0
  243. package/assets/sfx/armas/suppressed_pistol_close_01.ogg +0 -0
  244. package/assets/sfx/armas/suppressed_pistol_close_02.ogg +0 -0
  245. package/assets/sfx/armas/suppressed_pistol_close_03.ogg +0 -0
  246. package/assets/sfx/armas/suppressed_pistol_close_04.ogg +0 -0
  247. package/assets/sfx/armas/suppressed_pistol_close_05.ogg +0 -0
  248. package/assets/sfx/armas/suppressed_pistol_far_01.ogg +0 -0
  249. package/assets/sfx/armas/suppressed_pistol_far_02.ogg +0 -0
  250. package/assets/sfx/armas/suppressed_pistol_far_03.ogg +0 -0
  251. package/assets/sfx/armas/suppressed_pistol_far_04.ogg +0 -0
  252. package/assets/sfx/armas/suppressed_pistol_far_05.ogg +0 -0
  253. package/assets/sfx/armas/suppressed_rifle_close_01.ogg +0 -0
  254. package/assets/sfx/armas/suppressed_rifle_close_02.ogg +0 -0
  255. package/assets/sfx/armas/suppressed_rifle_close_03.ogg +0 -0
  256. package/assets/sfx/armas/suppressed_rifle_close_04.ogg +0 -0
  257. package/assets/sfx/armas/suppressed_rifle_far_01.ogg +0 -0
  258. package/assets/sfx/armas/suppressed_rifle_far_02.ogg +0 -0
  259. package/assets/sfx/armas/suppressed_rifle_far_03.ogg +0 -0
  260. package/assets/sfx/armas/suppressed_rifle_far_04.ogg +0 -0
  261. package/assets/sfx/explosoes-fogo/debris_rain_mixed_01.ogg +0 -0
  262. package/assets/sfx/explosoes-fogo/debris_rain_mixed_02.ogg +0 -0
  263. package/assets/sfx/explosoes-fogo/debris_rain_mixed_03.ogg +0 -0
  264. package/assets/sfx/explosoes-fogo/debris_rain_mixed_04.ogg +0 -0
  265. package/assets/sfx/explosoes-fogo/debris_rain_mixed_05.ogg +0 -0
  266. package/assets/sfx/explosoes-fogo/debris_rain_mixed_06.ogg +0 -0
  267. package/assets/sfx/explosoes-fogo/debris_rain_mixed_07.ogg +0 -0
  268. package/assets/sfx/explosoes-fogo/debris_rain_stone_01.ogg +0 -0
  269. package/assets/sfx/explosoes-fogo/debris_rain_stone_02.ogg +0 -0
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  813. package/assets/sfx/personagem/footstep_grass_run_03.ogg +0 -0
  814. package/assets/sfx/personagem/footstep_grass_run_04.ogg +0 -0
  815. package/assets/sfx/personagem/footstep_grass_run_05.ogg +0 -0
  816. package/assets/sfx/personagem/footstep_grass_walk_01.ogg +0 -0
  817. package/assets/sfx/personagem/footstep_grass_walk_02.ogg +0 -0
  818. package/assets/sfx/personagem/footstep_grass_walk_03.ogg +0 -0
  819. package/assets/sfx/personagem/footstep_grass_walk_04.ogg +0 -0
  820. package/assets/sfx/personagem/footstep_grass_walk_05.ogg +0 -0
  821. package/assets/sfx/personagem/footstep_hard_alt_01.ogg +0 -0
  822. package/assets/sfx/personagem/footstep_hard_alt_02.ogg +0 -0
  823. package/assets/sfx/personagem/footstep_hard_alt_03.ogg +0 -0
  824. package/assets/sfx/personagem/footstep_hard_alt_04.ogg +0 -0
  825. package/assets/sfx/personagem/footstep_hard_alt_05.ogg +0 -0
  826. package/assets/sfx/personagem/footstep_hard_alt_06.ogg +0 -0
  827. package/assets/sfx/personagem/footstep_hard_alt_07.ogg +0 -0
  828. package/assets/sfx/personagem/footstep_hard_alt_08.ogg +0 -0
  829. package/assets/sfx/personagem/footstep_hard_alt_09.ogg +0 -0
  830. package/assets/sfx/personagem/footstep_metal_run_01.ogg +0 -0
  831. package/assets/sfx/personagem/footstep_metal_run_02.ogg +0 -0
  832. package/assets/sfx/personagem/footstep_metal_run_03.ogg +0 -0
  833. package/assets/sfx/personagem/footstep_metal_run_04.ogg +0 -0
  834. package/assets/sfx/personagem/footstep_metal_run_05.ogg +0 -0
  835. package/assets/sfx/personagem/footstep_metal_walk_01.ogg +0 -0
  836. package/assets/sfx/personagem/footstep_metal_walk_02.ogg +0 -0
  837. package/assets/sfx/personagem/footstep_metal_walk_03.ogg +0 -0
  838. package/assets/sfx/personagem/footstep_metal_walk_04.ogg +0 -0
  839. package/assets/sfx/personagem/footstep_metal_walk_05.ogg +0 -0
  840. package/assets/sfx/personagem/footstep_snow_alt_01.ogg +0 -0
  841. package/assets/sfx/personagem/footstep_snow_alt_02.ogg +0 -0
  842. package/assets/sfx/personagem/footstep_snow_alt_03.ogg +0 -0
  843. package/assets/sfx/personagem/footstep_snow_alt_04.ogg +0 -0
  844. package/assets/sfx/personagem/footstep_snow_alt_05.ogg +0 -0
  845. package/assets/sfx/personagem/footstep_snow_run_01.ogg +0 -0
  846. package/assets/sfx/personagem/footstep_snow_run_02.ogg +0 -0
  847. package/assets/sfx/personagem/footstep_snow_run_03.ogg +0 -0
  848. package/assets/sfx/personagem/footstep_snow_run_04.ogg +0 -0
  849. package/assets/sfx/personagem/footstep_snow_run_05.ogg +0 -0
  850. package/assets/sfx/personagem/footstep_snow_walk_01.ogg +0 -0
  851. package/assets/sfx/personagem/footstep_snow_walk_02.ogg +0 -0
  852. package/assets/sfx/personagem/footstep_snow_walk_03.ogg +0 -0
  853. package/assets/sfx/personagem/footstep_snow_walk_04.ogg +0 -0
  854. package/assets/sfx/personagem/footstep_snow_walk_05.ogg +0 -0
  855. package/assets/sfx/personagem/footstep_wood_alt_01.ogg +0 -0
  856. package/assets/sfx/personagem/footstep_wood_alt_02.ogg +0 -0
  857. package/assets/sfx/personagem/footstep_wood_alt_03.ogg +0 -0
  858. package/assets/sfx/personagem/footstep_wood_alt_04.ogg +0 -0
  859. package/assets/sfx/personagem/footstep_wood_alt_05.ogg +0 -0
  860. package/assets/sfx/personagem/footstep_wood_run_01.ogg +0 -0
  861. package/assets/sfx/personagem/footstep_wood_run_02.ogg +0 -0
  862. package/assets/sfx/personagem/footstep_wood_run_03.ogg +0 -0
  863. package/assets/sfx/personagem/footstep_wood_run_04.ogg +0 -0
  864. package/assets/sfx/personagem/footstep_wood_run_05.ogg +0 -0
  865. package/assets/sfx/personagem/footstep_wood_walk_01.ogg +0 -0
  866. package/assets/sfx/personagem/footstep_wood_walk_02.ogg +0 -0
  867. package/assets/sfx/personagem/footstep_wood_walk_03.ogg +0 -0
  868. package/assets/sfx/personagem/footstep_wood_walk_04.ogg +0 -0
  869. package/assets/sfx/personagem/footstep_wood_walk_05.ogg +0 -0
  870. package/assets/sfx/personagem/frying_pan_hit_01.ogg +0 -0
  871. package/assets/sfx/personagem/frying_pan_hit_02.ogg +0 -0
  872. package/assets/sfx/personagem/frying_pan_hit_03.ogg +0 -0
  873. package/assets/sfx/personagem/grab_01.ogg +0 -0
  874. package/assets/sfx/personagem/kick_hit_01.ogg +0 -0
  875. package/assets/sfx/personagem/kick_hit_02.ogg +0 -0
  876. package/assets/sfx/personagem/kick_hit_03.ogg +0 -0
  877. package/assets/sfx/personagem/kick_hit_04.ogg +0 -0
  878. package/assets/sfx/personagem/kick_hit_05.ogg +0 -0
  879. package/assets/sfx/personagem/knife_draw_01.ogg +0 -0
  880. package/assets/sfx/personagem/knife_draw_02.ogg +0 -0
  881. package/assets/sfx/personagem/knife_draw_03.ogg +0 -0
  882. package/assets/sfx/personagem/knife_scrape_01.ogg +0 -0
  883. package/assets/sfx/personagem/knife_slash_01.ogg +0 -0
  884. package/assets/sfx/personagem/knife_slash_02.ogg +0 -0
  885. package/assets/sfx/personagem/land_concrete_01.ogg +0 -0
  886. package/assets/sfx/personagem/land_concrete_02.ogg +0 -0
  887. package/assets/sfx/personagem/land_dirt_01.ogg +0 -0
  888. package/assets/sfx/personagem/land_dirt_02.ogg +0 -0
  889. package/assets/sfx/personagem/land_grass_01.ogg +0 -0
  890. package/assets/sfx/personagem/land_grass_02.ogg +0 -0
  891. package/assets/sfx/personagem/land_metal_01.ogg +0 -0
  892. package/assets/sfx/personagem/land_metal_02.ogg +0 -0
  893. package/assets/sfx/personagem/land_snow_01.ogg +0 -0
  894. package/assets/sfx/personagem/land_snow_02.ogg +0 -0
  895. package/assets/sfx/personagem/land_wood_01.ogg +0 -0
  896. package/assets/sfx/personagem/land_wood_02.ogg +0 -0
  897. package/assets/sfx/personagem/player_breath_run_01.ogg +0 -0
  898. package/assets/sfx/personagem/player_breath_run_02.ogg +0 -0
  899. package/assets/sfx/personagem/player_breath_run_03.ogg +0 -0
  900. package/assets/sfx/personagem/player_breath_run_04.ogg +0 -0
  901. package/assets/sfx/personagem/player_breath_run_05.ogg +0 -0
  902. package/assets/sfx/personagem/player_death_female_01.ogg +0 -0
  903. package/assets/sfx/personagem/player_death_female_02.ogg +0 -0
  904. package/assets/sfx/personagem/player_death_female_03.ogg +0 -0
  905. package/assets/sfx/personagem/player_death_female_04.ogg +0 -0
  906. package/assets/sfx/personagem/player_death_female_05.ogg +0 -0
  907. package/assets/sfx/personagem/player_death_female_06.ogg +0 -0
  908. package/assets/sfx/personagem/player_death_female_07.ogg +0 -0
  909. package/assets/sfx/personagem/player_death_female_08.ogg +0 -0
  910. package/assets/sfx/personagem/player_death_male_01.ogg +0 -0
  911. package/assets/sfx/personagem/player_death_male_02.ogg +0 -0
  912. package/assets/sfx/personagem/player_death_male_03.ogg +0 -0
  913. package/assets/sfx/personagem/player_death_male_04.ogg +0 -0
  914. package/assets/sfx/personagem/player_death_male_05.ogg +0 -0
  915. package/assets/sfx/personagem/player_death_male_06.ogg +0 -0
  916. package/assets/sfx/personagem/player_death_male_07.ogg +0 -0
  917. package/assets/sfx/personagem/player_death_male_08.ogg +0 -0
  918. package/assets/sfx/personagem/player_effort_01.ogg +0 -0
  919. package/assets/sfx/personagem/player_effort_02.ogg +0 -0
  920. package/assets/sfx/personagem/player_effort_03.ogg +0 -0
  921. package/assets/sfx/personagem/player_effort_04.ogg +0 -0
  922. package/assets/sfx/personagem/player_hurt_female_01.ogg +0 -0
  923. package/assets/sfx/personagem/player_hurt_female_02.ogg +0 -0
  924. package/assets/sfx/personagem/player_hurt_female_03.ogg +0 -0
  925. package/assets/sfx/personagem/player_hurt_female_04.ogg +0 -0
  926. package/assets/sfx/personagem/player_hurt_female_05.ogg +0 -0
  927. package/assets/sfx/personagem/player_hurt_female_06.ogg +0 -0
  928. package/assets/sfx/personagem/player_hurt_male_01.ogg +0 -0
  929. package/assets/sfx/personagem/player_hurt_male_02.ogg +0 -0
  930. package/assets/sfx/personagem/player_hurt_male_03.ogg +0 -0
  931. package/assets/sfx/personagem/player_hurt_male_04.ogg +0 -0
  932. package/assets/sfx/personagem/player_hurt_male_05.ogg +0 -0
  933. package/assets/sfx/personagem/player_hurt_male_06.ogg +0 -0
  934. package/assets/sfx/personagem/punch_hit_alt_01.ogg +0 -0
  935. package/assets/sfx/personagem/punch_hit_alt_02.ogg +0 -0
  936. package/assets/sfx/personagem/punch_hit_alt_03.ogg +0 -0
  937. package/assets/sfx/personagem/punch_hit_alt_04.ogg +0 -0
  938. package/assets/sfx/personagem/punch_hit_alt_05.ogg +0 -0
  939. package/assets/sfx/personagem/punch_hit_alt_06.ogg +0 -0
  940. package/assets/sfx/personagem/punch_hit_alt_07.ogg +0 -0
  941. package/assets/sfx/personagem/punch_hit_alt_08.ogg +0 -0
  942. package/assets/sfx/personagem/punch_hit_alt_09.ogg +0 -0
  943. package/assets/sfx/personagem/punch_hit_alt_10.ogg +0 -0
  944. package/assets/sfx/personagem/punch_hit_body_01.ogg +0 -0
  945. package/assets/sfx/personagem/punch_hit_body_02.ogg +0 -0
  946. package/assets/sfx/personagem/punch_hit_body_03.ogg +0 -0
  947. package/assets/sfx/personagem/punch_hit_body_04.ogg +0 -0
  948. package/assets/sfx/personagem/punch_hit_body_05.ogg +0 -0
  949. package/assets/sfx/personagem/punch_hit_body_06.ogg +0 -0
  950. package/assets/sfx/personagem/punch_hit_face_01.ogg +0 -0
  951. package/assets/sfx/personagem/punch_hit_face_02.ogg +0 -0
  952. package/assets/sfx/personagem/punch_hit_face_03.ogg +0 -0
  953. package/assets/sfx/personagem/punch_hit_face_04.ogg +0 -0
  954. package/assets/sfx/personagem/punch_hit_face_05.ogg +0 -0
  955. package/assets/sfx/personagem/punch_swing_01.ogg +0 -0
  956. package/assets/sfx/personagem/punch_swing_02.ogg +0 -0
  957. package/assets/sfx/personagem/punch_swing_03.ogg +0 -0
  958. package/assets/sfx/personagem/punch_swing_04.ogg +0 -0
  959. package/assets/sfx/personagem/punch_swing_05.ogg +0 -0
  960. package/assets/sfx/personagem/punch_swing_06.ogg +0 -0
  961. package/assets/sfx/personagem/punch_swing_07.ogg +0 -0
  962. package/assets/sfx/personagem/punch_swing_08.ogg +0 -0
  963. package/assets/sfx/personagem/scream_01.ogg +0 -0
  964. package/assets/sfx/personagem/scream_02.ogg +0 -0
  965. package/assets/sfx/personagem/scream_03.ogg +0 -0
  966. package/assets/sfx/personagem/scream_04.ogg +0 -0
  967. package/assets/sfx/personagem/slap_01.ogg +0 -0
  968. package/assets/sfx/personagem/swing_whoosh_alt_01.ogg +0 -0
  969. package/assets/sfx/personagem/swing_whoosh_alt_02.ogg +0 -0
  970. package/assets/sfx/personagem/swing_whoosh_alt_03.ogg +0 -0
  971. package/assets/sfx/personagem/swing_whoosh_alt_04.ogg +0 -0
  972. package/assets/sfx/personagem/swing_whoosh_alt_05.ogg +0 -0
  973. package/assets/sfx/personagem/swing_whoosh_alt_06.ogg +0 -0
  974. package/assets/sfx/personagem/swing_whoosh_alt_07.ogg +0 -0
  975. package/assets/sfx/personagem/swing_whoosh_alt_08.ogg +0 -0
  976. package/assets/sfx/personagem/swing_whoosh_alt_09.ogg +0 -0
  977. package/assets/sfx/personagem/swing_whoosh_alt_10.ogg +0 -0
  978. package/assets/sfx/personagem/swing_whoosh_alt_11.ogg +0 -0
  979. package/assets/sfx/personagem/swing_whoosh_alt_12.ogg +0 -0
  980. package/assets/sfx/personagem/swing_whoosh_alt_13.ogg +0 -0
  981. package/assets/sfx/personagem/swing_whoosh_alt_14.ogg +0 -0
  982. package/assets/sfx/personagem/swing_whoosh_alt_15.ogg +0 -0
  983. package/assets/sfx/personagem/swing_whoosh_alt_16.ogg +0 -0
  984. package/assets/sfx/personagem/swing_whoosh_alt_17.ogg +0 -0
  985. package/assets/sfx/personagem/swing_whoosh_alt_18.ogg +0 -0
  986. package/assets/sfx/personagem/swing_whoosh_alt_19.ogg +0 -0
  987. package/assets/sfx/personagem/swing_whoosh_alt_20.ogg +0 -0
  988. package/assets/sfx/personagem/swing_whoosh_alt_21.ogg +0 -0
  989. package/assets/sfx/personagem/swing_whoosh_alt_22.ogg +0 -0
  990. package/assets/sfx/personagem/swing_whoosh_alt_23.ogg +0 -0
  991. package/assets/sfx/personagem/swing_whoosh_alt_24.ogg +0 -0
  992. package/assets/sfx/personagem/swing_whoosh_alt_25.ogg +0 -0
  993. package/assets/sfx/personagem/swing_whoosh_alt_26.ogg +0 -0
  994. package/assets/sfx/personagem/swing_whoosh_alt_27.ogg +0 -0
  995. package/assets/sfx/personagem/swing_whoosh_alt_28.ogg +0 -0
  996. package/assets/sfx/personagem/swing_whoosh_alt_29.ogg +0 -0
  997. package/assets/sfx/personagem/swing_whoosh_alt_30.ogg +0 -0
  998. package/assets/sfx/personagem/swing_whoosh_alt_31.ogg +0 -0
  999. package/assets/sfx/personagem/swing_whoosh_alt_32.ogg +0 -0
  1000. package/assets/sfx/personagem/swing_whoosh_alt_33.ogg +0 -0
  1001. package/assets/sfx/personagem/swing_whoosh_alt_34.ogg +0 -0
  1002. package/assets/sfx/personagem/swing_whoosh_alt_35.ogg +0 -0
  1003. package/assets/sfx/personagem/swing_whoosh_alt_36.ogg +0 -0
  1004. package/assets/sfx/personagem/swing_whoosh_alt_37.ogg +0 -0
  1005. package/assets/sfx/personagem/swing_whoosh_alt_38.ogg +0 -0
  1006. package/assets/sfx/personagem/swing_whoosh_alt_39.ogg +0 -0
  1007. package/assets/sfx/personagem/swing_whoosh_alt_40.ogg +0 -0
  1008. package/assets/sfx/personagem/swing_whoosh_alt_41.ogg +0 -0
  1009. package/assets/sfx/personagem/swing_whoosh_alt_42.ogg +0 -0
  1010. package/assets/sfx/personagem/swing_whoosh_alt_43.ogg +0 -0
  1011. package/assets/sfx/personagem/zombie_creature_01.ogg +0 -0
  1012. package/assets/sfx/personagem/zombie_creature_02.ogg +0 -0
  1013. package/assets/sfx/personagem/zombie_creature_03.ogg +0 -0
  1014. package/assets/sfx/personagem/zombie_death_01.ogg +0 -0
  1015. package/assets/sfx/personagem/zombie_death_02.ogg +0 -0
  1016. package/assets/sfx/personagem/zombie_death_03.ogg +0 -0
  1017. package/assets/sfx/personagem/zombie_death_04.ogg +0 -0
  1018. package/assets/sfx/personagem/zombie_death_05.ogg +0 -0
  1019. package/assets/sfx/personagem/zombie_death_06.ogg +0 -0
  1020. package/assets/sfx/personagem/zombie_death_07.ogg +0 -0
  1021. package/assets/sfx/personagem/zombie_death_08.ogg +0 -0
  1022. package/assets/sfx/personagem/zombie_groan_01.ogg +0 -0
  1023. package/assets/sfx/personagem/zombie_groan_02.ogg +0 -0
  1024. package/assets/sfx/personagem/zombie_groan_03.ogg +0 -0
  1025. package/assets/sfx/personagem/zombie_groan_04.ogg +0 -0
  1026. package/assets/sfx/personagem/zombie_groan_05.ogg +0 -0
  1027. package/assets/sfx/personagem/zombie_groan_06.ogg +0 -0
  1028. package/assets/sfx/personagem/zombie_groan_07.ogg +0 -0
  1029. package/assets/sfx/personagem/zombie_groan_08.ogg +0 -0
  1030. package/assets/sfx/personagem/zombie_groan_09.ogg +0 -0
  1031. package/assets/sfx/personagem/zombie_groan_10.ogg +0 -0
  1032. package/assets/sfx/personagem/zombie_groan_11.ogg +0 -0
  1033. package/assets/sfx/veiculos/car_door_open_01.ogg +0 -0
  1034. package/assets/sfx/veiculos/car_door_shut_01.ogg +0 -0
  1035. package/assets/sfx/veiculos/car_gear_shift_01.ogg +0 -0
  1036. package/assets/sfx/veiculos/car_trunk_shut_01.ogg +0 -0
  1037. package/assets/sfx/veiculos/car_window_01.ogg +0 -0
  1038. package/assets/sfx/veiculos/car_window_02.ogg +0 -0
  1039. package/assets/sfx/veiculos/engine_loop_car_high_01.ogg +0 -0
  1040. package/assets/sfx/veiculos/engine_loop_car_idle_01.ogg +0 -0
  1041. package/assets/sfx/veiculos/engine_start_run_stop_01.ogg +0 -0
  1042. package/assets/sfx/veiculos/engine_start_run_stop_02.ogg +0 -0
  1043. package/dist/{chunk-DZITVFMJ.js → chunk-7TLFY7VO.js} +1985 -50
  1044. package/dist/chunk-7TLFY7VO.js.map +1 -0
  1045. package/dist/index.d.ts +223 -3
  1046. package/dist/index.global.js +3098 -949
  1047. package/dist/index.global.js.map +1 -1
  1048. package/dist/index.js +875 -5
  1049. package/dist/index.js.map +1 -1
  1050. package/dist/{testing-BZQid7h0.d.ts → locale-BugSe8dA.d.ts} +479 -61
  1051. package/dist/testing.d.ts +82 -2
  1052. package/dist/testing.js +11 -3
  1053. package/package.json +9 -6
  1054. package/dist/chunk-DZITVFMJ.js.map +0 -1
package/dist/index.js CHANGED
@@ -3,52 +3,241 @@ import {
3
3
  BUILD_ORDERS,
4
4
  BUS_IDS,
5
5
  BUS_PRIORITY,
6
+ CALIBRATION_ID,
7
+ CALIBRATION_LOOP_ID,
8
+ CALIBRATION_LOOP_SOUND,
9
+ CALIBRATION_SOUND,
10
+ CRITERIA,
11
+ CRITERIA_TARGETS,
12
+ CROSSFADE_STEPS,
13
+ DEFAULT_CROSSOVER,
6
14
  DEFAULT_LISTENER,
15
+ DEFAULT_LOOP_CROSSFADE,
7
16
  DEFAULT_MAX_VOICES,
8
17
  DEFAULT_MIX,
18
+ DEFAULT_SAMPLE_CUTOFF_K,
19
+ DEFAULT_SAMPLE_FALLOFF,
20
+ DEFAULT_SAMPLE_PITCH,
21
+ DEFAULT_TAIL_GAIN,
9
22
  DISTANCE_CURVES,
10
23
  GAME_SFX_BANK,
11
24
  GAME_SFX_CLASSES,
12
25
  GAME_SFX_FALLBACK,
26
+ LAYER_FLOOR,
13
27
  LIBRARY_BANK,
14
28
  LIBRARY_LOOPS,
15
29
  LIBRARY_SOUNDS,
16
30
  LOOP_SMOOTHING,
17
31
  LOOP_START_ABOVE,
18
32
  MIX_PROFILES,
33
+ OPEN_CUTOFF,
19
34
  PAN_LIMIT,
20
35
  PAN_MIN_DISTANCE,
36
+ SAMPLE_ENVIRONMENTS,
37
+ SFX_BLOWS,
38
+ SFX_CATALOG,
39
+ SFX_CATEGORIES,
40
+ SFX_IMPACTS,
41
+ SFX_MATERIALS,
21
42
  VOICE_GROUPS,
22
43
  audioBenchTextOf,
44
+ balanceOf,
23
45
  bufferOf,
24
46
  buildChain,
25
47
  busGain,
26
48
  busPriority,
49
+ calibrationLoader,
50
+ centroidHz,
51
+ countHits,
27
52
  createAudioEngine,
28
53
  createAudioTestModule,
29
54
  createLoopState,
30
55
  createRng,
56
+ createSampleStore,
31
57
  createSetPicker,
32
58
  createSoundRegistry,
33
59
  createVoiceManager,
60
+ crossGains,
34
61
  cutoffDivisor,
62
+ dbOf,
35
63
  drawBetween,
64
+ encodeWav,
65
+ endDropDb,
66
+ equalPowerIn,
36
67
  falloffGain,
68
+ farMixAt,
69
+ fetchLoader,
37
70
  fillImpulse,
38
71
  fillNoise,
39
72
  globalContext,
73
+ impactSoundId,
74
+ inlineLoader,
75
+ isCalibrationUrl,
40
76
  isSilent,
77
+ limiterCurve,
41
78
  listenerDistance,
79
+ loopCrossfade,
80
+ measureCriteria,
42
81
  noiseClassRecipe,
82
+ onsetIndex,
43
83
  panFor,
84
+ peakIndex,
85
+ peakOf,
86
+ pickTake,
87
+ planSample,
44
88
  planSound,
45
89
  realize,
90
+ realizeSample,
91
+ recordOutput,
46
92
  resolveMix,
47
93
  retunePlan,
94
+ ringSeconds,
95
+ rmsDb,
96
+ sampleCutoff,
97
+ sampleLength,
98
+ sampleUrls,
99
+ sfxState,
48
100
  streamFor,
49
101
  streamSeed,
102
+ tierFor,
50
103
  unlockContext
51
- } from "./chunk-DZITVFMJ.js";
104
+ } from "./chunk-7TLFY7VO.js";
105
+
106
+ // src/manifest.ts
107
+ var SDK_LICENSES = ["CC0", "CC-BY"];
108
+ var SFX_LAYERS = ["close", "far", "tail_in", "tail_out"];
109
+ var SFX_TIERS = { light: 0, medium: 0.34, heavy: 0.67 };
110
+ function parseSfxName(name) {
111
+ const match = /^(.*?)(?:_(close|far|tail_in|tail_out))?(?:_(\d+))?$/.exec(name);
112
+ const id = match?.[1] || name;
113
+ const layer = match?.[2] ?? "close";
114
+ const take = match?.[3] ? Number(match[3]) : 1;
115
+ return { id, layer, take };
116
+ }
117
+ function splitTier(id) {
118
+ const match = /^(.*)_(light|medium|heavy)$/.exec(id);
119
+ return match ? { base: match[1], tier: match[2] } : { base: id };
120
+ }
121
+ var refsOf = (entries, baseUrl) => (entries ?? []).map((entry) => ({ url: `${baseUrl}${entry.file}` }));
122
+ function sampleBankFromManifest(manifest, options) {
123
+ const baseUrl = options.baseUrl ?? "";
124
+ const samples = [];
125
+ const tiersOf = /* @__PURE__ */ new Map();
126
+ for (const sound of manifest.sounds) {
127
+ const { base, tier } = splitTier(sound.id);
128
+ if (tier) tiersOf.set(base, [...tiersOf.get(base) ?? [], sound]);
129
+ }
130
+ const bases = /* @__PURE__ */ new Map();
131
+ for (const sound of manifest.sounds) {
132
+ if (!splitTier(sound.id).tier) bases.set(sound.id, sound);
133
+ }
134
+ for (const [base, tiers] of tiersOf) {
135
+ if (!bases.has(base)) bases.set(base, { id: base, category: tiers[0]?.category ?? "", layers: { close: tiers[0]?.layers.close ?? [] } });
136
+ }
137
+ for (const sound of bases.values()) {
138
+ const numbers = options.sounds?.[sound.id] ?? options.defaults?.(sound);
139
+ const close = refsOf(sound.layers.close, baseUrl);
140
+ if (!numbers || close.length === 0) continue;
141
+ const tiers = (tiersOf.get(sound.id) ?? []).map((tier) => {
142
+ const name = splitTier(tier.id).tier;
143
+ const tierFar = refsOf(tier.layers.far, baseUrl);
144
+ return { name, from: SFX_TIERS[name] ?? 0, close: refsOf(tier.layers.close, baseUrl), ...tierFar.length > 0 ? { far: tierFar } : {} };
145
+ }).sort((a, b) => a.from - b.from);
146
+ const far = refsOf(sound.layers.far, baseUrl);
147
+ const indoor = refsOf(sound.layers.tail_in, baseUrl);
148
+ const outdoor = refsOf(sound.layers.tail_out, baseUrl);
149
+ const files = [sound, ...tiersOf.get(sound.id) ?? []].flatMap((entry) => Object.values(entry.layers).flatMap((entries) => entries ?? []));
150
+ samples.push({
151
+ id: sound.id,
152
+ bus: numbers.bus,
153
+ close,
154
+ ...far.length > 0 ? { far } : {},
155
+ ...tiers.length > 0 ? { tiers } : {},
156
+ ...numbers.crossover ? { crossover: numbers.crossover } : {},
157
+ ...indoor.length > 0 || outdoor.length > 0 ? { tail: { ...indoor.length > 0 ? { indoor } : {}, ...outdoor.length > 0 ? { outdoor } : {}, ...numbers.tailGain === void 0 ? {} : { gain: numbers.tailGain } } } : {},
158
+ ...numbers.pitch === void 0 ? {} : { pitch: numbers.pitch },
159
+ ...numbers.gain === void 0 ? {} : { gain: numbers.gain },
160
+ ...numbers.falloff ? { falloff: numbers.falloff } : {},
161
+ ...numbers.cutoffK === void 0 ? {} : { cutoffK: numbers.cutoffK },
162
+ ...numbers.group ? { group: numbers.group } : {},
163
+ ...numbers.priority === void 0 ? {} : { priority: numbers.priority },
164
+ ...numbers.fallback ? { fallback: numbers.fallback } : {},
165
+ sources: files.map((file) => `${file.file}: ${file.source} ${file.author} ${file.license}`)
166
+ });
167
+ }
168
+ return { id: options.id, samples };
169
+ }
170
+
171
+ // src/kit-samples.ts
172
+ var KIT_CATEGORY_BUS = {
173
+ armas: "weapons",
174
+ impactos: "world",
175
+ "explosoes-fogo": "world",
176
+ personagem: "world",
177
+ veiculos: "world",
178
+ "itens-portas": "world",
179
+ ambiente: "ambience"
180
+ };
181
+ var VOICE_IDS = /^(player_(hurt|death|effort|breath)|scream|zombie_)/;
182
+ var KIT_SAMPLE_ALIASES = {
183
+ // a house door: the latch giving, the hinge, the leaf meeting the frame, a locked one shaken; a drawer on its runners
184
+ latch: "metal_latch",
185
+ creak_wood: "door_creak",
186
+ shut_wood: "door_wood_shut",
187
+ rattle: "door_locked_rattle",
188
+ // a drawer stays on its recipe: the recorded runs (1 to 1.9 s) outlast a drawer's pull
189
+ // an item taken in the hand (game-destruction-three grab_* keys)
190
+ grab_hard: "item_pickup_generic",
191
+ grab_soft: "item_pickup_leather"
192
+ };
193
+ function kitSampleDefaults(sound) {
194
+ const bus = VOICE_IDS.test(sound.id) ? "voices" : KIT_CATEGORY_BUS[sound.category];
195
+ if (!bus) return void 0;
196
+ return { bus, pitch: sound.category === "ambiente" || /_loop/.test(sound.id) ? 0 : 0.04 };
197
+ }
198
+ function withAliases(manifest, aliases) {
199
+ const byId = new Map(manifest.sounds.map((sound) => [sound.id, sound]));
200
+ const extra = [];
201
+ for (const [alias, target] of Object.entries(aliases)) {
202
+ const sound = byId.get(target);
203
+ if (sound && !byId.has(alias)) extra.push({ ...sound, id: alias });
204
+ }
205
+ return { ...manifest, sounds: [...manifest.sounds, ...extra] };
206
+ }
207
+ function kitSampleBank(manifest, options = {}) {
208
+ return sampleBankFromManifest(withAliases(manifest, options.aliases ?? KIT_SAMPLE_ALIASES), {
209
+ id: options.id ?? "kit_samples",
210
+ baseUrl: options.baseUrl ?? "",
211
+ defaults: kitSampleDefaults
212
+ });
213
+ }
214
+ var isFileUrl = (url) => {
215
+ const page = globalThis.location?.href;
216
+ try {
217
+ return new URL(url, page).protocol === "file:";
218
+ } catch {
219
+ return false;
220
+ }
221
+ };
222
+ var fetchJson = async (url) => {
223
+ if (isFileUrl(url)) throw new Error(`${url}: file:// is not fetched`);
224
+ const response = await fetch(url);
225
+ if (!response.ok) throw new Error(`${url}: ${response.status}`);
226
+ return await response.json();
227
+ };
228
+ async function loadKitSamples(engine, options = {}) {
229
+ const baseUrl = options.baseUrl ?? "";
230
+ let manifest;
231
+ try {
232
+ manifest = await (options.fetchManifest ?? fetchJson)(`${baseUrl}manifest.json`);
233
+ } catch {
234
+ return null;
235
+ }
236
+ const bank = kitSampleBank(manifest, options);
237
+ engine.register(bank);
238
+ if (options.preload && engine.loadSamples) void engine.loadSamples(options.preload).catch(() => void 0);
239
+ return bank;
240
+ }
52
241
 
53
242
  // src/recipes/scene.ts
54
243
  var ATTACK = 2e-3;
@@ -127,6 +316,602 @@ function sceneRecipe(id, layers, line, options = {}) {
127
316
  };
128
317
  }
129
318
 
319
+ // src/recipes/foley.ts
320
+ var FOLEY_FALLOFF = {
321
+ model: "inverse_square",
322
+ k: 0.02,
323
+ cutoffK: 0.04,
324
+ minGain: 4e-3
325
+ };
326
+ var vary = (f, pct = 0.04) => [Math.round(f * (1 - pct)), Math.round(f * (1 + pct))];
327
+ var foley = (id, layers, note) => ({
328
+ id,
329
+ bus: "world",
330
+ pan: true,
331
+ layers,
332
+ falloff: FOLEY_FALLOFF,
333
+ sources: [`sdk: ${note}`]
334
+ });
335
+ var click = (f, vol, delay = 0) => [
336
+ sceneNoise({
337
+ type: "bandpass",
338
+ f: vary(f, 0.08),
339
+ q: 4,
340
+ d: [0.018, 0.03],
341
+ vol: [vol * 0.85, vol * 1.1],
342
+ delay
343
+ }),
344
+ sceneTone({
345
+ f: vary(f * 0.8, 0.06),
346
+ f2: Math.round(f * 0.62),
347
+ d: [0.015, 0.025],
348
+ vol: vol * 0.18,
349
+ delay
350
+ })
351
+ ];
352
+ var meet = (body, panel, vol, latch) => [
353
+ sceneTone({
354
+ f: vary(body),
355
+ f2: Math.round(body * 0.5),
356
+ d: [0.12, 0.16],
357
+ vol: [vol * 0.9, vol * 1.1]
358
+ }),
359
+ sceneNoise({
360
+ type: "bandpass",
361
+ f: vary(panel, 0.06),
362
+ q: 1.2,
363
+ d: [0.08, 0.12],
364
+ vol: [vol * 0.9, vol * 1.1],
365
+ wet: 0.25
366
+ }),
367
+ ...click(latch, vol * 0.45, [0.012, 0.028])
368
+ ];
369
+ var LEAF_FOLEY = [
370
+ // a wooden house door or wardrobe door: latch, a short creak, the leaf on the frame (the hard slam adds the frame rattling)
371
+ foley("door_wood_open", click(2400, 0.4), "the latch of a wooden door giving"),
372
+ foley(
373
+ "door_creak",
374
+ [
375
+ sceneTone({ f: [190, 240], f2: 310, d: [0.4, 0.55], vol: [0.04, 0.06] }),
376
+ sceneNoise({
377
+ type: "bandpass",
378
+ f: [480, 560],
379
+ q: 6,
380
+ a: 0.05,
381
+ d: [0.35, 0.5],
382
+ vol: [0.1, 0.14]
383
+ })
384
+ ],
385
+ "a wooden hinge turning"
386
+ ),
387
+ foley("door_wood_close", meet(120, 600, 0.55, 2400), "a wooden leaf meeting its frame"),
388
+ foley(
389
+ "door_wood_slam",
390
+ [
391
+ ...meet(110, 560, 0.85, 2300),
392
+ ...sceneMany(
393
+ 3,
394
+ () => sceneNoise({
395
+ type: "bandpass",
396
+ f: [900, 1500],
397
+ q: 3,
398
+ d: 0.03,
399
+ vol: [0.08, 0.14],
400
+ delay: [0.05, 0.18]
401
+ })
402
+ )
403
+ ],
404
+ "a wooden door slammed: the frame and the hinges rattle after the hit"
405
+ ),
406
+ // a metal door or gate: a hollow panel that rings a little
407
+ foley("door_metal_open_close", [...meet(160, 900, 0.55, 2e3), sceneTone({ f: vary(1250), f2: 1150, d: [0.1, 0.16], vol: 0.06, wet: 0.3 })], "a metal door or gate meeting its frame"),
408
+ foley(
409
+ "door_creak_metal",
410
+ [
411
+ sceneTone({ f: [620, 760], f2: 900, d: [0.3, 0.4], vol: [0.03, 0.045] }),
412
+ sceneNoise({
413
+ type: "bandpass",
414
+ f: [1300, 1500],
415
+ q: 8,
416
+ a: 0.04,
417
+ d: [0.25, 0.35],
418
+ vol: [0.07, 0.09]
419
+ })
420
+ ],
421
+ "a metal hinge turning"
422
+ ),
423
+ // the handle of a locked door shaken: the latch knocking in its keeper, five to seven times in half a second
424
+ foley(
425
+ "door_locked_rattle",
426
+ [
427
+ ...sceneMany(
428
+ 6,
429
+ () => sceneNoise({
430
+ type: "bandpass",
431
+ f: [1600, 2600],
432
+ q: 3,
433
+ d: [0.025, 0.04],
434
+ vol: [0.22, 0.34],
435
+ delay: [0, 0.45]
436
+ })
437
+ ),
438
+ ...sceneMany(
439
+ 3,
440
+ () => sceneTone({
441
+ f: [170, 210],
442
+ f2: 120,
443
+ d: 0.05,
444
+ vol: [0.12, 0.18],
445
+ delay: [0.02, 0.4]
446
+ })
447
+ )
448
+ ],
449
+ "the handle of a locked door shaken: latch knocks and the leaf thumping in its frame"
450
+ ),
451
+ // a fridge: the rubber seal lets go with a soft suck, the bottles in the door clink; closing it is a soft thump and the seal pulling shut
452
+ foley(
453
+ "fridge_open",
454
+ [
455
+ sceneNoise({
456
+ type: "lowpass",
457
+ f: [320, 380],
458
+ a: 0.03,
459
+ d: [0.14, 0.2],
460
+ vol: [0.32, 0.4]
461
+ }),
462
+ sceneNoise({
463
+ type: "bandpass",
464
+ f: [800, 950],
465
+ f2: 1400,
466
+ q: 2,
467
+ a: 0.02,
468
+ d: 0.12,
469
+ vol: [0.08, 0.12]
470
+ }),
471
+ ...sceneMany(
472
+ 2,
473
+ () => sceneTone({
474
+ f: [2600, 4200],
475
+ d: [0.04, 0.08],
476
+ vol: [0.015, 0.03],
477
+ delay: [0.08, 0.22]
478
+ })
479
+ )
480
+ ],
481
+ "a fridge door: the seal letting go and the bottles in the door"
482
+ ),
483
+ foley(
484
+ "fridge_close",
485
+ [
486
+ sceneTone({ f: vary(85), f2: 45, d: [0.1, 0.13], vol: [0.38, 0.46] }),
487
+ sceneNoise({
488
+ type: "lowpass",
489
+ f: [520, 620],
490
+ d: [0.08, 0.12],
491
+ vol: [0.3, 0.36]
492
+ }),
493
+ sceneNoise({
494
+ type: "lowpass",
495
+ f: [260, 320],
496
+ a: 0.02,
497
+ d: 0.1,
498
+ vol: [0.12, 0.18],
499
+ delay: [0.04, 0.07]
500
+ }),
501
+ ...sceneMany(
502
+ 2,
503
+ () => sceneTone({
504
+ f: [2600, 4200],
505
+ d: [0.04, 0.07],
506
+ vol: [0.015, 0.03],
507
+ delay: [0.03, 0.12]
508
+ })
509
+ )
510
+ ],
511
+ "a fridge door shut: a soft thump, the seal pulling and the bottles"
512
+ ),
513
+ // a microwave: the spring catch of the door, plastic on plastic
514
+ foley(
515
+ "microwave_open",
516
+ [
517
+ ...click(1800, 0.34),
518
+ sceneTone({
519
+ f: [3e3, 3400],
520
+ f2: 2800,
521
+ d: 0.05,
522
+ vol: 0.025,
523
+ delay: [0.01, 0.02]
524
+ })
525
+ ],
526
+ "the spring catch of a microwave door"
527
+ ),
528
+ foley(
529
+ "microwave_close",
530
+ [
531
+ sceneNoise({
532
+ type: "bandpass",
533
+ f: [1200, 1450],
534
+ q: 2.5,
535
+ d: [0.04, 0.06],
536
+ vol: [0.36, 0.44]
537
+ }),
538
+ sceneTone({ f: vary(180), f2: 120, d: 0.05, vol: [0.16, 0.22] }),
539
+ ...click(2200, 0.2, [8e-3, 0.016])
540
+ ],
541
+ "a microwave door clacking shut"
542
+ ),
543
+ foley("microwave_beep", [sceneTone({ wave: "square", f: 2e3, d: 0.12, vol: 0.05 })], "the beep of a microwave"),
544
+ // drawers and sliding leaves: the runners, then the stop
545
+ foley(
546
+ "drawer_open",
547
+ [
548
+ sceneNoise({
549
+ type: "bandpass",
550
+ f: [620, 780],
551
+ q: 2,
552
+ a: 0.04,
553
+ d: [0.28, 0.36],
554
+ vol: [0.18, 0.24]
555
+ }),
556
+ sceneNoise({ type: "bandpass", f: [2e3, 2400], q: 5, d: 0.28, vol: 0.04 }),
557
+ ...click(1400, 0.16, [0.28, 0.34])
558
+ ],
559
+ "a drawer on its runners and its stop"
560
+ ),
561
+ foley(
562
+ "drawer_close",
563
+ [
564
+ sceneNoise({
565
+ type: "bandpass",
566
+ f: [620, 780],
567
+ q: 2,
568
+ a: 0.03,
569
+ d: [0.2, 0.28],
570
+ vol: [0.18, 0.24]
571
+ }),
572
+ sceneTone({
573
+ f: vary(150),
574
+ f2: 90,
575
+ d: 0.08,
576
+ vol: [0.22, 0.3],
577
+ delay: [0.2, 0.26]
578
+ })
579
+ ],
580
+ "a drawer pushed home"
581
+ )
582
+ ];
583
+ var ITEM_FOLEY = [
584
+ // the hand closing on the item: a touch of skin and cloth, then the item's own small sound
585
+ foley(
586
+ "item_pickup_metal",
587
+ [
588
+ sceneNoise({ type: "bandpass", f: [700, 900], q: 1, d: 0.06, vol: 0.18 }),
589
+ sceneTone({
590
+ f: [1900, 2600],
591
+ f2: 1700,
592
+ d: [0.05, 0.08],
593
+ vol: [0.06, 0.09],
594
+ delay: [0.01, 0.03]
595
+ })
596
+ ],
597
+ "picking up a metal thing"
598
+ ),
599
+ foley(
600
+ "item_pickup_plastic",
601
+ [
602
+ sceneNoise({ type: "bandpass", f: [700, 900], q: 1, d: 0.06, vol: 0.18 }),
603
+ sceneNoise({
604
+ type: "bandpass",
605
+ f: [1500, 1900],
606
+ q: 3,
607
+ d: 0.03,
608
+ vol: [0.15, 0.21],
609
+ delay: [0.01, 0.03]
610
+ })
611
+ ],
612
+ "picking up a plastic thing"
613
+ ),
614
+ foley(
615
+ "item_pickup_glass",
616
+ [
617
+ sceneNoise({ type: "bandpass", f: [700, 900], q: 1, d: 0.06, vol: 0.15 }),
618
+ sceneTone({
619
+ f: [3200, 4200],
620
+ d: [0.05, 0.08],
621
+ vol: [0.038, 0.06],
622
+ delay: [0.01, 0.03]
623
+ })
624
+ ],
625
+ "picking up a glass thing"
626
+ ),
627
+ foley(
628
+ "item_pickup_paper",
629
+ [
630
+ sceneNoise({
631
+ type: "highpass",
632
+ f: [2600, 3400],
633
+ a: 0.01,
634
+ d: [0.1, 0.14],
635
+ vol: [0.12, 0.18]
636
+ }),
637
+ sceneNoise({ type: "bandpass", f: [800, 1e3], q: 1, d: 0.05, vol: 0.12 })
638
+ ],
639
+ "picking up paper or cardboard"
640
+ ),
641
+ foley(
642
+ "item_pickup_fabric",
643
+ [
644
+ sceneNoise({
645
+ type: "bandpass",
646
+ f: [900, 1300],
647
+ q: 0.8,
648
+ a: 0.02,
649
+ d: [0.12, 0.16],
650
+ vol: [0.15, 0.21]
651
+ })
652
+ ],
653
+ "picking up cloth"
654
+ ),
655
+ foley(
656
+ "item_pickup_wood",
657
+ [
658
+ sceneNoise({ type: "bandpass", f: [700, 900], q: 1, d: 0.06, vol: 0.18 }),
659
+ sceneNoise({
660
+ type: "bandpass",
661
+ f: [900, 1100],
662
+ q: 2,
663
+ d: 0.04,
664
+ vol: [0.15, 0.21],
665
+ delay: [0.01, 0.03]
666
+ })
667
+ ],
668
+ "picking up a wooden thing"
669
+ ),
670
+ foley(
671
+ "item_pickup_food",
672
+ [
673
+ sceneNoise({ type: "bandpass", f: [700, 900], q: 1, d: 0.06, vol: 0.18 }),
674
+ sceneNoise({
675
+ type: "lowpass",
676
+ f: [500, 650],
677
+ d: 0.05,
678
+ vol: 0.12,
679
+ delay: [0.01, 0.03]
680
+ })
681
+ ],
682
+ "picking up food"
683
+ ),
684
+ foley(
685
+ "item_throw",
686
+ [
687
+ sceneNoise({
688
+ type: "bandpass",
689
+ f: [450, 650],
690
+ f2: 1400,
691
+ q: 1.5,
692
+ a: 0.05,
693
+ d: 0.18,
694
+ vol: [0.1, 0.14]
695
+ })
696
+ ],
697
+ "the arm throwing something: air"
698
+ ),
699
+ // a can: the tab cracks, the gas hisses out; drinking is gulps; crushing it crumples the sheet
700
+ foley(
701
+ "can_open",
702
+ [
703
+ ...click(3200, 0.36),
704
+ sceneNoise({
705
+ type: "highpass",
706
+ f: [3600, 4400],
707
+ a: 5e-3,
708
+ d: [0.22, 0.3],
709
+ vol: [0.16, 0.22],
710
+ delay: [0.012, 0.02]
711
+ }),
712
+ ...sceneMany(5, () => sceneTone({ f: [4e3, 7e3], d: 0.02, vol: 0.01, delay: [0.05, 0.4] }))
713
+ ],
714
+ "the tab of a can and the gas hissing out"
715
+ ),
716
+ foley(
717
+ "can_crush",
718
+ [
719
+ sceneNoise({
720
+ type: "bandpass",
721
+ f: [1600, 2200],
722
+ q: 1.2,
723
+ d: [0.18, 0.25],
724
+ vol: [0.3, 0.38]
725
+ }),
726
+ ...sceneMany(
727
+ 6,
728
+ () => sceneTone({
729
+ f: [1200, 3400],
730
+ f2: 900,
731
+ d: 0.03,
732
+ vol: [0.03, 0.06],
733
+ delay: [0, 0.2]
734
+ })
735
+ )
736
+ ],
737
+ "a can crushed in the hand"
738
+ ),
739
+ foley(
740
+ "can_puncture_spray",
741
+ [
742
+ sceneNoise({
743
+ type: "highpass",
744
+ f: [2400, 3e3],
745
+ a: 5e-3,
746
+ d: [0.5, 0.7],
747
+ vol: [0.2, 0.26]
748
+ }),
749
+ sceneNoise({ type: "bandpass", f: [600, 800], q: 2, d: 0.4, vol: 0.06 })
750
+ ],
751
+ "a can holed: the jet hissing out"
752
+ ),
753
+ foley(
754
+ "bottle_open",
755
+ [
756
+ ...sceneMany(
757
+ 5,
758
+ () => sceneNoise({
759
+ type: "bandpass",
760
+ f: [2200, 3e3],
761
+ q: 4,
762
+ d: 8e-3,
763
+ vol: [0.1, 0.16],
764
+ delay: [0, 0.18]
765
+ })
766
+ ),
767
+ sceneNoise({
768
+ type: "highpass",
769
+ f: 3800,
770
+ a: 5e-3,
771
+ d: 0.12,
772
+ vol: [0.06, 0.1],
773
+ delay: [0.18, 0.22]
774
+ })
775
+ ],
776
+ "the screw cap of a bottle turning off"
777
+ ),
778
+ foley(
779
+ "drink_gulp",
780
+ [
781
+ sceneNoise({
782
+ type: "lowpass",
783
+ f: [280, 360],
784
+ a: 0.02,
785
+ d: [0.1, 0.14],
786
+ vol: [0.24, 0.3]
787
+ }),
788
+ sceneTone({ f: [140, 170], f2: 85, d: [0.08, 0.11], vol: [0.12, 0.16] })
789
+ ],
790
+ "a gulp"
791
+ ),
792
+ foley(
793
+ "eat_crunch",
794
+ [
795
+ ...sceneMany(
796
+ 4,
797
+ () => sceneNoise({
798
+ type: "bandpass",
799
+ f: [1800, 3200],
800
+ q: 1.5,
801
+ d: [0.02, 0.04],
802
+ vol: [0.12, 0.2],
803
+ delay: [0, 0.12]
804
+ })
805
+ )
806
+ ],
807
+ "a bite of something crunchy"
808
+ ),
809
+ foley(
810
+ "eat_chew",
811
+ [
812
+ sceneNoise({
813
+ type: "lowpass",
814
+ f: [450, 600],
815
+ a: 0.03,
816
+ d: [0.1, 0.14],
817
+ vol: [0.12, 0.16]
818
+ }),
819
+ sceneNoise({
820
+ type: "bandpass",
821
+ f: [1100, 1400],
822
+ q: 2,
823
+ d: 0.04,
824
+ vol: 0.04,
825
+ delay: [0.03, 0.06]
826
+ })
827
+ ],
828
+ "chewing"
829
+ ),
830
+ foley(
831
+ "bandage_wrap",
832
+ [
833
+ sceneNoise({
834
+ type: "bandpass",
835
+ f: [1400, 1800],
836
+ f2: 2400,
837
+ q: 1,
838
+ a: 0.04,
839
+ d: [0.3, 0.4],
840
+ vol: [0.12, 0.16]
841
+ })
842
+ ],
843
+ "a bandage unrolled round a limb"
844
+ ),
845
+ foley(
846
+ "pills_shake",
847
+ [
848
+ ...sceneMany(
849
+ 8,
850
+ () => sceneTone({
851
+ f: [2400, 3600],
852
+ d: 0.015,
853
+ vol: [0.03, 0.05],
854
+ delay: [0, 0.25]
855
+ })
856
+ ),
857
+ sceneNoise({ type: "bandpass", f: [1500, 1900], q: 2, d: 0.25, vol: 0.05 })
858
+ ],
859
+ "pills shaken in their bottle"
860
+ ),
861
+ foley(
862
+ "medkit_use",
863
+ [
864
+ ...click(1700, 0.24),
865
+ sceneNoise({
866
+ type: "bandpass",
867
+ f: [1e3, 1400],
868
+ q: 1,
869
+ a: 0.03,
870
+ d: [0.25, 0.32],
871
+ vol: [0.08, 0.12],
872
+ delay: [0.05, 0.08]
873
+ })
874
+ ],
875
+ "a first aid kit opened and rummaged"
876
+ ),
877
+ foley("flashlight_click", click(2600, 0.3), "the switch of a flashlight")
878
+ ];
879
+ var FOLEY_BANK = {
880
+ id: "foley",
881
+ sounds: [...LEAF_FOLEY, ...ITEM_FOLEY]
882
+ };
883
+ var PICKUP_CLASSES = ["metal", "plastic", "glass", "paper", "fabric", "wood", "food"];
884
+ var LEAF_FOLEY_SETS = {
885
+ wood_door: {
886
+ open: "door_wood_open",
887
+ turn: "door_creak",
888
+ close: "door_wood_close",
889
+ slam: "door_wood_slam",
890
+ locked: "door_locked_rattle"
891
+ },
892
+ metal_door: {
893
+ open: "door_wood_open",
894
+ turn: "door_creak_metal",
895
+ close: "door_metal_open_close",
896
+ locked: "door_locked_rattle"
897
+ },
898
+ fridge: {
899
+ open: "fridge_open",
900
+ close: "fridge_close",
901
+ locked: "door_locked_rattle"
902
+ },
903
+ microwave: {
904
+ open: "microwave_open",
905
+ close: "microwave_close",
906
+ locked: "door_locked_rattle"
907
+ },
908
+ drawer: {
909
+ open: "drawer_open",
910
+ close: "drawer_close",
911
+ locked: "door_locked_rattle"
912
+ }
913
+ };
914
+
130
915
  // src/recipes/body-foley.ts
131
916
  import {
132
917
  BODY_SOUND_IDS,
@@ -317,7 +1102,8 @@ function createAudioSink(engine) {
317
1102
  ...request.volume === void 0 ? {} : { volume: request.volume },
318
1103
  ...request.params ? { params: request.params } : {},
319
1104
  ...request.seed === void 0 ? {} : { seed: request.seed },
320
- ...request.delay === void 0 ? {} : { delay: request.delay }
1105
+ ...request.delay === void 0 ? {} : { delay: request.delay },
1106
+ ...request.urgent ? { urgent: true } : {}
321
1107
  });
322
1108
  if (!handle) return null;
323
1109
  playing.set(handle.id, handle);
@@ -327,9 +1113,22 @@ function createAudioSink(engine) {
327
1113
  playing.get(handle.id)?.stop();
328
1114
  playing.delete(handle.id);
329
1115
  },
330
- loop(sound) {
1116
+ loop(sound, options) {
331
1117
  const loop = engine.loop(sound);
332
- return { set: (state) => loop.set({ ...state.volume === void 0 ? {} : { volume: state.volume }, ...state.frequency === void 0 ? {} : { frequency: state.frequency } }), stop: () => loop.stop() };
1118
+ let position = options?.position;
1119
+ return {
1120
+ set: (state) => {
1121
+ position = state.position ?? position;
1122
+ const cutoff = state.params?.["cutoff"];
1123
+ loop.set({
1124
+ ...state.volume === void 0 ? {} : { volume: state.volume },
1125
+ ...state.frequency === void 0 ? {} : { frequency: state.frequency },
1126
+ ...position ? { position } : {},
1127
+ ...cutoff === void 0 ? {} : { cutoff }
1128
+ });
1129
+ },
1130
+ stop: () => loop.stop()
1131
+ };
333
1132
  },
334
1133
  setListener(listener) {
335
1134
  engine.setListener(listener);
@@ -348,57 +1147,128 @@ export {
348
1147
  BUILD_ORDERS,
349
1148
  BUS_IDS,
350
1149
  BUS_PRIORITY,
1150
+ CALIBRATION_ID,
1151
+ CALIBRATION_LOOP_ID,
1152
+ CALIBRATION_LOOP_SOUND,
1153
+ CALIBRATION_SOUND,
1154
+ CRITERIA,
1155
+ CRITERIA_TARGETS,
1156
+ CROSSFADE_STEPS,
1157
+ DEFAULT_CROSSOVER,
351
1158
  DEFAULT_LISTENER,
1159
+ DEFAULT_LOOP_CROSSFADE,
352
1160
  DEFAULT_MAX_VOICES,
353
1161
  DEFAULT_MIX,
1162
+ DEFAULT_SAMPLE_CUTOFF_K,
1163
+ DEFAULT_SAMPLE_FALLOFF,
1164
+ DEFAULT_SAMPLE_PITCH,
1165
+ DEFAULT_TAIL_GAIN,
354
1166
  DISTANCE_CURVES,
1167
+ FOLEY_BANK,
1168
+ FOLEY_FALLOFF,
355
1169
  FOOTSTEP_FALLOFF,
356
1170
  GAME_SFX_BANK,
357
1171
  GAME_SFX_CLASSES,
358
1172
  GAME_SFX_FALLBACK,
1173
+ ITEM_FOLEY,
1174
+ KIT_CATEGORY_BUS,
1175
+ KIT_SAMPLE_ALIASES,
1176
+ LAYER_FLOOR,
1177
+ LEAF_FOLEY,
1178
+ LEAF_FOLEY_SETS,
359
1179
  LIBRARY_BANK,
360
1180
  LIBRARY_LOOPS,
361
1181
  LIBRARY_SOUNDS,
362
1182
  LOOP_SMOOTHING,
363
1183
  LOOP_START_ABOVE,
364
1184
  MIX_PROFILES,
1185
+ OPEN_CUTOFF,
365
1186
  PAN_LIMIT,
366
1187
  PAN_MIN_DISTANCE,
1188
+ PICKUP_CLASSES,
1189
+ SAMPLE_ENVIRONMENTS,
1190
+ SDK_LICENSES,
1191
+ SFX_BLOWS,
1192
+ SFX_CATALOG,
1193
+ SFX_CATEGORIES,
1194
+ SFX_IMPACTS,
1195
+ SFX_LAYERS,
1196
+ SFX_MATERIALS,
1197
+ SFX_TIERS,
367
1198
  VOICE_GROUPS,
368
1199
  audioBenchTextOf,
1200
+ balanceOf,
369
1201
  bufferOf,
370
1202
  buildChain,
371
1203
  busGain,
372
1204
  busPriority,
1205
+ calibrationLoader,
1206
+ centroidHz,
1207
+ countHits,
373
1208
  createAudioEngine,
374
1209
  createAudioSink,
375
1210
  createAudioTestModule,
376
1211
  createLoopState,
377
1212
  createRng,
1213
+ createSampleStore,
378
1214
  createSetPicker,
379
1215
  createSoundRegistry,
380
1216
  createVoiceManager,
1217
+ crossGains,
381
1218
  cutoffDivisor,
1219
+ dbOf,
382
1220
  drawBetween,
1221
+ encodeWav,
1222
+ endDropDb,
1223
+ equalPowerIn,
383
1224
  falloffGain,
1225
+ farMixAt,
1226
+ fetchLoader,
384
1227
  fillImpulse,
385
1228
  fillNoise,
386
1229
  globalContext,
1230
+ impactSoundId,
1231
+ inlineLoader,
1232
+ isCalibrationUrl,
387
1233
  isSilent,
1234
+ kitSampleBank,
1235
+ kitSampleDefaults,
1236
+ limiterCurve,
388
1237
  listenerDistance,
1238
+ loadKitSamples,
1239
+ loopCrossfade,
1240
+ measureCriteria,
389
1241
  noiseClassRecipe,
1242
+ onsetIndex,
390
1243
  panFor,
1244
+ parseSfxName,
1245
+ peakIndex,
1246
+ peakOf,
1247
+ pickTake,
1248
+ planSample,
391
1249
  planSound,
392
1250
  realize,
1251
+ realizeSample,
1252
+ recordOutput,
393
1253
  resolveMix,
394
1254
  retunePlan,
1255
+ ringSeconds,
1256
+ rmsDb,
1257
+ sampleBankFromManifest,
1258
+ sampleCutoff,
1259
+ sampleLength,
1260
+ sampleUrls,
395
1261
  sceneMany,
396
1262
  sceneNoise,
397
1263
  sceneRecipe,
398
1264
  sceneTone,
399
1265
  sceneVoice,
1266
+ sfxState,
1267
+ splitTier,
400
1268
  streamFor,
401
1269
  streamSeed,
402
- unlockContext
1270
+ tierFor,
1271
+ unlockContext,
1272
+ withAliases
403
1273
  };
404
1274
  //# sourceMappingURL=index.js.map