@adatechnology/game-audio 0.4.0 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +20 -0
- package/assets/sfx/CREDITOS.md +1046 -0
- package/assets/sfx/ambiente/ambience_city_day_01.ogg +0 -0
- package/assets/sfx/ambiente/ambience_city_day_02.ogg +0 -0
- package/assets/sfx/ambiente/ambience_construction_01.ogg +0 -0
- package/assets/sfx/ambiente/ambience_night_01.ogg +0 -0
- package/assets/sfx/ambiente/ambience_room_tone_01.ogg +0 -0
- package/assets/sfx/ambiente/ambience_room_tone_02.ogg +0 -0
- package/assets/sfx/ambiente/ambience_rural_day_01.ogg +0 -0
- package/assets/sfx/ambiente/ambience_rural_day_02.ogg +0 -0
- package/assets/sfx/ambiente/rain_loop_01.ogg +0 -0
- package/assets/sfx/ambiente/water_river_loop_01.ogg +0 -0
- package/assets/sfx/ambiente/water_river_loop_02.ogg +0 -0
- package/assets/sfx/ambiente/water_river_loop_03.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_01.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_02.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_03.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_04.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_05.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_06.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_07.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_08.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_09.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_10.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_11.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_12.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_13.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_14.ogg +0 -0
- package/assets/sfx/ambiente/water_splash_15.ogg +0 -0
- package/assets/sfx/armas/bolt_lift_medium_01.ogg +0 -0
- package/assets/sfx/armas/bolt_lift_medium_02.ogg +0 -0
- package/assets/sfx/armas/bolt_lift_medium_03.ogg +0 -0
- package/assets/sfx/armas/bolt_lift_medium_04.ogg +0 -0
- package/assets/sfx/armas/bolt_lift_medium_05.ogg +0 -0
- package/assets/sfx/armas/bolt_lock_medium_01.ogg +0 -0
- package/assets/sfx/armas/bolt_lock_medium_02.ogg +0 -0
- package/assets/sfx/armas/bolt_lock_medium_03.ogg +0 -0
- package/assets/sfx/armas/bolt_lock_medium_04.ogg +0 -0
- package/assets/sfx/armas/bolt_lock_medium_05.ogg +0 -0
- package/assets/sfx/armas/bolt_pull_heavy_01.ogg +0 -0
- package/assets/sfx/armas/bolt_pull_medium_01.ogg +0 -0
- package/assets/sfx/armas/bolt_pull_medium_02.ogg +0 -0
- package/assets/sfx/armas/bolt_pull_medium_03.ogg +0 -0
- package/assets/sfx/armas/bolt_pull_medium_04.ogg +0 -0
- package/assets/sfx/armas/bolt_pull_medium_05.ogg +0 -0
- package/assets/sfx/armas/bolt_pull_medium_06.ogg +0 -0
- package/assets/sfx/armas/bolt_push_heavy_01.ogg +0 -0
- package/assets/sfx/armas/bolt_push_medium_01.ogg +0 -0
- package/assets/sfx/armas/bolt_push_medium_02.ogg +0 -0
- package/assets/sfx/armas/bolt_push_medium_03.ogg +0 -0
- package/assets/sfx/armas/bolt_push_medium_04.ogg +0 -0
- package/assets/sfx/armas/bolt_push_medium_05.ogg +0 -0
- package/assets/sfx/armas/bolt_push_medium_06.ogg +0 -0
- package/assets/sfx/armas/casing_drop_concreto_01.ogg +0 -0
- package/assets/sfx/armas/casing_drop_concreto_02.ogg +0 -0
- package/assets/sfx/armas/casing_drop_concreto_03.ogg +0 -0
- package/assets/sfx/armas/casing_drop_metal_01.ogg +0 -0
- package/assets/sfx/armas/casing_drop_metal_02.ogg +0 -0
- package/assets/sfx/armas/casing_drop_metal_03.ogg +0 -0
- package/assets/sfx/armas/casing_drop_terra_01.ogg +0 -0
- package/assets/sfx/armas/casing_drop_terra_02.ogg +0 -0
- package/assets/sfx/armas/casing_drop_terra_03.ogg +0 -0
- package/assets/sfx/armas/charging_handle_pull_light_01.ogg +0 -0
- package/assets/sfx/armas/charging_handle_pull_light_02.ogg +0 -0
- package/assets/sfx/armas/charging_handle_pull_light_03.ogg +0 -0
- package/assets/sfx/armas/charging_handle_pull_light_04.ogg +0 -0
- package/assets/sfx/armas/charging_handle_pull_medium_01.ogg +0 -0
- package/assets/sfx/armas/charging_handle_pull_medium_02.ogg +0 -0
- package/assets/sfx/armas/charging_handle_pull_medium_03.ogg +0 -0
- package/assets/sfx/armas/charging_handle_pull_medium_04.ogg +0 -0
- package/assets/sfx/armas/charging_handle_pull_medium_05.ogg +0 -0
- package/assets/sfx/armas/charging_handle_release_medium_01.ogg +0 -0
- package/assets/sfx/armas/charging_handle_release_medium_02.ogg +0 -0
- package/assets/sfx/armas/charging_handle_release_medium_03.ogg +0 -0
- package/assets/sfx/armas/charging_handle_release_medium_04.ogg +0 -0
- package/assets/sfx/armas/charging_handle_release_medium_05.ogg +0 -0
- package/assets/sfx/armas/cylinder_close_light_01.ogg +0 -0
- package/assets/sfx/armas/cylinder_close_light_02.ogg +0 -0
- package/assets/sfx/armas/cylinder_close_light_03.ogg +0 -0
- package/assets/sfx/armas/cylinder_close_light_04.ogg +0 -0
- package/assets/sfx/armas/cylinder_close_light_05.ogg +0 -0
- package/assets/sfx/armas/cylinder_eject_light_01.ogg +0 -0
- package/assets/sfx/armas/cylinder_eject_light_02.ogg +0 -0
- package/assets/sfx/armas/cylinder_eject_light_03.ogg +0 -0
- package/assets/sfx/armas/cylinder_open_light_01.ogg +0 -0
- package/assets/sfx/armas/cylinder_open_light_02.ogg +0 -0
- package/assets/sfx/armas/cylinder_open_light_03.ogg +0 -0
- package/assets/sfx/armas/cylinder_open_light_04.ogg +0 -0
- package/assets/sfx/armas/cylinder_open_light_05.ogg +0 -0
- package/assets/sfx/armas/lever_close_medium_01.ogg +0 -0
- package/assets/sfx/armas/lever_close_medium_02.ogg +0 -0
- package/assets/sfx/armas/lever_open_medium_01.ogg +0 -0
- package/assets/sfx/armas/lever_open_medium_02.ogg +0 -0
- package/assets/sfx/armas/mag_out_heavy_01.ogg +0 -0
- package/assets/sfx/armas/mag_out_heavy_02.ogg +0 -0
- package/assets/sfx/armas/mag_out_light_01.ogg +0 -0
- package/assets/sfx/armas/mag_out_light_02.ogg +0 -0
- package/assets/sfx/armas/mag_out_light_03.ogg +0 -0
- package/assets/sfx/armas/mag_out_light_04.ogg +0 -0
- package/assets/sfx/armas/mag_out_medium_01.ogg +0 -0
- package/assets/sfx/armas/mag_out_medium_02.ogg +0 -0
- package/assets/sfx/armas/mag_out_medium_03.ogg +0 -0
- package/assets/sfx/armas/mag_seat_heavy_01.ogg +0 -0
- package/assets/sfx/armas/mag_seat_heavy_02.ogg +0 -0
- package/assets/sfx/armas/mag_seat_light_01.ogg +0 -0
- package/assets/sfx/armas/mag_seat_light_02.ogg +0 -0
- package/assets/sfx/armas/mag_seat_light_03.ogg +0 -0
- package/assets/sfx/armas/mag_seat_light_04.ogg +0 -0
- package/assets/sfx/armas/mag_seat_light_05.ogg +0 -0
- package/assets/sfx/armas/mag_seat_light_06.ogg +0 -0
- package/assets/sfx/armas/mag_seat_medium_01.ogg +0 -0
- package/assets/sfx/armas/mag_seat_medium_02.ogg +0 -0
- package/assets/sfx/armas/mag_seat_medium_03.ogg +0 -0
- package/assets/sfx/armas/pistol_22lr_close_01.ogg +0 -0
- package/assets/sfx/armas/pistol_22lr_close_02.ogg +0 -0
- package/assets/sfx/armas/pistol_22lr_far_01.ogg +0 -0
- package/assets/sfx/armas/pistol_22lr_far_02.ogg +0 -0
- package/assets/sfx/armas/pistol_22lr_far_03.ogg +0 -0
- package/assets/sfx/armas/pistol_22lr_far_04.ogg +0 -0
- package/assets/sfx/armas/pistol_45_close_01.ogg +0 -0
- package/assets/sfx/armas/pistol_45_close_02.ogg +0 -0
- package/assets/sfx/armas/pistol_45_close_03.ogg +0 -0
- package/assets/sfx/armas/pistol_45_close_04.ogg +0 -0
- package/assets/sfx/armas/pistol_45_close_05.ogg +0 -0
- package/assets/sfx/armas/pistol_45_far_01.ogg +0 -0
- package/assets/sfx/armas/pistol_45_far_02.ogg +0 -0
- package/assets/sfx/armas/pistol_45_far_03.ogg +0 -0
- package/assets/sfx/armas/pistol_45_far_04.ogg +0 -0
- package/assets/sfx/armas/pistol_9mm_close_01.ogg +0 -0
- package/assets/sfx/armas/pistol_9mm_close_02.ogg +0 -0
- package/assets/sfx/armas/pistol_9mm_close_03.ogg +0 -0
- package/assets/sfx/armas/pistol_9mm_close_04.ogg +0 -0
- package/assets/sfx/armas/pistol_9mm_close_05.ogg +0 -0
- package/assets/sfx/armas/pistol_9mm_close_06.ogg +0 -0
- package/assets/sfx/armas/pistol_9mm_far_01.ogg +0 -0
- package/assets/sfx/armas/pistol_9mm_far_02.ogg +0 -0
- package/assets/sfx/armas/pistol_9mm_far_03.ogg +0 -0
- package/assets/sfx/armas/pistol_9mm_far_04.ogg +0 -0
- package/assets/sfx/armas/pump_back_heavy_01.ogg +0 -0
- package/assets/sfx/armas/pump_back_heavy_02.ogg +0 -0
- package/assets/sfx/armas/pump_back_heavy_03.ogg +0 -0
- package/assets/sfx/armas/pump_back_heavy_04.ogg +0 -0
- package/assets/sfx/armas/pump_back_heavy_05.ogg +0 -0
- package/assets/sfx/armas/pump_forward_heavy_01.ogg +0 -0
- package/assets/sfx/armas/pump_forward_heavy_02.ogg +0 -0
- package/assets/sfx/armas/pump_forward_heavy_03.ogg +0 -0
- package/assets/sfx/armas/revolver_38_357_close_01.ogg +0 -0
- package/assets/sfx/armas/revolver_38_357_close_02.ogg +0 -0
- package/assets/sfx/armas/revolver_38_357_close_03.ogg +0 -0
- package/assets/sfx/armas/revolver_38_357_close_04.ogg +0 -0
- package/assets/sfx/armas/revolver_38_357_far_01.ogg +0 -0
- package/assets/sfx/armas/revolver_38_357_far_02.ogg +0 -0
- package/assets/sfx/armas/revolver_38_357_far_03.ogg +0 -0
- package/assets/sfx/armas/revolver_38_357_far_04.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_close_01.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_close_02.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_close_03.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_close_04.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_close_05.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_close_06.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_far_01.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_far_02.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_far_03.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_far_04.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_far_05.ogg +0 -0
- package/assets/sfx/armas/rifle_308_3006_far_06.ogg +0 -0
- package/assets/sfx/armas/rifle_5_56_close_01.ogg +0 -0
- package/assets/sfx/armas/rifle_5_56_close_02.ogg +0 -0
- package/assets/sfx/armas/rifle_5_56_close_03.ogg +0 -0
- package/assets/sfx/armas/rifle_5_56_close_04.ogg +0 -0
- package/assets/sfx/armas/rifle_5_56_close_05.ogg +0 -0
- package/assets/sfx/armas/rifle_5_56_far_01.ogg +0 -0
- package/assets/sfx/armas/rifle_5_56_far_02.ogg +0 -0
- package/assets/sfx/armas/rifle_5_56_far_03.ogg +0 -0
- package/assets/sfx/armas/rifle_5_56_far_04.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_01.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_02.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_03.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_04.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_05.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_06.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_07.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_08.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_09.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_10.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_11.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_close_12.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_far_01.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_far_02.ogg +0 -0
- package/assets/sfx/armas/rifle_7_62x39_far_03.ogg +0 -0
- package/assets/sfx/armas/shell_insert_heavy_01.ogg +0 -0
- package/assets/sfx/armas/shell_insert_heavy_02.ogg +0 -0
- package/assets/sfx/armas/shell_insert_heavy_03.ogg +0 -0
- package/assets/sfx/armas/shell_insert_heavy_04.ogg +0 -0
- package/assets/sfx/armas/shell_insert_heavy_05.ogg +0 -0
- package/assets/sfx/armas/shell_insert_heavy_06.ogg +0 -0
- package/assets/sfx/armas/shell_insert_heavy_07.ogg +0 -0
- package/assets/sfx/armas/shell_insert_heavy_08.ogg +0 -0
- package/assets/sfx/armas/shell_insert_heavy_09.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_close_01.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_close_02.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_close_03.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_close_04.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_close_05.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_close_06.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_far_01.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_far_02.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_far_03.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_far_04.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_far_05.ogg +0 -0
- package/assets/sfx/armas/shotgun_12_far_06.ogg +0 -0
- package/assets/sfx/armas/slide_release_light_01.ogg +0 -0
- package/assets/sfx/armas/slide_release_light_02.ogg +0 -0
- package/assets/sfx/armas/slide_release_light_03.ogg +0 -0
- package/assets/sfx/armas/slide_release_light_04.ogg +0 -0
- package/assets/sfx/armas/slide_release_light_05.ogg +0 -0
- package/assets/sfx/armas/slide_release_light_06.ogg +0 -0
- package/assets/sfx/armas/slide_release_medium_01.ogg +0 -0
- package/assets/sfx/armas/slide_release_medium_02.ogg +0 -0
- package/assets/sfx/armas/slide_release_medium_03.ogg +0 -0
- package/assets/sfx/armas/slide_release_medium_04.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_close_01.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_close_02.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_close_03.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_close_04.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_close_05.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_close_06.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_close_07.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_far_01.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_far_02.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_far_03.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_far_04.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_far_05.ogg +0 -0
- package/assets/sfx/armas/sniper_338_300wm_far_06.ogg +0 -0
- package/assets/sfx/armas/speedloader_light_01.ogg +0 -0
- package/assets/sfx/armas/speedloader_light_02.ogg +0 -0
- package/assets/sfx/armas/speedloader_light_03.ogg +0 -0
- package/assets/sfx/armas/speedloader_light_04.ogg +0 -0
- package/assets/sfx/armas/speedloader_light_05.ogg +0 -0
- package/assets/sfx/armas/speedloader_light_06.ogg +0 -0
- package/assets/sfx/armas/speedloader_light_07.ogg +0 -0
- package/assets/sfx/armas/speedloader_light_08.ogg +0 -0
- package/assets/sfx/armas/suppressed_pistol_close_01.ogg +0 -0
- package/assets/sfx/armas/suppressed_pistol_close_02.ogg +0 -0
- package/assets/sfx/armas/suppressed_pistol_close_03.ogg +0 -0
- package/assets/sfx/armas/suppressed_pistol_close_04.ogg +0 -0
- package/assets/sfx/armas/suppressed_pistol_close_05.ogg +0 -0
- package/assets/sfx/armas/suppressed_pistol_far_01.ogg +0 -0
- package/assets/sfx/armas/suppressed_pistol_far_02.ogg +0 -0
- package/assets/sfx/armas/suppressed_pistol_far_03.ogg +0 -0
- package/assets/sfx/armas/suppressed_pistol_far_04.ogg +0 -0
- package/assets/sfx/armas/suppressed_pistol_far_05.ogg +0 -0
- package/assets/sfx/armas/suppressed_rifle_close_01.ogg +0 -0
- package/assets/sfx/armas/suppressed_rifle_close_02.ogg +0 -0
- package/assets/sfx/armas/suppressed_rifle_close_03.ogg +0 -0
- package/assets/sfx/armas/suppressed_rifle_close_04.ogg +0 -0
- package/assets/sfx/armas/suppressed_rifle_far_01.ogg +0 -0
- package/assets/sfx/armas/suppressed_rifle_far_02.ogg +0 -0
- package/assets/sfx/armas/suppressed_rifle_far_03.ogg +0 -0
- package/assets/sfx/armas/suppressed_rifle_far_04.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_mixed_01.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_mixed_02.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_mixed_03.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_mixed_04.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_mixed_05.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_mixed_06.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_mixed_07.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_stone_01.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_stone_02.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_stone_03.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_stone_04.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_stone_05.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_stone_06.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_stone_07.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_stone_08.ogg +0 -0
- package/assets/sfx/explosoes-fogo/debris_rain_stone_09.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_big_01.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_big_02.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_big_03.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_big_04.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_big_05.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_car_01.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_car_02.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_car_03.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_car_04.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_far_close_01.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_far_close_02.ogg +0 -0
- package/assets/sfx/explosoes-fogo/explosion_far_close_03.ogg +0 -0
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- package/assets/sfx/personagem/kick_hit_04.ogg +0 -0
- package/assets/sfx/personagem/kick_hit_05.ogg +0 -0
- package/assets/sfx/personagem/knife_draw_01.ogg +0 -0
- package/assets/sfx/personagem/knife_draw_02.ogg +0 -0
- package/assets/sfx/personagem/knife_draw_03.ogg +0 -0
- package/assets/sfx/personagem/knife_scrape_01.ogg +0 -0
- package/assets/sfx/personagem/knife_slash_01.ogg +0 -0
- package/assets/sfx/personagem/knife_slash_02.ogg +0 -0
- package/assets/sfx/personagem/land_concrete_01.ogg +0 -0
- package/assets/sfx/personagem/land_concrete_02.ogg +0 -0
- package/assets/sfx/personagem/land_dirt_01.ogg +0 -0
- package/assets/sfx/personagem/land_dirt_02.ogg +0 -0
- package/assets/sfx/personagem/land_grass_01.ogg +0 -0
- package/assets/sfx/personagem/land_grass_02.ogg +0 -0
- package/assets/sfx/personagem/land_metal_01.ogg +0 -0
- package/assets/sfx/personagem/land_metal_02.ogg +0 -0
- package/assets/sfx/personagem/land_snow_01.ogg +0 -0
- package/assets/sfx/personagem/land_snow_02.ogg +0 -0
- package/assets/sfx/personagem/land_wood_01.ogg +0 -0
- package/assets/sfx/personagem/land_wood_02.ogg +0 -0
- package/assets/sfx/personagem/player_breath_run_01.ogg +0 -0
- package/assets/sfx/personagem/player_breath_run_02.ogg +0 -0
- package/assets/sfx/personagem/player_breath_run_03.ogg +0 -0
- package/assets/sfx/personagem/player_breath_run_04.ogg +0 -0
- package/assets/sfx/personagem/player_breath_run_05.ogg +0 -0
- package/assets/sfx/personagem/player_death_female_01.ogg +0 -0
- package/assets/sfx/personagem/player_death_female_02.ogg +0 -0
- package/assets/sfx/personagem/player_death_female_03.ogg +0 -0
- package/assets/sfx/personagem/player_death_female_04.ogg +0 -0
- package/assets/sfx/personagem/player_death_female_05.ogg +0 -0
- package/assets/sfx/personagem/player_death_female_06.ogg +0 -0
- package/assets/sfx/personagem/player_death_female_07.ogg +0 -0
- package/assets/sfx/personagem/player_death_female_08.ogg +0 -0
- package/assets/sfx/personagem/player_death_male_01.ogg +0 -0
- package/assets/sfx/personagem/player_death_male_02.ogg +0 -0
- package/assets/sfx/personagem/player_death_male_03.ogg +0 -0
- package/assets/sfx/personagem/player_death_male_04.ogg +0 -0
- package/assets/sfx/personagem/player_death_male_05.ogg +0 -0
- package/assets/sfx/personagem/player_death_male_06.ogg +0 -0
- package/assets/sfx/personagem/player_death_male_07.ogg +0 -0
- package/assets/sfx/personagem/player_death_male_08.ogg +0 -0
- package/assets/sfx/personagem/player_effort_01.ogg +0 -0
- package/assets/sfx/personagem/player_effort_02.ogg +0 -0
- package/assets/sfx/personagem/player_effort_03.ogg +0 -0
- package/assets/sfx/personagem/player_effort_04.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_female_01.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_female_02.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_female_03.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_female_04.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_female_05.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_female_06.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_male_01.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_male_02.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_male_03.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_male_04.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_male_05.ogg +0 -0
- package/assets/sfx/personagem/player_hurt_male_06.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_alt_01.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_alt_02.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_alt_03.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_alt_04.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_alt_05.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_alt_06.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_alt_07.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_alt_08.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_alt_09.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_alt_10.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_body_01.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_body_02.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_body_03.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_body_04.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_body_05.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_body_06.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_face_01.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_face_02.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_face_03.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_face_04.ogg +0 -0
- package/assets/sfx/personagem/punch_hit_face_05.ogg +0 -0
- package/assets/sfx/personagem/punch_swing_01.ogg +0 -0
- package/assets/sfx/personagem/punch_swing_02.ogg +0 -0
- package/assets/sfx/personagem/punch_swing_03.ogg +0 -0
- package/assets/sfx/personagem/punch_swing_04.ogg +0 -0
- package/assets/sfx/personagem/punch_swing_05.ogg +0 -0
- package/assets/sfx/personagem/punch_swing_06.ogg +0 -0
- package/assets/sfx/personagem/punch_swing_07.ogg +0 -0
- package/assets/sfx/personagem/punch_swing_08.ogg +0 -0
- package/assets/sfx/personagem/scream_01.ogg +0 -0
- package/assets/sfx/personagem/scream_02.ogg +0 -0
- package/assets/sfx/personagem/scream_03.ogg +0 -0
- package/assets/sfx/personagem/scream_04.ogg +0 -0
- package/assets/sfx/personagem/slap_01.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_01.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_02.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_03.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_04.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_05.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_06.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_07.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_08.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_09.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_10.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_11.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_12.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_13.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_14.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_15.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_16.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_17.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_18.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_19.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_20.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_21.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_22.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_23.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_24.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_25.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_26.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_27.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_28.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_29.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_30.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_31.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_32.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_33.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_34.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_35.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_36.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_37.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_38.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_39.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_40.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_41.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_42.ogg +0 -0
- package/assets/sfx/personagem/swing_whoosh_alt_43.ogg +0 -0
- package/assets/sfx/personagem/zombie_creature_01.ogg +0 -0
- package/assets/sfx/personagem/zombie_creature_02.ogg +0 -0
- package/assets/sfx/personagem/zombie_creature_03.ogg +0 -0
- package/assets/sfx/personagem/zombie_death_01.ogg +0 -0
- package/assets/sfx/personagem/zombie_death_02.ogg +0 -0
- package/assets/sfx/personagem/zombie_death_03.ogg +0 -0
- package/assets/sfx/personagem/zombie_death_04.ogg +0 -0
- package/assets/sfx/personagem/zombie_death_05.ogg +0 -0
- package/assets/sfx/personagem/zombie_death_06.ogg +0 -0
- package/assets/sfx/personagem/zombie_death_07.ogg +0 -0
- package/assets/sfx/personagem/zombie_death_08.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_01.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_02.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_03.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_04.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_05.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_06.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_07.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_08.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_09.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_10.ogg +0 -0
- package/assets/sfx/personagem/zombie_groan_11.ogg +0 -0
- package/assets/sfx/veiculos/car_door_open_01.ogg +0 -0
- package/assets/sfx/veiculos/car_door_shut_01.ogg +0 -0
- package/assets/sfx/veiculos/car_gear_shift_01.ogg +0 -0
- package/assets/sfx/veiculos/car_trunk_shut_01.ogg +0 -0
- package/assets/sfx/veiculos/car_window_01.ogg +0 -0
- package/assets/sfx/veiculos/car_window_02.ogg +0 -0
- package/assets/sfx/veiculos/engine_loop_car_high_01.ogg +0 -0
- package/assets/sfx/veiculos/engine_loop_car_idle_01.ogg +0 -0
- package/assets/sfx/veiculos/engine_start_run_stop_01.ogg +0 -0
- package/assets/sfx/veiculos/engine_start_run_stop_02.ogg +0 -0
- package/dist/{chunk-DZITVFMJ.js → chunk-7TLFY7VO.js} +1985 -50
- package/dist/chunk-7TLFY7VO.js.map +1 -0
- package/dist/index.d.ts +223 -3
- package/dist/index.global.js +3098 -949
- package/dist/index.global.js.map +1 -1
- package/dist/index.js +875 -5
- package/dist/index.js.map +1 -1
- package/dist/{testing-BZQid7h0.d.ts → locale-BugSe8dA.d.ts} +479 -61
- package/dist/testing.d.ts +82 -2
- package/dist/testing.js +11 -3
- package/package.json +9 -6
- package/dist/chunk-DZITVFMJ.js.map +0 -1
package/dist/index.js
CHANGED
|
@@ -3,52 +3,241 @@ import {
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3
3
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BUILD_ORDERS,
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4
4
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BUS_IDS,
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5
5
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BUS_PRIORITY,
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6
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+
CALIBRATION_ID,
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7
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+
CALIBRATION_LOOP_ID,
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8
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+
CALIBRATION_LOOP_SOUND,
|
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9
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+
CALIBRATION_SOUND,
|
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10
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+
CRITERIA,
|
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11
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+
CRITERIA_TARGETS,
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12
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+
CROSSFADE_STEPS,
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13
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+
DEFAULT_CROSSOVER,
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6
14
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DEFAULT_LISTENER,
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15
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+
DEFAULT_LOOP_CROSSFADE,
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7
16
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DEFAULT_MAX_VOICES,
|
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8
17
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DEFAULT_MIX,
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18
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+
DEFAULT_SAMPLE_CUTOFF_K,
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19
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+
DEFAULT_SAMPLE_FALLOFF,
|
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20
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+
DEFAULT_SAMPLE_PITCH,
|
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21
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+
DEFAULT_TAIL_GAIN,
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|
9
22
|
DISTANCE_CURVES,
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10
23
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GAME_SFX_BANK,
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|
11
24
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GAME_SFX_CLASSES,
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12
25
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GAME_SFX_FALLBACK,
|
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26
|
+
LAYER_FLOOR,
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13
27
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LIBRARY_BANK,
|
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14
28
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LIBRARY_LOOPS,
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15
29
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LIBRARY_SOUNDS,
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16
30
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LOOP_SMOOTHING,
|
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17
31
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LOOP_START_ABOVE,
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|
18
32
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MIX_PROFILES,
|
|
33
|
+
OPEN_CUTOFF,
|
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19
34
|
PAN_LIMIT,
|
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20
35
|
PAN_MIN_DISTANCE,
|
|
36
|
+
SAMPLE_ENVIRONMENTS,
|
|
37
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+
SFX_BLOWS,
|
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38
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+
SFX_CATALOG,
|
|
39
|
+
SFX_CATEGORIES,
|
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40
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+
SFX_IMPACTS,
|
|
41
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+
SFX_MATERIALS,
|
|
21
42
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VOICE_GROUPS,
|
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22
43
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audioBenchTextOf,
|
|
44
|
+
balanceOf,
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23
45
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bufferOf,
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24
46
|
buildChain,
|
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25
47
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busGain,
|
|
26
48
|
busPriority,
|
|
49
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+
calibrationLoader,
|
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50
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+
centroidHz,
|
|
51
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+
countHits,
|
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27
52
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createAudioEngine,
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28
53
|
createAudioTestModule,
|
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29
54
|
createLoopState,
|
|
30
55
|
createRng,
|
|
56
|
+
createSampleStore,
|
|
31
57
|
createSetPicker,
|
|
32
58
|
createSoundRegistry,
|
|
33
59
|
createVoiceManager,
|
|
60
|
+
crossGains,
|
|
34
61
|
cutoffDivisor,
|
|
62
|
+
dbOf,
|
|
35
63
|
drawBetween,
|
|
64
|
+
encodeWav,
|
|
65
|
+
endDropDb,
|
|
66
|
+
equalPowerIn,
|
|
36
67
|
falloffGain,
|
|
68
|
+
farMixAt,
|
|
69
|
+
fetchLoader,
|
|
37
70
|
fillImpulse,
|
|
38
71
|
fillNoise,
|
|
39
72
|
globalContext,
|
|
73
|
+
impactSoundId,
|
|
74
|
+
inlineLoader,
|
|
75
|
+
isCalibrationUrl,
|
|
40
76
|
isSilent,
|
|
77
|
+
limiterCurve,
|
|
41
78
|
listenerDistance,
|
|
79
|
+
loopCrossfade,
|
|
80
|
+
measureCriteria,
|
|
42
81
|
noiseClassRecipe,
|
|
82
|
+
onsetIndex,
|
|
43
83
|
panFor,
|
|
84
|
+
peakIndex,
|
|
85
|
+
peakOf,
|
|
86
|
+
pickTake,
|
|
87
|
+
planSample,
|
|
44
88
|
planSound,
|
|
45
89
|
realize,
|
|
90
|
+
realizeSample,
|
|
91
|
+
recordOutput,
|
|
46
92
|
resolveMix,
|
|
47
93
|
retunePlan,
|
|
94
|
+
ringSeconds,
|
|
95
|
+
rmsDb,
|
|
96
|
+
sampleCutoff,
|
|
97
|
+
sampleLength,
|
|
98
|
+
sampleUrls,
|
|
99
|
+
sfxState,
|
|
48
100
|
streamFor,
|
|
49
101
|
streamSeed,
|
|
102
|
+
tierFor,
|
|
50
103
|
unlockContext
|
|
51
|
-
} from "./chunk-
|
|
104
|
+
} from "./chunk-7TLFY7VO.js";
|
|
105
|
+
|
|
106
|
+
// src/manifest.ts
|
|
107
|
+
var SDK_LICENSES = ["CC0", "CC-BY"];
|
|
108
|
+
var SFX_LAYERS = ["close", "far", "tail_in", "tail_out"];
|
|
109
|
+
var SFX_TIERS = { light: 0, medium: 0.34, heavy: 0.67 };
|
|
110
|
+
function parseSfxName(name) {
|
|
111
|
+
const match = /^(.*?)(?:_(close|far|tail_in|tail_out))?(?:_(\d+))?$/.exec(name);
|
|
112
|
+
const id = match?.[1] || name;
|
|
113
|
+
const layer = match?.[2] ?? "close";
|
|
114
|
+
const take = match?.[3] ? Number(match[3]) : 1;
|
|
115
|
+
return { id, layer, take };
|
|
116
|
+
}
|
|
117
|
+
function splitTier(id) {
|
|
118
|
+
const match = /^(.*)_(light|medium|heavy)$/.exec(id);
|
|
119
|
+
return match ? { base: match[1], tier: match[2] } : { base: id };
|
|
120
|
+
}
|
|
121
|
+
var refsOf = (entries, baseUrl) => (entries ?? []).map((entry) => ({ url: `${baseUrl}${entry.file}` }));
|
|
122
|
+
function sampleBankFromManifest(manifest, options) {
|
|
123
|
+
const baseUrl = options.baseUrl ?? "";
|
|
124
|
+
const samples = [];
|
|
125
|
+
const tiersOf = /* @__PURE__ */ new Map();
|
|
126
|
+
for (const sound of manifest.sounds) {
|
|
127
|
+
const { base, tier } = splitTier(sound.id);
|
|
128
|
+
if (tier) tiersOf.set(base, [...tiersOf.get(base) ?? [], sound]);
|
|
129
|
+
}
|
|
130
|
+
const bases = /* @__PURE__ */ new Map();
|
|
131
|
+
for (const sound of manifest.sounds) {
|
|
132
|
+
if (!splitTier(sound.id).tier) bases.set(sound.id, sound);
|
|
133
|
+
}
|
|
134
|
+
for (const [base, tiers] of tiersOf) {
|
|
135
|
+
if (!bases.has(base)) bases.set(base, { id: base, category: tiers[0]?.category ?? "", layers: { close: tiers[0]?.layers.close ?? [] } });
|
|
136
|
+
}
|
|
137
|
+
for (const sound of bases.values()) {
|
|
138
|
+
const numbers = options.sounds?.[sound.id] ?? options.defaults?.(sound);
|
|
139
|
+
const close = refsOf(sound.layers.close, baseUrl);
|
|
140
|
+
if (!numbers || close.length === 0) continue;
|
|
141
|
+
const tiers = (tiersOf.get(sound.id) ?? []).map((tier) => {
|
|
142
|
+
const name = splitTier(tier.id).tier;
|
|
143
|
+
const tierFar = refsOf(tier.layers.far, baseUrl);
|
|
144
|
+
return { name, from: SFX_TIERS[name] ?? 0, close: refsOf(tier.layers.close, baseUrl), ...tierFar.length > 0 ? { far: tierFar } : {} };
|
|
145
|
+
}).sort((a, b) => a.from - b.from);
|
|
146
|
+
const far = refsOf(sound.layers.far, baseUrl);
|
|
147
|
+
const indoor = refsOf(sound.layers.tail_in, baseUrl);
|
|
148
|
+
const outdoor = refsOf(sound.layers.tail_out, baseUrl);
|
|
149
|
+
const files = [sound, ...tiersOf.get(sound.id) ?? []].flatMap((entry) => Object.values(entry.layers).flatMap((entries) => entries ?? []));
|
|
150
|
+
samples.push({
|
|
151
|
+
id: sound.id,
|
|
152
|
+
bus: numbers.bus,
|
|
153
|
+
close,
|
|
154
|
+
...far.length > 0 ? { far } : {},
|
|
155
|
+
...tiers.length > 0 ? { tiers } : {},
|
|
156
|
+
...numbers.crossover ? { crossover: numbers.crossover } : {},
|
|
157
|
+
...indoor.length > 0 || outdoor.length > 0 ? { tail: { ...indoor.length > 0 ? { indoor } : {}, ...outdoor.length > 0 ? { outdoor } : {}, ...numbers.tailGain === void 0 ? {} : { gain: numbers.tailGain } } } : {},
|
|
158
|
+
...numbers.pitch === void 0 ? {} : { pitch: numbers.pitch },
|
|
159
|
+
...numbers.gain === void 0 ? {} : { gain: numbers.gain },
|
|
160
|
+
...numbers.falloff ? { falloff: numbers.falloff } : {},
|
|
161
|
+
...numbers.cutoffK === void 0 ? {} : { cutoffK: numbers.cutoffK },
|
|
162
|
+
...numbers.group ? { group: numbers.group } : {},
|
|
163
|
+
...numbers.priority === void 0 ? {} : { priority: numbers.priority },
|
|
164
|
+
...numbers.fallback ? { fallback: numbers.fallback } : {},
|
|
165
|
+
sources: files.map((file) => `${file.file}: ${file.source} ${file.author} ${file.license}`)
|
|
166
|
+
});
|
|
167
|
+
}
|
|
168
|
+
return { id: options.id, samples };
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
// src/kit-samples.ts
|
|
172
|
+
var KIT_CATEGORY_BUS = {
|
|
173
|
+
armas: "weapons",
|
|
174
|
+
impactos: "world",
|
|
175
|
+
"explosoes-fogo": "world",
|
|
176
|
+
personagem: "world",
|
|
177
|
+
veiculos: "world",
|
|
178
|
+
"itens-portas": "world",
|
|
179
|
+
ambiente: "ambience"
|
|
180
|
+
};
|
|
181
|
+
var VOICE_IDS = /^(player_(hurt|death|effort|breath)|scream|zombie_)/;
|
|
182
|
+
var KIT_SAMPLE_ALIASES = {
|
|
183
|
+
// a house door: the latch giving, the hinge, the leaf meeting the frame, a locked one shaken; a drawer on its runners
|
|
184
|
+
latch: "metal_latch",
|
|
185
|
+
creak_wood: "door_creak",
|
|
186
|
+
shut_wood: "door_wood_shut",
|
|
187
|
+
rattle: "door_locked_rattle",
|
|
188
|
+
// a drawer stays on its recipe: the recorded runs (1 to 1.9 s) outlast a drawer's pull
|
|
189
|
+
// an item taken in the hand (game-destruction-three grab_* keys)
|
|
190
|
+
grab_hard: "item_pickup_generic",
|
|
191
|
+
grab_soft: "item_pickup_leather"
|
|
192
|
+
};
|
|
193
|
+
function kitSampleDefaults(sound) {
|
|
194
|
+
const bus = VOICE_IDS.test(sound.id) ? "voices" : KIT_CATEGORY_BUS[sound.category];
|
|
195
|
+
if (!bus) return void 0;
|
|
196
|
+
return { bus, pitch: sound.category === "ambiente" || /_loop/.test(sound.id) ? 0 : 0.04 };
|
|
197
|
+
}
|
|
198
|
+
function withAliases(manifest, aliases) {
|
|
199
|
+
const byId = new Map(manifest.sounds.map((sound) => [sound.id, sound]));
|
|
200
|
+
const extra = [];
|
|
201
|
+
for (const [alias, target] of Object.entries(aliases)) {
|
|
202
|
+
const sound = byId.get(target);
|
|
203
|
+
if (sound && !byId.has(alias)) extra.push({ ...sound, id: alias });
|
|
204
|
+
}
|
|
205
|
+
return { ...manifest, sounds: [...manifest.sounds, ...extra] };
|
|
206
|
+
}
|
|
207
|
+
function kitSampleBank(manifest, options = {}) {
|
|
208
|
+
return sampleBankFromManifest(withAliases(manifest, options.aliases ?? KIT_SAMPLE_ALIASES), {
|
|
209
|
+
id: options.id ?? "kit_samples",
|
|
210
|
+
baseUrl: options.baseUrl ?? "",
|
|
211
|
+
defaults: kitSampleDefaults
|
|
212
|
+
});
|
|
213
|
+
}
|
|
214
|
+
var isFileUrl = (url) => {
|
|
215
|
+
const page = globalThis.location?.href;
|
|
216
|
+
try {
|
|
217
|
+
return new URL(url, page).protocol === "file:";
|
|
218
|
+
} catch {
|
|
219
|
+
return false;
|
|
220
|
+
}
|
|
221
|
+
};
|
|
222
|
+
var fetchJson = async (url) => {
|
|
223
|
+
if (isFileUrl(url)) throw new Error(`${url}: file:// is not fetched`);
|
|
224
|
+
const response = await fetch(url);
|
|
225
|
+
if (!response.ok) throw new Error(`${url}: ${response.status}`);
|
|
226
|
+
return await response.json();
|
|
227
|
+
};
|
|
228
|
+
async function loadKitSamples(engine, options = {}) {
|
|
229
|
+
const baseUrl = options.baseUrl ?? "";
|
|
230
|
+
let manifest;
|
|
231
|
+
try {
|
|
232
|
+
manifest = await (options.fetchManifest ?? fetchJson)(`${baseUrl}manifest.json`);
|
|
233
|
+
} catch {
|
|
234
|
+
return null;
|
|
235
|
+
}
|
|
236
|
+
const bank = kitSampleBank(manifest, options);
|
|
237
|
+
engine.register(bank);
|
|
238
|
+
if (options.preload && engine.loadSamples) void engine.loadSamples(options.preload).catch(() => void 0);
|
|
239
|
+
return bank;
|
|
240
|
+
}
|
|
52
241
|
|
|
53
242
|
// src/recipes/scene.ts
|
|
54
243
|
var ATTACK = 2e-3;
|
|
@@ -127,6 +316,602 @@ function sceneRecipe(id, layers, line, options = {}) {
|
|
|
127
316
|
};
|
|
128
317
|
}
|
|
129
318
|
|
|
319
|
+
// src/recipes/foley.ts
|
|
320
|
+
var FOLEY_FALLOFF = {
|
|
321
|
+
model: "inverse_square",
|
|
322
|
+
k: 0.02,
|
|
323
|
+
cutoffK: 0.04,
|
|
324
|
+
minGain: 4e-3
|
|
325
|
+
};
|
|
326
|
+
var vary = (f, pct = 0.04) => [Math.round(f * (1 - pct)), Math.round(f * (1 + pct))];
|
|
327
|
+
var foley = (id, layers, note) => ({
|
|
328
|
+
id,
|
|
329
|
+
bus: "world",
|
|
330
|
+
pan: true,
|
|
331
|
+
layers,
|
|
332
|
+
falloff: FOLEY_FALLOFF,
|
|
333
|
+
sources: [`sdk: ${note}`]
|
|
334
|
+
});
|
|
335
|
+
var click = (f, vol, delay = 0) => [
|
|
336
|
+
sceneNoise({
|
|
337
|
+
type: "bandpass",
|
|
338
|
+
f: vary(f, 0.08),
|
|
339
|
+
q: 4,
|
|
340
|
+
d: [0.018, 0.03],
|
|
341
|
+
vol: [vol * 0.85, vol * 1.1],
|
|
342
|
+
delay
|
|
343
|
+
}),
|
|
344
|
+
sceneTone({
|
|
345
|
+
f: vary(f * 0.8, 0.06),
|
|
346
|
+
f2: Math.round(f * 0.62),
|
|
347
|
+
d: [0.015, 0.025],
|
|
348
|
+
vol: vol * 0.18,
|
|
349
|
+
delay
|
|
350
|
+
})
|
|
351
|
+
];
|
|
352
|
+
var meet = (body, panel, vol, latch) => [
|
|
353
|
+
sceneTone({
|
|
354
|
+
f: vary(body),
|
|
355
|
+
f2: Math.round(body * 0.5),
|
|
356
|
+
d: [0.12, 0.16],
|
|
357
|
+
vol: [vol * 0.9, vol * 1.1]
|
|
358
|
+
}),
|
|
359
|
+
sceneNoise({
|
|
360
|
+
type: "bandpass",
|
|
361
|
+
f: vary(panel, 0.06),
|
|
362
|
+
q: 1.2,
|
|
363
|
+
d: [0.08, 0.12],
|
|
364
|
+
vol: [vol * 0.9, vol * 1.1],
|
|
365
|
+
wet: 0.25
|
|
366
|
+
}),
|
|
367
|
+
...click(latch, vol * 0.45, [0.012, 0.028])
|
|
368
|
+
];
|
|
369
|
+
var LEAF_FOLEY = [
|
|
370
|
+
// a wooden house door or wardrobe door: latch, a short creak, the leaf on the frame (the hard slam adds the frame rattling)
|
|
371
|
+
foley("door_wood_open", click(2400, 0.4), "the latch of a wooden door giving"),
|
|
372
|
+
foley(
|
|
373
|
+
"door_creak",
|
|
374
|
+
[
|
|
375
|
+
sceneTone({ f: [190, 240], f2: 310, d: [0.4, 0.55], vol: [0.04, 0.06] }),
|
|
376
|
+
sceneNoise({
|
|
377
|
+
type: "bandpass",
|
|
378
|
+
f: [480, 560],
|
|
379
|
+
q: 6,
|
|
380
|
+
a: 0.05,
|
|
381
|
+
d: [0.35, 0.5],
|
|
382
|
+
vol: [0.1, 0.14]
|
|
383
|
+
})
|
|
384
|
+
],
|
|
385
|
+
"a wooden hinge turning"
|
|
386
|
+
),
|
|
387
|
+
foley("door_wood_close", meet(120, 600, 0.55, 2400), "a wooden leaf meeting its frame"),
|
|
388
|
+
foley(
|
|
389
|
+
"door_wood_slam",
|
|
390
|
+
[
|
|
391
|
+
...meet(110, 560, 0.85, 2300),
|
|
392
|
+
...sceneMany(
|
|
393
|
+
3,
|
|
394
|
+
() => sceneNoise({
|
|
395
|
+
type: "bandpass",
|
|
396
|
+
f: [900, 1500],
|
|
397
|
+
q: 3,
|
|
398
|
+
d: 0.03,
|
|
399
|
+
vol: [0.08, 0.14],
|
|
400
|
+
delay: [0.05, 0.18]
|
|
401
|
+
})
|
|
402
|
+
)
|
|
403
|
+
],
|
|
404
|
+
"a wooden door slammed: the frame and the hinges rattle after the hit"
|
|
405
|
+
),
|
|
406
|
+
// a metal door or gate: a hollow panel that rings a little
|
|
407
|
+
foley("door_metal_open_close", [...meet(160, 900, 0.55, 2e3), sceneTone({ f: vary(1250), f2: 1150, d: [0.1, 0.16], vol: 0.06, wet: 0.3 })], "a metal door or gate meeting its frame"),
|
|
408
|
+
foley(
|
|
409
|
+
"door_creak_metal",
|
|
410
|
+
[
|
|
411
|
+
sceneTone({ f: [620, 760], f2: 900, d: [0.3, 0.4], vol: [0.03, 0.045] }),
|
|
412
|
+
sceneNoise({
|
|
413
|
+
type: "bandpass",
|
|
414
|
+
f: [1300, 1500],
|
|
415
|
+
q: 8,
|
|
416
|
+
a: 0.04,
|
|
417
|
+
d: [0.25, 0.35],
|
|
418
|
+
vol: [0.07, 0.09]
|
|
419
|
+
})
|
|
420
|
+
],
|
|
421
|
+
"a metal hinge turning"
|
|
422
|
+
),
|
|
423
|
+
// the handle of a locked door shaken: the latch knocking in its keeper, five to seven times in half a second
|
|
424
|
+
foley(
|
|
425
|
+
"door_locked_rattle",
|
|
426
|
+
[
|
|
427
|
+
...sceneMany(
|
|
428
|
+
6,
|
|
429
|
+
() => sceneNoise({
|
|
430
|
+
type: "bandpass",
|
|
431
|
+
f: [1600, 2600],
|
|
432
|
+
q: 3,
|
|
433
|
+
d: [0.025, 0.04],
|
|
434
|
+
vol: [0.22, 0.34],
|
|
435
|
+
delay: [0, 0.45]
|
|
436
|
+
})
|
|
437
|
+
),
|
|
438
|
+
...sceneMany(
|
|
439
|
+
3,
|
|
440
|
+
() => sceneTone({
|
|
441
|
+
f: [170, 210],
|
|
442
|
+
f2: 120,
|
|
443
|
+
d: 0.05,
|
|
444
|
+
vol: [0.12, 0.18],
|
|
445
|
+
delay: [0.02, 0.4]
|
|
446
|
+
})
|
|
447
|
+
)
|
|
448
|
+
],
|
|
449
|
+
"the handle of a locked door shaken: latch knocks and the leaf thumping in its frame"
|
|
450
|
+
),
|
|
451
|
+
// a fridge: the rubber seal lets go with a soft suck, the bottles in the door clink; closing it is a soft thump and the seal pulling shut
|
|
452
|
+
foley(
|
|
453
|
+
"fridge_open",
|
|
454
|
+
[
|
|
455
|
+
sceneNoise({
|
|
456
|
+
type: "lowpass",
|
|
457
|
+
f: [320, 380],
|
|
458
|
+
a: 0.03,
|
|
459
|
+
d: [0.14, 0.2],
|
|
460
|
+
vol: [0.32, 0.4]
|
|
461
|
+
}),
|
|
462
|
+
sceneNoise({
|
|
463
|
+
type: "bandpass",
|
|
464
|
+
f: [800, 950],
|
|
465
|
+
f2: 1400,
|
|
466
|
+
q: 2,
|
|
467
|
+
a: 0.02,
|
|
468
|
+
d: 0.12,
|
|
469
|
+
vol: [0.08, 0.12]
|
|
470
|
+
}),
|
|
471
|
+
...sceneMany(
|
|
472
|
+
2,
|
|
473
|
+
() => sceneTone({
|
|
474
|
+
f: [2600, 4200],
|
|
475
|
+
d: [0.04, 0.08],
|
|
476
|
+
vol: [0.015, 0.03],
|
|
477
|
+
delay: [0.08, 0.22]
|
|
478
|
+
})
|
|
479
|
+
)
|
|
480
|
+
],
|
|
481
|
+
"a fridge door: the seal letting go and the bottles in the door"
|
|
482
|
+
),
|
|
483
|
+
foley(
|
|
484
|
+
"fridge_close",
|
|
485
|
+
[
|
|
486
|
+
sceneTone({ f: vary(85), f2: 45, d: [0.1, 0.13], vol: [0.38, 0.46] }),
|
|
487
|
+
sceneNoise({
|
|
488
|
+
type: "lowpass",
|
|
489
|
+
f: [520, 620],
|
|
490
|
+
d: [0.08, 0.12],
|
|
491
|
+
vol: [0.3, 0.36]
|
|
492
|
+
}),
|
|
493
|
+
sceneNoise({
|
|
494
|
+
type: "lowpass",
|
|
495
|
+
f: [260, 320],
|
|
496
|
+
a: 0.02,
|
|
497
|
+
d: 0.1,
|
|
498
|
+
vol: [0.12, 0.18],
|
|
499
|
+
delay: [0.04, 0.07]
|
|
500
|
+
}),
|
|
501
|
+
...sceneMany(
|
|
502
|
+
2,
|
|
503
|
+
() => sceneTone({
|
|
504
|
+
f: [2600, 4200],
|
|
505
|
+
d: [0.04, 0.07],
|
|
506
|
+
vol: [0.015, 0.03],
|
|
507
|
+
delay: [0.03, 0.12]
|
|
508
|
+
})
|
|
509
|
+
)
|
|
510
|
+
],
|
|
511
|
+
"a fridge door shut: a soft thump, the seal pulling and the bottles"
|
|
512
|
+
),
|
|
513
|
+
// a microwave: the spring catch of the door, plastic on plastic
|
|
514
|
+
foley(
|
|
515
|
+
"microwave_open",
|
|
516
|
+
[
|
|
517
|
+
...click(1800, 0.34),
|
|
518
|
+
sceneTone({
|
|
519
|
+
f: [3e3, 3400],
|
|
520
|
+
f2: 2800,
|
|
521
|
+
d: 0.05,
|
|
522
|
+
vol: 0.025,
|
|
523
|
+
delay: [0.01, 0.02]
|
|
524
|
+
})
|
|
525
|
+
],
|
|
526
|
+
"the spring catch of a microwave door"
|
|
527
|
+
),
|
|
528
|
+
foley(
|
|
529
|
+
"microwave_close",
|
|
530
|
+
[
|
|
531
|
+
sceneNoise({
|
|
532
|
+
type: "bandpass",
|
|
533
|
+
f: [1200, 1450],
|
|
534
|
+
q: 2.5,
|
|
535
|
+
d: [0.04, 0.06],
|
|
536
|
+
vol: [0.36, 0.44]
|
|
537
|
+
}),
|
|
538
|
+
sceneTone({ f: vary(180), f2: 120, d: 0.05, vol: [0.16, 0.22] }),
|
|
539
|
+
...click(2200, 0.2, [8e-3, 0.016])
|
|
540
|
+
],
|
|
541
|
+
"a microwave door clacking shut"
|
|
542
|
+
),
|
|
543
|
+
foley("microwave_beep", [sceneTone({ wave: "square", f: 2e3, d: 0.12, vol: 0.05 })], "the beep of a microwave"),
|
|
544
|
+
// drawers and sliding leaves: the runners, then the stop
|
|
545
|
+
foley(
|
|
546
|
+
"drawer_open",
|
|
547
|
+
[
|
|
548
|
+
sceneNoise({
|
|
549
|
+
type: "bandpass",
|
|
550
|
+
f: [620, 780],
|
|
551
|
+
q: 2,
|
|
552
|
+
a: 0.04,
|
|
553
|
+
d: [0.28, 0.36],
|
|
554
|
+
vol: [0.18, 0.24]
|
|
555
|
+
}),
|
|
556
|
+
sceneNoise({ type: "bandpass", f: [2e3, 2400], q: 5, d: 0.28, vol: 0.04 }),
|
|
557
|
+
...click(1400, 0.16, [0.28, 0.34])
|
|
558
|
+
],
|
|
559
|
+
"a drawer on its runners and its stop"
|
|
560
|
+
),
|
|
561
|
+
foley(
|
|
562
|
+
"drawer_close",
|
|
563
|
+
[
|
|
564
|
+
sceneNoise({
|
|
565
|
+
type: "bandpass",
|
|
566
|
+
f: [620, 780],
|
|
567
|
+
q: 2,
|
|
568
|
+
a: 0.03,
|
|
569
|
+
d: [0.2, 0.28],
|
|
570
|
+
vol: [0.18, 0.24]
|
|
571
|
+
}),
|
|
572
|
+
sceneTone({
|
|
573
|
+
f: vary(150),
|
|
574
|
+
f2: 90,
|
|
575
|
+
d: 0.08,
|
|
576
|
+
vol: [0.22, 0.3],
|
|
577
|
+
delay: [0.2, 0.26]
|
|
578
|
+
})
|
|
579
|
+
],
|
|
580
|
+
"a drawer pushed home"
|
|
581
|
+
)
|
|
582
|
+
];
|
|
583
|
+
var ITEM_FOLEY = [
|
|
584
|
+
// the hand closing on the item: a touch of skin and cloth, then the item's own small sound
|
|
585
|
+
foley(
|
|
586
|
+
"item_pickup_metal",
|
|
587
|
+
[
|
|
588
|
+
sceneNoise({ type: "bandpass", f: [700, 900], q: 1, d: 0.06, vol: 0.18 }),
|
|
589
|
+
sceneTone({
|
|
590
|
+
f: [1900, 2600],
|
|
591
|
+
f2: 1700,
|
|
592
|
+
d: [0.05, 0.08],
|
|
593
|
+
vol: [0.06, 0.09],
|
|
594
|
+
delay: [0.01, 0.03]
|
|
595
|
+
})
|
|
596
|
+
],
|
|
597
|
+
"picking up a metal thing"
|
|
598
|
+
),
|
|
599
|
+
foley(
|
|
600
|
+
"item_pickup_plastic",
|
|
601
|
+
[
|
|
602
|
+
sceneNoise({ type: "bandpass", f: [700, 900], q: 1, d: 0.06, vol: 0.18 }),
|
|
603
|
+
sceneNoise({
|
|
604
|
+
type: "bandpass",
|
|
605
|
+
f: [1500, 1900],
|
|
606
|
+
q: 3,
|
|
607
|
+
d: 0.03,
|
|
608
|
+
vol: [0.15, 0.21],
|
|
609
|
+
delay: [0.01, 0.03]
|
|
610
|
+
})
|
|
611
|
+
],
|
|
612
|
+
"picking up a plastic thing"
|
|
613
|
+
),
|
|
614
|
+
foley(
|
|
615
|
+
"item_pickup_glass",
|
|
616
|
+
[
|
|
617
|
+
sceneNoise({ type: "bandpass", f: [700, 900], q: 1, d: 0.06, vol: 0.15 }),
|
|
618
|
+
sceneTone({
|
|
619
|
+
f: [3200, 4200],
|
|
620
|
+
d: [0.05, 0.08],
|
|
621
|
+
vol: [0.038, 0.06],
|
|
622
|
+
delay: [0.01, 0.03]
|
|
623
|
+
})
|
|
624
|
+
],
|
|
625
|
+
"picking up a glass thing"
|
|
626
|
+
),
|
|
627
|
+
foley(
|
|
628
|
+
"item_pickup_paper",
|
|
629
|
+
[
|
|
630
|
+
sceneNoise({
|
|
631
|
+
type: "highpass",
|
|
632
|
+
f: [2600, 3400],
|
|
633
|
+
a: 0.01,
|
|
634
|
+
d: [0.1, 0.14],
|
|
635
|
+
vol: [0.12, 0.18]
|
|
636
|
+
}),
|
|
637
|
+
sceneNoise({ type: "bandpass", f: [800, 1e3], q: 1, d: 0.05, vol: 0.12 })
|
|
638
|
+
],
|
|
639
|
+
"picking up paper or cardboard"
|
|
640
|
+
),
|
|
641
|
+
foley(
|
|
642
|
+
"item_pickup_fabric",
|
|
643
|
+
[
|
|
644
|
+
sceneNoise({
|
|
645
|
+
type: "bandpass",
|
|
646
|
+
f: [900, 1300],
|
|
647
|
+
q: 0.8,
|
|
648
|
+
a: 0.02,
|
|
649
|
+
d: [0.12, 0.16],
|
|
650
|
+
vol: [0.15, 0.21]
|
|
651
|
+
})
|
|
652
|
+
],
|
|
653
|
+
"picking up cloth"
|
|
654
|
+
),
|
|
655
|
+
foley(
|
|
656
|
+
"item_pickup_wood",
|
|
657
|
+
[
|
|
658
|
+
sceneNoise({ type: "bandpass", f: [700, 900], q: 1, d: 0.06, vol: 0.18 }),
|
|
659
|
+
sceneNoise({
|
|
660
|
+
type: "bandpass",
|
|
661
|
+
f: [900, 1100],
|
|
662
|
+
q: 2,
|
|
663
|
+
d: 0.04,
|
|
664
|
+
vol: [0.15, 0.21],
|
|
665
|
+
delay: [0.01, 0.03]
|
|
666
|
+
})
|
|
667
|
+
],
|
|
668
|
+
"picking up a wooden thing"
|
|
669
|
+
),
|
|
670
|
+
foley(
|
|
671
|
+
"item_pickup_food",
|
|
672
|
+
[
|
|
673
|
+
sceneNoise({ type: "bandpass", f: [700, 900], q: 1, d: 0.06, vol: 0.18 }),
|
|
674
|
+
sceneNoise({
|
|
675
|
+
type: "lowpass",
|
|
676
|
+
f: [500, 650],
|
|
677
|
+
d: 0.05,
|
|
678
|
+
vol: 0.12,
|
|
679
|
+
delay: [0.01, 0.03]
|
|
680
|
+
})
|
|
681
|
+
],
|
|
682
|
+
"picking up food"
|
|
683
|
+
),
|
|
684
|
+
foley(
|
|
685
|
+
"item_throw",
|
|
686
|
+
[
|
|
687
|
+
sceneNoise({
|
|
688
|
+
type: "bandpass",
|
|
689
|
+
f: [450, 650],
|
|
690
|
+
f2: 1400,
|
|
691
|
+
q: 1.5,
|
|
692
|
+
a: 0.05,
|
|
693
|
+
d: 0.18,
|
|
694
|
+
vol: [0.1, 0.14]
|
|
695
|
+
})
|
|
696
|
+
],
|
|
697
|
+
"the arm throwing something: air"
|
|
698
|
+
),
|
|
699
|
+
// a can: the tab cracks, the gas hisses out; drinking is gulps; crushing it crumples the sheet
|
|
700
|
+
foley(
|
|
701
|
+
"can_open",
|
|
702
|
+
[
|
|
703
|
+
...click(3200, 0.36),
|
|
704
|
+
sceneNoise({
|
|
705
|
+
type: "highpass",
|
|
706
|
+
f: [3600, 4400],
|
|
707
|
+
a: 5e-3,
|
|
708
|
+
d: [0.22, 0.3],
|
|
709
|
+
vol: [0.16, 0.22],
|
|
710
|
+
delay: [0.012, 0.02]
|
|
711
|
+
}),
|
|
712
|
+
...sceneMany(5, () => sceneTone({ f: [4e3, 7e3], d: 0.02, vol: 0.01, delay: [0.05, 0.4] }))
|
|
713
|
+
],
|
|
714
|
+
"the tab of a can and the gas hissing out"
|
|
715
|
+
),
|
|
716
|
+
foley(
|
|
717
|
+
"can_crush",
|
|
718
|
+
[
|
|
719
|
+
sceneNoise({
|
|
720
|
+
type: "bandpass",
|
|
721
|
+
f: [1600, 2200],
|
|
722
|
+
q: 1.2,
|
|
723
|
+
d: [0.18, 0.25],
|
|
724
|
+
vol: [0.3, 0.38]
|
|
725
|
+
}),
|
|
726
|
+
...sceneMany(
|
|
727
|
+
6,
|
|
728
|
+
() => sceneTone({
|
|
729
|
+
f: [1200, 3400],
|
|
730
|
+
f2: 900,
|
|
731
|
+
d: 0.03,
|
|
732
|
+
vol: [0.03, 0.06],
|
|
733
|
+
delay: [0, 0.2]
|
|
734
|
+
})
|
|
735
|
+
)
|
|
736
|
+
],
|
|
737
|
+
"a can crushed in the hand"
|
|
738
|
+
),
|
|
739
|
+
foley(
|
|
740
|
+
"can_puncture_spray",
|
|
741
|
+
[
|
|
742
|
+
sceneNoise({
|
|
743
|
+
type: "highpass",
|
|
744
|
+
f: [2400, 3e3],
|
|
745
|
+
a: 5e-3,
|
|
746
|
+
d: [0.5, 0.7],
|
|
747
|
+
vol: [0.2, 0.26]
|
|
748
|
+
}),
|
|
749
|
+
sceneNoise({ type: "bandpass", f: [600, 800], q: 2, d: 0.4, vol: 0.06 })
|
|
750
|
+
],
|
|
751
|
+
"a can holed: the jet hissing out"
|
|
752
|
+
),
|
|
753
|
+
foley(
|
|
754
|
+
"bottle_open",
|
|
755
|
+
[
|
|
756
|
+
...sceneMany(
|
|
757
|
+
5,
|
|
758
|
+
() => sceneNoise({
|
|
759
|
+
type: "bandpass",
|
|
760
|
+
f: [2200, 3e3],
|
|
761
|
+
q: 4,
|
|
762
|
+
d: 8e-3,
|
|
763
|
+
vol: [0.1, 0.16],
|
|
764
|
+
delay: [0, 0.18]
|
|
765
|
+
})
|
|
766
|
+
),
|
|
767
|
+
sceneNoise({
|
|
768
|
+
type: "highpass",
|
|
769
|
+
f: 3800,
|
|
770
|
+
a: 5e-3,
|
|
771
|
+
d: 0.12,
|
|
772
|
+
vol: [0.06, 0.1],
|
|
773
|
+
delay: [0.18, 0.22]
|
|
774
|
+
})
|
|
775
|
+
],
|
|
776
|
+
"the screw cap of a bottle turning off"
|
|
777
|
+
),
|
|
778
|
+
foley(
|
|
779
|
+
"drink_gulp",
|
|
780
|
+
[
|
|
781
|
+
sceneNoise({
|
|
782
|
+
type: "lowpass",
|
|
783
|
+
f: [280, 360],
|
|
784
|
+
a: 0.02,
|
|
785
|
+
d: [0.1, 0.14],
|
|
786
|
+
vol: [0.24, 0.3]
|
|
787
|
+
}),
|
|
788
|
+
sceneTone({ f: [140, 170], f2: 85, d: [0.08, 0.11], vol: [0.12, 0.16] })
|
|
789
|
+
],
|
|
790
|
+
"a gulp"
|
|
791
|
+
),
|
|
792
|
+
foley(
|
|
793
|
+
"eat_crunch",
|
|
794
|
+
[
|
|
795
|
+
...sceneMany(
|
|
796
|
+
4,
|
|
797
|
+
() => sceneNoise({
|
|
798
|
+
type: "bandpass",
|
|
799
|
+
f: [1800, 3200],
|
|
800
|
+
q: 1.5,
|
|
801
|
+
d: [0.02, 0.04],
|
|
802
|
+
vol: [0.12, 0.2],
|
|
803
|
+
delay: [0, 0.12]
|
|
804
|
+
})
|
|
805
|
+
)
|
|
806
|
+
],
|
|
807
|
+
"a bite of something crunchy"
|
|
808
|
+
),
|
|
809
|
+
foley(
|
|
810
|
+
"eat_chew",
|
|
811
|
+
[
|
|
812
|
+
sceneNoise({
|
|
813
|
+
type: "lowpass",
|
|
814
|
+
f: [450, 600],
|
|
815
|
+
a: 0.03,
|
|
816
|
+
d: [0.1, 0.14],
|
|
817
|
+
vol: [0.12, 0.16]
|
|
818
|
+
}),
|
|
819
|
+
sceneNoise({
|
|
820
|
+
type: "bandpass",
|
|
821
|
+
f: [1100, 1400],
|
|
822
|
+
q: 2,
|
|
823
|
+
d: 0.04,
|
|
824
|
+
vol: 0.04,
|
|
825
|
+
delay: [0.03, 0.06]
|
|
826
|
+
})
|
|
827
|
+
],
|
|
828
|
+
"chewing"
|
|
829
|
+
),
|
|
830
|
+
foley(
|
|
831
|
+
"bandage_wrap",
|
|
832
|
+
[
|
|
833
|
+
sceneNoise({
|
|
834
|
+
type: "bandpass",
|
|
835
|
+
f: [1400, 1800],
|
|
836
|
+
f2: 2400,
|
|
837
|
+
q: 1,
|
|
838
|
+
a: 0.04,
|
|
839
|
+
d: [0.3, 0.4],
|
|
840
|
+
vol: [0.12, 0.16]
|
|
841
|
+
})
|
|
842
|
+
],
|
|
843
|
+
"a bandage unrolled round a limb"
|
|
844
|
+
),
|
|
845
|
+
foley(
|
|
846
|
+
"pills_shake",
|
|
847
|
+
[
|
|
848
|
+
...sceneMany(
|
|
849
|
+
8,
|
|
850
|
+
() => sceneTone({
|
|
851
|
+
f: [2400, 3600],
|
|
852
|
+
d: 0.015,
|
|
853
|
+
vol: [0.03, 0.05],
|
|
854
|
+
delay: [0, 0.25]
|
|
855
|
+
})
|
|
856
|
+
),
|
|
857
|
+
sceneNoise({ type: "bandpass", f: [1500, 1900], q: 2, d: 0.25, vol: 0.05 })
|
|
858
|
+
],
|
|
859
|
+
"pills shaken in their bottle"
|
|
860
|
+
),
|
|
861
|
+
foley(
|
|
862
|
+
"medkit_use",
|
|
863
|
+
[
|
|
864
|
+
...click(1700, 0.24),
|
|
865
|
+
sceneNoise({
|
|
866
|
+
type: "bandpass",
|
|
867
|
+
f: [1e3, 1400],
|
|
868
|
+
q: 1,
|
|
869
|
+
a: 0.03,
|
|
870
|
+
d: [0.25, 0.32],
|
|
871
|
+
vol: [0.08, 0.12],
|
|
872
|
+
delay: [0.05, 0.08]
|
|
873
|
+
})
|
|
874
|
+
],
|
|
875
|
+
"a first aid kit opened and rummaged"
|
|
876
|
+
),
|
|
877
|
+
foley("flashlight_click", click(2600, 0.3), "the switch of a flashlight")
|
|
878
|
+
];
|
|
879
|
+
var FOLEY_BANK = {
|
|
880
|
+
id: "foley",
|
|
881
|
+
sounds: [...LEAF_FOLEY, ...ITEM_FOLEY]
|
|
882
|
+
};
|
|
883
|
+
var PICKUP_CLASSES = ["metal", "plastic", "glass", "paper", "fabric", "wood", "food"];
|
|
884
|
+
var LEAF_FOLEY_SETS = {
|
|
885
|
+
wood_door: {
|
|
886
|
+
open: "door_wood_open",
|
|
887
|
+
turn: "door_creak",
|
|
888
|
+
close: "door_wood_close",
|
|
889
|
+
slam: "door_wood_slam",
|
|
890
|
+
locked: "door_locked_rattle"
|
|
891
|
+
},
|
|
892
|
+
metal_door: {
|
|
893
|
+
open: "door_wood_open",
|
|
894
|
+
turn: "door_creak_metal",
|
|
895
|
+
close: "door_metal_open_close",
|
|
896
|
+
locked: "door_locked_rattle"
|
|
897
|
+
},
|
|
898
|
+
fridge: {
|
|
899
|
+
open: "fridge_open",
|
|
900
|
+
close: "fridge_close",
|
|
901
|
+
locked: "door_locked_rattle"
|
|
902
|
+
},
|
|
903
|
+
microwave: {
|
|
904
|
+
open: "microwave_open",
|
|
905
|
+
close: "microwave_close",
|
|
906
|
+
locked: "door_locked_rattle"
|
|
907
|
+
},
|
|
908
|
+
drawer: {
|
|
909
|
+
open: "drawer_open",
|
|
910
|
+
close: "drawer_close",
|
|
911
|
+
locked: "door_locked_rattle"
|
|
912
|
+
}
|
|
913
|
+
};
|
|
914
|
+
|
|
130
915
|
// src/recipes/body-foley.ts
|
|
131
916
|
import {
|
|
132
917
|
BODY_SOUND_IDS,
|
|
@@ -317,7 +1102,8 @@ function createAudioSink(engine) {
|
|
|
317
1102
|
...request.volume === void 0 ? {} : { volume: request.volume },
|
|
318
1103
|
...request.params ? { params: request.params } : {},
|
|
319
1104
|
...request.seed === void 0 ? {} : { seed: request.seed },
|
|
320
|
-
...request.delay === void 0 ? {} : { delay: request.delay }
|
|
1105
|
+
...request.delay === void 0 ? {} : { delay: request.delay },
|
|
1106
|
+
...request.urgent ? { urgent: true } : {}
|
|
321
1107
|
});
|
|
322
1108
|
if (!handle) return null;
|
|
323
1109
|
playing.set(handle.id, handle);
|
|
@@ -327,9 +1113,22 @@ function createAudioSink(engine) {
|
|
|
327
1113
|
playing.get(handle.id)?.stop();
|
|
328
1114
|
playing.delete(handle.id);
|
|
329
1115
|
},
|
|
330
|
-
loop(sound) {
|
|
1116
|
+
loop(sound, options) {
|
|
331
1117
|
const loop = engine.loop(sound);
|
|
332
|
-
|
|
1118
|
+
let position = options?.position;
|
|
1119
|
+
return {
|
|
1120
|
+
set: (state) => {
|
|
1121
|
+
position = state.position ?? position;
|
|
1122
|
+
const cutoff = state.params?.["cutoff"];
|
|
1123
|
+
loop.set({
|
|
1124
|
+
...state.volume === void 0 ? {} : { volume: state.volume },
|
|
1125
|
+
...state.frequency === void 0 ? {} : { frequency: state.frequency },
|
|
1126
|
+
...position ? { position } : {},
|
|
1127
|
+
...cutoff === void 0 ? {} : { cutoff }
|
|
1128
|
+
});
|
|
1129
|
+
},
|
|
1130
|
+
stop: () => loop.stop()
|
|
1131
|
+
};
|
|
333
1132
|
},
|
|
334
1133
|
setListener(listener) {
|
|
335
1134
|
engine.setListener(listener);
|
|
@@ -348,57 +1147,128 @@ export {
|
|
|
348
1147
|
BUILD_ORDERS,
|
|
349
1148
|
BUS_IDS,
|
|
350
1149
|
BUS_PRIORITY,
|
|
1150
|
+
CALIBRATION_ID,
|
|
1151
|
+
CALIBRATION_LOOP_ID,
|
|
1152
|
+
CALIBRATION_LOOP_SOUND,
|
|
1153
|
+
CALIBRATION_SOUND,
|
|
1154
|
+
CRITERIA,
|
|
1155
|
+
CRITERIA_TARGETS,
|
|
1156
|
+
CROSSFADE_STEPS,
|
|
1157
|
+
DEFAULT_CROSSOVER,
|
|
351
1158
|
DEFAULT_LISTENER,
|
|
1159
|
+
DEFAULT_LOOP_CROSSFADE,
|
|
352
1160
|
DEFAULT_MAX_VOICES,
|
|
353
1161
|
DEFAULT_MIX,
|
|
1162
|
+
DEFAULT_SAMPLE_CUTOFF_K,
|
|
1163
|
+
DEFAULT_SAMPLE_FALLOFF,
|
|
1164
|
+
DEFAULT_SAMPLE_PITCH,
|
|
1165
|
+
DEFAULT_TAIL_GAIN,
|
|
354
1166
|
DISTANCE_CURVES,
|
|
1167
|
+
FOLEY_BANK,
|
|
1168
|
+
FOLEY_FALLOFF,
|
|
355
1169
|
FOOTSTEP_FALLOFF,
|
|
356
1170
|
GAME_SFX_BANK,
|
|
357
1171
|
GAME_SFX_CLASSES,
|
|
358
1172
|
GAME_SFX_FALLBACK,
|
|
1173
|
+
ITEM_FOLEY,
|
|
1174
|
+
KIT_CATEGORY_BUS,
|
|
1175
|
+
KIT_SAMPLE_ALIASES,
|
|
1176
|
+
LAYER_FLOOR,
|
|
1177
|
+
LEAF_FOLEY,
|
|
1178
|
+
LEAF_FOLEY_SETS,
|
|
359
1179
|
LIBRARY_BANK,
|
|
360
1180
|
LIBRARY_LOOPS,
|
|
361
1181
|
LIBRARY_SOUNDS,
|
|
362
1182
|
LOOP_SMOOTHING,
|
|
363
1183
|
LOOP_START_ABOVE,
|
|
364
1184
|
MIX_PROFILES,
|
|
1185
|
+
OPEN_CUTOFF,
|
|
365
1186
|
PAN_LIMIT,
|
|
366
1187
|
PAN_MIN_DISTANCE,
|
|
1188
|
+
PICKUP_CLASSES,
|
|
1189
|
+
SAMPLE_ENVIRONMENTS,
|
|
1190
|
+
SDK_LICENSES,
|
|
1191
|
+
SFX_BLOWS,
|
|
1192
|
+
SFX_CATALOG,
|
|
1193
|
+
SFX_CATEGORIES,
|
|
1194
|
+
SFX_IMPACTS,
|
|
1195
|
+
SFX_LAYERS,
|
|
1196
|
+
SFX_MATERIALS,
|
|
1197
|
+
SFX_TIERS,
|
|
367
1198
|
VOICE_GROUPS,
|
|
368
1199
|
audioBenchTextOf,
|
|
1200
|
+
balanceOf,
|
|
369
1201
|
bufferOf,
|
|
370
1202
|
buildChain,
|
|
371
1203
|
busGain,
|
|
372
1204
|
busPriority,
|
|
1205
|
+
calibrationLoader,
|
|
1206
|
+
centroidHz,
|
|
1207
|
+
countHits,
|
|
373
1208
|
createAudioEngine,
|
|
374
1209
|
createAudioSink,
|
|
375
1210
|
createAudioTestModule,
|
|
376
1211
|
createLoopState,
|
|
377
1212
|
createRng,
|
|
1213
|
+
createSampleStore,
|
|
378
1214
|
createSetPicker,
|
|
379
1215
|
createSoundRegistry,
|
|
380
1216
|
createVoiceManager,
|
|
1217
|
+
crossGains,
|
|
381
1218
|
cutoffDivisor,
|
|
1219
|
+
dbOf,
|
|
382
1220
|
drawBetween,
|
|
1221
|
+
encodeWav,
|
|
1222
|
+
endDropDb,
|
|
1223
|
+
equalPowerIn,
|
|
383
1224
|
falloffGain,
|
|
1225
|
+
farMixAt,
|
|
1226
|
+
fetchLoader,
|
|
384
1227
|
fillImpulse,
|
|
385
1228
|
fillNoise,
|
|
386
1229
|
globalContext,
|
|
1230
|
+
impactSoundId,
|
|
1231
|
+
inlineLoader,
|
|
1232
|
+
isCalibrationUrl,
|
|
387
1233
|
isSilent,
|
|
1234
|
+
kitSampleBank,
|
|
1235
|
+
kitSampleDefaults,
|
|
1236
|
+
limiterCurve,
|
|
388
1237
|
listenerDistance,
|
|
1238
|
+
loadKitSamples,
|
|
1239
|
+
loopCrossfade,
|
|
1240
|
+
measureCriteria,
|
|
389
1241
|
noiseClassRecipe,
|
|
1242
|
+
onsetIndex,
|
|
390
1243
|
panFor,
|
|
1244
|
+
parseSfxName,
|
|
1245
|
+
peakIndex,
|
|
1246
|
+
peakOf,
|
|
1247
|
+
pickTake,
|
|
1248
|
+
planSample,
|
|
391
1249
|
planSound,
|
|
392
1250
|
realize,
|
|
1251
|
+
realizeSample,
|
|
1252
|
+
recordOutput,
|
|
393
1253
|
resolveMix,
|
|
394
1254
|
retunePlan,
|
|
1255
|
+
ringSeconds,
|
|
1256
|
+
rmsDb,
|
|
1257
|
+
sampleBankFromManifest,
|
|
1258
|
+
sampleCutoff,
|
|
1259
|
+
sampleLength,
|
|
1260
|
+
sampleUrls,
|
|
395
1261
|
sceneMany,
|
|
396
1262
|
sceneNoise,
|
|
397
1263
|
sceneRecipe,
|
|
398
1264
|
sceneTone,
|
|
399
1265
|
sceneVoice,
|
|
1266
|
+
sfxState,
|
|
1267
|
+
splitTier,
|
|
400
1268
|
streamFor,
|
|
401
1269
|
streamSeed,
|
|
402
|
-
|
|
1270
|
+
tierFor,
|
|
1271
|
+
unlockContext,
|
|
1272
|
+
withAliases
|
|
403
1273
|
};
|
|
404
1274
|
//# sourceMappingURL=index.js.map
|