@adatechnology/game-animals-three 0.4.9 → 0.4.11

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@@ -105,7 +105,7 @@ var GameAnimalsThree = (() => {
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  var BODY_FOLEY_IDS = [...FOOTSTEP_SOUND_IDS, ...LAND_SOUND_IDS, ...BODY_SOUND_IDS];
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  var SWING_LEAD_SECONDS = { punch: 0.07, kick: 0.09, shove: 0, blade: 0.05, blunt: 0.1, chop: 0.11 };
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- // ../game-audio/dist/chunk-UUWKSG4J.js
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+ // ../game-audio/dist/chunk-BUYBYP4L.js
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  var DISTANCE_CURVES = {
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  /** The game's `sfx`: `vol / (1 + d² × 0.004)`, cutoff `/ (1 + d × 0.01)`, silent below 0.01 (jogo L62091–62092, L62101). */
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  game_sfx: { model: "inverse_square", k: 4e-3, cutoffK: 0.01, minGain: 0.01 },
@@ -283,6 +283,8 @@ var GameAnimalsThree = (() => {
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  ["revolver_38_357", 2, "sfx_pistol"],
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  ["revolver_44_50ae", 3, "sfx_pistol"],
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  ["smg_9mm_auto", 1, "sfx_pistol"],
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+ ["launcher_40mm", 2],
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+ ["rocket_launch", 2],
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  ["shotgun_12", 1, "sfx_shotgun"],
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  ["rifle_5_56", 1, "sfx_rifle"],
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  ["rifle_7_62x39", 1, "sfx_rifle"],