@adatechnology/game-animals-three 0.4.6 → 0.4.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.global.js +15 -13
- package/dist/index.global.js.map +1 -1
- package/package.json +4 -4
package/dist/index.global.js
CHANGED
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@@ -105,7 +105,7 @@ var GameAnimalsThree = (() => {
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105
105
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var BODY_FOLEY_IDS = [...FOOTSTEP_SOUND_IDS, ...LAND_SOUND_IDS, ...BODY_SOUND_IDS];
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106
106
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var SWING_LEAD_SECONDS = { punch: 0.07, kick: 0.09, shove: 0, blade: 0.05, blunt: 0.1, chop: 0.11 };
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107
107
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108
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-
// ../game-audio/dist/chunk-
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108
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+
// ../game-audio/dist/chunk-UUWKSG4J.js
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109
109
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var DISTANCE_CURVES = {
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110
110
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/** The game's `sfx`: `vol / (1 + d² × 0.004)`, cutoff `/ (1 + d × 0.01)`, silent below 0.01 (jogo L62091–62092, L62101). */
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111
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game_sfx: { model: "inverse_square", k: 4e-3, cutoffK: 0.01, minGain: 0.01 },
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@@ -1811,7 +1811,7 @@ var GameAnimalsThree = (() => {
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1811
1811
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}
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1812
1812
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};
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1813
1813
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1814
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-
// ../game-shapes/dist/chunk-
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1814
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+
// ../game-shapes/dist/chunk-FZQTELDQ.js
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1815
1815
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function canonicalJson(value) {
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if (value === null) return "null";
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if (typeof value === "number") return Object.is(value, -0) ? "-0" : Number.isFinite(value) ? String(value) : JSON.stringify(String(value));
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@@ -2687,17 +2687,19 @@ var GameAnimalsThree = (() => {
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2687
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if (p.prevZ) p.prevZ.nextZ = p.nextZ;
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if (p.nextZ) p.nextZ.prevZ = p.prevZ;
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2689
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}
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2690
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-
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2691
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-
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2692
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-
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2693
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-
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2694
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-
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2695
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-
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2696
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-
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2697
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-
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2698
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-
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2699
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-
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2700
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-
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2690
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var Node = class {
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2691
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constructor(i, x, y) {
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2692
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this.i = i;
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2693
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this.x = x;
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2694
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this.y = y;
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2695
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this.prev = null;
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2696
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this.next = null;
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2697
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this.z = 0;
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2698
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this.prevZ = null;
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2699
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this.nextZ = null;
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2700
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this.steiner = false;
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}
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};
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function signedArea(data, start, end, dim) {
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2702
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let sum = 0;
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for (let i = start, j = end - dim; i < end; i += dim) {
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