@adatechnology/game-animals-three 0.4.4 → 0.4.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.global.js +68 -7
- package/dist/index.global.js.map +1 -1
- package/package.json +3 -3
package/dist/index.global.js
CHANGED
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@@ -105,7 +105,7 @@ var GameAnimalsThree = (() => {
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105
105
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var BODY_FOLEY_IDS = [...FOOTSTEP_SOUND_IDS, ...LAND_SOUND_IDS, ...BODY_SOUND_IDS];
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106
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var SWING_LEAD_SECONDS = { punch: 0.07, kick: 0.09, shove: 0, blade: 0.05, blunt: 0.1, chop: 0.11 };
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107
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108
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-
// ../game-audio/dist/chunk-
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108
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+
// ../game-audio/dist/chunk-BXUGSOPY.js
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109
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var DISTANCE_CURVES = {
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110
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/** The game's `sfx`: `vol / (1 + d² × 0.004)`, cutoff `/ (1 + d × 0.01)`, silent below 0.01 (jogo L62091–62092, L62101). */
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game_sfx: { model: "inverse_square", k: 4e-3, cutoffK: 0.01, minGain: 0.01 },
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@@ -322,7 +322,22 @@ var GameAnimalsThree = (() => {
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["smg_45_auto", 2, "sfx_pistol"],
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323
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["weapon_draw", 2],
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324
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["suppressor_attach", 3],
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325
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-
["suppressor_detach", 3]
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325
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+
["suppressor_detach", 3],
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326
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+
["minigun_loop", 3],
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327
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+
["smg_5_7x28", 3],
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328
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+
["mg_belt_adjust", 3],
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329
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+
["mg_belt_box_attach", 3],
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330
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+
["mg_cover_open", 3],
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331
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+
["mg_cover_close", 3],
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332
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+
["weapon_holster", 3],
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333
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+
["scope_zoom", 3]
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334
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]),
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335
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+
...entries("impactos", [
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336
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+
["knife_hit_wall", 3],
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337
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["helmet_hit", 3],
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338
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["vest_hit", 3],
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["headshot", 3],
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+
["blood_squirt", 3]
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]),
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...entries("explosoes-fogo", [
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["explosion_grenade", 1, "boom"],
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@@ -340,7 +355,13 @@ var GameAnimalsThree = (() => {
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["grenade_bounce", 1],
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["c4_plant", 2],
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["c4_beep", 2],
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343
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-
["c4_disarm", 2]
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358
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+
["c4_disarm", 2],
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359
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+
["c4_disarming_loop", 3],
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360
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+
["c4_remote_detonate", 3],
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361
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+
["smoke_grenade_hiss", 3],
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+
["grenade_pin_pull", 3],
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["electric_shock", 3],
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["electric_spark", 3]
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]),
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...entries("personagem", [
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["footstep_concrete_walk", 1, "sfx_step"],
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@@ -368,7 +389,13 @@ var GameAnimalsThree = (() => {
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["zombie_attack", 1],
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["zombie_pain", 1],
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["zombie_claw_hit", 1, "sfx_flesh"],
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-
["zombie_claw_miss", 2]
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+
["zombie_claw_miss", 2],
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393
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+
["swing_whoosh", 3],
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+
["heartbeat_critical", 3],
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+
["fall_water", 3],
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+
["fall_damage", 3],
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+
["fall_scream", 3],
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+
["footstep_glass_walk", 3]
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]),
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...entries("veiculos", [
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["engine_loop_car", 1],
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@@ -378,7 +405,12 @@ var GameAnimalsThree = (() => {
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["car_door_open", 1, "latch"],
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["car_door_close", 1, "shut_metal"],
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["horn_car", 2, "horn"],
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-
["tire_skid_asphalt", 2]
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+
["tire_skid_asphalt", 2],
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["jet_flyby", 3],
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["helicopter_turbine", 3],
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["tire_burnout", 3],
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["handbrake_turn", 3],
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["siren_police", 3]
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]),
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...entries("itens-portas", [
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["item_pickup_metal", 1],
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@@ -389,7 +421,27 @@ var GameAnimalsThree = (() => {
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["door_creak", 1, "creak_wood"],
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["door_locked_rattle", 1, "rattle"],
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["drawer_open", 2, "slide"],
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-
["fridge_close", 2, "shut_metal"]
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+
["fridge_close", 2, "shut_metal"],
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["inventory_open", 3],
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["inventory_close", 3],
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["inventory_select", 3],
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["inventory_place", 3],
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["pickup_chime", 3],
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["item_pickup_coins", 3],
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+
["bandage_use", 3],
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["bandage_refuse", 3],
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["flashlight_toggle", 3],
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["gear_draw", 3],
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["gear_holster", 3],
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["button_press", 3],
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["lock_desk_open", 3],
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+
["elevator_move_loop", 3],
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["elevator_stop", 3],
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["door_sliding", 3],
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["door_kick", 3],
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+
["door_wood_break", 3],
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+
["gate_iron_open", 3],
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["gate_iron_close", 3]
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]),
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...entries("ambiente", [
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["rain_loop", 2],
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@@ -397,7 +449,16 @@ var GameAnimalsThree = (() => {
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["thunder_near", 2],
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["thunder_far", 2],
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["water_splash", 2],
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-
["helicopter_loop", 3]
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+
["helicopter_loop", 3],
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["bird_flush", 3],
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["dog_growl", 3],
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["dog_whimper", 3],
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["dog_howl", 3],
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["zombie_dog_bark", 3],
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["zombie_dog_howl_far", 3],
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["insect_squash", 3],
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["insect_crawl", 3],
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+
["fan_loop", 3]
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])
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];
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var SFX_MATERIALS = [
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