@adatechnology/game-animals-three 0.4.1 → 0.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.global.js +34 -7
- package/dist/index.global.js.map +1 -1
- package/package.json +5 -5
package/dist/index.global.js
CHANGED
|
@@ -104,7 +104,7 @@ var GameAnimalsThree = (() => {
|
|
|
104
104
|
var BODY_FOLEY_IDS = [...FOOTSTEP_SOUND_IDS, ...LAND_SOUND_IDS, ...BODY_SOUND_IDS];
|
|
105
105
|
var SWING_LEAD_SECONDS = { punch: 0.07, kick: 0.09, shove: 0, blade: 0.05, blunt: 0.1, chop: 0.11 };
|
|
106
106
|
|
|
107
|
-
// ../game-audio/dist/chunk-
|
|
107
|
+
// ../game-audio/dist/chunk-KBTUANNG.js
|
|
108
108
|
var DISTANCE_CURVES = {
|
|
109
109
|
/** The game's `sfx`: `vol / (1 + d² × 0.004)`, cutoff `/ (1 + d × 0.01)`, silent below 0.01 (jogo L62091–62092, L62101). */
|
|
110
110
|
game_sfx: { model: "inverse_square", k: 4e-3, cutoffK: 0.01, minGain: 0.01 },
|
|
@@ -317,7 +317,11 @@ var GameAnimalsThree = (() => {
|
|
|
317
317
|
["casing_drop_terra_pistol", 1],
|
|
318
318
|
["casing_drop_terra_rifle", 1],
|
|
319
319
|
["casing_drop_terra_shell", 1],
|
|
320
|
-
["rocket_fire", 2]
|
|
320
|
+
["rocket_fire", 2],
|
|
321
|
+
["smg_45_auto", 2, "sfx_pistol"],
|
|
322
|
+
["weapon_draw", 2],
|
|
323
|
+
["suppressor_attach", 3],
|
|
324
|
+
["suppressor_detach", 3]
|
|
321
325
|
]),
|
|
322
326
|
...entries("explosoes-fogo", [
|
|
323
327
|
["explosion_grenade", 1, "boom"],
|
|
@@ -331,7 +335,11 @@ var GameAnimalsThree = (() => {
|
|
|
331
335
|
["fire_loop_large", 1],
|
|
332
336
|
["fire_extinguish", 2, "hiss"],
|
|
333
337
|
["gas_leak_hiss", 2],
|
|
334
|
-
["structure_collapse", 2, "crumble"]
|
|
338
|
+
["structure_collapse", 2, "crumble"],
|
|
339
|
+
["grenade_bounce", 1],
|
|
340
|
+
["c4_plant", 2],
|
|
341
|
+
["c4_beep", 2],
|
|
342
|
+
["c4_disarm", 2]
|
|
335
343
|
]),
|
|
336
344
|
...entries("personagem", [
|
|
337
345
|
["footstep_concrete_walk", 1, "sfx_step"],
|
|
@@ -347,7 +355,19 @@ var GameAnimalsThree = (() => {
|
|
|
347
355
|
["blunt_hit", 1],
|
|
348
356
|
["bite", 1, "sfx_flesh"],
|
|
349
357
|
["body_fall", 1],
|
|
350
|
-
["player_hurt", 2]
|
|
358
|
+
["player_hurt", 2],
|
|
359
|
+
["footstep_tile_walk", 1, "sfx_step"],
|
|
360
|
+
["footstep_water_walk", 1, "sfx_step"],
|
|
361
|
+
["footstep_grate_walk", 2, "sfx_step"],
|
|
362
|
+
["footstep_duct_walk", 3, "sfx_step"],
|
|
363
|
+
["ladder_climb", 2],
|
|
364
|
+
["swim", 2],
|
|
365
|
+
["zombie_groan", 1],
|
|
366
|
+
["zombie_alert", 1],
|
|
367
|
+
["zombie_attack", 1],
|
|
368
|
+
["zombie_pain", 1],
|
|
369
|
+
["zombie_claw_hit", 1, "sfx_flesh"],
|
|
370
|
+
["zombie_claw_miss", 2]
|
|
351
371
|
]),
|
|
352
372
|
...entries("veiculos", [
|
|
353
373
|
["engine_loop_car", 1],
|
|
@@ -375,7 +395,8 @@ var GameAnimalsThree = (() => {
|
|
|
375
395
|
["wind_loop", 2],
|
|
376
396
|
["thunder_near", 2],
|
|
377
397
|
["thunder_far", 2],
|
|
378
|
-
["water_splash", 2]
|
|
398
|
+
["water_splash", 2],
|
|
399
|
+
["helicopter_loop", 3]
|
|
379
400
|
])
|
|
380
401
|
];
|
|
381
402
|
var SFX_MATERIALS = [
|
|
@@ -464,6 +485,7 @@ var GameAnimalsThree = (() => {
|
|
|
464
485
|
category: "1 \xB7 Categoria",
|
|
465
486
|
sound: "1 \xB7 Som",
|
|
466
487
|
play: "1 \xB7 \u25B6 Tocar",
|
|
488
|
+
play_user: "1 \xB7 \u25B6 Tocar o seu",
|
|
467
489
|
material: "2 \xB7 Material",
|
|
468
490
|
blow: "2 \xB7 Golpe",
|
|
469
491
|
strike: "2 \xB7 \u25B6 Tocar golpe",
|
|
@@ -485,6 +507,7 @@ var GameAnimalsThree = (() => {
|
|
|
485
507
|
approve: "5 \xB7 Aprovo (C10)"
|
|
486
508
|
},
|
|
487
509
|
hints: {
|
|
510
|
+
play_user: "Toca a sua grava\xE7\xE3o deste som (dos seus pacotes, fora do git), mesmo quando o SDK tem uma melhor e toca na frente.",
|
|
488
511
|
sound: "A = arquivo, S = sintetizado, F = faltando. O que tem arquivo toca o arquivo; o resto toca o som atual.",
|
|
489
512
|
strike: "Toca impact_<material>_<golpe>: o arquivo se existir, sen\xE3o o som atual daquele material.",
|
|
490
513
|
wall: "P\xF5e a parede de casa entre voc\xEA e a fonte: o som fica abafado (C4).",
|
|
@@ -529,9 +552,10 @@ var GameAnimalsThree = (() => {
|
|
|
529
552
|
strengths: { light: "leve", medium: "m\xE9dio", heavy: "forte" },
|
|
530
553
|
states: { file: "A", synth: "S", missing: "F" },
|
|
531
554
|
criteria: { C1: "C1 Sincronia", C2: "C2 Certo p/ a\xE7\xE3o", C3: "C3 Dist\xE2ncia", C4: "C4 Posi\xE7\xE3o", C5: "C5 Varia\xE7\xE3o", C6: "C6 Volume", C7: "C7 Intensidade", C8: "C8 Cauda", C9: "C9 Rajada", C10: "C10 Escuta" },
|
|
532
|
-
metrics: { chosen: "1 \xB7 Escolhido", matrix: "2 \xB7 Matriz", last: "\xDAltimo tocado", ab: "4 \xB7 A \xD7 B", blind: "4 \xB7 X", verdicts: "4 \xB7 Prefer\xEAncias", state: "5 \xB7 Medi\xE7\xE3o", count: "1 \xB7 Cat\xE1logo" },
|
|
555
|
+
metrics: { source: "1 \xB7 Fonte do que tocou", chosen: "1 \xB7 Escolhido", matrix: "2 \xB7 Matriz", last: "\xDAltimo tocado", ab: "4 \xB7 A \xD7 B", blind: "4 \xB7 X", verdicts: "4 \xB7 Prefer\xEAncias", state: "5 \xB7 Medi\xE7\xE3o", count: "1 \xB7 Cat\xE1logo" },
|
|
533
556
|
run: { idle: "parada", measuring: "medindo\u2026", done: "pronta", failed: "falhou", recording: "gravando\u2026", recorded: "grava\xE7\xE3o baixada" },
|
|
534
557
|
words: { none: "\u2014", hidden: "? (revele)", prefers: "prefere", approved: "aprovado pelo dono" },
|
|
558
|
+
sources: { sdk: "SDK", user: "seu som", synth: "sintetizado" },
|
|
535
559
|
probe: "Fonte do som",
|
|
536
560
|
wall: "Parede (oclus\xE3o)",
|
|
537
561
|
scenarios: { pipeline: "Arquivo \u2192 decodifica \u2192 toca (round-robin, cauda)", criteria: "Crit\xE9rios C1\u2013C9 no som de calibra\xE7\xE3o", loop: "Loop de arquivo: emenda sem buraco (crossfade)", panel: "Painel: categorias, matriz, A/B e parede" }
|
|
@@ -544,6 +568,7 @@ var GameAnimalsThree = (() => {
|
|
|
544
568
|
category: "1 \xB7 Category",
|
|
545
569
|
sound: "1 \xB7 Sound",
|
|
546
570
|
play: "1 \xB7 \u25B6 Play",
|
|
571
|
+
play_user: "1 \xB7 \u25B6 Play yours",
|
|
547
572
|
material: "2 \xB7 Material",
|
|
548
573
|
blow: "2 \xB7 Blow",
|
|
549
574
|
strike: "2 \xB7 \u25B6 Play blow",
|
|
@@ -565,6 +590,7 @@ var GameAnimalsThree = (() => {
|
|
|
565
590
|
approve: "5 \xB7 Approve (C10)"
|
|
566
591
|
},
|
|
567
592
|
hints: {
|
|
593
|
+
play_user: "Plays your own take of this sound (from your packs, kept out of git), even where the SDK has a better one that plays first.",
|
|
568
594
|
sound: "A = file, S = synthesized, F = missing. A file plays the file; the rest plays the current sound.",
|
|
569
595
|
strike: "Plays impact_<material>_<blow>: the file if there is one, else the current sound of that material.",
|
|
570
596
|
wall: "Puts the house wall between you and the source: the sound is muffled (C4).",
|
|
@@ -599,9 +625,10 @@ var GameAnimalsThree = (() => {
|
|
|
599
625
|
environments: { indoor: "indoor", outdoor: "outdoor" },
|
|
600
626
|
strengths: { light: "light", medium: "medium", heavy: "heavy" },
|
|
601
627
|
criteria: { C1: "C1 Sync", C2: "C2 Right sound", C3: "C3 Distance", C4: "C4 Position", C5: "C5 Variation", C6: "C6 Level", C7: "C7 Strength", C8: "C8 Tail", C9: "C9 Burst", C10: "C10 Listening" },
|
|
602
|
-
metrics: { chosen: "1 \xB7 Chosen", matrix: "2 \xB7 Matrix", last: "Last played", ab: "4 \xB7 A \xD7 B", blind: "4 \xB7 X", verdicts: "4 \xB7 Preferences", state: "5 \xB7 Measurement", count: "1 \xB7 Catalogue" },
|
|
628
|
+
metrics: { source: "1 \xB7 Source of what played", chosen: "1 \xB7 Chosen", matrix: "2 \xB7 Matrix", last: "Last played", ab: "4 \xB7 A \xD7 B", blind: "4 \xB7 X", verdicts: "4 \xB7 Preferences", state: "5 \xB7 Measurement", count: "1 \xB7 Catalogue" },
|
|
603
629
|
run: { idle: "idle", measuring: "measuring\u2026", done: "done", failed: "failed", recording: "recording\u2026", recorded: "recording downloaded" },
|
|
604
630
|
words: { none: "\u2014", hidden: "? (reveal)", prefers: "prefers", approved: "approved by the owner" },
|
|
631
|
+
sources: { sdk: "SDK", user: "your sound", synth: "synthesized" },
|
|
605
632
|
probe: "Sound source",
|
|
606
633
|
wall: "Wall (occlusion)",
|
|
607
634
|
scenarios: { pipeline: "File \u2192 decode \u2192 play (round-robin, tail)", criteria: "Criteria C1\u2013C9 on the calibration sound", loop: "File loop: seamless joins (crossfade)", panel: "Panel: categories, matrix, A/B and wall" }
|