@adatechnology/game-animals-three 0.3.0 → 0.3.2

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package/dist/index.js CHANGED
@@ -1,5 +1,6 @@
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  // src/index.ts
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  import { GAIT_PHASES } from "@adatechnology/game-animals";
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+ import { markKitOrigin } from "@adatechnology/game-contracts";
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  import { collectReferencedNodes, createNodeSkin } from "@adatechnology/game-props3d";
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  import { shapeGeometries as shapeGeometries2 } from "@adatechnology/game-shapes-three";
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@@ -1216,6 +1217,7 @@ var createAnimalsThree = (host, options = {}) => {
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  else if (species.body.kind === "bird") buildBird(THREE, rig, { extra: BIRD_EXTRAS[species.id] });
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  else buildQuadruped(THREE, rig, { document: species.body.texture ? documentOf() : void 0, extra: QUADRUPED_EXTRAS[species.id] });
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  rig.triangles = countTriangles(rig.root);
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+ markKitOrigin(rig.root, { owner: "game-animals-three", kind: "animal", id: species.id });
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  rig.root.traverse((object) => {
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  if (object.isMesh) object.userData.speciesId = species.id;
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  });