@adatechnology/game-animals-three 0.2.1 → 0.3.0

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package/dist/index.js CHANGED
@@ -1,6 +1,7 @@
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  // src/index.ts
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  import { GAIT_PHASES } from "@adatechnology/game-animals";
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  import { collectReferencedNodes, createNodeSkin } from "@adatechnology/game-props3d";
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+ import { shapeGeometries as shapeGeometries2 } from "@adatechnology/game-shapes-three";
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  // src/animate-bird.ts
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  var { PI } = Math;
@@ -419,6 +420,7 @@ var stripesTexture = (THREE, document, base, stripe) => canvasTexture(THREE, doc
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  var createCoatTexture = (THREE, document, marker) => marker.kind === "stripes" ? stripesTexture(THREE, document, marker.base, marker.stripe) : spotsTexture(THREE, document, marker.base, marker.spot);
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  // src/profile.ts
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+ import { shapeGeometries } from "@adatechnology/game-shapes-three";
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  var profileGeometry = (THREE, length, profile, segments) => {
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  const points = profile.map((radius, index) => new THREE.Vector2(index / (profile.length - 1), radius));
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  const curve = new THREE.SplineCurve(points);
@@ -429,7 +431,7 @@ var profileGeometry = (THREE, length, profile, segments) => {
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  outline.push(new THREE.Vector2(Math.max(1e-3, point.y), -length / 2 + point.x * length));
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  }
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  outline.push(new THREE.Vector2(1e-3, length / 2));
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- return new THREE.LatheGeometry(outline, segments || 22).rotateX(Math.PI / 2);
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+ return new (shapeGeometries(THREE)).LatheGeometry(outline, segments || 22).rotateX(Math.PI / 2);
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  };
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  // src/quadruped.ts
@@ -1152,7 +1154,7 @@ function createAnimalsTestModule(options = {}) {
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  { kind: "action", id: "bite_all", name: text.actions.bite_all },
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  { kind: "action", id: "recover", name: text.actions.recover },
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  { kind: "action", id: "call", name: text.actions.call },
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- { kind: "action", id: "skin_40", name: text.actions.skin_40 },
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+ { kind: "action", id: "skin_40", name: text.actions.skin_40, slow: true },
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  { kind: "action", id: "clear_skins", name: text.actions.clear_skins }
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  ],
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  layers: () => ["joints", "split", "sound_range", "carcass_lure"].map((id) => ({ id, name: text.layers[id], default: false })),
@@ -1196,7 +1198,8 @@ var countTriangles = (root) => {
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  });
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  return Math.round(triangles);
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  };
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- var createAnimalsThree = (THREE, options = {}) => {
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+ var createAnimalsThree = (host, options = {}) => {
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+ const THREE = shapeGeometries2(host);
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  const random = options.random ?? createStream(options.seed ?? 7);
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  const documentOf = () => {
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  const found = options.document ?? globalThis.document;