@ad-execute-manager/ad-reward 2.0.1
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- package/LICENSE +21 -0
- package/README.md +460 -0
- package/dist/RewardAdFather.d.ts +181 -0
- package/dist/RewardAdNovel.d.ts +553 -0
- package/dist/const/const.d.ts +20 -0
- package/dist/index.cjs +2 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.js +2 -0
- package/dist/typings/ad.d.ts +208 -0
- package/dist/typings/common.d.ts +14 -0
- package/dist/typings/create-rewarded-video-ad.d.ts +42 -0
- package/dist/utils/functional.d.ts +13 -0
- package/package.json +75 -0
package/LICENSE
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MIT License
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Copyright (c) 2025 singcl
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# @ad-execute-manager/ad-reward
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Reward ad-related classes including RewardAdFather and RewardAdNovel for ad management.
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## Installation
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```bash
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npm install @ad-execute-manager/ad-reward
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```
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## Features
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- **RewardAdFather**: Base class for reward ads with common functionality
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- **RewardAdNovel**: Novel-specific reward ad implementation with enhanced features
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- **AdExecuteManager**: Core ad execution management from @ad-execute-manager/core
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- **TypeScript Support**: Includes TypeScript type definitions
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- **Event Callbacks**: Comprehensive event callback system for ad lifecycle events
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- **Error Handling**: Built-in error handling and retry mechanisms
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- **Scene Support**: Scene-based ad configuration for different contexts
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- **Reward Verification**: Support for reward verification and validation
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## Usage
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### RewardAdNovel
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```javascript
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import { RewardAdNovel } from '@ad-execute-manager/ad-reward';
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const rewardAd = RewardAdNovel.new({
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sign: 'novel_reward',
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preserveOnEnd: false,
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needEndOnTimeout: true,
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collection: {
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onHalfway: (args) => {
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console.log('Ad halfway:', args);
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},
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onShow: (args) => {
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console.log('Ad shown:', args);
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},
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onFinish: (args) => {
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console.log('Ad finished:', args);
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},
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onAlways: (args) => {
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console.log('Ad always:', args);
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},
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onError: (error) => {
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console.error('Ad error:', error);
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}
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}
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});
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// Initialize ad
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rewardAd.initialize({
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adUnitId: 'your-ad-unit-id',
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retry: 3
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});
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// Show ad
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const result = await rewardAd.addExecuteManager({
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options: {
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scene: 2,
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timeout: 10000
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}
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});
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console.log('Ad result:', result);
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```
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### Basic Reward Ad Usage
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```javascript
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import { RewardAdNovel } from '@ad-execute-manager/ad-reward';
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// Create reward ad instance
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const rewardAd = RewardAdNovel.new({
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sign: 'premium_content_reward',
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preserveOnEnd: true,
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needEndOnTimeout: true,
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collection: {
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onFinish: (args) => {
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console.log('Reward ad finished, unlocking premium content');
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// Unlock premium content logic here
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unlockPremiumContent();
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},
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onError: (error) => {
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console.error('Reward ad error:', error);
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// Show error message to user
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showErrorMessage('Failed to load ad. Please try again later.');
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}
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}
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});
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// Initialize ad
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rewardAd.initialize({ adUnitId: 'your-ad-unit-id', retry: 3 });
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// Function to unlock premium content
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function unlockPremiumContent() {
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// Logic to unlock premium content
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console.log('Premium content unlocked!');
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}
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// Function to show error message
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function showErrorMessage(message) {
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// Logic to show error message
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console.log('Error:', message);
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}
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// Show reward ad to unlock premium content
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async function showRewardAdForPremium() {
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try {
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const result = await rewardAd.addExecuteManager({
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options: {
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scene: 2,
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timeout: 15000
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}
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});
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console.log('Reward ad result:', result);
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} catch (error) {
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console.error('Reward ad execution error:', error);
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}
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}
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// Usage
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// showRewardAdForPremium();
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```
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### Ad Instance Management
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```javascript
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import { RewardAdNovel } from '@ad-execute-manager/ad-reward';
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// Create ad instance
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const rewardAd = RewardAdNovel.new({ sign: 'reward' });
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// Initialize ad
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rewardAd.initialize({ adUnitId: 'your-ad-unit-id', retry: 3 });
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// Function to show ad based on user action
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async function showAdBasedOnAction(action) {
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try {
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switch (action) {
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case 'unlock_premium':
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return await rewardAd.addExecuteManager({
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options: {
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scene: 2,
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timeout: 15000
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}
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});
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case 'get_coins':
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return await rewardAd.addExecuteManager({
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options: {
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scene: 3,
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timeout: 10000
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}
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});
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case 'continue_game':
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return await rewardAd.addExecuteManager({
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options: {
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scene: 4,
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timeout: 8000
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}
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});
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default:
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throw new Error('Invalid ad action');
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}
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} catch (error) {
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console.error('Ad error:', error);
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return { success: false, error: error.message };
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}
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}
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// Usage examples
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// showAdBasedOnAction('unlock_premium');
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// showAdBasedOnAction('get_coins');
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// showAdBasedOnAction('continue_game');
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```
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## API
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### RewardAdFather
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Base class for reward ads with common functionality.
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### RewardAdNovel
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```typescript
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class RewardAdNovel extends RewardAdFather {
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/**
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* Builds and returns an instance of RewardAdNovel
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* @param args Construction arguments
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* @returns Instance of RewardAdNovel
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*/
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static build(args: IConstructArgs): RewardAdNovel;
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/**
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* Gets the singleton instance of RewardAdNovel
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* @returns Singleton instance of RewardAdNovel
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*/
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static getInstance(): RewardAdNovel;
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/**
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* Creates a new instance of RewardAdNovel
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* @param args Construction arguments
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* @returns New instance of RewardAdNovel
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*/
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static new(args: IConstructArgs): RewardAdNovel;
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/**
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* Initializes the ad with configuration
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* @param params Ad configuration parameters
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* @param callback Optional callback function
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* @returns Current instance for method chaining
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*/
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initialize(params: IRewordAdConfig, callback?: (v: IRewardedVideoAd) => void): this;
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/**
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* Adds execute manager and runs the ad
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* @param ctx Context object with options
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* @returns Promise with ad execution result
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*/
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addExecuteManager(ctx: any): Promise<any>;
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/**
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* Clears the ad instance
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*/
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clear(): void;
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/**
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* Shifts the ad instance
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*/
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shift(): void;
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}
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```
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## Configuration
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### Construction Arguments
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When creating an ad instance, you can pass the following configuration options:
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- **sign**: Unique identifier for the ad instance
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- **preserveOnEnd**: Whether to preserve the instance after ad ends
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- **needEndOnTimeout**: Whether to end the ad on timeout
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- **collection**: Event collection object with callback functions
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- **onHalfway**: Called when ad reaches halfway point
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- **onShow**: Called when ad is shown
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- **onFinish**: Called when ad finishes
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- **onAlways**: Called always after ad operation
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- **onError**: Called when ad encounters error
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### Initialize Parameters
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When initializing an ad, you can pass the following parameters:
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- **adUnitId**: Unique identifier for the ad unit
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- **retry**: Number of retry attempts on ad error
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## Examples
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### Example 1: Premium Content Unlock
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```javascript
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import { RewardAdNovel } from '@ad-execute-manager/ad-reward';
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// Create reward ad instance for premium content
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const premiumContentAd = RewardAdNovel.new({
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sign: 'premium_content_reward',
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preserveOnEnd: true,
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needEndOnTimeout: true,
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collection: {
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onShow: () => {
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console.log('Premium content reward ad shown');
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// Track reward ad show event
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},
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onFinish: (args) => {
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console.log('Premium content reward ad finished');
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// Unlock premium content
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unlockPremiumContent();
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},
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onError: (error) => {
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console.error('Premium content reward ad error:', error);
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// Show error message to user
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showError('Failed to load reward ad. Please try again later.');
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}
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}
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});
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// Initialize ad
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premiumContentAd.initialize({
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adUnitId: 'your-ad-unit-id',
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retry: 3
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});
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// Function to unlock premium content
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function unlockPremiumContent() {
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console.log('Unlocking premium content...');
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// Premium content unlock logic here
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// For example: unlock chapters, remove ads, give bonus content
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}
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// Function to show error message
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function showError(message) {
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console.error('Error:', message);
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// Error message display logic here
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}
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// Show reward ad to unlock premium content
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async function unlockPremiumWithAd() {
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console.log('Showing reward ad to unlock premium content...');
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try {
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await premiumContentAd.addExecuteManager({
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options: {
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scene: 2, // Premium content unlock scene
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timeout: 15000
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}
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});
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} catch (error) {
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console.error('Error showing premium content reward ad:', error);
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showError('Failed to load reward ad. Please try again later.');
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}
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}
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```
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### Example 2: In-Game Currency Reward
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+
```javascript
|
|
327
|
+
import { RewardAdNovel } from '@ad-execute-manager/ad-reward';
|
|
328
|
+
|
|
329
|
+
// Create reward ad instance for in-game currency
|
|
330
|
+
const currencyAd = RewardAdNovel.new({
|
|
331
|
+
sign: 'game_currency_reward',
|
|
332
|
+
preserveOnEnd: true,
|
|
333
|
+
needEndOnTimeout: true,
|
|
334
|
+
collection: {
|
|
335
|
+
onShow: () => {
|
|
336
|
+
console.log('In-game currency reward ad shown');
|
|
337
|
+
// Track currency reward ad show event
|
|
338
|
+
},
|
|
339
|
+
onFinish: (args) => {
|
|
340
|
+
console.log('In-game currency reward ad finished');
|
|
341
|
+
// Give player in-game currency
|
|
342
|
+
giveCurrency(100); // Give 100 coins
|
|
343
|
+
},
|
|
344
|
+
onError: (error) => {
|
|
345
|
+
console.error('In-game currency reward ad error:', error);
|
|
346
|
+
// Show error message to player
|
|
347
|
+
showGameError('Failed to load reward ad. Please try again later.');
|
|
348
|
+
}
|
|
349
|
+
}
|
|
350
|
+
});
|
|
351
|
+
|
|
352
|
+
// Initialize ad
|
|
353
|
+
currencyAd.initialize({
|
|
354
|
+
adUnitId: 'your-ad-unit-id',
|
|
355
|
+
retry: 2
|
|
356
|
+
});
|
|
357
|
+
|
|
358
|
+
// Function to give in-game currency
|
|
359
|
+
function giveCurrency(amount) {
|
|
360
|
+
console.log(`Giving ${amount} coins to player...`);
|
|
361
|
+
// In-game currency award logic here
|
|
362
|
+
// For example: update player balance, show reward animation
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
// Function to show game error message
|
|
366
|
+
function showGameError(message) {
|
|
367
|
+
console.error('Game error:', message);
|
|
368
|
+
// Game error message display logic here
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
// Show reward ad to get in-game currency
|
|
372
|
+
async function getCurrencyWithAd() {
|
|
373
|
+
console.log('Showing reward ad to get in-game currency...');
|
|
374
|
+
try {
|
|
375
|
+
await currencyAd.addExecuteManager({
|
|
376
|
+
options: {
|
|
377
|
+
scene: 3, // In-game currency reward scene
|
|
378
|
+
timeout: 10000
|
|
379
|
+
}
|
|
380
|
+
});
|
|
381
|
+
} catch (error) {
|
|
382
|
+
console.error('Error showing currency reward ad:', error);
|
|
383
|
+
showGameError('Failed to load reward ad. Please try again later.');
|
|
384
|
+
}
|
|
385
|
+
}
|
|
386
|
+
```
|
|
387
|
+
|
|
388
|
+
### Example 3: Continue Game After Defeat
|
|
389
|
+
|
|
390
|
+
```javascript
|
|
391
|
+
import { RewardAdNovel } from '@ad-execute-manager/ad-reward';
|
|
392
|
+
|
|
393
|
+
// Create reward ad instance for continue game
|
|
394
|
+
const continueGameAd = RewardAdNovel.new({
|
|
395
|
+
sign: 'continue_game_reward',
|
|
396
|
+
preserveOnEnd: false,
|
|
397
|
+
needEndOnTimeout: true,
|
|
398
|
+
collection: {
|
|
399
|
+
onShow: () => {
|
|
400
|
+
console.log('Continue game reward ad shown');
|
|
401
|
+
// Track continue game reward ad show event
|
|
402
|
+
},
|
|
403
|
+
onFinish: (args) => {
|
|
404
|
+
console.log('Continue game reward ad finished');
|
|
405
|
+
// Continue game from where player left off
|
|
406
|
+
continueGame();
|
|
407
|
+
},
|
|
408
|
+
onError: (error) => {
|
|
409
|
+
console.error('Continue game reward ad error:', error);
|
|
410
|
+
// Show error message and go to game over
|
|
411
|
+
showGameOver();
|
|
412
|
+
}
|
|
413
|
+
}
|
|
414
|
+
});
|
|
415
|
+
|
|
416
|
+
// Initialize ad
|
|
417
|
+
continueGameAd.initialize({
|
|
418
|
+
adUnitId: 'your-ad-unit-id',
|
|
419
|
+
retry: 1
|
|
420
|
+
});
|
|
421
|
+
|
|
422
|
+
// Function to continue game
|
|
423
|
+
function continueGame() {
|
|
424
|
+
console.log('Continuing game...');
|
|
425
|
+
// Game continuation logic here
|
|
426
|
+
// For example: restore player position, health, game state
|
|
427
|
+
}
|
|
428
|
+
|
|
429
|
+
// Function to show game over
|
|
430
|
+
function showGameOver() {
|
|
431
|
+
console.log('Showing game over screen...');
|
|
432
|
+
// Game over screen logic here
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
// Show reward ad to continue game
|
|
436
|
+
async function continueGameWithAd() {
|
|
437
|
+
console.log('Showing reward ad to continue game...');
|
|
438
|
+
try {
|
|
439
|
+
await continueGameAd.addExecuteManager({
|
|
440
|
+
options: {
|
|
441
|
+
scene: 4, // Continue game scene
|
|
442
|
+
timeout: 8000
|
|
443
|
+
}
|
|
444
|
+
});
|
|
445
|
+
} catch (error) {
|
|
446
|
+
console.error('Error showing continue game reward ad:', error);
|
|
447
|
+
showGameOver();
|
|
448
|
+
}
|
|
449
|
+
}
|
|
450
|
+
```
|
|
451
|
+
|
|
452
|
+
## Dependencies
|
|
453
|
+
|
|
454
|
+
- **@ad-execute-manager/core**: Core ad execution management
|
|
455
|
+
- **@ad-execute-manager/logger**: Logging utility
|
|
456
|
+
- **@ad-execute-manager/serializable-error**: Serializable error implementation
|
|
457
|
+
|
|
458
|
+
## License
|
|
459
|
+
|
|
460
|
+
MIT
|
|
@@ -0,0 +1,181 @@
|
|
|
1
|
+
export default RewardAdFather;
|
|
2
|
+
export type IRewordAdConfig = import("./typings/ad.js").IRewordAdConfig;
|
|
3
|
+
export type CallbackCollection = import("./typings/ad.js").CallbackCollection;
|
|
4
|
+
export type RecoveredInfo = import("./typings/ad.js").RecoveredInfo;
|
|
5
|
+
export type IConstructArgs = import("./typings/ad.js").IConstructArgs;
|
|
6
|
+
export type RewardedVideoAd = import("./typings/create-rewarded-video-ad.js").RewardedVideoAd;
|
|
7
|
+
export type IRewardedVideoAd = {
|
|
8
|
+
/**
|
|
9
|
+
* 显示激励视频广告
|
|
10
|
+
*/
|
|
11
|
+
show: () => Promise<void>;
|
|
12
|
+
};
|
|
13
|
+
/**
|
|
14
|
+
* @typedef IRewardedVideoAd
|
|
15
|
+
* @property {() => Promise.<void>} show 显示激励视频广告
|
|
16
|
+
*/
|
|
17
|
+
declare class RewardAdFather {
|
|
18
|
+
/** @type {IRewordAdConfig | null} */
|
|
19
|
+
static args: IRewordAdConfig | null;
|
|
20
|
+
/**
|
|
21
|
+
* @param {IRewordAdConfig} args
|
|
22
|
+
*/
|
|
23
|
+
static buildArgs(args: IRewordAdConfig): void;
|
|
24
|
+
/**
|
|
25
|
+
* 使用管理器执行广告
|
|
26
|
+
* @param {Object} adInstance 广告实例
|
|
27
|
+
* @param {Object} ctx 上下文对象,用于传递数据和状态
|
|
28
|
+
* @param {Object} ctx.options 广告执行选项
|
|
29
|
+
* @param {Object} ctx.collection 回调集合
|
|
30
|
+
* @returns {Promise} 广告执行结果的Promise
|
|
31
|
+
*/
|
|
32
|
+
static executeWithManager(adInstance: any, ctx: {
|
|
33
|
+
options: any;
|
|
34
|
+
collection: any;
|
|
35
|
+
}): Promise<any>;
|
|
36
|
+
/**
|
|
37
|
+
* @param {IConstructArgs} args
|
|
38
|
+
*/
|
|
39
|
+
constructor(args: IConstructArgs);
|
|
40
|
+
/** @private */
|
|
41
|
+
/** @type {Logger} */
|
|
42
|
+
_logger: Logger;
|
|
43
|
+
_adTimeoutTime: number;
|
|
44
|
+
_initSign: string;
|
|
45
|
+
_preserveOnEnd: boolean;
|
|
46
|
+
/**
|
|
47
|
+
* 激励视频实例
|
|
48
|
+
* @type {RewardedVideoAd | null}
|
|
49
|
+
*/
|
|
50
|
+
_rewardAd: RewardedVideoAd | null;
|
|
51
|
+
/**
|
|
52
|
+
* 激励视频实例
|
|
53
|
+
* @type {RewardedVideoAd | null}
|
|
54
|
+
*/
|
|
55
|
+
__ad__: RewardedVideoAd | null;
|
|
56
|
+
_ttErrorMsgs: string[];
|
|
57
|
+
_ttErrorCodes: number[];
|
|
58
|
+
__bindAdErrorForeverHandler: any;
|
|
59
|
+
_adConfig: {};
|
|
60
|
+
/**
|
|
61
|
+
* 初始化
|
|
62
|
+
* 子类可以选择覆盖此方法,或使用默认实现
|
|
63
|
+
* @param {IRewordAdConfig} params
|
|
64
|
+
* @param {(v: IRewardedVideoAd) => void} [callback] 初始化成功回调
|
|
65
|
+
* @returns {this} 当前实例
|
|
66
|
+
*/
|
|
67
|
+
initialize(params: IRewordAdConfig, callback?: (v: IRewardedVideoAd) => void): this;
|
|
68
|
+
initialized(): boolean;
|
|
69
|
+
/**
|
|
70
|
+
* 激励视频展示失败时始终执行的一个方法
|
|
71
|
+
* @private
|
|
72
|
+
* @param {{errMsg: string; errCode: number}} e 错误信息
|
|
73
|
+
*/
|
|
74
|
+
private __adErrorForeverHandler;
|
|
75
|
+
/**
|
|
76
|
+
* 激励视频展示失败时始终执行的一个方法
|
|
77
|
+
* @abstract 激励视频展示失败时始终执行的一个方法,子类需要用到时实现此方法
|
|
78
|
+
* @param {{errMsg: string; errCode: number}} _e 错误信息
|
|
79
|
+
* @returns
|
|
80
|
+
*/
|
|
81
|
+
adErrorForeverHandler(_e: {
|
|
82
|
+
errMsg: string;
|
|
83
|
+
errCode: number;
|
|
84
|
+
}): any;
|
|
85
|
+
/**
|
|
86
|
+
* 执行广告展示
|
|
87
|
+
* @abstract
|
|
88
|
+
* @param {Object} [ctx] 上下文对象,用于传递数据和状态
|
|
89
|
+
* @param {IRewordAdConfig} [ctx.options] 广告执行选项
|
|
90
|
+
* @param {CallbackCollection} [ctx.collection] 回调集合
|
|
91
|
+
* @param {RecoveredInfo} [ctx.recovered] 恢复重试信息
|
|
92
|
+
* @param {Function} next 执行下一个任务的回调函数,在洋葱模型中手动调用以继续执行流程
|
|
93
|
+
* @returns {Promise<unknown>} 广告执行结果的Promise
|
|
94
|
+
* @throws {Error} 子类必须实现此方法
|
|
95
|
+
*/
|
|
96
|
+
ad(ctx?: {
|
|
97
|
+
options?: IRewordAdConfig;
|
|
98
|
+
collection?: CallbackCollection;
|
|
99
|
+
recovered?: RecoveredInfo;
|
|
100
|
+
}, next?: Function): Promise<unknown>;
|
|
101
|
+
/**
|
|
102
|
+
* 确保广告按顺序执行
|
|
103
|
+
* @param {Object} [ctx] 上下文对象,用于传递数据和状态
|
|
104
|
+
* @param {IRewordAdConfig} [ctx.options] 广告执行选项
|
|
105
|
+
* @param {CallbackCollection} [ctx.collection] 回调集合
|
|
106
|
+
* @returns {Promise.<unknown>} 广告执行结果的Promise
|
|
107
|
+
*/
|
|
108
|
+
addExecuteManager(ctx?: {
|
|
109
|
+
options?: IRewordAdConfig;
|
|
110
|
+
collection?: CallbackCollection;
|
|
111
|
+
}): Promise<unknown>;
|
|
112
|
+
destroy(): void;
|
|
113
|
+
/**
|
|
114
|
+
* 清理广告实例
|
|
115
|
+
* @abstract 清理广告实例,子类必须实现此方法
|
|
116
|
+
*/
|
|
117
|
+
clear(): void;
|
|
118
|
+
/**
|
|
119
|
+
* 任务执行完成后始终执行的一个方法
|
|
120
|
+
* @abstract 任务执行完成后始终执行的一个方法,子类需要用到时实现此方法
|
|
121
|
+
* @param {object} [_args] 执行结果信息
|
|
122
|
+
* @param {number} [_args.scene] 场景信息
|
|
123
|
+
* @param {string} _args.id 任务id
|
|
124
|
+
* @param {object} [_args.apiError] 广告api错误信息
|
|
125
|
+
* @param {number} [_args.adTypeR] 广告类型 1 激励视频 2插屏广告
|
|
126
|
+
* @param {object} _args.recovered 后台恢复重试
|
|
127
|
+
* @param {boolean} [_args.recovered.retry] 后台恢复预估是否重试
|
|
128
|
+
* @param {number} [_args.recovered.count] 后台恢复预估重试次数
|
|
129
|
+
* @param {string} [_args.recovered.message] 后台恢复预估重试原因
|
|
130
|
+
*/
|
|
131
|
+
record(_args?: {
|
|
132
|
+
scene?: number;
|
|
133
|
+
id: string;
|
|
134
|
+
apiError?: object;
|
|
135
|
+
adTypeR?: number;
|
|
136
|
+
recovered: {
|
|
137
|
+
retry?: boolean;
|
|
138
|
+
count?: number;
|
|
139
|
+
message?: string;
|
|
140
|
+
};
|
|
141
|
+
}): this;
|
|
142
|
+
/**
|
|
143
|
+
*
|
|
144
|
+
* @param {({isEnded: boolean, count: number}) => void} callback
|
|
145
|
+
*/
|
|
146
|
+
onClose(callback: ({ isEnded: boolean, count: number }: any) => void): void;
|
|
147
|
+
/**
|
|
148
|
+
*
|
|
149
|
+
* @param {({isEnded: boolean, count: number}) => void} callback
|
|
150
|
+
*/
|
|
151
|
+
offClose(callback: ({ isEnded: boolean, count: number }: any) => void): void;
|
|
152
|
+
/**
|
|
153
|
+
* show
|
|
154
|
+
* @returns { Promise.<void>}
|
|
155
|
+
* @params {{errMsg: string; errCode: number}} err
|
|
156
|
+
*/
|
|
157
|
+
show(): Promise<void>;
|
|
158
|
+
/**
|
|
159
|
+
* load
|
|
160
|
+
* @returns { Promise.<void>}
|
|
161
|
+
*/
|
|
162
|
+
load(): Promise<void>;
|
|
163
|
+
/**
|
|
164
|
+
*
|
|
165
|
+
* @param {({errMsg: string; errCode: number}) => void} callback
|
|
166
|
+
*/
|
|
167
|
+
onError(callback: any): void;
|
|
168
|
+
/**
|
|
169
|
+
*
|
|
170
|
+
* @param {({errMsg: string; errCode: number}) => void} callback
|
|
171
|
+
*/
|
|
172
|
+
offError(callback: any): void;
|
|
173
|
+
onLoad(callback: any): void;
|
|
174
|
+
offLoad(callback: any): void;
|
|
175
|
+
/**
|
|
176
|
+
* 站位方法,没有任何左右
|
|
177
|
+
* @returns
|
|
178
|
+
*/
|
|
179
|
+
placeholder(): any;
|
|
180
|
+
}
|
|
181
|
+
import { Logger } from '@ad-execute-manager/logger';
|