@actualwave/codemirror-lang-glsl 0.1.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (C) 2021 by Marijn Haverbeke <marijnh@gmail.com> and others
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
package/README.md ADDED
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+ # codemirror-lang-glsl
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+
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+ [GLSL](https://www.khronos.org/opengl/wiki/OpenGL_Shading_Language) (OpenGL Shading Language) syntax support for [CodeMirror 6](https://codemirror.net/).
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+
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+ Targets GLSL ES 1.00/3.00 (WebGL 1/2) — the dialect used for real-time graphics shaders in browsers, mobile GPU pipelines, and Skia-adjacent tooling.
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+
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+ ## Installation
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+
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+ ```bash
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+ npm install @actualwave/codemirror-lang-glsl
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+ ```
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+
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+ ## Usage
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+
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+ ```js
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+ import { EditorState } from "@codemirror/state"
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+ import { EditorView } from "@codemirror/view"
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+ import { glsl } from "@actualwave/codemirror-lang-glsl"
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+
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+ const state = EditorState.create({
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+ doc: `precision highp float;
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+ uniform vec2 resolution;
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+
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+ void main() {
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+ vec2 uv = gl_FragCoord.xy / resolution;
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+ gl_FragColor = vec4(uv, 0.0, 1.0);
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+ }`,
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+ extensions: [glsl()],
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+ })
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+
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+ const view = new EditorView({ state, parent: document.body })
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+ ```
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+
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+ ## API
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+
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+ ### `glsl()`
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+
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+ Returns a `LanguageSupport` instance. This is the main extension to add to your editor.
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+
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+ ### `glslLanguage`
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+
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+ The `LRLanguage` instance for GLSL. Use this when you need direct access to the language object, for example to add language-specific extensions via `glslLanguage.data.of(...)`.
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+
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+ ### `glslHighlighting`
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+
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+ The highlight style prop source used by the parser. Exported for advanced use cases where you want to build a custom language configuration.
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+
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+ ## Features
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+
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+ - Syntax highlighting for keywords, types, qualifiers, literals, operators, and comments
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+ - Built-in type names: scalars (`float`, `int`, `uint`, `bool`), vectors (`vec2`–`vec4`, `ivec2`–`ivec4`, `uvec2`–`uvec4`, `bvec2`–`bvec4`), matrices (`mat2`–`mat4`, non-square `mat2x3`…`mat4x3`), and samplers (`sampler2D`, `samplerCube`, `sampler3D`, `sampler2DArray`, shadow and integer variants)
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+ - Qualifiers: `const`, `in`, `out`, `inout`, `attribute`, `varying`, `uniform`, `centroid`, `flat`, `smooth`, `noperspective`, `invariant`, `precise`
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+ - Precision qualifiers (`highp`, `mediump`, `lowp`) and `precision` statements
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+ - `layout(...)` qualifiers (e.g. `layout(location = 0)`)
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+ - Function prototypes (forward declarations) in addition to full definitions
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+ - `switch`/`case`/`default` statements (GLSL ES 3.00)
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+ - Boolean literals (`true`/`false`)
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+ - Block indentation and code folding for `{}` blocks and struct definitions
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+ - Line (`//`) and block (`/* */`) comment tokens
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+ - Preprocessor directives (`#version`, `#define`, etc.)
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+
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+ ## License
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+
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+ MIT
package/index.cjs ADDED
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+ 'use strict';
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+
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+ var lr = require('@lezer/lr');
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+ var highlight = require('@lezer/highlight');
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+ var language = require('@codemirror/language');
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+ var autocomplete = require('@codemirror/autocomplete');
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+
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+ const glslHighlighting = highlight.styleTags({
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+ // Keywords
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+ "if else for while do switch case default return discard break continue": highlight.tags.controlKeyword,
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+ "struct": highlight.tags.definitionKeyword,
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+ "precision": highlight.tags.definitionKeyword,
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+ "layout": highlight.tags.definitionKeyword,
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+ "const in out inout attribute varying uniform centroid flat smooth noperspective invariant precise": highlight.tags.modifier,
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+ "highp mediump lowp": highlight.tags.modifier,
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+ // Type names (built-in types only — identifier fallback handled separately)
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+ "void bool int uint float": highlight.tags.typeName,
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+ "vec2 vec3 vec4 bvec2 bvec3 bvec4 ivec2 ivec3 ivec4 uvec2 uvec3 uvec4": highlight.tags.typeName,
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+ "mat2 mat3 mat4": highlight.tags.typeName,
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+ "mat2x2 mat2x3 mat2x4 mat3x2 mat3x3 mat3x4 mat4x2 mat4x3 mat4x4": highlight.tags.typeName,
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+ "sampler2D samplerCube sampler3D sampler2DArray": highlight.tags.typeName,
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+ "sampler2DShadow samplerCubeShadow sampler2DArrayShadow": highlight.tags.typeName,
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+ "isampler2D isampler3D isamplerCube isampler2DArray": highlight.tags.typeName,
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+ "usampler2D usampler3D usamplerCube usampler2DArray": highlight.tags.typeName,
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+ // Boolean literals
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+ "BoolLiteral": highlight.tags.bool,
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+ // Identifiers
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+ "identifier": highlight.tags.variableName,
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+ // Function definition / prototype name
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+ "FunctionDef/identifier": highlight.tags.function(highlight.tags.definition(highlight.tags.variableName)),
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+ "FunctionProto/identifier": highlight.tags.function(highlight.tags.definition(highlight.tags.variableName)),
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+ // Struct name
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+ "StructDef/identifier": highlight.tags.definition(highlight.tags.typeName),
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+ // Variable declarator name
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+ "declarator/identifier": highlight.tags.definition(highlight.tags.variableName),
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+ // layout(...) item names
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+ "layoutItem/identifier": highlight.tags.propertyName,
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+ // Literals
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+ "Literal": highlight.tags.number,
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+ // Comments
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+ "LineComment": highlight.tags.lineComment,
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+ "BlockComment": highlight.tags.blockComment,
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+ // Preprocessor
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+ "PreprocessorDirective": highlight.tags.processingInstruction,
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+ // Delimiters
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+ "{ }": highlight.tags.brace,
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+ "( )": highlight.tags.paren,
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+ "[ ]": highlight.tags.squareBracket,
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+ "; ,": highlight.tags.separator,
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+ ". ? :": highlight.tags.punctuation,
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+ // Operators
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+ "logicalOr logicalAnd": highlight.tags.logicOperator,
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+ "eqOp relOp": highlight.tags.compareOperator,
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+ "shiftOp": highlight.tags.bitwiseOperator,
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+ "addOp": highlight.tags.arithmeticOperator,
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+ "mulOp": highlight.tags.arithmeticOperator,
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+ "unaryOp": highlight.tags.operator,
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+ "assignOp": highlight.tags.definitionOperator,
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+ "| ^ &": highlight.tags.bitwiseOperator,
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+ // Field access dot
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+ "FieldAccess/\".\"": highlight.tags.derefOperator,
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+ });
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+
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+ // This file was generated by lezer-generator. You probably shouldn't edit it.
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+ const spec_identifier = {__proto__:null,void:12, bool:14, int:16, uint:18, float:20, vec2:22, vec3:24, vec4:26, bvec2:28, bvec3:30, bvec4:32, ivec2:34, ivec3:36, ivec4:38, uvec2:40, uvec3:42, uvec4:44, mat2:46, mat3:48, mat4:50, mat2x2:52, mat2x3:54, mat2x4:56, mat3x2:58, mat3x3:60, mat3x4:62, mat4x2:64, mat4x3:66, mat4x4:68, sampler2D:70, samplerCube:72, sampler3D:74, sampler2DArray:76, sampler2DShadow:78, samplerCubeShadow:80, sampler2DArrayShadow:82, isampler2D:84, isampler3D:86, isamplerCube:88, isampler2DArray:90, usampler2D:92, usampler3D:94, usamplerCube:96, usampler2DArray:98, const:102, in:104, out:106, inout:108, highp:110, mediump:112, lowp:114, true:136, false:138, return:164, if:168, else:170, for:174, layout:180, attribute:182, varying:184, uniform:186, centroid:188, flat:190, smooth:192, noperspective:194, invariant:196, precise:198, while:204, do:208, switch:212, case:214, default:216, discard:220, break:224, continue:228, struct:234, precision:238};
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+ const parser = lr.LRParser.deserialize({
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+ version: 14,
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70
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+ repeatNodeCount: 11,
80
+ tokenData: ".Z~RrXY#]YZ#]]^#]pq#]qr#nst#{uv$jvw$wxy%Xyz%^z{$j{|%c|}%w}!O%|!O!P&Z!P!Q'n!Q!R)r!R![*^![!]+g!]!^+l!^!_+q!_!`,Z!`!a,e!a!b,p!c!},u!}#O-W#P#Q-]#Q#R-b#R#S,u#T#o,u#o#p-j#p#q-o#q#r.P#r#s.U~#bS#z~XY#]YZ#]]^#]pq#]R#sP$`P!_!`#vQ#{O$WQ~$QU#l~OY#{Z#O#{#O#P#{#P;'S#{;'S;=`$d<%lO#{~$gP;=`<%l#{~$oP$S~!_!`$rQ$wO$^Q~$|Q$X~vw%S!_!`$r~%XO$[~~%^O!S~~%cO!h~~%jQ$`P$T~{|%p!_!`$r~%wO!n~$`P~%|O!m~~&TQ$`P$T~}!O%p!_!`$rR&`P!jQ!Q![&cP&hT!dP!Q![&c!g!h&w!h!i'i#X#Y&w#Y#Z'iP&zR{|'T}!O'T!Q!['ZP'WP!Q!['ZP'`R!dP!Q!['Z!h!i'i#Y#Z'iP'nO!dP~'sR$S~z{'|!P!Q)T!_!`$r~(PTOz'|z{(`{;'S'|;'S;=`(}<%lO'|~(cVOz'|z{(`{!P'|!P!Q(x!Q;'S'|;'S;=`(}<%lO'|~(}OQ~~)QP;=`<%l'|~)YUP~OY)TZ#O)T#O#P)T#P;'S)T;'S;=`)l<%lO)T~)oP;=`<%l)TP)wV!dP!O!P&c!Q![*^!g!h&w!w!x'i#X#Y&w#i#j'i#l#m*uP*cU!dP!O!P&c!Q![*^!g!h&w!w!x'i#X#Y&w#i#j'iP*xR!Q![+R!c!i+R#T#Z+RP+WT!dP!Q![+R!c!i+R!w!x'i#T#Z+R#i#j'i~+lO!`~~+qO!r~~+vQ$V~!^!_+|!_!`,U~,RP$U~!_!`$r~,ZO$V~R,bP$fP$^Q!_!`#v~,jQ$V~!_!`,U!`!a+|~,uO!_~~,zS#|~!Q![,u!c!},u#R#S,u#T#o,u~-]O!]~~-bO![~~-gP$Y~!_!`$r~-oO!p~~-tQ$Z~!_!`$r#p#q-z~.PO$]~~.UO!o~P.ZO$`P",
81
+ tokenizers: [0, 1],
82
+ topRules: {"Program":[0,3]},
83
+ specialized: [{term: 136, get: (value) => spec_identifier[value] || -1}],
84
+ tokenPrec: 2799
85
+ });
86
+
87
+ // Built-in GLSL ES / desktop GLSL vocabulary — types, qualifiers/keywords,
88
+ // standard-library functions, and the handful of predeclared gl_* variables.
89
+ // Not exhaustive of every dialect variant (e.g. GLSL ES 3.00's image/atomic
90
+ // builtins), just the common surface a shader author actually types.
91
+ const TYPES = [
92
+ "void", "bool", "int", "uint", "float", "double",
93
+ "vec2", "vec3", "vec4", "ivec2", "ivec3", "ivec4",
94
+ "uvec2", "uvec3", "uvec4", "bvec2", "bvec3", "bvec4",
95
+ "mat2", "mat3", "mat4",
96
+ "mat2x2", "mat2x3", "mat2x4", "mat3x2", "mat3x3", "mat3x4", "mat4x2", "mat4x3", "mat4x4",
97
+ "sampler2D", "sampler3D", "samplerCube", "sampler2DArray",
98
+ "sampler2DShadow", "samplerCubeShadow", "isampler2D", "usampler2D",
99
+ ];
100
+ const QUALIFIERS = [
101
+ "attribute", "varying", "uniform", "in", "out", "inout", "const",
102
+ "precision", "highp", "mediump", "lowp",
103
+ "invariant", "flat", "noperspective", "smooth", "layout",
104
+ "struct", "return", "if", "else", "for", "while", "do",
105
+ "break", "continue", "discard", "true", "false",
106
+ ];
107
+ const FUNCTIONS = [
108
+ "radians", "degrees", "sin", "cos", "tan", "asin", "acos", "atan",
109
+ "sinh", "cosh", "tanh", "asinh", "acosh", "atanh",
110
+ "pow", "exp", "log", "exp2", "log2", "sqrt", "inversesqrt",
111
+ "abs", "sign", "floor", "trunc", "round", "roundEven", "ceil", "fract",
112
+ "mod", "modf", "min", "max", "clamp", "mix", "step", "smoothstep",
113
+ "isnan", "isinf",
114
+ "length", "distance", "dot", "cross", "normalize", "faceforward", "reflect", "refract",
115
+ "matrixCompMult", "outerProduct", "transpose", "inverse", "determinant",
116
+ "lessThan", "lessThanEqual", "greaterThan", "greaterThanEqual", "equal", "notEqual", "any", "all", "not",
117
+ "texture", "texture2D", "textureCube", "textureProj", "textureLod", "texelFetch", "textureSize", "textureGrad",
118
+ "dFdx", "dFdy", "fwidth",
119
+ ];
120
+ const VARIABLES = [
121
+ "gl_Position", "gl_PointSize", "gl_FragColor", "gl_FragCoord",
122
+ "gl_FrontFacing", "gl_PointCoord", "gl_FragDepth", "gl_VertexID", "gl_InstanceID",
123
+ ];
124
+ const completions = [
125
+ ...TYPES.map((label) => ({ label, type: "type" })),
126
+ ...QUALIFIERS.map((label) => ({ label, type: "keyword" })),
127
+ ...FUNCTIONS.map((label) => ({ label, type: "function", boost: -1 })),
128
+ ...VARIABLES.map((label) => ({ label, type: "variable" })),
129
+ ];
130
+ const glslCompletionSource = autocomplete.completeFromList(completions);
131
+
132
+ const glslLanguage = language.LRLanguage.define({
133
+ parser: parser.configure({
134
+ props: [
135
+ language.indentNodeProp.add({
136
+ Block: language.delimitedIndent({ closing: "}", align: false }),
137
+ }),
138
+ language.foldNodeProp.add({
139
+ Block: language.foldInside,
140
+ StructDef: language.foldInside,
141
+ }),
142
+ ]
143
+ }),
144
+ languageData: {
145
+ commentTokens: { line: "//", block: { open: "/*", close: "*/" } },
146
+ indentOnInput: /^\s*\}$/,
147
+ }
148
+ });
149
+ function glsl() {
150
+ return new language.LanguageSupport(glslLanguage, glslLanguage.data.of({ autocomplete: glslCompletionSource }));
151
+ }
152
+
153
+ exports.glsl = glsl;
154
+ exports.glslLanguage = glslLanguage;
package/index.js ADDED
@@ -0,0 +1,151 @@
1
+ import { LRParser } from '@lezer/lr';
2
+ import { styleTags, tags } from '@lezer/highlight';
3
+ import { LRLanguage, indentNodeProp, delimitedIndent, foldNodeProp, foldInside, LanguageSupport } from '@codemirror/language';
4
+ import { completeFromList } from '@codemirror/autocomplete';
5
+
6
+ const glslHighlighting = styleTags({
7
+ // Keywords
8
+ "if else for while do switch case default return discard break continue": tags.controlKeyword,
9
+ "struct": tags.definitionKeyword,
10
+ "precision": tags.definitionKeyword,
11
+ "layout": tags.definitionKeyword,
12
+ "const in out inout attribute varying uniform centroid flat smooth noperspective invariant precise": tags.modifier,
13
+ "highp mediump lowp": tags.modifier,
14
+ // Type names (built-in types only — identifier fallback handled separately)
15
+ "void bool int uint float": tags.typeName,
16
+ "vec2 vec3 vec4 bvec2 bvec3 bvec4 ivec2 ivec3 ivec4 uvec2 uvec3 uvec4": tags.typeName,
17
+ "mat2 mat3 mat4": tags.typeName,
18
+ "mat2x2 mat2x3 mat2x4 mat3x2 mat3x3 mat3x4 mat4x2 mat4x3 mat4x4": tags.typeName,
19
+ "sampler2D samplerCube sampler3D sampler2DArray": tags.typeName,
20
+ "sampler2DShadow samplerCubeShadow sampler2DArrayShadow": tags.typeName,
21
+ "isampler2D isampler3D isamplerCube isampler2DArray": tags.typeName,
22
+ "usampler2D usampler3D usamplerCube usampler2DArray": tags.typeName,
23
+ // Boolean literals
24
+ "BoolLiteral": tags.bool,
25
+ // Identifiers
26
+ "identifier": tags.variableName,
27
+ // Function definition / prototype name
28
+ "FunctionDef/identifier": tags.function(tags.definition(tags.variableName)),
29
+ "FunctionProto/identifier": tags.function(tags.definition(tags.variableName)),
30
+ // Struct name
31
+ "StructDef/identifier": tags.definition(tags.typeName),
32
+ // Variable declarator name
33
+ "declarator/identifier": tags.definition(tags.variableName),
34
+ // layout(...) item names
35
+ "layoutItem/identifier": tags.propertyName,
36
+ // Literals
37
+ "Literal": tags.number,
38
+ // Comments
39
+ "LineComment": tags.lineComment,
40
+ "BlockComment": tags.blockComment,
41
+ // Preprocessor
42
+ "PreprocessorDirective": tags.processingInstruction,
43
+ // Delimiters
44
+ "{ }": tags.brace,
45
+ "( )": tags.paren,
46
+ "[ ]": tags.squareBracket,
47
+ "; ,": tags.separator,
48
+ ". ? :": tags.punctuation,
49
+ // Operators
50
+ "logicalOr logicalAnd": tags.logicOperator,
51
+ "eqOp relOp": tags.compareOperator,
52
+ "shiftOp": tags.bitwiseOperator,
53
+ "addOp": tags.arithmeticOperator,
54
+ "mulOp": tags.arithmeticOperator,
55
+ "unaryOp": tags.operator,
56
+ "assignOp": tags.definitionOperator,
57
+ "| ^ &": tags.bitwiseOperator,
58
+ // Field access dot
59
+ "FieldAccess/\".\"": tags.derefOperator,
60
+ });
61
+
62
+ // This file was generated by lezer-generator. You probably shouldn't edit it.
63
+ const spec_identifier = {__proto__:null,void:12, bool:14, int:16, uint:18, float:20, vec2:22, vec3:24, vec4:26, bvec2:28, bvec3:30, bvec4:32, ivec2:34, ivec3:36, ivec4:38, uvec2:40, uvec3:42, uvec4:44, mat2:46, mat3:48, mat4:50, mat2x2:52, mat2x3:54, mat2x4:56, mat3x2:58, mat3x3:60, mat3x4:62, mat4x2:64, mat4x3:66, mat4x4:68, sampler2D:70, samplerCube:72, sampler3D:74, sampler2DArray:76, sampler2DShadow:78, samplerCubeShadow:80, sampler2DArrayShadow:82, isampler2D:84, isampler3D:86, isamplerCube:88, isampler2DArray:90, usampler2D:92, usampler3D:94, usamplerCube:96, usampler2DArray:98, const:102, in:104, out:106, inout:108, highp:110, mediump:112, lowp:114, true:136, false:138, return:164, if:168, else:170, for:174, layout:180, attribute:182, varying:184, uniform:186, centroid:188, flat:190, smooth:192, noperspective:194, invariant:196, precise:198, while:204, do:208, switch:212, case:214, default:216, discard:220, break:224, continue:228, struct:234, precision:238};
64
+ const parser = LRParser.deserialize({
65
+ version: 14,
66
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67
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68
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+ repeatNodeCount: 11,
78
+ tokenData: ".Z~RrXY#]YZ#]]^#]pq#]qr#nst#{uv$jvw$wxy%Xyz%^z{$j{|%c|}%w}!O%|!O!P&Z!P!Q'n!Q!R)r!R![*^![!]+g!]!^+l!^!_+q!_!`,Z!`!a,e!a!b,p!c!},u!}#O-W#P#Q-]#Q#R-b#R#S,u#T#o,u#o#p-j#p#q-o#q#r.P#r#s.U~#bS#z~XY#]YZ#]]^#]pq#]R#sP$`P!_!`#vQ#{O$WQ~$QU#l~OY#{Z#O#{#O#P#{#P;'S#{;'S;=`$d<%lO#{~$gP;=`<%l#{~$oP$S~!_!`$rQ$wO$^Q~$|Q$X~vw%S!_!`$r~%XO$[~~%^O!S~~%cO!h~~%jQ$`P$T~{|%p!_!`$r~%wO!n~$`P~%|O!m~~&TQ$`P$T~}!O%p!_!`$rR&`P!jQ!Q![&cP&hT!dP!Q![&c!g!h&w!h!i'i#X#Y&w#Y#Z'iP&zR{|'T}!O'T!Q!['ZP'WP!Q!['ZP'`R!dP!Q!['Z!h!i'i#Y#Z'iP'nO!dP~'sR$S~z{'|!P!Q)T!_!`$r~(PTOz'|z{(`{;'S'|;'S;=`(}<%lO'|~(cVOz'|z{(`{!P'|!P!Q(x!Q;'S'|;'S;=`(}<%lO'|~(}OQ~~)QP;=`<%l'|~)YUP~OY)TZ#O)T#O#P)T#P;'S)T;'S;=`)l<%lO)T~)oP;=`<%l)TP)wV!dP!O!P&c!Q![*^!g!h&w!w!x'i#X#Y&w#i#j'i#l#m*uP*cU!dP!O!P&c!Q![*^!g!h&w!w!x'i#X#Y&w#i#j'iP*xR!Q![+R!c!i+R#T#Z+RP+WT!dP!Q![+R!c!i+R!w!x'i#T#Z+R#i#j'i~+lO!`~~+qO!r~~+vQ$V~!^!_+|!_!`,U~,RP$U~!_!`$r~,ZO$V~R,bP$fP$^Q!_!`#v~,jQ$V~!_!`,U!`!a+|~,uO!_~~,zS#|~!Q![,u!c!},u#R#S,u#T#o,u~-]O!]~~-bO![~~-gP$Y~!_!`$r~-oO!p~~-tQ$Z~!_!`$r#p#q-z~.PO$]~~.UO!o~P.ZO$`P",
79
+ tokenizers: [0, 1],
80
+ topRules: {"Program":[0,3]},
81
+ specialized: [{term: 136, get: (value) => spec_identifier[value] || -1}],
82
+ tokenPrec: 2799
83
+ });
84
+
85
+ // Built-in GLSL ES / desktop GLSL vocabulary — types, qualifiers/keywords,
86
+ // standard-library functions, and the handful of predeclared gl_* variables.
87
+ // Not exhaustive of every dialect variant (e.g. GLSL ES 3.00's image/atomic
88
+ // builtins), just the common surface a shader author actually types.
89
+ const TYPES = [
90
+ "void", "bool", "int", "uint", "float", "double",
91
+ "vec2", "vec3", "vec4", "ivec2", "ivec3", "ivec4",
92
+ "uvec2", "uvec3", "uvec4", "bvec2", "bvec3", "bvec4",
93
+ "mat2", "mat3", "mat4",
94
+ "mat2x2", "mat2x3", "mat2x4", "mat3x2", "mat3x3", "mat3x4", "mat4x2", "mat4x3", "mat4x4",
95
+ "sampler2D", "sampler3D", "samplerCube", "sampler2DArray",
96
+ "sampler2DShadow", "samplerCubeShadow", "isampler2D", "usampler2D",
97
+ ];
98
+ const QUALIFIERS = [
99
+ "attribute", "varying", "uniform", "in", "out", "inout", "const",
100
+ "precision", "highp", "mediump", "lowp",
101
+ "invariant", "flat", "noperspective", "smooth", "layout",
102
+ "struct", "return", "if", "else", "for", "while", "do",
103
+ "break", "continue", "discard", "true", "false",
104
+ ];
105
+ const FUNCTIONS = [
106
+ "radians", "degrees", "sin", "cos", "tan", "asin", "acos", "atan",
107
+ "sinh", "cosh", "tanh", "asinh", "acosh", "atanh",
108
+ "pow", "exp", "log", "exp2", "log2", "sqrt", "inversesqrt",
109
+ "abs", "sign", "floor", "trunc", "round", "roundEven", "ceil", "fract",
110
+ "mod", "modf", "min", "max", "clamp", "mix", "step", "smoothstep",
111
+ "isnan", "isinf",
112
+ "length", "distance", "dot", "cross", "normalize", "faceforward", "reflect", "refract",
113
+ "matrixCompMult", "outerProduct", "transpose", "inverse", "determinant",
114
+ "lessThan", "lessThanEqual", "greaterThan", "greaterThanEqual", "equal", "notEqual", "any", "all", "not",
115
+ "texture", "texture2D", "textureCube", "textureProj", "textureLod", "texelFetch", "textureSize", "textureGrad",
116
+ "dFdx", "dFdy", "fwidth",
117
+ ];
118
+ const VARIABLES = [
119
+ "gl_Position", "gl_PointSize", "gl_FragColor", "gl_FragCoord",
120
+ "gl_FrontFacing", "gl_PointCoord", "gl_FragDepth", "gl_VertexID", "gl_InstanceID",
121
+ ];
122
+ const completions = [
123
+ ...TYPES.map((label) => ({ label, type: "type" })),
124
+ ...QUALIFIERS.map((label) => ({ label, type: "keyword" })),
125
+ ...FUNCTIONS.map((label) => ({ label, type: "function", boost: -1 })),
126
+ ...VARIABLES.map((label) => ({ label, type: "variable" })),
127
+ ];
128
+ const glslCompletionSource = completeFromList(completions);
129
+
130
+ const glslLanguage = LRLanguage.define({
131
+ parser: parser.configure({
132
+ props: [
133
+ indentNodeProp.add({
134
+ Block: delimitedIndent({ closing: "}", align: false }),
135
+ }),
136
+ foldNodeProp.add({
137
+ Block: foldInside,
138
+ StructDef: foldInside,
139
+ }),
140
+ ]
141
+ }),
142
+ languageData: {
143
+ commentTokens: { line: "//", block: { open: "/*", close: "*/" } },
144
+ indentOnInput: /^\s*\}$/,
145
+ }
146
+ });
147
+ function glsl() {
148
+ return new LanguageSupport(glslLanguage, glslLanguage.data.of({ autocomplete: glslCompletionSource }));
149
+ }
150
+
151
+ export { glsl, glslLanguage };
package/package.json ADDED
@@ -0,0 +1,60 @@
1
+ {
2
+ "name": "@actualwave/codemirror-lang-glsl",
3
+ "version": "0.1.0",
4
+ "description": "GLSL (OpenGL Shading Language) syntax support for CodeMirror 6",
5
+ "keywords": [
6
+ "codemirror",
7
+ "codemirror-language",
8
+ "glsl",
9
+ "opengl",
10
+ "webgl",
11
+ "shader",
12
+ "syntax-highlighting",
13
+ "lezer"
14
+ ],
15
+ "author": "Oleg Galaburda <burdiuz@gmail.com>",
16
+ "repository": {
17
+ "type": "git",
18
+ "url": "https://github.com/burdiuz/codemorror-lang-modules.git",
19
+ "directory": "packages/glsl"
20
+ },
21
+ "bugs": {
22
+ "url": "https://github.com/burdiuz/codemorror-lang-modules/issues"
23
+ },
24
+ "homepage": "https://github.com/burdiuz/codemorror-lang-modules/tree/main/packages/glsl#readme",
25
+ "scripts": {
26
+ "test": "mocha test/test.js",
27
+ "build": "rollup -c"
28
+ },
29
+ "publishConfig": {
30
+ "directory": "dist"
31
+ },
32
+ "type": "module",
33
+ "main": "index.cjs",
34
+ "module": "index.js",
35
+ "exports": {
36
+ "types": "./types/index.d.ts",
37
+ "import": "./index.js",
38
+ "require": "./index.cjs"
39
+ },
40
+ "types": "types/index.d.ts",
41
+ "sideEffects": false,
42
+ "peerDependencies": {
43
+ "@codemirror/autocomplete": "^6.0.0",
44
+ "@codemirror/language": "^6.0.0",
45
+ "@lezer/highlight": "^1.0.0",
46
+ "@lezer/lr": "^1.0.0"
47
+ },
48
+ "devDependencies": {
49
+ "@codemirror/autocomplete": "^6.20.3",
50
+ "@lezer/generator": "^1.0.0",
51
+ "@rollup/plugin-typescript": "^12.1.4",
52
+ "@types/node": "^24.1.0",
53
+ "mocha": "^11.7.1",
54
+ "rollup": "^4.45.1",
55
+ "rollup-plugin-copy": "^3.5.0",
56
+ "tslib": "^2.8.1",
57
+ "typescript": "^5.8.3"
58
+ },
59
+ "license": "MIT"
60
+ }
@@ -0,0 +1,3 @@
1
+ import type { CompletionSource } from "@codemirror/autocomplete";
2
+ export declare const glslCompletionSource: CompletionSource;
3
+ //# sourceMappingURL=completion.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"completion.d.ts","sourceRoot":"","sources":["../../src/completion.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,gBAAgB,EAAC,MAAM,0BAA0B,CAAA;AAmD9D,eAAO,MAAM,oBAAoB,EAAE,gBAAgD,CAAA"}
@@ -0,0 +1,2 @@
1
+ export declare const glslHighlighting: import("@lezer/common").NodePropSource;
2
+ //# sourceMappingURL=highlight.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"highlight.d.ts","sourceRoot":"","sources":["../../src/highlight.ts"],"names":[],"mappings":"AAEA,eAAO,MAAM,gBAAgB,wCAmE3B,CAAA"}
@@ -0,0 +1,4 @@
1
+ import { LRLanguage, LanguageSupport } from "@codemirror/language";
2
+ export declare const glslLanguage: LRLanguage;
3
+ export declare function glsl(): LanguageSupport;
4
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/index.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,UAAU,EAAE,eAAe,EAA4D,MAAM,sBAAsB,CAAA;AAG3H,eAAO,MAAM,YAAY,YAgBvB,CAAA;AAEF,wBAAgB,IAAI,oBAEnB"}