@actuallab/rpc 14.3.16 → 14.3.32

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package/README.md ADDED
@@ -0,0 +1,91 @@
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+ # @actuallab/rpc
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+
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+ [![npm](https://img.shields.io/npm/v/@actuallab/rpc)](https://www.npmjs.com/package/@actuallab/rpc)
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+ [![Documentation](https://img.shields.io/badge/Documentation-6B5B95)](https://fusion.actuallab.net/PartTS-Rpc)
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+ [![License](https://img.shields.io/npm/l/@actuallab/rpc)](https://github.com/ActualLab/Fusion/blob/master/LICENSE)
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+
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+ TypeScript client (and Node.js host) for
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+ [`ActualLab.Rpc`](https://fusion.actuallab.net/PartR) — the WebSocket RPC layer behind
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+ [Fusion](https://fusion.actuallab.net/). It speaks the same wire protocol as the .NET
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+ implementation, and handles connection management, serialization, streaming, system calls, and
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+ automatic reconnection for you.
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+
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+ Use it on its own for plain RPC. For compute calls with server-driven invalidation, use
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+ [`@actuallab/fusion-rpc`](https://www.npmjs.com/package/@actuallab/fusion-rpc), which extends this
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+ package's `RpcHub`.
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+
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+ ## Installation
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+
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+ ```bash
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+ npm install @actuallab/rpc
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+ ```
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+
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+ ESM-first with a CJS fallback; ships its own `.d.ts`. Works in browsers and in Node.js (supply a
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+ `ws` WebSocket via `peer.webSocketFactory`).
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+
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+ ## Quick start
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+
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+ ```ts
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+ import { RpcHub, RpcClientPeer, defineRpcService, RpcType } from '@actuallab/rpc';
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+
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+ // The name must match the .NET interface name exactly.
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+ const SimpleServiceDef = defineRpcService('ISimpleService', {
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+ Greet: { args: [''] }, // (message) → string
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+ Counter: { args: [], returns: RpcType.stream }, // () → RpcStream<number>
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+ Ping: { args: [''], returns: RpcType.noWait }, // fire-and-forget
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+ });
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+
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+ const hub = new RpcHub();
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+ const peer = new RpcClientPeer(hub, 'ws://localhost:5005/rpc/ws'); // auto-starts
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+ hub.addPeer(peer); // registers it, so hub.close() shuts it down too
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+ const client = hub.addClient<ISimpleService>(peer, SimpleServiceDef);
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+
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+ console.log(await client.Greet('World'));
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+
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+ for await (const i of await client.Counter()) {
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+ if (i > 10) break; // sends AckEnd to the server
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+ }
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+
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+ client.Ping('hello'); // returns void, dropped while disconnected
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+ ```
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+
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+ `args` is only read for its `length` — the values are placeholders that document the signature.
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+ Services can also be declared with the `@rpcService` / `@rpcMethod` decorators, which work for both
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+ clients and server-side implementations.
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+
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+ ## API surface
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+
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+ | API | Description |
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+ |-----|-------------|
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+ | `RpcHub` | Peers, registered services, shared reconnect delayer, `addClient` / `addService` / `close` |
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+ | `RpcClientPeer` | A client connection with handshake, buffering, and exponential-backoff reconnect (100 ms → 10 s) |
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+ | `RpcServerPeer`, `RpcWebSocketConnection` | Hosting side: accept an inbound WebSocket |
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+ | `defineRpcService`, `rpcService`, `rpcMethod`, `RpcType` | Service definitions |
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+ | `RpcStream<T>`, `toRpcStream` | `AsyncIterable<T>` streams with ack-based backpressure and resume-after-reconnect |
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+ | `RpcPeerStateMonitor`, `RpcPeerStateKind` | Connection-status state machine with `JustConnected` / `JustDisconnected` grace periods, for UI |
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+ | `RpcCallTimeouts`, `RpcLimits` | Per-call timeouts and connection-lifecycle timing (keep-alive, handshake, …) |
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+ | `genericErrorFilter` | Replaces outbound error messages with a generic one when your host serves RPC |
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+
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+ ## Notes
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+
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+ - **Reconnection is automatic.** The delayer lives on the hub and is shared by all client peers;
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+ `hub.reconnectDelayer.cancelDelays()` forces an immediate retry (useful for a "Reconnect now"
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+ button). A connection that drops within 15 s of connecting doesn't reset the backoff.
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+ - **Serialization.** `json5np` (default) or MessagePack (`msgpack6` / `msgpack6c`), selected with
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+ the `?f=` URL key. MemoryPack and polymorphic payloads are not supported — they fail loudly.
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+ - **Node.js.** Construct the peer with `mustStart = false`, set `peer.webSocketFactory`, then call
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+ `peer.start()`.
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+ - **Security.** Serve RPC over `https`/`wss`: reconnect proofs need `crypto.subtle`, which is
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+ unavailable in insecure browser contexts. If your Node host *serves* RPC, consider
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+ `hub.systemCallSender.errorFilter = genericErrorFilter` so handler exception text (paths,
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+ connection strings) doesn't reach callers.
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+
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+ ## Documentation
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+
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+ - [`@actuallab/rpc` reference](https://fusion.actuallab.net/PartTS-Rpc) — full API tables, reconnect proof, wire protocol
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+ - [TypeScript port overview](https://fusion.actuallab.net/PartTS)
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+ - [ActualLab.Rpc](https://fusion.actuallab.net/PartR) and [RpcStream](https://fusion.actuallab.net/PartR-RpcStream) — the concepts, in .NET terms
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+
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+ ## License
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+
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+ MIT — see [LICENSE](https://github.com/ActualLab/Fusion/blob/master/LICENSE).
package/dist/index.cjs CHANGED
@@ -1285,6 +1285,15 @@ var RpcSystemCallHandler = class {
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  );
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  return;
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  }
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+ if (!peer.tryClaimReconnect()) {
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+ peer.hub.systemCallSender.error(
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+ peer.connection,
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+ peer.serializationFormat,
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+ relatedId,
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+ new Error("TooLateToReconnect: this connection was already reconnected")
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+ );
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+ return;
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+ }
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  let unknownIds = [];
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  try {
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  const stagesRaw = args[1];
@@ -2749,6 +2758,9 @@ var RpcPeer = class {
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  * stale `$sys.Reconnect` that references an older connection generation
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  * (C# `RpcSystemCalls.Reconnect`'s `ownHandshake.Index` check). */
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  _ownHandshakeIndex = 0;
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+ /** Whether the current connection generation has already used its single
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+ * `$sys.Reconnect`. Mirrors C# `RpcPeerConnectionState.TryClaimReconnect`. */
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+ _isReconnectClaimed = false;
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  _connection;
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  /** Mirror of `_connectionState === Connected`. True only after the
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  * handshake round-trip completes; outbound `call()` checks this to
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  get ownHandshakeIndex() {
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  return this._ownHandshakeIndex;
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  }
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+ // A conforming peer sends `$sys.Reconnect` at most once per connection, so anything
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+ // beyond that is a replay - and the reconciliation it performs is proportional to the
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+ // call ids it carries, with nothing else capping how often it can arrive.
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+ tryClaimReconnect() {
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+ if (this._isReconnectClaimed)
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+ return false;
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+ this._isReconnectClaimed = true;
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+ return true;
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+ }
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+ nextOwnHandshakeIndex() {
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+ this._isReconnectClaimed = false;
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+ return ++this._ownHandshakeIndex;
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+ }
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  _setConnectionState(value) {
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  if (this._connectionState === value) return;
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  const previousState = this._connectionState;
@@ -3354,7 +3379,7 @@ var RpcClientPeer = class extends RpcPeer {
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  this.serializationFormat,
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  this.id,
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  this.hub.hubId,
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- ++this._ownHandshakeIndex
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+ this.nextOwnHandshakeIndex()
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  );
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  } catch (e) {
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  warnLog7?.log(`'${this.ref}': Failed to send handshake`, e);
@@ -3619,7 +3644,7 @@ var RpcServerPeer = class extends RpcPeer {
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  this.serializationFormat,
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  this.id,
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  this.hub.hubId,
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- ++this._ownHandshakeIndex
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+ this.nextOwnHandshakeIndex()
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  );
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  this._setConnectionState(3 /* Connected */);
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  }