@absolutejs/rendering 0.1.0 → 0.2.0

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package/README.md CHANGED
@@ -35,3 +35,22 @@ This retains onBeforeCompile, customProgramCacheKey and onBeforeRender. A regist
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  Qualified against Three r186. No React dependency and no animation loop. Runtime cost is a small callback and destination check per affected draw; switching sampling modes can select another cached shader program. Hardware frame-rate improvements are not claimed. Game-specific foliage algorithms, lighting, world generation and simulation remain outside this package.
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  Use `bun run check:package` to build declarations and run the ownership/policy tests. Browser evidence is retained under docs/.
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+
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+ ## Scoped captures and readback
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+
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+ `renderTargetScope(renderer, run)` restores the render target, cube face, mip,
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+ viewport, scissor and scissor-test state even if synchronous work throws. The
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+ callback must finish renderer mutations synchronously; do not hold a scope over
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+ an await.
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+
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+ `readTargetPixelsScoped(renderer, target, width, height, buffer, textureIndex?)`
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+ submits a byte/float read from a neutral target and restores the caller through
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+ Three's target setter. This avoids restoring a resolve framebuffer in place of
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+ its multisample draw attachment, or treating a cube framebuffer array as a single
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+ framebuffer.
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+
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+ `readFloatTargetScoped(...)` submits asynchronous float readback in the same
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+ neutral state, restores the caller immediately, and returns the exact supplied
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+ Float32Array on completion. It never restores stale renderer state after await.
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+ Allocate supported targets and correctly sized buffers before calling these
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+ helpers. The helpers do not choose formats, sample counts or capture resolution.
package/dist/index.d.ts CHANGED
@@ -11,3 +11,4 @@ export declare function bindAlphaToCoverageDestination(material: Material, enabl
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  * Destination policy is cloned independently so changing one owner's preference
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  * cannot alter another. No source material is mutated. */
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  export declare function cloneRenderMaterial<T extends Material>(source: T): T;
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+ export { renderTargetScope, readTargetPixelsScoped, readFloatTargetScoped, } from "./renderTargetScope.js";
package/dist/index.js CHANGED
@@ -75,3 +75,4 @@ export function cloneRenderMaterial(source) {
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  copy.onBeforeRender = source.onBeforeRender;
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  return copy;
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  }
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+ export { renderTargetScope, readTargetPixelsScoped, readFloatTargetScoped, } from "./renderTargetScope.js";
@@ -0,0 +1,18 @@
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+ import { type WebGLRenderer } from "three";
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+ /** Synchronous offscreen work; preserve target attachment, viewport and clipping.
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+ * The callback must finish its renderer mutations before returning.
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+ */
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+ export declare function renderTargetScope<T>(renderer: WebGLRenderer, run: () => T): T;
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+ /** Start an async float diagnostic with a neutral current target, then immediately
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+ * restore the caller's attachment. Three's async reader restores a raw framebuffer
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+ * property before awaiting; cube/mipmap targets store arrays in that property.
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+ * Keeping the neutral target only for submission avoids that invalid bind without
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+ * holding renderer state across the asynchronous wait.
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+ */
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+ export declare function readFloatTargetScoped(renderer: WebGLRenderer, target: import("three").WebGLRenderTarget, width: number, height: number, buffer: Float32Array, textureIndex?: number): Promise<Float32Array>;
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+ /** Synchronous authoring/diagnostic read. Three restores the raw resolve
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+ * framebuffer, not a current target's multisample attachment, after reading.
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+ * Submit from a neutral target and let setRenderTarget restore the actual
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+ * attachment; otherwise the next draw can resolve stale samples over new data.
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+ * This also avoids restoring cube/mip framebuffer arrays as a framebuffer. */
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+ export declare function readTargetPixelsScoped(renderer: WebGLRenderer, target: import("three").WebGLRenderTarget, width: number, height: number, buffer: Uint8Array | Float32Array, textureIndex?: number): void;
@@ -0,0 +1,47 @@
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+ import { Vector4 } from "three";
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+ /** Synchronous offscreen work; preserve target attachment, viewport and clipping.
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+ * The callback must finish its renderer mutations before returning.
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+ */
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+ export function renderTargetScope(renderer, run) {
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+ const target = renderer.getRenderTarget(), face = renderer.getActiveCubeFace(), mip = renderer.getActiveMipmapLevel();
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+ const viewport = renderer.getViewport(new Vector4()), scissor = renderer.getScissor(new Vector4()), test = renderer.getScissorTest();
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+ try {
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+ renderer.setScissorTest(false);
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+ return run();
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+ }
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+ finally {
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+ renderer.setRenderTarget(target, face, mip);
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+ renderer.setViewport(viewport);
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+ renderer.setScissor(scissor);
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+ renderer.setScissorTest(test);
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+ }
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+ }
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+ /** Start an async float diagnostic with a neutral current target, then immediately
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+ * restore the caller's attachment. Three's async reader restores a raw framebuffer
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+ * property before awaiting; cube/mipmap targets store arrays in that property.
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+ * Keeping the neutral target only for submission avoids that invalid bind without
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+ * holding renderer state across the asynchronous wait.
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+ */
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+ export function readFloatTargetScoped(renderer, target, width, height, buffer, textureIndex = 0) {
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+ let pending;
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+ renderTargetScope(renderer, () => {
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+ renderer.setRenderTarget(null);
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+ pending = renderer.readRenderTargetPixelsAsync(target, 0, 0, width, height, buffer, undefined, textureIndex);
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+ });
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+ return pending.then((value) => {
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+ if (value !== buffer)
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+ throw new Error("Float target read did not return its buffer");
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+ return buffer;
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+ });
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+ }
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+ /** Synchronous authoring/diagnostic read. Three restores the raw resolve
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+ * framebuffer, not a current target's multisample attachment, after reading.
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+ * Submit from a neutral target and let setRenderTarget restore the actual
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+ * attachment; otherwise the next draw can resolve stale samples over new data.
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+ * This also avoids restoring cube/mip framebuffer arrays as a framebuffer. */
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+ export function readTargetPixelsScoped(renderer, target, width, height, buffer, textureIndex = 0) {
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+ renderTargetScope(renderer, () => {
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+ renderer.setRenderTarget(null);
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+ renderer.readRenderTargetPixels(target, 0, 0, width, height, buffer, undefined, textureIndex);
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+ });
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+ }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@absolutejs/rendering",
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- "version": "0.1.0",
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+ "version": "0.2.0",
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  "description": "Render-destination coverage policies and callback-preserving material ownership for Three.js applications.",
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  "type": "module",
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  "main": "./dist/index.js",