@absolutejs/rapier3d 0.8.1 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +22 -0
- package/absolutejs/README.md +22 -0
- package/dist/build-info.mjs +1 -1
- package/dist/provenance.json +5 -5
- package/dist/rapier.mjs +1 -1
- package/dist/types/dynamics/multibody_joint_set.d.ts +12 -0
- package/dist/types/rapier_wasm3d.d.ts +10 -0
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -260,3 +260,25 @@ exact locked collision library alongside the native WASM hash. They are lightwei
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serialized strings and require no WASM initialization. Packaging rejects ambiguous
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multiple Parry source entries. Release qualification evidence and retained experiment
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results are recorded in `absolutejs/research/simplex-gyro/`.
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## Articulation damping controls
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`world.multibodyJoints.generalizedDamping(jointHandle)` returns an owned
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`Float32Array` for the entire articulation containing that joint, including its
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floating root. A removed joint returns `undefined`. These coefficients are
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raw native coefficients, separate from rigid-body damping: native free angular generalized coordinates
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default to `0.1` even when `RigidBody.setAngularDamping(0)` is used.
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They are not dimensionless decay rates: angular coefficients act against inertia
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in native world units. The same numeric coefficient need not produce the same
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decay after changing the world length scale.
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`setGeneralizedDamping(jointHandle, values)` returns `true` on success. It rejects
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wrong lengths, negative/nonfinite values, native float overflow and removed
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handles without mutation. Coordinate order is the native generalized order;
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read the vector again after adding, removing or changing joints. The setter does
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not wake sleeping bodies; wake the affected bodies explicitly. Neither method
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changes the native default policy for newly created coordinates.
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For an explicitly undamped diagnostic, read the vector, replace it with a zero
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vector of the same length, and verify the readback. This is a diagnostic control,
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not a recommendation to remove damping from every game mechanism.
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package/absolutejs/README.md
CHANGED
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@@ -260,3 +260,25 @@ exact locked collision library alongside the native WASM hash. They are lightwei
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260
260
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serialized strings and require no WASM initialization. Packaging rejects ambiguous
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261
261
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multiple Parry source entries. Release qualification evidence and retained experiment
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results are recorded in `absolutejs/research/simplex-gyro/`.
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263
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+
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264
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## Articulation damping controls
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265
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+
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266
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+
`world.multibodyJoints.generalizedDamping(jointHandle)` returns an owned
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267
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+
`Float32Array` for the entire articulation containing that joint, including its
|
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268
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+
floating root. A removed joint returns `undefined`. These coefficients are
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269
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+
raw native coefficients, separate from rigid-body damping: native free angular generalized coordinates
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270
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+
default to `0.1` even when `RigidBody.setAngularDamping(0)` is used.
|
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271
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+
They are not dimensionless decay rates: angular coefficients act against inertia
|
|
272
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+
in native world units. The same numeric coefficient need not produce the same
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273
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+
decay after changing the world length scale.
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274
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+
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275
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+
`setGeneralizedDamping(jointHandle, values)` returns `true` on success. It rejects
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276
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+
wrong lengths, negative/nonfinite values, native float overflow and removed
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277
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+
handles without mutation. Coordinate order is the native generalized order;
|
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278
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+
read the vector again after adding, removing or changing joints. The setter does
|
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279
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+
not wake sleeping bodies; wake the affected bodies explicitly. Neither method
|
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280
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+
changes the native default policy for newly created coordinates.
|
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281
|
+
|
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282
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+
For an explicitly undamped diagnostic, read the vector, replace it with a zero
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283
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+
vector of the same length, and verify the readback. This is a diagnostic control,
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284
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not a recommendation to remove damping from every game mechanism.
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package/dist/build-info.mjs
CHANGED
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@@ -1 +1 @@
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1
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-
var e=Object.freeze({schemaVersion:1,scope:"package",packageName:"@absolutejs/rapier3d",packageVersion:"0.
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var e=Object.freeze({schemaVersion:1,scope:"package",packageName:"@absolutejs/rapier3d",packageVersion:"0.9.0",qualifiedKernelRelease:"0.9.0",upstream:"b716d375efc0201003f0cd9ef7168eee0b62c177",engine:"0.36.0",collisionLibraryVersion:"0.31.1",collisionSource:"git+https://github.com/absolutejs/parry?rev=dbd99a8dfce020da3698056471262435d56d3f69#dbd99a8dfce020da3698056471262435d56d3f69",bindings:"0.21.0",bindgen:"0.2.129",wasmSha256:"f4e4606942e43e6af0ed2bed313005f9f4b89b0f716f569818e81742f77926ae",wasmBytes:3294044,solverChanges:!1});export{e as buildInfo};
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package/dist/provenance.json
CHANGED
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@@ -2,15 +2,15 @@
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"schemaVersion": 1,
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"scope": "package",
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"packageName": "@absolutejs/rapier3d",
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"packageVersion": "0.
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"qualifiedKernelRelease": "0.
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"packageVersion": "0.9.0",
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"qualifiedKernelRelease": "0.9.0",
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"upstream": "b716d375efc0201003f0cd9ef7168eee0b62c177",
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"engine": "0.36.0",
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"collisionLibraryVersion": "0.31.1",
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"collisionSource": "git+https://github.com/absolutejs/parry?rev=dbd99a8dfce020da3698056471262435d56d3f69#dbd99a8dfce020da3698056471262435d56d3f69",
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"bindings": "0.21.0",
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"bindgen": "0.2.129",
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"wasmSha256": "
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"wasmBytes":
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"solverChanges":
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"wasmSha256": "f4e4606942e43e6af0ed2bed313005f9f4b89b0f716f569818e81742f77926ae",
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"wasmBytes": 3294044,
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"solverChanges": false
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}
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