@absolutejs/rapier3d 0.4.0 → 0.5.0
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- package/absolutejs/README.md +26 -0
- package/dist/provenance.json +1 -1
- package/dist/rapier.mjs +1 -1
- package/dist/types/geometry/collider.d.ts +17 -0
- package/package.json +2 -2
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@@ -632,6 +632,23 @@ export declare class Collider {
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* @returns `null` if the shapes are separated by a distance greater than prediction, otherwise contact details. The result is given in world-space.
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*/
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contactCollider(collider2: Collider, prediction: number, target?: ShapeContact): ShapeContact | null;
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/**
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* Queries the two native shapes at their current parent-body poses without stepping
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* the world or propagating body poses into the collider set. Includes each collider's
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* local translation and rotation; parentless colliders use their stored world pose.
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*
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* Useful for explicit diagnostics after body edits, when contactCollider and stored
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* manifolds may still refer to the previous collider poses. This is an allocating shape
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* query, not a solver contact, continuous sweep, or authored-material penetration bound.
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* Collision filters, hooks, and contact skin are not applied. The result is world-space.
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* A null result can also indicate an unsupported native shape pair; it is not a proof
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* that arbitrary compound or authored material is disjoint.
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*
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* @param prediction - Finite nonnegative prediction distance in world length units.
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* @param target - Optional reusable result object.
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*/
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contactColliderAtCurrentBodyPoses(collider2: Collider, prediction?: number, target?: ShapeContact): ShapeContact | null;
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private currentBodyPose;
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/**
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* Find the closest intersection between a ray and this collider.
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*
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package/package.json
CHANGED
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@@ -1,7 +1,7 @@
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{
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"name": "@absolutejs/rapier3d",
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"version": "0.
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-
"description": "Rapier 3D with
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"version": "0.5.0",
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"description": "Rapier 3D with current-body shape queries and solver-contact diagnostics",
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"type": "module",
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"license": "Apache-2.0",
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"repository": {
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