@aarsteinmedia/dotlottie-player 6.3.8 → 6.3.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -50,7 +50,7 @@
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  ],
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  "superclass": {
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  "name": "DotLottiePlayerBase",
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- "module": "/dist/chunks/DotLottiePlayerBase-COmjFUND.js"
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+ "module": "/dist/chunks/DotLottiePlayerBase-ClCZP878.js"
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  },
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  "tagName": "tagName",
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  "customElement": true
@@ -67,9 +67,9 @@
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  },
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  {
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  "kind": "js",
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- "name": "PlayerEvents",
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+ "name": "PlayerEvent",
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  "declaration": {
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- "name": "PlayerEvents",
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+ "name": "PlayerEvent",
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  "package": "@aarsteinmedia/lottie-web/utils"
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  }
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  },
@@ -86,7 +86,7 @@
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  "name": "MouseOut",
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  "declaration": {
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  "name": "M",
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- "module": "./chunks/DotLottiePlayerBase-COmjFUND.js"
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+ "module": "./chunks/DotLottiePlayerBase-ClCZP878.js"
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  }
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  },
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  {
@@ -94,7 +94,7 @@
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  "name": "PlayerState",
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  "declaration": {
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  "name": "P",
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- "module": "./chunks/DotLottiePlayerBase-COmjFUND.js"
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+ "module": "./chunks/DotLottiePlayerBase-ClCZP878.js"
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  }
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  },
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  {
package/dist/canvas.d.ts CHANGED
@@ -1,5 +1,5 @@
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  import { RendererType, PreserveAspectRatio } from '@aarsteinmedia/lottie-web/utils';
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- export { PlayMode, PlayerEvents, RendererType } from '@aarsteinmedia/lottie-web/utils';
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+ export { PlayMode, PlayerEvent, RendererType } from '@aarsteinmedia/lottie-web/utils';
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  import * as _aarsteinmedia_lottie_web from '@aarsteinmedia/lottie-web';
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  import { AnimationConfiguration, Vector2 } from '@aarsteinmedia/lottie-web';
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  import { D as DotLottiePlayerBase } from './chunks/DotLottiePlayerBase.d-DaXI0b6M.js';
package/dist/canvas.js CHANGED
@@ -1,8 +1,8 @@
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  import { RendererType, isServer } from '@aarsteinmedia/lottie-web/utils';
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- export { PlayMode, PlayerEvents, RendererType } from '@aarsteinmedia/lottie-web/utils';
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+ export { PlayMode, PlayerEvent, RendererType } from '@aarsteinmedia/lottie-web/utils';
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  import Lottie from '@aarsteinmedia/lottie-web/canvas';
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- import { D as DotLottiePlayerBase, t as tagName } from './chunks/DotLottiePlayerBase-COmjFUND.js';
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- export { M as MouseOut, P as PlayerState } from './chunks/DotLottiePlayerBase-COmjFUND.js';
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+ import { D as DotLottiePlayerBase, t as tagName } from './chunks/DotLottiePlayerBase-ClCZP878.js';
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+ export { M as MouseOut, P as PlayerState } from './chunks/DotLottiePlayerBase-ClCZP878.js';
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  import '@aarsteinmedia/lottie-web/dotlottie';
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  /**
@@ -1,5 +1,5 @@
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  import { getAnimationData } from '@aarsteinmedia/lottie-web/dotlottie';
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- import { isServer, PlayMode, PreserveAspectRatio, RendererType, createElementID, PlayerEvents, download, getFilename, clamp } from '@aarsteinmedia/lottie-web/utils';
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+ import { isServer, PlayMode, PreserveAspectRatio, RendererType, createElementID, PlayerEvent, download, getFilename, clamp } from '@aarsteinmedia/lottie-web/utils';
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  let modulePromise$1;
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  function loadControlsModule() {
@@ -359,7 +359,11 @@ var controls = /*#__PURE__*/Object.freeze({
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  'h'
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  ];
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  return mandatory.every((field)=>Object.hasOwn(json, field));
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- }, isTouch = ()=>'ontouchstart' in window, frameOutput = (frame)=>((frame ?? 0) + 1).toString().padStart(3, '0');
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+ }, isTouch = ()=>'ontouchstart' in window, frameOutput = (frame)=>((frame ?? 0) + 1).toString().padStart(3, '0'), parseHTMLBooleans = (val)=>val !== null && [
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+ 'true',
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+ '',
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+ '1'
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+ ].includes(val);
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  let modulePromise = null;
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  function loadErrorModule() {
@@ -415,7 +419,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
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  }
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  get animateOnScroll() {
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  const val = this.getAttribute('animateOnScroll');
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- return val === 'true' || val === '' || val === '1';
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+ return parseHTMLBooleans(val);
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  }
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  get animations() {
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  return this._animations;
@@ -427,7 +431,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
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  }
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  get autoplay() {
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  const val = this.getAttribute('autoplay');
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- return val === 'true' || val === '' || val === '1';
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+ return parseHTMLBooleans(val);
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  }
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  /**
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  * Background color.
@@ -444,7 +448,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
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  }
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  get controls() {
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  const val = this.getAttribute('controls');
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- return val === 'true' || val === '' || val === '1';
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+ return parseHTMLBooleans(val);
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  }
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  /**
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  * Number of times to loop.
@@ -502,7 +506,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
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  }
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  get dontFreezeOnBlur() {
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  const val = this.getAttribute('dontFreezeOnBlur');
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- return val === 'true' || val === '' || val === '1';
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+ return parseHTMLBooleans(val);
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  }
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  /**
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  * Whether to play on mouseover.
@@ -511,7 +515,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
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  }
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  get hover() {
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  const val = this.getAttribute('hover');
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- return val === 'true' || val === '' || val === '1';
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+ return parseHTMLBooleans(val);
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  }
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  /**
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  * Pause between loop intrations, in miliseconds.
@@ -535,7 +539,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
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  }
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  get loop() {
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  const val = this.getAttribute('loop');
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- return val === 'true' || val === '' || val === '1';
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+ return parseHTMLBooleans(val);
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  }
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  /**
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  * Play mode.
@@ -589,7 +593,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
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  }
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  get once() {
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  const val = this.getAttribute('once');
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- return val === 'true' || val === '' || val === '1';
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+ return parseHTMLBooleans(val);
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  }
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  /**
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  * Whether to toggle play on click.
@@ -598,7 +602,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
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  }
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  get playOnClick() {
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  const val = this.getAttribute('playOnClick');
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- return val === 'true' || val === '' || val === '1';
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+ return parseHTMLBooleans(val);
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  }
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  /**
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  * Play when visible.
@@ -607,7 +611,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
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  }
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  get playOnVisible() {
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  const val = this.getAttribute('playOnVisible');
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- return val === 'true' || val === '' || val === '1';
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+ return parseHTMLBooleans(val);
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  }
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  /**
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  * Resizing to container (Deprecated).
@@ -652,7 +656,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
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  }
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  get simple() {
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  const val = this.getAttribute('simple');
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- return val === 'true' || val === '' || val === '1';
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+ return parseHTMLBooleans(val);
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  }
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  /**
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  * Speed.
@@ -681,7 +685,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
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  }
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  get subframe() {
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  const val = this.getAttribute('subframe');
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- return val === 'true' || val === '' || val === '1';
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+ return parseHTMLBooleans(val);
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  }
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  constructor(){
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  super(), this.isLight = false, /**
@@ -898,11 +902,11 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
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  }
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  // Add intersection observer for detecting component being out-of-view.
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  this._addIntersectionObserver();
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- this.dispatchEvent(new CustomEvent(PlayerEvents.Rendered));
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+ this.dispatchEvent(new CustomEvent(PlayerEvent.Rendered));
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  })();
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  } catch (error) {
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  console.error(error);
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- this.dispatchEvent(new CustomEvent(PlayerEvents.Error));
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+ this.dispatchEvent(new CustomEvent(PlayerEvent.Error));
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  }
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  }
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  convert(_params) {
@@ -917,7 +921,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
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  this.playerState = PlayerState.Destroyed;
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  this._lottieInstance.destroy();
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  this._lottieInstance = null;
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- this.dispatchEvent(new CustomEvent(PlayerEvents.Destroyed));
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+ this.dispatchEvent(new CustomEvent(PlayerEvent.Destroyed));
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  this.remove();
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  document.removeEventListener('visibilitychange', this._onVisibilityChange);
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  }
@@ -1031,7 +1035,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
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  console.error(error);
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  this._errorMessage = handleErrors(error).message;
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  this.playerState = PlayerState.Error;
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- this.dispatchEvent(new CustomEvent(PlayerEvents.Error));
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+ this.dispatchEvent(new CustomEvent(PlayerEvent.Error));
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  }
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  }
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  loadAnimation(_config) {
@@ -1053,7 +1057,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
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  let hasError = false;
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  try {
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  this._lottieInstance.pause();
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- this.dispatchEvent(new CustomEvent(PlayerEvents.Pause));
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+ this.dispatchEvent(new CustomEvent(PlayerEvent.Pause));
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  } catch (error) {
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  hasError = true;
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  console.error(error);
@@ -1071,7 +1075,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
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  let hasError = false;
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  try {
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  this._lottieInstance.play();
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- this.dispatchEvent(new CustomEvent(PlayerEvents.Play));
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+ this.dispatchEvent(new CustomEvent(PlayerEvent.Play));
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  } catch (error) {
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  hasError = true;
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  console.error(error);
@@ -1244,7 +1248,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
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  this._playerState.count = 0;
1245
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  try {
1246
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  this._lottieInstance.stop();
1247
- this.dispatchEvent(new CustomEvent(PlayerEvents.Stop));
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+ this.dispatchEvent(new CustomEvent(PlayerEvent.Stop));
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  } finally{
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  this.playerState = PlayerState.Stopped;
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  }
@@ -1316,7 +1320,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
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  this._playerState.prev = this.playerState;
1317
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  try {
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  this._lottieInstance.pause();
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- this.dispatchEvent(new CustomEvent(PlayerEvents.Freeze));
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+ this.dispatchEvent(new CustomEvent(PlayerEvent.Freeze));
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  } finally{
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  this.playerState = PlayerState.Frozen;
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  }
@@ -1444,7 +1448,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
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  const { currentFrame, totalFrames } = this._lottieInstance;
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  this._seeker = Math.round(currentFrame / totalFrames * 100);
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  this.playerState = PlayerState.Completed;
1447
- this.dispatchEvent(new CustomEvent(PlayerEvents.Complete, {
1451
+ this.dispatchEvent(new CustomEvent(PlayerEvent.Complete, {
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  detail: {
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  frame: currentFrame,
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  seeker: this._seeker
@@ -1453,14 +1457,14 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
1453
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  }
1454
1458
  _dataFailed() {
1455
1459
  this.playerState = PlayerState.Error;
1456
- this.dispatchEvent(new CustomEvent(PlayerEvents.Error));
1460
+ this.dispatchEvent(new CustomEvent(PlayerEvent.Error));
1457
1461
  }
1458
1462
  _dataReady() {
1459
- this.dispatchEvent(new CustomEvent(PlayerEvents.Load));
1463
+ this.dispatchEvent(new CustomEvent(PlayerEvent.Load));
1460
1464
  }
1461
1465
  _DOMLoaded() {
1462
1466
  this._playerState.loaded = true;
1463
- this.dispatchEvent(new CustomEvent(PlayerEvents.Ready));
1467
+ this.dispatchEvent(new CustomEvent(PlayerEvent.Ready));
1464
1468
  }
1465
1469
  _enterFrame() {
1466
1470
  if (!this._lottieInstance) {
@@ -1468,7 +1472,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
1468
1472
  }
1469
1473
  const { currentFrame, totalFrames } = this._lottieInstance;
1470
1474
  this._seeker = Math.round(currentFrame / totalFrames * 100);
1471
- this.dispatchEvent(new CustomEvent(PlayerEvents.Frame, {
1475
+ this.dispatchEvent(new CustomEvent(PlayerEvent.Frame, {
1472
1476
  detail: {
1473
1477
  frame: currentFrame,
1474
1478
  seeker: this._seeker
@@ -1590,7 +1594,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
1590
1594
  return;
1591
1595
  }
1592
1596
  const { playDirection, // firstFrame,
1593
- totalFrames } = this._lottieInstance, inPoint = this._segment ? this._segment[0] : 0, outPoint = this._segment ? this._segment[0] : totalFrames;
1597
+ totalFrames } = this._lottieInstance, inPoint = this._segment ? this._segment[0] : 0, outPoint = this._segment ? this._segment[1] : totalFrames;
1594
1598
  if (this.count) {
1595
1599
  if (this._isBounce) {
1596
1600
  this._playerState.count += 0.5;
@@ -1600,11 +1604,11 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
1600
1604
  if (this._playerState.count >= this.count) {
1601
1605
  this.setLoop(false);
1602
1606
  this.playerState = PlayerState.Completed;
1603
- this.dispatchEvent(new CustomEvent(PlayerEvents.Complete));
1607
+ this.dispatchEvent(new CustomEvent(PlayerEvent.Complete));
1604
1608
  return;
1605
1609
  }
1606
1610
  }
1607
- this.dispatchEvent(new CustomEvent(PlayerEvents.Loop));
1611
+ this.dispatchEvent(new CustomEvent(PlayerEvent.Loop));
1608
1612
  if (this._isBounce) {
1609
1613
  this._lottieInstance.goToAndStop(playDirection === -1 ? inPoint : outPoint * 0.99, true);
1610
1614
  this._lottieInstance.setDirection(playDirection * -1);
@@ -1709,7 +1713,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
1709
1713
  // Remove event listeners to new Lottie instance, and add new
1710
1714
  this._removeEventListeners();
1711
1715
  this._addEventListeners();
1712
- this.dispatchEvent(new CustomEvent(isPrevious ? PlayerEvents.Previous : PlayerEvents.Next));
1716
+ this.dispatchEvent(new CustomEvent(isPrevious ? PlayerEvent.Previous : PlayerEvent.Next));
1713
1717
  if (this._multiAnimationSettings[this._currentAnimation]?.autoplay ?? this.autoplay) {
1714
1718
  if (this.animateOnScroll) {
1715
1719
  this._lottieInstance.goToAndStop(0, true);
@@ -1725,7 +1729,7 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
1725
1729
  } catch (error) {
1726
1730
  this._errorMessage = handleErrors(error).message;
1727
1731
  this.playerState = PlayerState.Error;
1728
- this.dispatchEvent(new CustomEvent(PlayerEvents.Error));
1732
+ this.dispatchEvent(new CustomEvent(PlayerEvent.Error));
1729
1733
  }
1730
1734
  }
1731
1735
  /**
@@ -1733,12 +1737,12 @@ const notImplemented = 'Method is not implemented', getStyles = async ()=>{
1733
1737
  */ _toggleEventListeners(action) {
1734
1738
  const method = action === 'add' ? 'addEventListener' : 'removeEventListener';
1735
1739
  if (this._lottieInstance) {
1736
- this._lottieInstance[method]('enterFrame', this._enterFrame);
1737
- this._lottieInstance[method]('complete', this._complete);
1738
- this._lottieInstance[method]('loopComplete', this._loopComplete);
1739
- this._lottieInstance[method]('DOMLoaded', this._DOMLoaded);
1740
- this._lottieInstance[method]('data_ready', this._dataReady);
1741
- this._lottieInstance[method]('data_failed', this._dataFailed);
1740
+ this._lottieInstance[method](PlayerEvent.EnterFrame, this._enterFrame);
1741
+ this._lottieInstance[method](PlayerEvent.Complete, this._complete);
1742
+ this._lottieInstance[method](PlayerEvent.LoopComplete, this._loopComplete);
1743
+ this._lottieInstance[method](PlayerEvent.DOMLoaded, this._DOMLoaded);
1744
+ this._lottieInstance[method](PlayerEvent.DataReady, this._dataReady);
1745
+ this._lottieInstance[method](PlayerEvent.DataFailed, this._dataFailed);
1742
1746
  }
1743
1747
  if (this.selector) {
1744
1748
  const selector = document.getElementById(this.selector);
package/dist/full.d.ts CHANGED
@@ -1,5 +1,5 @@
1
1
  import { RendererType, PreserveAspectRatio } from '@aarsteinmedia/lottie-web/utils';
2
- export { PlayMode, PlayerEvents, RendererType } from '@aarsteinmedia/lottie-web/utils';
2
+ export { PlayMode, PlayerEvent, RendererType } from '@aarsteinmedia/lottie-web/utils';
3
3
  import * as _aarsteinmedia_lottie_web from '@aarsteinmedia/lottie-web';
4
4
  import { AddAnimationParams, ConvertParams, AnimationConfiguration, Vector2 } from '@aarsteinmedia/lottie-web';
5
5
  import { D as DotLottiePlayerBase } from './chunks/DotLottiePlayerBase.d-DaXI0b6M.js';
package/dist/full.js CHANGED
@@ -1,8 +1,8 @@
1
1
  import { RendererType, isServer } from '@aarsteinmedia/lottie-web/utils';
2
- export { PlayMode, PlayerEvents, RendererType } from '@aarsteinmedia/lottie-web/utils';
2
+ export { PlayMode, PlayerEvent, RendererType } from '@aarsteinmedia/lottie-web/utils';
3
3
  import { loadAnimation } from '@aarsteinmedia/lottie-web';
4
- import { D as DotLottiePlayerBase, l as loadDotLottieTools, t as tagName } from './chunks/DotLottiePlayerBase-COmjFUND.js';
5
- export { M as MouseOut, P as PlayerState } from './chunks/DotLottiePlayerBase-COmjFUND.js';
4
+ import { D as DotLottiePlayerBase, l as loadDotLottieTools, t as tagName } from './chunks/DotLottiePlayerBase-ClCZP878.js';
5
+ export { M as MouseOut, P as PlayerState } from './chunks/DotLottiePlayerBase-ClCZP878.js';
6
6
  import '@aarsteinmedia/lottie-web/dotlottie';
7
7
 
8
8
  /**
package/dist/light.d.ts CHANGED
@@ -1,5 +1,5 @@
1
1
  import { RendererType, PreserveAspectRatio } from '@aarsteinmedia/lottie-web/utils';
2
- export { PlayMode, PlayerEvents, RendererType } from '@aarsteinmedia/lottie-web/utils';
2
+ export { PlayMode, PlayerEvent, RendererType } from '@aarsteinmedia/lottie-web/utils';
3
3
  import * as _aarsteinmedia_lottie_web from '@aarsteinmedia/lottie-web';
4
4
  import { AnimationConfiguration, Vector2 } from '@aarsteinmedia/lottie-web';
5
5
  import { D as DotLottiePlayerBase } from './chunks/DotLottiePlayerBase.d-DaXI0b6M.js';
package/dist/light.js CHANGED
@@ -1,8 +1,8 @@
1
1
  import { RendererType, isServer } from '@aarsteinmedia/lottie-web/utils';
2
- export { PlayMode, PlayerEvents, RendererType } from '@aarsteinmedia/lottie-web/utils';
2
+ export { PlayMode, PlayerEvent, RendererType } from '@aarsteinmedia/lottie-web/utils';
3
3
  import { loadAnimation } from '@aarsteinmedia/lottie-web/light';
4
- import { D as DotLottiePlayerBase, t as tagName } from './chunks/DotLottiePlayerBase-COmjFUND.js';
5
- export { M as MouseOut, P as PlayerState } from './chunks/DotLottiePlayerBase-COmjFUND.js';
4
+ import { D as DotLottiePlayerBase, t as tagName } from './chunks/DotLottiePlayerBase-ClCZP878.js';
5
+ export { M as MouseOut, P as PlayerState } from './chunks/DotLottiePlayerBase-ClCZP878.js';
6
6
  import '@aarsteinmedia/lottie-web/dotlottie';
7
7
 
8
8
  /**
package/dist/svg.d.ts CHANGED
@@ -1,5 +1,5 @@
1
1
  import { RendererType, PreserveAspectRatio } from '@aarsteinmedia/lottie-web/utils';
2
- export { PlayMode, PlayerEvents, RendererType } from '@aarsteinmedia/lottie-web/utils';
2
+ export { PlayMode, PlayerEvent, RendererType } from '@aarsteinmedia/lottie-web/utils';
3
3
  import * as _aarsteinmedia_lottie_web from '@aarsteinmedia/lottie-web';
4
4
  import { AnimationConfiguration, Vector2 } from '@aarsteinmedia/lottie-web';
5
5
  import { D as DotLottiePlayerBase } from './chunks/DotLottiePlayerBase.d-DaXI0b6M.js';
package/dist/svg.js CHANGED
@@ -1,8 +1,8 @@
1
1
  import { RendererType, isServer } from '@aarsteinmedia/lottie-web/utils';
2
- export { PlayMode, PlayerEvents, RendererType } from '@aarsteinmedia/lottie-web/utils';
2
+ export { PlayMode, PlayerEvent, RendererType } from '@aarsteinmedia/lottie-web/utils';
3
3
  import { loadAnimation } from '@aarsteinmedia/lottie-web/svg';
4
- import { D as DotLottiePlayerBase, t as tagName } from './chunks/DotLottiePlayerBase-COmjFUND.js';
5
- export { M as MouseOut, P as PlayerState } from './chunks/DotLottiePlayerBase-COmjFUND.js';
4
+ import { D as DotLottiePlayerBase, t as tagName } from './chunks/DotLottiePlayerBase-ClCZP878.js';
5
+ export { M as MouseOut, P as PlayerState } from './chunks/DotLottiePlayerBase-ClCZP878.js';
6
6
  import '@aarsteinmedia/lottie-web/dotlottie';
7
7
 
8
8
  /**