@aarsteinmedia/dotlottie-player 6.2.0 → 6.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -7,7 +7,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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  Changelog was only added since [3.2.3], so it's not exhaustive. [Please report any missing noteable changes to us](https://github.com/aarsteinmedia/dotlottie-player/issues), and we'll add them promptly.
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- ## [6.2.0] - 13-10-2025
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+ ## [6.2.1] - 11-11-2025
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+
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+ ### Changed
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+
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+ - Added enum to `mouseout` attribute
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+
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+ ## [6.2.0] - 06-11-2025
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  ### Changed
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package/dist/canvas.d.ts CHANGED
@@ -35,6 +35,12 @@ declare class DotLottiePlayerLight extends DotLottiePlayerBase {
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  }): AnimationConfiguration<RendererType.SVG>;
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  }
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+ declare enum MouseOut {
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+ Pause = "pause",
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+ Reverse = "reverse",
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+ Stop = "stop",
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+ Void = "void"
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+ }
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  declare enum PlayerState {
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  Completed = "completed",
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  Destroyed = "destroyed",
@@ -148,8 +154,8 @@ declare abstract class DotLottiePlayerBase extends PropertyCallbackElement {
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  get loop(): Loop;
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  set mode(value: PlayMode);
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  get mode(): PlayMode;
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- set mouseout(value: 'void' | 'stop' | 'pause' | 'reverse');
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- get mouseout(): "void" | "stop" | "pause" | "reverse";
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+ set mouseout(value: MouseOut);
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+ get mouseout(): MouseOut;
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  set objectfit(value: 'contain' | 'cover' | 'fill' | 'none' | 'scale-down');
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  get objectfit(): "contain" | "cover" | "fill" | "none" | "scale-down";
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  set once(value: boolean);
@@ -276,4 +282,4 @@ declare class DotLottiePlayerCanvas extends DotLottiePlayerBase {
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  }): AnimationConfiguration<RendererType.Canvas>;
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  }
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- export { PlayerState, DotLottiePlayerCanvas as default, tagName };
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+ export { MouseOut, PlayerState, DotLottiePlayerCanvas as default, tagName };
package/dist/canvas.js CHANGED
@@ -145,6 +145,13 @@ var ObjectFit = /*#__PURE__*/ function(ObjectFit) {
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  ObjectFit["ScaleDown"] = "scale-down";
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  return ObjectFit;
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  }({});
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+ var MouseOut = /*#__PURE__*/ function(MouseOut) {
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+ MouseOut["Pause"] = "pause";
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+ MouseOut["Reverse"] = "reverse";
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+ MouseOut["Stop"] = "stop";
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+ MouseOut["Void"] = "void";
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+ return MouseOut;
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+ }({});
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  var PlayerState = /*#__PURE__*/ function(PlayerState) {
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  PlayerState["Completed"] = "completed";
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  PlayerState["Destroyed"] = "destroyed";
@@ -496,15 +503,15 @@ const notImplemented = 'Method is not implemented';
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  get mouseout() {
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  const val = this.getAttribute('mouseout');
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  switch(val){
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- case 'void':
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- case 'pause':
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- case 'reverse':
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+ case MouseOut.Void:
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+ case MouseOut.Pause:
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+ case MouseOut.Reverse:
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  {
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  return val;
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  }
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  default:
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  {
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- return 'stop';
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+ return MouseOut.Stop;
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  }
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  }
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  }
@@ -1546,7 +1553,7 @@ const notImplemented = 'Method is not implemented';
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  if (!this.hover || !this._lottieInstance || isTouch()) {
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  return;
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  }
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- if (this.mouseout === 'reverse') {
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+ if (this.mouseout === MouseOut.Reverse) {
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  this._lottieInstance.setDirection(1);
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  }
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  if (this.playerState === PlayerState.Completed) {
@@ -1565,16 +1572,16 @@ const notImplemented = 'Method is not implemented';
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  return;
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  }
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  switch(this.mouseout){
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- case 'void':
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+ case MouseOut.Void:
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  {
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  break;
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  }
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- case 'pause':
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+ case MouseOut.Pause:
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  {
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  this.pause();
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  break;
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  }
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- case 'reverse':
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+ case MouseOut.Reverse:
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  {
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  // const { direction = 1 } =
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  // this._multiAnimationSettings.length > 0 ?
@@ -1744,4 +1751,4 @@ if (!isServer) {
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  customElements.define(tagName, DotLottiePlayerCanvas);
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  }
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- export { PlayerState, DotLottiePlayerCanvas as default, tagName };
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+ export { MouseOut, PlayerState, DotLottiePlayerCanvas as default, tagName };
package/dist/full.d.ts CHANGED
@@ -21,6 +21,12 @@ declare class DotLottiePlayerLight extends DotLottiePlayerBase {
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  }): AnimationConfiguration<RendererType.SVG>;
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  }
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+ declare enum MouseOut {
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+ Pause = "pause",
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+ Reverse = "reverse",
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+ Stop = "stop",
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+ Void = "void"
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+ }
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  declare enum PlayerState {
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  Completed = "completed",
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  Destroyed = "destroyed",
@@ -148,8 +154,8 @@ declare abstract class DotLottiePlayerBase extends PropertyCallbackElement {
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  get loop(): Loop;
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  set mode(value: PlayMode);
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  get mode(): PlayMode;
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- set mouseout(value: 'void' | 'stop' | 'pause' | 'reverse');
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- get mouseout(): "void" | "stop" | "pause" | "reverse";
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+ set mouseout(value: MouseOut);
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+ get mouseout(): MouseOut;
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  set objectfit(value: 'contain' | 'cover' | 'fill' | 'none' | 'scale-down');
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  get objectfit(): "contain" | "cover" | "fill" | "none" | "scale-down";
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  set once(value: boolean);
@@ -276,4 +282,4 @@ declare class DotLottiePlayer extends DotLottiePlayerBase {
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  }): AnimationConfiguration<RendererType>;
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  }
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- export { PlayerState, DotLottiePlayer as default, tagName };
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+ export { MouseOut, PlayerState, DotLottiePlayer as default, tagName };
package/dist/full.js CHANGED
@@ -145,6 +145,13 @@ var ObjectFit = /*#__PURE__*/ function(ObjectFit) {
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  ObjectFit["ScaleDown"] = "scale-down";
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  return ObjectFit;
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  }({});
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+ var MouseOut = /*#__PURE__*/ function(MouseOut) {
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+ MouseOut["Pause"] = "pause";
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+ MouseOut["Reverse"] = "reverse";
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+ MouseOut["Stop"] = "stop";
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+ MouseOut["Void"] = "void";
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+ return MouseOut;
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+ }({});
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  var PlayerState = /*#__PURE__*/ function(PlayerState) {
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  PlayerState["Completed"] = "completed";
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  PlayerState["Destroyed"] = "destroyed";
@@ -496,15 +503,15 @@ const notImplemented = 'Method is not implemented';
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  get mouseout() {
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  const val = this.getAttribute('mouseout');
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  switch(val){
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- case 'void':
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- case 'pause':
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- case 'reverse':
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+ case MouseOut.Void:
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+ case MouseOut.Pause:
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+ case MouseOut.Reverse:
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  {
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  return val;
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  }
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  default:
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  {
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- return 'stop';
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+ return MouseOut.Stop;
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  }
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  }
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  }
@@ -1546,7 +1553,7 @@ const notImplemented = 'Method is not implemented';
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  if (!this.hover || !this._lottieInstance || isTouch()) {
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  return;
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  }
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- if (this.mouseout === 'reverse') {
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+ if (this.mouseout === MouseOut.Reverse) {
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  this._lottieInstance.setDirection(1);
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  }
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  if (this.playerState === PlayerState.Completed) {
@@ -1565,16 +1572,16 @@ const notImplemented = 'Method is not implemented';
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  return;
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  }
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  switch(this.mouseout){
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- case 'void':
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+ case MouseOut.Void:
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  {
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  break;
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  }
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- case 'pause':
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+ case MouseOut.Pause:
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  {
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  this.pause();
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  break;
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  }
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- case 'reverse':
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+ case MouseOut.Reverse:
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  {
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  // const { direction = 1 } =
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  // this._multiAnimationSettings.length > 0 ?
@@ -1759,4 +1766,4 @@ if (!isServer) {
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  customElements.define(tagName, DotLottiePlayer);
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  }
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- export { PlayerState, DotLottiePlayer as default, tagName };
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+ export { MouseOut, PlayerState, DotLottiePlayer as default, tagName };
package/dist/light.d.ts CHANGED
@@ -21,6 +21,12 @@ declare class DotLottiePlayer extends DotLottiePlayerBase {
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  }): AnimationConfiguration<RendererType>;
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  }
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+ declare enum MouseOut {
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+ Pause = "pause",
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+ Reverse = "reverse",
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+ Stop = "stop",
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+ Void = "void"
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+ }
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  declare enum PlayerState {
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  Completed = "completed",
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  Destroyed = "destroyed",
@@ -148,8 +154,8 @@ declare abstract class DotLottiePlayerBase extends PropertyCallbackElement {
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  get loop(): Loop;
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  set mode(value: PlayMode);
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  get mode(): PlayMode;
151
- set mouseout(value: 'void' | 'stop' | 'pause' | 'reverse');
152
- get mouseout(): "void" | "stop" | "pause" | "reverse";
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+ set mouseout(value: MouseOut);
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+ get mouseout(): MouseOut;
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  set objectfit(value: 'contain' | 'cover' | 'fill' | 'none' | 'scale-down');
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  get objectfit(): "contain" | "cover" | "fill" | "none" | "scale-down";
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  set once(value: boolean);
@@ -276,4 +282,4 @@ declare class DotLottiePlayerLight extends DotLottiePlayerBase {
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  }): AnimationConfiguration<RendererType.SVG>;
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  }
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- export { PlayerState, DotLottiePlayerLight as default, tagName };
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+ export { MouseOut, PlayerState, DotLottiePlayerLight as default, tagName };
package/dist/light.js CHANGED
@@ -145,6 +145,13 @@ var ObjectFit = /*#__PURE__*/ function(ObjectFit) {
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  ObjectFit["ScaleDown"] = "scale-down";
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  return ObjectFit;
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  }({});
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+ var MouseOut = /*#__PURE__*/ function(MouseOut) {
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+ MouseOut["Pause"] = "pause";
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+ MouseOut["Reverse"] = "reverse";
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+ MouseOut["Stop"] = "stop";
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+ MouseOut["Void"] = "void";
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+ return MouseOut;
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+ }({});
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  var PlayerState = /*#__PURE__*/ function(PlayerState) {
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  PlayerState["Completed"] = "completed";
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  PlayerState["Destroyed"] = "destroyed";
@@ -496,15 +503,15 @@ const notImplemented = 'Method is not implemented';
496
503
  get mouseout() {
497
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  const val = this.getAttribute('mouseout');
498
505
  switch(val){
499
- case 'void':
500
- case 'pause':
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- case 'reverse':
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+ case MouseOut.Void:
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+ case MouseOut.Pause:
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+ case MouseOut.Reverse:
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  {
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  return val;
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  }
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  default:
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  {
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- return 'stop';
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+ return MouseOut.Stop;
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  }
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  }
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  }
@@ -1546,7 +1553,7 @@ const notImplemented = 'Method is not implemented';
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  if (!this.hover || !this._lottieInstance || isTouch()) {
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  return;
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  }
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- if (this.mouseout === 'reverse') {
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+ if (this.mouseout === MouseOut.Reverse) {
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  this._lottieInstance.setDirection(1);
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  }
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  if (this.playerState === PlayerState.Completed) {
@@ -1565,16 +1572,16 @@ const notImplemented = 'Method is not implemented';
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  return;
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  }
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  switch(this.mouseout){
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- case 'void':
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+ case MouseOut.Void:
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  {
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  break;
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  }
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- case 'pause':
1579
+ case MouseOut.Pause:
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  {
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  this.pause();
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  break;
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1583
  }
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- case 'reverse':
1584
+ case MouseOut.Reverse:
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  {
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  // const { direction = 1 } =
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1587
  // this._multiAnimationSettings.length > 0 ?
@@ -1743,4 +1750,4 @@ if (!isServer) {
1743
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  customElements.define(tagName, DotLottiePlayerLight);
1744
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  }
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- export { PlayerState, DotLottiePlayerLight as default, tagName };
1753
+ export { MouseOut, PlayerState, DotLottiePlayerLight as default, tagName };
package/dist/svg.d.ts CHANGED
@@ -35,6 +35,12 @@ declare class DotLottiePlayerLight extends DotLottiePlayerBase {
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  }): AnimationConfiguration<RendererType.SVG>;
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  }
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+ declare enum MouseOut {
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+ Pause = "pause",
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+ Reverse = "reverse",
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+ Stop = "stop",
42
+ Void = "void"
43
+ }
38
44
  declare enum PlayerState {
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  Completed = "completed",
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  Destroyed = "destroyed",
@@ -148,8 +154,8 @@ declare abstract class DotLottiePlayerBase extends PropertyCallbackElement {
148
154
  get loop(): Loop;
149
155
  set mode(value: PlayMode);
150
156
  get mode(): PlayMode;
151
- set mouseout(value: 'void' | 'stop' | 'pause' | 'reverse');
152
- get mouseout(): "void" | "stop" | "pause" | "reverse";
157
+ set mouseout(value: MouseOut);
158
+ get mouseout(): MouseOut;
153
159
  set objectfit(value: 'contain' | 'cover' | 'fill' | 'none' | 'scale-down');
154
160
  get objectfit(): "contain" | "cover" | "fill" | "none" | "scale-down";
155
161
  set once(value: boolean);
@@ -276,4 +282,4 @@ declare class DotLottiePlayerSVG extends DotLottiePlayerBase {
276
282
  }): AnimationConfiguration<RendererType.SVG>;
277
283
  }
278
284
 
279
- export { PlayerState, DotLottiePlayerSVG as default, tagName };
285
+ export { MouseOut, PlayerState, DotLottiePlayerSVG as default, tagName };
package/dist/svg.js CHANGED
@@ -145,6 +145,13 @@ var ObjectFit = /*#__PURE__*/ function(ObjectFit) {
145
145
  ObjectFit["ScaleDown"] = "scale-down";
146
146
  return ObjectFit;
147
147
  }({});
148
+ var MouseOut = /*#__PURE__*/ function(MouseOut) {
149
+ MouseOut["Pause"] = "pause";
150
+ MouseOut["Reverse"] = "reverse";
151
+ MouseOut["Stop"] = "stop";
152
+ MouseOut["Void"] = "void";
153
+ return MouseOut;
154
+ }({});
148
155
  var PlayerState = /*#__PURE__*/ function(PlayerState) {
149
156
  PlayerState["Completed"] = "completed";
150
157
  PlayerState["Destroyed"] = "destroyed";
@@ -496,15 +503,15 @@ const notImplemented = 'Method is not implemented';
496
503
  get mouseout() {
497
504
  const val = this.getAttribute('mouseout');
498
505
  switch(val){
499
- case 'void':
500
- case 'pause':
501
- case 'reverse':
506
+ case MouseOut.Void:
507
+ case MouseOut.Pause:
508
+ case MouseOut.Reverse:
502
509
  {
503
510
  return val;
504
511
  }
505
512
  default:
506
513
  {
507
- return 'stop';
514
+ return MouseOut.Stop;
508
515
  }
509
516
  }
510
517
  }
@@ -1546,7 +1553,7 @@ const notImplemented = 'Method is not implemented';
1546
1553
  if (!this.hover || !this._lottieInstance || isTouch()) {
1547
1554
  return;
1548
1555
  }
1549
- if (this.mouseout === 'reverse') {
1556
+ if (this.mouseout === MouseOut.Reverse) {
1550
1557
  this._lottieInstance.setDirection(1);
1551
1558
  }
1552
1559
  if (this.playerState === PlayerState.Completed) {
@@ -1565,16 +1572,16 @@ const notImplemented = 'Method is not implemented';
1565
1572
  return;
1566
1573
  }
1567
1574
  switch(this.mouseout){
1568
- case 'void':
1575
+ case MouseOut.Void:
1569
1576
  {
1570
1577
  break;
1571
1578
  }
1572
- case 'pause':
1579
+ case MouseOut.Pause:
1573
1580
  {
1574
1581
  this.pause();
1575
1582
  break;
1576
1583
  }
1577
- case 'reverse':
1584
+ case MouseOut.Reverse:
1578
1585
  {
1579
1586
  // const { direction = 1 } =
1580
1587
  // this._multiAnimationSettings.length > 0 ?
@@ -1743,4 +1750,4 @@ if (!isServer) {
1743
1750
  customElements.define(tagName, DotLottiePlayerSVG);
1744
1751
  }
1745
1752
 
1746
- export { PlayerState, DotLottiePlayerSVG as default, tagName };
1753
+ export { MouseOut, PlayerState, DotLottiePlayerSVG as default, tagName };