@aarsteinmedia/dotlottie-player 6.0.5 → 6.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -7,6 +7,18 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
7
7
 
8
8
  Changelog was only added since [3.2.3], so it's not exhaustive. [Please report any missing noteable changes to us](https://github.com/aarsteinmedia/dotlottie-player/issues), and we'll add them promptly.
9
9
 
10
+ ## [6.1.1] - 13-10-2025
11
+
12
+ ### Changed
13
+
14
+ - Added attributes:
15
+ - `delay` – Delay playback on playOnVisible, in miliseconds
16
+ - `mouseout` – Action on mouseout
17
+ - `once` – Whether, if playOnVisible is true, to play once or anytime animation is in view
18
+ - `playOnClick` – Whether to toggle play on click
19
+ - `playOnVisible` – Play when visible
20
+ - `selector` – Play on clicked element by id attribute
21
+
10
22
  ## [6.0.5] - 12-09-2025
11
23
 
12
24
  ### Changed
package/README.md CHANGED
@@ -306,13 +306,21 @@ export default defineNuxtPlugin(({ vueApp }) => {
306
306
  | `background` | Background color | `string` | `undefined` |
307
307
  | `controls` | Show controls | `boolean` | `false` |
308
308
  | `count` | Number of times to loop animation | `number` | `undefined` |
309
+ | `delay` | Delay playback on playOnVisible, in miliseconds | `number` | `0` |
310
+ | `description` | Description for screen readers | `string` | `undefined` |
309
311
  | `direction` | Direction of animation | `1` \| `-1` | `1` |
310
312
  | `dontFreezeOnBlur` | Whether to freeze playback on window blur. This is default behavior, but can be disabled | `boolean` | `1` |
311
313
  | `hover` | Whether to play on mouse hover | `boolean` | `false` |
314
+ | `intermission` | Pause between loop intrations, in miliseconds | `number` | `0` |
312
315
  | `loop` | Whether to loop animation | `boolean` | `false` |
313
316
  | `mode` | Play mode | `normal` \| `bounce` | `normal` |
317
+ | `mouseout` | Action on mouseout | `void` \| `stop` \| `pause` \| `reverse` | `stop` |
314
318
  | `objectfit` | Resizing of animation in container | `contain` \| `cover` \| `fill` \| `none` | `contain` |
319
+ | `once` | Whether, if playOnVisible is true, to play once or anytime animation is in view | `boolean` | `false` |
320
+ | `playOnClick` | Whether to toggle play on click | `boolean` | `false` |
321
+ | `playOnVisible` | Play when visible | `boolean` | `false` |
315
322
  | `renderer` | Renderer to use | `svg` \| `canvas` \| `html` | `svg` |
323
+ | `selector` | Play on clicked element by id attribute | `string` | `undefined` |
316
324
  | `speed` | Animation speed | `number` | `1` |
317
325
  | `src` _(required)_ | URL to LottieJSON or dotLottie | `string` | `undefined` |
318
326
  | `subframe` | When enabled this can help to reduce flicker on some animations, especially on Safari and iOS devices. | `boolean` | `false` |
package/dist/canvas.d.ts CHANGED
@@ -111,7 +111,7 @@ declare function renderControls(this: DotLottiePlayerBase): void;
111
111
  declare function renderPlayer(this: DotLottiePlayerBase): Promise<void>;
112
112
 
113
113
  declare abstract class DotLottiePlayerBase extends PropertyCallbackElement {
114
- static get observedAttributes(): string[];
114
+ static get observedAttributes(): readonly ["animateOnScroll", "autoplay", "controls", "direction", "hover", "loop", "mode", "playOnClick", "playOnVisible", "selector", "speed", "src", "subframe"];
115
115
  static get observedProperties(): string[];
116
116
  static get styles(): () => Promise<CSSStyleSheet>;
117
117
  isLight: boolean;
@@ -131,6 +131,8 @@ declare abstract class DotLottiePlayerBase extends PropertyCallbackElement {
131
131
  set count(value: number);
132
132
  get count(): number;
133
133
  get currentAnimation(): number;
134
+ set delay(value: number);
135
+ get delay(): number;
134
136
  set description(value: string | null);
135
137
  get description(): string | null;
136
138
  set direction(value: AnimationDirection);
@@ -146,12 +148,22 @@ declare abstract class DotLottiePlayerBase extends PropertyCallbackElement {
146
148
  get loop(): Loop;
147
149
  set mode(value: PlayMode);
148
150
  get mode(): PlayMode;
151
+ set mouseout(value: 'void' | 'stop' | 'pause' | 'reverse');
152
+ get mouseout(): "void" | "stop" | "pause" | "reverse";
149
153
  set objectfit(value: 'contain' | 'cover' | 'fill' | 'none' | 'scale-down');
150
154
  get objectfit(): "contain" | "cover" | "fill" | "none" | "scale-down";
155
+ set once(value: boolean);
156
+ get once(): boolean;
157
+ set playOnClick(value: boolean);
158
+ get playOnClick(): boolean;
159
+ set playOnVisible(value: boolean);
160
+ get playOnVisible(): boolean;
151
161
  set preserveAspectRatio(value: PreserveAspectRatio | null);
152
162
  get preserveAspectRatio(): PreserveAspectRatio | null;
153
163
  set renderer(value: RendererType);
154
164
  get renderer(): RendererType;
165
+ set selector(value: string | null);
166
+ get selector(): string | null;
155
167
  set simple(value: boolean);
156
168
  get simple(): boolean;
157
169
  set speed(value: number);
@@ -186,7 +198,7 @@ declare abstract class DotLottiePlayerBase extends PropertyCallbackElement {
186
198
  private _segment?;
187
199
  constructor();
188
200
  addAnimation(_params: AddAnimationParams): Promise<Result>;
189
- attributeChangedCallback(name: string, _oldValue: unknown, value: string): Promise<void>;
201
+ attributeChangedCallback(name: typeof DotLottiePlayerBase.observedAttributes[number], _oldValue: unknown, value: string): Promise<void>;
190
202
  connectedCallback(): void;
191
203
  convert(_params: ConvertParams): Promise<Result>;
192
204
  destroy(): void;
@@ -218,6 +230,7 @@ declare abstract class DotLottiePlayerBase extends PropertyCallbackElement {
218
230
  togglePlay(): void;
219
231
  protected _freeze(): void;
220
232
  protected _handleBlur(): void;
233
+ protected _handleClick(): void;
221
234
  protected _handleSeekChange({ target }: Event): void;
222
235
  protected _handleSettingsClick({ target }: Event): void;
223
236
  protected setOptions(_options: {
@@ -238,6 +251,7 @@ declare abstract class DotLottiePlayerBase extends PropertyCallbackElement {
238
251
  private _getOptions;
239
252
  private _handleScroll;
240
253
  private _handleWindowBlur;
254
+ private _intersectionObserverFallback;
241
255
  private _loopComplete;
242
256
  private _mouseEnter;
243
257
  private _mouseLeave;