@aarsteinmedia/dotlottie-player 5.3.0 → 5.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3 -1
- package/dist/index.js +1 -1
- package/dist/unpkg.js +1 -1
- package/package.json +3 -2
package/CHANGELOG.md
CHANGED
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@@ -7,7 +7,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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Changelog was only added since [3.2.3], so it's not exhaustive. [Please report any missing noteable changes to us](https://github.com/aarsteinmedia/dotlottie-player/issues), and we'll add them promptly.
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-
## [5.3.
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## [5.3.1] - 20-06-2025
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### Changed
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- Fixed bug causing some elements to have wrong placement.
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- Fixed bug with toggling boomerang
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package/dist/index.js
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@@ -171,7 +171,7 @@ var PlayerState = /*#__PURE__*/ function(PlayerState) {
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slot.innerHTML = '';
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return;
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}
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slot.innerHTML = /* HTML */ `<div class="lottie-controls toolbar ${this.playerState === PlayerState.Error ? 'has-error' : ''}" aria-label="Lottie Animation controls"><button class="togglePlay" data-active="${this.autoplay}" aria-label="Toggle Play/Pause">${playIcon}</button> <button class="stop" data-active="${!this.autoplay}" aria-label="Stop">${stopIcon}</button> <button class="prev" aria-label="Previous animation" hidden>${prevIcon}</button> <button class="next" aria-label="Next animation" hidden>${nextIcon}</button><form class="progress-container${this.simple ? ' simple' : ''}"><input type="range" class="seeker" min="0" max="100" step="1" value="${this._seeker.toString()}" aria-valuemin="0" aria-valuemax="100" aria-valuenow="${this._seeker.toString()}" tabindex="0" aria-label="Slider for search"><progress max="100" value="${this._seeker}"></progress></form>${this.simple ? '' : /* HTML */ `<button class="toggleLoop" data-active="${this.loop}" tabindex="0" aria-label="Toggle loop">${loopIcon}</button> <button class="toggleBoomerang" data-active="${this.mode === PlayMode.Bounce}" aria-label="Toggle boomerang" tabindex="0">${boomerangIcon}</button> <button class="toggleSettings" aria-label="Settings" aria-haspopup="true" aria-expanded="${Boolean(this._isSettingsOpen)}" aria-controls="${this._identifier}-settings">${settingsIcon}</button><div id="${this._identifier}-settings" class="popover" hidden><button class="convert" aria-label="Convert JSON animation to dotLottie format" hidden>${convertIcon} ${this.isDotLottie ? 'Convert to JSON' : 'Convert to dotLottie'}</button> <button class="snapshot" aria-label="Download still image">${downloadIcon} Download still image</button></div>`}</div>`;
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slot.innerHTML = /* HTML */ `<div class="lottie-controls toolbar ${this.playerState === PlayerState.Error ? 'has-error' : ''}" aria-label="Lottie Animation controls"><button class="togglePlay" data-active="${this.autoplay}" aria-label="Toggle Play/Pause">${playIcon}</button> <button class="stop" data-active="${!this.autoplay}" aria-label="Stop">${stopIcon}</button> <button class="prev" aria-label="Previous animation" hidden>${prevIcon}</button> <button class="next" aria-label="Next animation" hidden>${nextIcon}</button><form class="progress-container${this.simple ? ' simple' : ''}"><input type="range" class="seeker" min="0" max="100" step="1" value="${this._seeker.toString()}" aria-valuemin="0" aria-valuemax="100" aria-valuenow="${this._seeker.toString()}" tabindex="0" aria-label="Slider for search"><progress max="100" value="${this._seeker}"></progress></form>${this.simple ? '' : /* HTML */ `<button class="toggleLoop" data-active="${this.loop}" tabindex="0" aria-label="Toggle loop">${loopIcon}</button> <button class="toggleBoomerang" data-active="${this.mode === PlayMode.Bounce}" aria-label="Toggle boomerang" tabindex="0">${boomerangIcon}</button> <button class="toggleSettings" aria-label="Settings" aria-haspopup="true" aria-expanded="${Boolean(this._isSettingsOpen)}" aria-controls="${this._identifier}-settings">${settingsIcon}</button><div id="${this._identifier}-settings" class="popover" hidden><button class="convert" aria-label="Convert JSON animation to dotLottie format" aria-label="Convert ${this.isDotLottie ? 'dotLottie animation to JSON format' : 'JSON animation to dotLottie format'}" hidden>${convertIcon} ${this.isDotLottie ? 'Convert to JSON' : 'Convert to dotLottie'}</button> <button class="snapshot" aria-label="Download still image">${downloadIcon} Download still image</button></div>`}</div>`;
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const togglePlay = this.shadow.querySelector('.togglePlay');
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if (togglePlay instanceof HTMLButtonElement) {
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togglePlay.onclick = this.togglePlay;
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package/dist/unpkg.js
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@@ -61,7 +61,7 @@
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<svg width="24" height="24" aria-hidden="true" focusable="false">
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<path d="M6 6h12v12H6V6z" />
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</svg>
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`;var nL=((v={}).Contain="contain",v.Cover="cover",v.Fill="fill",v.None="none",v.ScaleDown="scale-down",v),n$=((b={}).Completed="completed",b.Destroyed="destroyed",b.Error="error",b.Frozen="frozen",b.Loading="loading",b.Paused="paused",b.Playing="playing",b.Stopped="stopped",b);function nN(){if(!this.shadow)throw Error("No Shadow Element");let t=this.shadow.querySelector("slot[name=controls]");if(!t)return;if(!this.controls){t.innerHTML="";return}t.innerHTML=`<div class="lottie-controls toolbar ${this.playerState===n$.Error?"has-error":""}" aria-label="Lottie Animation controls"><button class="togglePlay" data-active="${this.autoplay}" aria-label="Toggle Play/Pause">${nT}</button> <button class="stop" data-active="${!this.autoplay}" aria-label="Stop">${nF}</button> <button class="prev" aria-label="Previous animation" hidden>${nD}</button> <button class="next" aria-label="Next animation" hidden>${nA}</button><form class="progress-container${this.simple?" simple":""}"><input type="range" class="seeker" min="0" max="100" step="1" value="${this._seeker.toString()}" aria-valuemin="0" aria-valuemax="100" aria-valuenow="${this._seeker.toString()}" tabindex="0" aria-label="Slider for search"><progress max="100" value="${this._seeker}"></progress></form>${this.simple?"":`<button class="toggleLoop" data-active="${this.loop}" tabindex="0" aria-label="Toggle loop">${nM}</button> <button class="toggleBoomerang" data-active="${this.mode===_.Bounce}" aria-label="Toggle boomerang" tabindex="0">${nS}</button> <button class="toggleSettings" aria-label="Settings" aria-haspopup="true" aria-expanded="${!!this._isSettingsOpen}" aria-controls="${this._identifier}-settings">${nI}</button><div id="${this._identifier}-settings" class="popover" hidden><button class="convert" aria-label="Convert JSON animation to dotLottie format" hidden>${nk} ${this.isDotLottie?"Convert to JSON":"Convert to dotLottie"}</button> <button class="snapshot" aria-label="Download still image">${nP} Download still image</button></div>`}</div>`;let e=this.shadow.querySelector(".togglePlay");e instanceof HTMLButtonElement&&(e.onclick=this.togglePlay);let s=this.shadow.querySelector(".stop");s instanceof HTMLButtonElement&&(s.onclick=this.stop);let i=this.shadow.querySelector(".prev");i instanceof HTMLButtonElement&&(i.onclick=this.prev);let r=this.shadow.querySelector(".next");r instanceof HTMLButtonElement&&(r.onclick=this.next);let a=this.shadow.querySelector(".seeker");if(a instanceof HTMLInputElement&&(a.onchange=this._handleSeekChange,a.onmousedown=this._freeze),!this.simple){let t=this.shadow.querySelector(".toggleLoop");t instanceof HTMLButtonElement&&(t.onclick=this.toggleLoop);let e=this.shadow.querySelector(".toggleBoomerang");e instanceof HTMLButtonElement&&(e.onclick=this.toggleBoomerang);let s=this.shadow.querySelector(".convert");s instanceof HTMLButtonElement&&(s.onclick=()=>{nw({isDotLottie:this.isDotLottie,manifest:this.getManifest(),src:this.src||this.source})});let i=this.shadow.querySelector(".snapshot");i instanceof HTMLButtonElement&&(i.onclick=()=>this.snapshot(!0));let r=this.shadow.querySelector(".toggleSettings");r instanceof HTMLButtonElement&&(r.onclick=this._handleSettingsClick,r.onblur=this._handleBlur)}}let nV=`
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`;var nL=((v={}).Contain="contain",v.Cover="cover",v.Fill="fill",v.None="none",v.ScaleDown="scale-down",v),n$=((b={}).Completed="completed",b.Destroyed="destroyed",b.Error="error",b.Frozen="frozen",b.Loading="loading",b.Paused="paused",b.Playing="playing",b.Stopped="stopped",b);function nN(){if(!this.shadow)throw Error("No Shadow Element");let t=this.shadow.querySelector("slot[name=controls]");if(!t)return;if(!this.controls){t.innerHTML="";return}t.innerHTML=`<div class="lottie-controls toolbar ${this.playerState===n$.Error?"has-error":""}" aria-label="Lottie Animation controls"><button class="togglePlay" data-active="${this.autoplay}" aria-label="Toggle Play/Pause">${nT}</button> <button class="stop" data-active="${!this.autoplay}" aria-label="Stop">${nF}</button> <button class="prev" aria-label="Previous animation" hidden>${nD}</button> <button class="next" aria-label="Next animation" hidden>${nA}</button><form class="progress-container${this.simple?" simple":""}"><input type="range" class="seeker" min="0" max="100" step="1" value="${this._seeker.toString()}" aria-valuemin="0" aria-valuemax="100" aria-valuenow="${this._seeker.toString()}" tabindex="0" aria-label="Slider for search"><progress max="100" value="${this._seeker}"></progress></form>${this.simple?"":`<button class="toggleLoop" data-active="${this.loop}" tabindex="0" aria-label="Toggle loop">${nM}</button> <button class="toggleBoomerang" data-active="${this.mode===_.Bounce}" aria-label="Toggle boomerang" tabindex="0">${nS}</button> <button class="toggleSettings" aria-label="Settings" aria-haspopup="true" aria-expanded="${!!this._isSettingsOpen}" aria-controls="${this._identifier}-settings">${nI}</button><div id="${this._identifier}-settings" class="popover" hidden><button class="convert" aria-label="Convert JSON animation to dotLottie format" aria-label="Convert ${this.isDotLottie?"dotLottie animation to JSON format":"JSON animation to dotLottie format"}" hidden>${nk} ${this.isDotLottie?"Convert to JSON":"Convert to dotLottie"}</button> <button class="snapshot" aria-label="Download still image">${nP} Download still image</button></div>`}</div>`;let e=this.shadow.querySelector(".togglePlay");e instanceof HTMLButtonElement&&(e.onclick=this.togglePlay);let s=this.shadow.querySelector(".stop");s instanceof HTMLButtonElement&&(s.onclick=this.stop);let i=this.shadow.querySelector(".prev");i instanceof HTMLButtonElement&&(i.onclick=this.prev);let r=this.shadow.querySelector(".next");r instanceof HTMLButtonElement&&(r.onclick=this.next);let a=this.shadow.querySelector(".seeker");if(a instanceof HTMLInputElement&&(a.onchange=this._handleSeekChange,a.onmousedown=this._freeze),!this.simple){let t=this.shadow.querySelector(".toggleLoop");t instanceof HTMLButtonElement&&(t.onclick=this.toggleLoop);let e=this.shadow.querySelector(".toggleBoomerang");e instanceof HTMLButtonElement&&(e.onclick=this.toggleBoomerang);let s=this.shadow.querySelector(".convert");s instanceof HTMLButtonElement&&(s.onclick=()=>{nw({isDotLottie:this.isDotLottie,manifest:this.getManifest(),src:this.src||this.source})});let i=this.shadow.querySelector(".snapshot");i instanceof HTMLButtonElement&&(i.onclick=()=>this.snapshot(!0));let r=this.shadow.querySelector(".toggleSettings");r instanceof HTMLButtonElement&&(r.onclick=this._handleSettingsClick,r.onblur=this._handleBlur)}}let nV=`
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<svg width="24" height="24" aria-hidden="true" focusable="false">
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<path
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d="M14.016 5.016H18v13.969h-3.984V5.016zM6 18.984V5.015h3.984v13.969H6z"
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package/package.json
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{
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"name": "@aarsteinmedia/dotlottie-player",
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"version": "5.3.
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"version": "5.3.1",
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"description": "Web Component for playing Lottie animations in your web app. Previously @johanaarstein/dotlottie-player",
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"type": "module",
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"exports": {
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"lint:css:fix": "npx stylelint **/*.css --fix"
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},
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"dependencies": {
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"@aarsteinmedia/lottie-web": "^1.1.5"
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"@aarsteinmedia/lottie-web": "^1.1.5",
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"fflate": "^0.8.2"
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},
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"peerDependencies": {
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"@types/react": ">= 16.0.0"
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