@aarsteinmedia/dotlottie-player 5.0.2 → 5.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +9 -1
- package/dist/index.js +14 -13
- package/dist/unpkg.js +2 -2
- package/package.json +4 -4
package/CHANGELOG.md
CHANGED
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@@ -7,7 +7,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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Changelog was only added since [3.2.3], so it's not exhaustive. [Please report any missing noteable changes to us](https://github.com/aarsteinmedia/dotlottie-player/issues), and we'll add them promptly.
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## [5.0.
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## [5.0.4] - 31-05-2025
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### Changed
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13
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14
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- Fixed bug preventing autoplay on some animations
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## [5.0.3] - 28-05-2025
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### Changed
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@@ -217,6 +223,8 @@ Changelog was only added since [3.2.3], so it's not exhaustive. [Please report a
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- Removed dependencies
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- `@lit`
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[5.0.4]: https://www.npmjs.com/package/@aarsteinmedia/dotlottie-player/v/5.0.4
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[5.0.3]: https://www.npmjs.com/package/@aarsteinmedia/dotlottie-player/v/5.0.3
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[5.0.1]: https://www.npmjs.com/package/@aarsteinmedia/dotlottie-player/v/5.0.1
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[5.0.0]: https://www.npmjs.com/package/@aarsteinmedia/dotlottie-player/v/5.0.0
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[4.0.14]: https://www.npmjs.com/package/@aarsteinmedia/dotlottie-player/v/4.0.14
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package/dist/index.js
CHANGED
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@@ -632,6 +632,7 @@ const unzip = async (resp)=>{
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}
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};
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const generator = '@aarsteinmedia/dotlottie-player';
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/**
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* DotLottie Player Web Component.
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*/ class DotLottiePlayer extends PropertyCallbackElement {
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@@ -934,7 +935,7 @@ const unzip = async (resp)=>{
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if (!manifest) {
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throw new Error('Manifest is not set');
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}
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manifest.generator =
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manifest.generator = generator;
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const { length } = configs;
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for(let i = 0; i < length; i++){
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const { url } = configs[i], { animations: animationsToAdd } = await getAnimationData(url);
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@@ -971,7 +972,7 @@ const unzip = async (resp)=>{
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/**
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* Runs when the value of an attribute is changed on the component.
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*/ async attributeChangedCallback(name, _oldValue, value) {
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if (!this._lottieInstance) {
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if (!this._lottieInstance || !this.shadow) {
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return;
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}
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if (name === 'animateOnScroll') {
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@@ -1015,14 +1016,14 @@ const unzip = async (resp)=>{
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this._container.removeEventListener('mouseleave', this._mouseLeave);
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}
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if (name === 'loop') {
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const toggleLoop = this.shadow
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const toggleLoop = this.shadow.querySelector('.toggleLoop');
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if (toggleLoop instanceof HTMLButtonElement) {
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toggleLoop.dataset.active = value;
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}
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this.setLoop(value === '' || Boolean(value));
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}
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if (name === 'mode') {
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const toggleBoomerang = this.shadow
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const toggleBoomerang = this.shadow.querySelector('.toggleBoomerang');
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if (toggleBoomerang instanceof HTMLButtonElement) {
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toggleBoomerang.dataset.active = (value === PlayMode.Bounce).toString();
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}
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@@ -1085,7 +1086,7 @@ const unzip = async (resp)=>{
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fileName: `${getFilename(fileName || src || 'converted')}.lottie`,
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manifest: {
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...manifest ?? this._manifest,
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generator
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generator
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},
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shouldDownload
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});
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/**
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* Destroy animation and element.
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*/ destroy() {
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if (!this._lottieInstance) {
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if (!this._lottieInstance?.destroy) {
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return;
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}
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this.playerState = PlayerState.Destroyed;
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@@ -1111,12 +1112,10 @@ const unzip = async (resp)=>{
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this._intersectionObserver.disconnect();
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this._intersectionObserver = undefined;
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}
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// Destroy the animation instance
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if (this._lottieInstance) {
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this._lottieInstance.destroy();
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}
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// Remove the attached Visibility API's change event listener
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document.removeEventListener('visibilitychange', this._onVisibilityChange);
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// Destroy the animation instance
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this.destroy();
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}
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/**
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* Returns the lottie-web instance used in the component.
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@@ -1157,6 +1156,10 @@ const unzip = async (resp)=>{
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if (this._multiAnimationSettings.length > 0 && this._multiAnimationSettings[this._currentAnimation]?.mode) {
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this._isBounce = this._multiAnimationSettings[this._currentAnimation].mode === PlayMode.Bounce;
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}
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if (manifest?.animations.length === 1) {
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manifest.animations[0].autoplay = this.autoplay;
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manifest.animations[0].loop = this.loop;
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}
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this._isDotLottie = Boolean(isDotLottie);
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this._animations = animations;
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this._manifest = manifest ?? {
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};
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// Clear previous animation, if any
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this._lottieInstance.destroy();
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}
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this._lottieInstance?.destroy();
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this.playerState = PlayerState.Stopped;
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if (!this.animateOnScroll && (this.autoplay || this._multiAnimationSettings[this._currentAnimation]?.autoplay)) {
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this.playerState = PlayerState.Playing;
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