@aarsteinmedia/dotlottie-player 3.2.4 → 4.0.0

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package/dist/index.d.ts CHANGED
@@ -1,8 +1,11 @@
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- import { AnimationDirection, RendererType, AnimationSegment, AnimationItem } from 'lottie-web';
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- import renderPlayer from 'src/templates/player';
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- import renderControls from 'src/templates/controls';
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+ import * as Lottie from 'lottie-web/build/player/lottie.js';
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+ import { AnimationDirection, RendererType, AnimationSegment } from 'lottie-web';
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  import { RefObject, CSSProperties } from 'react';
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+ declare function renderPlayer(this: DotLottiePlayer): void;
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+
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+ declare function renderControls(this: DotLottiePlayer): void;
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+
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  declare enum PlayerState {
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  Completed = "completed",
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  Destroyed = "destroyed",
@@ -182,16 +185,12 @@ declare class DotLottiePlayer extends EnhancedElement {
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  get loop(): Loop;
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  set mode(value: PlayMode);
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  get mode(): PlayMode;
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- set multiAnimationSettings(value: AnimationSettings[]);
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- get multiAnimationSettings(): AnimationSettings[];
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  set objectfit(value: string);
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  get objectfit(): string;
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  set preserveAspectRatio(value: PreserveAspectRatio | null);
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  get preserveAspectRatio(): PreserveAspectRatio | null;
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  set renderer(value: RendererType);
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  get renderer(): RendererType;
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- set segment(value: AnimationSegment | undefined);
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- get segment(): AnimationSegment | undefined;
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  set simple(value: boolean);
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  get simple(): boolean;
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  set speed(value: number);
@@ -200,6 +199,10 @@ declare class DotLottiePlayer extends EnhancedElement {
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  get src(): string | null;
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  set subframe(value: Subframe);
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  get subframe(): Subframe;
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+ private _multiAnimationSettings;
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+ setMultiAnimationSettings(settings: AnimationSettings[]): void;
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+ private _segment?;
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+ setSegment(segment: AnimationSegment): void;
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  protected _container: Element | null;
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  playerState?: PlayerState;
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  protected _isSettingsOpen: boolean;
@@ -246,7 +249,7 @@ declare class DotLottiePlayer extends EnhancedElement {
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  success: boolean;
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  error?: string;
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  }>;
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- getLottie(): AnimationItem | null;
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+ getLottie(): Lottie.AnimationItem | null;
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  play(): Promise<void>;
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  pause(): void;
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  stop(): void;
@@ -260,7 +263,6 @@ declare class DotLottiePlayer extends EnhancedElement {
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  setSpeed(value?: number): void;
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  setDirection(value: AnimationDirection): void;
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  setLoop(value: boolean): void;
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- setMultiAnimationSettings(settings: AnimationSettings[]): void;
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  togglePlay(): void | Promise<void>;
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  toggleLoop(): void;
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  toggleBoomerang(): void;