@aarsteinmedia/dotlottie-player 3.2.1 → 3.2.3

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package/dist/index.d.ts CHANGED
@@ -1,9 +1,43 @@
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  import { AnimationDirection, RendererType, AnimationSegment, AnimationItem } from 'lottie-web';
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+ import renderPlayer from 'src/templates/player';
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+ import renderControls from 'src/templates/controls';
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  import { RefObject, CSSProperties } from 'react';
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- declare class EnhancedElement extends HTMLElement {
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- constructor();
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- connectedCallback(): void;
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+ declare enum PlayerState {
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+ Completed = "completed",
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+ Destroyed = "destroyed",
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+ Error = "error",
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+ Frozen = "frozen",
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+ Loading = "loading",
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+ Paused = "paused",
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+ Playing = "playing",
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+ Stopped = "stopped"
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+ }
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+ declare enum PlayMode {
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+ Bounce = "bounce",
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+ Normal = "normal"
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+ }
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+ declare enum PlayerEvents {
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+ Complete = "complete",
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+ Destroyed = "destroyed",
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+ Error = "error",
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+ Frame = "frame",
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+ Freeze = "freeze",
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+ Load = "load",
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+ Loop = "loop",
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+ Next = "next",
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+ Pause = "pause",
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+ Play = "play",
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+ Previous = "previous",
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+ Ready = "ready",
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+ Rendered = "rendered",
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+ Stop = "stop"
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+ }
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+ declare enum PreserveAspectRatio {
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+ Contain = "xMidYMid meet",
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+ Cover = "xMidYMid slice",
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+ None = "xMinYMin slice",
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+ Initial = "none"
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  }
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  type BoolInt = 0 | 1;
@@ -109,41 +143,9 @@ declare global {
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  }
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  }
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- declare enum PlayerState {
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- Completed = "completed",
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- Destroyed = "destroyed",
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- Error = "error",
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- Frozen = "frozen",
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- Loading = "loading",
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- Paused = "paused",
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- Playing = "playing",
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- Stopped = "stopped"
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- }
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- declare enum PlayMode {
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- Bounce = "bounce",
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- Normal = "normal"
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- }
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- declare enum PlayerEvents {
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- Complete = "complete",
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- Destroyed = "destroyed",
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- Error = "error",
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- Frame = "frame",
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- Freeze = "freeze",
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- Load = "load",
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- Loop = "loop",
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- Next = "next",
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- Pause = "pause",
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- Play = "play",
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- Previous = "previous",
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- Ready = "ready",
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- Rendered = "rendered",
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- Stop = "stop"
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- }
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- declare enum PreserveAspectRatio {
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- Contain = "xMidYMid meet",
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- Cover = "xMidYMid slice",
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- None = "xMinYMin slice",
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- Initial = "none"
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+ declare class EnhancedElement extends HTMLElement {
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+ constructor();
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+ connectedCallback(): void;
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  }
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  declare class DotLottiePlayer extends EnhancedElement {
@@ -152,6 +154,8 @@ declare class DotLottiePlayer extends EnhancedElement {
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  disconnectedCallback(): void;
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  shadow: ShadowRoot;
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  template: HTMLTemplateElement;
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+ protected _renderControls: typeof renderControls;
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+ protected _render: typeof renderPlayer;
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  static get observedAttributes(): string[];
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  attributeChangedCallback(name: string, _oldValue: unknown, value: string): void;
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  static get observedProperties(): string[];
@@ -198,18 +202,25 @@ declare class DotLottiePlayer extends EnhancedElement {
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  get subframe(): Subframe;
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  protected _container: Element | null;
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  playerState?: PlayerState;
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- private _isSettingsOpen;
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- private _seeker;
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+ protected _isSettingsOpen: boolean;
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+ protected _seeker: number;
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  private _currentAnimation;
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  private _animations;
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  private _intersectionObserver?;
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  private _lottieInstance;
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- private _identifier;
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- private _errorMessage;
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+ protected _identifier: string;
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+ protected _errorMessage: string;
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  private _isBounce;
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  private _isDotLottie;
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  private _manifest;
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- private _playerState;
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+ protected _playerState: {
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+ prev: PlayerState;
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+ count: number;
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+ loaded: boolean;
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+ visible: boolean;
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+ scrollY: number;
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+ scrollTimeout: NodeJS.Timeout | null;
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+ };
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  private _getOptions;
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  private _addIntersectionObserver;
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  load(src: string | null): Promise<void>;
@@ -228,15 +239,15 @@ declare class DotLottiePlayer extends EnhancedElement {
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  private _mouseLeave;
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  private _onVisibilityChange;
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  private _handleScroll;
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- private _handleSeekChange;
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+ protected _handleSeekChange({ target }: Event): void;
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  private _isLottie;
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  addAnimation(configs: AnimationAttributes[], fileName?: string, shouldDownload?: boolean): Promise<{
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- success: boolean;
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  result: void | ArrayBuffer;
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+ success: boolean;
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  error?: undefined;
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  } | {
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- success: boolean;
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  error: string;
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+ success: boolean;
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  result?: undefined;
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  }>;
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  getLottie(): AnimationItem | null;
@@ -248,7 +259,7 @@ declare class DotLottiePlayer extends EnhancedElement {
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  snapshot(): string | undefined;
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  setSubframe(value: boolean): void;
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  setCount(value: number): void;
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- private _freeze;
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+ protected _freeze(): void;
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  reload(): Promise<void>;
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  setSpeed(value?: number): void;
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  setDirection(value: AnimationDirection): void;
@@ -258,12 +269,12 @@ declare class DotLottiePlayer extends EnhancedElement {
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  toggleLoop(): void;
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  toggleBoomerang(): void;
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  private _toggleSettings;
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- private _handleSettingsClick;
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- private _handleBlur;
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+ protected _handleSettingsClick: ({ target }: Event) => void;
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+ protected _handleBlur(): void;
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  private _switchInstance;
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  next(): void;
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  prev(): void;
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- convert({ typeCheck, manifest, animations, src, fileName, shouldDownload, }: {
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+ convert({ animations, fileName, manifest, shouldDownload, src, typeCheck, }: {
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  typeCheck?: boolean;
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  manifest?: LottieManifest;
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  animations?: LottieJSON[];
@@ -272,8 +283,6 @@ declare class DotLottiePlayer extends EnhancedElement {
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  shouldDownload?: boolean;
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  }): Promise<string | void | ArrayBuffer>;
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  static get styles(): CSSStyleSheet;
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- protected renderControls(): void;
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- protected render(): void;
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  }
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  declare const tagName = "dotlottie-player";