@aarsteinmedia/dotlottie-player 2.1.8 → 2.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/index.js +20 -10
- package/dist/custom-elements.json +376 -347
- package/dist/esm/index.js +20 -10
- package/dist/index.d.ts +33 -29
- package/dist/index.js +2 -2
- package/package.json +1 -1
package/dist/cjs/index.js
CHANGED
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@@ -38,7 +38,6 @@ exports.PlayerEvents = void 0;
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})(exports.PlayerEvents || (exports.PlayerEvents = {}));
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class CustomError extends Error {
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}
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-
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const addExt = (ext, str)=>{
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if (!str) return;
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if (getExt(str)) {
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@@ -300,7 +299,7 @@ const addExt = (ext, str)=>{
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};
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var name = "@aarsteinmedia/dotlottie-player";
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-
var version = "2.1
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+
var version = "2.2.1";
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var description = "Web Component for playing Lottie animations in your web app. Previously @johanaarstein/dotlottie-player";
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var exports$1 = {
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".": {
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@@ -431,13 +430,13 @@ function _ts_decorate(decorators, target, key, desc) {
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}
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class DotLottiePlayer extends lit.LitElement {
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_getOptions() {
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-
const preserveAspectRatio = this.preserveAspectRatio ?? (this.objectfit && aspectRatio(this.objectfit)), initialSegment = !this.segment || this.segment.some((val)=>val < 0) ? undefined : this.segment.every((val)=>val > 0) ? [
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const preserveAspectRatio = this.preserveAspectRatio ?? (this.objectfit && aspectRatio(this.objectfit)), currentAnimationSettings = this.multiAnimationSettings?.[this._currentAnimation], currentAnimationManifest = this._manifest.animations[this._currentAnimation], loop = currentAnimationSettings?.loop !== undefined ? !!currentAnimationSettings.loop : this.loop !== undefined ? !!this.loop : currentAnimationManifest.loop !== undefined && !!currentAnimationManifest.loop, autoplay = currentAnimationSettings?.autoplay !== undefined ? !!currentAnimationSettings.autoplay : this.autoplay !== undefined ? !!this.autoplay : currentAnimationManifest.autoplay !== undefined && !!currentAnimationManifest.autoplay, initialSegment = !this.segment || this.segment.some((val)=>val < 0) ? undefined : this.segment.every((val)=>val > 0) ? [
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this.segment[0] - 1,
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this.segment[1] - 1
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] : this.segment, options = {
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container: this.container,
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loop
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-
autoplay
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loop,
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autoplay,
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renderer: this.renderer,
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initialSegment,
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rendererSettings: {
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@@ -502,8 +501,9 @@ class DotLottiePlayer extends lit.LitElement {
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return;
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}
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this._addEventListeners();
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-
this.
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this.
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const speed = this.multiAnimationSettings?.[this._currentAnimation]?.speed ?? this.speed ?? this._manifest.animations[this._currentAnimation].speed, direction = this.multiAnimationSettings?.[this._currentAnimation]?.direction ?? this.direction ?? this._manifest.animations[this._currentAnimation].direction ?? 1;
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this.setSpeed(speed);
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this.setDirection(direction);
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this.setSubframe(!!this.subframe);
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if (this.autoplay) {
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if (this.direction === -1) this.seek('99%');
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@@ -538,9 +538,9 @@ class DotLottiePlayer extends lit.LitElement {
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if (!this._lottieInstance) {
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return;
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}
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const { firstFrame, totalFrames, playDirection } = this._lottieInstance;
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const { firstFrame, totalFrames, playDirection } = this._lottieInstance, isBounce = this.mode === exports.PlayMode.Bounce || this._manifest.animations[this._currentAnimation].mode === exports.PlayMode.Bounce;
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if (this.count) {
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-
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isBounce ? this._playerState.count += 1 : this._playerState.count += 0.5;
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if (this._playerState.count >= this.count) {
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this.setLooping(false);
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this.currentState = exports.PlayerState.Completed;
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@@ -549,7 +549,7 @@ class DotLottiePlayer extends lit.LitElement {
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}
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}
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this.dispatchEvent(new CustomEvent(exports.PlayerEvents.Loop));
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if (
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if (isBounce) {
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this._lottieInstance?.goToAndStop(playDirection === -1 ? firstFrame : totalFrames * 0.99, true);
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this._lottieInstance?.setDirection(playDirection * -1);
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return setTimeout(()=>{
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@@ -761,6 +761,11 @@ class DotLottiePlayer extends lit.LitElement {
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this._lottieInstance.setLoop(value);
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}
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}
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setMultiAnimationSettings(settings) {
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if (this._lottieInstance) {
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this.multiAnimationSettings = settings;
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}
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}
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togglePlay() {
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if (!this._lottieInstance) return;
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const { currentFrame, playDirection, totalFrames } = this._lottieInstance;
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@@ -966,6 +971,11 @@ _ts_decorate([
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type: String
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})
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], DotLottiePlayer.prototype, "mode", void 0);
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_ts_decorate([
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decorators_js.property({
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type: Array
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})
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], DotLottiePlayer.prototype, "multiAnimationSettings", void 0);
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_ts_decorate([
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decorators_js.property({
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type: String
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