@aarsteinmedia/dotlottie-player 2.1.8 → 2.2.0

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package/dist/esm/index.js CHANGED
@@ -36,7 +36,6 @@ var PlayerEvents;
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  })(PlayerEvents || (PlayerEvents = {}));
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  class CustomError extends Error {
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  }
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-
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  const addExt = (ext, str)=>{
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  if (!str) return;
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  if (getExt(str)) {
@@ -298,7 +297,7 @@ const addExt = (ext, str)=>{
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  };
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  var name = "@aarsteinmedia/dotlottie-player";
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- var version = "2.1.8";
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+ var version = "2.2.0";
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  var description = "Web Component for playing Lottie animations in your web app. Previously @johanaarstein/dotlottie-player";
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  var exports = {
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  ".": {
@@ -429,13 +428,13 @@ function _ts_decorate(decorators, target, key, desc) {
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  }
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  class DotLottiePlayer extends LitElement {
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  _getOptions() {
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- const preserveAspectRatio = this.preserveAspectRatio ?? (this.objectfit && aspectRatio(this.objectfit)), initialSegment = !this.segment || this.segment.some((val)=>val < 0) ? undefined : this.segment.every((val)=>val > 0) ? [
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+ const preserveAspectRatio = this.preserveAspectRatio ?? (this.objectfit && aspectRatio(this.objectfit)), currentAnimation = this._manifest.animations[this._currentAnimation], loop = this.loop !== undefined ? !!this.loop : currentAnimation.loop !== undefined && !!currentAnimation.loop, autoplay = this.autoplay !== undefined ? !!this.autoplay : currentAnimation.autoplay !== undefined && !!currentAnimation.autoplay, initialSegment = !this.segment || this.segment.some((val)=>val < 0) ? undefined : this.segment.every((val)=>val > 0) ? [
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  this.segment[0] - 1,
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  this.segment[1] - 1
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  ] : this.segment, options = {
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  container: this.container,
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- loop: !!this.loop,
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- autoplay: !!this.autoplay,
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+ loop,
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+ autoplay,
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  renderer: this.renderer,
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  initialSegment,
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  rendererSettings: {
package/dist/index.d.ts CHANGED
@@ -3,34 +3,6 @@ import { LitElement, CSSResult } from 'lit';
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  import { AnimationDirection, RendererType, AnimationSegment, AnimationItem } from 'lottie-web';
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  import { RefObject, CSSProperties } from 'react';
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- declare enum PlayerState {
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- Completed = "completed",
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- Destroyed = "destroyed",
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- Error = "error",
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- Frozen = "frozen",
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- Loading = "loading",
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- Paused = "paused",
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- Playing = "playing",
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- Stopped = "stopped"
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- }
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- declare enum PlayMode {
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- Bounce = "bounce",
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- Normal = "normal"
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- }
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- declare enum PlayerEvents {
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- Complete = "complete",
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- Destroyed = "destroyed",
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- Error = "error",
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- Frame = "frame",
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- Freeze = "freeze",
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- Load = "load",
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- Loop = "loop",
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- Pause = "pause",
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- Play = "play",
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- Ready = "ready",
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- Rendered = "rendered",
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- Stop = "stop"
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- }
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  interface LottieAsset {
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  e: 0 | 1;
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  id: string;
@@ -98,6 +70,35 @@ declare global {
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  }
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  }
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+ declare enum PlayerState {
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+ Completed = "completed",
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+ Destroyed = "destroyed",
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+ Error = "error",
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+ Frozen = "frozen",
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+ Loading = "loading",
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+ Paused = "paused",
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+ Playing = "playing",
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+ Stopped = "stopped"
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+ }
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+ declare enum PlayMode {
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+ Bounce = "bounce",
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+ Normal = "normal"
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+ }
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+ declare enum PlayerEvents {
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+ Complete = "complete",
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+ Destroyed = "destroyed",
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+ Error = "error",
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+ Frame = "frame",
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+ Freeze = "freeze",
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+ Load = "load",
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+ Loop = "loop",
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+ Pause = "pause",
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+ Play = "play",
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+ Ready = "ready",
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+ Rendered = "rendered",
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+ Stop = "stop"
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+ }
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+
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  declare class DotLottiePlayer extends LitElement {
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  autoplay?: Autoplay;
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  background?: string;