@aardworx/wombat.rendering 0.9.33 → 0.18.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/runtime/derivedModes/kernelCodegen.d.ts +90 -0
- package/dist/runtime/derivedModes/kernelCodegen.d.ts.map +1 -0
- package/dist/runtime/derivedModes/kernelCodegen.js +623 -0
- package/dist/runtime/derivedModes/kernelCodegen.js.map +1 -0
- package/dist/runtime/derivedModes/modeKeyCpu.d.ts.map +1 -1
- package/dist/runtime/derivedModes/modeKeyCpu.js +23 -67
- package/dist/runtime/derivedModes/modeKeyCpu.js.map +1 -1
- package/dist/runtime/derivedModes/partitionDispatcher.d.ts +79 -0
- package/dist/runtime/derivedModes/partitionDispatcher.d.ts.map +1 -0
- package/dist/runtime/derivedModes/partitionDispatcher.js +303 -0
- package/dist/runtime/derivedModes/partitionDispatcher.js.map +1 -0
- package/dist/runtime/derivedModes/partitionKernel.d.ts +12 -0
- package/dist/runtime/derivedModes/partitionKernel.d.ts.map +1 -0
- package/dist/runtime/derivedModes/partitionKernel.js +127 -0
- package/dist/runtime/derivedModes/partitionKernel.js.map +1 -0
- package/dist/runtime/derivedModes/partitionKernelLayout.d.ts +4 -0
- package/dist/runtime/derivedModes/partitionKernelLayout.d.ts.map +1 -0
- package/dist/runtime/derivedModes/partitionKernelLayout.js +24 -0
- package/dist/runtime/derivedModes/partitionKernelLayout.js.map +1 -0
- package/dist/runtime/derivedModes/rule.d.ts +38 -86
- package/dist/runtime/derivedModes/rule.d.ts.map +1 -1
- package/dist/runtime/derivedModes/rule.js +34 -74
- package/dist/runtime/derivedModes/rule.js.map +1 -1
- package/dist/runtime/derivedUniforms/dispatch.d.ts +10 -8
- package/dist/runtime/derivedUniforms/dispatch.d.ts.map +1 -1
- package/dist/runtime/derivedUniforms/dispatch.js +31 -18
- package/dist/runtime/derivedUniforms/dispatch.js.map +1 -1
- package/dist/runtime/derivedUniforms/marker.d.ts +90 -11
- package/dist/runtime/derivedUniforms/marker.d.ts.map +1 -1
- package/dist/runtime/derivedUniforms/marker.js +161 -15
- package/dist/runtime/derivedUniforms/marker.js.map +1 -1
- package/dist/runtime/derivedUniforms/sceneIntegration.d.ts +25 -6
- package/dist/runtime/derivedUniforms/sceneIntegration.d.ts.map +1 -1
- package/dist/runtime/derivedUniforms/sceneIntegration.js +61 -20
- package/dist/runtime/derivedUniforms/sceneIntegration.js.map +1 -1
- package/dist/runtime/heapEligibility.d.ts.map +1 -1
- package/dist/runtime/heapEligibility.js +22 -2
- package/dist/runtime/heapEligibility.js.map +1 -1
- package/dist/runtime/heapScene/chunkedArena.d.ts +76 -0
- package/dist/runtime/heapScene/chunkedArena.d.ts.map +1 -0
- package/dist/runtime/heapScene/chunkedArena.js +223 -0
- package/dist/runtime/heapScene/chunkedArena.js.map +1 -0
- package/dist/runtime/heapScene/freelist.d.ts +50 -0
- package/dist/runtime/heapScene/freelist.d.ts.map +1 -0
- package/dist/runtime/heapScene/freelist.js +160 -0
- package/dist/runtime/heapScene/freelist.js.map +1 -0
- package/dist/runtime/heapScene/growBuffer.d.ts +23 -2
- package/dist/runtime/heapScene/growBuffer.d.ts.map +1 -1
- package/dist/runtime/heapScene/growBuffer.js +35 -3
- package/dist/runtime/heapScene/growBuffer.js.map +1 -1
- package/dist/runtime/heapScene/pools.d.ts +65 -42
- package/dist/runtime/heapScene/pools.d.ts.map +1 -1
- package/dist/runtime/heapScene/pools.js +206 -134
- package/dist/runtime/heapScene/pools.js.map +1 -1
- package/dist/runtime/heapScene.d.ts +12 -0
- package/dist/runtime/heapScene.d.ts.map +1 -1
- package/dist/runtime/heapScene.js +938 -85
- package/dist/runtime/heapScene.js.map +1 -1
- package/dist/runtime/hybridScene.d.ts +7 -0
- package/dist/runtime/hybridScene.d.ts.map +1 -1
- package/dist/runtime/hybridScene.js +1 -0
- package/dist/runtime/hybridScene.js.map +1 -1
- package/dist/runtime/index.d.ts +4 -3
- package/dist/runtime/index.d.ts.map +1 -1
- package/dist/runtime/index.js +4 -3
- package/dist/runtime/index.js.map +1 -1
- package/dist/runtime/renderTask.d.ts +5 -0
- package/dist/runtime/renderTask.d.ts.map +1 -1
- package/dist/runtime/renderTask.js +1 -0
- package/dist/runtime/renderTask.js.map +1 -1
- package/dist/runtime/runtime.d.ts +6 -0
- package/dist/runtime/runtime.d.ts.map +1 -1
- package/dist/runtime/runtime.js +1 -0
- package/dist/runtime/runtime.js.map +1 -1
- package/package.json +1 -1
- package/src/runtime/derivedModes/kernelCodegen.ts +673 -0
- package/src/runtime/derivedModes/modeKeyCpu.ts +22 -60
- package/src/runtime/derivedModes/partitionDispatcher.ts +349 -0
- package/src/runtime/derivedModes/partitionKernelLayout.ts +25 -0
- package/src/runtime/derivedModes/rule.ts +66 -145
- package/src/runtime/derivedUniforms/dispatch.ts +48 -21
- package/src/runtime/derivedUniforms/marker.ts +210 -16
- package/src/runtime/derivedUniforms/sceneIntegration.ts +67 -20
- package/src/runtime/heapEligibility.ts +22 -1
- package/src/runtime/heapScene/chunkedArena.ts +238 -0
- package/src/runtime/heapScene/freelist.ts +161 -0
- package/src/runtime/heapScene/growBuffer.ts +39 -2
- package/src/runtime/heapScene/pools.ts +231 -143
- package/src/runtime/heapScene.ts +1119 -81
- package/src/runtime/hybridScene.ts +8 -0
- package/src/runtime/index.ts +12 -9
- package/src/runtime/renderTask.ts +6 -0
- package/src/runtime/runtime.ts +7 -0
- package/src/runtime/derivedModes/gpuDispatcher.ts +0 -226
- package/src/runtime/derivedModes/gpuKernel.ts +0 -98
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@@ -52,10 +52,14 @@ import { DerivedUniformsScene, registerRoDerivations, deregisterRoDerivations, i
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import { packerForWgslType, PACKER_MAT4 } from "./heapScene/packers.js";
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import { HEAP_SCAN_WGSL, SCAN_TILE_SIZE, SCAN_WG_SIZE, SCAN_MAX_RECORDS, TILE_K, RECORD_U32, RECORD_BYTES, } from "./heapScene/scanKernel.js";
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import { GrowBuffer, MIN_BUFFER_BYTES, POW2, ALIGN16, } from "./heapScene/growBuffer.js";
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import { UniformPool, IndexPool, DrawHeap, AttributeArena, IndexAllocator,
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import { UniformPool, IndexPool, DrawHeap, AttributeArena, IndexAllocator, buildArenaState, arenaBytes, writeAttribute, asAval, isBufferView, asFloat32, ALLOC_HEADER_BYTES, ALLOC_HEADER_PAD_TO, ENC_V3F_TIGHT, SEM_POSITIONS, SEM_NORMALS, } from "./heapScene/pools.js";
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import { encodeModeKey } from "./pipelineCache/index.js";
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import { snapshotDescriptor, ModeKeyTracker } from "./derivedModes/modeKeyCpu.js";
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import { GpuPartitionScene } from "./derivedModes/partitionDispatcher.js";
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import { emitPartitionKernel, substituteReadInputInStmt, collectUniformReadsInStmt, rewriteOutputsToSlotIndices, } from "./derivedModes/kernelCodegen.js";
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import {} from "./derivedModes/rule.js";
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import { addMarkingCallback } from "@aardworx/wombat.adaptive";
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import { analyseOutputSet, evaluateStructural, evaluateStructuralSet, stableStringify, } from "@aardworx/wombat.shader/ir";
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export function buildHeapScene(device, sig, initialDraws, opts = {}) {
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const atlasPool = opts.atlasPool;
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const colorAttachmentName = sig.colorNames[0];
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@@ -82,7 +86,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
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// demand. Skip per-draw enumeration since aval-keyed sharing makes
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// the actual allocated size hard to predict (10K instanced draws
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// sharing the same Positions array → 1 alloc, not 10K).
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const arena = buildArenaState(device, 64 * 1024, 16 * 1024, "heapScene", GPUBufferUsage.STORAGE);
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const arena = buildArenaState(device, 64 * 1024, 16 * 1024, "heapScene", GPUBufferUsage.STORAGE, opts.maxChunkBytes);
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// ─── Per-draw global bookkeeping (sparse, indexed by drawId) ──────
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const drawIdToBucket = [];
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const drawIdToLocalSlot = [];
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@@ -307,7 +311,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
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inputChanged(_t, o) {
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// Pool avals are stored as `aval<unknown>`; the IAdaptiveObject
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// identity matches.
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if (pool.
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if (pool.hasAny(o)) {
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allocDirty.add(o);
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return;
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}
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@@ -331,11 +335,22 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
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// `enableDerivedUniforms: false` to opt out.
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const enableDerivedUniforms = opts.enableDerivedUniforms !== false;
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const derivedScene = enableDerivedUniforms
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? new DerivedUniformsScene(device,
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? new DerivedUniformsScene(device, {
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// Larger initial capacity reduces grow-during-first-frame churn.
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initialConstituentSlots: 4096,
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})
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: undefined;
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// §3: register each arena chunk's main-heap buffer with the
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// derived-uniforms scene; refresh the binding when chunks open or
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// a chunk's GrowBuffer reallocates.
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if (derivedScene !== undefined) {
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const wireChunk = (idx) => {
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derivedScene.setMainHeapForChunk(idx, () => arena.attrs.chunk(idx).buffer);
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};
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for (let i = 0; i < arena.attrs.chunkCount; i++)
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wireChunk(i);
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arena.attrs.onChunkAdded(wireChunk);
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}
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/** Per-RO §7 registration handles, keyed by global drawId.
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* Drained on removeDraw to release slots + records. */
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const derivedByDrawId = new Map();
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// SAME global arena GPUBuffer (emscripten-style aliasing). The
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// WGSL prelude declares one binding per view; the shader picks
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// whichever matches its read.
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const attrsBuf = arena.attrs.chunk(bucket.chunkIdx).buffer;
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const entries = [
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{ binding: 0, resource: { buffer:
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{ binding: 0, resource: { buffer: attrsBuf } }, // heapU32
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{ binding: 1, resource: { buffer: bucket.drawHeap.buffer } }, // headersU32
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{ binding: 2, resource: { buffer:
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{ binding: 3, resource: { buffer:
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{ binding: 2, resource: { buffer: attrsBuf } }, // heapF32
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{ binding: 3, resource: { buffer: attrsBuf } }, // heapV4f
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];
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{
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const s = bucket.slots[slotIdx];
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// binary search. Minimum one zero-record to satisfy WebGPU non-
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// zero size constraint when the bucket is empty.
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const dtBytes = Math.max(RECORD_BYTES, s.recordCount * RECORD_BYTES);
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entries.push({ binding: 4, resource: { buffer: s.drawTableBuf.buffer, offset: 0, size: dtBytes } }, { binding: 5, resource: { buffer: arena.indices.buffer } }, { binding: 6, resource: { buffer: s.firstDrawInTileBuf.buffer } });
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entries.push({ binding: 4, resource: { buffer: s.drawTableBuf.buffer, offset: 0, size: dtBytes } }, { binding: 5, resource: { buffer: arena.indices.chunk(bucket.chunkIdx).buffer } }, { binding: 6, resource: { buffer: s.firstDrawInTileBuf.buffer } });
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s.renderBoundRecordCount = s.recordCount;
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}
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// Schema-driven texture + sampler entries. v1 user surface still
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}
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}
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}
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arena.attrs.
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arena.attrs.onAnyResize((resizedChunkIdx) => {
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// Only rebuild bind groups for buckets that bind THIS chunk —
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// a resize in chunk K doesn't affect a bucket reading chunk N≠K.
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for (const b of buckets) {
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if (b.chunkIdx !== resizedChunkIdx)
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continue;
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for (let i = 0; i < b.slots.length; i++) {
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b.slots[i].bindGroup = buildBucketBindGroup(b, i);
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}
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if (b.gpuRouted && b.partitionScene !== undefined) {
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b.partitionScene.rebindSlotDrawBufs(b.slots.map(s => s.drawTableBuf.buffer));
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}
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}
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// §7: each chunk's main-heap getter is registered via
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// `derivedScene.setMainHeapForChunk` (at construction + on
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// onChunkAdded). The getter returns the chunk's current
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// GPUBuffer; the dispatcher's bind groups consult it per
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// dispatch, so no explicit rebind needed here.
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});
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if (atlasPool !== undefined) {
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for (const f of ATLAS_PAGE_FORMATS) {
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atlasPool.onPageAdded(f, () => rebuildAllBindGroups(true));
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}
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}
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arena.indices.
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arena.indices.onAnyResize((resizedChunkIdx) => {
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for (const b of buckets) {
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if (b.chunkIdx !== resizedChunkIdx)
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continue;
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for (let i = 0; i < b.slots.length; i++) {
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b.slots[i].bindGroup = buildBucketBindGroup(b, i);
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}
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}
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});
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// ─── findOrCreateBucket ───────────────────────────────────────────
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// Slice 3c: the bucket key collapses to (familyId, pipelineState).
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// Every member effect in the family shares one bucket per
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});
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const slot = {
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pipeline, modeKey,
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cpuDescriptor: descriptor,
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drawTableDirtyMin: Infinity, drawTableDirtyMax: 0,
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recordCount: 0, slotToRecord: [], recordToSlot: [],
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totalEmitEstimate: 0, scanDirty: false,
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rebuildScanBg();
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slot.drawTableDirtyMin = 0;
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slot.drawTableDirtyMax = slot.recordCount * RECORD_BYTES;
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// Phase 5c.3: partition's bind group references every slot's
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// drawTable. When ANY slot's GPUBuffer reallocates we rebind all.
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if (bucket.gpuRouted && bucket.partitionScene !== undefined) {
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bucket.partitionScene.rebindSlotDrawBufs(bucket.slots.map(s => s.drawTableBuf.buffer));
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}
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});
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blockSumsBuf.onResize(rebuildScanBg);
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blockOffsetsBuf.onResize(rebuildScanBg);
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}
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/** Side map from Bucket → family. Populated by findOrCreateBucket. */
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const familyForBucket = new WeakMap();
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/** Canonical axis order — every part of the GPU routing path uses
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* this ordering so the kernel's params layout, the per-slot mixed-
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* radix mode key, and the declared-aval lookup stay in lockstep. */
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const AXIS_ORDER = [
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"cull", "frontFace", "topology",
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"depthCompare", "depthWrite", "alphaToCoverage",
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];
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function collectRules(modeRules) {
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const out = [];
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for (const axis of AXIS_ORDER) {
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const r = modeRules[axis];
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if (r !== undefined)
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out.push(r);
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}
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return out;
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}
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/** Apply a per-axis enum value to a `PipelineStateDescriptor` and
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* return the patched copy. Used to materialise one descriptor per
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* slot (= one per cartesian-product point across the rule domains). */
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function patchDescriptor(base, axis, value) {
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switch (axis) {
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case "cull": return { ...base, cullMode: value };
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case "frontFace": return { ...base, frontFace: value };
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case "topology": {
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const topology = value;
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return { ...base, topology, stripIndexFormat: stripFormatForTopology(topology) };
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}
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case "depthCompare":
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return base.depth !== undefined
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? { ...base, depth: { ...base.depth, compare: value } }
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: base;
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case "depthWrite":
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return base.depth !== undefined
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? { ...base, depth: { ...base.depth, write: value } }
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: base;
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case "alphaToCoverage": return { ...base, alphaToCoverage: value };
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case "blend": {
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// Blend is per-attachment; apply the resolved AttachmentBlend
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// to attachment 0 (the main color target). Multi-attachment
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// structured rules can extend this when needed.
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const blend = value;
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const atts = base.attachments.slice();
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if (atts.length === 0)
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atts.push(blend);
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else
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atts[0] = blend;
|
|
1091
|
+
return { ...base, attachments: atts };
|
|
1092
|
+
}
|
|
1093
|
+
default: return base;
|
|
1094
|
+
}
|
|
1095
|
+
}
|
|
1096
|
+
function stripFormatForTopology(t) {
|
|
1097
|
+
return t === "line-strip" || t === "triangle-strip" ? "uint32" : undefined;
|
|
1098
|
+
}
|
|
1099
|
+
/** Per-axis enum order. The rule body produces u32 indices into
|
|
1100
|
+
* this array, and the heap renderer uses the same order to map
|
|
1101
|
+
* resolved-set integers back to pipeline descriptor values. The
|
|
1102
|
+
* ordering MUST match the bitfield encoder in pipelineCache. */
|
|
1103
|
+
const AXIS_ENUM_TABLE = {
|
|
1104
|
+
cull: ["none", "front", "back"],
|
|
1105
|
+
frontFace: ["ccw", "cw"],
|
|
1106
|
+
topology: ["point-list", "line-list", "line-strip", "triangle-list", "triangle-strip"],
|
|
1107
|
+
depthCompare: ["never", "less", "equal", "less-equal", "greater", "not-equal", "greater-equal", "always"],
|
|
1108
|
+
depthWrite: [false, true],
|
|
1109
|
+
alphaToCoverage: [false, true],
|
|
1110
|
+
// Blend has no canonical enum table — the rule's `resolve` /
|
|
1111
|
+
// `values` callback MUST be supplied so the heap renderer knows
|
|
1112
|
+
// how to map u32 outputs to AttachmentBlend objects.
|
|
1113
|
+
blend: [],
|
|
1114
|
+
};
|
|
1115
|
+
/**
|
|
1116
|
+
* Map a resolved slot value (from `evaluateStructuralSet`) to the
|
|
1117
|
+
* axis-shape value used for descriptor patching.
|
|
1118
|
+
*
|
|
1119
|
+
* - If the resolved value is a JS object: it's already the full
|
|
1120
|
+
* axis value (e.g. an `AttachmentBlend` from a blend rule's
|
|
1121
|
+
* object-literal return) — use it directly.
|
|
1122
|
+
* - If it's a number: for enum axes, look up the canonical
|
|
1123
|
+
* table; for structured axes without a table, pass through.
|
|
1124
|
+
*/
|
|
1125
|
+
function resolveAxisValue(rule, value) {
|
|
1126
|
+
if (typeof value === "object" && value !== null)
|
|
1127
|
+
return value;
|
|
1128
|
+
if (typeof value === "number") {
|
|
1129
|
+
const table = AXIS_ENUM_TABLE[rule.axis];
|
|
1130
|
+
if (table.length > 0) {
|
|
1131
|
+
const v = table[value];
|
|
1132
|
+
if (v !== undefined)
|
|
1133
|
+
return v;
|
|
1134
|
+
}
|
|
1135
|
+
return value;
|
|
1136
|
+
}
|
|
1137
|
+
return value;
|
|
1138
|
+
}
|
|
1139
|
+
/**
|
|
1140
|
+
* Resolve an axis's `declared` value to a u32 index.
|
|
1141
|
+
*
|
|
1142
|
+
* - omitted: `0` (the rule body either doesn't reference `declared`
|
|
1143
|
+
* or wants the canonical zero of its axis as the default).
|
|
1144
|
+
* - number: passed through directly (e.g. `declared: 2` for cull "back").
|
|
1145
|
+
* - aval / string / boolean: looked up in the canonical enum table.
|
|
1146
|
+
*/
|
|
1147
|
+
function resolveDeclaredU32(rule, tok) {
|
|
1148
|
+
const d = rule.declared;
|
|
1149
|
+
if (d === undefined)
|
|
1150
|
+
return 0;
|
|
1151
|
+
const v = (typeof d === "object" && d !== null && "getValue" in d)
|
|
1152
|
+
? d.getValue(tok)
|
|
1153
|
+
: d;
|
|
1154
|
+
if (typeof v === "number")
|
|
1155
|
+
return v >>> 0;
|
|
1156
|
+
const table = AXIS_ENUM_TABLE[rule.axis];
|
|
1157
|
+
if (table.length === 0) {
|
|
1158
|
+
throw new Error(`heapScene/gpuRouting: axis '${rule.axis}' has no canonical enum table; ` +
|
|
1159
|
+
`pass \`declared\` as a u32 index or omit it`);
|
|
1160
|
+
}
|
|
1161
|
+
const i = table.indexOf(v);
|
|
1162
|
+
if (i < 0) {
|
|
1163
|
+
throw new Error(`heapScene/gpuRouting: declared value '${String(v)}' for axis '${rule.axis}' ` +
|
|
1164
|
+
`not in canonical enum table ${JSON.stringify(table)}`);
|
|
1165
|
+
}
|
|
1166
|
+
return i;
|
|
1167
|
+
}
|
|
1168
|
+
/** Extract the rule body Stmt from a RuleExpr's Module. The plugin
|
|
1169
|
+
* emits one `Entry` ValueDef whose body is the user's closure body
|
|
1170
|
+
* (with the synthetic compute-stage scaffolding stripped). */
|
|
1171
|
+
function ruleBodyOf(rule) {
|
|
1172
|
+
const tmpl = rule.expr.template;
|
|
1173
|
+
for (const v of tmpl.values) {
|
|
1174
|
+
if (v.kind === "Entry" && v.entry !== undefined)
|
|
1175
|
+
return v.entry.body;
|
|
1176
|
+
}
|
|
1177
|
+
throw new Error(`heapScene/gpuRouting: rule for axis '${rule.axis}' has no Entry in its template (id=${rule.expr.id})`);
|
|
1178
|
+
}
|
|
1179
|
+
/**
|
|
1180
|
+
* Specialise a rule for the current declared u32 value:
|
|
1181
|
+
* 1. Bake `declared` as a Const in the rule body (so the kernel
|
|
1182
|
+
* has no per-dispatch uniform — declared marks trigger a
|
|
1183
|
+
* re-specialise + cached-kernel swap).
|
|
1184
|
+
* 2. Run `analyseOutputSet` to collect distinct return Exprs.
|
|
1185
|
+
* 3. `evaluateStructuralSet` folds each Expr to a JS value (a
|
|
1186
|
+
* number for enum axes; a full object for structured axes
|
|
1187
|
+
* like blend). Distinct values define the slot count.
|
|
1188
|
+
* 4. Build a stableStringify-keyed `exprToSlot` map.
|
|
1189
|
+
* 5. Rewrite the body so every ReturnValue emits a Const u32
|
|
1190
|
+
* slot index.
|
|
1191
|
+
* 6. emitPartitionKernel produces the WGSL.
|
|
1192
|
+
*/
|
|
1193
|
+
/** WeakMap-based stable identity for aval objects. Two `cval`s
|
|
1194
|
+
* have different identity; the same cval observed twice has the
|
|
1195
|
+
* same identity. Used in `ruleContentHash` so rules differing
|
|
1196
|
+
* only in their `declared` aval are recognised as distinct. */
|
|
1197
|
+
const avalIdentityMap = new WeakMap();
|
|
1198
|
+
let nextAvalIdentity = 0;
|
|
1199
|
+
function avalIdentity(av) {
|
|
1200
|
+
let id = avalIdentityMap.get(av);
|
|
1201
|
+
if (id === undefined) {
|
|
1202
|
+
id = ++nextAvalIdentity;
|
|
1203
|
+
avalIdentityMap.set(av, id);
|
|
1204
|
+
}
|
|
1205
|
+
return id;
|
|
1206
|
+
}
|
|
1207
|
+
/** Content hash for rule identity within a bucket. Two rules
|
|
1208
|
+
* hashing the same can share a `ruleId` and one body; rules
|
|
1209
|
+
* hashing differently get distinct ids. */
|
|
1210
|
+
function ruleContentHash(rule) {
|
|
1211
|
+
const dec = rule.declared;
|
|
1212
|
+
let dKey;
|
|
1213
|
+
if (dec === undefined) {
|
|
1214
|
+
dKey = "u";
|
|
1215
|
+
}
|
|
1216
|
+
else if (typeof dec === "object" && dec !== null && "getValue" in dec) {
|
|
1217
|
+
dKey = `a${avalIdentity(dec)}`;
|
|
1218
|
+
}
|
|
1219
|
+
else {
|
|
1220
|
+
dKey = `v${String(dec)}`;
|
|
1221
|
+
}
|
|
1222
|
+
return `${rule.axis}|${rule.expr.id}|${dKey}`;
|
|
1223
|
+
}
|
|
1224
|
+
/** Read baseDescriptor's value for a given axis (the value used by
|
|
1225
|
+
* combos that have no rule on that axis). */
|
|
1226
|
+
function axisValueOfDesc(desc, axis) {
|
|
1227
|
+
switch (axis) {
|
|
1228
|
+
case "cull": return desc.cullMode;
|
|
1229
|
+
case "frontFace": return desc.frontFace;
|
|
1230
|
+
case "topology": return desc.topology;
|
|
1231
|
+
case "depthCompare": return desc.depth?.compare;
|
|
1232
|
+
case "depthWrite": return desc.depth?.write;
|
|
1233
|
+
case "alphaToCoverage": return desc.alphaToCoverage;
|
|
1234
|
+
case "blend": return desc.attachments[0];
|
|
1235
|
+
}
|
|
1236
|
+
}
|
|
1237
|
+
/**
|
|
1238
|
+
* Specialise the WHOLE bucket — N-D cartesian over per-axis
|
|
1239
|
+
* unions:
|
|
1240
|
+
* 1. Per (axis, rule): bake declared as Const, analyse the body,
|
|
1241
|
+
* `evaluateStructuralSet` to fold each return Expr to a JS
|
|
1242
|
+
* value. Collect the per-axis union (dedup by stableStringify,
|
|
1243
|
+
* sorted deterministically). If any combo lacks a rule on
|
|
1244
|
+
* this axis, also include baseDesc's value for that axis.
|
|
1245
|
+
* 2. Active axes = axes with ≥1 registered rule, in AXIS_ORDER.
|
|
1246
|
+
* Cardinalities Cₐ = |axisValues[a]|; totalSlots = ∏ Cₐ.
|
|
1247
|
+
* 3. Per axis-rule: rewrite the body so every `ReturnValue`
|
|
1248
|
+
* emits a `Const u32` PER-AXIS index (into axisValues[axis]).
|
|
1249
|
+
* 4. Per combo: assemble a ComboCodegenSpec (per-axis source =
|
|
1250
|
+
* rule or compile-time const index).
|
|
1251
|
+
* 5. Emit the kernel.
|
|
1252
|
+
*
|
|
1253
|
+
* Returns the cartesian slot descriptors + the kernel WGSL.
|
|
1254
|
+
*/
|
|
1255
|
+
function specialiseBucket(bucket) {
|
|
1256
|
+
const Tu32 = { kind: "Int", signed: false, width: 32 };
|
|
1257
|
+
const rulesByAxis = bucket.rulesByAxis;
|
|
1258
|
+
const axisRuleOrder = bucket.axisRuleOrder;
|
|
1259
|
+
const combosByKey = bucket.combosByKey;
|
|
1260
|
+
const comboOrder = bucket.comboOrder;
|
|
1261
|
+
if (comboOrder.length === 0) {
|
|
1262
|
+
throw new Error("heapScene/gpuRouting: specialiseBucket called with no registered combos");
|
|
1263
|
+
}
|
|
1264
|
+
const base = bucket.baseDescriptor;
|
|
1265
|
+
// An axis is "active" (gets cartesian-product cardinality) if it
|
|
1266
|
+
// has at least one rule, OR any combo overrides baseDesc with a
|
|
1267
|
+
// distinct fixed value. Both grow the per-axis value union.
|
|
1268
|
+
const baseAxisValues = new Map(AXIS_ORDER.map(a => [a, axisValueOfDesc(base, a)]));
|
|
1269
|
+
const activeAxes = AXIS_ORDER.filter(a => {
|
|
1270
|
+
if ((rulesByAxis.get(a)?.size ?? 0) > 0)
|
|
1271
|
+
return true;
|
|
1272
|
+
const baseVal = baseAxisValues.get(a);
|
|
1273
|
+
const baseKey = stableStringify(baseVal);
|
|
1274
|
+
for (const k of comboOrder) {
|
|
1275
|
+
const c = combosByKey.get(k);
|
|
1276
|
+
const fixed = c.axisFixedValues.get(a);
|
|
1277
|
+
if (fixed !== undefined && stableStringify(fixed) !== baseKey)
|
|
1278
|
+
return true;
|
|
1279
|
+
}
|
|
1280
|
+
return false;
|
|
1281
|
+
});
|
|
1282
|
+
const perAxisRules = new Map();
|
|
1283
|
+
for (const axis of activeAxes) {
|
|
1284
|
+
const list = [];
|
|
1285
|
+
for (const hash of axisRuleOrder.get(axis)) {
|
|
1286
|
+
const entry = rulesByAxis.get(axis).get(hash);
|
|
1287
|
+
const declaredU32 = resolveDeclaredU32(entry.rule, AdaptiveToken.top);
|
|
1288
|
+
const declaredConst = {
|
|
1289
|
+
kind: "Const", type: Tu32,
|
|
1290
|
+
value: { kind: "Int", value: declaredU32 >>> 0, signed: false },
|
|
1291
|
+
};
|
|
1292
|
+
const bakedBody = substituteReadInputInStmt(entry.body, "Uniform", "declared", declaredConst);
|
|
1293
|
+
const symbolic = analyseOutputSet(bakedBody);
|
|
1294
|
+
const env = new Map([["declared", declaredU32]]);
|
|
1295
|
+
const { resolved, unresolvedCount } = evaluateStructuralSet(symbolic, env, new Map());
|
|
1296
|
+
let outputs = resolved.slice();
|
|
1297
|
+
if (outputs.length === 0 || unresolvedCount > 0) {
|
|
1298
|
+
const table = AXIS_ENUM_TABLE[entry.rule.axis];
|
|
1299
|
+
if (table.length > 0 && unresolvedCount > 0) {
|
|
1300
|
+
outputs = table.map((_, i) => i);
|
|
1301
|
+
}
|
|
1302
|
+
else if (outputs.length === 0) {
|
|
1303
|
+
throw new Error(`heapScene/gpuRouting: rule on axis '${entry.rule.axis}' could not be ` +
|
|
1304
|
+
`statically resolved AND the axis has no canonical enum table. ` +
|
|
1305
|
+
`Simplify the rule body so analyseOutputSet can fold each branch.`);
|
|
1306
|
+
}
|
|
1307
|
+
}
|
|
1308
|
+
list.push({ entry, bakedBody, resolved: outputs, declaredU32 });
|
|
1309
|
+
entry.lastDeclaredU32 = declaredU32;
|
|
1310
|
+
}
|
|
1311
|
+
perAxisRules.set(axis, list);
|
|
1312
|
+
}
|
|
1313
|
+
const axisInfos = [];
|
|
1314
|
+
for (const axis of activeAxes) {
|
|
1315
|
+
const list = perAxisRules.get(axis) ?? [];
|
|
1316
|
+
const dummyRule = { axis };
|
|
1317
|
+
const byKey = new Map();
|
|
1318
|
+
for (const p of list) {
|
|
1319
|
+
for (const v of p.resolved) {
|
|
1320
|
+
const av = resolveAxisValue(dummyRule, v);
|
|
1321
|
+
byKey.set(stableStringify(av), av);
|
|
1322
|
+
}
|
|
1323
|
+
}
|
|
1324
|
+
const baseValue = baseAxisValues.get(axis);
|
|
1325
|
+
// Include every combo's effective value for this axis (so
|
|
1326
|
+
// const-source idx lookups always succeed).
|
|
1327
|
+
for (const k of comboOrder) {
|
|
1328
|
+
const c = combosByKey.get(k);
|
|
1329
|
+
if (c.axisRules.has(axis))
|
|
1330
|
+
continue;
|
|
1331
|
+
const effective = c.axisFixedValues.has(axis) ? c.axisFixedValues.get(axis) : baseValue;
|
|
1332
|
+
byKey.set(stableStringify(effective), effective);
|
|
1333
|
+
}
|
|
1334
|
+
const sortedKeys = [...byKey.keys()].sort();
|
|
1335
|
+
const values = sortedKeys.map(k => byKey.get(k));
|
|
1336
|
+
const keyToIdx = new Map(sortedKeys.map((k, i) => [k, i]));
|
|
1337
|
+
const baseIdx = keyToIdx.get(stableStringify(baseValue)) ?? 0;
|
|
1338
|
+
axisInfos.push({ axis, values, keyToIdx, baseValue, baseIdx });
|
|
1339
|
+
}
|
|
1340
|
+
// Step 2: cartesian shape.
|
|
1341
|
+
const cards = axisInfos.map(a => a.values.length);
|
|
1342
|
+
const totalSlots = cards.reduce((m, n) => m * n, 1);
|
|
1343
|
+
// Step 3: rewrite each axis-rule body to emit per-axis indices.
|
|
1344
|
+
const ruleSpecs = [];
|
|
1345
|
+
for (const info of axisInfos) {
|
|
1346
|
+
const list = perAxisRules.get(info.axis);
|
|
1347
|
+
const dummyRule = { axis: info.axis };
|
|
1348
|
+
for (const p of list) {
|
|
1349
|
+
const env = new Map([["declared", p.declaredU32]]);
|
|
1350
|
+
const exprToAxisIdx = (e) => {
|
|
1351
|
+
const v = evaluateStructural(e, env, new Map());
|
|
1352
|
+
if (v === undefined)
|
|
1353
|
+
return undefined;
|
|
1354
|
+
const av = resolveAxisValue(dummyRule, v);
|
|
1355
|
+
return info.keyToIdx.get(stableStringify(av));
|
|
1356
|
+
};
|
|
1357
|
+
const rewrittenBody = rewriteOutputsToSlotIndices(p.bakedBody, exprToAxisIdx);
|
|
1358
|
+
ruleSpecs.push({
|
|
1359
|
+
axis: info.axis,
|
|
1360
|
+
axisRuleId: p.entry.axisRuleId,
|
|
1361
|
+
body: rewrittenBody,
|
|
1362
|
+
intrinsics: new Map(),
|
|
1363
|
+
helpersWGSL: "",
|
|
1364
|
+
inputUniforms: ["ModelTrafo"],
|
|
1365
|
+
});
|
|
1366
|
+
}
|
|
1367
|
+
}
|
|
1368
|
+
// Step 4: per-combo axis sources. Rule axes → rule source.
|
|
1369
|
+
// Non-rule axes → const idx of (axisFixedValues.get(axis)
|
|
1370
|
+
// ?? baseValue) within the axis's sorted union.
|
|
1371
|
+
const comboSpecs = [];
|
|
1372
|
+
for (const comboKey of comboOrder) {
|
|
1373
|
+
const combo = combosByKey.get(comboKey);
|
|
1374
|
+
const axes = axisInfos.map(info => {
|
|
1375
|
+
const axisRuleId = combo.axisRules.get(info.axis);
|
|
1376
|
+
if (axisRuleId !== undefined) {
|
|
1377
|
+
return {
|
|
1378
|
+
axis: info.axis,
|
|
1379
|
+
cardinality: info.values.length,
|
|
1380
|
+
source: { kind: "rule", axisRuleId },
|
|
1381
|
+
};
|
|
1382
|
+
}
|
|
1383
|
+
const effective = combo.axisFixedValues.has(info.axis)
|
|
1384
|
+
? combo.axisFixedValues.get(info.axis)
|
|
1385
|
+
: info.baseValue;
|
|
1386
|
+
const idx = info.keyToIdx.get(stableStringify(effective)) ?? info.baseIdx;
|
|
1387
|
+
return {
|
|
1388
|
+
axis: info.axis,
|
|
1389
|
+
cardinality: info.values.length,
|
|
1390
|
+
source: { kind: "const", idx },
|
|
1391
|
+
};
|
|
1392
|
+
});
|
|
1393
|
+
comboSpecs.push({ comboId: combo.comboId, axes });
|
|
1394
|
+
}
|
|
1395
|
+
// Step 5: enumerate cartesian → slot descriptors (mixed-radix
|
|
1396
|
+
// decode in the same axis order the kernel uses).
|
|
1397
|
+
const slotDescs = [];
|
|
1398
|
+
for (let slotIdx = 0; slotIdx < totalSlots; slotIdx++) {
|
|
1399
|
+
let desc = base;
|
|
1400
|
+
let rem = slotIdx;
|
|
1401
|
+
// Match kernel: strides[i] = ∏_{j>i} cards[j]. Decode:
|
|
1402
|
+
// idx[i] = (slotIdx / strides[i]) % cards[i].
|
|
1403
|
+
const strides = new Array(axisInfos.length).fill(1);
|
|
1404
|
+
for (let i = axisInfos.length - 2; i >= 0; i--)
|
|
1405
|
+
strides[i] = strides[i + 1] * cards[i + 1];
|
|
1406
|
+
for (let i = 0; i < axisInfos.length; i++) {
|
|
1407
|
+
const info = axisInfos[i];
|
|
1408
|
+
const ai = Math.floor(rem / strides[i]) % cards[i];
|
|
1409
|
+
rem -= ai * strides[i];
|
|
1410
|
+
desc = patchDescriptor(desc, info.axis, info.values[ai]);
|
|
1411
|
+
}
|
|
1412
|
+
slotDescs.push(desc);
|
|
1413
|
+
}
|
|
1414
|
+
const kernelWGSL = emitPartitionKernel({
|
|
1415
|
+
rules: ruleSpecs,
|
|
1416
|
+
combos: comboSpecs,
|
|
1417
|
+
totalSlots,
|
|
1418
|
+
uniformOrder: bucket.uniformOrder ?? [],
|
|
1419
|
+
});
|
|
1420
|
+
return { slotDescs, kernelWGSL };
|
|
1421
|
+
}
|
|
1422
|
+
/** Build pipeline + slot for each cartesian slot descriptor. */
|
|
1423
|
+
function ensureSlotsForResolved(bucket, slotDescs) {
|
|
1424
|
+
const fam = familyForBucket.get(bucket);
|
|
1425
|
+
for (let slotIdx = 0; slotIdx < slotDescs.length; slotIdx++) {
|
|
1426
|
+
const desc = slotDescs[slotIdx];
|
|
1427
|
+
const key = encodeModeKey(desc);
|
|
1428
|
+
if (slotIdx < bucket.slots.length) {
|
|
1429
|
+
const slot = bucket.slots[slotIdx];
|
|
1430
|
+
if (slot.modeKey !== key) {
|
|
1431
|
+
slot.pipeline = getOrCreatePipeline(fam, bucket.layout, bucket.isAtlasBucket, desc);
|
|
1432
|
+
slot.modeKey = key;
|
|
1433
|
+
}
|
|
1434
|
+
}
|
|
1435
|
+
else {
|
|
1436
|
+
createSlot(bucket, desc);
|
|
1437
|
+
}
|
|
1438
|
+
}
|
|
1439
|
+
}
|
|
1440
|
+
/** Register a combo (set of axis rules, ≤ one per axis) on a GPU-
|
|
1441
|
+
* routed bucket (or promote the bucket on first call). Returns
|
|
1442
|
+
* the bucket-unique `comboId` to bake into master-pool records. */
|
|
1443
|
+
function registerCombo(bucket, axisRules, baseDesc) {
|
|
1444
|
+
let cpuMigration;
|
|
1445
|
+
if (!bucket.gpuRouted && bucket.drawSlots.size > 0) {
|
|
1446
|
+
cpuMigration = [];
|
|
1447
|
+
for (const ls of bucket.drawSlots) {
|
|
1448
|
+
const e = bucket.localEntries[ls];
|
|
1449
|
+
const drawId = bucket.localToDrawId[ls];
|
|
1450
|
+
const slotIdx = drawIdToSlotIdx[drawId];
|
|
1451
|
+
const slot = slotIdx !== undefined ? bucket.slots[slotIdx] : undefined;
|
|
1452
|
+
const descriptor = slot?.cpuDescriptor;
|
|
1453
|
+
if (descriptor === undefined) {
|
|
1454
|
+
throw new Error(`heapScene/gpuRouting: pre-existing CPU RO (drawId=${drawId}, localSlot=${ls}) ` +
|
|
1455
|
+
`has no captured descriptor — bucket promotion cannot synthesise a migration combo.`);
|
|
1456
|
+
}
|
|
1457
|
+
cpuMigration.push({
|
|
1458
|
+
localSlot: ls,
|
|
1459
|
+
drawId,
|
|
1460
|
+
firstIndex: e.firstIndex,
|
|
1461
|
+
indexCount: e.indexCount,
|
|
1462
|
+
instanceCount: e.instanceCount,
|
|
1463
|
+
perDrawRefs: bucket.localPerDrawRefs[ls],
|
|
1464
|
+
descriptor,
|
|
1465
|
+
targetComboId: 0,
|
|
1466
|
+
});
|
|
1467
|
+
}
|
|
1468
|
+
}
|
|
1469
|
+
if (!bucket.gpuRouted) {
|
|
1470
|
+
bucket.baseDescriptor = baseDesc;
|
|
1471
|
+
bucket.rulesByAxis = new Map();
|
|
1472
|
+
bucket.axisRuleOrder = new Map();
|
|
1473
|
+
bucket.uniformOrder = [];
|
|
1474
|
+
bucket.uniformIdx = new Map();
|
|
1475
|
+
bucket.combosByKey = new Map();
|
|
1476
|
+
bucket.comboOrder = [];
|
|
1477
|
+
bucket.drawIdToComboId = new Map();
|
|
1478
|
+
bucket.drawIdToRecord = new Map();
|
|
1479
|
+
bucket.recordToDrawId = [];
|
|
1480
|
+
// Synthesise one combo per distinct pre-existing CPU
|
|
1481
|
+
// descriptor. Each carries `axisFixedValues` on axes where the
|
|
1482
|
+
// descriptor differs from baseDescriptor; specialiseBucket
|
|
1483
|
+
// expands the per-axis union to include each variant value
|
|
1484
|
+
// and emits a const-source combo fn that routes to the right
|
|
1485
|
+
// cartesian slot.
|
|
1486
|
+
if (cpuMigration !== undefined) {
|
|
1487
|
+
const baseVals = new Map(AXIS_ORDER.map(a => [a, axisValueOfDesc(baseDesc, a)]));
|
|
1488
|
+
const synthByKey = new Map();
|
|
1489
|
+
for (const m of cpuMigration) {
|
|
1490
|
+
const axisFixedValues = new Map();
|
|
1491
|
+
const keyParts = [];
|
|
1492
|
+
for (const a of AXIS_ORDER) {
|
|
1493
|
+
const v = axisValueOfDesc(m.descriptor, a);
|
|
1494
|
+
const baseKey = stableStringify(baseVals.get(a));
|
|
1495
|
+
const vKey = stableStringify(v);
|
|
1496
|
+
if (vKey !== baseKey) {
|
|
1497
|
+
axisFixedValues.set(a, v);
|
|
1498
|
+
keyParts.push(`${a}:_:fixed:${vKey}`);
|
|
1499
|
+
}
|
|
1500
|
+
else {
|
|
1501
|
+
keyParts.push(`${a}:_`);
|
|
1502
|
+
}
|
|
1503
|
+
}
|
|
1504
|
+
const comboKey = keyParts.join("|");
|
|
1505
|
+
let comboId = synthByKey.get(comboKey);
|
|
1506
|
+
if (comboId === undefined) {
|
|
1507
|
+
comboId = bucket.comboOrder.length;
|
|
1508
|
+
bucket.combosByKey.set(comboKey, {
|
|
1509
|
+
comboId, comboKey,
|
|
1510
|
+
axisRules: new Map(),
|
|
1511
|
+
axisFixedValues,
|
|
1512
|
+
});
|
|
1513
|
+
bucket.comboOrder.push(comboKey);
|
|
1514
|
+
synthByKey.set(comboKey, comboId);
|
|
1515
|
+
}
|
|
1516
|
+
m.targetComboId = comboId;
|
|
1517
|
+
}
|
|
1518
|
+
}
|
|
1519
|
+
}
|
|
1520
|
+
// Per-axis: dedupe rule by content hash; assign axisRuleId.
|
|
1521
|
+
const perAxisRuleId = new Map();
|
|
1522
|
+
let respec = false;
|
|
1523
|
+
for (const rule of axisRules) {
|
|
1524
|
+
if (perAxisRuleId.has(rule.axis)) {
|
|
1525
|
+
throw new Error(`heapScene/gpuRouting: combo has two rules on the same axis '${rule.axis}'`);
|
|
1526
|
+
}
|
|
1527
|
+
const hash = ruleContentHash(rule);
|
|
1528
|
+
let axisMap = bucket.rulesByAxis.get(rule.axis);
|
|
1529
|
+
if (axisMap === undefined) {
|
|
1530
|
+
axisMap = new Map();
|
|
1531
|
+
bucket.rulesByAxis.set(rule.axis, axisMap);
|
|
1532
|
+
bucket.axisRuleOrder.set(rule.axis, []);
|
|
1533
|
+
}
|
|
1534
|
+
let entry = axisMap.get(hash);
|
|
1535
|
+
if (entry === undefined) {
|
|
1536
|
+
const order = bucket.axisRuleOrder.get(rule.axis);
|
|
1537
|
+
const body = ruleBodyOf(rule);
|
|
1538
|
+
entry = {
|
|
1539
|
+
axis: rule.axis,
|
|
1540
|
+
axisRuleId: order.length,
|
|
1541
|
+
contentHash: hash,
|
|
1542
|
+
rule,
|
|
1543
|
+
body,
|
|
1544
|
+
lastDeclaredU32: undefined,
|
|
1545
|
+
};
|
|
1546
|
+
axisMap.set(hash, entry);
|
|
1547
|
+
order.push(hash);
|
|
1548
|
+
// Discover the arena uniforms this rule reads — append unseen
|
|
1549
|
+
// ones to the bucket-wide uniformOrder so master records
|
|
1550
|
+
// carry refs for them. `declared` is a CPU-baked Const, not
|
|
1551
|
+
// an arena uniform; skip it.
|
|
1552
|
+
for (const uName of collectUniformReadsInStmt(body)) {
|
|
1553
|
+
if (uName === "declared")
|
|
1554
|
+
continue;
|
|
1555
|
+
if (!bucket.uniformIdx.has(uName)) {
|
|
1556
|
+
const idx = bucket.uniformOrder.length;
|
|
1557
|
+
bucket.uniformOrder.push(uName);
|
|
1558
|
+
bucket.uniformIdx.set(uName, idx);
|
|
1559
|
+
}
|
|
1560
|
+
}
|
|
1561
|
+
respec = true;
|
|
1562
|
+
}
|
|
1563
|
+
perAxisRuleId.set(rule.axis, entry.axisRuleId);
|
|
1564
|
+
}
|
|
1565
|
+
// Combo key = canonical-axis-order list of (axis, contentHash).
|
|
1566
|
+
const comboKeyParts = [];
|
|
1567
|
+
for (const axis of AXIS_ORDER) {
|
|
1568
|
+
const axisRuleId = perAxisRuleId.get(axis);
|
|
1569
|
+
if (axisRuleId === undefined) {
|
|
1570
|
+
comboKeyParts.push(`${axis}:_`);
|
|
1571
|
+
}
|
|
1572
|
+
else {
|
|
1573
|
+
comboKeyParts.push(`${axis}:${bucket.axisRuleOrder.get(axis)[axisRuleId]}`);
|
|
1574
|
+
}
|
|
1575
|
+
}
|
|
1576
|
+
const comboKey = comboKeyParts.join("|");
|
|
1577
|
+
let combo = bucket.combosByKey.get(comboKey);
|
|
1578
|
+
if (combo === undefined) {
|
|
1579
|
+
const comboId = bucket.comboOrder.length;
|
|
1580
|
+
const axisRules = new Map();
|
|
1581
|
+
for (const [axis, id] of perAxisRuleId)
|
|
1582
|
+
axisRules.set(axis, id);
|
|
1583
|
+
combo = { comboId, comboKey, axisRules, axisFixedValues: new Map() };
|
|
1584
|
+
bucket.combosByKey.set(comboKey, combo);
|
|
1585
|
+
bucket.comboOrder.push(comboKey);
|
|
1586
|
+
respec = true;
|
|
1587
|
+
}
|
|
1588
|
+
// First time gpuRouted? Build the partition scene now.
|
|
1589
|
+
if (!bucket.gpuRouted) {
|
|
1590
|
+
const { slotDescs, kernelWGSL } = specialiseBucket(bucket);
|
|
1591
|
+
ensureSlotsForResolved(bucket, slotDescs);
|
|
1592
|
+
const partition = new GpuPartitionScene(device, `${bucket.label}/partition`, {
|
|
1593
|
+
totalSlots: slotDescs.length,
|
|
1594
|
+
slotDrawBufs: bucket.slots.map(s => s.drawTableBuf.buffer),
|
|
1595
|
+
kernelWGSL,
|
|
1596
|
+
initialRecords: Math.max(16, (cpuMigration?.length ?? 0) + 16),
|
|
1597
|
+
numUniforms: bucket.uniformOrder.length,
|
|
1598
|
+
});
|
|
1599
|
+
bucket.gpuRouted = true;
|
|
1600
|
+
bucket.partitionScene = partition;
|
|
1601
|
+
bucket.partitionDirty = true;
|
|
1602
|
+
// Migrate any captured CPU records into the master pool, each
|
|
1603
|
+
// using the synthetic combo registered for its CPU descriptor.
|
|
1604
|
+
if (cpuMigration !== undefined) {
|
|
1605
|
+
let totalEmit = 0;
|
|
1606
|
+
for (const m of cpuMigration) {
|
|
1607
|
+
const uRefs = bucket.uniformOrder.map(n => m.perDrawRefs.get(n) ?? 0);
|
|
1608
|
+
const recIdx = partition.appendRecord(m.localSlot, m.firstIndex, m.indexCount, m.instanceCount, m.targetComboId, uRefs);
|
|
1609
|
+
bucket.drawIdToRecord.set(m.drawId, recIdx);
|
|
1610
|
+
bucket.recordToDrawId[recIdx] = m.drawId;
|
|
1611
|
+
bucket.drawIdToComboId.set(m.drawId, m.targetComboId);
|
|
1612
|
+
totalEmit += m.indexCount * m.instanceCount;
|
|
1613
|
+
}
|
|
1614
|
+
const numRecords = partition.numRecords;
|
|
1615
|
+
const recBytes = numRecords * RECORD_BYTES;
|
|
1616
|
+
const needBlocks = Math.max(1, Math.ceil(numRecords / SCAN_TILE_SIZE));
|
|
1617
|
+
for (const s of bucket.slots) {
|
|
1618
|
+
s.drawTableBuf.ensureCapacity(recBytes);
|
|
1619
|
+
s.drawTableBuf.setUsed(Math.max(s.drawTableBuf.usedBytes, recBytes));
|
|
1620
|
+
s.blockSumsBuf.ensureCapacity(needBlocks * 4);
|
|
1621
|
+
s.blockOffsetsBuf.ensureCapacity(needBlocks * 4);
|
|
1622
|
+
s.recordCount = numRecords;
|
|
1623
|
+
s.totalEmitEstimate += totalEmit;
|
|
1624
|
+
const newNumTiles = Math.max(1, Math.ceil(s.totalEmitEstimate / TILE_K));
|
|
1625
|
+
s.firstDrawInTileBuf.ensureCapacity((newNumTiles + 1) * 4);
|
|
1626
|
+
s.scanDirty = true;
|
|
1627
|
+
}
|
|
1628
|
+
}
|
|
1629
|
+
}
|
|
1630
|
+
else if (respec) {
|
|
1631
|
+
const { slotDescs, kernelWGSL } = specialiseBucket(bucket);
|
|
1632
|
+
ensureSlotsForResolved(bucket, slotDescs);
|
|
1633
|
+
const newCount = bucket.slots.length;
|
|
1634
|
+
const draws = bucket.slots.map(s => s.drawTableBuf.buffer);
|
|
1635
|
+
if (newCount > bucket.partitionScene.totalSlots) {
|
|
1636
|
+
bucket.partitionScene.growSlots(newCount, draws);
|
|
1637
|
+
}
|
|
1638
|
+
else {
|
|
1639
|
+
bucket.partitionScene.rebindSlotDrawBufs(draws);
|
|
1640
|
+
}
|
|
1641
|
+
// Bucket-wide uniformOrder may have grown (a new rule reads a
|
|
1642
|
+
// previously-unseen uniform). Widen master records before
|
|
1643
|
+
// rebuilding the kernel — the WGSL struct width changes too.
|
|
1644
|
+
if (bucket.uniformOrder.length > bucket.partitionScene.numUniforms) {
|
|
1645
|
+
bucket.partitionScene.growUniforms(bucket.uniformOrder.length);
|
|
1646
|
+
}
|
|
1647
|
+
bucket.partitionScene.rebuildKernel(kernelWGSL);
|
|
1648
|
+
bucket.partitionDirty = true;
|
|
1649
|
+
}
|
|
1650
|
+
return combo.comboId;
|
|
1651
|
+
}
|
|
1652
|
+
/**
|
|
1653
|
+
* Per-frame partition dispatch. Detects per-rule `declared`
|
|
1654
|
+
* changes and re-specialises the whole bucket if any rule's
|
|
1655
|
+
* declared value differs from what was used at the last
|
|
1656
|
+
* dispatch (cheap — analysis runs on cached IR).
|
|
1657
|
+
*/
|
|
1658
|
+
function dispatchPartition(bucket, enc, tok) {
|
|
1659
|
+
if (!bucket.gpuRouted || bucket.partitionScene === undefined)
|
|
1660
|
+
return;
|
|
1661
|
+
let needRespec = false;
|
|
1662
|
+
outer: for (const axisMap of bucket.rulesByAxis.values()) {
|
|
1663
|
+
for (const entry of axisMap.values()) {
|
|
1664
|
+
const declaredU32 = resolveDeclaredU32(entry.rule, tok);
|
|
1665
|
+
if (declaredU32 !== entry.lastDeclaredU32) {
|
|
1666
|
+
needRespec = true;
|
|
1667
|
+
break outer;
|
|
1668
|
+
}
|
|
1669
|
+
}
|
|
1670
|
+
}
|
|
1671
|
+
if (needRespec) {
|
|
1672
|
+
const { slotDescs, kernelWGSL } = specialiseBucket(bucket);
|
|
1673
|
+
ensureSlotsForResolved(bucket, slotDescs);
|
|
1674
|
+
const newCount = bucket.slots.length;
|
|
1675
|
+
const draws = bucket.slots.map(s => s.drawTableBuf.buffer);
|
|
1676
|
+
if (newCount > bucket.partitionScene.totalSlots) {
|
|
1677
|
+
bucket.partitionScene.growSlots(newCount, draws);
|
|
1678
|
+
}
|
|
1679
|
+
else {
|
|
1680
|
+
bucket.partitionScene.rebindSlotDrawBufs(draws);
|
|
1681
|
+
}
|
|
1682
|
+
bucket.partitionScene.rebuildKernel(kernelWGSL);
|
|
1683
|
+
}
|
|
1684
|
+
bucket.partitionScene.flush();
|
|
1685
|
+
bucket.partitionScene.dispatch(arena.attrs.chunk(bucket.chunkIdx).buffer, enc);
|
|
1686
|
+
for (let i = 0; i < bucket.slots.length; i++) {
|
|
1687
|
+
enc.copyBufferToBuffer(bucket.partitionScene.slotCountBufs[i], 0, bucket.slots[i].paramsBuf, 0, 4);
|
|
1688
|
+
bucket.slots[i].scanDirty = true;
|
|
1689
|
+
}
|
|
1690
|
+
bucket.partitionDirty = false;
|
|
1691
|
+
}
|
|
1692
|
+
function findOrCreateBucket(effect, _textures, pipelineState, chunkIdx,
|
|
1002
1693
|
/**
|
|
1003
1694
|
* Optional precomputed descriptor. addDrawImpl passes this when
|
|
1004
1695
|
* the spec carries `modeRules` so the bucket key reflects the
|
|
@@ -1010,12 +1701,13 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1010
1701
|
throw new Error("heapScene: findOrCreateBucket called before family build");
|
|
1011
1702
|
}
|
|
1012
1703
|
const fam = familyFor(effect);
|
|
1013
|
-
//
|
|
1014
|
-
//
|
|
1015
|
-
//
|
|
1016
|
-
//
|
|
1017
|
-
//
|
|
1018
|
-
|
|
1704
|
+
// §3: bucket key includes `chunkIdx` — two ROs with the same
|
|
1705
|
+
// effect/family that landed in different arena chunks live in
|
|
1706
|
+
// separate buckets so each bucket can bind exactly one chunk's
|
|
1707
|
+
// GPUBuffers in its draw call. The shaders are unchanged
|
|
1708
|
+
// (refs are byte offsets within whichever chunk's buffer is
|
|
1709
|
+
// currently bound).
|
|
1710
|
+
const bk = `family#${fam.schema.id}/c${chunkIdx}`;
|
|
1019
1711
|
const existing = bucketByKey.get(bk);
|
|
1020
1712
|
if (existing !== undefined)
|
|
1021
1713
|
return existing;
|
|
@@ -1024,7 +1716,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1024
1716
|
const drawHeapBuf = new GrowBuffer(device, `heapScene/${bk}/drawHeap`, GPUBufferUsage.STORAGE, Math.max(layout.drawHeaderBytes, 64));
|
|
1025
1717
|
const drawHeap = new DrawHeap(drawHeapBuf, layout.drawHeaderBytes);
|
|
1026
1718
|
const bucket = {
|
|
1027
|
-
label: bk, textures: undefined, layout,
|
|
1719
|
+
label: bk, textures: undefined, layout, chunkIdx,
|
|
1028
1720
|
slots: [], // populated lazily by ensureSlot per modeKey
|
|
1029
1721
|
bindGroup: null, // legacy field; slot.bindGroup is the real one
|
|
1030
1722
|
drawHeap,
|
|
@@ -1038,6 +1730,19 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1038
1730
|
localAtlasReleases: [],
|
|
1039
1731
|
localAtlasTextures: [],
|
|
1040
1732
|
localAtlasArrIdx: [],
|
|
1733
|
+
gpuRouted: false,
|
|
1734
|
+
partitionScene: undefined,
|
|
1735
|
+
drawIdToRecord: undefined,
|
|
1736
|
+
recordToDrawId: undefined,
|
|
1737
|
+
rulesByAxis: undefined,
|
|
1738
|
+
axisRuleOrder: undefined,
|
|
1739
|
+
uniformOrder: undefined,
|
|
1740
|
+
uniformIdx: undefined,
|
|
1741
|
+
combosByKey: undefined,
|
|
1742
|
+
comboOrder: undefined,
|
|
1743
|
+
drawIdToComboId: undefined,
|
|
1744
|
+
baseDescriptor: undefined,
|
|
1745
|
+
partitionDirty: false,
|
|
1041
1746
|
};
|
|
1042
1747
|
familyForBucket.set(bucket, fam);
|
|
1043
1748
|
drawHeap.onResize(() => {
|
|
@@ -1258,12 +1963,63 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1258
1963
|
token: outerTok,
|
|
1259
1964
|
});
|
|
1260
1965
|
}
|
|
1261
|
-
|
|
1966
|
+
// §3 chunk routing — pick which arena chunk this RO's allocations
|
|
1967
|
+
// land in. Preference order:
|
|
1968
|
+
// 1. If any of the RO's bindings is an aval that's already
|
|
1969
|
+
// allocated in some chunk via the uniform pool, prefer that
|
|
1970
|
+
// chunk to avoid duplication.
|
|
1971
|
+
// 2. Otherwise, use the newest open chunk (highest chunkIdx).
|
|
1972
|
+
// ChunkedArena.alloc spills to the next chunk automatically
|
|
1973
|
+
// when this one is full; the spill ends up driving the
|
|
1974
|
+
// pool's `finalChunk` selection so all of the RO's
|
|
1975
|
+
// allocations land in one chunk consistently.
|
|
1976
|
+
let chunkIdx;
|
|
1977
|
+
{
|
|
1978
|
+
let preferred;
|
|
1979
|
+
for (const [, val] of Object.entries(spec.inputs)) {
|
|
1980
|
+
const av = (typeof val === "object" && val !== null && "getValue" in val)
|
|
1981
|
+
? val : undefined;
|
|
1982
|
+
if (av !== undefined) {
|
|
1983
|
+
const where = pool.firstChunkContaining(av);
|
|
1984
|
+
if (where !== undefined) {
|
|
1985
|
+
preferred = where;
|
|
1986
|
+
break;
|
|
1987
|
+
}
|
|
1988
|
+
}
|
|
1989
|
+
}
|
|
1990
|
+
chunkIdx = preferred ?? Math.max(0, arena.attrs.chunkCount - 1);
|
|
1991
|
+
}
|
|
1992
|
+
const bucket = findOrCreateBucket(spec.effect, spec.textures, spec.pipelineState, chunkIdx, precomputedDescriptor);
|
|
1993
|
+
// Phase 5c.3 — every RO carrying a derived-mode rule is registered
|
|
1994
|
+
// on the bucket (lazy-promoting it to GPU-routed on the first
|
|
1995
|
+
// call). ROs may carry DIFFERENT rules even when they share the
|
|
1996
|
+
// bucket's `(effect, textureSet)` — each gets its own `ruleId`
|
|
1997
|
+
// baked into the master-pool record and the partition kernel's
|
|
1998
|
+
// dispatch switch picks the right body per record.
|
|
1999
|
+
const collectedRules = spec.modeRules !== undefined ? collectRules(spec.modeRules) : [];
|
|
2000
|
+
const roDescriptor = precomputedDescriptor ?? snapshotDescriptor(spec.pipelineState, sig);
|
|
2001
|
+
let roComboId = 0;
|
|
2002
|
+
if (collectedRules.length > 0) {
|
|
2003
|
+
roComboId = registerCombo(bucket, collectedRules, roDescriptor);
|
|
2004
|
+
}
|
|
2005
|
+
else if (bucket.gpuRouted) {
|
|
2006
|
+
// An unruled RO joining an already-GPU-routed bucket needs a
|
|
2007
|
+
// real combo to land on. Register the trivial all-fixed combo
|
|
2008
|
+
// (every axis falls back to baseDescriptor) so this record's
|
|
2009
|
+
// `comboId` doesn't silently alias to combo 0 (which is
|
|
2010
|
+
// whichever combo was registered first — almost never the
|
|
2011
|
+
// "no rules" intent).
|
|
2012
|
+
roComboId = registerCombo(bucket, [], roDescriptor);
|
|
2013
|
+
}
|
|
1262
2014
|
// Phase 5c.2: route this RO to the bucket's slot covering its
|
|
1263
2015
|
// current descriptor. ensureSlot creates a new slot on miss; the
|
|
1264
|
-
// pipeline lookup hits the scene-level cache.
|
|
1265
|
-
|
|
1266
|
-
|
|
2016
|
+
// pipeline lookup hits the scene-level cache. For GPU-routed
|
|
2017
|
+
// buckets the slot decision is made each frame on the GPU; we
|
|
2018
|
+
// still pin the RO to slot 0 (declared) CPU-side so existing
|
|
2019
|
+
// accounting paths (slotToRecord, dirty bookkeeping) keep
|
|
2020
|
+
// working. The partition kernel overwrites both slots' draw
|
|
2021
|
+
// tables every frame from the master.
|
|
2022
|
+
const roSlot = bucket.gpuRouted ? bucket.slots[0] : ensureSlot(bucket, roDescriptor);
|
|
1267
2023
|
const roSlotIdx = bucket.slots.indexOf(roSlot);
|
|
1268
2024
|
const fam = familyFor(spec.effect);
|
|
1269
2025
|
const effectFields = fam.fieldsForEffect.get(spec.effect.id);
|
|
@@ -1272,7 +2028,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1272
2028
|
// index allocation + one upload.
|
|
1273
2029
|
const indicesAval = asAval(spec.indices);
|
|
1274
2030
|
const indicesArr = readPlain(spec.indices);
|
|
1275
|
-
const idxAlloc = indexPool.acquire(device, arena.indices, indicesAval, indicesArr);
|
|
2031
|
+
const idxAlloc = indexPool.acquire(device, arena.indices, indicesAval, bucket.chunkIdx, indicesArr);
|
|
1276
2032
|
const localSlot = bucket.drawHeap.alloc();
|
|
1277
2033
|
// Per-RO instancing: read `spec.instanceCount` (defaults to 1).
|
|
1278
2034
|
const instanceCount = spec.instanceCount !== undefined
|
|
@@ -1305,7 +2061,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1305
2061
|
// overwrites the arena data each frame the inputs are dirty.
|
|
1306
2062
|
if (ruleForUniform(spec, f.name) !== undefined) {
|
|
1307
2063
|
const dummyAval = AVal.constant(M44d.zero);
|
|
1308
|
-
const ref = pool.acquire(device, arena.attrs, dummyAval, M44d.zero, PACKER_MAT4.dataBytes, PACKER_MAT4.typeId, 1, PACKER_MAT4.pack);
|
|
2064
|
+
const ref = pool.acquire(device, arena.attrs, dummyAval, bucket.chunkIdx, M44d.zero, PACKER_MAT4.dataBytes, PACKER_MAT4.typeId, 1, PACKER_MAT4.pack);
|
|
1309
2065
|
perDrawRefs.set(f.name, ref);
|
|
1310
2066
|
perDrawAvals.push(dummyAval);
|
|
1311
2067
|
continue;
|
|
@@ -1347,7 +2103,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1347
2103
|
? perInstancePlacementFor(f, value, instanceCount)
|
|
1348
2104
|
: poolPlacementFor(f, value);
|
|
1349
2105
|
}
|
|
1350
|
-
const ref = pool.acquire(device, arena.attrs, av, value, placement.dataBytes, placement.typeId, placement.length, placement.pack);
|
|
2106
|
+
const ref = pool.acquire(device, arena.attrs, av, bucket.chunkIdx, value, placement.dataBytes, placement.typeId, placement.length, placement.pack);
|
|
1351
2107
|
perDrawRefs.set(f.name, ref);
|
|
1352
2108
|
perDrawAvals.push(av);
|
|
1353
2109
|
}
|
|
@@ -1390,7 +2146,50 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1390
2146
|
const end = byteOff + bucket.layout.drawHeaderBytes;
|
|
1391
2147
|
if (end > bucket.headerDirtyMax)
|
|
1392
2148
|
bucket.headerDirtyMax = end;
|
|
1393
|
-
{
|
|
2149
|
+
if (bucket.gpuRouted) {
|
|
2150
|
+
// Phase 5c.3 GPU routing: master pool is authoritative.
|
|
2151
|
+
// Both slot[0] and slot[1] get the SAME accounting (counts,
|
|
2152
|
+
// emit estimates, buffer capacities) — partition overwrites
|
|
2153
|
+
// their GPU drawTables every frame, so per-slot CPU shadows
|
|
2154
|
+
// are irrelevant. We still grow their buffers in lockstep so
|
|
2155
|
+
// the scan dispatch shape covers every possible record.
|
|
2156
|
+
const partition = bucket.partitionScene;
|
|
2157
|
+
const recIdx = partition.numRecords;
|
|
2158
|
+
if (recIdx >= SCAN_MAX_RECORDS) {
|
|
2159
|
+
throw new Error(`heapScene: GPU-routed bucket exceeds SCAN_MAX_RECORDS (${SCAN_MAX_RECORDS})`);
|
|
2160
|
+
}
|
|
2161
|
+
// Pack the bucket's per-RO uniform refs (arena byte offsets) in
|
|
2162
|
+
// the same order as `bucket.uniformOrder`. ROs whose perDrawRefs
|
|
2163
|
+
// don't carry a given name (e.g. their effect doesn't declare
|
|
2164
|
+
// it) get 0 — the kernel only reads refs through combo fns that
|
|
2165
|
+
// gate on `r.comboId`, so an unread 0 is harmless.
|
|
2166
|
+
const uniformRefs = (bucket.uniformOrder ?? []).map(name => perDrawRefs.get(name) ?? 0);
|
|
2167
|
+
partition.appendRecord(localSlot, idxAlloc.firstIndex, idxAlloc.count, instanceCount, roComboId, uniformRefs);
|
|
2168
|
+
bucket.drawIdToRecord.set(drawId, recIdx);
|
|
2169
|
+
bucket.recordToDrawId[recIdx] = drawId;
|
|
2170
|
+
bucket.drawIdToComboId.set(drawId, roComboId);
|
|
2171
|
+
// Master grew? Invalidate partition's bind group so it picks
|
|
2172
|
+
// up the new masterBuf. (rebindSlotDrawBufs nulls bindGroup.)
|
|
2173
|
+
// grow() inside appendRecord already does this when capacity
|
|
2174
|
+
// is exceeded; nothing to do here.
|
|
2175
|
+
const numRecords = recIdx + 1;
|
|
2176
|
+
const recBytes = numRecords * RECORD_BYTES;
|
|
2177
|
+
const needBlocks = Math.max(1, Math.ceil(numRecords / SCAN_TILE_SIZE));
|
|
2178
|
+
const emitDelta = idxAlloc.count * instanceCount;
|
|
2179
|
+
for (const s of bucket.slots) {
|
|
2180
|
+
s.drawTableBuf.ensureCapacity(recBytes);
|
|
2181
|
+
s.drawTableBuf.setUsed(Math.max(s.drawTableBuf.usedBytes, recBytes));
|
|
2182
|
+
s.blockSumsBuf.ensureCapacity(needBlocks * 4);
|
|
2183
|
+
s.blockOffsetsBuf.ensureCapacity(needBlocks * 4);
|
|
2184
|
+
s.recordCount = numRecords;
|
|
2185
|
+
s.totalEmitEstimate += emitDelta;
|
|
2186
|
+
const newNumTiles = Math.max(1, Math.ceil(s.totalEmitEstimate / TILE_K));
|
|
2187
|
+
s.firstDrawInTileBuf.ensureCapacity((newNumTiles + 1) * 4);
|
|
2188
|
+
s.scanDirty = true;
|
|
2189
|
+
}
|
|
2190
|
+
bucket.partitionDirty = true;
|
|
2191
|
+
}
|
|
2192
|
+
else {
|
|
1394
2193
|
const dtBuf = roSlot.drawTableBuf;
|
|
1395
2194
|
const recIdx = roSlot.recordCount;
|
|
1396
2195
|
if (recIdx >= SCAN_MAX_RECORDS) {
|
|
@@ -1455,34 +2254,19 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1455
2254
|
});
|
|
1456
2255
|
drawIdToModeTracker[drawId] = tracker;
|
|
1457
2256
|
tracker.forEachLeaf((av) => subscribeModeLeaf(av, drawId));
|
|
1458
|
-
// ───
|
|
1459
|
-
//
|
|
1460
|
-
//
|
|
1461
|
-
//
|
|
1462
|
-
|
|
1463
|
-
|
|
1464
|
-
|
|
1465
|
-
|
|
1466
|
-
|
|
1467
|
-
|
|
1468
|
-
|
|
1469
|
-
if (typeof
|
|
1470
|
-
subscribeModeLeaf(
|
|
1471
|
-
}
|
|
1472
|
-
}
|
|
1473
|
-
// ─── Pipeline pre-warm for derived-mode rules (5c.2) ──────────
|
|
1474
|
-
// Enumerate the rule's possible outputs and pre-build the
|
|
1475
|
-
// matching pipelines in the scene-level cache. Future cullModeC
|
|
1476
|
-
// flips become cache hits — zero `createRenderPipeline` calls
|
|
1477
|
-
// on the hot path.
|
|
1478
|
-
if (cullRule !== undefined && cullRule.domain !== undefined && tracker.descriptor !== undefined) {
|
|
1479
|
-
const fam = familyFor(spec.effect);
|
|
1480
|
-
const baseDesc = tracker.descriptor;
|
|
1481
|
-
for (const mode of cullRule.domain) {
|
|
1482
|
-
if (mode === baseDesc.cullMode)
|
|
1483
|
-
continue; // already built
|
|
1484
|
-
const variantDesc = { ...baseDesc, cullMode: mode };
|
|
1485
|
-
getOrCreatePipeline(fam, bucket.layout, bucket.isAtlasBucket, variantDesc);
|
|
2257
|
+
// ─── Derived-mode rule registration ────────────────────────────
|
|
2258
|
+
// Subscribe to each rule's `declared` aval so the bucket's
|
|
2259
|
+
// partition kernel re-dispatches when it changes. Slot pipelines
|
|
2260
|
+
// for every (axis, declared) combination are pre-built eagerly
|
|
2261
|
+
// in `initGpuRouting` (one per cartesian-product point), so
|
|
2262
|
+
// declared flips are pipeline-cache hits.
|
|
2263
|
+
if (spec.modeRules !== undefined) {
|
|
2264
|
+
for (const rule of Object.values(spec.modeRules)) {
|
|
2265
|
+
if (rule === undefined)
|
|
2266
|
+
continue;
|
|
2267
|
+
const d = rule.declared;
|
|
2268
|
+
if (typeof d === "object" && d !== null && "getValue" in d) {
|
|
2269
|
+
subscribeModeLeaf(d, drawId);
|
|
1486
2270
|
}
|
|
1487
2271
|
}
|
|
1488
2272
|
}
|
|
@@ -1529,16 +2313,13 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1529
2313
|
const reg = registerRoDerivations(derivedScene, {}, {
|
|
1530
2314
|
rules: ruleSubset,
|
|
1531
2315
|
trafoAvals,
|
|
1532
|
-
// A non-trafo rule leaf reads the uniform's data straight from this RO's
|
|
1533
|
-
// drawHeader region in the arena (= its pool ref + the alloc-header pad).
|
|
1534
|
-
// Only resolvable if the uniform was actually packed (i.e. it's a drawHeader
|
|
1535
|
-
// field of the effect too) — undefined otherwise, which `resolveSource` rejects.
|
|
1536
2316
|
hostUniformOffset: (n) => {
|
|
1537
2317
|
const r = perDrawRefs.get(n);
|
|
1538
2318
|
return r === undefined ? undefined : r + ALLOC_HEADER_PAD_TO;
|
|
1539
2319
|
},
|
|
1540
2320
|
outputOffset: (n) => outOffsetByName.get(n),
|
|
1541
2321
|
drawHeaderBaseByte: 0,
|
|
2322
|
+
chunkIdx: bucket.chunkIdx,
|
|
1542
2323
|
});
|
|
1543
2324
|
derivedByDrawId.set(drawId, reg);
|
|
1544
2325
|
}
|
|
@@ -1560,7 +2341,38 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1560
2341
|
derivedByDrawId.delete(drawId);
|
|
1561
2342
|
}
|
|
1562
2343
|
}
|
|
1563
|
-
{
|
|
2344
|
+
if (bucket.gpuRouted) {
|
|
2345
|
+
const partition = bucket.partitionScene;
|
|
2346
|
+
const recIdx = bucket.drawIdToRecord.get(drawId);
|
|
2347
|
+
const removedEntry = bucket.localEntries[localSlot];
|
|
2348
|
+
const removedCount = removedEntry !== undefined
|
|
2349
|
+
? removedEntry.indexCount * removedEntry.instanceCount
|
|
2350
|
+
: 0;
|
|
2351
|
+
if (recIdx !== undefined) {
|
|
2352
|
+
const moved = partition.removeRecord(recIdx);
|
|
2353
|
+
if (moved >= 0) {
|
|
2354
|
+
// The record at `moved` (the old tail) now lives at recIdx.
|
|
2355
|
+
// Fix maps for the moved drawId.
|
|
2356
|
+
const movedDrawId = bucket.recordToDrawId[moved];
|
|
2357
|
+
bucket.drawIdToRecord.set(movedDrawId, recIdx);
|
|
2358
|
+
bucket.recordToDrawId[recIdx] = movedDrawId;
|
|
2359
|
+
bucket.recordToDrawId[moved] = -1;
|
|
2360
|
+
}
|
|
2361
|
+
else {
|
|
2362
|
+
bucket.recordToDrawId[recIdx] = -1;
|
|
2363
|
+
}
|
|
2364
|
+
bucket.drawIdToRecord.delete(drawId);
|
|
2365
|
+
}
|
|
2366
|
+
// Mirror the count + emit-estimate decrement across every slot
|
|
2367
|
+
// (both share the master's accounting).
|
|
2368
|
+
for (const s of bucket.slots) {
|
|
2369
|
+
s.recordCount = partition.numRecords;
|
|
2370
|
+
s.totalEmitEstimate = Math.max(0, s.totalEmitEstimate - removedCount);
|
|
2371
|
+
s.scanDirty = true;
|
|
2372
|
+
}
|
|
2373
|
+
bucket.partitionDirty = true;
|
|
2374
|
+
}
|
|
2375
|
+
else {
|
|
1564
2376
|
const slotIdx = drawIdToSlotIdx[drawId];
|
|
1565
2377
|
const slot = slotIdx !== undefined ? bucket.slots[slotIdx] : bucket.slots[0];
|
|
1566
2378
|
const removedEntry = bucket.localEntries[localSlot];
|
|
@@ -1600,10 +2412,10 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1600
2412
|
const avals = bucket.localPerDrawAvals[localSlot];
|
|
1601
2413
|
if (avals !== undefined)
|
|
1602
2414
|
for (const av of avals)
|
|
1603
|
-
pool.release(arena.attrs, av);
|
|
2415
|
+
pool.release(arena.attrs, av, bucket.chunkIdx);
|
|
1604
2416
|
const idxAval = drawIdToIndexAval[drawId];
|
|
1605
2417
|
if (idxAval !== undefined)
|
|
1606
|
-
indexPool.release(arena.indices, idxAval);
|
|
2418
|
+
indexPool.release(arena.indices, idxAval, bucket.chunkIdx);
|
|
1607
2419
|
const atlasRel = bucket.localAtlasReleases[localSlot];
|
|
1608
2420
|
if (atlasRel !== undefined)
|
|
1609
2421
|
atlasRel();
|
|
@@ -1778,12 +2590,20 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1778
2590
|
const tracker = drawIdToModeTracker[drawId];
|
|
1779
2591
|
if (tracker === undefined)
|
|
1780
2592
|
continue;
|
|
2593
|
+
const bucket = drawIdToBucket[drawId];
|
|
2594
|
+
// Phase 5c.3: GPU-routed buckets never reslot CPU-side.
|
|
2595
|
+
// The partition kernel handles re-routing per frame.
|
|
2596
|
+
// Just mark the bucket so the next encodeComputePrep
|
|
2597
|
+
// dispatches partition.
|
|
2598
|
+
if (bucket !== undefined && bucket.gpuRouted) {
|
|
2599
|
+
bucket.partitionDirty = true;
|
|
2600
|
+
continue;
|
|
2601
|
+
}
|
|
1781
2602
|
const oldKey = tracker.modeKey;
|
|
1782
2603
|
if (!tracker.recompute())
|
|
1783
2604
|
continue;
|
|
1784
2605
|
if (tracker.modeKey === oldKey)
|
|
1785
2606
|
continue;
|
|
1786
|
-
const bucket = drawIdToBucket[drawId];
|
|
1787
2607
|
const localSlot = drawIdToLocalSlot[drawId];
|
|
1788
2608
|
const oldSlotIdx = drawIdToSlotIdx[drawId];
|
|
1789
2609
|
if (bucket === undefined || localSlot === undefined || oldSlotIdx === undefined)
|
|
@@ -1856,9 +2676,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1856
2676
|
if (allocDirty.size > 0) {
|
|
1857
2677
|
for (const av of allocDirty) {
|
|
1858
2678
|
pool.repack(device, arena.attrs, av, av.getValue(tok));
|
|
1859
|
-
|
|
1860
|
-
if (e !== undefined)
|
|
1861
|
-
totalDirtyBytes += e.dataBytes;
|
|
2679
|
+
totalDirtyBytes += pool.totalDataBytes(av);
|
|
1862
2680
|
}
|
|
1863
2681
|
allocDirty.clear();
|
|
1864
2682
|
}
|
|
@@ -1948,6 +2766,10 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1948
2766
|
}
|
|
1949
2767
|
// Phase 5c.2: each slot has its own drawTable + shadow. Upload
|
|
1950
2768
|
// the dirty range of every slot, not just slots[0].
|
|
2769
|
+
// Phase 5c.3: GPU-routed buckets skip this entirely — the
|
|
2770
|
+
// partition kernel writes slot drawTables directly each frame.
|
|
2771
|
+
if (bucket.gpuRouted)
|
|
2772
|
+
continue;
|
|
1951
2773
|
for (const slot of bucket.slots) {
|
|
1952
2774
|
if (slot.drawTableDirtyMax <= slot.drawTableDirtyMin)
|
|
1953
2775
|
continue;
|
|
@@ -2018,10 +2840,14 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
2018
2840
|
stats.derivedPullMs = _t1 - _t0;
|
|
2019
2841
|
stats.derivedUploadMs = _t2 - _t1;
|
|
2020
2842
|
stats.derivedEncodeMs = _t3 - _t2;
|
|
2021
|
-
stats.derivedRecords = derivedScene.
|
|
2843
|
+
stats.derivedRecords = derivedScene.totalRecordCount;
|
|
2022
2844
|
}
|
|
2023
2845
|
let anyDirty = false;
|
|
2024
2846
|
outer: for (const b of buckets) {
|
|
2847
|
+
if (b.gpuRouted && b.partitionDirty) {
|
|
2848
|
+
anyDirty = true;
|
|
2849
|
+
break outer;
|
|
2850
|
+
}
|
|
2025
2851
|
for (const s of b.slots) {
|
|
2026
2852
|
if (s.scanDirty) {
|
|
2027
2853
|
anyDirty = true;
|
|
@@ -2031,6 +2857,14 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
2031
2857
|
}
|
|
2032
2858
|
if (!anyDirty)
|
|
2033
2859
|
return;
|
|
2860
|
+
// Phase 5c.3: per GPU-routed bucket — dispatch partition (its own
|
|
2861
|
+
// compute pass), then copyBufferToBuffer slot counts into scan
|
|
2862
|
+
// paramsBuf. Must happen BEFORE the shared scan pass below.
|
|
2863
|
+
for (const b of buckets) {
|
|
2864
|
+
if (b.gpuRouted && b.partitionDirty) {
|
|
2865
|
+
dispatchPartition(b, enc, token);
|
|
2866
|
+
}
|
|
2867
|
+
}
|
|
2034
2868
|
const pass = enc.beginComputePass({ label: "heapScene/scan" });
|
|
2035
2869
|
for (const b of buckets) {
|
|
2036
2870
|
for (let i = 0; i < b.slots.length; i++) {
|
|
@@ -2166,8 +3000,16 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
2166
3000
|
let vidChecks = 0, vidBad = 0;
|
|
2167
3001
|
const push = (s) => { if (issues.length < 60)
|
|
2168
3002
|
issues.push(s); };
|
|
2169
|
-
|
|
2170
|
-
|
|
3003
|
+
// §3 v1: validateHeap currently only diagnoses chunk 0 — a
|
|
3004
|
+
// multi-chunk-aware validator needs per-bucket-chunkIdx
|
|
3005
|
+
// staging which is a bigger refactor; assert for now so
|
|
3006
|
+
// multi-chunk callers don't get false-passes.
|
|
3007
|
+
if (arena.attrs.chunkCount > 1 || arena.indices.chunkCount > 1) {
|
|
3008
|
+
throw new Error("heapScene/validateHeap: multi-chunk arenas not yet supported by this validator (chunk-0-only). " +
|
|
3009
|
+
"Run with the default chunk cap (no second chunk opened) for now.");
|
|
3010
|
+
}
|
|
3011
|
+
const arenaSize = arena.attrs.chunk(0).buffer.size;
|
|
3012
|
+
const indicesSize = arena.indices.chunk(0).buffer.size;
|
|
2171
3013
|
const enc = device.createCommandEncoder({ label: "validateHeap" });
|
|
2172
3014
|
const stage = (src, size) => {
|
|
2173
3015
|
const c = device.createBuffer({
|
|
@@ -2177,8 +3019,8 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
2177
3019
|
enc.copyBufferToBuffer(src, 0, c, 0, size);
|
|
2178
3020
|
return c;
|
|
2179
3021
|
};
|
|
2180
|
-
const arenaCopy = stage(arena.attrs.buffer, arenaSize);
|
|
2181
|
-
const indicesCopy = indicesSize > 0 ? stage(arena.indices.buffer, indicesSize) : undefined;
|
|
3022
|
+
const arenaCopy = stage(arena.attrs.chunk(0).buffer, arenaSize);
|
|
3023
|
+
const indicesCopy = indicesSize > 0 ? stage(arena.indices.chunk(0).buffer, indicesSize) : undefined;
|
|
2182
3024
|
const TILE_K_LOCAL = 64;
|
|
2183
3025
|
const dcs = [];
|
|
2184
3026
|
for (const b of buckets) {
|
|
@@ -2454,8 +3296,12 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
2454
3296
|
let emitsChecked = 0;
|
|
2455
3297
|
const push = (s) => { if (issues.length < 30)
|
|
2456
3298
|
issues.push(s); };
|
|
2457
|
-
|
|
2458
|
-
|
|
3299
|
+
// §3 v1: chunk-0-only like validateHeap.
|
|
3300
|
+
if (arena.attrs.chunkCount > 1 || arena.indices.chunkCount > 1) {
|
|
3301
|
+
throw new Error("heapScene/simulateDraws: multi-chunk arenas not yet supported (chunk-0-only).");
|
|
3302
|
+
}
|
|
3303
|
+
const arenaSize = arena.attrs.chunk(0).buffer.size;
|
|
3304
|
+
const indicesSize = arena.indices.chunk(0).buffer.size;
|
|
2459
3305
|
// Stage all buffers we'll need.
|
|
2460
3306
|
const enc = device.createCommandEncoder({ label: "simulateDraws" });
|
|
2461
3307
|
const stage = (src, size) => {
|
|
@@ -2465,8 +3311,8 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
2465
3311
|
enc.copyBufferToBuffer(src, 0, c, 0, size);
|
|
2466
3312
|
return c;
|
|
2467
3313
|
};
|
|
2468
|
-
const arenaCopy = stage(arena.attrs.buffer, arenaSize);
|
|
2469
|
-
const indicesCopy = indicesSize > 0 ? stage(arena.indices.buffer, indicesSize) : undefined;
|
|
3314
|
+
const arenaCopy = stage(arena.attrs.chunk(0).buffer, arenaSize);
|
|
3315
|
+
const indicesCopy = indicesSize > 0 ? stage(arena.indices.chunk(0).buffer, indicesSize) : undefined;
|
|
2470
3316
|
const dcs = [];
|
|
2471
3317
|
for (const b of buckets) {
|
|
2472
3318
|
if (b.slots[0].recordCount === 0 || b.slots[0].totalEmitEstimate === 0)
|
|
@@ -2717,20 +3563,26 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
2717
3563
|
// bytes to two avals → two ROs reading each other's data → the
|
|
2718
3564
|
// cross-RO triangle symptom.
|
|
2719
3565
|
const allocClaims = [];
|
|
3566
|
+
// §3 v1: chunk-0-only (see validateHeap).
|
|
3567
|
+
if (arena.attrs.chunkCount > 1 || arena.indices.chunkCount > 1) {
|
|
3568
|
+
throw new Error("heapScene/checkTriangleCoherence: multi-chunk arenas not yet supported (chunk-0-only).");
|
|
3569
|
+
}
|
|
3570
|
+
const arenaBuf0 = arena.attrs.chunk(0).buffer;
|
|
3571
|
+
const indicesBuf0 = arena.indices.chunk(0).buffer;
|
|
2720
3572
|
// Stage arena + arena.indices once (shared across buckets).
|
|
2721
3573
|
const arenaCopy = device.createBuffer({
|
|
2722
|
-
size:
|
|
3574
|
+
size: arenaBuf0.size,
|
|
2723
3575
|
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
|
|
2724
3576
|
});
|
|
2725
|
-
const indicesCopy =
|
|
2726
|
-
size:
|
|
3577
|
+
const indicesCopy = indicesBuf0.size > 0 ? device.createBuffer({
|
|
3578
|
+
size: indicesBuf0.size,
|
|
2727
3579
|
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
|
|
2728
3580
|
}) : undefined;
|
|
2729
3581
|
{
|
|
2730
3582
|
const enc = device.createCommandEncoder({ label: "checkTriangleCoherence.arena" });
|
|
2731
|
-
enc.copyBufferToBuffer(
|
|
3583
|
+
enc.copyBufferToBuffer(arenaBuf0, 0, arenaCopy, 0, arenaBuf0.size);
|
|
2732
3584
|
if (indicesCopy !== undefined)
|
|
2733
|
-
enc.copyBufferToBuffer(
|
|
3585
|
+
enc.copyBufferToBuffer(indicesBuf0, 0, indicesCopy, 0, indicesBuf0.size);
|
|
2734
3586
|
device.queue.submit([enc.finish()]);
|
|
2735
3587
|
}
|
|
2736
3588
|
await arenaCopy.mapAsync(GPUMapMode.READ);
|
|
@@ -3167,7 +4019,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
3167
4019
|
{ binding: 0, resource: { buffer: target.slots[0].drawTableBuf.buffer } },
|
|
3168
4020
|
{ binding: 1, resource: { buffer: target.slots[0].firstDrawInTileBuf.buffer } },
|
|
3169
4021
|
{ binding: 2, resource: { buffer: sampleBuf } },
|
|
3170
|
-
{ binding: 3, resource: { buffer: arena.indices.buffer } },
|
|
4022
|
+
{ binding: 3, resource: { buffer: arena.indices.chunk(target.chunkIdx).buffer } },
|
|
3171
4023
|
{ binding: 4, resource: { buffer: outBuf } },
|
|
3172
4024
|
{ binding: 5, resource: { buffer: paramBuf } },
|
|
3173
4025
|
],
|
|
@@ -3191,12 +4043,13 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
3191
4043
|
outBuf.destroy();
|
|
3192
4044
|
paramBuf.destroy();
|
|
3193
4045
|
// Read drawTable + indices for CPU expectation.
|
|
4046
|
+
const idxBuf = arena.indices.chunk(target.chunkIdx).buffer;
|
|
3194
4047
|
const indicesCopy2 = device.createBuffer({
|
|
3195
|
-
size:
|
|
4048
|
+
size: idxBuf.size,
|
|
3196
4049
|
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
|
|
3197
4050
|
});
|
|
3198
4051
|
const enc2 = device.createCommandEncoder();
|
|
3199
|
-
enc2.copyBufferToBuffer(
|
|
4052
|
+
enc2.copyBufferToBuffer(idxBuf, 0, indicesCopy2, 0, idxBuf.size);
|
|
3200
4053
|
device.queue.submit([enc2.finish()]);
|
|
3201
4054
|
await indicesCopy2.mapAsync(GPUMapMode.READ);
|
|
3202
4055
|
const indicesU32 = new Uint32Array(indicesCopy2.getMappedRange().slice(0));
|