@aardworx/wombat.rendering 0.9.3 → 0.9.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/buffer.d.ts.map +1 -1
- package/dist/core/buffer.js +65 -5
- package/dist/core/buffer.js.map +1 -1
- package/dist/core/index.d.ts +2 -0
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +1 -0
- package/dist/core/index.js.map +1 -1
- package/dist/core/provider.d.ts +38 -0
- package/dist/core/provider.d.ts.map +1 -0
- package/dist/core/provider.js +104 -0
- package/dist/core/provider.js.map +1 -0
- package/dist/core/renderObject.d.ts +17 -10
- package/dist/core/renderObject.d.ts.map +1 -1
- package/dist/core/sampler.d.ts.map +1 -1
- package/dist/core/sampler.js +71 -2
- package/dist/core/sampler.js.map +1 -1
- package/dist/core/texture.d.ts +9 -0
- package/dist/core/texture.d.ts.map +1 -1
- package/dist/core/texture.js +0 -0
- package/dist/core/texture.js.map +1 -1
- package/dist/resources/adaptiveTexture.d.ts.map +1 -1
- package/dist/resources/adaptiveTexture.js +7 -0
- package/dist/resources/adaptiveTexture.js.map +1 -1
- package/dist/resources/preparedRenderObject.d.ts.map +1 -1
- package/dist/resources/preparedRenderObject.js +20 -18
- package/dist/resources/preparedRenderObject.js.map +1 -1
- package/dist/resources/uniformBuffer.d.ts.map +1 -1
- package/dist/resources/uniformBuffer.js +23 -0
- package/dist/resources/uniformBuffer.js.map +1 -1
- package/dist/runtime/derivedUniforms/slots.d.ts.map +1 -1
- package/dist/runtime/derivedUniforms/slots.js +4 -0
- package/dist/runtime/derivedUniforms/slots.js.map +1 -1
- package/dist/runtime/heapAdapter.d.ts.map +1 -1
- package/dist/runtime/heapAdapter.js +72 -29
- package/dist/runtime/heapAdapter.js.map +1 -1
- package/dist/runtime/heapDecoder.d.ts +52 -0
- package/dist/runtime/heapDecoder.d.ts.map +1 -0
- package/dist/runtime/heapDecoder.js +363 -0
- package/dist/runtime/heapDecoder.js.map +1 -0
- package/dist/runtime/heapEffectIR.d.ts.map +1 -1
- package/dist/runtime/heapEffectIR.js +300 -3
- package/dist/runtime/heapEffectIR.js.map +1 -1
- package/dist/runtime/heapEligibility.d.ts.map +1 -1
- package/dist/runtime/heapEligibility.js +42 -5
- package/dist/runtime/heapEligibility.js.map +1 -1
- package/dist/runtime/heapIrBuilders.d.ts +64 -0
- package/dist/runtime/heapIrBuilders.d.ts.map +1 -0
- package/dist/runtime/heapIrBuilders.js +311 -0
- package/dist/runtime/heapIrBuilders.js.map +1 -0
- package/dist/runtime/heapScene.d.ts.map +1 -1
- package/dist/runtime/heapScene.js +286 -97
- package/dist/runtime/heapScene.js.map +1 -1
- package/dist/runtime/textureAtlas/atlasPool.d.ts +67 -4
- package/dist/runtime/textureAtlas/atlasPool.d.ts.map +1 -1
- package/dist/runtime/textureAtlas/atlasPool.js +152 -18
- package/dist/runtime/textureAtlas/atlasPool.js.map +1 -1
- package/package.json +3 -3
- package/src/core/buffer.ts +58 -6
- package/src/core/index.ts +11 -0
- package/src/core/provider.ts +143 -0
- package/src/core/renderObject.ts +17 -10
- package/src/core/sampler.ts +64 -2
- package/src/core/texture.ts +0 -0
- package/src/resources/adaptiveTexture.ts +7 -0
- package/src/resources/preparedRenderObject.ts +21 -16
- package/src/resources/uniformBuffer.ts +21 -0
- package/src/runtime/derivedUniforms/slots.ts +4 -0
- package/src/runtime/heapAdapter.ts +63 -29
- package/src/runtime/heapDecoder.ts +446 -0
- package/src/runtime/heapEffectIR.ts +314 -3
- package/src/runtime/heapEligibility.ts +34 -5
- package/src/runtime/heapIrBuilders.ts +365 -0
- package/src/runtime/heapScene.ts +295 -81
- package/src/runtime/textureAtlas/atlasPool.ts +152 -16
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@@ -42,7 +42,7 @@
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// package adds the texture (binding 4) + sampler (binding 5) to that
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// group's bind-group layout; the user's FS WGSL declares them.
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import { Trafo3d, V3d, V4f, M44d } from "@aardworx/wombat.base";
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import { AVal, AdaptiveObject, AdaptiveToken } from "@aardworx/wombat.adaptive";
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import { AVal, AdaptiveObject, AdaptiveToken, HashTable } from "@aardworx/wombat.adaptive";
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import { buildBucketLayout, compileHeapEffect, } from "./heapEffect.js";
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import { compileHeapEffectIR } from "./heapEffectIR.js";
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import { buildShaderFamily, compileShaderFamily, } from "./heapShaderFamily.js";
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@@ -249,6 +249,17 @@ class GrowBuffer {
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* Same code path either way.
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*/
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class UniformPool {
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// Keyed by `aval<unknown>` *by reference* (a plain JS `Map`). These
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// keys are overwhelmingly reactive `cval`s (per-object trafos,
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// colours, …) and the hot path is `acquire`/`release` ~once per
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// drawHeader field per RO. A content-keyed `HashTable` would buy
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// nothing here — reactive avals never compare content-equal — and
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// would cost: reactive avals have no `equals`/`getHashCode`, so a
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// `HashTable` falls back to a WeakMap-counter identity hash per
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// lookup, measurably slower than `Map`'s native hashing. (Constant-
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// aval dedup matters where keys are *texture* avals — there the
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// `AtlasPool` is content-keyed; constant avals there carry a cached
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// hash and a fast `equals`.)
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byAval = new Map();
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has(aval) { return this.byAval.has(aval); }
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entry(aval) { return this.byAval.get(aval); }
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@@ -499,22 +510,58 @@ class AttributeArena {
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}
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release(ref, dataBytes) {
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const allocBytes = ALIGN16(ALLOC_HEADER_PAD_TO + dataBytes);
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this.freeList
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// Coalesce adjacent free entries for cleanliness.
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this.freeList.sort((a, b) => a.off - b.off);
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for (let i = 0; i < this.freeList.length - 1;) {
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const a = this.freeList[i], b = this.freeList[i + 1];
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if (a.off + a.size === b.off) {
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a.size += b.size;
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this.freeList.splice(i + 1, 1);
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}
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else
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i++;
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}
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insertSortedFreeBlock(this.freeList, ref, allocBytes);
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}
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onResize(cb) { return this.buf.onResize(cb); }
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destroy() { this.buf.destroy(); }
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}
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/**
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* Insert `{off, size}` into a free-list kept sorted by `off`, then
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* coalesce with the two immediate neighbours.
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*
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* The list invariant — sorted, non-overlapping, never-adjacent — is
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* preserved across allocs (which take from the front or split a
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* block) and releases (this function). The previous implementation
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* did `push + Array.prototype.sort + linear coalesce scan`, which is
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* O(N log N) per release. Under a 500-RO bulk-remove the sort
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* dominated `removeDraw` (~41 ms of self-time in the heap-demo-sg
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* toggle profile). Binary-search insert + 2-neighbour merge collapses
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* that to O(log N + N-shift), and is principled — the sort never
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* actually mattered since we already had the sorted prefix as an
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* invariant.
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*/
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function insertSortedFreeBlock(freeList, off, size) {
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// Binary-search for the insertion index (first entry whose off > new).
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let lo = 0, hi = freeList.length;
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while (lo < hi) {
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const mid = (lo + hi) >>> 1;
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if (freeList[mid].off <= off)
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lo = mid + 1;
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else
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hi = mid;
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}
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// lo is the index where the new entry would be inserted.
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// Try merging with the predecessor first; if successful, the merged
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// block may now be adjacent to its (former) successor too.
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const prev = lo > 0 ? freeList[lo - 1] : undefined;
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if (prev !== undefined && prev.off + prev.size === off) {
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prev.size += size;
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// Check forward-merge with what was freeList[lo].
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const next = freeList[lo];
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if (next !== undefined && prev.off + prev.size === next.off) {
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prev.size += next.size;
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freeList.splice(lo, 1);
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}
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return;
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}
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const next = freeList[lo];
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if (next !== undefined && off + size === next.off) {
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next.off = off;
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next.size += size;
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return;
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}
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freeList.splice(lo, 0, { off, size });
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}
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/**
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* Element-bump allocator over an index GrowBuffer (units = u32). Each
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* draw's index range is allocated as one block; on release the block
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return off;
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}
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release(off, elements) {
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this.freeList.sort((a, b) => a.off - b.off);
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for (let i = 0; i < this.freeList.length - 1;) {
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const a = this.freeList[i], b = this.freeList[i + 1];
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if (a.off + a.size === b.off) {
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a.size += b.size;
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this.freeList.splice(i + 1, 1);
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}
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else
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i++;
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}
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insertSortedFreeBlock(this.freeList, off, elements);
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}
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onResize(cb) { return this.buf.onResize(cb); }
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destroy() { this.buf.destroy(); }
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throw new Error("buildHeapScene: framebuffer signature has no color attachment");
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}
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const colorFormat = sig.colors.tryFind(colorAttachmentName);
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// All color targets, ordered by the signature's `colorNames`. Each
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// entry's format flows into the pipeline's `fragment.targets[i].format`.
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// The fragmentOutputLayout's `locations` map tells the WGSL emit which
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// output @location maps to which color attachment; this array is the
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// matching pipeline-side ordering.
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const colorTargets = [];
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for (const name of sig.colorNames) {
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const fmt = sig.colors.tryFind(name);
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if (fmt === undefined) {
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throw new Error(`buildHeapScene: signature missing format for color '${name}'`);
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}
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colorTargets.push({ format: fmt });
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}
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const depthFormat = sig.depthStencil?.format;
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// ─── Global arena (uniform/attribute data + index buffer) ────────
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// Initial capacities are just hints; both buffers pow2-grow on
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// buckets) — `atlasAvalRefs` tracks all (bucket, localSlot) pairs so
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// one swap rewrites N drawHeaders in one drain.
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const atlasAvalDirty = new Set();
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// Content-keyed (`HashTable`, not a JS `Map`) so distinct
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// `AVal.constant(tex)` wrappers sharing the same texture collapse to
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// one `(bucket, slot)` ref-list — matching `AtlasPool.entriesByAval`,
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// which is now content-keyed too. Reactive avals key by reference.
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const atlasAvalRefs = new HashTable();
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// ─── Buckets ──────────────────────────────────────────────────────
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const buckets = [];
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const bucketByKey = new Map();
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// Keyed by `effect.id` (content hash), NOT object identity. Two
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// Effect objects with identical content (e.g. produced by separate
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// calls to `effect(...)` or the pickChain composer) share one
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// FamilyState. This is the right correctness/perf knob: building a
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// family by content means an upstream caller that legitimately
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// produces different-but-identical Effect objects per leaf still
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// reuses one pipeline + one bucket.
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const familyByEffectId = new Map();
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const enableFamilyMerge = opts.enableFamilyMerge === true;
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function compileFamilyFor(effects, perInstanceByEffect) {
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// Family-merge (multi-effect dispatch via layoutId switch) has been
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// disabled — it was a perf illusion. Every effect compiles to its
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// own standalone pipeline; the per-bucket WGSL comes from
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// `compileHeapEffectIR(effect, layout, opts, "standalone")` and is
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// used directly as the bucket's shader module (no wrapper, no
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// dispatch). The schema is still derived from the same
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// `buildShaderFamily` path so the runtime's drawHeader packer,
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// bind-group layout, etc. don't change shape — `__layoutId`
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// remains a u32 slot that's written as 0 per RO (harmless).
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//
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// unused; the function and its tests stay disabled.
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if (effects.length !== 1) {
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throw new Error("heapScene: multi-effect family-merge disabled (was a perf illusion). " +
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"Build one bucket per effect.");
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}
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const effect = effects[0];
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const schema = buildShaderFamily([effect], opts.fragmentOutputLayout, undefined, {
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atlasizeAllTextures: atlasPool !== undefined,
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perEffectPerInstance: perInstanceByEffect,
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});
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const compileOpts = opts.fragmentOutputLayout !== undefined
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? { target: "wgsl", fragmentOutputLayout: opts.fragmentOutputLayout }
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: { target: "wgsl" };
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const ir = compileHeapEffectIR(effect, schema.drawHeaderUnion, compileOpts, "standalone");
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const vsModule = device.createShaderModule({ code: ir.vs, label: `heapScene/standalone/${schema.id}/vs` });
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const fsModule = device.createShaderModule({ code: ir.fs, label: `heapScene/standalone/${schema.id}/fs` });
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const fieldsForEffect = new Map();
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const s = schema.perEffectSchema.get(effect);
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const fields = new Set();
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for (const a of s.attributes)
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fields.add(a.name);
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for (const u of s.uniforms)
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fields.add(u.name);
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for (const t of s.textures)
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fields.add(t.name);
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fieldsForEffect.set(effect.id, fields);
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return {
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schema, vsModule, fsModule, fieldsForEffect,
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vsEntryName: ir.vsEntry,
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fsEntryName: ir.fsEntry,
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};
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}
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function buildFamilyFromSpecs(specs) {
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// layout to address per-instance attribute reads via `instId`
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// instead of `vertex_index` — without this, instanced effects
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// produce broken geometry.
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// De-dupe by effect.id so two Effects with identical content but
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// distinct object identities collapse to one family + one bucket.
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const seenIds = new Set();
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const unique = [];
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const
|
|
1302
|
+
const perInstanceByEffectId = new Map();
|
|
1218
1303
|
for (const spec of specs) {
|
|
1219
1304
|
const e = spec.effect;
|
|
1220
|
-
let entry =
|
|
1305
|
+
let entry = perInstanceByEffectId.get(e.id);
|
|
1221
1306
|
if (entry === undefined) {
|
|
1222
1307
|
entry = { attributes: new Set(), uniforms: new Set() };
|
|
1223
|
-
|
|
1308
|
+
perInstanceByEffectId.set(e.id, entry);
|
|
1224
1309
|
}
|
|
1225
1310
|
if (spec.instanceAttributes !== undefined) {
|
|
1226
1311
|
for (const name of Object.keys(spec.instanceAttributes))
|
|
1227
1312
|
entry.attributes.add(name);
|
|
1228
1313
|
}
|
|
1229
|
-
if (!
|
|
1230
|
-
|
|
1314
|
+
if (!seenIds.has(e.id)) {
|
|
1315
|
+
seenIds.add(e.id);
|
|
1231
1316
|
unique.push(e);
|
|
1232
1317
|
}
|
|
1233
1318
|
}
|
|
1234
|
-
|
|
1235
|
-
|
|
1236
|
-
|
|
1237
|
-
|
|
1238
|
-
|
|
1239
|
-
|
|
1240
|
-
|
|
1241
|
-
|
|
1242
|
-
|
|
1243
|
-
for (const e of unique) {
|
|
1244
|
-
const perI = perInstanceByEffect.get(e);
|
|
1245
|
-
const singleMap = new Map();
|
|
1246
|
-
if (perI !== undefined)
|
|
1247
|
-
singleMap.set(e, perI);
|
|
1248
|
-
familyByEffect.set(e, compileFamilyFor([e], singleMap));
|
|
1249
|
-
}
|
|
1319
|
+
// Family-merge disabled: always one bucket per effect.
|
|
1320
|
+
// `enableFamilyMerge` is ignored.
|
|
1321
|
+
void enableFamilyMerge;
|
|
1322
|
+
for (const e of unique) {
|
|
1323
|
+
const perI = perInstanceByEffectId.get(e.id);
|
|
1324
|
+
const singleMap = new Map();
|
|
1325
|
+
if (perI !== undefined)
|
|
1326
|
+
singleMap.set(e, perI);
|
|
1327
|
+
familyByEffectId.set(e.id, compileFamilyFor([e], singleMap));
|
|
1250
1328
|
}
|
|
1251
1329
|
familyBuilt = true;
|
|
1252
1330
|
}
|
|
1253
1331
|
function familyFor(effect) {
|
|
1254
|
-
const f =
|
|
1332
|
+
const f = familyByEffectId.get(effect.id);
|
|
1255
1333
|
if (f === undefined) {
|
|
1256
|
-
const known = [...
|
|
1334
|
+
const known = [...familyByEffectId.keys()].join(",");
|
|
1257
1335
|
throw new Error(`heapScene: family is frozen; effect ${effect.id} not in {${known}}; ` +
|
|
1258
1336
|
`reactive family rebuild is v2`);
|
|
1259
1337
|
}
|
|
@@ -1279,17 +1357,102 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1279
1357
|
}
|
|
1280
1358
|
return id;
|
|
1281
1359
|
};
|
|
1282
|
-
|
|
1283
|
-
|
|
1360
|
+
// PipelineState content key. Hashes by the identities of the inner
|
|
1361
|
+
// aval references rather than the wrapper object itself: callers
|
|
1362
|
+
// (notably `wombat.dom`'s `derivePipelineState`) construct a fresh
|
|
1363
|
+
// PipelineState object per leaf even when every contributing aval
|
|
1364
|
+
// is shared — without a content-aware key, every leaf gets its own
|
|
1365
|
+
// bucket and the heap path's drawIndirect coalescing collapses to
|
|
1366
|
+
// one record per bucket. With this key, two leaves that pulled the
|
|
1367
|
+
// same `state.mode` / `state.cullMode` / `state.depthTest` / … avals
|
|
1368
|
+
// bucket together.
|
|
1369
|
+
//
|
|
1370
|
+
// For CONSTANT avals (`isConstant === true`) we key by *value* — two
|
|
1371
|
+
// distinct `AVal.constant(0)` objects produced at different call
|
|
1372
|
+
// sites must collapse to the same bucket. Reactive avals fall back
|
|
1373
|
+
// to reference identity (the right semantic — value can tick).
|
|
1374
|
+
const avalIds = new WeakMap();
|
|
1375
|
+
const valueIds = new Map();
|
|
1376
|
+
let avalCounter = 0;
|
|
1377
|
+
const avalIdOf = (av) => {
|
|
1378
|
+
if (av === undefined)
|
|
1379
|
+
return "_";
|
|
1380
|
+
// Reactive aval — key by reference. (`isConstant` is on the
|
|
1381
|
+
// public IAdaptive surface; guard via runtime check so off-spec
|
|
1382
|
+
// duck-types don't blow up.)
|
|
1383
|
+
const isConst = av.isConstant === true;
|
|
1384
|
+
if (!isConst) {
|
|
1385
|
+
let id = avalIds.get(av);
|
|
1386
|
+
if (id === undefined) {
|
|
1387
|
+
id = avalCounter++;
|
|
1388
|
+
avalIds.set(av, id);
|
|
1389
|
+
}
|
|
1390
|
+
return `a${id}`;
|
|
1391
|
+
}
|
|
1392
|
+
// Constant: key by value. Force is safe (constant: no upstream
|
|
1393
|
+
// dep) and only runs once per distinct aval-object thanks to the
|
|
1394
|
+
// outer avalIds cache below.
|
|
1395
|
+
let id = avalIds.get(av);
|
|
1396
|
+
if (id !== undefined)
|
|
1397
|
+
return `c${id}`;
|
|
1398
|
+
// Constant avals ignore the token; use AdaptiveToken.top to satisfy
|
|
1399
|
+
// the type and traverse a no-op evaluation.
|
|
1400
|
+
const v = av.getValue(AdaptiveToken.top);
|
|
1401
|
+
// Value-typed (`equals` + `getHashCode`)? Try to intern by hash
|
|
1402
|
+
// bucket + equals so two distinct AVal.constant(M44d.identity)
|
|
1403
|
+
// collapse. Falls back to a per-value string key otherwise.
|
|
1404
|
+
let vKey;
|
|
1405
|
+
if (v !== null && typeof v === "object" &&
|
|
1406
|
+
typeof v.getHashCode === "function" &&
|
|
1407
|
+
typeof v.equals === "function") {
|
|
1408
|
+
const hc = v.getHashCode() | 0;
|
|
1409
|
+
vKey = `hv:${hc}`;
|
|
1410
|
+
}
|
|
1411
|
+
else if (v === null || typeof v !== "object") {
|
|
1412
|
+
vKey = `pv:${typeof v}:${String(v)}`;
|
|
1413
|
+
}
|
|
1414
|
+
else {
|
|
1415
|
+
// Plain object — fall back to reference identity (matches the
|
|
1416
|
+
// memo runtime's behaviour for unhashable objects).
|
|
1417
|
+
let oid = avalIds.get(v);
|
|
1418
|
+
if (oid === undefined) {
|
|
1419
|
+
oid = avalCounter++;
|
|
1420
|
+
avalIds.set(v, oid);
|
|
1421
|
+
}
|
|
1422
|
+
vKey = `ov:${oid}`;
|
|
1423
|
+
}
|
|
1424
|
+
let vid = valueIds.get(vKey);
|
|
1425
|
+
if (vid === undefined) {
|
|
1426
|
+
vid = avalCounter++;
|
|
1427
|
+
valueIds.set(vKey, vid);
|
|
1428
|
+
}
|
|
1429
|
+
avalIds.set(av, vid);
|
|
1430
|
+
return `c${vid}`;
|
|
1431
|
+
};
|
|
1432
|
+
const psContentIds = new WeakMap();
|
|
1284
1433
|
const psIdOf = (ps) => {
|
|
1285
1434
|
if (ps === undefined)
|
|
1286
1435
|
return "ps#default";
|
|
1287
|
-
|
|
1288
|
-
if (
|
|
1289
|
-
|
|
1290
|
-
|
|
1291
|
-
|
|
1292
|
-
|
|
1436
|
+
const cached = psContentIds.get(ps);
|
|
1437
|
+
if (cached !== undefined)
|
|
1438
|
+
return cached;
|
|
1439
|
+
const r = ps.rasterizer;
|
|
1440
|
+
const parts = [
|
|
1441
|
+
avalIdOf(r.topology),
|
|
1442
|
+
avalIdOf(r.cullMode),
|
|
1443
|
+
avalIdOf(r.frontFace),
|
|
1444
|
+
avalIdOf(r.depthBias),
|
|
1445
|
+
ps.depth !== undefined
|
|
1446
|
+
? `d:${avalIdOf(ps.depth.write)}:${avalIdOf(ps.depth.compare)}:${avalIdOf(ps.depth.clamp)}`
|
|
1447
|
+
: "d:_",
|
|
1448
|
+
ps.stencil !== undefined ? "s:1" : "s:_",
|
|
1449
|
+
avalIdOf(ps.blends),
|
|
1450
|
+
avalIdOf(ps.alphaToCoverage),
|
|
1451
|
+
avalIdOf(ps.blendConstant),
|
|
1452
|
+
];
|
|
1453
|
+
const key = `ps#${parts.join("|")}`;
|
|
1454
|
+
psContentIds.set(ps, key);
|
|
1455
|
+
return key;
|
|
1293
1456
|
};
|
|
1294
1457
|
function resolvePipelineState(ps) {
|
|
1295
1458
|
if (ps === undefined) {
|
|
@@ -1474,14 +1637,14 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1474
1637
|
const isAtlasBucket = layout.atlasTextureBindings.size > 0;
|
|
1475
1638
|
const vsModule = fam.vsModule;
|
|
1476
1639
|
const fsModule = fam.fsModule;
|
|
1477
|
-
const vsEntry =
|
|
1478
|
-
const fsEntry =
|
|
1640
|
+
const vsEntry = fam.vsEntryName;
|
|
1641
|
+
const fsEntry = fam.fsEntryName;
|
|
1479
1642
|
const { pipelineLayout } = getBgl(layout, isAtlasBucket);
|
|
1480
1643
|
const pipeline = device.createRenderPipeline({
|
|
1481
1644
|
label: `heapScene/${bk}/pipeline`,
|
|
1482
1645
|
layout: pipelineLayout,
|
|
1483
1646
|
vertex: { module: vsModule, entryPoint: vsEntry, buffers: [] },
|
|
1484
|
-
fragment: { module: fsModule, entryPoint: fsEntry, targets:
|
|
1647
|
+
fragment: { module: fsModule, entryPoint: fsEntry, targets: colorTargets },
|
|
1485
1648
|
primitive: { topology: ps.topology, cullMode: ps.cullMode, frontFace: ps.frontFace },
|
|
1486
1649
|
...(depthFormat !== undefined && ps.depth !== undefined
|
|
1487
1650
|
? { depthStencil: { format: depthFormat, depthWriteEnabled: ps.depth.write, depthCompare: ps.depth.compare } }
|
|
@@ -1508,7 +1671,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1508
1671
|
localPosRefs: [], localNorRefs: [],
|
|
1509
1672
|
localEntries: [], localToDrawId: [],
|
|
1510
1673
|
localPerDrawAvals: [], localPerDrawRefs: [], localLayoutIds: [],
|
|
1511
|
-
drawSlots:
|
|
1674
|
+
drawSlots: new Set(), dirty: new Set(),
|
|
1512
1675
|
drawTableDirtyMin: Infinity, drawTableDirtyMax: 0,
|
|
1513
1676
|
recordCount: 0, slotToRecord: [], recordToSlot: [],
|
|
1514
1677
|
totalEmitEstimate: 0,
|
|
@@ -1516,6 +1679,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1516
1679
|
isAtlasBucket,
|
|
1517
1680
|
localAtlasReleases: [],
|
|
1518
1681
|
localAtlasTextures: [],
|
|
1682
|
+
localAtlasArrIdx: [],
|
|
1519
1683
|
};
|
|
1520
1684
|
{
|
|
1521
1685
|
const dtBuf = new GrowBuffer(device, `heapScene/${bk}/drawTable`, GPUBufferUsage.STORAGE, 1024);
|
|
@@ -1709,7 +1873,21 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1709
1873
|
};
|
|
1710
1874
|
Object.defineProperty(stats, "groups", { get: () => buckets.length, configurable: true });
|
|
1711
1875
|
// ─── addDraw / removeDraw ─────────────────────────────────────────
|
|
1876
|
+
// Public addDraw wrapper. Establishes a sceneObj.evaluateAlways
|
|
1877
|
+
// scope so external callers (no batched outer eval) still register
|
|
1878
|
+
// sceneObj as an output of any aval the spec touches. Internal call
|
|
1879
|
+
// sites (drainAsetWith, batched initial-population) already run
|
|
1880
|
+
// inside a single outer evaluateAlways and invoke addDrawImpl
|
|
1881
|
+
// directly with their token — collapsing 1000× nested
|
|
1882
|
+
// evaluateAlways into 1× outer.
|
|
1712
1883
|
function addDraw(spec) {
|
|
1884
|
+
let id = -1;
|
|
1885
|
+
sceneObj.evaluateAlways(AdaptiveToken.top, (tok) => {
|
|
1886
|
+
id = addDrawImpl(spec, tok);
|
|
1887
|
+
});
|
|
1888
|
+
return id;
|
|
1889
|
+
}
|
|
1890
|
+
function addDrawImpl(spec, outerTok) {
|
|
1713
1891
|
const drawId = nextDrawId++;
|
|
1714
1892
|
// Family-merge (slice 3c): build the family lazily from this
|
|
1715
1893
|
// single spec when no batched lazy-build occurred earlier (e.g.
|
|
@@ -1727,7 +1905,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1727
1905
|
: new Set();
|
|
1728
1906
|
const bucket = findOrCreateBucket(spec.effect, spec.textures, spec.pipelineState);
|
|
1729
1907
|
const fam = familyFor(spec.effect);
|
|
1730
|
-
const effectFields = fam.fieldsForEffect.get(spec.effect);
|
|
1908
|
+
const effectFields = fam.fieldsForEffect.get(spec.effect.id);
|
|
1731
1909
|
// Indices live in their own INDEX-usage buffer (WebGPU constraint).
|
|
1732
1910
|
// Aval-keyed: 19K instanced clones of the same mesh share one
|
|
1733
1911
|
// index allocation + one upload.
|
|
@@ -1746,7 +1924,8 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1746
1924
|
// emerges from aval identity either way.
|
|
1747
1925
|
const perDrawAvals = [];
|
|
1748
1926
|
const perDrawRefs = new Map();
|
|
1749
|
-
|
|
1927
|
+
{
|
|
1928
|
+
const tok = outerTok;
|
|
1750
1929
|
for (const f of bucket.layout.drawHeaderFields) {
|
|
1751
1930
|
// Atlas-variant texture bindings carry inline values rather than
|
|
1752
1931
|
// pool refs; packAtlasTextureFields fills them after this loop.
|
|
@@ -1811,14 +1990,14 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1811
1990
|
perDrawRefs.set(f.name, ref);
|
|
1812
1991
|
perDrawAvals.push(av);
|
|
1813
1992
|
}
|
|
1814
|
-
}
|
|
1993
|
+
}
|
|
1815
1994
|
bucket.localPosRefs[localSlot] = perDrawRefs.get("Positions");
|
|
1816
1995
|
bucket.localNorRefs[localSlot] = perDrawRefs.get("Normals");
|
|
1817
1996
|
bucket.localEntries[localSlot] = {
|
|
1818
1997
|
indexCount: idxAlloc.count, firstIndex: idxAlloc.firstIndex, instanceCount,
|
|
1819
1998
|
};
|
|
1820
1999
|
bucket.localToDrawId[localSlot] = drawId;
|
|
1821
|
-
bucket.drawSlots.
|
|
2000
|
+
bucket.drawSlots.add(localSlot);
|
|
1822
2001
|
bucket.localPerDrawAvals[localSlot] = perDrawAvals;
|
|
1823
2002
|
bucket.localPerDrawRefs[localSlot] = perDrawRefs;
|
|
1824
2003
|
const layoutId = fam.schema.layoutIdOf.get(spec.effect);
|
|
@@ -1833,15 +2012,14 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1833
2012
|
const sourceAval = spec.textures.sourceAval;
|
|
1834
2013
|
const repackFn = spec.textures.repack;
|
|
1835
2014
|
if (sourceAval !== undefined && repackFn !== undefined) {
|
|
1836
|
-
sceneObj
|
|
1837
|
-
|
|
1838
|
-
sourceAval.getValue(tok);
|
|
1839
|
-
});
|
|
2015
|
+
// touch — registers sceneObj as an output of sourceAval.
|
|
2016
|
+
sourceAval.getValue(outerTok);
|
|
1840
2017
|
let arr = atlasAvalRefs.get(sourceAval);
|
|
1841
2018
|
if (arr === undefined) {
|
|
1842
2019
|
arr = [];
|
|
1843
2020
|
atlasAvalRefs.set(sourceAval, arr);
|
|
1844
2021
|
}
|
|
2022
|
+
bucket.localAtlasArrIdx[localSlot] = arr.length;
|
|
1845
2023
|
arr.push({ bucket, localSlot, repack: repackFn, sampler: spec.textures.sampler });
|
|
1846
2024
|
}
|
|
1847
2025
|
}
|
|
@@ -1991,12 +2169,18 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
1991
2169
|
const atlasTex = bucket.localAtlasTextures[localSlot];
|
|
1992
2170
|
if (atlasTex !== undefined) {
|
|
1993
2171
|
const sourceAval = atlasTex.sourceAval;
|
|
1994
|
-
|
|
2172
|
+
const i = bucket.localAtlasArrIdx[localSlot];
|
|
2173
|
+
if (sourceAval !== undefined && i !== undefined) {
|
|
1995
2174
|
const arr = atlasAvalRefs.get(sourceAval);
|
|
1996
2175
|
if (arr !== undefined) {
|
|
1997
|
-
|
|
1998
|
-
|
|
1999
|
-
|
|
2176
|
+
// Swap-pop: O(1) regardless of array length.
|
|
2177
|
+
const last = arr.length - 1;
|
|
2178
|
+
if (i !== last) {
|
|
2179
|
+
const moved = arr[last];
|
|
2180
|
+
arr[i] = moved;
|
|
2181
|
+
moved.bucket.localAtlasArrIdx[moved.localSlot] = i;
|
|
2182
|
+
}
|
|
2183
|
+
arr.pop();
|
|
2000
2184
|
if (arr.length === 0) {
|
|
2001
2185
|
atlasAvalRefs.delete(sourceAval);
|
|
2002
2186
|
atlasAvalDirty.delete(sourceAval);
|
|
@@ -2006,6 +2190,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
2006
2190
|
}
|
|
2007
2191
|
bucket.localAtlasReleases[localSlot] = undefined;
|
|
2008
2192
|
bucket.localAtlasTextures[localSlot] = undefined;
|
|
2193
|
+
bucket.localAtlasArrIdx[localSlot] = undefined;
|
|
2009
2194
|
bucket.localPerDrawAvals[localSlot] = undefined;
|
|
2010
2195
|
bucket.localPerDrawRefs[localSlot] = undefined;
|
|
2011
2196
|
bucket.localLayoutIds[localSlot] = undefined;
|
|
@@ -2013,9 +2198,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
2013
2198
|
bucket.localNorRefs[localSlot] = undefined;
|
|
2014
2199
|
bucket.localEntries[localSlot] = undefined;
|
|
2015
2200
|
bucket.localToDrawId[localSlot] = undefined;
|
|
2016
|
-
|
|
2017
|
-
if (idx >= 0)
|
|
2018
|
-
bucket.drawSlots.splice(idx, 1);
|
|
2201
|
+
bucket.drawSlots.delete(localSlot);
|
|
2019
2202
|
bucket.dirty.delete(localSlot);
|
|
2020
2203
|
bucket.drawHeap.release(localSlot);
|
|
2021
2204
|
drawIdToBucket[drawId] = undefined;
|
|
@@ -2033,7 +2216,11 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
2033
2216
|
const delta = asetReader.getChanges(tok);
|
|
2034
2217
|
delta.iter((op) => {
|
|
2035
2218
|
if (op.count > 0) {
|
|
2036
|
-
|
|
2219
|
+
// Re-use the outer evaluateAlways scope's token (caller is
|
|
2220
|
+
// already sceneObj) — collapses N nested evaluateAlways into
|
|
2221
|
+
// one for a bulk add. Saves a per-RO setUnsafeEvaluationDepth
|
|
2222
|
+
// + outputs.add(sceneObj) round trip.
|
|
2223
|
+
const id = addDrawImpl(op.value, tok);
|
|
2037
2224
|
specToDrawId.set(op.value, id);
|
|
2038
2225
|
}
|
|
2039
2226
|
else {
|
|
@@ -2053,8 +2240,10 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
2053
2240
|
const arr = initialDraws;
|
|
2054
2241
|
if (arr.length > 0)
|
|
2055
2242
|
buildFamilyFromSpecs(arr);
|
|
2056
|
-
|
|
2057
|
-
|
|
2243
|
+
sceneObj.evaluateAlways(AdaptiveToken.top, (tok) => {
|
|
2244
|
+
for (const d of arr)
|
|
2245
|
+
addDrawImpl(d, tok);
|
|
2246
|
+
});
|
|
2058
2247
|
}
|
|
2059
2248
|
else {
|
|
2060
2249
|
asetReader = initialDraws.getReader();
|
|
@@ -2077,7 +2266,7 @@ export function buildHeapScene(device, sig, initialDraws, opts = {}) {
|
|
|
2077
2266
|
buildFamilyFromSpecs(adds);
|
|
2078
2267
|
for (const op of remaining) {
|
|
2079
2268
|
if (op.count > 0) {
|
|
2080
|
-
const id =
|
|
2269
|
+
const id = addDrawImpl(op.value, tok);
|
|
2081
2270
|
specToDrawId.set(op.value, id);
|
|
2082
2271
|
}
|
|
2083
2272
|
else {
|