@aardworx/wombat.rendering 0.5.4 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/bufferView.d.ts +73 -12
- package/dist/core/bufferView.d.ts.map +1 -1
- package/dist/core/bufferView.js +225 -9
- package/dist/core/bufferView.js.map +1 -1
- package/dist/core/elementType.d.ts +16 -0
- package/dist/core/elementType.d.ts.map +1 -0
- package/dist/core/elementType.js +80 -0
- package/dist/core/elementType.js.map +1 -0
- package/dist/core/index.d.ts +2 -1
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +2 -0
- package/dist/core/index.js.map +1 -1
- package/dist/core/renderObject.d.ts +3 -3
- package/dist/core/renderObject.d.ts.map +1 -1
- package/dist/resources/preparedRenderObject.d.ts +2 -2
- package/dist/resources/preparedRenderObject.d.ts.map +1 -1
- package/dist/resources/preparedRenderObject.js +90 -96
- package/dist/resources/preparedRenderObject.js.map +1 -1
- package/dist/window/loop.d.ts +10 -0
- package/dist/window/loop.d.ts.map +1 -1
- package/dist/window/loop.js +63 -15
- package/dist/window/loop.js.map +1 -1
- package/package.json +4 -4
- package/src/core/bufferView.ts +271 -20
- package/src/core/elementType.ts +84 -0
- package/src/core/index.ts +5 -1
- package/src/core/renderObject.ts +3 -3
- package/src/resources/preparedRenderObject.ts +126 -90
- package/src/window/loop.ts +78 -15
package/src/core/bufferView.ts
CHANGED
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@@ -1,26 +1,277 @@
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// BufferView — a typed slice of an `IBuffer` used as a vertex
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// attribute, instance attribute, or index source.
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//
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// runtime handles upload transparently.
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// attribute, instance attribute, or index source. Mirrors
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// Aardvark.Rendering's `BufferView`:
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//
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// `
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//
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//
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//
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//
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// - `buffer` is `aval<IBuffer>` so per-frame content changes flow
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// through normal aval marking without reshaping the view.
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// - `elementType` carries the element kind; the backend derives
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// `GPUVertexFormat` / `GPUIndexFormat` and a default stride from
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// it.
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// - `singleValue` is set when the view was constructed from a
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// single adaptive value broadcast to all instances/vertices —
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// the runtime can lower it to a uniform binding instead of a
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// per-vertex/per-instance attribute.
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//
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// The view itself is plain (not wrapped in `aval`). Structural
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// fields — `elementType`, `offset`, `stride`, `normalized` — are
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// eager so the binding plan / pipeline layout can be computed
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// without forcing.
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import type {
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import type { aval } from "@aardworx/wombat.adaptive";
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import { AVal } from "@aardworx/wombat.adaptive";
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import { IBuffer } from "./buffer.js";
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import type { ElementType } from "./elementType.js";
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import { ElementType as ElementTypeRegistry } from "./elementType.js";
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export interface BufferView {
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/** Adaptive buffer source — content changes flow through this aval. */
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readonly buffer: aval<IBuffer>;
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/** Element kind. Stride defaults from this when `stride` is 0/undefined. */
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readonly elementType: ElementType;
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/** Byte offset into `buffer` where the view starts. Default 0. */
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readonly offset?: number;
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/** Stride between consecutive elements in bytes. 0 = tight (= `byteSize(elementType)`). */
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readonly stride?: number;
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/** Integer attributes treated as normalized fixed-point floats. Default false. */
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readonly normalized?: boolean;
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/**
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* Present iff this view was constructed from a single adaptive
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* value (see `BufferView.ofValue`). Lets the backend lower the
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* binding to a uniform instead of a per-vertex/per-instance
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* attribute.
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*/
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readonly singleValue?: aval<unknown>;
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}
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// ---------------------------------------------------------------------------
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// Inference helpers — discover ElementType from a wombat.base packed
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// array or a TypedArray. Kept as a duck-type lookup so wombat.base
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// doesn't need to expose explicit brands.
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// ---------------------------------------------------------------------------
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interface WombatArrayLike {
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readonly buffer: ArrayBufferLike;
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readonly length: number;
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}
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function inferElementType(arr: unknown): ElementType {
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// wombat.base packed types — discover via class name. These all
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// have a distinct `constructor.name` and a `buffer: ArrayBuffer`
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// backing field.
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const ctor = (arr as { constructor?: { name?: string } }).constructor;
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const name = ctor?.name;
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switch (name) {
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case "V2fArray": return "v2f";
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case "V3fArray": return "v3f";
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case "V4fArray": return "v4f";
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case "V2iArray": return "v2i";
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case "V3iArray": return "v3i";
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case "V4iArray": return "v4i";
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case "V2uiArray": return "v2u";
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case "V3uiArray": return "v3u";
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case "V4uiArray": return "v4u";
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// Native typed arrays.
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case "Float32Array": return "f32";
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case "Uint32Array": return "u32";
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case "Int32Array": return "i32";
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case "Uint16Array": return "u16";
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case "Int16Array": return "i16";
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case "Uint8Array": return "u8";
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case "Int8Array": return "i8";
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}
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throw new Error(
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`BufferView.ofArray: cannot infer ElementType from ${name ?? "unknown type"}; ` +
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`pass elementType explicitly`,
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);
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}
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function arrayToHostBytes(arr: unknown): ArrayBuffer | ArrayBufferView {
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// wombat.base packed types expose `.buffer: ArrayBuffer` covering
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// exactly the packed bytes.
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const a = arr as { buffer?: unknown };
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if (a.buffer instanceof ArrayBuffer) return a.buffer;
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// Native typed array — pass through.
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if (ArrayBuffer.isView(arr as ArrayBufferView)) return arr as ArrayBufferView;
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throw new Error("BufferView.ofArray: unsupported array source");
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}
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// ---------------------------------------------------------------------------
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// Constructors
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// ---------------------------------------------------------------------------
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interface OfArrayOptions {
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readonly elementType?: ElementType;
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readonly offset?: number;
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readonly stride?: number;
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readonly normalized?: boolean;
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}
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interface OfGPUOptions {
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readonly offset?: number;
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readonly stride?: number;
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readonly normalized?: boolean;
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}
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function isAval<T>(v: unknown): v is aval<T> {
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return typeof v === "object" && v !== null
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&& typeof (v as { getValue?: unknown }).getValue === "function";
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}
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export const BufferView = {
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/**
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* Build a view from a wombat.base packed array (`V3fArray`,
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* `Uint16Array`, …) or an `aval<…>` of one. The element type is
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* inferred from the array constructor; pass it explicitly via
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* `opts.elementType` for unusual cases.
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*/
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ofArray<T extends WombatArrayLike | ArrayBufferView>(
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a: aval<T> | T,
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opts: OfArrayOptions = {},
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): BufferView {
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const adaptive = isAval<T>(a) ? a : AVal.constant(a);
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// Determine element type — eager. We force the aval ONCE here
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// to discover the array kind, which is structural; subsequent
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// changes are expected to keep the same kind.
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const sample = adaptive.force(/* allow-force */);
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const elementType = opts.elementType ?? inferElementType(sample);
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const buffer = adaptive.map((arr): IBuffer =>
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IBuffer.fromHost(arrayToHostBytes(arr)),
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);
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return {
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buffer,
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elementType,
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...(opts.offset !== undefined ? { offset: opts.offset } : {}),
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...(opts.stride !== undefined ? { stride: opts.stride } : {}),
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...(opts.normalized !== undefined ? { normalized: opts.normalized } : {}),
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};
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},
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/**
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* Build a view that broadcasts a single adaptive value to every
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* vertex / instance. The runtime detects the `singleValue` field
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* and lowers it to a uniform binding instead of a per-element
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* attribute. The `buffer` aval still carries packed bytes for
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* backends that don't recognize the fast path.
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*/
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ofValue<T>(
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v: aval<T> | T,
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elementType: ElementType,
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): BufferView {
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const adaptive = isAval<T>(v) ? v : AVal.constant(v);
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const buffer = adaptive.map((value): IBuffer => {
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const bytes = ElementTypeRegistry.byteSize(elementType);
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const ab = new ArrayBuffer(bytes);
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packSingle(value, elementType, ab);
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return IBuffer.fromHost(ab);
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});
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return {
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buffer,
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elementType,
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singleValue: adaptive,
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};
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},
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/**
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* Build a view backed by a user-supplied `GPUBuffer`. The
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* runtime binds it directly without an upload step.
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*/
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ofGPU(
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buffer: aval<GPUBuffer> | GPUBuffer,
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elementType: ElementType,
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opts: OfGPUOptions = {},
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): BufferView {
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const adaptive = isAval<GPUBuffer>(buffer) ? buffer : AVal.constant(buffer);
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const ibuffer = adaptive.map((b): IBuffer => IBuffer.fromGPU(b));
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return {
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buffer: ibuffer,
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elementType,
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...(opts.offset !== undefined ? { offset: opts.offset } : {}),
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...(opts.stride !== undefined ? { stride: opts.stride } : {}),
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...(opts.normalized !== undefined ? { normalized: opts.normalized } : {}),
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};
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},
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/**
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* Wrap an already-built `aval<IBuffer>` with explicit element
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* type. Used by callers that compute their own `IBuffer` (e.g.
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* compositing multiple attributes into one packed buffer).
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*/
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ofBuffer(
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buffer: aval<IBuffer>,
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elementType: ElementType,
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opts: OfGPUOptions = {},
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): BufferView {
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return {
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buffer,
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elementType,
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...(opts.offset !== undefined ? { offset: opts.offset } : {}),
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...(opts.stride !== undefined ? { stride: opts.stride } : {}),
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...(opts.normalized !== undefined ? { normalized: opts.normalized } : {}),
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};
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},
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// ---------- accessors ----------
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/** Byte offset, defaulting to 0. */
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offsetOf(v: BufferView): number { return v.offset ?? 0; },
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/**
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* Stride in bytes — `v.stride` if set and non-zero, otherwise
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* tight from `elementType`.
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*/
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strideOf(v: BufferView): number {
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return v.stride !== undefined && v.stride > 0
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? v.stride
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: ElementTypeRegistry.byteSize(v.elementType);
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},
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/** Whether this view is a single-value broadcast. */
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isSingleValue(v: BufferView): boolean {
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return v.singleValue !== undefined;
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},
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} as const;
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// ---------------------------------------------------------------------------
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// Single-value packing — write one element of `elementType` into a
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// fresh ArrayBuffer. The runtime usually shortcuts this via
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// `singleValue` (lifted to a uniform), so this path runs only for
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// backends that don't recognize the broadcast.
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// ---------------------------------------------------------------------------
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function packSingle(value: unknown, t: ElementType, dst: ArrayBuffer): void {
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// Lazy import to avoid a hard dep on wombat.base shapes here. We
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// peek at `_data` (the typed-array view exposed by every wombat
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// math type) and copy its bytes into the destination.
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const v = value as { _data?: ArrayLike<number> };
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if (v._data !== undefined) {
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const src = v._data;
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switch (t) {
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case "v2f": case "v3f": case "v4f":
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case "m22f": case "m33f": case "m44f":
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case "f32": {
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const out = new Float32Array(dst);
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for (let i = 0; i < src.length; i++) out[i] = src[i]!;
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return;
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}
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case "v2i": case "v3i": case "v4i": case "i32": {
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const out = new Int32Array(dst);
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for (let i = 0; i < src.length; i++) out[i] = src[i]!;
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return;
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}
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case "v2u": case "v3u": case "v4u": case "u32": {
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const out = new Uint32Array(dst);
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for (let i = 0; i < src.length; i++) out[i] = src[i]!;
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return;
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}
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}
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}
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// Scalars and unbranded values.
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switch (t) {
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case "f32": new Float32Array(dst)[0] = value as number; return;
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case "u32": new Uint32Array(dst)[0] = value as number; return;
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case "i32": new Int32Array(dst)[0] = value as number; return;
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case "u16": new Uint16Array(dst)[0] = value as number; return;
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case "i16": new Int16Array(dst)[0] = value as number; return;
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case "u8": new Uint8Array(dst)[0] = value as number; return;
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case "i8": new Int8Array(dst)[0] = value as number; return;
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}
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throw new Error(`BufferView.ofValue: cannot pack ${typeof value} as ${t}`);
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}
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@@ -0,0 +1,84 @@
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1
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+
// ElementType — the data type of a single element in a BufferView.
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2
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+
//
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3
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+
// Mirrors Aardvark.Rendering's `BufferView.ElementType : System.Type`
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4
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+
// pattern: structural information about the element kept separate
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5
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+
// from the per-frame buffer content. The runtime maps `ElementType`
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6
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+
// to a `GPUVertexFormat`/`GPUIndexFormat` and a byte size at
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7
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+
// pipeline-layout time.
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8
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+
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9
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+
export type ElementType =
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10
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+
// scalar
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11
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+
| "f32" | "u32" | "i32"
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12
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+
| "u16" | "i16"
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13
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+
| "u8" | "i8"
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14
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+
// vec — float
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15
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+
| "v2f" | "v3f" | "v4f"
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16
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+
// vec — int
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17
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+
| "v2i" | "v3i" | "v4i"
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18
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+
// vec — uint
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19
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+
| "v2u" | "v3u" | "v4u"
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20
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+
// matrix (float, square)
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21
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+
| "m22f" | "m33f" | "m44f"
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22
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+
// packed colour
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23
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+
| "c4b" | "c3b";
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24
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+
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25
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+
export const ElementType = {
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26
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+
/** Size of one element in bytes. */
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27
|
+
byteSize(t: ElementType): number {
|
|
28
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+
switch (t) {
|
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29
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+
case "f32": case "u32": case "i32": return 4;
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30
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+
case "u16": case "i16": return 2;
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31
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+
case "u8": case "i8": return 1;
|
|
32
|
+
case "v2f": case "v2i": case "v2u": return 8;
|
|
33
|
+
case "v3f": case "v3i": case "v3u": return 12;
|
|
34
|
+
case "v4f": case "v4i": case "v4u": return 16;
|
|
35
|
+
case "m22f": return 16;
|
|
36
|
+
case "m33f": return 36;
|
|
37
|
+
case "m44f": return 64;
|
|
38
|
+
case "c4b": return 4;
|
|
39
|
+
case "c3b": return 3;
|
|
40
|
+
}
|
|
41
|
+
},
|
|
42
|
+
|
|
43
|
+
/**
|
|
44
|
+
* GPUVertexFormat for use as a vertex / instance attribute.
|
|
45
|
+
* `normalized=true` only affects integer types — picks the `unorm`
|
|
46
|
+
* / `snorm` form. Matrix types are not directly supported as
|
|
47
|
+
* vertex formats; the auto-instancing pass splits them into
|
|
48
|
+
* column attributes upstream.
|
|
49
|
+
*/
|
|
50
|
+
toVertexFormat(t: ElementType, normalized = false): GPUVertexFormat {
|
|
51
|
+
switch (t) {
|
|
52
|
+
case "f32": return "float32";
|
|
53
|
+
case "u32": return "uint32";
|
|
54
|
+
case "i32": return "sint32";
|
|
55
|
+
case "v2f": return "float32x2";
|
|
56
|
+
case "v3f": return "float32x3";
|
|
57
|
+
case "v4f": return "float32x4";
|
|
58
|
+
case "v2i": return "sint32x2";
|
|
59
|
+
case "v3i": return "sint32x3";
|
|
60
|
+
case "v4i": return "sint32x4";
|
|
61
|
+
case "v2u": return "uint32x2";
|
|
62
|
+
case "v3u": return "uint32x3";
|
|
63
|
+
case "v4u": return "uint32x4";
|
|
64
|
+
case "u16": return normalized ? "unorm16x2" as GPUVertexFormat : "uint16";
|
|
65
|
+
case "i16": return normalized ? "snorm16x2" as GPUVertexFormat : "sint16";
|
|
66
|
+
case "u8": return normalized ? "unorm8x4" as GPUVertexFormat : "uint8";
|
|
67
|
+
case "i8": return normalized ? "snorm8x4" as GPUVertexFormat : "sint8";
|
|
68
|
+
case "c4b": return normalized ? "unorm8x4" : "uint8x4";
|
|
69
|
+
case "c3b":
|
|
70
|
+
// No 3-component byte format in WebGPU; promoted to x4 with
|
|
71
|
+
// a dummy fourth byte by the upload path.
|
|
72
|
+
throw new Error(`ElementType.toVertexFormat: c3b cannot be a vertex format directly; pad to c4b`);
|
|
73
|
+
case "m22f": case "m33f": case "m44f":
|
|
74
|
+
throw new Error(`ElementType.toVertexFormat: ${t} is a matrix; split into column attributes first`);
|
|
75
|
+
}
|
|
76
|
+
},
|
|
77
|
+
|
|
78
|
+
/** Index format. Throws unless the type is `u16` or `u32`. */
|
|
79
|
+
toIndexFormat(t: ElementType): GPUIndexFormat {
|
|
80
|
+
if (t === "u16") return "uint16";
|
|
81
|
+
if (t === "u32") return "uint32";
|
|
82
|
+
throw new Error(`ElementType.toIndexFormat: ${t} is not a valid index type (use u16 or u32)`);
|
|
83
|
+
},
|
|
84
|
+
} as const;
|
package/src/core/index.ts
CHANGED
|
@@ -11,10 +11,14 @@ export type {
|
|
|
11
11
|
HostBufferSource,
|
|
12
12
|
} from "./buffer.js";
|
|
13
13
|
|
|
14
|
-
export
|
|
14
|
+
export {
|
|
15
15
|
BufferView,
|
|
16
16
|
} from "./bufferView.js";
|
|
17
17
|
|
|
18
|
+
export {
|
|
19
|
+
ElementType,
|
|
20
|
+
} from "./elementType.js";
|
|
21
|
+
|
|
18
22
|
export type {
|
|
19
23
|
ClearColor,
|
|
20
24
|
ClearValues,
|
package/src/core/renderObject.ts
CHANGED
|
@@ -45,9 +45,9 @@ export interface RenderObject {
|
|
|
45
45
|
* individual buffer values are reactive. The shader's required-input
|
|
46
46
|
* set is fixed at compile; the map must contain at least those names.
|
|
47
47
|
*/
|
|
48
|
-
readonly vertexAttributes: HashMap<string,
|
|
48
|
+
readonly vertexAttributes: HashMap<string, BufferView>;
|
|
49
49
|
/** name → instance buffer view; e.g. "modelMatrix", "instanceColor". */
|
|
50
|
-
readonly instanceAttributes?: HashMap<string,
|
|
50
|
+
readonly instanceAttributes?: HashMap<string, BufferView>;
|
|
51
51
|
/** name → uniform value; runtime packs into UBO based on shader layout. */
|
|
52
52
|
readonly uniforms: HashMap<string, aval<unknown>>;
|
|
53
53
|
/** name → texture source (CPU image or pre-built GPUTexture). */
|
|
@@ -58,6 +58,6 @@ export interface RenderObject {
|
|
|
58
58
|
readonly storageBuffers?: HashMap<string, aval<IBuffer>>;
|
|
59
59
|
|
|
60
60
|
/** Index buffer for indexed draws. */
|
|
61
|
-
readonly indices?:
|
|
61
|
+
readonly indices?: BufferView;
|
|
62
62
|
readonly drawCall: aval<DrawCall>;
|
|
63
63
|
}
|