@aardworx/wombat.rendering 0.21.12 → 0.21.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/runtime/heapAdapter.d.ts.map +1 -1
- package/dist/runtime/heapAdapter.js +15 -5
- package/dist/runtime/heapAdapter.js.map +1 -1
- package/dist/runtime/heapScene/pools.d.ts +30 -6
- package/dist/runtime/heapScene/pools.d.ts.map +1 -1
- package/dist/runtime/heapScene/pools.js +38 -1
- package/dist/runtime/heapScene/pools.js.map +1 -1
- package/dist/runtime/heapScene.d.ts.map +1 -1
- package/dist/runtime/heapScene.js +193 -3
- package/dist/runtime/heapScene.js.map +1 -1
- package/package.json +1 -1
- package/src/runtime/heapAdapter.ts +16 -5
- package/src/runtime/heapScene/pools.ts +70 -5
- package/src/runtime/heapScene.ts +186 -2
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@aardworx/wombat.rendering",
|
|
3
|
-
"version": "0.21.
|
|
3
|
+
"version": "0.21.14",
|
|
4
4
|
"description": "WebGPU rendering layer for the Wombat TypeScript stack — RenderObject/RenderTask/runtime + window glue, port of Aardvark.Rendering's lower layers on top of WebGPU and wombat.shader.",
|
|
5
5
|
"license": "MIT",
|
|
6
6
|
"author": "krauthaufen",
|
|
@@ -621,11 +621,22 @@ export function renderObjectToHeapSpec(
|
|
|
621
621
|
pipelineState: ro.pipelineState,
|
|
622
622
|
inputs,
|
|
623
623
|
...(instanceAttributes !== undefined ? { instanceAttributes } : {}),
|
|
624
|
-
//
|
|
625
|
-
//
|
|
626
|
-
//
|
|
627
|
-
//
|
|
628
|
-
|
|
624
|
+
// Count binding, in preference order:
|
|
625
|
+
// 1. The scene layer's shape-invariant drawCall marker carries
|
|
626
|
+
// the LIVE count aval (`__sgHeapSafeDraw.count`) — bind it so
|
|
627
|
+
// count ticks flow to the drawTable in place (epoch morphing,
|
|
628
|
+
// point add/remove) with no per-RO wrapper aval.
|
|
629
|
+
// 2. Snapshot ≠ 1 (not > 1): instanceCount 0 must flow through —
|
|
630
|
+
// the scan kernel emits indexCount × 0 = nothing, matching
|
|
631
|
+
// what the legacy path draws for zero instances. Omitting it
|
|
632
|
+
// would default to 1 and pack a garbage instance.
|
|
633
|
+
...((): { instanceCount?: aval<number> | number } => {
|
|
634
|
+
const marker = (ro.drawCall as {
|
|
635
|
+
__sgHeapSafeDraw?: { kind: string; count?: aval<number> };
|
|
636
|
+
}).__sgHeapSafeDraw;
|
|
637
|
+
if (marker?.count !== undefined) return { instanceCount: marker.count };
|
|
638
|
+
return dc.instanceCount !== 1 ? { instanceCount: dc.instanceCount } : {};
|
|
639
|
+
})(),
|
|
629
640
|
...geom,
|
|
630
641
|
...(textures !== undefined ? { textures } : {}),
|
|
631
642
|
...(ro.injectedStorage !== undefined && ro.injectedStorage.count > 0
|
|
@@ -67,16 +67,42 @@ export const SEM_NORMALS = 2;
|
|
|
67
67
|
* in which chunk's bind group is active at draw time (shaders
|
|
68
68
|
* never decode it).
|
|
69
69
|
*/
|
|
70
|
+
/** Fresh placement for a changed value — everything `repack` needs to
|
|
71
|
+
* decide whether the allocation still fits and how to re-encode. */
|
|
72
|
+
export interface PoolPlacement {
|
|
73
|
+
readonly dataBytes: number;
|
|
74
|
+
readonly typeId: number;
|
|
75
|
+
readonly length: number;
|
|
76
|
+
readonly pack: (val: unknown, dst: Float32Array, off: number) => void;
|
|
77
|
+
}
|
|
78
|
+
|
|
70
79
|
interface PoolEntry {
|
|
71
80
|
readonly chunkIdx: number;
|
|
72
81
|
/** Byte offset within the chunk's GPUBuffer. Mutated by
|
|
73
82
|
* `UniformPool.remapRefs` when a waste-triggered arena compaction
|
|
74
|
-
* relocates the allocation. */
|
|
83
|
+
* relocates the allocation, and by the sized-repack realloc path. */
|
|
75
84
|
ref: number;
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
85
|
+
/** Raw data bytes of the CURRENT allocation. Mutated by the
|
|
86
|
+
* sized-repack realloc path. */
|
|
87
|
+
dataBytes: number;
|
|
88
|
+
typeId: number;
|
|
89
|
+
pack: (val: unknown, dst: Float32Array, off: number) => void;
|
|
79
90
|
refcount: number;
|
|
91
|
+
/** Present for size-variable payloads (attribute buffers): re-derive
|
|
92
|
+
* the placement from the CURRENT value so `repack` can realloc when
|
|
93
|
+
* the payload grew or shrank (geometry morphing — epoch switches,
|
|
94
|
+
* point add/remove). Absent = fixed-size (plain uniforms). */
|
|
95
|
+
replan?: (val: unknown) => PoolPlacement;
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
/** A pool allocation that moved during a sized repack — every
|
|
99
|
+
* drawHeader field referencing (aval, chunkIdx, oldRef) must be
|
|
100
|
+
* rewritten to newRef by the caller. */
|
|
101
|
+
export interface MovedRef {
|
|
102
|
+
readonly av: aval<unknown>;
|
|
103
|
+
readonly chunkIdx: number;
|
|
104
|
+
readonly oldRef: number;
|
|
105
|
+
readonly newRef: number;
|
|
80
106
|
}
|
|
81
107
|
|
|
82
108
|
/**
|
|
@@ -200,10 +226,12 @@ export class UniformPool {
|
|
|
200
226
|
typeId: number,
|
|
201
227
|
length: number,
|
|
202
228
|
pack: (val: unknown, dst: Float32Array, off: number) => void,
|
|
229
|
+
replan?: (val: unknown) => PoolPlacement,
|
|
203
230
|
): number {
|
|
204
231
|
const existing = this.getEntry(av, chunkIdx);
|
|
205
232
|
if (existing !== undefined) {
|
|
206
233
|
existing.refcount++;
|
|
234
|
+
if (replan !== undefined && existing.replan === undefined) existing.replan = replan;
|
|
207
235
|
return existing.ref;
|
|
208
236
|
}
|
|
209
237
|
const r = arena.alloc(dataBytes, chunkIdx);
|
|
@@ -237,6 +265,7 @@ export class UniformPool {
|
|
|
237
265
|
void device;
|
|
238
266
|
this.setEntry(av, {
|
|
239
267
|
chunkIdx: finalChunk, ref: r.off, dataBytes, typeId, pack, refcount: 1,
|
|
268
|
+
...(replan !== undefined ? { replan } : {}),
|
|
240
269
|
});
|
|
241
270
|
return r.off;
|
|
242
271
|
}
|
|
@@ -282,9 +311,44 @@ export class UniformPool {
|
|
|
282
311
|
arena: ChunkedAttributeArena,
|
|
283
312
|
av: aval<unknown>,
|
|
284
313
|
val: unknown,
|
|
285
|
-
):
|
|
314
|
+
): MovedRef[] | undefined {
|
|
286
315
|
let dst: Float32Array | undefined;
|
|
316
|
+
let moved: MovedRef[] | undefined;
|
|
287
317
|
for (const e of this.entriesOf(av)) {
|
|
318
|
+
if (e.replan !== undefined) {
|
|
319
|
+
// Size-variable payload: re-derive the placement from the new
|
|
320
|
+
// value. Same size → refresh the encoder and fall through to
|
|
321
|
+
// the in-place write; different size → realloc within the
|
|
322
|
+
// same chunk, rewrite header + data, and report the move so
|
|
323
|
+
// the caller re-seats every drawHeader field.
|
|
324
|
+
const p = e.replan(val);
|
|
325
|
+
if (p.dataBytes !== e.dataBytes) {
|
|
326
|
+
arena.release(e.chunkIdx, e.ref, e.dataBytes);
|
|
327
|
+
const r = arena.alloc(p.dataBytes, e.chunkIdx);
|
|
328
|
+
if (r.chunkIdx !== e.chunkIdx) {
|
|
329
|
+
throw new Error(
|
|
330
|
+
`UniformPool.repack: realloc spilled from chunk ${e.chunkIdx} to ${r.chunkIdx} ` +
|
|
331
|
+
`(${p.dataBytes} bytes) — the referencing bucket is bound to chunk ${e.chunkIdx}.`,
|
|
332
|
+
);
|
|
333
|
+
}
|
|
334
|
+
const allocBytes = ALIGN16(ALLOC_HEADER_PAD_TO + p.dataBytes);
|
|
335
|
+
const buf = new ArrayBuffer(allocBytes);
|
|
336
|
+
const u32 = new Uint32Array(buf);
|
|
337
|
+
const f32 = new Float32Array(buf);
|
|
338
|
+
u32[0] = p.typeId;
|
|
339
|
+
u32[1] = p.length;
|
|
340
|
+
u32[2] = p.length > 0 ? Math.floor(p.dataBytes / p.length) : 0;
|
|
341
|
+
p.pack(val, f32, ALLOC_HEADER_PAD_TO / 4);
|
|
342
|
+
arena.write(e.chunkIdx, r.off, new Uint8Array(buf));
|
|
343
|
+
(moved ??= []).push({ av, chunkIdx: e.chunkIdx, oldRef: e.ref, newRef: r.off });
|
|
344
|
+
e.ref = r.off;
|
|
345
|
+
e.dataBytes = p.dataBytes;
|
|
346
|
+
e.typeId = p.typeId;
|
|
347
|
+
e.pack = p.pack;
|
|
348
|
+
continue;
|
|
349
|
+
}
|
|
350
|
+
e.pack = p.pack;
|
|
351
|
+
}
|
|
288
352
|
if (dst === undefined || dst.length !== e.dataBytes / 4) {
|
|
289
353
|
dst = new Float32Array(e.dataBytes / 4);
|
|
290
354
|
}
|
|
@@ -296,6 +360,7 @@ export class UniformPool {
|
|
|
296
360
|
);
|
|
297
361
|
}
|
|
298
362
|
void device;
|
|
363
|
+
return moved;
|
|
299
364
|
}
|
|
300
365
|
/** Total bytes touched by `repack` for this aval — sum across
|
|
301
366
|
* chunks. Used by the dirty-bytes diagnostics. */
|
package/src/runtime/heapScene.ts
CHANGED
|
@@ -91,6 +91,7 @@ import {
|
|
|
91
91
|
ENC_V3F_TIGHT, ENC_OCT32, ENC_C4B, SEM_POSITIONS, SEM_NORMALS,
|
|
92
92
|
COMPACTION_WASTE_FLOOR_BYTES,
|
|
93
93
|
type ArenaState,
|
|
94
|
+
type PoolPlacement,
|
|
94
95
|
} from "./heapScene/pools.js";
|
|
95
96
|
import { encodeModeKey, type PipelineStateDescriptor } from "./pipelineCache/index.js";
|
|
96
97
|
import { snapshotDescriptor, ModeKeyTracker } from "./derivedModes/modeKeyCpu.js";
|
|
@@ -385,6 +386,12 @@ interface Bucket {
|
|
|
385
386
|
* keyed by aval identity.
|
|
386
387
|
*/
|
|
387
388
|
readonly localPerDrawAvals: (aval<unknown>[] | undefined)[];
|
|
389
|
+
/** drawHeader field index per pooled aval — PARALLEL to
|
|
390
|
+
* `localPerDrawAvals[slot]`. Lets the sized-repack drain rewrite
|
|
391
|
+
* exactly the fields whose aval's allocation moved (matching by
|
|
392
|
+
* aval identity, never by numeric offset — a released offset can
|
|
393
|
+
* be re-issued to a different aval within the same drain). */
|
|
394
|
+
readonly localPerDrawAvalFieldIdx: (number[] | undefined)[];
|
|
388
395
|
/** Field indices (into `layout.drawHeaderFields`) whose drawHeader
|
|
389
396
|
* cells hold RAW arena refs (§7 output slots, no pool entry). */
|
|
390
397
|
readonly localPerDrawRawFieldIdx: (number[] | undefined)[];
|
|
@@ -1082,6 +1089,7 @@ export function buildHeapScene(
|
|
|
1082
1089
|
const activeDirty = new Set<number>();
|
|
1083
1090
|
|
|
1084
1091
|
function subscribeActive(av: aval<boolean>, drawId: number): void {
|
|
1092
|
+
if (av.isConstant) return; // fixed visibility — nothing will ever tick
|
|
1085
1093
|
let set = activeAvalToDrawIds.get(av);
|
|
1086
1094
|
if (set === undefined) {
|
|
1087
1095
|
set = new Set<number>();
|
|
@@ -1150,7 +1158,87 @@ export function buildHeapScene(
|
|
|
1150
1158
|
}
|
|
1151
1159
|
}
|
|
1152
1160
|
|
|
1161
|
+
// ─── HeapDrawSpec.instanceCount as an aval ────────────────────────
|
|
1162
|
+
// The geometry-morphing / collection-count path (epoch switches,
|
|
1163
|
+
// point add/remove): a count tick is ONE drawTable write (record
|
|
1164
|
+
// word 4) + emit re-estimate + re-scan — no add/remove churn, no
|
|
1165
|
+
// arena activity. Instance ATTRIBUTE payloads ride the sized-repack
|
|
1166
|
+
// path independently; per-instance UNIFORM arrays (packed per
|
|
1167
|
+
// count) are rejected with an adaptive count at addDraw.
|
|
1168
|
+
const drawIdToCountAval = new Map<number, aval<number>>();
|
|
1169
|
+
const drawIdToCountCallback = new Map<number, IDisposable>();
|
|
1170
|
+
const countDirty = new Set<number>();
|
|
1171
|
+
|
|
1172
|
+
function subscribeCount(av: aval<number>, drawId: number): void {
|
|
1173
|
+
if (av.isConstant) return; // fixed count — nothing will ever tick
|
|
1174
|
+
drawIdToCountAval.set(drawId, av);
|
|
1175
|
+
drawIdToCountCallback.set(
|
|
1176
|
+
drawId,
|
|
1177
|
+
addMarkingCallback(av, () => { countDirty.add(drawId); }),
|
|
1178
|
+
);
|
|
1179
|
+
}
|
|
1180
|
+
|
|
1181
|
+
function unsubscribeCount(drawId: number): void {
|
|
1182
|
+
const cb = drawIdToCountCallback.get(drawId);
|
|
1183
|
+
if (cb === undefined) return;
|
|
1184
|
+
cb.dispose();
|
|
1185
|
+
drawIdToCountCallback.delete(drawId);
|
|
1186
|
+
drawIdToCountAval.delete(drawId);
|
|
1187
|
+
countDirty.delete(drawId);
|
|
1188
|
+
}
|
|
1189
|
+
|
|
1190
|
+
/** Update the drawTable record's instanceCount in place — the
|
|
1191
|
+
* word-4 sibling of `setEffectiveIndexCount`. */
|
|
1192
|
+
function setEffectiveInstanceCount(drawId: number, newCount: number): void {
|
|
1193
|
+
const bucket = drawIdToBucket[drawId];
|
|
1194
|
+
if (bucket === undefined) return;
|
|
1195
|
+
if (bucket.gpuRouted) {
|
|
1196
|
+
const partition = bucket.partitionScene!;
|
|
1197
|
+
const recIdx = bucket.drawIdToRecord!.get(drawId);
|
|
1198
|
+
if (recIdx === undefined) return;
|
|
1199
|
+
const ru32 = partition.recordU32;
|
|
1200
|
+
const indexCount = partition.masterShadow[recIdx * ru32 + 3]!;
|
|
1201
|
+
const oldCount = partition.masterShadow[recIdx * ru32 + 4]!;
|
|
1202
|
+
partition.masterShadow[recIdx * ru32 + 4] = newCount >>> 0;
|
|
1203
|
+
const delta = indexCount * (newCount - oldCount);
|
|
1204
|
+
bucket.partitionDirty = true;
|
|
1205
|
+
for (const sl of bucket.slots) {
|
|
1206
|
+
sl.totalEmitEstimate = Math.max(0, sl.totalEmitEstimate + delta);
|
|
1207
|
+
sl.scanDirty = true;
|
|
1208
|
+
}
|
|
1209
|
+
} else {
|
|
1210
|
+
const slotIdx = drawIdToSlotIdx[drawId];
|
|
1211
|
+
const slot = slotIdx !== undefined ? bucket.slots[slotIdx] : bucket.slots[0];
|
|
1212
|
+
if (slot === undefined) return;
|
|
1213
|
+
const localSlot = drawIdToLocalSlot[drawId];
|
|
1214
|
+
if (localSlot === undefined) return;
|
|
1215
|
+
const recIdx = slot.slotToRecord[localSlot];
|
|
1216
|
+
if (recIdx === undefined || recIdx < 0) return;
|
|
1217
|
+
const shadow = slot.drawTableShadow!;
|
|
1218
|
+
const indexCount = shadow[recIdx * RECORD_U32 + 3]!;
|
|
1219
|
+
const oldCount = shadow[recIdx * RECORD_U32 + 4]!;
|
|
1220
|
+
shadow[recIdx * RECORD_U32 + 4] = newCount >>> 0;
|
|
1221
|
+
const byteOff = recIdx * RECORD_BYTES + 4 * 4;
|
|
1222
|
+
if (byteOff < slot.drawTableDirtyMin) slot.drawTableDirtyMin = byteOff;
|
|
1223
|
+
if (byteOff + 4 > slot.drawTableDirtyMax) slot.drawTableDirtyMax = byteOff + 4;
|
|
1224
|
+
const delta = indexCount * (newCount - oldCount);
|
|
1225
|
+
slot.totalEmitEstimate = Math.max(0, slot.totalEmitEstimate + delta);
|
|
1226
|
+
slot.scanDirty = true;
|
|
1227
|
+
}
|
|
1228
|
+
const localSlot = drawIdToLocalSlot[drawId];
|
|
1229
|
+
if (localSlot !== undefined) {
|
|
1230
|
+
const e = bucket.localEntries[localSlot];
|
|
1231
|
+
if (e !== undefined) e.instanceCount = newCount;
|
|
1232
|
+
}
|
|
1233
|
+
}
|
|
1234
|
+
|
|
1153
1235
|
function subscribeModeLeaf(av: aval<unknown>, drawId: number): void {
|
|
1236
|
+
// A CONSTANT leaf can never mark — subscribing would allocate a
|
|
1237
|
+
// MultiCallbackObject + callback Map + disposable + a draw-id Set
|
|
1238
|
+
// PER AVAL for nothing. At collection scale the per-row uniform
|
|
1239
|
+
// wrappers are overwhelmingly constants; this guard was worth
|
|
1240
|
+
// ~4-5 KB per row-pass (measured, WBOIT 2k).
|
|
1241
|
+
if (av.isConstant) return;
|
|
1154
1242
|
let set = modeAvalToDrawIds.get(av);
|
|
1155
1243
|
if (set === undefined) {
|
|
1156
1244
|
set = new Set<number>();
|
|
@@ -3102,7 +3190,7 @@ export function buildHeapScene(
|
|
|
3102
3190
|
headerDirtyMin: Infinity, headerDirtyMax: 0,
|
|
3103
3191
|
localPosRefs: [], localNorRefs: [],
|
|
3104
3192
|
localEntries: [], localToDrawId: [],
|
|
3105
|
-
localPerDrawAvals: [], localPerDrawRawFieldIdx: [], localPerDrawRefs: [], localLayoutIds: [],
|
|
3193
|
+
localPerDrawAvals: [], localPerDrawAvalFieldIdx: [], localPerDrawRawFieldIdx: [], localPerDrawRefs: [], localLayoutIds: [],
|
|
3106
3194
|
fieldIdx,
|
|
3107
3195
|
posFieldIdx: fieldIdx.get("Positions") ?? -1,
|
|
3108
3196
|
norFieldIdx: fieldIdx.get("Normals") ?? -1,
|
|
@@ -3376,8 +3464,24 @@ export function buildHeapScene(
|
|
|
3376
3464
|
const hasIndices = spec.indices !== undefined;
|
|
3377
3465
|
const indicesAval = hasIndices ? (asAval(spec.indices!) as aval<Uint32Array>) : undefined;
|
|
3378
3466
|
const indexArr = hasIndices ? (readPlain(spec.indices!) as Uint32Array) : undefined;
|
|
3467
|
+
const icAval =
|
|
3468
|
+
spec.instanceCount !== undefined && typeof spec.instanceCount === "object"
|
|
3469
|
+
&& typeof (spec.instanceCount as { getValue?: unknown }).getValue === "function"
|
|
3470
|
+
? (spec.instanceCount as aval<number>)
|
|
3471
|
+
: undefined;
|
|
3379
3472
|
const instanceCount = spec.instanceCount !== undefined
|
|
3380
3473
|
? (readPlain(spec.instanceCount) as number) : 1;
|
|
3474
|
+
if (icAval !== undefined && perInstanceUniforms.size > 0) {
|
|
3475
|
+
// Per-instance UNIFORM arrays are packed `instanceCount` deep at
|
|
3476
|
+
// addDraw — a changing count would need a repack protocol those
|
|
3477
|
+
// packers don't have. Attribute-backed instancing (BufferViews /
|
|
3478
|
+
// raw arrays) is unaffected: the payload rides the sized-repack
|
|
3479
|
+
// path and the count merely selects a prefix.
|
|
3480
|
+
throw new Error(
|
|
3481
|
+
"heapScene: adaptive instanceCount is not supported together with per-instance UNIFORM values " +
|
|
3482
|
+
`(fields: ${[...perInstanceUniforms].join(", ")}) — use instance attributes instead`,
|
|
3483
|
+
);
|
|
3484
|
+
}
|
|
3381
3485
|
|
|
3382
3486
|
let estBytes = indexArr !== undefined ? ALIGN16(ALLOC_HEADER_PAD_TO + indexArr.byteLength) : 0;
|
|
3383
3487
|
for (const f of layout.drawHeaderFields) {
|
|
@@ -3500,6 +3604,7 @@ export function buildHeapScene(
|
|
|
3500
3604
|
// packs as a single value. Both go through the same pool — sharing
|
|
3501
3605
|
// emerges from aval identity either way.
|
|
3502
3606
|
const perDrawAvals: aval<unknown>[] = [];
|
|
3607
|
+
const perDrawAvalFieldIdx: number[] = [];
|
|
3503
3608
|
let perDrawRawFieldIdx: number[] | undefined;
|
|
3504
3609
|
const perDrawRefs = new Int32Array(bucket.layout.drawHeaderFields.length).fill(-1);
|
|
3505
3610
|
const setRef = (name: string, ref: number): void => {
|
|
@@ -3594,9 +3699,13 @@ export function buildHeapScene(
|
|
|
3594
3699
|
let value: unknown;
|
|
3595
3700
|
let placement: ReturnType<typeof poolPlacementFor>;
|
|
3596
3701
|
let releasable: { _v: unknown } | undefined;
|
|
3702
|
+
let replanFn: ((v: unknown) => PoolPlacement) | undefined;
|
|
3597
3703
|
if (f.kind === "attribute-ref" && !isPerInstanceUniformField && isBufferView(provided)) {
|
|
3598
3704
|
const bv = provided;
|
|
3599
3705
|
placement = bufferViewPlacement(f, bv);
|
|
3706
|
+
// Size-variable payload: geometry morphing re-derives the
|
|
3707
|
+
// placement from the view's CURRENT buffer value.
|
|
3708
|
+
replanFn = () => bufferViewPlacement(f, bv);
|
|
3600
3709
|
av = bv.buffer as aval<unknown>;
|
|
3601
3710
|
value = bv.buffer.getValue(tok);
|
|
3602
3711
|
} else if (
|
|
@@ -3630,14 +3739,19 @@ export function buildHeapScene(
|
|
|
3630
3739
|
placement = isPerInstanceUniformField
|
|
3631
3740
|
? perInstancePlacementFor(f, value, instanceCount)
|
|
3632
3741
|
: poolPlacementFor(f, value);
|
|
3742
|
+
if (f.kind === "attribute-ref" && !isPerInstanceUniformField) {
|
|
3743
|
+
replanFn = (v) => poolPlacementFor(f, v);
|
|
3744
|
+
}
|
|
3633
3745
|
}
|
|
3634
3746
|
const ref = pool.acquire(
|
|
3635
3747
|
device, arena.attrs, av, bucket.chunkIdx, value,
|
|
3636
3748
|
placement.dataBytes, placement.typeId, placement.length, placement.pack,
|
|
3749
|
+
replanFn,
|
|
3637
3750
|
);
|
|
3638
3751
|
if (releasable !== undefined) releasable._v = null; // staged — drop the CPU copy
|
|
3639
3752
|
setRef(f.name, ref);
|
|
3640
3753
|
perDrawAvals.push(av);
|
|
3754
|
+
perDrawAvalFieldIdx.push(bucket.fieldIdx.get(f.name)!);
|
|
3641
3755
|
}
|
|
3642
3756
|
}
|
|
3643
3757
|
|
|
@@ -3649,6 +3763,7 @@ export function buildHeapScene(
|
|
|
3649
3763
|
bucket.localToDrawId[localSlot] = drawId;
|
|
3650
3764
|
bucket.drawSlots.add(localSlot);
|
|
3651
3765
|
bucket.localPerDrawAvals[localSlot] = perDrawAvals;
|
|
3766
|
+
bucket.localPerDrawAvalFieldIdx[localSlot] = perDrawAvalFieldIdx;
|
|
3652
3767
|
bucket.localPerDrawRawFieldIdx[localSlot] = perDrawRawFieldIdx;
|
|
3653
3768
|
bucket.localPerDrawRefs[localSlot] = perDrawRefs;
|
|
3654
3769
|
const layoutId = fam.schema.layoutIdOf.get(spec.effect)!;
|
|
@@ -3850,6 +3965,9 @@ export function buildHeapScene(
|
|
|
3850
3965
|
setEffectiveIndexCount(drawId, 0);
|
|
3851
3966
|
}
|
|
3852
3967
|
}
|
|
3968
|
+
if (icAval !== undefined) {
|
|
3969
|
+
subscribeCount(icAval, drawId);
|
|
3970
|
+
}
|
|
3853
3971
|
|
|
3854
3972
|
// ─── Reactive rebucket: track PS-modeKey changes ────────────────
|
|
3855
3973
|
// When any mode-axis aval marks (e.g. cullCval.value = 'front'),
|
|
@@ -3966,6 +4084,7 @@ export function buildHeapScene(
|
|
|
3966
4084
|
// Tear down `active` subscription (if any) so its callback won't
|
|
3967
4085
|
// fire after the underlying drawTable record is gone.
|
|
3968
4086
|
unsubscribeActive(drawId);
|
|
4087
|
+
unsubscribeCount(drawId);
|
|
3969
4088
|
// §7: deregister this RO's derivation records and release slots.
|
|
3970
4089
|
if (derivedScene !== undefined) {
|
|
3971
4090
|
const reg = derivedByDrawId.get(drawId);
|
|
@@ -4100,6 +4219,7 @@ export function buildHeapScene(
|
|
|
4100
4219
|
bucket.localAtlasArrIdx[localSlot] = undefined;
|
|
4101
4220
|
|
|
4102
4221
|
bucket.localPerDrawAvals[localSlot] = undefined;
|
|
4222
|
+
bucket.localPerDrawAvalFieldIdx[localSlot] = undefined;
|
|
4103
4223
|
bucket.localPerDrawRefs[localSlot] = undefined;
|
|
4104
4224
|
bucket.localLayoutIds[localSlot] = undefined;
|
|
4105
4225
|
bucket.localPosRefs[localSlot] = undefined;
|
|
@@ -4490,11 +4610,63 @@ export function buildHeapScene(
|
|
|
4490
4610
|
// One writeBuffer per dirty aval, regardless of how many draws
|
|
4491
4611
|
// reference it — sharing pays off here.
|
|
4492
4612
|
if (allocDirty.size > 0) {
|
|
4613
|
+
// aval → (chunkIdx → newRef) for allocations the sized repack
|
|
4614
|
+
// moved (payload grew/shrank → realloc'd within the chunk).
|
|
4615
|
+
let movedByAval: Map<aval<unknown>, Map<number, number>> | undefined;
|
|
4493
4616
|
for (const av of allocDirty) {
|
|
4494
|
-
pool.repack(device, arena.attrs, av, av.getValue(tok));
|
|
4617
|
+
const moved = pool.repack(device, arena.attrs, av, av.getValue(tok));
|
|
4495
4618
|
totalDirtyBytes += pool.totalDataBytes(av);
|
|
4619
|
+
if (moved !== undefined) {
|
|
4620
|
+
for (const m of moved) {
|
|
4621
|
+
let byChunk = (movedByAval ??= new Map()).get(m.av);
|
|
4622
|
+
if (byChunk === undefined) { byChunk = new Map(); movedByAval.set(m.av, byChunk); }
|
|
4623
|
+
byChunk.set(m.chunkIdx, m.newRef);
|
|
4624
|
+
}
|
|
4625
|
+
}
|
|
4496
4626
|
}
|
|
4497
4627
|
allocDirty.clear();
|
|
4628
|
+
if (movedByAval !== undefined) {
|
|
4629
|
+
// Re-seat every drawHeader field whose aval's allocation
|
|
4630
|
+
// moved. Matched by AVAL IDENTITY via the parallel
|
|
4631
|
+
// `localPerDrawAvalFieldIdx` — never by numeric offset (a
|
|
4632
|
+
// released offset can be re-issued to a DIFFERENT aval in
|
|
4633
|
+
// this same drain). Mirrors the compaction remap loop.
|
|
4634
|
+
for (const bucket of buckets) {
|
|
4635
|
+
for (const localSlot of bucket.drawSlots) {
|
|
4636
|
+
const avals = bucket.localPerDrawAvals[localSlot];
|
|
4637
|
+
const fidx = bucket.localPerDrawAvalFieldIdx[localSlot];
|
|
4638
|
+
const refs = bucket.localPerDrawRefs[localSlot];
|
|
4639
|
+
if (avals === undefined || fidx === undefined || refs === undefined) continue;
|
|
4640
|
+
let changed = false;
|
|
4641
|
+
for (let i = 0; i < avals.length; i++) {
|
|
4642
|
+
const byChunk = movedByAval.get(avals[i]!);
|
|
4643
|
+
if (byChunk === undefined) continue;
|
|
4644
|
+
const nn = byChunk.get(bucket.chunkIdx);
|
|
4645
|
+
if (nn === undefined) continue;
|
|
4646
|
+
if (bucket.gpuRouted) {
|
|
4647
|
+
throw new Error(
|
|
4648
|
+
"heapScene: payload realloc under a GPU-routed (derived-modes) bucket is not supported yet",
|
|
4649
|
+
);
|
|
4650
|
+
}
|
|
4651
|
+
if (refs[fidx[i]!]! !== nn) { refs[fidx[i]!] = nn; changed = true; }
|
|
4652
|
+
}
|
|
4653
|
+
if (!changed) continue;
|
|
4654
|
+
const pr = bucket.posFieldIdx >= 0 ? refs[bucket.posFieldIdx]! : -1;
|
|
4655
|
+
const nr = bucket.norFieldIdx >= 0 ? refs[bucket.norFieldIdx]! : -1;
|
|
4656
|
+
bucket.localPosRefs[localSlot] = pr < 0 ? undefined : pr;
|
|
4657
|
+
bucket.localNorRefs[localSlot] = nr < 0 ? undefined : nr;
|
|
4658
|
+
packBucketHeader(bucket, localSlot, refs, bucket.localLayoutIds[localSlot] ?? 0);
|
|
4659
|
+
if (bucket.isAtlasBucket) {
|
|
4660
|
+
const ts = bucket.localAtlasTextures[localSlot];
|
|
4661
|
+
if (ts !== undefined) packAtlasTextureFields(bucket, localSlot, ts);
|
|
4662
|
+
}
|
|
4663
|
+
const byteOff = localSlot * bucket.layout.drawHeaderBytes;
|
|
4664
|
+
if (byteOff < bucket.headerDirtyMin) bucket.headerDirtyMin = byteOff;
|
|
4665
|
+
const end = byteOff + bucket.layout.drawHeaderBytes;
|
|
4666
|
+
if (end > bucket.headerDirtyMax) bucket.headerDirtyMax = end;
|
|
4667
|
+
}
|
|
4668
|
+
}
|
|
4669
|
+
}
|
|
4498
4670
|
}
|
|
4499
4671
|
|
|
4500
4672
|
// 1c. HeapDrawSpec.active drain — flip drawTable.indexCount
|
|
@@ -4513,6 +4685,18 @@ export function buildHeapScene(
|
|
|
4513
4685
|
activeDirty.clear();
|
|
4514
4686
|
}
|
|
4515
4687
|
|
|
4688
|
+
// 1d. HeapDrawSpec.instanceCount aval drain — write the new
|
|
4689
|
+
// count into drawTable word 4 (emit = indexCount × count;
|
|
4690
|
+
// 0 draws nothing). One record write + re-scan per tick.
|
|
4691
|
+
if (countDirty.size > 0) {
|
|
4692
|
+
for (const did of countDirty) {
|
|
4693
|
+
const av = drawIdToCountAval.get(did);
|
|
4694
|
+
if (av === undefined) continue;
|
|
4695
|
+
setEffectiveInstanceCount(did, Math.max(0, av.getValue(tok) | 0));
|
|
4696
|
+
}
|
|
4697
|
+
countDirty.clear();
|
|
4698
|
+
}
|
|
4699
|
+
|
|
4516
4700
|
// 1b. Atlas-texture aval reactivity: an `aval<ITexture>` that
|
|
4517
4701
|
// drives an atlas placement was marked. Repack the pool entry
|
|
4518
4702
|
// and rewrite the drawHeader fields of every (bucket, slot)
|