@aardworx/wombat.rendering 0.21.12 → 0.21.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/runtime/heapAdapter.d.ts.map +1 -1
- package/dist/runtime/heapAdapter.js +15 -5
- package/dist/runtime/heapAdapter.js.map +1 -1
- package/dist/runtime/heapScene/pools.d.ts +30 -6
- package/dist/runtime/heapScene/pools.d.ts.map +1 -1
- package/dist/runtime/heapScene/pools.js +38 -1
- package/dist/runtime/heapScene/pools.js.map +1 -1
- package/dist/runtime/heapScene.d.ts.map +1 -1
- package/dist/runtime/heapScene.js +182 -3
- package/dist/runtime/heapScene.js.map +1 -1
- package/package.json +1 -1
- package/src/runtime/heapAdapter.ts +16 -5
- package/src/runtime/heapScene/pools.ts +70 -5
- package/src/runtime/heapScene.ts +178 -2
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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"name": "@aardworx/wombat.rendering",
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-
"version": "0.21.
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+
"version": "0.21.13",
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"description": "WebGPU rendering layer for the Wombat TypeScript stack — RenderObject/RenderTask/runtime + window glue, port of Aardvark.Rendering's lower layers on top of WebGPU and wombat.shader.",
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"license": "MIT",
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"author": "krauthaufen",
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@@ -621,11 +621,22 @@ export function renderObjectToHeapSpec(
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pipelineState: ro.pipelineState,
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inputs,
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...(instanceAttributes !== undefined ? { instanceAttributes } : {}),
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-
//
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//
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-
//
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//
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-
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// Count binding, in preference order:
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// 1. The scene layer's shape-invariant drawCall marker carries
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// the LIVE count aval (`__sgHeapSafeDraw.count`) — bind it so
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// count ticks flow to the drawTable in place (epoch morphing,
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// point add/remove) with no per-RO wrapper aval.
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// 2. Snapshot ≠ 1 (not > 1): instanceCount 0 must flow through —
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// the scan kernel emits indexCount × 0 = nothing, matching
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// what the legacy path draws for zero instances. Omitting it
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// would default to 1 and pack a garbage instance.
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...((): { instanceCount?: aval<number> | number } => {
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const marker = (ro.drawCall as {
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__sgHeapSafeDraw?: { kind: string; count?: aval<number> };
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}).__sgHeapSafeDraw;
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if (marker?.count !== undefined) return { instanceCount: marker.count };
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return dc.instanceCount !== 1 ? { instanceCount: dc.instanceCount } : {};
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})(),
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...geom,
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...(textures !== undefined ? { textures } : {}),
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...(ro.injectedStorage !== undefined && ro.injectedStorage.count > 0
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@@ -67,16 +67,42 @@ export const SEM_NORMALS = 2;
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* in which chunk's bind group is active at draw time (shaders
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* never decode it).
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*/
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/** Fresh placement for a changed value — everything `repack` needs to
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* decide whether the allocation still fits and how to re-encode. */
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export interface PoolPlacement {
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readonly dataBytes: number;
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readonly typeId: number;
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readonly length: number;
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readonly pack: (val: unknown, dst: Float32Array, off: number) => void;
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}
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interface PoolEntry {
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readonly chunkIdx: number;
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/** Byte offset within the chunk's GPUBuffer. Mutated by
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* `UniformPool.remapRefs` when a waste-triggered arena compaction
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* relocates the allocation. */
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* relocates the allocation, and by the sized-repack realloc path. */
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ref: number;
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-
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-
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-
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/** Raw data bytes of the CURRENT allocation. Mutated by the
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* sized-repack realloc path. */
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dataBytes: number;
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typeId: number;
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pack: (val: unknown, dst: Float32Array, off: number) => void;
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refcount: number;
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/** Present for size-variable payloads (attribute buffers): re-derive
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* the placement from the CURRENT value so `repack` can realloc when
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* the payload grew or shrank (geometry morphing — epoch switches,
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* point add/remove). Absent = fixed-size (plain uniforms). */
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replan?: (val: unknown) => PoolPlacement;
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}
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/** A pool allocation that moved during a sized repack — every
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* drawHeader field referencing (aval, chunkIdx, oldRef) must be
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* rewritten to newRef by the caller. */
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export interface MovedRef {
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readonly av: aval<unknown>;
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readonly chunkIdx: number;
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readonly oldRef: number;
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readonly newRef: number;
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}
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/**
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@@ -200,10 +226,12 @@ export class UniformPool {
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typeId: number,
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length: number,
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pack: (val: unknown, dst: Float32Array, off: number) => void,
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replan?: (val: unknown) => PoolPlacement,
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): number {
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const existing = this.getEntry(av, chunkIdx);
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if (existing !== undefined) {
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existing.refcount++;
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if (replan !== undefined && existing.replan === undefined) existing.replan = replan;
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return existing.ref;
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}
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const r = arena.alloc(dataBytes, chunkIdx);
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@@ -237,6 +265,7 @@ export class UniformPool {
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void device;
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this.setEntry(av, {
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chunkIdx: finalChunk, ref: r.off, dataBytes, typeId, pack, refcount: 1,
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...(replan !== undefined ? { replan } : {}),
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});
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return r.off;
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}
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@@ -282,9 +311,44 @@ export class UniformPool {
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arena: ChunkedAttributeArena,
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av: aval<unknown>,
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val: unknown,
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-
):
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): MovedRef[] | undefined {
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let dst: Float32Array | undefined;
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let moved: MovedRef[] | undefined;
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for (const e of this.entriesOf(av)) {
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if (e.replan !== undefined) {
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// Size-variable payload: re-derive the placement from the new
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// value. Same size → refresh the encoder and fall through to
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// the in-place write; different size → realloc within the
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// same chunk, rewrite header + data, and report the move so
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// the caller re-seats every drawHeader field.
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const p = e.replan(val);
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if (p.dataBytes !== e.dataBytes) {
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arena.release(e.chunkIdx, e.ref, e.dataBytes);
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const r = arena.alloc(p.dataBytes, e.chunkIdx);
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if (r.chunkIdx !== e.chunkIdx) {
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throw new Error(
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`UniformPool.repack: realloc spilled from chunk ${e.chunkIdx} to ${r.chunkIdx} ` +
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`(${p.dataBytes} bytes) — the referencing bucket is bound to chunk ${e.chunkIdx}.`,
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);
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}
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const allocBytes = ALIGN16(ALLOC_HEADER_PAD_TO + p.dataBytes);
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const buf = new ArrayBuffer(allocBytes);
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const u32 = new Uint32Array(buf);
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const f32 = new Float32Array(buf);
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u32[0] = p.typeId;
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u32[1] = p.length;
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u32[2] = p.length > 0 ? Math.floor(p.dataBytes / p.length) : 0;
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p.pack(val, f32, ALLOC_HEADER_PAD_TO / 4);
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arena.write(e.chunkIdx, r.off, new Uint8Array(buf));
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(moved ??= []).push({ av, chunkIdx: e.chunkIdx, oldRef: e.ref, newRef: r.off });
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e.ref = r.off;
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e.dataBytes = p.dataBytes;
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e.typeId = p.typeId;
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e.pack = p.pack;
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continue;
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}
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e.pack = p.pack;
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}
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if (dst === undefined || dst.length !== e.dataBytes / 4) {
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dst = new Float32Array(e.dataBytes / 4);
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}
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@@ -296,6 +360,7 @@ export class UniformPool {
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);
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}
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void device;
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return moved;
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}
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/** Total bytes touched by `repack` for this aval — sum across
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* chunks. Used by the dirty-bytes diagnostics. */
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package/src/runtime/heapScene.ts
CHANGED
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@@ -91,6 +91,7 @@ import {
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91
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ENC_V3F_TIGHT, ENC_OCT32, ENC_C4B, SEM_POSITIONS, SEM_NORMALS,
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COMPACTION_WASTE_FLOOR_BYTES,
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type ArenaState,
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type PoolPlacement,
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} from "./heapScene/pools.js";
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import { encodeModeKey, type PipelineStateDescriptor } from "./pipelineCache/index.js";
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import { snapshotDescriptor, ModeKeyTracker } from "./derivedModes/modeKeyCpu.js";
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@@ -385,6 +386,12 @@ interface Bucket {
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* keyed by aval identity.
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*/
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readonly localPerDrawAvals: (aval<unknown>[] | undefined)[];
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+
/** drawHeader field index per pooled aval — PARALLEL to
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390
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* `localPerDrawAvals[slot]`. Lets the sized-repack drain rewrite
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391
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+
* exactly the fields whose aval's allocation moved (matching by
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392
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+
* aval identity, never by numeric offset — a released offset can
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393
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* be re-issued to a different aval within the same drain). */
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+
readonly localPerDrawAvalFieldIdx: (number[] | undefined)[];
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/** Field indices (into `layout.drawHeaderFields`) whose drawHeader
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389
396
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* cells hold RAW arena refs (§7 output slots, no pool entry). */
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390
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readonly localPerDrawRawFieldIdx: (number[] | undefined)[];
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@@ -1150,6 +1157,79 @@ export function buildHeapScene(
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1150
1157
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}
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1151
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}
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1152
1159
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1160
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+
// ─── HeapDrawSpec.instanceCount as an aval ────────────────────────
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1161
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+
// The geometry-morphing / collection-count path (epoch switches,
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1162
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+
// point add/remove): a count tick is ONE drawTable write (record
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1163
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+
// word 4) + emit re-estimate + re-scan — no add/remove churn, no
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1164
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+
// arena activity. Instance ATTRIBUTE payloads ride the sized-repack
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1165
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+
// path independently; per-instance UNIFORM arrays (packed per
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1166
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+
// count) are rejected with an adaptive count at addDraw.
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1167
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+
const drawIdToCountAval = new Map<number, aval<number>>();
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1168
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+
const drawIdToCountCallback = new Map<number, IDisposable>();
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1169
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+
const countDirty = new Set<number>();
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1170
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+
|
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1171
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+
function subscribeCount(av: aval<number>, drawId: number): void {
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1172
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+
drawIdToCountAval.set(drawId, av);
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1173
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+
drawIdToCountCallback.set(
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1174
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+
drawId,
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1175
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+
addMarkingCallback(av, () => { countDirty.add(drawId); }),
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1176
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+
);
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1177
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+
}
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1178
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+
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1179
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+
function unsubscribeCount(drawId: number): void {
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1180
|
+
const cb = drawIdToCountCallback.get(drawId);
|
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1181
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+
if (cb === undefined) return;
|
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1182
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+
cb.dispose();
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1183
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+
drawIdToCountCallback.delete(drawId);
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1184
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+
drawIdToCountAval.delete(drawId);
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1185
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+
countDirty.delete(drawId);
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1186
|
+
}
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1187
|
+
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1188
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+
/** Update the drawTable record's instanceCount in place — the
|
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1189
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+
* word-4 sibling of `setEffectiveIndexCount`. */
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1190
|
+
function setEffectiveInstanceCount(drawId: number, newCount: number): void {
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1191
|
+
const bucket = drawIdToBucket[drawId];
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1192
|
+
if (bucket === undefined) return;
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1193
|
+
if (bucket.gpuRouted) {
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1194
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+
const partition = bucket.partitionScene!;
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1195
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+
const recIdx = bucket.drawIdToRecord!.get(drawId);
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1196
|
+
if (recIdx === undefined) return;
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1197
|
+
const ru32 = partition.recordU32;
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1198
|
+
const indexCount = partition.masterShadow[recIdx * ru32 + 3]!;
|
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1199
|
+
const oldCount = partition.masterShadow[recIdx * ru32 + 4]!;
|
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1200
|
+
partition.masterShadow[recIdx * ru32 + 4] = newCount >>> 0;
|
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1201
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+
const delta = indexCount * (newCount - oldCount);
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1202
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+
bucket.partitionDirty = true;
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1203
|
+
for (const sl of bucket.slots) {
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1204
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+
sl.totalEmitEstimate = Math.max(0, sl.totalEmitEstimate + delta);
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1205
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+
sl.scanDirty = true;
|
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1206
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+
}
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1207
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+
} else {
|
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1208
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+
const slotIdx = drawIdToSlotIdx[drawId];
|
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1209
|
+
const slot = slotIdx !== undefined ? bucket.slots[slotIdx] : bucket.slots[0];
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1210
|
+
if (slot === undefined) return;
|
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1211
|
+
const localSlot = drawIdToLocalSlot[drawId];
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1212
|
+
if (localSlot === undefined) return;
|
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1213
|
+
const recIdx = slot.slotToRecord[localSlot];
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1214
|
+
if (recIdx === undefined || recIdx < 0) return;
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1215
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+
const shadow = slot.drawTableShadow!;
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1216
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+
const indexCount = shadow[recIdx * RECORD_U32 + 3]!;
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1217
|
+
const oldCount = shadow[recIdx * RECORD_U32 + 4]!;
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1218
|
+
shadow[recIdx * RECORD_U32 + 4] = newCount >>> 0;
|
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1219
|
+
const byteOff = recIdx * RECORD_BYTES + 4 * 4;
|
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1220
|
+
if (byteOff < slot.drawTableDirtyMin) slot.drawTableDirtyMin = byteOff;
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1221
|
+
if (byteOff + 4 > slot.drawTableDirtyMax) slot.drawTableDirtyMax = byteOff + 4;
|
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1222
|
+
const delta = indexCount * (newCount - oldCount);
|
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1223
|
+
slot.totalEmitEstimate = Math.max(0, slot.totalEmitEstimate + delta);
|
|
1224
|
+
slot.scanDirty = true;
|
|
1225
|
+
}
|
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1226
|
+
const localSlot = drawIdToLocalSlot[drawId];
|
|
1227
|
+
if (localSlot !== undefined) {
|
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1228
|
+
const e = bucket.localEntries[localSlot];
|
|
1229
|
+
if (e !== undefined) e.instanceCount = newCount;
|
|
1230
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+
}
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1231
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+
}
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1232
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+
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1153
1233
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function subscribeModeLeaf(av: aval<unknown>, drawId: number): void {
|
|
1154
1234
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let set = modeAvalToDrawIds.get(av);
|
|
1155
1235
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if (set === undefined) {
|
|
@@ -3102,7 +3182,7 @@ export function buildHeapScene(
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3102
3182
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headerDirtyMin: Infinity, headerDirtyMax: 0,
|
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3103
3183
|
localPosRefs: [], localNorRefs: [],
|
|
3104
3184
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localEntries: [], localToDrawId: [],
|
|
3105
|
-
localPerDrawAvals: [], localPerDrawRawFieldIdx: [], localPerDrawRefs: [], localLayoutIds: [],
|
|
3185
|
+
localPerDrawAvals: [], localPerDrawAvalFieldIdx: [], localPerDrawRawFieldIdx: [], localPerDrawRefs: [], localLayoutIds: [],
|
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3106
3186
|
fieldIdx,
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3107
3187
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posFieldIdx: fieldIdx.get("Positions") ?? -1,
|
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3108
3188
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norFieldIdx: fieldIdx.get("Normals") ?? -1,
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@@ -3376,8 +3456,24 @@ export function buildHeapScene(
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3376
3456
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const hasIndices = spec.indices !== undefined;
|
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3377
3457
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const indicesAval = hasIndices ? (asAval(spec.indices!) as aval<Uint32Array>) : undefined;
|
|
3378
3458
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const indexArr = hasIndices ? (readPlain(spec.indices!) as Uint32Array) : undefined;
|
|
3459
|
+
const icAval =
|
|
3460
|
+
spec.instanceCount !== undefined && typeof spec.instanceCount === "object"
|
|
3461
|
+
&& typeof (spec.instanceCount as { getValue?: unknown }).getValue === "function"
|
|
3462
|
+
? (spec.instanceCount as aval<number>)
|
|
3463
|
+
: undefined;
|
|
3379
3464
|
const instanceCount = spec.instanceCount !== undefined
|
|
3380
3465
|
? (readPlain(spec.instanceCount) as number) : 1;
|
|
3466
|
+
if (icAval !== undefined && perInstanceUniforms.size > 0) {
|
|
3467
|
+
// Per-instance UNIFORM arrays are packed `instanceCount` deep at
|
|
3468
|
+
// addDraw — a changing count would need a repack protocol those
|
|
3469
|
+
// packers don't have. Attribute-backed instancing (BufferViews /
|
|
3470
|
+
// raw arrays) is unaffected: the payload rides the sized-repack
|
|
3471
|
+
// path and the count merely selects a prefix.
|
|
3472
|
+
throw new Error(
|
|
3473
|
+
"heapScene: adaptive instanceCount is not supported together with per-instance UNIFORM values " +
|
|
3474
|
+
`(fields: ${[...perInstanceUniforms].join(", ")}) — use instance attributes instead`,
|
|
3475
|
+
);
|
|
3476
|
+
}
|
|
3381
3477
|
|
|
3382
3478
|
let estBytes = indexArr !== undefined ? ALIGN16(ALLOC_HEADER_PAD_TO + indexArr.byteLength) : 0;
|
|
3383
3479
|
for (const f of layout.drawHeaderFields) {
|
|
@@ -3500,6 +3596,7 @@ export function buildHeapScene(
|
|
|
3500
3596
|
// packs as a single value. Both go through the same pool — sharing
|
|
3501
3597
|
// emerges from aval identity either way.
|
|
3502
3598
|
const perDrawAvals: aval<unknown>[] = [];
|
|
3599
|
+
const perDrawAvalFieldIdx: number[] = [];
|
|
3503
3600
|
let perDrawRawFieldIdx: number[] | undefined;
|
|
3504
3601
|
const perDrawRefs = new Int32Array(bucket.layout.drawHeaderFields.length).fill(-1);
|
|
3505
3602
|
const setRef = (name: string, ref: number): void => {
|
|
@@ -3594,9 +3691,13 @@ export function buildHeapScene(
|
|
|
3594
3691
|
let value: unknown;
|
|
3595
3692
|
let placement: ReturnType<typeof poolPlacementFor>;
|
|
3596
3693
|
let releasable: { _v: unknown } | undefined;
|
|
3694
|
+
let replanFn: ((v: unknown) => PoolPlacement) | undefined;
|
|
3597
3695
|
if (f.kind === "attribute-ref" && !isPerInstanceUniformField && isBufferView(provided)) {
|
|
3598
3696
|
const bv = provided;
|
|
3599
3697
|
placement = bufferViewPlacement(f, bv);
|
|
3698
|
+
// Size-variable payload: geometry morphing re-derives the
|
|
3699
|
+
// placement from the view's CURRENT buffer value.
|
|
3700
|
+
replanFn = () => bufferViewPlacement(f, bv);
|
|
3600
3701
|
av = bv.buffer as aval<unknown>;
|
|
3601
3702
|
value = bv.buffer.getValue(tok);
|
|
3602
3703
|
} else if (
|
|
@@ -3630,14 +3731,19 @@ export function buildHeapScene(
|
|
|
3630
3731
|
placement = isPerInstanceUniformField
|
|
3631
3732
|
? perInstancePlacementFor(f, value, instanceCount)
|
|
3632
3733
|
: poolPlacementFor(f, value);
|
|
3734
|
+
if (f.kind === "attribute-ref" && !isPerInstanceUniformField) {
|
|
3735
|
+
replanFn = (v) => poolPlacementFor(f, v);
|
|
3736
|
+
}
|
|
3633
3737
|
}
|
|
3634
3738
|
const ref = pool.acquire(
|
|
3635
3739
|
device, arena.attrs, av, bucket.chunkIdx, value,
|
|
3636
3740
|
placement.dataBytes, placement.typeId, placement.length, placement.pack,
|
|
3741
|
+
replanFn,
|
|
3637
3742
|
);
|
|
3638
3743
|
if (releasable !== undefined) releasable._v = null; // staged — drop the CPU copy
|
|
3639
3744
|
setRef(f.name, ref);
|
|
3640
3745
|
perDrawAvals.push(av);
|
|
3746
|
+
perDrawAvalFieldIdx.push(bucket.fieldIdx.get(f.name)!);
|
|
3641
3747
|
}
|
|
3642
3748
|
}
|
|
3643
3749
|
|
|
@@ -3649,6 +3755,7 @@ export function buildHeapScene(
|
|
|
3649
3755
|
bucket.localToDrawId[localSlot] = drawId;
|
|
3650
3756
|
bucket.drawSlots.add(localSlot);
|
|
3651
3757
|
bucket.localPerDrawAvals[localSlot] = perDrawAvals;
|
|
3758
|
+
bucket.localPerDrawAvalFieldIdx[localSlot] = perDrawAvalFieldIdx;
|
|
3652
3759
|
bucket.localPerDrawRawFieldIdx[localSlot] = perDrawRawFieldIdx;
|
|
3653
3760
|
bucket.localPerDrawRefs[localSlot] = perDrawRefs;
|
|
3654
3761
|
const layoutId = fam.schema.layoutIdOf.get(spec.effect)!;
|
|
@@ -3850,6 +3957,9 @@ export function buildHeapScene(
|
|
|
3850
3957
|
setEffectiveIndexCount(drawId, 0);
|
|
3851
3958
|
}
|
|
3852
3959
|
}
|
|
3960
|
+
if (icAval !== undefined) {
|
|
3961
|
+
subscribeCount(icAval, drawId);
|
|
3962
|
+
}
|
|
3853
3963
|
|
|
3854
3964
|
// ─── Reactive rebucket: track PS-modeKey changes ────────────────
|
|
3855
3965
|
// When any mode-axis aval marks (e.g. cullCval.value = 'front'),
|
|
@@ -3966,6 +4076,7 @@ export function buildHeapScene(
|
|
|
3966
4076
|
// Tear down `active` subscription (if any) so its callback won't
|
|
3967
4077
|
// fire after the underlying drawTable record is gone.
|
|
3968
4078
|
unsubscribeActive(drawId);
|
|
4079
|
+
unsubscribeCount(drawId);
|
|
3969
4080
|
// §7: deregister this RO's derivation records and release slots.
|
|
3970
4081
|
if (derivedScene !== undefined) {
|
|
3971
4082
|
const reg = derivedByDrawId.get(drawId);
|
|
@@ -4100,6 +4211,7 @@ export function buildHeapScene(
|
|
|
4100
4211
|
bucket.localAtlasArrIdx[localSlot] = undefined;
|
|
4101
4212
|
|
|
4102
4213
|
bucket.localPerDrawAvals[localSlot] = undefined;
|
|
4214
|
+
bucket.localPerDrawAvalFieldIdx[localSlot] = undefined;
|
|
4103
4215
|
bucket.localPerDrawRefs[localSlot] = undefined;
|
|
4104
4216
|
bucket.localLayoutIds[localSlot] = undefined;
|
|
4105
4217
|
bucket.localPosRefs[localSlot] = undefined;
|
|
@@ -4490,11 +4602,63 @@ export function buildHeapScene(
|
|
|
4490
4602
|
// One writeBuffer per dirty aval, regardless of how many draws
|
|
4491
4603
|
// reference it — sharing pays off here.
|
|
4492
4604
|
if (allocDirty.size > 0) {
|
|
4605
|
+
// aval → (chunkIdx → newRef) for allocations the sized repack
|
|
4606
|
+
// moved (payload grew/shrank → realloc'd within the chunk).
|
|
4607
|
+
let movedByAval: Map<aval<unknown>, Map<number, number>> | undefined;
|
|
4493
4608
|
for (const av of allocDirty) {
|
|
4494
|
-
pool.repack(device, arena.attrs, av, av.getValue(tok));
|
|
4609
|
+
const moved = pool.repack(device, arena.attrs, av, av.getValue(tok));
|
|
4495
4610
|
totalDirtyBytes += pool.totalDataBytes(av);
|
|
4611
|
+
if (moved !== undefined) {
|
|
4612
|
+
for (const m of moved) {
|
|
4613
|
+
let byChunk = (movedByAval ??= new Map()).get(m.av);
|
|
4614
|
+
if (byChunk === undefined) { byChunk = new Map(); movedByAval.set(m.av, byChunk); }
|
|
4615
|
+
byChunk.set(m.chunkIdx, m.newRef);
|
|
4616
|
+
}
|
|
4617
|
+
}
|
|
4496
4618
|
}
|
|
4497
4619
|
allocDirty.clear();
|
|
4620
|
+
if (movedByAval !== undefined) {
|
|
4621
|
+
// Re-seat every drawHeader field whose aval's allocation
|
|
4622
|
+
// moved. Matched by AVAL IDENTITY via the parallel
|
|
4623
|
+
// `localPerDrawAvalFieldIdx` — never by numeric offset (a
|
|
4624
|
+
// released offset can be re-issued to a DIFFERENT aval in
|
|
4625
|
+
// this same drain). Mirrors the compaction remap loop.
|
|
4626
|
+
for (const bucket of buckets) {
|
|
4627
|
+
for (const localSlot of bucket.drawSlots) {
|
|
4628
|
+
const avals = bucket.localPerDrawAvals[localSlot];
|
|
4629
|
+
const fidx = bucket.localPerDrawAvalFieldIdx[localSlot];
|
|
4630
|
+
const refs = bucket.localPerDrawRefs[localSlot];
|
|
4631
|
+
if (avals === undefined || fidx === undefined || refs === undefined) continue;
|
|
4632
|
+
let changed = false;
|
|
4633
|
+
for (let i = 0; i < avals.length; i++) {
|
|
4634
|
+
const byChunk = movedByAval.get(avals[i]!);
|
|
4635
|
+
if (byChunk === undefined) continue;
|
|
4636
|
+
const nn = byChunk.get(bucket.chunkIdx);
|
|
4637
|
+
if (nn === undefined) continue;
|
|
4638
|
+
if (bucket.gpuRouted) {
|
|
4639
|
+
throw new Error(
|
|
4640
|
+
"heapScene: payload realloc under a GPU-routed (derived-modes) bucket is not supported yet",
|
|
4641
|
+
);
|
|
4642
|
+
}
|
|
4643
|
+
if (refs[fidx[i]!]! !== nn) { refs[fidx[i]!] = nn; changed = true; }
|
|
4644
|
+
}
|
|
4645
|
+
if (!changed) continue;
|
|
4646
|
+
const pr = bucket.posFieldIdx >= 0 ? refs[bucket.posFieldIdx]! : -1;
|
|
4647
|
+
const nr = bucket.norFieldIdx >= 0 ? refs[bucket.norFieldIdx]! : -1;
|
|
4648
|
+
bucket.localPosRefs[localSlot] = pr < 0 ? undefined : pr;
|
|
4649
|
+
bucket.localNorRefs[localSlot] = nr < 0 ? undefined : nr;
|
|
4650
|
+
packBucketHeader(bucket, localSlot, refs, bucket.localLayoutIds[localSlot] ?? 0);
|
|
4651
|
+
if (bucket.isAtlasBucket) {
|
|
4652
|
+
const ts = bucket.localAtlasTextures[localSlot];
|
|
4653
|
+
if (ts !== undefined) packAtlasTextureFields(bucket, localSlot, ts);
|
|
4654
|
+
}
|
|
4655
|
+
const byteOff = localSlot * bucket.layout.drawHeaderBytes;
|
|
4656
|
+
if (byteOff < bucket.headerDirtyMin) bucket.headerDirtyMin = byteOff;
|
|
4657
|
+
const end = byteOff + bucket.layout.drawHeaderBytes;
|
|
4658
|
+
if (end > bucket.headerDirtyMax) bucket.headerDirtyMax = end;
|
|
4659
|
+
}
|
|
4660
|
+
}
|
|
4661
|
+
}
|
|
4498
4662
|
}
|
|
4499
4663
|
|
|
4500
4664
|
// 1c. HeapDrawSpec.active drain — flip drawTable.indexCount
|
|
@@ -4513,6 +4677,18 @@ export function buildHeapScene(
|
|
|
4513
4677
|
activeDirty.clear();
|
|
4514
4678
|
}
|
|
4515
4679
|
|
|
4680
|
+
// 1d. HeapDrawSpec.instanceCount aval drain — write the new
|
|
4681
|
+
// count into drawTable word 4 (emit = indexCount × count;
|
|
4682
|
+
// 0 draws nothing). One record write + re-scan per tick.
|
|
4683
|
+
if (countDirty.size > 0) {
|
|
4684
|
+
for (const did of countDirty) {
|
|
4685
|
+
const av = drawIdToCountAval.get(did);
|
|
4686
|
+
if (av === undefined) continue;
|
|
4687
|
+
setEffectiveInstanceCount(did, Math.max(0, av.getValue(tok) | 0));
|
|
4688
|
+
}
|
|
4689
|
+
countDirty.clear();
|
|
4690
|
+
}
|
|
4691
|
+
|
|
4516
4692
|
// 1b. Atlas-texture aval reactivity: an `aval<ITexture>` that
|
|
4517
4693
|
// drives an atlas placement was marked. Repack the pool entry
|
|
4518
4694
|
// and rewrite the drawHeader fields of every (bucket, slot)
|