@aardworx/wombat.rendering 0.19.6 → 0.19.8

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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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  "name": "@aardworx/wombat.rendering",
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- "version": "0.19.6",
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+ "version": "0.19.8",
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  "description": "WebGPU rendering layer for the Wombat TypeScript stack — RenderObject/RenderTask/runtime + window glue, port of Aardvark.Rendering's lower layers on top of WebGPU and wombat.shader.",
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  "license": "MIT",
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  "author": "krauthaufen",
@@ -215,11 +215,16 @@ function sampleTypeFor(type: Type): GPUTextureSampleType {
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  if (type.comparison === true) return "depth";
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  const s = type.sampled;
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  if (s.kind === "Int") return s.signed ? "sint" : "uint";
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- return "float";
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+ // Multisampled float textures can't be filtered — bind as unfilterable.
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+ return type.multisampled ? "unfilterable-float" : "float";
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  }
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  return "float";
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  }
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+ function isMultisampled(type: Type): boolean {
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+ return type.kind === "Texture" && type.multisampled;
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+ }
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+
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  // ---------------------------------------------------------------------------
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  // Bind-group entry descriptions
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  // ---------------------------------------------------------------------------
@@ -227,7 +232,7 @@ function sampleTypeFor(type: Type): GPUTextureSampleType {
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  type EntryDesc =
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  | { kind: "ubuf"; binding: number; resource: AdaptiveResource<GPUBuffer> }
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  | { kind: "sbuf"; binding: number; resource: AdaptiveResource<GPUBuffer>; access: "read" | "read_write" }
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- | { kind: "tex"; binding: number; resource: AdaptiveResource<GPUTexture>; sampleType: GPUTextureSampleType }
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+ | { kind: "tex"; binding: number; resource: AdaptiveResource<GPUTexture>; sampleType: GPUTextureSampleType; multisampled: boolean }
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  | { kind: "sampler"; binding: number; resource: AdaptiveResource<GPUSampler> };
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  interface GroupDesc {
@@ -253,7 +258,7 @@ function buildGroups(device: GPUDevice, descs: readonly EntryDesc[][]): GroupDes
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  visibility: e.access === "read_write" ? ShaderStage.FRAGMENT : visibility,
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  buffer: { type: e.access === "read_write" ? "storage" : "read-only-storage" },
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  };
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- case "tex": return { binding: e.binding, visibility, texture: { sampleType: e.sampleType } };
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+ case "tex": return { binding: e.binding, visibility, texture: { sampleType: e.sampleType, ...(e.multisampled ? { multisampled: true } : {}) } };
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  case "sampler": return { binding: e.binding, visibility, sampler: { type: "filtering" } };
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  }
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  });
@@ -693,7 +698,7 @@ export function prepareRenderObject(
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  const res = prepareAdaptiveTexture(device, av, {
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  ...(opts.label !== undefined ? { label: `${opts.label}.${t.name}` } : {}),
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  });
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- perGroup[t.group]!.push({ kind: "tex", binding: slotOf(t), resource: res, sampleType: sampleTypeFor(t.type) });
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+ perGroup[t.group]!.push({ kind: "tex", binding: slotOf(t), resource: res, sampleType: sampleTypeFor(t.type), multisampled: isMultisampled(t.type) });
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  }
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703
 
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  for (const s of iface.samplers) {
@@ -229,10 +229,10 @@ export function renderObjectToHeapSpec(
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229
 
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  // 2. Indices: BufferView → aval<Uint32Array>. Map the underlying
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  // IBuffer aval; the heap path's IndexPool will key on this aval.
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- if (ro.indices === undefined) {
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- throw new Error("heapAdapter: RenderObject without indices not supported (heap is indexed-only)");
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- }
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- const indices: aval<Uint32Array> = indicesAvalFor(ro.indices.buffer);
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+ // Non-indexed ROs (no `ro.indices`) carry no index aval — the spec
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+ // then sets `vertexCount` and the megacall decodes the vertex directly.
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+ const indices: aval<Uint32Array> | undefined =
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+ ro.indices !== undefined ? indicesAvalFor(ro.indices.buffer) : undefined;
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  // 3. Texture/sampler: single-pair v1. The Sg compile layer binds
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  // each texture aval under both `name` and `${name}_view` so the
@@ -358,9 +358,17 @@ export function renderObjectToHeapSpec(
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  // 4. DrawCall: read once. Classifier validates fields are heap-
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  // compatible (indexed, instanceCount=1, zero offsets).
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  const dc = ro.drawCall.getValue(token);
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- if (dc.kind !== "indexed") {
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- throw new Error("heapAdapter: non-indexed drawCall; classifier should have caught this");
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+ if (dc.kind === "indexed" && indices === undefined) {
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+ throw new Error("heapAdapter: indexed drawCall without indices");
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+ }
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+ if (dc.kind === "non-indexed" && indices !== undefined) {
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+ throw new Error("heapAdapter: non-indexed drawCall with an index buffer");
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  }
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+ // Indexed → carry the index aval; non-indexed → carry the vertex count and
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+ // the megacall uses the local vertex index directly (no index lookup).
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+ const geom = dc.kind === "indexed"
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+ ? { indices: indices! }
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+ : { vertexCount: dc.vertexCount };
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372
 
365
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  return {
366
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  effect: ro.effect,
@@ -368,7 +376,7 @@ export function renderObjectToHeapSpec(
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  inputs,
369
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  ...(instanceAttributes !== undefined ? { instanceAttributes } : {}),
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  ...(dc.instanceCount > 1 ? { instanceCount: dc.instanceCount } : {}),
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- indices,
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+ ...geom,
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  ...(textures !== undefined ? { textures } : {}),
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  ...(ro.modeRules !== undefined ? { modeRules: ro.modeRules } : {}),
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  // Pass `active` through unforced so the heap path can subscribe
@@ -839,5 +839,5 @@ export function megacallSearchPrelude(): string {
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  // to receive them as `u32` parameters — module-scope `var<private>`
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  // is rejected by some WGSL parsers (Safari/WebKit), so we thread the
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  // values through helper signatures instead.
842
- return ` let _tileIdx = emitIdx >> 6u;\n var lo: u32 = firstDrawInTile[_tileIdx];\n var hi: u32 = firstDrawInTile[_tileIdx + 1u];\n loop {\n if (lo >= hi) { break; }\n let _mid = (lo + hi + 1u) >> 1u;\n if (drawTable[_mid * 5u] <= emitIdx) { lo = _mid; } else { hi = _mid - 1u; }\n }\n let _slot = lo;\n let _firstEmit = drawTable[_slot * 5u + 0u];\n let heap_drawIdx: u32 = drawTable[_slot * 5u + 1u];\n let _indexStart = drawTable[_slot * 5u + 2u];\n let _indexCount = drawTable[_slot * 5u + 3u];\n let _local = emitIdx - _firstEmit;\n let instId: u32 = _local / _indexCount;\n let vid: u32 = indexStorage[_indexStart + (_local % _indexCount)];\n`;
842
+ return ` let _tileIdx = emitIdx >> 6u;\n var lo: u32 = firstDrawInTile[_tileIdx];\n var hi: u32 = firstDrawInTile[_tileIdx + 1u];\n loop {\n if (lo >= hi) { break; }\n let _mid = (lo + hi + 1u) >> 1u;\n if (drawTable[_mid * 5u] <= emitIdx) { lo = _mid; } else { hi = _mid - 1u; }\n }\n let _slot = lo;\n let _firstEmit = drawTable[_slot * 5u + 0u];\n let heap_drawIdx: u32 = drawTable[_slot * 5u + 1u];\n let _indexStart = drawTable[_slot * 5u + 2u];\n let _indexCount = drawTable[_slot * 5u + 3u];\n let _local = emitIdx - _firstEmit;\n let instId: u32 = _local / _indexCount;\n let _li: u32 = _local % _indexCount;\n var vid: u32 = _li;\n if (_indexStart != 0xffffffffu) { vid = indexStorage[_indexStart + _li]; }\n`;
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  }
@@ -229,29 +229,33 @@ export function isHeapEligible(ro: RenderObject): aval<boolean> {
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  for (const av of textures) if (!isHeapServableTexture(av.getValue(token))) return false;
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  for (const av of samplers) if (!isHeapServableSampler(av.getValue(token))) return false;
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  const dc = ro.drawCall.getValue(token);
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- if (dc.kind !== "indexed") return false;
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  if (dc.instanceCount < 1) return false;
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- if (dc.baseVertex !== 0) return false;
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- if (dc.firstIndex !== 0) return false;
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  if (dc.firstInstance !== 0) return false;
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- // Whole-buffer wedge: the heap ingests the ENTIRE index + vertex
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- // buffers for an RO (IndexPool/AttributeArena copy `arr.length`,
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- // not the drawCall slice). An RO that consumes only a PREFIX of a
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- // shared index buffer (firstIndex=0 but indexCount < bufferCount —
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- // e.g. one glyph in a multi-glyph text run whose glyphs share a
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- // single atlas index buffer) would therefore drag the rest of the
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- // buffer into its draw: the trailing indices reference vertices
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- // past this RO's range (including the next sub-mesh's / this
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- // glyph's band vertices), painting stray triangles. Until the heap
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- // honours the drawCall slice, only ROs that own their whole index
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- // buffer are eligible. Single-mesh ROs (indexCount === bufferCount)
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- // pass; shared-atlas slices fall to the legacy ScenePass.
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- if (ro.indices !== undefined) {
234
+ if (dc.kind === "indexed") {
235
+ if (ro.indices === undefined) return false;
236
+ if (dc.baseVertex !== 0) return false;
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+ if (dc.firstIndex !== 0) return false;
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+ // Whole-buffer wedge: the heap ingests the ENTIRE index + vertex
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+ // buffers for an RO (IndexPool/AttributeArena copy `arr.length`,
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+ // not the drawCall slice). An RO that consumes only a PREFIX of a
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+ // shared index buffer (firstIndex=0 but indexCount < bufferCount
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+ // e.g. one glyph in a multi-glyph text run whose glyphs share a
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+ // single atlas index buffer) would therefore drag the rest of the
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+ // buffer into its draw: the trailing indices reference vertices
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+ // past this RO's range, painting stray triangles. Until the heap
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+ // honours the drawCall slice, only ROs that own their whole index
247
+ // buffer are eligible.
250
248
  const ib = ro.indices.buffer.getValue(token);
251
249
  if (ib.kind === "host") {
252
250
  const idxBufCount = ib.sizeBytes >>> 2; // u32 indices
253
251
  if (dc.indexCount !== idxBufCount) return false;
254
252
  }
253
+ } else {
254
+ // Non-indexed: the megacall uses the local vertex index directly, so a
255
+ // prefix read is safe (vid = 0..vertexCount-1) — no whole-buffer wedge.
256
+ // firstVertex must be 0 (the heap maps vid → attribute[vid] from base 0).
257
+ if (ro.indices !== undefined) return false;
258
+ if (dc.firstVertex !== 0) return false;
255
259
  }
256
260
  return true;
257
261
  });
@@ -354,11 +354,21 @@ export function buildMegacallPrelude(emitIdx: Expr): { stmts: Stmt[]; locals: Me
354
354
  stmts.push({ kind: "Declare", var: localOff, init: { kind: "Expr", value: sub(emitIdx, varExpr(firstEmit), Tu32) } });
355
355
  // let instId = _local / _indexCount;
356
356
  stmts.push({ kind: "Declare", var: instId, init: { kind: "Expr", value: div(varExpr(localOff), varExpr(indexCount), Tu32) } });
357
- // let vid = indexStorage[_indexStart + (_local % _indexCount)];
357
+ // Non-indexed records carry _indexStart == 0xffffffff (HEAP_NONINDEXED): the
358
+ // vertex is the local index directly; otherwise decode through indexStorage.
359
+ // let vid = (_indexStart == 0xffffffff)
360
+ // ? (_local % _indexCount)
361
+ // : indexStorage[_indexStart + (_local % _indexCount)];
362
+ const liExpr = (): Expr => mod(varExpr(localOff), varExpr(indexCount), Tu32);
358
363
  stmts.push({
359
364
  kind: "Declare",
360
365
  var: vid,
361
- init: { kind: "Expr", value: item(indexStorage, add(varExpr(indexStart), mod(varExpr(localOff), varExpr(indexCount), Tu32), Tu32), Tu32) },
366
+ init: { kind: "Expr", value: select(
367
+ eqU32(varExpr(indexStart), constU32(0xffffffff)),
368
+ liExpr(),
369
+ item(indexStorage, add(varExpr(indexStart), liExpr(), Tu32), Tu32),
370
+ Tu32,
371
+ ) },
362
372
  });
363
373
 
364
374
  return { stmts, locals: { heapDrawIdx, instId, vid } };
@@ -143,6 +143,11 @@ import {
143
143
  * Geometry triple. Tightly-packed Float32 positions / normals (3
144
144
  * floats per vertex) plus Uint32 indices.
145
145
  */
146
+ /** drawTable `firstIndex` sentinel marking a non-indexed record: the megacall
147
+ * prelude then uses the local vertex index directly (no indexStorage lookup).
148
+ * Must match the literal in heapEffect.ts's `megacallSearchPrelude`. */
149
+ export const HEAP_NONINDEXED = 0xffffffff;
150
+
146
151
  export interface HeapGeometry {
147
152
  readonly positions: Float32Array;
148
153
  readonly normals: Float32Array;
@@ -453,8 +458,13 @@ export interface HeapDrawSpec {
453
458
  /**
454
459
  * Index buffer for this draw. Indices live in their own `INDEX`-
455
460
  * usage `GPUBuffer` (WebGPU forces this), separate from the arena.
461
+ * Omit for a NON-INDEXED draw — then `vertexCount` is required and the
462
+ * megacall uses the local vertex index directly (no index-buffer lookup,
463
+ * no index-pool allocation). See the megacall prelude's `vid` select.
456
464
  */
457
- readonly indices: aval<Uint32Array> | Uint32Array;
465
+ readonly indices?: aval<Uint32Array> | Uint32Array;
466
+ /** Vertex count for a non-indexed draw (when `indices` is omitted). */
467
+ readonly vertexCount?: number;
458
468
  /**
459
469
  * Optional texture set. When present, adds a `texture_2d<f32>` at
460
470
  * binding 4 and a sampler at binding 5; the FS must declare them.
@@ -3005,10 +3015,18 @@ export function buildHeapScene(
3005
3015
 
3006
3016
  // Indices live in their own INDEX-usage buffer (WebGPU constraint).
3007
3017
  // Aval-keyed: 19K instanced clones of the same mesh share one
3008
- // index allocation + one upload.
3009
- const indicesAval = asAval(spec.indices) as aval<Uint32Array>;
3010
- const indicesArr = readPlain(spec.indices) as Uint32Array;
3011
- const idxAlloc = indexPool.acquire(device, arena.indices, indicesAval, bucket.chunkIdx, indicesArr);
3018
+ // index allocation + one upload. NON-INDEXED draws (spec.indices
3019
+ // omitted) skip the index pool entirely: the drawTable record stores
3020
+ // firstIndex = HEAP_NONINDEXED (sentinel) and indexCount = vertexCount,
3021
+ // and the megacall prelude uses the local vertex index directly.
3022
+ const hasIndices = spec.indices !== undefined;
3023
+ const indicesAval = hasIndices ? (asAval(spec.indices!) as aval<Uint32Array>) : undefined;
3024
+ const idxAlloc = hasIndices
3025
+ ? indexPool.acquire(device, arena.indices, indicesAval!, bucket.chunkIdx, readPlain(spec.indices!) as Uint32Array)
3026
+ : undefined;
3027
+ // Emit count per instance + the firstIndex field written to the record.
3028
+ const emitCount = hasIndices ? idxAlloc!.count : (spec.vertexCount ?? 0);
3029
+ const firstIndexField = hasIndices ? idxAlloc!.firstIndex : HEAP_NONINDEXED;
3012
3030
 
3013
3031
  const localSlot = bucket.drawHeap.alloc();
3014
3032
  // Per-RO instancing: read `spec.instanceCount` (defaults to 1).
@@ -3101,7 +3119,7 @@ export function buildHeapScene(
3101
3119
  bucket.localPosRefs[localSlot] = perDrawRefs.get("Positions");
3102
3120
  bucket.localNorRefs[localSlot] = perDrawRefs.get("Normals");
3103
3121
  bucket.localEntries[localSlot] = {
3104
- indexCount: idxAlloc.count, firstIndex: idxAlloc.firstIndex, instanceCount,
3122
+ indexCount: emitCount, firstIndex: firstIndexField, instanceCount,
3105
3123
  };
3106
3124
  bucket.localToDrawId[localSlot] = drawId;
3107
3125
  bucket.drawSlots.add(localSlot);
@@ -3217,7 +3235,7 @@ export function buildHeapScene(
3217
3235
  const uniformRefs: number[] = (bucket.uniformOrder ?? []).map(
3218
3236
  name => perDrawRefs.get(name) ?? 0,
3219
3237
  );
3220
- partition.appendRecord(localSlot, idxAlloc.firstIndex, idxAlloc.count, instanceCount, roComboId, uniformRefs);
3238
+ partition.appendRecord(localSlot, firstIndexField, emitCount, instanceCount, roComboId, uniformRefs);
3221
3239
  bucket.drawIdToRecord!.set(drawId, recIdx);
3222
3240
  bucket.recordToDrawId![recIdx] = drawId;
3223
3241
  bucket.drawIdToComboId!.set(drawId, roComboId);
@@ -3228,7 +3246,7 @@ export function buildHeapScene(
3228
3246
  const numRecords = recIdx + 1;
3229
3247
  const recBytes = numRecords * RECORD_BYTES;
3230
3248
  const needBlocks = Math.max(1, Math.ceil(numRecords / SCAN_TILE_SIZE));
3231
- const emitDelta = idxAlloc.count * instanceCount;
3249
+ const emitDelta = emitCount * instanceCount;
3232
3250
  for (const s of bucket.slots) {
3233
3251
  s.drawTableBuf!.ensureCapacity(recBytes);
3234
3252
  s.drawTableBuf!.setUsed(Math.max(s.drawTableBuf!.usedBytes, recBytes));
@@ -3261,15 +3279,15 @@ export function buildHeapScene(
3261
3279
  // firstEmit is GPU-overwritten by the prefix-sum pass; 0 is fine.
3262
3280
  shadow[recIdx * RECORD_U32 + 0] = 0;
3263
3281
  shadow[recIdx * RECORD_U32 + 1] = localSlot;
3264
- shadow[recIdx * RECORD_U32 + 2] = idxAlloc.firstIndex;
3265
- shadow[recIdx * RECORD_U32 + 3] = idxAlloc.count;
3282
+ shadow[recIdx * RECORD_U32 + 2] = firstIndexField;
3283
+ shadow[recIdx * RECORD_U32 + 3] = emitCount;
3266
3284
  shadow[recIdx * RECORD_U32 + 4] = instanceCount;
3267
3285
  roSlot.recordCount = recIdx + 1;
3268
3286
  roSlot.slotToRecord[localSlot] = recIdx;
3269
3287
  roSlot.recordToSlot[recIdx] = localSlot;
3270
3288
  if (byteOff < roSlot.drawTableDirtyMin) roSlot.drawTableDirtyMin = byteOff;
3271
3289
  if (byteOff + RECORD_BYTES > roSlot.drawTableDirtyMax) roSlot.drawTableDirtyMax = byteOff + RECORD_BYTES;
3272
- roSlot.totalEmitEstimate += idxAlloc.count * instanceCount;
3290
+ roSlot.totalEmitEstimate += emitCount * instanceCount;
3273
3291
  const newNumTiles = Math.max(1, Math.ceil(roSlot.totalEmitEstimate / TILE_K));
3274
3292
  roSlot.firstDrawInTileBuf!.ensureCapacity((newNumTiles + 1) * 4);
3275
3293
  roSlot.scanDirty = true;
@@ -3286,7 +3304,7 @@ export function buildHeapScene(
3286
3304
  // `subscribeActive` → `activeDirty` and drained in `update()`.
3287
3305
  if (spec.active !== undefined) {
3288
3306
  drawIdToActiveAval.set(drawId, spec.active);
3289
- drawIdToOrigIndexCount.set(drawId, idxAlloc.count);
3307
+ drawIdToOrigIndexCount.set(drawId, emitCount);
3290
3308
  const initial = spec.active.getValue(outerTok);
3291
3309
  subscribeActive(spec.active, drawId);
3292
3310
  if (initial === false) {
@@ -5157,7 +5175,9 @@ export function buildHeapScene(
5157
5175
  let _instCount = drawTable[_slot * 5u + 4u];
5158
5176
  let _local = emitIdx - _firstEmit;
5159
5177
  let _instId = _local / _indexCount;
5160
- let _vid = indexStorage[_indexStart + (_local % _indexCount)];
5178
+ let _li = _local % _indexCount;
5179
+ var _vid: u32 = _li;
5180
+ if (_indexStart != 0xffffffffu) { _vid = indexStorage[_indexStart + _li]; }
5161
5181
  let base = i * 8u;
5162
5182
  outRows[base + 0u] = _slot;
5163
5183
  outRows[base + 1u] = _drawIdx;