@aardworx/wombat.rendering 0.19.11 → 0.19.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/renderObject.d.ts +9 -0
- package/dist/core/renderObject.d.ts.map +1 -1
- package/dist/runtime/derivedUniforms/codegen.d.ts +11 -0
- package/dist/runtime/derivedUniforms/codegen.d.ts.map +1 -1
- package/dist/runtime/derivedUniforms/codegen.js +59 -2
- package/dist/runtime/derivedUniforms/codegen.js.map +1 -1
- package/dist/runtime/derivedUniforms/dispatch.d.ts.map +1 -1
- package/dist/runtime/derivedUniforms/dispatch.js +21 -11
- package/dist/runtime/derivedUniforms/dispatch.js.map +1 -1
- package/dist/runtime/derivedUniforms/sceneIntegration.d.ts +24 -1
- package/dist/runtime/derivedUniforms/sceneIntegration.d.ts.map +1 -1
- package/dist/runtime/derivedUniforms/sceneIntegration.js +57 -6
- package/dist/runtime/derivedUniforms/sceneIntegration.js.map +1 -1
- package/dist/runtime/derivedUniforms/slots.d.ts +6 -0
- package/dist/runtime/derivedUniforms/slots.d.ts.map +1 -1
- package/dist/runtime/derivedUniforms/slots.js +14 -0
- package/dist/runtime/derivedUniforms/slots.js.map +1 -1
- package/dist/runtime/heapAdapter.d.ts.map +1 -1
- package/dist/runtime/heapAdapter.js +1 -0
- package/dist/runtime/heapAdapter.js.map +1 -1
- package/dist/runtime/heapScene.d.ts +11 -1
- package/dist/runtime/heapScene.d.ts.map +1 -1
- package/dist/runtime/heapScene.js +6 -0
- package/dist/runtime/heapScene.js.map +1 -1
- package/package.json +1 -1
- package/src/core/renderObject.ts +9 -0
- package/src/runtime/derivedUniforms/codegen.ts +61 -2
- package/src/runtime/derivedUniforms/dispatch.ts +20 -10
- package/src/runtime/derivedUniforms/sceneIntegration.ts +75 -6
- package/src/runtime/derivedUniforms/slots.ts +15 -0
- package/src/runtime/heapAdapter.ts +1 -0
- package/src/runtime/heapScene.ts +15 -0
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@aardworx/wombat.rendering",
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-
"version": "0.19.
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"version": "0.19.12",
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"description": "WebGPU rendering layer for the Wombat TypeScript stack — RenderObject/RenderTask/runtime + window glue, port of Aardvark.Rendering's lower layers on top of WebGPU and wombat.shader.",
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"license": "MIT",
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"author": "krauthaufen",
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package/src/core/renderObject.ts
CHANGED
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@@ -102,4 +102,13 @@ export interface RenderObject {
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readonly depthWrite?: import("../runtime/derivedModes/rule.js").DerivedModeRule<"depthWrite">;
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readonly alphaToCoverage?: import("../runtime/derivedModes/rule.js").DerivedModeRule<"alphaToCoverage">;
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};
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/**
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* GPU transform propagation: this RO's `Model` as an ancestor trafo CHAIN
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* (root→leaf order, constant runs folded) instead of a single composed
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* `ModelTrafo` aval. The scene-graph emits this so a shared root trafo over
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* N objects never fans out to N composed CPU avals — the heap composes each
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* RO's Model on the GPU. Heap-path only (the legacy path composes on CPU).
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* See docs/gpu-transform-propagation.md.
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*/
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readonly modelChain?: readonly aval<import("@aardworx/wombat.base").Trafo3d>[];
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}
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@@ -23,6 +23,18 @@ export interface UberKernel {
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readonly strideU32: number;
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}
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/**
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* Reserved rule id for the built-in variable-length trafo-chain arm (GPU
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* transform propagation). A chain record is laid out as
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* [ CHAIN_RULE_ID, out_slot, count, link0, link1, … ]
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* where each `linkK` is a Constituent handle. The arm folds the df32 product
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* `link0 · link1 · … · link(count-1)` and writes it (collapsed) to `out_slot`.
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* One arm handles every chain length, so distinct SG ancestor paths don't each
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* spawn a kernel arm / recompile. Kept far above the registry's monotonic ids
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* (which start at 0) so it can never collide. See docs/gpu-transform-propagation.md.
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*/
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export const CHAIN_RULE_ID = 0x7fffffff;
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// ─── Rule-shape classification ────────────────────────────────────────
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type Shape =
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@@ -136,6 +148,12 @@ fn load_entry_mat4(h: u32, r: u32, c: u32) -> vec2<f32> {
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fn write_mat4_entry(out_byte: u32, r: u32, c: u32, v: f32) {
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MainHeap[(out_byte >> 2u) + r * 4u + c] = v;
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}
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// Write one df32 mat4 entry (r,c) into a constituent slot — keeps both hi+lo
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// so a downstream §7 pass reads it at full df32 precision. Used by the chain
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// pass, whose output IS a per-RO Model constituent (not a collapsed uniform).
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fn write_constituent_entry(slot: u32, r: u32, c: u32, e: vec2<f32>) {
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Constituents[slot * 16u + r * 4u + c] = e;
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}
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fn write_mat3_entry(out_byte: u32, r: u32, c: u32, v: f32) {
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// std140 mat3<f32>: 3 rows × 4-float stride; the 4th column per row is left untouched.
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MainHeap[(out_byte >> 2u) + r * 4u + c] = v;
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@@ -144,7 +162,7 @@ fn write_mat3_entry(out_byte: u32, r: u32, c: u32, v: f32) {
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function bindings(strideU32: number): string {
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return /* wgsl */ `
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@group(0) @binding(0) var<storage,
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@group(0) @binding(0) var<storage, read_write> Constituents: array<vec2<f32>>;
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@group(0) @binding(1) var<storage, read_write> MainHeap: array<f32>;
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@group(0) @binding(2) var<storage, read> RecordData: array<u32>;
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struct CountUniform { count: u32 }
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@@ -214,6 +232,43 @@ function emitMatMulChainArm(id: number, n: number): string {
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return `\nfn arm_${id}(${params}, out_byte: u32) {\n${body}}\n`;
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}
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/** Built-in `CHAIN` arm (GPU transform propagation): variable-length df32
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* matmul chain read straight from the record. `RecordData[base+2]` = count;
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* `RecordData[base+3+k]` = link k (Constituent handle). Folds
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* P = L0·L1·…·L(count-1) in df32 and writes it — keeping BOTH hi+lo — into the
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* output CONSTITUENT slot (`out_slot` = the out handle's payload), so a later
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* §7 pass reads it at full df32 precision. The inverse half is produced by a
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* second chain record over the links' inv slots in reverse order (same arm).
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* P starts at identity so count==0 yields identity. */
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const CHAIN_ARM = /* wgsl */ `
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fn arm_chain(base: u32, out_slot: u32) {
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let count = RecordData[base + 2u];
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var P: array<vec2<f32>, 16>;
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for (var i: u32 = 0u; i < 16u; i = i + 1u) { P[i] = vec2<f32>(0.0, 0.0); }
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P[0] = vec2<f32>(1.0, 0.0); P[5] = vec2<f32>(1.0, 0.0);
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P[10] = vec2<f32>(1.0, 0.0); P[15] = vec2<f32>(1.0, 0.0);
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for (var k: u32 = 0u; k < count; k = k + 1u) {
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let h = RecordData[base + 3u + k];
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var Q: array<vec2<f32>, 16>;
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for (var r: u32 = 0u; r < 4u; r = r + 1u) {
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for (var c: u32 = 0u; c < 4u; c = c + 1u) {
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var acc = vec2<f32>(0.0, 0.0);
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for (var t: u32 = 0u; t < 4u; t = t + 1u) {
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acc = df_add(acc, df_mul(P[r * 4u + t], load_entry_mat4(h, t, c)));
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}
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Q[r * 4u + c] = acc;
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}
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}
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P = Q;
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}
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for (var r: u32 = 0u; r < 4u; r = r + 1u) {
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for (var c: u32 = 0u; c < 4u; c = c + 1u) {
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write_constituent_entry(out_slot, r, c, P[r * 4u + c]);
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}
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}
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}
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`;
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// ─── Generic path: arbitrary IR lowered via the wgsl printer (f32) ────
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//
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// The rule's IR is rewritten so each input leaf — `ReadInput("Uniform", x)` or
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@@ -454,13 +509,16 @@ export function buildUberKernel(registry: DerivedUniformRegistry, strideU32: num
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const arms = entries.map((e, i) => emitArm(e, shapes[i]!)).join("");
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const cases = entries.map((e, i) => emitCase(e, shapes[i]!)).join("\n");
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// The CHAIN arm is always present (GPU transform propagation) and always
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// needs the df32 library.
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const needsDf32 = true;
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const wgsl = `${bindings(strideU32)}
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${needsDf32 ? DF32_LIB : ""}
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${HANDLE_HELPERS}
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${loadersStorers}
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${arms}
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${CHAIN_ARM}
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@compute @workgroup_size(64)
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fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
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if (gid.x >= Count.count) { return; }
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@@ -468,6 +526,7 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
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let rule_id = RecordData[base];
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let out_byte = RecordData[base + 1u] & SLOT_PAYLOAD_MASK;
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switch rule_id {
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case ${CHAIN_RULE_ID >>> 0}u: { arm_chain(base, out_byte); }
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${cases}
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default: { return; }
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}
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function bglEntries(): GPUBindGroupLayoutEntry[] {
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return [
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-
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// Constituents: read_write — the chain pass writes per-RO Model constituents
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// here (a separate, earlier dispatch); §7 reads them. read_write permits both.
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{ binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
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{ binding: 1, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
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{ binding: 2, visibility: GPUShaderStage.COMPUTE, buffer: { type: "read-only-storage" } },
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{ binding: 3, visibility: GPUShaderStage.COMPUTE, buffer: { type: "uniform" } },
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class UberPipeline {
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private readonly device: GPUDevice;
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readonly bgl: GPUBindGroupLayout;
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-
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// Cache one pipeline per record stride (the kernel bakes RECORD_STRIDE). The
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// chain pass and the §7 pass usually have different strides, and both are
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// dispatched every frame, so a single-slot cache would thrash → recompile
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// per frame. Cleared on a registry-version bump (new rule shape).
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private readonly pipes = new Map<number, GPUComputePipeline>();
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private builtVersion = -1;
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private builtStride = -1;
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constructor(device: GPUDevice) {
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this.device = device;
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}
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pipeline(registry: DerivedUniformRegistry, strideU32: number): GPUComputePipeline | undefined {
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-
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// Always buildable: the kernel carries the built-in CHAIN arm even with an
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// empty registry, so a scene using only transform-propagation chains (no
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// §7 rules) still gets a pipeline. encodeChunk's recordCount===0 guard is
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// what skips the dispatch when there's genuinely nothing to do.
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if (registry.version !== this.builtVersion) {
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this.pipes.clear();
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this.builtVersion = registry.version;
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}
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const cached = this.pipes.get(strideU32);
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if (cached !== undefined) return cached;
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const { wgsl } = buildUberKernel(registry, strideU32);
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const module = this.device.createShaderModule({ code: wgsl, label: "derivedUniforms.uber" });
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const pipe = this.device.createComputePipeline({
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label: "derivedUniforms.uber",
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layout: this.device.createPipelineLayout({ bindGroupLayouts: [this.bgl] }),
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compute: { module, entryPoint: "main" },
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});
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-
this.
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return this.pipe;
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this.pipes.set(strideU32, pipe);
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return pipe;
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}
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}
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@@ -25,6 +25,7 @@ import {
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} from "./slots.js";
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import { DerivedUniformRegistry } from "./registry.js";
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import { RecordsBuffer, SlotTag, makeHandle } from "./records.js";
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import { CHAIN_RULE_ID } from "./codegen.js";
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import { DerivedUniformsDispatcher, uploadConstituentsRange } from "./dispatch.js";
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import { flatten, type RuleInput } from "./flatten.js";
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import { ruleFromIR, type DerivedRule } from "./rule.js";
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* scene-wide; records partition by chunk so each dispatch binds
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* the right chunk's main heap. */
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private readonly recordsByChunk = new Map<number, RecordsBuffer>();
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/** Scene-wide CHAIN records (GPU transform propagation). Dispatched BEFORE
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* the §7 per-chunk passes — they write per-RO Model constituents that §7
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* then reads. Scene-wide (not per-chunk) because they target the shared
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* constituents buffer, not any chunk's main heap. */
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readonly chainRecords = new RecordsBuffer();
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readonly dispatcher: DerivedUniformsDispatcher;
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/** Constituents storage GPU buffer (`array<vec2<f32>>` — df32 mat4 halves). */
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constituentsBuf: GPUBuffer;
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this.constituentsBuf = device.createBuffer({
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label: "derivedUniforms.constituents",
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size: initial * DF32_MAT4_BYTES,
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC,
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});
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this.dispatcher = new DerivedUniformsDispatcher(device, {
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constituentsBuf: () => this.constituentsBuf,
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@@ -71,6 +77,13 @@ export class DerivedUniformsScene {
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this.mainHeapByChunk.set(chunkIdx, getter);
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}
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/** Any registered main-heap getter (the chain pass needs a MainHeap binding
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* even though its arm never touches it). */
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private firstHeapGetter(): (() => GPUBuffer) | undefined {
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for (const g of this.mainHeapByChunk.values()) return g;
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return undefined;
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}
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/** Get-or-create the records buffer for `chunkIdx`. */
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recordsFor(chunkIdx: number): RecordsBuffer {
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let r = this.recordsByChunk.get(chunkIdx);
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@@ -97,7 +110,7 @@ export class DerivedUniformsScene {
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this.constituentsBuf = this.device.createBuffer({
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label: "derivedUniforms.constituents",
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size: cap,
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC,
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});
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this.bufferEpoch++;
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// Fresh buffer is zero-initialised; re-upload everything packed so far.
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* main heap buffer. */
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encode(enc: GPUCommandEncoder): boolean {
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let any = false;
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// Phase 1: chain pass — writes per-RO Model constituents (fwd+inv) into the
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// shared constituents buffer. Must run BEFORE the §7 passes that read them.
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// The MainHeap binding is unused by the chain arm; bind any registered heap.
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if (this.chainRecords.recordCount > 0) {
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const anyHeap = this.firstHeapGetter();
|
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if (anyHeap === undefined) {
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throw new Error("derivedUniforms.encode: chain records present but no chunk main-heap registered to bind.");
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}
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if (this.dispatcher.encodeChunk(enc, this.registry, this.chainRecords, anyHeap)) any = true;
|
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}
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// Phase 2: §7 per-chunk (reads constituents incl. the chain-written Model).
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for (const [chunkIdx, records] of this.recordsByChunk) {
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if (records.recordCount === 0) continue;
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const heapGetter = this.mainHeapByChunk.get(chunkIdx);
|
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@@ -159,6 +183,18 @@ export class DerivedUniformsScene {
|
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183
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export interface RoDerivedRequest {
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/** Derived rules to install, keyed by the uniform name each produces. */
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185
|
readonly rules: ReadonlyMap<string, DerivedRule>;
|
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|
+
/**
|
|
187
|
+
* GPU transform propagation: the SG ancestor trafo chain for THIS RO's
|
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+
* `Model` (root→leaf order, constant runs folded), as `aval<Trafo3d>` links.
|
|
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|
+
* Links are constituents shared by aval identity, so a root trafo shared by
|
|
190
|
+
* N ROs is ONE slot referenced N times (no CPU fan-out). When present, the
|
|
191
|
+
* chain pass computes a per-RO `Model` constituent (fwd from the links, inv
|
|
192
|
+
* from the reversed inverse links) and the §7 rules' `Model` leaf resolves to
|
|
193
|
+
* it — so ModelTrafo / ModelView / ModelViewInv / NormalMatrix / custom rules
|
|
194
|
+
* all derive from the GPU-composed Model, unchanged. See
|
|
195
|
+
* docs/gpu-transform-propagation.md.
|
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|
+
*/
|
|
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|
+
readonly modelChain?: readonly aval<Trafo3d>[];
|
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198
|
/** Trafo avals available on this RO, keyed by the uniform name a rule leaf may reference (e.g. "ModelTrafo"). */
|
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199
|
readonly trafoAvals: ReadonlyMap<string, aval<Trafo3d>>;
|
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164
200
|
/** drawHeader byte offset (relative to `drawHeaderBaseByte`) of a host-supplied uniform on this RO; undefined if not present. */
|
|
@@ -180,6 +216,9 @@ export interface RoRegistration {
|
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180
216
|
readonly ruleHashes: readonly string[];
|
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181
217
|
/** Chunk this registration was placed into — used by deregister. */
|
|
182
218
|
readonly chunkIdx: number;
|
|
219
|
+
/** Per-RO Model output constituent pair (transform propagation); freed on
|
|
220
|
+
* deregister. Present iff the request carried a `modelChain`. */
|
|
221
|
+
readonly modelPair?: PairedSlots;
|
|
183
222
|
}
|
|
184
223
|
|
|
185
224
|
export function registerRoDerivations(
|
|
@@ -187,7 +226,9 @@ export function registerRoDerivations(
|
|
|
187
226
|
owner: object,
|
|
188
227
|
req: RoDerivedRequest,
|
|
189
228
|
): RoRegistration {
|
|
190
|
-
if (req.rules.size === 0
|
|
229
|
+
if (req.rules.size === 0 && req.modelChain === undefined) {
|
|
230
|
+
return { owner, constituentAvals: [], ruleHashes: [], chunkIdx: req.chunkIdx };
|
|
231
|
+
}
|
|
191
232
|
const records = scene.recordsFor(req.chunkIdx);
|
|
192
233
|
|
|
193
234
|
const acquiredAvals: aval<Trafo3d>[] = [];
|
|
@@ -207,8 +248,9 @@ export function registerRoDerivations(
|
|
|
207
248
|
};
|
|
208
249
|
const resolve = (inp: RuleInput): number => {
|
|
209
250
|
// A matrix-typed leaf bound as an aval is a `Trafo3d` ⇒ a df32 constituent slot
|
|
210
|
-
// (its `Inverse` reads the stored backward half — free).
|
|
211
|
-
|
|
251
|
+
// (its `Inverse` reads the stored backward half — free). `Model` may instead
|
|
252
|
+
// be a GPU-composed chain output already in `pairByName` (modelChain case).
|
|
253
|
+
if (inp.type.kind === "Matrix" && (req.trafoAvals.has(inp.name) || pairByName.has(inp.name))) {
|
|
212
254
|
const p = acquireTrafo(inp.name);
|
|
213
255
|
return makeHandle(SlotTag.Constituent, inp.inverse ? p.inv : p.fwd);
|
|
214
256
|
}
|
|
@@ -225,6 +267,27 @@ export function registerRoDerivations(
|
|
|
225
267
|
);
|
|
226
268
|
};
|
|
227
269
|
|
|
270
|
+
// GPU transform propagation: compute this RO's `Model` as a per-RO constituent
|
|
271
|
+
// from its ancestor chain, and point §7's `Model` leaf at it. The chain pass
|
|
272
|
+
// (a separate, earlier dispatch) writes the fwd half from the links and the
|
|
273
|
+
// inv half from the reversed inverse links.
|
|
274
|
+
let modelPair: PairedSlots | undefined;
|
|
275
|
+
if (req.modelChain !== undefined) {
|
|
276
|
+
modelPair = scene.constituents.allocOutputPair();
|
|
277
|
+
pairByName.set("Model", modelPair);
|
|
278
|
+
const linkPairs = req.modelChain.map((av) => {
|
|
279
|
+
acquiredAvals.push(av);
|
|
280
|
+
return scene.constituents.acquire(av);
|
|
281
|
+
});
|
|
282
|
+
const n = linkPairs.length;
|
|
283
|
+
// Model.fwd = link0·link1·…·link(n-1) (forward order, fwd slots).
|
|
284
|
+
scene.chainRecords.add(owner, CHAIN_RULE_ID, makeHandle(SlotTag.Constituent, modelPair.fwd),
|
|
285
|
+
[n, ...linkPairs.map((p) => makeHandle(SlotTag.Constituent, p.fwd))]);
|
|
286
|
+
// Model.inv = link(n-1)⁻¹·…·link0⁻¹ (reversed order, inv slots).
|
|
287
|
+
scene.chainRecords.add(owner, CHAIN_RULE_ID, makeHandle(SlotTag.Constituent, modelPair.inv),
|
|
288
|
+
[n, ...linkPairs.slice().reverse().map((p) => makeHandle(SlotTag.Constituent, p.inv))]);
|
|
289
|
+
}
|
|
290
|
+
|
|
228
291
|
for (const [outName, rule] of req.rules) {
|
|
229
292
|
// `flatten` returns the same Expr object when nothing was substituted (the common case —
|
|
230
293
|
// the standard recipes reference no derived names), so we can reuse `rule` (it already
|
|
@@ -241,12 +304,18 @@ export function registerRoDerivations(
|
|
|
241
304
|
}
|
|
242
305
|
records.add(owner, id, makeHandle(SlotTag.HostHeap, req.drawHeaderBaseByte + outOff), inSlots);
|
|
243
306
|
}
|
|
307
|
+
|
|
244
308
|
scene.ensureConstituentsCapacity(scene.constituents.slotCount * DF32_MAT4_BYTES);
|
|
245
|
-
return {
|
|
309
|
+
return {
|
|
310
|
+
owner, constituentAvals: acquiredAvals, ruleHashes, chunkIdx: req.chunkIdx,
|
|
311
|
+
...(modelPair !== undefined ? { modelPair } : {}),
|
|
312
|
+
};
|
|
246
313
|
}
|
|
247
314
|
|
|
248
315
|
export function deregisterRoDerivations(scene: DerivedUniformsScene, reg: RoRegistration): void {
|
|
249
316
|
scene.recordsFor(reg.chunkIdx).removeAllForOwner(reg.owner);
|
|
317
|
+
scene.chainRecords.removeAllForOwner(reg.owner);
|
|
250
318
|
for (const h of reg.ruleHashes) scene.registry.release(h);
|
|
251
319
|
for (const av of reg.constituentAvals) scene.constituents.release(av);
|
|
320
|
+
if (reg.modelPair !== undefined) scene.constituents.freeOutputPair(reg.modelPair);
|
|
252
321
|
}
|
|
@@ -87,6 +87,21 @@ export class ConstituentSlots {
|
|
|
87
87
|
this.mirror = new Float32Array(initialCapacity * 32);
|
|
88
88
|
}
|
|
89
89
|
|
|
90
|
+
/** Allocate a fwd+inv slot pair for a GPU-WRITTEN output (not keyed by any
|
|
91
|
+
* aval, never dirty-tracked or CPU-uploaded). Used for a per-RO `Model`
|
|
92
|
+
* produced by the transform-propagation chain pass and then consumed by §7
|
|
93
|
+
* as a constituent. Free with `freeOutputPair`. */
|
|
94
|
+
allocOutputPair(): PairedSlots {
|
|
95
|
+
const fwd = this.pool.alloc() as SlotIndex;
|
|
96
|
+
const inv = this.pool.alloc() as SlotIndex;
|
|
97
|
+
this.ensureCapacity(this.pool.highWaterMark);
|
|
98
|
+
return { fwd, inv };
|
|
99
|
+
}
|
|
100
|
+
freeOutputPair(p: PairedSlots): void {
|
|
101
|
+
this.pool.release(p.fwd);
|
|
102
|
+
this.pool.release(p.inv);
|
|
103
|
+
}
|
|
104
|
+
|
|
90
105
|
acquire(av: aval<Trafo3d>): PairedSlots {
|
|
91
106
|
let entry = this.byAval.get(av);
|
|
92
107
|
if (entry === undefined) {
|
|
@@ -464,6 +464,7 @@ export function renderObjectToHeapSpec(
|
|
|
464
464
|
...geom,
|
|
465
465
|
...(textures !== undefined ? { textures } : {}),
|
|
466
466
|
...(ro.modeRules !== undefined ? { modeRules: ro.modeRules } : {}),
|
|
467
|
+
...(ro.modelChain !== undefined ? { modelChain: ro.modelChain } : {}),
|
|
467
468
|
// Pass `active` through unforced so the heap path can subscribe
|
|
468
469
|
// and react to flips without re-running the spec adapter.
|
|
469
470
|
...(ro.active !== undefined ? { active: ro.active } : {}),
|
package/src/runtime/heapScene.ts
CHANGED
|
@@ -530,6 +530,16 @@ export interface HeapDrawSpec {
|
|
|
530
530
|
readonly depthWrite?: import("./derivedModes/rule.js").DerivedModeRule<"depthWrite">;
|
|
531
531
|
readonly alphaToCoverage?: import("./derivedModes/rule.js").DerivedModeRule<"alphaToCoverage">;
|
|
532
532
|
};
|
|
533
|
+
/**
|
|
534
|
+
* GPU transform propagation: this RO's `Model` ancestor trafo chain (root→
|
|
535
|
+
* leaf, constant runs folded) as `aval<Trafo3d>` links. When present, the §7
|
|
536
|
+
* compute pass composes a per-RO Model constituent from these on the GPU
|
|
537
|
+
* (instead of the RO supplying a single composed `ModelTrafo` aval), and the
|
|
538
|
+
* standard recipes / custom rules derive ModelView / inverses / NormalMatrix
|
|
539
|
+
* from it. Eliminates the CPU fan-out of a shared root trafo over many ROs.
|
|
540
|
+
* See docs/gpu-transform-propagation.md.
|
|
541
|
+
*/
|
|
542
|
+
readonly modelChain?: readonly aval<Trafo3d>[];
|
|
533
543
|
}
|
|
534
544
|
|
|
535
545
|
export interface HeapSceneStats {
|
|
@@ -1193,6 +1203,10 @@ export function buildHeapScene(
|
|
|
1193
1203
|
// just means "this RO doesn't supply the base trafos", so the field falls back to its
|
|
1194
1204
|
// packed `spec.inputs` value (or errors later if there is none — same as without §7).
|
|
1195
1205
|
for (const inp of inputsOf(rule.ir)) {
|
|
1206
|
+
// `Model` may be supplied by the GPU transform-propagation chain rather
|
|
1207
|
+
// than a ModelTrafo aval — treat it as bound when a modelChain is present
|
|
1208
|
+
// (registerRoDerivations points the §7 Model leaf at the chain output).
|
|
1209
|
+
if (inp.name === "Model" && spec.modelChain !== undefined) continue;
|
|
1196
1210
|
const specName = STANDARD_TRAFO_LEAVES.get(inp.name) ?? inp.name;
|
|
1197
1211
|
const lv = spec.inputs[specName];
|
|
1198
1212
|
if (lv === undefined || isDerivedRule(lv)) {
|
|
@@ -3415,6 +3429,7 @@ export function buildHeapScene(
|
|
|
3415
3429
|
const reg = registerRoDerivations(derivedScene, {}, {
|
|
3416
3430
|
rules: ruleSubset,
|
|
3417
3431
|
trafoAvals,
|
|
3432
|
+
...(spec.modelChain !== undefined ? { modelChain: spec.modelChain } : {}),
|
|
3418
3433
|
hostUniformOffset: (n) => {
|
|
3419
3434
|
const r = perDrawRefs.get(n);
|
|
3420
3435
|
return r === undefined ? undefined : r + ALLOC_HEADER_PAD_TO;
|