@a2f0/skyline 0.2.45 → 0.2.47

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package/docs/package.md CHANGED
@@ -114,6 +114,9 @@ The copy holds no favicons. Its pages link `/favicon.ico`, `/favicon.svg` and
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  `/apple-touch-icon.png` at the origin's root, so a page opened from the copy shows the
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  host's own icons, as long as the host serves those three files; the mounted viewer never
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  requests them. The standalone site renders its own icons at deploy time.
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+ Every page in the copy carries `<meta name="robots" content="noindex">`, as on the standalone
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+ site, so search engines leave the copied pages out wherever they are served. The copy holds no
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+ `_headers` file either; the response headers it is served with are the host's.
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  The helper copies files into the supplied directory; it does not clear unrelated
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  files already there. Use a dedicated directory for these assets, and clear it before
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  copying an upgrade, so files a new version dropped do not linger. All the viewer's
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@a2f0/skyline",
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- "version": "0.2.45",
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+ "version": "0.2.47",
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  "description": "Interactive Chicago skyline viewer and reusable Three.js building models",
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  "license": "UNLICENSED",
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  "repository": {
@@ -87,6 +87,11 @@
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  "release:plan": "agent-tool release plan package.json --github-output",
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  "timings": "bun scripts/testing/show-timings.ts"
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  },
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+ "overrides": {
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+ "miniflare@5.20261019.1-beta": {
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+ "undici": "7.30.1"
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+ }
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+ },
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  "devDependencies": {
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  "@a2f0/agent-tool": "0.1.19",
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  "@tsconfig/strictest": "^2.0.8",
@@ -48,11 +48,11 @@ export function mount(root, { assets, signal, controls, colour, theme, attributi
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  viewer.append(stars, scene, drawing, originalReturn, embeddedOriginal, status);
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  root.append(viewer);
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  let mode = "3d";
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- // Keep the drawing reachable until the first 3D frame succeeds, even if the scene's
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- // markup or code never loads, and again if its graphics context is lost.
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+ // Keep the drawing reachable if the scene's markup or code fails to load,
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+ // or its graphics context is lost.
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  let sceneUnavailable = true;
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- // The toolbar's show original waits while the scene boots, until its first frame, a
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- // failure to load, or a lost graphics context.
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+ // Both show original buttons wait while the scene boots, until its first frame,
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+ // a failure to load, or a lost graphics context.
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  let booting = true;
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  const frames = {};
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  const toolbar = navigation ? createToolbar() : null;
@@ -67,7 +67,7 @@ export function mount(root, { assets, signal, controls, colour, theme, attributi
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  for (const [name, frame] of Object.entries(frames))
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  frame.hidden = name !== mode;
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  originalReturn.hidden = mode !== "original";
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- embeddedOriginal.hidden = navigation || mode !== "3d" || !sceneUnavailable;
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+ embeddedOriginal.hidden = navigation || mode !== "3d" || booting || !sceneUnavailable;
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  if (toolbar) {
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  for (const [name, toggle] of Object.entries(toggles)) {
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  const button = toolbar.querySelector(`#${toggle.id}`), showing = name === mode;