@a-company/atelier 0.28.2 → 0.29.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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{"version":3,"sources":["../src/commands/validate.ts","../../schema/src/units.ts","../../schema/src/coordinates.ts","../../schema/src/color.ts","../../schema/src/shape.ts","../../schema/src/easing.ts","../../schema/src/shadow.ts","../../schema/src/layer.ts","../../schema/src/interaction.ts","../../schema/src/delta.ts","../../schema/src/state.ts","../../schema/src/preset.ts","../../schema/src/variable.ts","../../schema/src/asset.ts","../../schema/src/document.ts","../../schema/src/validate.ts","../../schema/src/parse.ts","../src/commands/info.ts","../src/commands/still.ts","../src/commands/render-pipeline.ts","../src/commands/render.ts","../src/commands/export-svg.ts","../../svg/src/render-svg.ts","../../svg/src/svg-properties.ts","../../svg/src/svg-gradients.ts","../../svg/src/svg-shapes.ts","../../svg/src/svg-text.ts","../../svg/src/svg-filters.ts","../../svg/src/svg-clip.ts","../src/commands/export-lottie.ts","../../lottie/src/map-colors.ts","../../lottie/src/map-shapes.ts","../../lottie/src/map-easing.ts","../../lottie/src/map-keyframes.ts","../../lottie/src/map-layers.ts","../../lottie/src/warnings.ts","../../lottie/src/export-lottie.ts","../src/commands/assets.ts","../src/commands/variables.ts"],"sourcesContent":["import { readFileSync } from \"node:fs\";\nimport { resolve } from \"node:path\";\nimport type { Command } from \"commander\";\nimport { parseAtelier } from \"@a-company/atelier-schema\";\nimport { validateAllDeltas } from \"@a-company/atelier-core\";\n\n/**\n * Validate an .atelier file: parse YAML, check schema, check delta overlaps.\n * Returns { valid, errors } for programmatic use.\n */\nexport function validateFile(filePath: string): {\n valid: boolean;\n errors: string[];\n} {\n const absPath = resolve(filePath);\n let content: string;\n try {\n content = readFileSync(absPath, \"utf-8\");\n } catch {\n return { valid: false, errors: [`Cannot read file: ${absPath}`] };\n }\n\n const result = parseAtelier(content);\n if (!result.success) {\n return {\n valid: false,\n errors: result.errors.map(\n (e) => `${e.path}: ${e.message}`,\n ),\n };\n }\n\n // Check all states for delta overlaps\n const overlapErrors: string[] = [];\n for (const [stateName, state] of Object.entries(result.data.states)) {\n const overlaps = validateAllDeltas(state.deltas);\n for (const overlap of overlaps) {\n overlapErrors.push(`State \"${stateName}\": ${overlap.message}`);\n }\n }\n\n if (overlapErrors.length > 0) {\n return { valid: false, errors: overlapErrors };\n }\n\n return { valid: true, errors: [] };\n}\n\n/**\n * Register the `validate` subcommand on the Commander program.\n */\nexport function validateCommand(program: Command): void {\n program\n .command(\"validate <file>\")\n .description(\"Validate an .atelier YAML file\")\n .action((file: string) => {\n const { valid, errors } = validateFile(file);\n if (valid) {\n console.log(\"Valid\");\n } else {\n console.error(\"Validation errors:\");\n for (const error of errors) {\n console.error(` - ${error}`);\n }\n process.exit(1);\n }\n });\n}\n","import { z } from \"zod\";\n\n/** Pixel value — any number */\nexport const PixelSchema = z.number();\n\n/** Percentage string like \"50%\" */\nexport const PercentageSchema = z.string().regex(/^-?\\d+(\\.\\d+)?%$/, {\n message: \"Percentage must be a number followed by %, e.g. \\\"50%\\\"\",\n});\n\n/** Either pixel or percentage */\nexport const UnitValueSchema = z.union([PixelSchema, PercentageSchema]);\n","import { z } from \"zod\";\nimport { UnitValueSchema } from \"./units.js\";\n\nexport const FrameSchema = z.object({\n x: UnitValueSchema,\n y: UnitValueSchema,\n});\n\nexport const BoundsSchema = z.object({\n width: UnitValueSchema,\n height: UnitValueSchema,\n});\n\nexport const AnchorPointSchema = z.object({\n x: z.number().min(0).max(1),\n y: z.number().min(0).max(1),\n});\n","import { z } from \"zod\";\n\nexport const RGBAColorSchema = z.object({\n r: z.number().min(0).max(255),\n g: z.number().min(0).max(255),\n b: z.number().min(0).max(255),\n a: z.number().min(0).max(1),\n});\n\nexport const HSLAColorSchema = z.object({\n h: z.number().min(0).max(360),\n s: z.number().min(0).max(100),\n l: z.number().min(0).max(100),\n a: z.number().min(0).max(1),\n});\n\nexport const HexColorSchema = z.string().regex(/^#([0-9a-fA-F]{3,4}|[0-9a-fA-F]{6}|[0-9a-fA-F]{8})$/, {\n message: \"Color must be a hex string: #RGB, #RGBA, #RRGGBB, or #RRGGBBAA\",\n});\n\nexport const ColorSchema = z.union([RGBAColorSchema, HSLAColorSchema, HexColorSchema]);\n","import { z } from \"zod\";\nimport { ColorSchema } from \"./color.js\";\nimport { UnitValueSchema } from \"./units.js\";\n\nexport const PathPointSchema = z.object({\n x: z.number(),\n y: z.number(),\n in: z.object({ x: z.number(), y: z.number() }).optional(),\n out: z.object({ x: z.number(), y: z.number() }).optional(),\n});\n\nexport const RectShapeSchema = z.object({\n type: z.literal(\"rect\"),\n cornerRadius: z.union([\n z.number().min(0),\n z.tuple([z.number().min(0), z.number().min(0), z.number().min(0), z.number().min(0)]),\n ]).optional(),\n});\n\nexport const EllipseShapeSchema = z.object({\n type: z.literal(\"ellipse\"),\n});\n\nexport const PathShapeSchema = z.object({\n type: z.literal(\"path\"),\n points: z.array(PathPointSchema).min(2, \"Path must have at least 2 points\"),\n closed: z.boolean().optional(),\n});\n\nexport const ShapeSchema = z.discriminatedUnion(\"type\", [\n RectShapeSchema,\n EllipseShapeSchema,\n PathShapeSchema,\n]);\n\nexport const GradientStopSchema = z.object({\n offset: z.number().min(0).max(1),\n color: ColorSchema,\n});\n\nexport const SolidFillSchema = z.object({\n type: z.literal(\"solid\"),\n color: ColorSchema,\n});\n\nexport const LinearGradientFillSchema = z.object({\n type: z.literal(\"linear-gradient\"),\n angle: z.number(),\n stops: z.array(GradientStopSchema).min(2, \"Gradient needs at least 2 stops\"),\n});\n\nexport const RadialGradientFillSchema = z.object({\n type: z.literal(\"radial-gradient\"),\n center: z.object({ x: UnitValueSchema, y: UnitValueSchema }),\n radius: UnitValueSchema,\n stops: z.array(GradientStopSchema).min(2, \"Gradient needs at least 2 stops\"),\n});\n\nexport const FillSchema = z.discriminatedUnion(\"type\", [\n SolidFillSchema,\n LinearGradientFillSchema,\n RadialGradientFillSchema,\n]);\n\nexport const StrokeSchema = z.object({\n color: ColorSchema,\n width: z.number().min(0),\n dash: z.array(z.number().min(0)).optional(),\n lineCap: z.enum([\"butt\", \"round\", \"square\"]).optional(),\n lineJoin: z.enum([\"miter\", \"round\", \"bevel\"]).optional(),\n strokeStart: z.number().min(0).max(1).optional(),\n strokeEnd: z.number().min(0).max(1).optional(),\n});\n\nexport const TextStyleSchema = z.object({\n fontFamily: z.string().min(1, \"fontFamily is required\"),\n fontSize: z.number().positive(\"fontSize must be positive\"),\n fontWeight: z.union([z.number(), z.enum([\"normal\", \"bold\"])]).optional(),\n fontStyle: z.enum([\"normal\", \"italic\"]).optional(),\n textAlign: z.enum([\"left\", \"center\", \"right\"]).optional(),\n lineHeight: z.number().positive().optional(),\n letterSpacing: z.number().optional(),\n color: ColorSchema,\n});\n","import { z } from \"zod\";\n\nexport const LinearEasingSchema = z.object({ type: z.literal(\"linear\") });\n\nexport const CubicBezierEasingSchema = z.object({\n type: z.literal(\"cubic-bezier\"),\n x1: z.number().min(0).max(1),\n y1: z.number(),\n x2: z.number().min(0).max(1),\n y2: z.number(),\n});\n\nexport const SpringEasingSchema = z.object({\n type: z.literal(\"spring\"),\n mass: z.number().positive().optional(),\n stiffness: z.number().positive().optional(),\n damping: z.number().positive().optional(),\n velocity: z.number().optional(),\n});\n\nexport const StepEasingSchema = z.object({\n type: z.literal(\"step\"),\n steps: z.number().int().positive(),\n position: z.enum([\"start\", \"end\"]).optional(),\n});\n\nexport const EasingPresetSchema = z.enum([\"linear\", \"ease-in\", \"ease-out\", \"ease-in-out\"]);\n\nexport const EasingSchema = z.union([\n LinearEasingSchema,\n CubicBezierEasingSchema,\n SpringEasingSchema,\n StepEasingSchema,\n EasingPresetSchema,\n]);\n","import { z } from \"zod\";\nimport { ColorSchema } from \"./color.js\";\n\nexport const ShadowSchema = z.object({\n color: ColorSchema,\n blur: z.number().min(0),\n offsetX: z.number().optional(),\n offsetY: z.number().optional(),\n});\n","import { z } from \"zod\";\nimport { ShapeSchema, FillSchema, StrokeSchema, TextStyleSchema, PathPointSchema } from \"./shape.js\";\nimport { FrameSchema, BoundsSchema, AnchorPointSchema } from \"./coordinates.js\";\nimport { ShadowSchema } from \"./shadow.js\";\nimport { InteractionSchema } from \"./interaction.js\";\n\nexport const BlendModeSchema = z.enum([\n \"normal\", \"multiply\", \"screen\", \"overlay\",\n \"darken\", \"lighten\", \"color-dodge\", \"color-burn\",\n \"hard-light\", \"soft-light\", \"difference\", \"exclusion\",\n \"hue\", \"saturation\", \"color\", \"luminosity\",\n]);\n\nexport const MotionPathSchema = z.object({\n points: z.array(PathPointSchema).min(2, \"Motion path must have at least 2 points\"),\n closed: z.boolean().optional(),\n autoRotate: z.boolean().optional(),\n autoRotateOffset: z.number().optional(),\n});\n\nexport const ShapeVisualSchema = z.object({\n type: z.literal(\"shape\"),\n shape: ShapeSchema,\n fill: FillSchema.optional(),\n stroke: StrokeSchema.optional(),\n});\n\nexport const TextVisualSchema = z.object({\n type: z.literal(\"text\"),\n content: z.string(),\n style: TextStyleSchema,\n});\n\nexport const SpritesheetConfigSchema = z.object({\n columns: z.number().int().positive(),\n rows: z.number().int().positive(),\n frameCount: z.number().int().positive().optional(),\n frameWidth: z.number().positive(),\n frameHeight: z.number().positive(),\n});\n\nexport const SourceRectSchema = z.object({\n x: z.number(),\n y: z.number(),\n width: z.number().positive(),\n height: z.number().positive(),\n});\n\nexport const ImageVisualSchema = z.object({\n type: z.literal(\"image\"),\n assetId: z.string().min(1, \"assetId is required\"),\n src: z.string().optional(),\n sourceRect: SourceRectSchema.optional(),\n spritesheet: SpritesheetConfigSchema.optional(),\n frameIndex: z.number().int().min(0).optional(),\n});\n\nexport const VideoVisualSchema = z.object({\n type: z.literal(\"video\"),\n assetId: z.string().min(1, \"assetId is required\"),\n src: z.string().optional(),\n startFrame: z.number().int().min(0).optional(),\n sourceOffset: z.number().min(0).optional(),\n sourceEnd: z.number().positive().optional(),\n playbackRate: z.number().positive().optional(),\n volume: z.number().min(0).max(1).optional(),\n muted: z.boolean().optional(),\n objectFit: z.enum([\"contain\", \"cover\", \"fill\"]).optional(),\n});\n\nexport const GroupVisualSchema = z.object({\n type: z.literal(\"group\"),\n});\n\nexport const RefVisualSchema = z.object({\n type: z.literal(\"ref\"),\n src: z.string().min(1, \"src is required\"),\n state: z.string().optional(),\n frame: z.number().int().min(0).optional(),\n});\n\nexport const VisualSchema = z.discriminatedUnion(\"type\", [\n ShapeVisualSchema,\n TextVisualSchema,\n ImageVisualSchema,\n VideoVisualSchema,\n GroupVisualSchema,\n RefVisualSchema,\n]);\n\nexport const LayerSchema = z.object({\n id: z.string().min(1, \"Layer id is required\"),\n description: z.string().optional(),\n tags: z.array(z.string()).optional(),\n visual: VisualSchema,\n frame: FrameSchema,\n bounds: BoundsSchema,\n anchorPoint: AnchorPointSchema.optional(),\n parentId: z.string().optional(),\n opacity: z.number().min(0).max(1).optional(),\n rotation: z.number().optional(),\n scale: z.object({ x: z.number(), y: z.number() }).optional(),\n visible: z.boolean().optional(),\n shadow: ShadowSchema.optional(),\n blendMode: BlendModeSchema.optional(),\n motionPath: MotionPathSchema.optional(),\n clipPath: ShapeSchema.optional(),\n tint: z.object({\n color: z.string(),\n amount: z.number().min(0).max(1),\n }).optional(),\n interactions: z.array(InteractionSchema).optional(),\n});\n","import { z } from \"zod\";\n\nexport const TriggerTypeSchema = z.enum([\n \"click\", \"hover\", \"pointerdown\", \"pointerup\", \"timer\", \"signal\",\n]);\n\nexport const TriggerSchema = z.object({\n type: TriggerTypeSchema,\n delay: z.number().nonnegative(\"Timer delay must be non-negative\").optional(),\n signal: z.string().optional(),\n}).refine(\n (t) => t.type !== \"timer\" || t.delay !== undefined,\n { message: \"Timer trigger requires a delay\" },\n).refine(\n (t) => t.type !== \"signal\" || t.signal !== undefined,\n { message: \"Signal trigger requires a signal name\" },\n);\n\nexport const ActionTypeSchema = z.enum([\n \"go-to-state\", \"emit-signal\", \"set-variable\", \"toggle-visibility\",\n]);\n\nexport const ActionSchema = z.object({\n type: ActionTypeSchema,\n state: z.string().optional(),\n signal: z.string().optional(),\n variable: z.string().optional(),\n value: z.unknown().optional(),\n targetLayer: z.string().optional(),\n}).refine(\n (a) => a.type !== \"go-to-state\" || a.state !== undefined,\n { message: \"go-to-state action requires a state name\" },\n).refine(\n (a) => a.type !== \"emit-signal\" || a.signal !== undefined,\n { message: \"emit-signal action requires a signal name\" },\n).refine(\n (a) => a.type !== \"set-variable\" || (a.variable !== undefined && a.value !== undefined),\n { message: \"set-variable action requires variable and value\" },\n);\n\nexport const InteractionSchema = z.object({\n id: z.string().min(1, \"Interaction id is required\"),\n trigger: TriggerSchema,\n action: ActionSchema,\n description: z.string().optional(),\n});\n","import { z } from \"zod\";\nimport { EasingSchema } from \"./easing.js\";\n\nexport const AnimatablePropertySchema = z.enum([\n \"frame.x\",\n \"frame.y\",\n \"bounds.width\",\n \"bounds.height\",\n \"opacity\",\n \"rotation\",\n \"scale.x\",\n \"scale.y\",\n \"anchorPoint.x\",\n \"anchorPoint.y\",\n \"visual.shape.cornerRadius\",\n \"visual.fill.color\",\n \"visual.stroke.color\",\n \"visual.stroke.width\",\n \"visual.stroke.start\",\n \"visual.stroke.end\",\n \"visual.style.fontSize\",\n \"visual.style.color\",\n \"shadow.color\",\n \"shadow.blur\",\n \"shadow.offsetX\",\n \"shadow.offsetY\",\n \"motionPath.progress\",\n \"visual.fill.angle\",\n \"visual.fill.center.x\",\n \"visual.fill.center.y\",\n \"visual.fill.radius\",\n \"visual.image.sourceRect.x\",\n \"visual.image.sourceRect.y\",\n \"visual.image.sourceRect.width\",\n \"visual.image.sourceRect.height\",\n \"visual.image.frameIndex\",\n \"visible\",\n \"tint.color\",\n \"tint.amount\",\n]);\n\nexport const FrameRangeSchema = z.tuple([\n z.number().int().min(0, \"Frame start must be >= 0\"),\n z.number().int().min(0, \"Frame end must be >= 0\"),\n]).refine(([start, end]) => end >= start, {\n message: \"Frame range end must be >= start\",\n});\n\nexport const DeltaSchema = z.object({\n id: z.string().optional(),\n name: z.string().optional(),\n layer: z.string().min(1, \"Delta must reference a layer id\"),\n property: AnimatablePropertySchema,\n range: FrameRangeSchema,\n from: z.unknown(),\n to: z.unknown(),\n easing: EasingSchema.optional(),\n description: z.string().optional(),\n tags: z.array(z.string()).optional(),\n});\n","import { z } from \"zod\";\nimport { DeltaSchema } from \"./delta.js\";\nimport { EasingSchema } from \"./easing.js\";\n\nexport const AudioSchema = z.object({\n src: z.string().min(1, \"Audio src is required\"),\n offset: z.number().min(0, \"Audio offset must be non-negative\").optional(),\n volume: z.number().min(0).max(1, \"Audio volume must be 0–1\").optional(),\n loop: z.boolean().optional(),\n startFrame: z.number().int().min(0, \"Audio startFrame must be a non-negative integer\").optional(),\n});\n\nexport const StateTransitionConfigSchema = z.object({\n duration: z.number().int().positive(\"Transition duration must be a positive integer (frames)\"),\n easing: EasingSchema.optional(),\n});\n\nexport const StateSchema = z.object({\n description: z.string().optional(),\n tags: z.array(z.string()).optional(),\n parent: z.string().optional(),\n duration: z.number().int().positive(\"State duration must be a positive integer (frames)\"),\n deltas: z.array(DeltaSchema),\n audio: AudioSchema.optional(),\n transitions: z.record(z.string(), StateTransitionConfigSchema).optional(),\n});\n","import { z } from \"zod\";\nimport { AnimatablePropertySchema } from \"./delta.js\";\nimport { EasingSchema } from \"./easing.js\";\n\nexport const PresetDeltaSchema = z.object({\n property: AnimatablePropertySchema,\n offset: z.tuple([z.number().int().min(0), z.number().int().min(0)]).optional(),\n from: z.unknown(),\n to: z.unknown(),\n easing: EasingSchema.optional(),\n});\n\nexport const PresetSchema = z.object({\n description: z.string().optional(),\n tags: z.array(z.string()).optional(),\n deltas: z.array(PresetDeltaSchema).min(1, \"Preset must have at least one delta\"),\n});\n","import { z } from \"zod\";\n\nexport const VariableTypeSchema = z.enum([\"string\", \"number\", \"color\", \"asset\", \"boolean\"]);\n\nexport const VariableSchema = z.object({\n type: VariableTypeSchema,\n default: z.unknown().optional(),\n description: z.string().optional(),\n});\n","import { z } from \"zod\";\n\nexport const AssetTypeSchema = z.enum([\"image\", \"svg\", \"font\", \"animation\", \"audio\", \"video\"]);\n\nexport const AssetSchema = z.object({\n type: AssetTypeSchema,\n src: z.string().min(1, \"Asset src is required\"),\n description: z.string().optional(),\n spritesheet: z.object({\n columns: z.number().int().positive(),\n rows: z.number().int().positive(),\n frameCount: z.number().int().positive().optional(),\n frameWidth: z.number().positive(),\n frameHeight: z.number().positive(),\n }).optional(),\n videoMeta: z.object({\n duration: z.number().positive(\"videoMeta.duration must be positive\"),\n fps: z.number().positive(\"videoMeta.fps must be positive\"),\n width: z.number().int().positive(),\n height: z.number().int().positive(),\n }).optional(),\n});\n","import { z } from \"zod\";\nimport { LayerSchema } from \"./layer.js\";\nimport { StateSchema } from \"./state.js\";\nimport { PresetSchema } from \"./preset.js\";\nimport { VariableSchema } from \"./variable.js\";\nimport { AssetSchema } from \"./asset.js\";\n\nexport const CanvasSchema = z.object({\n width: z.number().int().positive(\"Canvas width must be a positive integer\"),\n height: z.number().int().positive(\"Canvas height must be a positive integer\"),\n fps: z.number().int().positive(\"FPS must be a positive integer\"),\n background: z.string().optional(),\n});\n\nexport const AtelierDocumentSchema = z.object({\n version: z.string().min(1, \"Version is required\"),\n name: z.string().min(1, \"Animation name is required\"),\n description: z.string().optional(),\n tags: z.array(z.string()).optional(),\n canvas: CanvasSchema,\n variables: z.record(z.string(), VariableSchema).optional(),\n assets: z.record(z.string(), AssetSchema).optional(),\n presets: z.record(z.string(), PresetSchema).optional(),\n layers: z.array(LayerSchema),\n states: z.record(z.string(), StateSchema),\n});\n","import type { AtelierDocument, Layer, Delta, VideoVisual } from \"@a-company/atelier-types\";\nimport { AtelierDocumentSchema } from \"./document.js\";\nimport { LayerSchema } from \"./layer.js\";\nimport { DeltaSchema } from \"./delta.js\";\nimport type { z } from \"zod\";\n\n/** Validation result — either success with typed data or failure with readable errors */\nexport type ValidationResult<T> =\n | { success: true; data: T }\n | { success: false; errors: ValidationError[] };\n\nexport interface ValidationError {\n path: string;\n message: string;\n}\n\n/** Format Zod errors into flat, AI-readable error messages */\nfunction formatErrors(error: z.ZodError): ValidationError[] {\n return error.issues.map((issue) => ({\n path: issue.path.join(\".\") || \"(root)\",\n message: issue.message,\n }));\n}\n\n/** Validate a complete AtelierDocument */\nexport function validateDocument(input: unknown): ValidationResult<AtelierDocument> {\n const result = AtelierDocumentSchema.safeParse(input);\n if (result.success) {\n return { success: true, data: result.data as AtelierDocument };\n }\n return { success: false, errors: formatErrors(result.error) };\n}\n\n/** Validate a single Layer */\nexport function validateLayer(input: unknown): ValidationResult<Layer> {\n const result = LayerSchema.safeParse(input);\n if (result.success) {\n return { success: true, data: result.data as Layer };\n }\n return { success: false, errors: formatErrors(result.error) };\n}\n\n/** Validate a single Delta */\nexport function validateDelta(input: unknown): ValidationResult<Delta> {\n const result = DeltaSchema.safeParse(input);\n if (result.success) {\n return { success: true, data: result.data as Delta };\n }\n return { success: false, errors: formatErrors(result.error) };\n}\n\n/**\n * Validate a VideoVisual layer against semantic constraints (^valid-video-layer gate).\n * Checks beyond Zod: sourceEnd > sourceOffset, sourceEnd ≤ videoMeta.duration.\n */\nexport function validateVideoLayer(\n visual: VideoVisual,\n videoMetaDuration?: number,\n): ValidationResult<VideoVisual> {\n const errors: ValidationError[] = [];\n\n if (!visual.assetId) {\n errors.push({ path: \"assetId\", message: \"assetId is required\" });\n }\n\n const sourceOffset = visual.sourceOffset ?? 0;\n if (visual.sourceEnd !== undefined) {\n if (visual.sourceEnd <= sourceOffset) {\n errors.push({\n path: \"sourceEnd\",\n message: `sourceEnd (${visual.sourceEnd}) must be greater than sourceOffset (${sourceOffset})`,\n });\n }\n if (videoMetaDuration !== undefined && visual.sourceEnd > videoMetaDuration) {\n errors.push({\n path: \"sourceEnd\",\n message: `sourceEnd (${visual.sourceEnd}) exceeds asset duration (${videoMetaDuration})`,\n });\n }\n }\n\n if (videoMetaDuration !== undefined && sourceOffset >= videoMetaDuration) {\n errors.push({\n path: \"sourceOffset\",\n message: `sourceOffset (${sourceOffset}) is at or beyond asset duration (${videoMetaDuration})`,\n });\n }\n\n if (errors.length > 0) return { success: false, errors };\n return { success: true, data: visual };\n}\n","import { parse as yamlParse, stringify as yamlStringify } from \"yaml\";\nimport type { AtelierDocument } from \"@a-company/atelier-types\";\nimport { validateDocument } from \"./validate.js\";\nimport type { ValidationResult } from \"./validate.js\";\n\n/**\n * Parse a YAML string into a validated AtelierDocument.\n * Returns validation errors if the YAML is invalid or doesn't match the schema.\n */\nexport function parseAtelier(yamlString: string): ValidationResult<AtelierDocument> {\n let parsed: unknown;\n try {\n parsed = yamlParse(yamlString);\n } catch (err) {\n return {\n success: false,\n errors: [{ path: \"(yaml)\", message: `YAML parse error: ${(err as Error).message}` }],\n };\n }\n return validateDocument(parsed);\n}\n\n/**\n * Serialize an AtelierDocument to YAML string.\n */\nexport function serializeAtelier(doc: AtelierDocument): string {\n return yamlStringify(doc, { indent: 2 });\n}\n","import { readFileSync } from \"node:fs\";\nimport { resolve } from \"node:path\";\nimport type { Command } from \"commander\";\nimport type { AtelierDocument } from \"@a-company/atelier-types\";\nimport { parseAtelier } from \"@a-company/atelier-schema\";\n\n/**\n * Info summary for an AtelierDocument.\n */\nexport interface DocumentInfo {\n name: string;\n description?: string;\n canvas: {\n width: number;\n height: number;\n fps: number;\n background?: string;\n };\n layers: {\n count: number;\n items: { id: string; type: string }[];\n };\n states: {\n count: number;\n items: { name: string; duration: number; deltaCount: number }[];\n };\n presets: {\n count: number;\n };\n}\n\n/**\n * Extract summary info from a parsed AtelierDocument.\n */\nexport function getInfo(doc: AtelierDocument): DocumentInfo {\n return {\n name: doc.name,\n description: doc.description,\n canvas: {\n width: doc.canvas.width,\n height: doc.canvas.height,\n fps: doc.canvas.fps,\n background: doc.canvas.background,\n },\n layers: {\n count: doc.layers.length,\n items: doc.layers.map((layer) => ({\n id: layer.id,\n type: layer.visual.type,\n })),\n },\n states: {\n count: Object.keys(doc.states).length,\n items: Object.entries(doc.states).map(([name, state]) => ({\n name,\n duration: state.duration,\n deltaCount: state.deltas.length,\n })),\n },\n presets: {\n count: doc.presets ? Object.keys(doc.presets).length : 0,\n },\n };\n}\n\n/**\n * Format a DocumentInfo for terminal output.\n */\nfunction formatInfo(info: DocumentInfo): string {\n const lines: string[] = [];\n\n lines.push(`Name: ${info.name}`);\n if (info.description) {\n lines.push(`Description: ${info.description}`);\n }\n\n const bg = info.canvas.background\n ? `, background: ${info.canvas.background}`\n : \"\";\n lines.push(\n `Canvas: ${info.canvas.width}x${info.canvas.height} @ ${info.canvas.fps}fps${bg}`,\n );\n\n lines.push(`Layers: ${info.layers.count}`);\n for (const layer of info.layers.items) {\n lines.push(` - ${layer.id} (${layer.type})`);\n }\n\n lines.push(`States: ${info.states.count}`);\n for (const state of info.states.items) {\n lines.push(\n ` - ${state.name}: ${state.duration} frames, ${state.deltaCount} deltas`,\n );\n }\n\n if (info.presets.count > 0) {\n lines.push(`Presets: ${info.presets.count}`);\n }\n\n return lines.join(\"\\n\");\n}\n\n/** Read and parse an .atelier file, exiting on failure. */\nfunction readAndParse(file: string): AtelierDocument {\n const absPath = resolve(file);\n let content: string;\n try {\n content = readFileSync(absPath, \"utf-8\");\n } catch {\n console.error(`Cannot read file: ${absPath}`);\n return process.exit(1);\n }\n\n const result = parseAtelier(content);\n if (!result.success) {\n console.error(\"Parse errors:\");\n for (const error of result.errors) {\n console.error(` - ${error.path}: ${error.message}`);\n }\n return process.exit(1);\n }\n\n return result.data;\n}\n\n/**\n * Register the `info` subcommand on the Commander program.\n */\nexport function infoCommand(program: Command): void {\n program\n .command(\"info <file>\")\n .description(\"Display summary info for an .atelier file\")\n .action((file: string) => {\n const doc = readAndParse(file);\n const info = getInfo(doc);\n console.log(formatInfo(info));\n });\n}\n","import { readFileSync, writeFileSync } from \"node:fs\";\nimport { resolve } from \"node:path\";\nimport type { Command } from \"commander\";\nimport type { AtelierDocument } from \"@a-company/atelier-types\";\nimport { parseAtelier } from \"@a-company/atelier-schema\";\nimport { resolveFrame } from \"@a-company/atelier-core\";\nimport type { ResolvedFrame } from \"@a-company/atelier-core\";\n\n/**\n * Resolve a single frame from a document, returning the resolved frame data.\n * If stateName is not provided, uses the first state.\n * If frame is not provided, uses frame 0.\n */\nexport function resolveStill(\n doc: AtelierDocument,\n stateName?: string,\n frame?: number,\n): ResolvedFrame {\n const stateNames = Object.keys(doc.states);\n if (stateNames.length === 0) {\n throw new Error(\"Document has no states\");\n }\n\n const resolvedStateName = stateName ?? stateNames[0];\n if (!(resolvedStateName in doc.states)) {\n throw new Error(\n `State \"${resolvedStateName}\" not found. Available: ${stateNames.join(\", \")}`,\n );\n }\n\n const resolvedFrame = frame ?? 0;\n return resolveFrame(doc, resolvedStateName, resolvedFrame);\n}\n\n/** Read and parse an .atelier file, exiting on failure. */\nfunction readAndParse(file: string): AtelierDocument {\n const absPath = resolve(file);\n let content: string;\n try {\n content = readFileSync(absPath, \"utf-8\");\n } catch {\n console.error(`Cannot read file: ${absPath}`);\n return process.exit(1);\n }\n\n const result = parseAtelier(content);\n if (!result.success) {\n console.error(\"Parse errors:\");\n for (const error of result.errors) {\n console.error(` - ${error.path}: ${error.message}`);\n }\n return process.exit(1);\n }\n\n return result.data;\n}\n\n/**\n * Register the `still` subcommand on the Commander program.\n */\nexport function stillCommand(program: Command): void {\n program\n .command(\"still <file>\")\n .description(\n \"Resolve a single frame and output as JSON or render as PNG\",\n )\n .option(\"-s, --state <name>\", \"State name (defaults to first state)\")\n .option(\n \"-f, --frame <number>\",\n \"Frame number (defaults to 0)\",\n \"0\",\n )\n .option(\n \"--format <type>\",\n \"Output format: json | png (default: json)\",\n \"json\",\n )\n .option(\"-o, --output <path>\", \"Output file path (default: stdout)\")\n .action(\n async (\n file: string,\n options: { state?: string; frame: string; format: string; output?: string },\n ) => {\n const doc = readAndParse(file);\n\n const frameNumber = parseInt(options.frame, 10);\n if (isNaN(frameNumber) || frameNumber < 0) {\n console.error(\n `Invalid frame number: ${options.frame}`,\n );\n process.exit(1);\n return;\n }\n\n if (options.format !== \"json\" && options.format !== \"png\") {\n console.error(`Unknown format: \"${options.format}\". Use json or png.`);\n process.exit(1);\n return;\n }\n\n try {\n const resolved = resolveStill(\n doc,\n options.state,\n frameNumber,\n );\n\n if (options.format === \"json\") {\n const json = JSON.stringify(resolved, null, 2);\n if (options.output) {\n writeFileSync(resolve(options.output), json, \"utf-8\");\n } else {\n console.log(json);\n }\n } else {\n // PNG format — dynamic import of canvas\n let canvasMod: typeof import(\"canvas\");\n try {\n canvasMod = await import(\"canvas\");\n } catch {\n console.error(\"PNG output requires the 'canvas' package. Install it: npm i canvas\");\n process.exit(1);\n return;\n }\n\n const { renderFrame } = await import(\"@a-company/atelier-canvas\");\n\n const { createCanvas } = canvasMod;\n const cvs = createCanvas(doc.canvas.width, doc.canvas.height);\n const ctx = cvs.getContext(\"2d\");\n renderFrame(ctx as unknown as import(\"@a-company/atelier-canvas\").RenderContext, resolved, doc);\n\n const buffer = cvs.toBuffer(\"image/png\");\n if (options.output) {\n writeFileSync(resolve(options.output), buffer);\n } else {\n process.stdout.write(buffer);\n }\n }\n } catch (err) {\n console.error(\n (err as Error).message,\n );\n process.exit(1);\n }\n },\n );\n}\n","/**\n * Core render pipeline — renders an Atelier document to MP4 or GIF via FFmpeg.\n * Pure pipeline with no Commander dependency; testable in isolation.\n */\n\nimport { spawn } from \"node:child_process\";\nimport type { AtelierDocument } from \"@a-company/atelier-types\";\nimport { resolveFrame } from \"@a-company/atelier-core\";\nimport { renderFrame, ImageCache } from \"@a-company/atelier-canvas\";\n\n// ─── Types ───────────────────────────────────────────────────\n\nexport type RenderFormat = \"mp4\" | \"gif\";\n\nexport interface RenderOptions {\n output: string;\n format: RenderFormat;\n states?: string[];\n onProgress?: (info: ProgressInfo) => void;\n}\n\nexport interface ProgressInfo {\n frame: number;\n totalFrames: number;\n state: string;\n percent: number;\n}\n\nexport interface RenderResult {\n output: string;\n format: RenderFormat;\n totalFrames: number;\n states: string[];\n durationMs: number;\n}\n\n// ─── FFmpeg Helpers ──────────────────────────────────────────\n\n/** Check whether FFmpeg is available on the system PATH. */\nexport async function checkFfmpeg(): Promise<boolean> {\n return new Promise((resolve) => {\n const proc = spawn(\"ffmpeg\", [\"-version\"], { stdio: \"pipe\" });\n proc.on(\"error\", () => resolve(false));\n proc.on(\"close\", (code) => resolve(code === 0));\n });\n}\n\n/** Build the FFmpeg argument array for the given format. Pure function. */\nexport function buildFfmpegArgs(\n width: number,\n height: number,\n fps: number,\n format: RenderFormat,\n output: string,\n): string[] {\n const input = [\n \"-y\",\n \"-f\", \"rawvideo\",\n \"-pix_fmt\", \"bgra\",\n \"-s\", `${width}x${height}`,\n \"-r\", String(fps),\n \"-i\", \"pipe:0\",\n ];\n\n if (format === \"mp4\") {\n return [\n ...input,\n \"-c:v\", \"libx264\",\n \"-pix_fmt\", \"yuv420p\",\n \"-preset\", \"medium\",\n \"-crf\", \"18\",\n \"-movflags\", \"+faststart\",\n output,\n ];\n }\n\n // GIF — single-pass palette generation (stdin-compatible)\n return [\n ...input,\n \"-vf\", \"split[s0][s1];[s0]palettegen=stats_mode=single[p];[s1][p]paletteuse=dither=sierra2_4a\",\n \"-loop\", \"0\",\n output,\n ];\n}\n\n// ─── Image Pre-loading ───────────────────────────────────────\n\n/**\n * Scan document layers for image visuals, pre-load them with node-canvas\n * loadImage, and return a populated ImageCache ready for rendering.\n */\nasync function preloadImages(\n doc: AtelierDocument,\n loadImage: (src: string) => Promise<unknown>,\n): Promise<ImageCache> {\n const sources = new Set<string>();\n\n for (const layer of doc.layers) {\n if (layer.visual.type === \"image\") {\n const iv = layer.visual as { src?: string; assetId?: string };\n if (iv.src) {\n sources.add(iv.src);\n } else if (iv.assetId && doc.assets?.[iv.assetId]) {\n sources.add(doc.assets[iv.assetId].src);\n }\n }\n }\n\n if (sources.size === 0) {\n return new ImageCache();\n }\n\n // Load all images in parallel\n const preloaded = new Map<string, unknown>();\n await Promise.all(\n [...sources].map(async (src) => {\n try {\n preloaded.set(src, await loadImage(src));\n } catch {\n // Images that fail to load will render as blank\n }\n }),\n );\n\n // Create ImageCache pre-populated with loaded images.\n // createImage returns the pre-loaded image and fires onLoad on next tick\n // so that the ImageCache internal `image` variable is assigned first.\n const imageCache = new ImageCache({\n createImage: (src, onLoad, onError) => {\n const img = preloaded.get(src);\n if (img) {\n process.nextTick(onLoad);\n return img;\n }\n process.nextTick(onError);\n return {};\n },\n });\n\n for (const src of preloaded.keys()) {\n imageCache.load(src);\n }\n\n // Wait for nextTick callbacks to populate the cache\n await new Promise<void>((resolve) => process.nextTick(resolve));\n\n return imageCache;\n}\n\n// ─── Main Render Loop ────────────────────────────────────────\n\n/**\n * Render an Atelier document to a video/GIF file via FFmpeg.\n * Dynamically imports `canvas` (node-canvas) — fails with a helpful\n * message if the native dependency is not installed.\n */\nexport async function renderDocument(\n doc: AtelierDocument,\n opts: RenderOptions,\n): Promise<RenderResult> {\n // Dynamic import — canvas requires native compilation.\n // Use a variable to avoid TypeScript resolving the module at compile time.\n const canvasModuleName = \"canvas\";\n let createCanvas: (w: number, h: number) => unknown;\n let loadImage: (src: string) => Promise<unknown>;\n try {\n // eslint-disable-next-line @typescript-eslint/no-require-imports\n const canvasModule = await import(/* webpackIgnore: true */ canvasModuleName);\n createCanvas = canvasModule.createCanvas;\n loadImage = canvasModule.loadImage;\n } catch {\n throw new Error(\n \"The 'canvas' package is not installed.\\n\" +\n \"Install it with:\\n\" +\n \" npm install canvas\\n\" +\n \"Prerequisites vary by OS:\\n\" +\n \" macOS: brew install pkg-config cairo pango libpng jpeg giflib librsvg pixman\\n\" +\n \" Ubuntu: sudo apt install build-essential libcairo2-dev libpango1.0-dev libjpeg-dev libgif-dev librsvg2-dev\\n\" +\n \"See: https://github.com/Automattic/node-canvas#compiling\",\n );\n }\n\n const { width, height, fps } = doc.canvas;\n const { output, format, states, onProgress } = opts;\n\n // H.264 requires even dimensions\n if (format === \"mp4\" && (width % 2 !== 0 || height % 2 !== 0)) {\n throw new Error(\n `H.264 requires even dimensions. Canvas is ${width}\\u00d7${height}. ` +\n `Try ${width + (width % 2)}\\u00d7${height + (height % 2)}.`,\n );\n }\n\n // Resolve which states to render\n const allStates = Object.keys(doc.states);\n const renderStates = states ?? allStates;\n for (const s of renderStates) {\n if (!(s in doc.states)) {\n throw new Error(\n `State \"${s}\" not found. Available: ${allStates.join(\", \")}`,\n );\n }\n }\n\n // Total frame count across all states\n let totalFrames = 0;\n for (const s of renderStates) {\n totalFrames += doc.states[s].duration;\n }\n\n if (totalFrames === 0) {\n throw new Error(\"Nothing to render \\u2014 all states have duration 0\");\n }\n\n // Pre-load images before the render loop\n const imageCache = await preloadImages(doc, loadImage);\n\n // Create node-canvas\n const canvas = createCanvas(width, height) as { getContext(id: \"2d\"): unknown; toBuffer(format: \"raw\"): Buffer };\n const ctx = canvas.getContext(\"2d\");\n\n // Spawn FFmpeg\n const ffmpegArgs = buildFfmpegArgs(width, height, fps, format, output);\n const ffmpeg = spawn(\"ffmpeg\", ffmpegArgs, {\n stdio: [\"pipe\", \"pipe\", \"pipe\"],\n });\n\n let stderrOutput = \"\";\n ffmpeg.stderr?.on(\"data\", (chunk: Buffer) => {\n stderrOutput += chunk.toString();\n });\n\n const startTime = Date.now();\n let frameIndex = 0;\n\n for (const stateName of renderStates) {\n const duration = doc.states[stateName].duration;\n for (let f = 0; f < duration; f++) {\n const resolved = resolveFrame(doc, stateName, f);\n renderFrame(ctx as never, resolved, doc, imageCache);\n\n const raw = canvas.toBuffer(\"raw\");\n const canWrite = ffmpeg.stdin!.write(raw);\n if (!canWrite) {\n await new Promise<void>((resolve) =>\n ffmpeg.stdin!.once(\"drain\", resolve),\n );\n }\n\n frameIndex++;\n onProgress?.({\n frame: frameIndex,\n totalFrames,\n state: stateName,\n percent: Math.round((frameIndex / totalFrames) * 100),\n });\n }\n }\n\n // Close stdin and wait for FFmpeg to exit\n ffmpeg.stdin!.end();\n\n const exitCode = await new Promise<number | null>((resolve) => {\n ffmpeg.on(\"close\", resolve);\n });\n\n if (exitCode !== 0) {\n throw new Error(\n `FFmpeg exited with code ${exitCode}.\\n${stderrOutput.slice(-500)}`,\n );\n }\n\n return {\n output,\n format,\n totalFrames,\n states: renderStates,\n durationMs: Date.now() - startTime,\n };\n}\n","/**\n * `atelier render <file>` — render an animation to MP4 or GIF via FFmpeg.\n *\n * Usage:\n * atelier render animation.atelier → animation.mp4\n * atelier render animation.atelier -f gif → animation.gif\n * atelier render animation.atelier -o out/video.mp4 → custom path\n * atelier render animation.atelier -s intro outro → specific states\n */\n\nimport { readFileSync } from \"node:fs\";\nimport { resolve, basename, extname } from \"node:path\";\nimport type { Command } from \"commander\";\nimport type { AtelierDocument } from \"@a-company/atelier-types\";\nimport { parseAtelier } from \"@a-company/atelier-schema\";\nimport {\n checkFfmpeg,\n renderDocument,\n type RenderFormat,\n} from \"./render-pipeline.js\";\n\n/** Read and parse an .atelier file, exiting on failure. */\nfunction readAndParse(file: string): AtelierDocument {\n const absPath = resolve(file);\n let content: string;\n try {\n content = readFileSync(absPath, \"utf-8\");\n } catch {\n console.error(`Cannot read file: ${absPath}`);\n return process.exit(1);\n }\n\n const result = parseAtelier(content);\n if (!result.success) {\n console.error(\"Parse errors:\");\n for (const error of result.errors) {\n console.error(` - ${error.path}: ${error.message}`);\n }\n return process.exit(1);\n }\n\n return result.data;\n}\n\nfunction inferFormat(output: string | undefined): RenderFormat {\n if (!output) return \"mp4\";\n const ext = extname(output).toLowerCase();\n if (ext === \".gif\") return \"gif\";\n return \"mp4\";\n}\n\n/** Register the `render` subcommand on the Commander program. */\nexport function renderCommand(program: Command): void {\n program\n .command(\"render <file>\")\n .description(\"Render animation to MP4 or GIF via FFmpeg\")\n .option(\"-o, --output <path>\", \"Output file path\")\n .option(\"-f, --format <type>\", \"Output format: mp4 | gif\")\n .option(\n \"-s, --state <names...>\",\n \"State(s) to render (default: all in order)\",\n )\n .action(\n async (\n file: string,\n options: {\n output?: string;\n format?: string;\n state?: string[];\n },\n ) => {\n // Check FFmpeg availability\n const hasFfmpeg = await checkFfmpeg();\n if (!hasFfmpeg) {\n console.error(\"FFmpeg is not installed or not in PATH.\");\n console.error(\"Install it:\");\n console.error(\" macOS: brew install ffmpeg\");\n console.error(\" Ubuntu: sudo apt install ffmpeg\");\n console.error(\" Windows: https://ffmpeg.org/download.html\");\n process.exit(1);\n return;\n }\n\n const doc = readAndParse(file);\n\n // Resolve format\n let format: RenderFormat;\n if (options.format) {\n if (options.format !== \"mp4\" && options.format !== \"gif\") {\n console.error(\n `Unknown format: \"${options.format}\". Use mp4 or gif.`,\n );\n process.exit(1);\n return;\n }\n format = options.format;\n } else {\n format = inferFormat(options.output);\n }\n\n // Resolve output path\n const inputName = basename(file, extname(file));\n const output = options.output ?? `${inputName}.${format}`;\n\n const startTime = Date.now();\n\n try {\n const result = await renderDocument(doc, {\n output: resolve(output),\n format,\n states: options.state,\n onProgress: ({ frame, totalFrames, state, percent }) => {\n const elapsed = (Date.now() - startTime) / 1000;\n const rate = elapsed > 0 ? frame / elapsed : 0;\n const remaining =\n rate > 0 ? (totalFrames - frame) / rate : 0;\n process.stderr.write(\n `\\rRendering: frame ${frame}/${totalFrames} (${percent}%) - state \"${state}\" - ETA ${remaining.toFixed(1)}s`,\n );\n },\n });\n\n process.stderr.write(\"\\n\");\n console.log(\n `Done: ${result.totalFrames} frames \\u2192 ${result.output} (${(result.durationMs / 1000).toFixed(1)}s)`,\n );\n } catch (err) {\n process.stderr.write(\"\\n\");\n console.error((err as Error).message);\n process.exit(1);\n }\n },\n );\n}\n","import { readFileSync, writeFileSync } from \"node:fs\";\nimport { resolve } from \"node:path\";\nimport type { Command } from \"commander\";\nimport type { AtelierDocument } from \"@a-company/atelier-types\";\nimport { parseAtelier } from \"@a-company/atelier-schema\";\nimport { renderFrameSVG } from \"@a-company/atelier-svg\";\n\n/** Read and parse an .atelier file, exiting on failure. */\nfunction readAndParse(file: string): AtelierDocument {\n const absPath = resolve(file);\n let content: string;\n try {\n content = readFileSync(absPath, \"utf-8\");\n } catch {\n console.error(`Cannot read file: ${absPath}`);\n return process.exit(1);\n }\n\n const result = parseAtelier(content);\n if (!result.success) {\n console.error(\"Parse errors:\");\n for (const error of result.errors) {\n console.error(` - ${error.path}: ${error.message}`);\n }\n return process.exit(1);\n }\n\n return result.data;\n}\n\n/** Register the `export-svg` subcommand on the Commander program. */\nexport function exportSvgCommand(program: Command): void {\n program\n .command(\"export-svg <file>\")\n .description(\"Export a frame as SVG\")\n .option(\"-s, --state <name>\", \"State name (defaults to first state)\")\n .option(\"-f, --frame <number>\", \"Frame number (defaults to 0)\", \"0\")\n .option(\"-o, --output <path>\", \"Output file path (default: stdout)\")\n .option(\"--xml-declaration\", \"Include XML declaration\")\n .action(\n (\n file: string,\n options: { state?: string; frame: string; output?: string; xmlDeclaration?: boolean },\n ) => {\n const doc = readAndParse(file);\n\n const frameNumber = parseInt(options.frame, 10);\n if (isNaN(frameNumber) || frameNumber < 0) {\n console.error(`Invalid frame number: ${options.frame}`);\n process.exit(1);\n return;\n }\n\n const stateNames = Object.keys(doc.states);\n if (stateNames.length === 0) {\n console.error(\"Document has no states\");\n process.exit(1);\n return;\n }\n\n const stateName = options.state ?? stateNames[0];\n if (!doc.states[stateName]) {\n console.error(`State \"${stateName}\" not found. Available: ${stateNames.join(\", \")}`);\n process.exit(1);\n return;\n }\n\n try {\n const svg = renderFrameSVG(doc, stateName, frameNumber, {\n xmlDeclaration: options.xmlDeclaration,\n });\n\n if (options.output) {\n writeFileSync(resolve(options.output), svg, \"utf-8\");\n } else {\n console.log(svg);\n }\n } catch (err) {\n console.error((err as Error).message);\n process.exit(1);\n }\n },\n );\n}\n","import type { AtelierDocument, ImageVisual, RefVisual } from \"@a-company/atelier-types\";\nimport { resolveFrame, type ResolvedFrame } from \"@a-company/atelier-core\";\nimport { buildEffectiveLayer, type EffectiveLayer, type DocumentResolver } from \"@a-company/atelier-canvas\";\nimport { buildTransform, buildStyleAttrs } from \"./svg-properties.js\";\nimport { renderShapeSVG } from \"./svg-shapes.js\";\nimport { renderTextSVG } from \"./svg-text.js\";\nimport { buildShadowFilter, buildTintFilter, resetFilterCounter } from \"./svg-filters.js\";\nimport { resetGradientCounter } from \"./svg-gradients.js\";\nimport { buildClipPathDef, resetClipCounter } from \"./svg-clip.js\";\nimport { escapeXml } from \"./svg-properties.js\";\n\nexport interface RenderSVGOptions {\n /** Include XML declaration (default: false) */\n xmlDeclaration?: boolean;\n /** Include viewBox attribute (default: true) */\n viewBox?: boolean;\n /** Indent size in spaces (default: 2) */\n indent?: number;\n /** Resolves ref layer src paths to loaded AtelierDocuments */\n documentResolver?: DocumentResolver;\n /** Maximum ref nesting depth (default: 4) */\n maxRefDepth?: number;\n}\n\n/**\n * Render a resolved frame as an SVG string.\n * If no resolved frame is provided, resolves the given state and frame.\n */\nexport function renderFrameSVG(\n doc: AtelierDocument,\n stateOrFrame: string | ResolvedFrame,\n frame?: number,\n opts?: RenderSVGOptions,\n): string {\n // Reset counters for deterministic IDs\n resetGradientCounter();\n resetFilterCounter();\n resetClipCounter();\n\n let resolved: ResolvedFrame;\n if (typeof stateOrFrame === \"string\") {\n resolved = resolveFrame(doc, stateOrFrame, frame ?? 0);\n } else {\n resolved = stateOrFrame;\n }\n\n const { width, height } = doc.canvas;\n const indent = opts?.indent ?? 2;\n const pad = \" \".repeat(indent);\n\n // Build effective layers\n const effLayers: EffectiveLayer[] = resolved.layers.map(rl =>\n buildEffectiveLayer(rl, width, height),\n );\n\n // Collect all defs and layer elements\n const allDefs: string[] = [];\n const layerElements: string[] = [];\n\n for (let i = 0; i < effLayers.length; i++) {\n const eff = effLayers[i];\n const layer = resolved.layers[i].layer;\n\n // Skip invisible or fully transparent\n if (!eff.visible) continue;\n if (eff.opacity <= 0) continue;\n\n // Resolve asset for images\n if (layer.visual.type === \"image\") {\n const iv = eff.visual as ImageVisual;\n if (!iv.src && iv.assetId && doc.assets?.[iv.assetId]) {\n (eff.visual as ImageVisual).src = doc.assets[iv.assetId].src;\n }\n }\n\n // Build transform\n const transform = buildTransform(eff);\n const styleAttrs = buildStyleAttrs(eff);\n\n // Build shadow filter\n const filterResult = buildShadowFilter(eff);\n if (filterResult) allDefs.push(filterResult.defs);\n\n // Build tint filter\n const tintResult = buildTintFilter(eff);\n if (tintResult) allDefs.push(tintResult.defs);\n\n // Build clip path\n let clipAttr = \"\";\n if (layer.clipPath) {\n const clipResult = buildClipPathDef(layer.clipPath, eff.width, eff.height);\n if (clipResult.defs) {\n allDefs.push(clipResult.defs);\n clipAttr = ` clip-path=\"${clipResult.clipRef}\"`;\n }\n }\n\n // Build group attributes\n const gAttrs: string[] = [];\n if (transform) gAttrs.push(`transform=\"${transform}\"`);\n if (styleAttrs) gAttrs.push(styleAttrs);\n // Apply combined or individual filters\n if (filterResult && tintResult) {\n // When both shadow and tint exist, we need a combined filter\n // For simplicity, apply shadow filter and tint separately via style\n gAttrs.push(`filter=\"${filterResult.filterRef}\"`);\n // Tint is a second filter — wrap content in nested group\n } else if (filterResult) {\n gAttrs.push(`filter=\"${filterResult.filterRef}\"`);\n } else if (tintResult) {\n gAttrs.push(`filter=\"${tintResult.filterRef}\"`);\n }\n if (clipAttr) gAttrs.push(clipAttr.trim());\n\n // Render visual content\n let content = \"\";\n let layerDefs = \"\";\n\n switch (layer.visual.type) {\n case \"shape\": {\n const result = renderShapeSVG(eff, eff.visual as import(\"@a-company/atelier-types\").ShapeVisual);\n content = result.elements;\n layerDefs = result.defs;\n break;\n }\n case \"text\":\n content = renderTextSVG(eff, eff.visual as import(\"@a-company/atelier-types\").TextVisual);\n break;\n case \"image\": {\n const iv = eff.visual as ImageVisual;\n if (iv.src) {\n if (iv.spritesheet) {\n // Spritesheet: compute source rect and use full sheet dimensions for inner image\n const { columns, rows, frameWidth, frameHeight, frameCount } = iv.spritesheet;\n const maxFrames = frameCount ?? (columns * rows);\n const idx = Math.max(0, Math.min(Math.floor(iv.frameIndex ?? 0), maxFrames - 1));\n const col = idx % columns;\n const row = Math.floor(idx / columns);\n const sx = col * frameWidth;\n const sy = row * frameHeight;\n const imgW = columns * frameWidth;\n const imgH = rows * frameHeight;\n content = `<svg viewBox=\"${sx} ${sy} ${frameWidth} ${frameHeight}\" width=\"${eff.width}\" height=\"${eff.height}\">` +\n `<image href=\"${escapeXml(iv.src)}\" width=\"${imgW}\" height=\"${imgH}\" />` +\n `</svg>`;\n } else if (iv.sourceRect) {\n // Manual sourceRect: viewBox crops from image coordinate space\n const sr = iv.sourceRect;\n content = `<svg viewBox=\"${sr.x} ${sr.y} ${sr.width} ${sr.height}\" width=\"${eff.width}\" height=\"${eff.height}\">` +\n `<image href=\"${escapeXml(iv.src)}\" width=\"${eff.width}\" height=\"${eff.height}\" />` +\n `</svg>`;\n } else {\n content = `<image href=\"${escapeXml(iv.src)}\" width=\"${eff.width}\" height=\"${eff.height}\" />`;\n }\n }\n break;\n }\n case \"group\":\n // Groups are structural — no visual content in SVG either\n break;\n case \"ref\": {\n const refVisual = eff.visual as RefVisual;\n const refContent = renderRefSVG(eff, refVisual, doc, opts);\n content = refContent;\n break;\n }\n }\n\n if (layerDefs) allDefs.push(layerDefs);\n\n if (content) {\n const gOpen = gAttrs.length > 0 ? `<g ${gAttrs.join(\" \")}>` : \"<g>\";\n layerElements.push(`${pad}${gOpen}${content}</g>`);\n }\n }\n\n // Build SVG\n const lines: string[] = [];\n\n if (opts?.xmlDeclaration) {\n lines.push('<?xml version=\"1.0\" encoding=\"UTF-8\"?>');\n }\n\n const viewBox = opts?.viewBox !== false ? ` viewBox=\"0 0 ${width} ${height}\"` : \"\";\n const bg = doc.canvas.background;\n\n lines.push(`<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"${width}\" height=\"${height}\"${viewBox}>`);\n\n // Defs section\n if (allDefs.length > 0) {\n lines.push(`${pad}<defs>`);\n for (const def of allDefs) {\n lines.push(`${pad}${pad}${def}`);\n }\n lines.push(`${pad}</defs>`);\n }\n\n // Background\n if (bg && bg !== \"transparent\") {\n lines.push(`${pad}<rect width=\"${width}\" height=\"${height}\" fill=\"${bg}\" />`);\n }\n\n // Layers\n lines.push(...layerElements);\n\n lines.push(\"</svg>\");\n\n return lines.join(\"\\n\");\n}\n\n/**\n * Render a ref layer as SVG. Uses documentResolver to inline sub-doc content,\n * or falls back to a dashed placeholder rectangle.\n */\nfunction renderRefSVG(\n eff: EffectiveLayer,\n visual: RefVisual,\n _parentDoc: AtelierDocument,\n opts?: RenderSVGOptions,\n _depth?: number,\n _visitedRefs?: Set<string>,\n): string {\n const resolver = opts?.documentResolver;\n\n if (!resolver) {\n return `<rect width=\"${eff.width}\" height=\"${eff.height}\" fill=\"none\" stroke=\"#999\" stroke-dasharray=\"4 2\" />`;\n }\n\n const depth = _depth ?? 0;\n const maxDepth = opts?.maxRefDepth ?? 4;\n if (depth >= maxDepth) {\n return `<rect width=\"${eff.width}\" height=\"${eff.height}\" fill=\"none\" stroke=\"#c33\" stroke-dasharray=\"4 2\" /><text x=\"${eff.width / 2}\" y=\"${eff.height / 2}\" text-anchor=\"middle\" dominant-baseline=\"middle\" fill=\"#c33\" font-size=\"12\">MAX DEPTH</text>`;\n }\n\n const visitedRefs = _visitedRefs ?? new Set<string>();\n if (visitedRefs.has(visual.src)) {\n return `<rect width=\"${eff.width}\" height=\"${eff.height}\" fill=\"none\" stroke=\"#c33\" stroke-dasharray=\"4 2\" /><text x=\"${eff.width / 2}\" y=\"${eff.height / 2}\" text-anchor=\"middle\" dominant-baseline=\"middle\" fill=\"#c33\" font-size=\"12\">CYCLE</text>`;\n }\n\n const subDoc = resolver(visual.src);\n if (!subDoc) {\n return `<rect width=\"${eff.width}\" height=\"${eff.height}\" fill=\"none\" stroke=\"#999\" stroke-dasharray=\"4 2\" /><text x=\"${eff.width / 2}\" y=\"${eff.height / 2}\" text-anchor=\"middle\" dominant-baseline=\"middle\" fill=\"#999\" font-size=\"12\">NOT FOUND</text>`;\n }\n\n const stateNames = Object.keys(subDoc.states);\n if (stateNames.length === 0) {\n return `<rect width=\"${eff.width}\" height=\"${eff.height}\" fill=\"none\" stroke=\"#999\" stroke-dasharray=\"4 2\" />`;\n }\n\n const stateName = visual.state ?? stateNames[0];\n const stateObj = subDoc.states[stateName];\n if (!stateObj) {\n return `<rect width=\"${eff.width}\" height=\"${eff.height}\" fill=\"none\" stroke=\"#999\" stroke-dasharray=\"4 2\" />`;\n }\n\n const maxFrame = Math.max(0, stateObj.duration - 1);\n const frame = Math.min(visual.frame ?? 0, maxFrame);\n\n visitedRefs.add(visual.src);\n\n // Render sub-doc as nested <svg> with viewBox for scaling\n const subW = subDoc.canvas.width;\n const subH = subDoc.canvas.height;\n const resolved = resolveFrame(subDoc, stateName, frame);\n\n const subParts: string[] = [];\n for (const rl of resolved.layers) {\n const subEff = buildEffectiveLayer(rl, subW, subH);\n if (!subEff.visible || subEff.opacity <= 0) continue;\n\n // Resolve asset\n if (rl.layer.visual.type === \"image\") {\n const iv = subEff.visual as ImageVisual;\n if (!iv.src && iv.assetId && subDoc.assets?.[iv.assetId]) {\n iv.src = subDoc.assets[iv.assetId].src;\n }\n }\n\n const transform = buildTransform(subEff);\n const styleAttrs = buildStyleAttrs(subEff);\n const gAttrs: string[] = [];\n if (transform) gAttrs.push(`transform=\"${transform}\"`);\n if (styleAttrs) gAttrs.push(styleAttrs);\n\n let childContent = \"\";\n switch (rl.layer.visual.type) {\n case \"shape\": {\n const result = renderShapeSVG(subEff, subEff.visual as import(\"@a-company/atelier-types\").ShapeVisual);\n childContent = result.elements;\n break;\n }\n case \"text\":\n childContent = renderTextSVG(subEff, subEff.visual as import(\"@a-company/atelier-types\").TextVisual);\n break;\n case \"image\": {\n const iv = subEff.visual as ImageVisual;\n if (iv.src) {\n childContent = `<image href=\"${escapeXml(iv.src)}\" width=\"${subEff.width}\" height=\"${subEff.height}\" />`;\n }\n break;\n }\n case \"ref\": {\n const refV = subEff.visual as RefVisual;\n childContent = renderRefSVG(subEff, refV, subDoc, opts, depth + 1, visitedRefs);\n break;\n }\n }\n\n if (childContent) {\n const gOpen = gAttrs.length > 0 ? `<g ${gAttrs.join(\" \")}>` : \"<g>\";\n subParts.push(`${gOpen}${childContent}</g>`);\n }\n }\n\n visitedRefs.delete(visual.src);\n\n return `<svg x=\"0\" y=\"0\" width=\"${eff.width}\" height=\"${eff.height}\" viewBox=\"0 0 ${subW} ${subH}\">${subParts.join(\"\")}</svg>`;\n}\n","import type { EffectiveLayer } from \"@a-company/atelier-canvas\";\n\n/** Build SVG transform attribute from effective layer values */\nexport function buildTransform(eff: EffectiveLayer): string {\n const parts: string[] = [];\n\n // Translate to position\n if (eff.x !== 0 || eff.y !== 0) {\n parts.push(`translate(${eff.x}, ${eff.y})`);\n }\n\n const totalRotation = eff.rotation + eff.motionPathAngle;\n if (totalRotation !== 0 || eff.scaleX !== 1 || eff.scaleY !== 1) {\n const ax = eff.anchorX * eff.width;\n const ay = eff.anchorY * eff.height;\n\n // Move to anchor, apply rotation/scale, move back\n if (ax !== 0 || ay !== 0) {\n parts.push(`translate(${ax}, ${ay})`);\n }\n if (totalRotation !== 0) {\n parts.push(`rotate(${totalRotation})`);\n }\n if (eff.scaleX !== 1 || eff.scaleY !== 1) {\n parts.push(`scale(${eff.scaleX}, ${eff.scaleY})`);\n }\n if (ax !== 0 || ay !== 0) {\n parts.push(`translate(${-ax}, ${-ay})`);\n }\n }\n\n return parts.length > 0 ? parts.join(\" \") : \"\";\n}\n\n/** Build common SVG style attributes */\nexport function buildStyleAttrs(eff: EffectiveLayer): string {\n const attrs: string[] = [];\n\n if (eff.opacity < 1) {\n attrs.push(`opacity=\"${eff.opacity}\"`);\n }\n\n if (eff.blendMode !== \"normal\") {\n attrs.push(`style=\"mix-blend-mode: ${eff.blendMode}\"`);\n }\n\n return attrs.join(\" \");\n}\n\n/** Escape XML special characters */\nexport function escapeXml(str: string): string {\n return str\n .replace(/&/g, \"&amp;\")\n .replace(/</g, \"&lt;\")\n .replace(/>/g, \"&gt;\")\n .replace(/\"/g, \"&quot;\")\n .replace(/'/g, \"&apos;\");\n}\n","import type { Fill, LinearGradientFill, RadialGradientFill, Color, RGBAColor, HSLAColor } from \"@a-company/atelier-types\";\n\nlet gradientIdCounter = 0;\n\nexport function resetGradientCounter(): void {\n gradientIdCounter = 0;\n}\n\n/** Convert an Atelier Color to a CSS color string */\nexport function colorToCSS(color: Color): string {\n if (typeof color === \"string\") return color;\n if (\"r\" in color) {\n const c = color as RGBAColor;\n return `rgba(${Math.round(c.r)}, ${Math.round(c.g)}, ${Math.round(c.b)}, ${c.a})`;\n }\n if (\"h\" in color) {\n const c = color as HSLAColor;\n return `hsla(${c.h}, ${c.s}%, ${c.l}%, ${c.a})`;\n }\n return \"#000000\";\n}\n\n/** Generate SVG gradient defs and return the fill reference */\nexport function buildGradientDef(fill: Fill, width: number, height: number): { defs: string; fillRef: string } {\n if (fill.type === \"solid\") {\n return { defs: \"\", fillRef: colorToCSS(fill.color) };\n }\n\n if (fill.type === \"linear-gradient\") {\n return buildLinearGradient(fill, width, height);\n }\n\n if (fill.type === \"radial-gradient\") {\n return buildRadialGradient(fill, width, height);\n }\n\n return { defs: \"\", fillRef: \"none\" };\n}\n\nfunction buildLinearGradient(fill: LinearGradientFill, _width: number, _height: number): { defs: string; fillRef: string } {\n const id = `grad-${++gradientIdCounter}`;\n const rad = (fill.angle * Math.PI) / 180;\n const cos = Math.cos(rad);\n const sin = Math.sin(rad);\n\n // Map angle to x1,y1,x2,y2 (0-1 percentages)\n const x1 = 0.5 - cos * 0.5;\n const y1 = 0.5 - sin * 0.5;\n const x2 = 0.5 + cos * 0.5;\n const y2 = 0.5 + sin * 0.5;\n\n const stops = fill.stops.map(s =>\n `<stop offset=\"${s.offset}\" stop-color=\"${colorToCSS(s.color)}\" />`\n ).join(\"\");\n\n const def = `<linearGradient id=\"${id}\" x1=\"${x1}\" y1=\"${y1}\" x2=\"${x2}\" y2=\"${y2}\">${stops}</linearGradient>`;\n return { defs: def, fillRef: `url(#${id})` };\n}\n\nfunction buildRadialGradient(fill: RadialGradientFill, width: number, height: number): { defs: string; fillRef: string } {\n const id = `grad-${++gradientIdCounter}`;\n\n const cx = typeof fill.center.x === \"number\" ? fill.center.x : (parseFloat(fill.center.x) / 100) * width;\n const cy = typeof fill.center.y === \"number\" ? fill.center.y : (parseFloat(fill.center.y) / 100) * height;\n const r = typeof fill.radius === \"number\" ? fill.radius : (parseFloat(fill.radius) / 100) * Math.max(width, height);\n\n const stops = fill.stops.map(s =>\n `<stop offset=\"${s.offset}\" stop-color=\"${colorToCSS(s.color)}\" />`\n ).join(\"\");\n\n const def = `<radialGradient id=\"${id}\" cx=\"${cx}\" cy=\"${cy}\" r=\"${r}\" gradientUnits=\"userSpaceOnUse\">${stops}</radialGradient>`;\n return { defs: def, fillRef: `url(#${id})` };\n}\n","import type { ShapeVisual, Shape, RectShape, PathShape, Stroke } from \"@a-company/atelier-types\";\nimport type { EffectiveLayer } from \"@a-company/atelier-canvas\";\nimport { buildGradientDef, colorToCSS } from \"./svg-gradients.js\";\n\n/** Render a shape visual as SVG elements */\nexport function renderShapeSVG(\n eff: EffectiveLayer,\n visual: ShapeVisual,\n): { elements: string; defs: string } {\n const { shape } = visual;\n const defs: string[] = [];\n\n let fillAttr = \"none\";\n if (visual.fill) {\n const gradResult = buildGradientDef(visual.fill, eff.width, eff.height);\n if (gradResult.defs) defs.push(gradResult.defs);\n fillAttr = gradResult.fillRef;\n }\n\n let strokeAttrs = \"\";\n if (visual.stroke) {\n strokeAttrs = buildStrokeAttrs(visual.stroke);\n }\n\n const element = buildShapeElement(shape, eff.width, eff.height, fillAttr, strokeAttrs);\n return { elements: element, defs: defs.join(\"\") };\n}\n\nfunction buildShapeElement(\n shape: Shape,\n width: number,\n height: number,\n fill: string,\n strokeAttrs: string,\n): string {\n switch (shape.type) {\n case \"rect\":\n return buildRectElement(shape, width, height, fill, strokeAttrs);\n case \"ellipse\":\n return buildEllipseElement(width, height, fill, strokeAttrs);\n case \"path\":\n return buildPathElement(shape, fill, strokeAttrs);\n }\n}\n\nfunction buildRectElement(\n shape: RectShape,\n width: number,\n height: number,\n fill: string,\n strokeAttrs: string,\n): string {\n let rx = \"\";\n if (shape.cornerRadius) {\n const r = typeof shape.cornerRadius === \"number\" ? shape.cornerRadius : shape.cornerRadius[0];\n rx = ` rx=\"${r}\" ry=\"${r}\"`;\n }\n return `<rect width=\"${width}\" height=\"${height}\" fill=\"${fill}\"${rx}${strokeAttrs ? \" \" + strokeAttrs : \"\"} />`;\n}\n\nfunction buildEllipseElement(\n width: number,\n height: number,\n fill: string,\n strokeAttrs: string,\n): string {\n const cx = width / 2;\n const cy = height / 2;\n const rx = width / 2;\n const ry = height / 2;\n return `<ellipse cx=\"${cx}\" cy=\"${cy}\" rx=\"${rx}\" ry=\"${ry}\" fill=\"${fill}\"${strokeAttrs ? \" \" + strokeAttrs : \"\"} />`;\n}\n\nfunction buildPathElement(\n shape: PathShape,\n fill: string,\n strokeAttrs: string,\n): string {\n if (shape.points.length < 2) return \"\";\n\n const d: string[] = [];\n d.push(`M ${shape.points[0].x} ${shape.points[0].y}`);\n\n for (let i = 1; i < shape.points.length; i++) {\n const prev = shape.points[i - 1];\n const curr = shape.points[i];\n\n if (prev.out && curr.in) {\n d.push(`C ${prev.x + prev.out.x} ${prev.y + prev.out.y} ${curr.x + curr.in.x} ${curr.y + curr.in.y} ${curr.x} ${curr.y}`);\n } else {\n d.push(`L ${curr.x} ${curr.y}`);\n }\n }\n\n if (shape.closed) d.push(\"Z\");\n\n return `<path d=\"${d.join(\" \")}\" fill=\"${fill}\"${strokeAttrs ? \" \" + strokeAttrs : \"\"} />`;\n}\n\nfunction buildStrokeAttrs(stroke: Stroke): string {\n const parts: string[] = [];\n parts.push(`stroke=\"${colorToCSS(stroke.color)}\"`);\n parts.push(`stroke-width=\"${stroke.width}\"`);\n\n if (stroke.lineCap) parts.push(`stroke-linecap=\"${stroke.lineCap}\"`);\n if (stroke.lineJoin) parts.push(`stroke-linejoin=\"${stroke.lineJoin}\"`);\n if (stroke.dash) parts.push(`stroke-dasharray=\"${stroke.dash.join(\" \")}\"`);\n\n return parts.join(\" \");\n}\n","import type { TextVisual } from \"@a-company/atelier-types\";\nimport type { EffectiveLayer } from \"@a-company/atelier-canvas\";\nimport { colorToCSS } from \"./svg-gradients.js\";\nimport { escapeXml } from \"./svg-properties.js\";\n\n/** Render a text visual as SVG elements */\nexport function renderTextSVG(eff: EffectiveLayer, visual: TextVisual): string {\n const { style } = visual;\n\n const attrs: string[] = [];\n\n // Font attributes\n attrs.push(`font-family=\"${escapeXml(style.fontFamily)}\"`);\n attrs.push(`font-size=\"${style.fontSize}\"`);\n\n if (style.fontWeight && style.fontWeight !== \"normal\") {\n attrs.push(`font-weight=\"${style.fontWeight}\"`);\n }\n if (style.fontStyle && style.fontStyle !== \"normal\") {\n attrs.push(`font-style=\"${style.fontStyle}\"`);\n }\n\n // Color\n attrs.push(`fill=\"${colorToCSS(style.color)}\"`);\n\n // Text alignment\n const align = style.textAlign ?? \"left\";\n let textAnchor = \"start\";\n let x = 0;\n if (align === \"center\") {\n textAnchor = \"middle\";\n x = eff.width / 2;\n } else if (align === \"right\") {\n textAnchor = \"end\";\n x = eff.width;\n }\n attrs.push(`text-anchor=\"${textAnchor}\"`);\n\n // Letter spacing\n if (style.letterSpacing) {\n attrs.push(`letter-spacing=\"${style.letterSpacing}\"`);\n }\n\n // SVG text baseline: use dominant-baseline for top alignment\n attrs.push(`dominant-baseline=\"hanging\"`);\n\n return `<text x=\"${x}\" y=\"0\" ${attrs.join(\" \")}>${escapeXml(visual.content)}</text>`;\n}\n","import type { EffectiveLayer } from \"@a-company/atelier-canvas\";\n\nlet filterIdCounter = 0;\n\nexport function resetFilterCounter(): void {\n filterIdCounter = 0;\n}\n\n/** Build SVG filter definition for shadow effects */\nexport function buildShadowFilter(eff: EffectiveLayer): { defs: string; filterRef: string } | null {\n if (!eff.shadow) return null;\n\n const id = `filter-${++filterIdCounter}`;\n const { color, blur, offsetX, offsetY } = eff.shadow;\n\n const def = [\n `<filter id=\"${id}\" x=\"-50%\" y=\"-50%\" width=\"200%\" height=\"200%\">`,\n `<feDropShadow dx=\"${offsetX}\" dy=\"${offsetY}\" stdDeviation=\"${blur / 2}\" flood-color=\"${color}\" />`,\n `</filter>`,\n ].join(\"\");\n\n return { defs: def, filterRef: `url(#${id})` };\n}\n\n/** Build SVG filter definition for tint effect (feFlood + feBlend multiply) */\nexport function buildTintFilter(eff: EffectiveLayer): { defs: string; filterRef: string } | null {\n if (!eff.tint || eff.tint.amount <= 0) return null;\n\n const id = `filter-${++filterIdCounter}`;\n const { color, amount } = eff.tint;\n\n const def = [\n `<filter id=\"${id}\" x=\"0%\" y=\"0%\" width=\"100%\" height=\"100%\">`,\n `<feFlood flood-color=\"${color}\" flood-opacity=\"${amount}\" result=\"tint\" />`,\n `<feBlend in=\"SourceGraphic\" in2=\"tint\" mode=\"multiply\" />`,\n `</filter>`,\n ].join(\"\");\n\n return { defs: def, filterRef: `url(#${id})` };\n}\n","import type { Shape } from \"@a-company/atelier-types\";\n\nlet clipIdCounter = 0;\n\nexport function resetClipCounter(): void {\n clipIdCounter = 0;\n}\n\n/** Build SVG clipPath definition */\nexport function buildClipPathDef(shape: Shape, width: number, height: number): { defs: string; clipRef: string } {\n const id = `clip-${++clipIdCounter}`;\n let pathContent = \"\";\n\n switch (shape.type) {\n case \"rect\":\n if (shape.cornerRadius) {\n const r = typeof shape.cornerRadius === \"number\" ? shape.cornerRadius : shape.cornerRadius[0];\n pathContent = `<rect width=\"${width}\" height=\"${height}\" rx=\"${r}\" ry=\"${r}\" />`;\n } else {\n pathContent = `<rect width=\"${width}\" height=\"${height}\" />`;\n }\n break;\n case \"ellipse\":\n pathContent = `<ellipse cx=\"${width / 2}\" cy=\"${height / 2}\" rx=\"${width / 2}\" ry=\"${height / 2}\" />`;\n break;\n case \"path\": {\n if (shape.points.length < 2) return { defs: \"\", clipRef: \"\" };\n const d: string[] = [];\n d.push(`M ${shape.points[0].x} ${shape.points[0].y}`);\n for (let i = 1; i < shape.points.length; i++) {\n const prev = shape.points[i - 1];\n const curr = shape.points[i];\n if (prev.out && curr.in) {\n d.push(`C ${prev.x + prev.out.x} ${prev.y + prev.out.y} ${curr.x + curr.in.x} ${curr.y + curr.in.y} ${curr.x} ${curr.y}`);\n } else {\n d.push(`L ${curr.x} ${curr.y}`);\n }\n }\n if (shape.closed) d.push(\"Z\");\n pathContent = `<path d=\"${d.join(\" \")}\" />`;\n break;\n }\n }\n\n const def = `<clipPath id=\"${id}\">${pathContent}</clipPath>`;\n return { defs: def, clipRef: `url(#${id})` };\n}\n","import { readFileSync, writeFileSync } from \"node:fs\";\nimport { resolve } from \"node:path\";\nimport type { Command } from \"commander\";\nimport type { AtelierDocument } from \"@a-company/atelier-types\";\nimport { parseAtelier } from \"@a-company/atelier-schema\";\nimport { exportToLottie } from \"@a-company/atelier-lottie\";\n\n/** Read and parse an .atelier file, exiting on failure. */\nfunction readAndParse(file: string): AtelierDocument {\n const absPath = resolve(file);\n let content: string;\n try {\n content = readFileSync(absPath, \"utf-8\");\n } catch {\n console.error(`Cannot read file: ${absPath}`);\n return process.exit(1);\n }\n\n const result = parseAtelier(content);\n if (!result.success) {\n console.error(\"Parse errors:\");\n for (const error of result.errors) {\n console.error(` - ${error.path}: ${error.message}`);\n }\n return process.exit(1);\n }\n\n return result.data;\n}\n\n/** Register the `export-lottie` subcommand on the Commander program. */\nexport function exportLottieCommand(program: Command): void {\n program\n .command(\"export-lottie <file>\")\n .description(\"Export a document to Lottie JSON format\")\n .option(\"-s, --state <name>\", \"State name (defaults to first state)\")\n .option(\"-o, --output <path>\", \"Output file path (default: stdout)\")\n .action(\n (\n file: string,\n options: { state?: string; output?: string },\n ) => {\n const doc = readAndParse(file);\n\n try {\n const { json, warnings } = exportToLottie(doc, {\n state: options.state,\n });\n\n // Print warnings to stderr\n for (const warning of warnings) {\n console.error(`Warning: ${warning}`);\n }\n\n const output = JSON.stringify(json, null, 2);\n if (options.output) {\n writeFileSync(resolve(options.output), output, \"utf-8\");\n } else {\n console.log(output);\n }\n } catch (err) {\n console.error((err as Error).message);\n process.exit(1);\n }\n },\n );\n}\n","import type { Color, RGBAColor, HSLAColor } from \"@a-company/atelier-types\";\n\n/** Convert an Atelier color to Lottie [r, g, b, a] format (0–1 range) */\nexport function colorToLottie(color: Color): number[] {\n if (typeof color === \"string\") {\n return hexToLottie(color);\n }\n\n if (\"r\" in color) {\n const c = color as RGBAColor;\n return [c.r / 255, c.g / 255, c.b / 255, c.a];\n }\n\n if (\"h\" in color) {\n const c = color as HSLAColor;\n const rgb = hslToRgb(c.h, c.s, c.l);\n return [rgb[0] / 255, rgb[1] / 255, rgb[2] / 255, c.a];\n }\n\n return [0, 0, 0, 1];\n}\n\nfunction hexToLottie(hex: string): number[] {\n const clean = hex.replace(\"#\", \"\");\n if (clean.length === 3 || clean.length === 4) {\n const r = parseInt(clean[0] + clean[0], 16) / 255;\n const g = parseInt(clean[1] + clean[1], 16) / 255;\n const b = parseInt(clean[2] + clean[2], 16) / 255;\n const a = clean.length === 4 ? parseInt(clean[3] + clean[3], 16) / 255 : 1;\n return [r, g, b, a];\n }\n const r = parseInt(clean.slice(0, 2), 16) / 255;\n const g = parseInt(clean.slice(2, 4), 16) / 255;\n const b = parseInt(clean.slice(4, 6), 16) / 255;\n const a = clean.length === 8 ? parseInt(clean.slice(6, 8), 16) / 255 : 1;\n return [r, g, b, a];\n}\n\nfunction hslToRgb(h: number, s: number, l: number): [number, number, number] {\n s = s / 100;\n l = l / 100;\n const a = s * Math.min(l, 1 - l);\n const f = (n: number) => {\n const k = (n + h / 30) % 12;\n return l - a * Math.max(Math.min(k - 3, 9 - k, 1), -1);\n };\n return [Math.round(f(0) * 255), Math.round(f(8) * 255), Math.round(f(4) * 255)];\n}\n","import type { ShapeVisual, Fill, Stroke } from \"@a-company/atelier-types\";\nimport type { LottieShapeItem } from \"./lottie-types.js\";\nimport { colorToLottie } from \"./map-colors.js\";\n\n/** Map an Atelier shape visual to Lottie shape items */\nexport function mapShapeVisual(\n visual: ShapeVisual,\n width: number,\n height: number,\n): LottieShapeItem[] {\n const items: LottieShapeItem[] = [];\n\n // Shape geometry\n switch (visual.shape.type) {\n case \"rect\":\n items.push({\n ty: \"rc\",\n nm: \"Rectangle\",\n d: 1,\n s: { a: 0, k: [width, height] },\n p: { a: 0, k: [width / 2, height / 2] },\n r: { a: 0, k: typeof visual.shape.cornerRadius === \"number\" ? visual.shape.cornerRadius : 0 },\n });\n break;\n case \"ellipse\":\n items.push({\n ty: \"el\",\n nm: \"Ellipse\",\n d: 1,\n s: { a: 0, k: [width, height] },\n p: { a: 0, k: [width / 2, height / 2] },\n });\n break;\n case \"path\": {\n const vertices = visual.shape.points.map(p => [p.x, p.y]);\n const inTangents = visual.shape.points.map(p => p.in ? [p.in.x, p.in.y] : [0, 0]);\n const outTangents = visual.shape.points.map(p => p.out ? [p.out.x, p.out.y] : [0, 0]);\n items.push({\n ty: \"sh\",\n nm: \"Path\",\n ks: {\n a: 0,\n k: {\n c: visual.shape.closed ?? false,\n v: vertices,\n i: inTangents,\n o: outTangents,\n },\n },\n });\n break;\n }\n }\n\n // Fill\n if (visual.fill) {\n items.push(mapFill(visual.fill, width, height));\n }\n\n // Stroke\n if (visual.stroke) {\n items.push(mapStroke(visual.stroke));\n }\n\n return items;\n}\n\nfunction mapFill(fill: Fill, _width: number, _height: number): LottieShapeItem {\n if (fill.type === \"solid\") {\n const color = colorToLottie(fill.color);\n return {\n ty: \"fl\",\n nm: \"Fill\",\n c: { a: 0, k: color.slice(0, 3) },\n o: { a: 0, k: (color[3] ?? 1) * 100 },\n r: 1,\n };\n }\n\n if (fill.type === \"linear-gradient\") {\n const stops: number[] = [];\n for (const stop of fill.stops) {\n const c = colorToLottie(stop.color);\n stops.push(stop.offset, c[0], c[1], c[2]);\n }\n return {\n ty: \"gf\",\n nm: \"Gradient Fill\",\n t: 1, // linear\n s: { a: 0, k: [0, 0] },\n e: { a: 0, k: [100, 0] },\n g: { p: fill.stops.length, k: { a: 0, k: stops } },\n r: 1,\n o: { a: 0, k: 100 },\n };\n }\n\n if (fill.type === \"radial-gradient\") {\n const stops: number[] = [];\n for (const stop of fill.stops) {\n const c = colorToLottie(stop.color);\n stops.push(stop.offset, c[0], c[1], c[2]);\n }\n return {\n ty: \"gf\",\n nm: \"Gradient Fill\",\n t: 2, // radial\n s: { a: 0, k: [50, 50] },\n e: { a: 0, k: [100, 50] },\n g: { p: fill.stops.length, k: { a: 0, k: stops } },\n r: 1,\n o: { a: 0, k: 100 },\n };\n }\n\n return { ty: \"fl\", nm: \"Fill\", c: { a: 0, k: [0, 0, 0] }, o: { a: 0, k: 100 }, r: 1 };\n}\n\nfunction mapStroke(stroke: Stroke): LottieShapeItem {\n const color = colorToLottie(stroke.color);\n return {\n ty: \"st\",\n nm: \"Stroke\",\n c: { a: 0, k: color.slice(0, 3) },\n o: { a: 0, k: (color[3] ?? 1) * 100 },\n w: { a: 0, k: stroke.width },\n lc: stroke.lineCap === \"round\" ? 2 : stroke.lineCap === \"square\" ? 3 : 1,\n lj: stroke.lineJoin === \"round\" ? 2 : stroke.lineJoin === \"bevel\" ? 3 : 1,\n };\n}\n","import type { Easing } from \"@a-company/atelier-types\";\n\nexport interface LottieEasing {\n i: { x: number[]; y: number[] };\n o: { x: number[]; y: number[] };\n}\n\n/** Map an Atelier easing to Lottie bezier easing curves */\nexport function mapEasing(easing: Easing | undefined): LottieEasing | { h: 1 } {\n if (!easing) return linearEasing();\n\n if (typeof easing === \"string\") {\n switch (easing) {\n case \"ease-in\":\n return bezierEasing(0.42, 0, 1, 1);\n case \"ease-out\":\n return bezierEasing(0, 0, 0.58, 1);\n case \"ease-in-out\":\n return bezierEasing(0.42, 0, 0.58, 1);\n default:\n return linearEasing();\n }\n }\n\n switch (easing.type) {\n case \"linear\":\n return linearEasing();\n case \"cubic-bezier\":\n return bezierEasing(easing.x1, easing.y1, easing.x2, easing.y2);\n case \"spring\":\n // Approximate spring as a cubic-bezier (lossy)\n return bezierEasing(0.25, 0.1, 0.25, 1);\n case \"step\":\n // Steps map to hold keyframes\n return { h: 1 };\n default:\n return linearEasing();\n }\n}\n\nfunction linearEasing(): LottieEasing {\n return {\n i: { x: [0.833], y: [0.833] },\n o: { x: [0.167], y: [0.167] },\n };\n}\n\nfunction bezierEasing(x1: number, y1: number, x2: number, y2: number): LottieEasing {\n return {\n i: { x: [x2], y: [y2] },\n o: { x: [x1], y: [y1] },\n };\n}\n\n/** Check if an easing is lossy (spring/step → approximated) */\nexport function isLossyEasing(easing: Easing | undefined): string | null {\n if (!easing || typeof easing === \"string\") return null;\n if (easing.type === \"spring\") return \"Spring easing approximated as cubic-bezier\";\n if (easing.type === \"step\") return \"Step easing mapped to hold keyframes\";\n return null;\n}\n","import type { Delta, AnimatableProperty } from \"@a-company/atelier-types\";\nimport type { LottieAnimatedValue, LottieAnimatedMultiValue, LottieKeyframe, LottieMultiKeyframe } from \"./lottie-types.js\";\nimport { mapEasing, isLossyEasing } from \"./map-easing.js\";\n\n/** Map deltas for a single layer+property to Lottie animated value */\nexport function mapDeltasToAnimated(\n deltas: Delta[],\n property: AnimatableProperty,\n warnings: string[],\n): LottieAnimatedValue {\n if (deltas.length === 0) {\n return { a: 0, k: 0 };\n }\n\n // Check for lossy easings\n for (const d of deltas) {\n const lossyMsg = isLossyEasing(d.easing);\n if (lossyMsg) warnings.push(`${property}: ${lossyMsg}`);\n }\n\n // If expressions, warn and use static\n for (const d of deltas) {\n if (isExpression(d.from) || isExpression(d.to)) {\n warnings.push(`${property}: Expression values not supported in Lottie, using static values`);\n return { a: 0, k: typeof d.from === \"number\" ? d.from : 0 };\n }\n }\n\n // Single delta — simple animated value\n if (deltas.length === 1) {\n const d = deltas[0];\n const fromVal = resolveValue(d.from, property);\n const toVal = resolveValue(d.to, property);\n\n if (fromVal === toVal) {\n return { a: 0, k: fromVal };\n }\n\n const easing = mapEasing(d.easing);\n const kfs: LottieKeyframe[] = [];\n\n if (\"h\" in easing) {\n kfs.push({ t: d.range[0], s: [fromVal], h: 1 });\n kfs.push({ t: d.range[1], s: [toVal] });\n } else {\n kfs.push({ t: d.range[0], s: [fromVal], e: [toVal], i: easing.i, o: easing.o });\n kfs.push({ t: d.range[1], s: [toVal] });\n }\n\n return { a: 1, k: kfs };\n }\n\n // Multiple deltas — chain keyframes\n const sorted = [...deltas].sort((a, b) => a.range[0] - b.range[0]);\n const kfs: LottieKeyframe[] = [];\n\n for (const d of sorted) {\n const fromVal = resolveValue(d.from, property);\n const toVal = resolveValue(d.to, property);\n const easing = mapEasing(d.easing);\n\n if (\"h\" in easing) {\n kfs.push({ t: d.range[0], s: [fromVal], h: 1 });\n } else {\n kfs.push({ t: d.range[0], s: [fromVal], e: [toVal], i: easing.i, o: easing.o });\n }\n }\n\n // Final keyframe\n const last = sorted[sorted.length - 1];\n kfs.push({ t: last.range[1], s: [resolveValue(last.to, property)] });\n\n return { a: 1, k: kfs };\n}\n\n/** Map position deltas (frame.x, frame.y) to Lottie multi-dimensional animated value */\nexport function mapPositionDeltas(\n xDeltas: Delta[],\n yDeltas: Delta[],\n baseX: number,\n baseY: number,\n warnings: string[],\n): LottieAnimatedMultiValue {\n const hasXAnim = xDeltas.length > 0;\n const hasYAnim = yDeltas.length > 0;\n\n if (!hasXAnim && !hasYAnim) {\n return { a: 0, k: [baseX, baseY, 0] };\n }\n\n // Collect all unique frame points\n const frames = new Set<number>();\n for (const d of [...xDeltas, ...yDeltas]) {\n frames.add(d.range[0]);\n frames.add(d.range[1]);\n }\n const sortedFrames = [...frames].sort((a, b) => a - b);\n\n if (sortedFrames.length < 2) {\n return { a: 0, k: [baseX, baseY, 0] };\n }\n\n // Build multi-dimensional keyframes\n const kfs: LottieMultiKeyframe[] = [];\n for (let i = 0; i < sortedFrames.length; i++) {\n const f = sortedFrames[i];\n const x = resolveAtFrame(xDeltas, f, baseX);\n const y = resolveAtFrame(yDeltas, f, baseY);\n\n if (i < sortedFrames.length - 1) {\n const nextF = sortedFrames[i + 1];\n const nextX = resolveAtFrame(xDeltas, nextF, baseX);\n const nextY = resolveAtFrame(yDeltas, nextF, baseY);\n\n // Find the active delta's easing\n const activeX = xDeltas.find(d => d.range[0] <= f && d.range[1] >= f);\n const activeY = yDeltas.find(d => d.range[0] <= f && d.range[1] >= f);\n const easing = mapEasing(activeX?.easing ?? activeY?.easing);\n\n if (\"h\" in easing) {\n kfs.push({ t: f, s: [x, y, 0], h: 1 });\n } else {\n kfs.push({ t: f, s: [x, y, 0], e: [nextX, nextY, 0], i: easing.i, o: easing.o });\n }\n } else {\n kfs.push({ t: f, s: [x, y, 0] });\n }\n }\n\n // Check for lossy warnings\n for (const d of [...xDeltas, ...yDeltas]) {\n const msg = isLossyEasing(d.easing);\n if (msg) warnings.push(`position: ${msg}`);\n }\n\n return { a: 1, k: kfs };\n}\n\nfunction resolveAtFrame(deltas: Delta[], frame: number, base: number): number {\n for (const d of deltas) {\n if (frame >= d.range[0] && frame <= d.range[1]) {\n const from = typeof d.from === \"number\" ? d.from : base;\n const to = typeof d.to === \"number\" ? d.to : base;\n const progress = d.range[0] === d.range[1] ? 1 : (frame - d.range[0]) / (d.range[1] - d.range[0]);\n return from + (to - from) * progress;\n }\n }\n // Hold last completed value\n let lastCompleted: Delta | undefined;\n for (const d of deltas) {\n if (frame > d.range[1]) {\n if (!lastCompleted || d.range[1] > lastCompleted.range[1]) {\n lastCompleted = d;\n }\n }\n }\n if (lastCompleted) return typeof lastCompleted.to === \"number\" ? lastCompleted.to : base;\n return base;\n}\n\nfunction resolveValue(val: unknown, _property: AnimatableProperty): number {\n if (typeof val === \"number\") return val;\n if (typeof val === \"string\" && val.startsWith(\"#\")) {\n // Color — for Lottie, colors are handled separately\n return 0;\n }\n return 0;\n}\n\nfunction isExpression(val: unknown): boolean {\n return typeof val === \"object\" && val !== null && \"expr\" in val;\n}\n","import type { AtelierDocument, Layer, Delta, State, UnitValue } from \"@a-company/atelier-types\";\nimport type { LottieLayer, LottieTransform, LottieTextData } from \"./lottie-types.js\";\nimport { mapShapeVisual } from \"./map-shapes.js\";\nimport { mapDeltasToAnimated, mapPositionDeltas } from \"./map-keyframes.js\";\nimport { colorToLottie } from \"./map-colors.js\";\n\n/** Resolve a UnitValue to a plain number (percentages treated as 0 for Lottie) */\nfunction toNum(v: UnitValue): number {\n return typeof v === \"number\" ? v : 0;\n}\n\n/** Map all layers in a document+state to Lottie layers */\nexport function mapLayers(\n doc: AtelierDocument,\n state: State,\n warnings: string[],\n): LottieLayer[] {\n const layerIndexMap = new Map<string, number>();\n doc.layers.forEach((l, i) => layerIndexMap.set(l.id, i));\n\n return doc.layers.map((layer, index) => {\n const deltas = state.deltas.filter(d => d.layer === layer.id);\n return mapLayer(layer, index, deltas, layerIndexMap, doc, warnings);\n });\n}\n\nfunction mapLayer(\n layer: Layer,\n index: number,\n deltas: Delta[],\n layerIndexMap: Map<string, number>,\n doc: AtelierDocument,\n warnings: string[],\n): LottieLayer {\n const duration = getMaxFrame(deltas, doc);\n\n const base: LottieLayer = {\n ty: getLayerType(layer),\n nm: layer.id,\n ind: index,\n ip: 0,\n op: duration,\n st: 0,\n ks: buildTransform(layer, deltas, warnings),\n };\n\n // Parent\n if (layer.parentId) {\n const parentIdx = layerIndexMap.get(layer.parentId);\n if (parentIdx !== undefined) {\n base.parent = parentIdx;\n }\n }\n\n // Blend mode\n if (layer.blendMode) {\n base.bm = mapBlendMode(layer.blendMode);\n }\n\n // Shape layer\n if (layer.visual.type === \"shape\") {\n base.shapes = mapShapeVisual(layer.visual, toNum(layer.bounds.width), toNum(layer.bounds.height));\n }\n\n // Text layer\n if (layer.visual.type === \"text\") {\n const color = colorToLottie(layer.visual.style.color);\n base.t = {\n d: {\n k: [{\n s: {\n s: layer.visual.style.fontSize,\n f: layer.visual.style.fontFamily,\n t: layer.visual.content,\n fc: color.slice(0, 3),\n j: layer.visual.style.textAlign === \"center\" ? 1 :\n layer.visual.style.textAlign === \"right\" ? 2 : 0,\n },\n t: 0,\n }],\n },\n } as LottieTextData;\n }\n\n // Image layer\n if (layer.visual.type === \"image\") {\n base.refId = layer.visual.assetId;\n base.w = toNum(layer.bounds.width);\n base.h = toNum(layer.bounds.height);\n\n if (layer.visual.spritesheet) {\n warnings.push(`Layer \"${layer.id}\": Spritesheet animation not supported in Lottie export`);\n }\n if (layer.visual.sourceRect) {\n warnings.push(`Layer \"${layer.id}\": sourceRect cropping not supported in Lottie export`);\n }\n }\n\n // Tint warning\n if (layer.tint && layer.tint.amount > 0) {\n warnings.push(`Layer \"${layer.id}\": Tint effect not supported in Lottie export`);\n }\n\n return base;\n}\n\nfunction getLayerType(layer: Layer): number {\n switch (layer.visual.type) {\n case \"shape\": return 4;\n case \"text\": return 5;\n case \"image\": return 2;\n case \"group\": return 3; // null layer\n case \"ref\": return 0; // precomp\n default: return 4;\n }\n}\n\nfunction buildTransform(\n layer: Layer,\n deltas: Delta[],\n warnings: string[],\n): LottieTransform {\n // Group deltas by property\n const byProp = new Map<string, Delta[]>();\n for (const d of deltas) {\n if (!byProp.has(d.property)) byProp.set(d.property, []);\n byProp.get(d.property)!.push(d);\n }\n\n const xDeltas = byProp.get(\"frame.x\") ?? [];\n const yDeltas = byProp.get(\"frame.y\") ?? [];\n const opacityDeltas = byProp.get(\"opacity\") ?? [];\n const rotationDeltas = byProp.get(\"rotation\") ?? [];\n const scaleXDeltas = byProp.get(\"scale.x\") ?? [];\n const scaleYDeltas = byProp.get(\"scale.y\") ?? [];\n\n // Position\n const position = mapPositionDeltas(\n xDeltas, yDeltas,\n typeof layer.frame.x === \"number\" ? layer.frame.x : 0,\n typeof layer.frame.y === \"number\" ? layer.frame.y : 0,\n warnings,\n );\n\n // Opacity (Lottie uses 0–100)\n let opacity;\n if (opacityDeltas.length > 0) {\n const raw = mapDeltasToAnimated(opacityDeltas, \"opacity\", warnings);\n // Scale 0-1 to 0-100\n if (raw.a === 0) {\n opacity = { a: 0 as const, k: (raw.k as number) * 100 };\n } else {\n const kfs = (raw.k as Array<{ t: number; s: [number]; e?: [number]; [key: string]: unknown }>).map(kf => ({\n ...kf,\n s: [kf.s[0] * 100] as [number],\n e: kf.e ? [kf.e[0] * 100] as [number] : undefined,\n }));\n opacity = { a: 1 as const, k: kfs };\n }\n } else {\n opacity = { a: 0 as const, k: (layer.opacity ?? 1) * 100 };\n }\n\n // Rotation\n const rotation = rotationDeltas.length > 0\n ? mapDeltasToAnimated(rotationDeltas, \"rotation\", warnings)\n : { a: 0 as const, k: layer.rotation ?? 0 };\n\n // Scale (Lottie uses 0–100)\n const baseScaleX = (layer.scale?.x ?? 1) * 100;\n const baseScaleY = (layer.scale?.y ?? 1) * 100;\n let scale;\n if (scaleXDeltas.length > 0 || scaleYDeltas.length > 0) {\n // Simplified: use x deltas for now\n scale = { a: 0 as const, k: [baseScaleX, baseScaleY, 100] };\n if (scaleXDeltas.length > 0 || scaleYDeltas.length > 0) {\n warnings.push(\"Scale animation partially mapped to Lottie\");\n }\n } else {\n scale = { a: 0 as const, k: [baseScaleX, baseScaleY, 100] };\n }\n\n // Anchor point\n const ax = (layer.anchorPoint?.x ?? 0) * toNum(layer.bounds.width);\n const ay = (layer.anchorPoint?.y ?? 0) * toNum(layer.bounds.height);\n\n return {\n o: opacity,\n r: rotation,\n p: position,\n a: { a: 0, k: [ax, ay, 0] },\n s: scale,\n };\n}\n\nfunction getMaxFrame(deltas: Delta[], doc: AtelierDocument): number {\n let max = 0;\n for (const state of Object.values(doc.states)) {\n if (state.duration > max) max = state.duration;\n }\n for (const d of deltas) {\n if (d.range[1] > max) max = d.range[1];\n }\n return max || 60;\n}\n\nfunction mapBlendMode(mode: string): number {\n const map: Record<string, number> = {\n normal: 0, multiply: 1, screen: 2, overlay: 3,\n darken: 4, lighten: 5, \"color-dodge\": 6, \"color-burn\": 7,\n \"hard-light\": 8, \"soft-light\": 9, difference: 10, exclusion: 11,\n hue: 12, saturation: 13, color: 14, luminosity: 15,\n };\n return map[mode] ?? 0;\n}\n","import type { AtelierDocument, State } from \"@a-company/atelier-types\";\n\n/** Check for unsupported features and collect warnings */\nexport function collectUnsupportedWarnings(doc: AtelierDocument, state: State): string[] {\n const warnings: string[] = [];\n\n // Audio not supported\n if (state.audio) {\n warnings.push(\"Audio tracks are not supported in Lottie format and will be dropped\");\n }\n\n // Expressions not supported\n for (const delta of state.deltas) {\n if (isExpression(delta.from) || isExpression(delta.to)) {\n warnings.push(`Expression values on \"${delta.layer}.${delta.property}\" not supported in Lottie`);\n }\n }\n\n // Shadow not supported in base Lottie\n for (const layer of doc.layers) {\n if (layer.shadow) {\n warnings.push(`Shadow on layer \"${layer.id}\" is not supported in base Lottie format`);\n }\n }\n\n // Motion path not directly mapped\n for (const layer of doc.layers) {\n if (layer.motionPath) {\n warnings.push(`Motion path on layer \"${layer.id}\" is not directly mappable to Lottie`);\n }\n }\n\n // Clip paths have limited support\n for (const layer of doc.layers) {\n if (layer.clipPath) {\n warnings.push(`Clip path on layer \"${layer.id}\" mapped as Lottie mask (partial support)`);\n }\n }\n\n // States/transitions\n if (Object.keys(doc.states).length > 1) {\n warnings.push(\"Multiple states flattened to single timeline in Lottie export\");\n }\n\n return warnings;\n}\n\nfunction isExpression(val: unknown): boolean {\n return typeof val === \"object\" && val !== null && \"expr\" in val;\n}\n","import type { AtelierDocument } from \"@a-company/atelier-types\";\nimport type { LottieAnimation, LottieAsset } from \"./lottie-types.js\";\nimport { mapLayers } from \"./map-layers.js\";\nimport { collectUnsupportedWarnings } from \"./warnings.js\";\n\nexport interface ExportLottieOptions {\n /** State to export (defaults to first state) */\n state?: string;\n}\n\nexport interface ExportLottieResult {\n /** The Lottie JSON animation */\n json: LottieAnimation;\n /** Warnings about unsupported features */\n warnings: string[];\n}\n\n/**\n * Export an Atelier document to Lottie JSON format.\n * This is a lossy conversion — not all features are supported.\n */\nexport function exportToLottie(\n doc: AtelierDocument,\n opts?: ExportLottieOptions,\n): ExportLottieResult {\n const stateNames = Object.keys(doc.states);\n if (stateNames.length === 0) {\n throw new Error(\"Document has no states to export\");\n }\n\n const stateName = opts?.state ?? stateNames[0];\n const state = doc.states[stateName];\n if (!state) {\n throw new Error(`State \"${stateName}\" not found`);\n }\n\n const warnings: string[] = [];\n\n // Collect unsupported feature warnings\n warnings.push(...collectUnsupportedWarnings(doc, state));\n\n // Map layers\n const layers = mapLayers(doc, state, warnings);\n\n // Map assets\n const assets: LottieAsset[] = [];\n if (doc.assets) {\n for (const [id, asset] of Object.entries(doc.assets)) {\n if (asset.type === \"image\") {\n assets.push({\n id,\n w: 100,\n h: 100,\n p: asset.src,\n e: 0,\n });\n }\n }\n }\n\n const json: LottieAnimation = {\n v: \"5.7.4\",\n fr: doc.canvas.fps,\n ip: 0,\n op: state.duration,\n w: doc.canvas.width,\n h: doc.canvas.height,\n nm: doc.name,\n layers,\n ...(assets.length > 0 ? { assets } : {}),\n };\n\n // Deduplicate warnings\n const uniqueWarnings = [...new Set(warnings)];\n\n return { json, warnings: uniqueWarnings };\n}\n","import { readFileSync } from \"node:fs\";\nimport { resolve } from \"node:path\";\nimport type { Command } from \"commander\";\nimport type { AtelierDocument, ImageVisual } from \"@a-company/atelier-types\";\nimport { parseAtelier } from \"@a-company/atelier-schema\";\n\n/** Asset summary entry */\nexport interface AssetInfo {\n assetId: string;\n type: string;\n src: string;\n description?: string;\n usedByLayers: string[];\n usedByStates: string[];\n}\n\n/**\n * Extract asset info from a parsed AtelierDocument.\n */\nexport function getAssets(doc: AtelierDocument): AssetInfo[] {\n const assets = doc.assets ?? {};\n return Object.entries(assets).map(([assetId, asset]) => {\n const usedByLayers = doc.layers\n .filter(l => l.visual.type === \"image\" && (l.visual as ImageVisual).assetId === assetId)\n .map(l => l.id);\n\n const usedByStates = Object.entries(doc.states)\n .filter(([, state]) => state.audio?.src === assetId)\n .map(([name]) => name);\n\n return {\n assetId,\n type: asset.type,\n src: asset.src,\n description: asset.description,\n usedByLayers,\n usedByStates,\n };\n });\n}\n\n/**\n * Format asset info for terminal output.\n */\nfunction formatAssets(assets: AssetInfo[]): string {\n if (assets.length === 0) return \"No assets registered.\";\n\n const lines: string[] = [`Assets: ${assets.length}`];\n for (const a of assets) {\n const desc = a.description ? ` — ${a.description}` : \"\";\n lines.push(` - ${a.assetId} (${a.type}): ${a.src}${desc}`);\n if (a.usedByLayers.length > 0) {\n lines.push(` Layers: ${a.usedByLayers.join(\", \")}`);\n }\n if (a.usedByStates.length > 0) {\n lines.push(` States: ${a.usedByStates.join(\", \")}`);\n }\n }\n return lines.join(\"\\n\");\n}\n\n/** Read and parse an .atelier file, exiting on failure. */\nfunction readAndParse(file: string): AtelierDocument {\n const absPath = resolve(file);\n let content: string;\n try {\n content = readFileSync(absPath, \"utf-8\");\n } catch {\n console.error(`Cannot read file: ${absPath}`);\n return process.exit(1);\n }\n\n const result = parseAtelier(content);\n if (!result.success) {\n console.error(\"Parse errors:\");\n for (const error of result.errors) {\n console.error(` - ${error.path}: ${error.message}`);\n }\n return process.exit(1);\n }\n\n return result.data;\n}\n\n/**\n * Register the `assets` subcommand on the Commander program.\n */\nexport function assetsCommand(program: Command): void {\n program\n .command(\"assets <file>\")\n .description(\"List all assets in an .atelier file with usage info\")\n .action((file: string) => {\n const doc = readAndParse(file);\n const assets = getAssets(doc);\n console.log(formatAssets(assets));\n });\n}\n","import { readFileSync } from \"node:fs\";\nimport { resolve } from \"node:path\";\nimport type { Command } from \"commander\";\nimport type { AtelierDocument } from \"@a-company/atelier-types\";\nimport { parseAtelier } from \"@a-company/atelier-schema\";\nimport { findTemplateVariables } from \"@a-company/atelier-core\";\n\n/** Variable summary entry */\nexport interface VariableInfo {\n name: string;\n type: string;\n description?: string;\n default?: unknown;\n referenced: boolean;\n}\n\n/**\n * Extract variable info from a parsed AtelierDocument.\n */\nexport function getVariables(doc: AtelierDocument): { variables: VariableInfo[]; undeclared: string[] } {\n const variables = doc.variables ?? {};\n const referenced = findTemplateVariables(doc);\n\n const entries = Object.entries(variables).map(([name, variable]) => ({\n name,\n type: variable.type,\n description: variable.description,\n default: variable.default,\n referenced: referenced.includes(name),\n }));\n\n const undeclared = referenced.filter(r => !variables[r]);\n\n return { variables: entries, undeclared };\n}\n\n/**\n * Format variable info for terminal output.\n */\nfunction formatVariables(info: { variables: VariableInfo[]; undeclared: string[] }): string {\n if (info.variables.length === 0 && info.undeclared.length === 0) return \"No variables declared or referenced.\";\n\n const lines: string[] = [];\n\n if (info.variables.length > 0) {\n lines.push(`Variables: ${info.variables.length}`);\n for (const v of info.variables) {\n const desc = v.description ? ` — ${v.description}` : \"\";\n const def = v.default !== undefined ? ` [default: ${JSON.stringify(v.default)}]` : \"\";\n const ref = v.referenced ? \"\" : \" (unused)\";\n lines.push(` - {{${v.name}}} (${v.type})${def}${desc}${ref}`);\n }\n }\n\n if (info.undeclared.length > 0) {\n lines.push(`Undeclared references: ${info.undeclared.length}`);\n for (const name of info.undeclared) {\n lines.push(` - {{${name}}} (not declared in variables)`);\n }\n }\n\n return lines.join(\"\\n\");\n}\n\n/** Read and parse an .atelier file, exiting on failure. */\nfunction readAndParse(file: string): AtelierDocument {\n const absPath = resolve(file);\n let content: string;\n try {\n content = readFileSync(absPath, \"utf-8\");\n } catch {\n console.error(`Cannot read file: ${absPath}`);\n return process.exit(1);\n }\n\n const result = parseAtelier(content);\n if (!result.success) {\n console.error(\"Parse errors:\");\n for (const error of result.errors) {\n console.error(` - ${error.path}: ${error.message}`);\n }\n return process.exit(1);\n }\n\n return result.data;\n}\n\n/**\n * Register the `variables` subcommand on the Commander program.\n */\nexport function variablesCommand(program: Command): void {\n program\n .command(\"variables <file>\")\n .description(\"List all variables in an .atelier file with usage info\")\n .action((file: string) => {\n const doc = readAndParse(file);\n const info = getVariables(doc);\n console.log(formatVariables(info));\n 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