@7ots/cli 0.1.1 → 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.env.example +17 -1
- package/cli/7ots.mjs +133 -36
- package/cli/lib/assistant.mjs +337 -0
- package/cli/lib/brain.mjs +10 -7
- package/cli/lib/i18n.mjs +78 -11
- package/cli/lib/install.mjs +29 -1
- package/cli/lib/pet-core.mjs +3 -2
- package/cli/lib/pet-server.mjs +30 -0
- package/cli/lib/prompts.mjs +199 -7
- package/cli/lib/terminal.mjs +27 -6
- package/cli/pet/electron/main.cjs +79 -28
- package/cli/pet/pet.html +55 -6
- package/dist/7ots.esm.js +370 -142
- package/dist/7ots.esm.js.map +4 -4
- package/dist/7ots.iife.js +370 -142
- package/dist/7ots.iife.js.map +4 -4
- package/llms.txt +198 -6
- package/package.json +1 -1
- package/server/channels/apuchat.mjs +8 -5
- package/server/channels/apumail.mjs +13 -3
- package/server/channels/index.mjs +5 -3
- package/server/platform/apuchat.mjs +266 -0
- package/server/platform/auth.mjs +39 -10
- package/server/platform/connect.mjs +347 -0
- package/server/platform/db.mjs +55 -0
- package/server/platform/look.mjs +20 -0
- package/server/platform/orquesta.mjs +499 -0
- package/server/platform/routes.mjs +57 -8
- package/server/platform/runtime.mjs +75 -15
- package/server/platform/store.mjs +130 -9
- package/server/server.mjs +14 -3
- package/src/avatar/AvatarStage.js +54 -9
- package/src/avatar/three.js +62 -0
- package/src/character/AvatarEditor.js +174 -50
- package/src/character/Character.js +164 -26
- package/src/character/motion.js +95 -34
- package/src/character/parts.js +43 -12
- package/src/character/skin.js +412 -0
- package/src/character/styles.js +1429 -0
- package/src/character3d/Character3D.js +1693 -0
- package/src/character3d/body.js +154 -0
- package/src/character3d/fx.js +323 -0
- package/src/character3d/index.js +281 -0
- package/src/character3d/materials.js +429 -0
- package/src/character3d/stage.js +187 -0
- package/src/i18n/messages/character.js +18 -42
- package/src/i18n/messages/platform.js +135 -0
- package/src/identity/schema.js +16 -8
- package/src/index.js +1 -0
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/**
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* Personaje 3D de 7ots a partir de la MISMA spec (look.character) que el 2D: silueta, colores,
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* estampado, ojos, cejas, boca, mejillas y accesorios salen de normalizeCharacter/layout, así
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* que cada ot es la versión «peluche» de sí mismo. Los gestos reutilizan las poses de
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* motion.js (GESTURES), los ánimos los mismos valores que Character.js y el habla los visemas.
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*
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* Esta clase solo construye y anima un THREE.Group (`root`); quién lo dibuja es una vista del
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* escenario compartido (stage.js / index.js).
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*/
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import * as THREE from 'three';
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import { normalizeCharacter, layout, bodyPoints } from '../character/Character.js';
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import { stylizeSpec } from '../character/styles.js';
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/**
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* Acabado 3D de cada estilo artístico (styles.js): la paleta sale de stylizeSpec y aquí se elige
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* el material. Los estilos sin entrada se deducen del acabado 2D (contorno → toon).
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*/
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const STYLE_FINISH = {
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ukiyoe: 'toon', glass: 'glossy', bauhaus: 'toon', manuscript: 'toon', glitch: 'neon', clay: 'clay', ink: 'sketch',
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pop: 'toon', watercolor: 'soft3d', pixel: 'toon', synthwave: 'neon', nouveau: 'toon', cubism: 'toon', crayon: 'sketch', blueprint: 'neon', pointillism: 'soft3d', woodcut: 'sketch',
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};
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function styled3D(spec) {
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const s = stylizeSpec(spec);
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if (!s._style) return s;
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const f2 = s.finish;
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s.finish = STYLE_FINISH[s._style.id] || (f2 === 'clay' || f2 === 'sketch' ? f2 : s._style.lw > 0 ? 'toon' : f2 === 'flat' ? 'soft3d' : f2);
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return s;
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}
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import { shade, luminance } from '../character/parts.js';
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import { textureOf } from '../character/skin.js';
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import { GESTURES, GESTURE_ALIAS, VISEMES, EASE, clamp, lerp, approach, textToVisemes, babbleVisemes, HAND_POSES, MORPHS, EFFECTS, shapePoints, seeded } from '../character/motion.js';
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import { U, bodyGeometry, surfaceProbe } from './body.js';
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import { bodyMaterials, surfaceMaterial, mat, shadowTexture, CHEEK_IDS } from './materials.js';
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import { FX3D, glyph, disposeFx } from './fx.js';
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const DEG = Math.PI / 180;
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const TAU = Math.PI * 2;
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const Z = new THREE.Vector3(0, 0, 1);
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const DUMMY = new THREE.Object3D();
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// Mismos valores que Character.js (MOOD)
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const MOOD = {
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neutral: { curve: 0.15, tilt: 0 },
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happy: { curve: 0.85, tilt: -0.25, squash: 0.85 },
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angry: { curve: -0.45, tilt: 1 },
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sad: { curve: -0.85, tilt: -1 },
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fear: { curve: -0.35, tilt: -0.8, eye: 1.15, open: 0.15 },
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disgust: { curve: -0.55, tilt: 0.6, squash: 0.8 },
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love: { curve: 0.75, tilt: -0.3 },
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sleep: { curve: 0, tilt: 0, closed: true },
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surprised: { curve: 0, tilt: -0.4, eye: 1.2, open: 0.45, lift: 4 },
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};
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const MOOD_BASE = { curve: 0, tilt: 0, squash: 1, eye: 1, open: 0, lift: 0 };
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const moodVals = (n) => ({ ...MOOD_BASE, ...(MOOD[n] || MOOD.neutral) });
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export const MOODS_3D = Object.keys(MOOD);
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export const GESTURES_3D = Object.keys(GESTURES);
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const BEAD = new Set(['dot', 'kawaii', 'bean', 'sparkle', 'teary', 'button', 'pixel', 'villain']);
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const SHINY = new Set(['kawaii', 'sparkle', 'teary']);
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const LIDS = { sleepy: [0.5, 0], tired: [0.42, 0], angry: [0.42, 1], sad: [0.42, -1], focused: [0.33, 0] };
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const OPEN_MIN = { grin: 0.35, laugh: 0.6, open: 0.35, vampire: 0.25, buck: 0.12, braces: 0.35, monster: 0.45, gap: 0.35, toothless: 0.45, drool: 0.2, mustachio: 0.1 };
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const TEETH = new Set(['grin', 'braces', 'monster', 'gap', 'mustachio', 'vampire', 'buck']);
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const ROUND = new Set(['oh', 'kiss', 'whistle']);
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const CURVE_BIAS = { frown: -0.7, flat: -0.15, smile: 0.25, smirk: 0.2, pout: -0.5, cat: 0.3 };
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// Efectos y metamorfosis que acompañan a cada ánimo (mismos que Character.js)
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const MOOD_FX = {
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angry: [['spikes', { ms: 900 }], ['anger'], ['steam']],
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surprised: [['exclaim']],
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love: [['hearts'], ['blush']],
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happy: [['sparkles']],
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sad: [['tears']],
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fear: [['sweat']],
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disgust: [['squish', { ms: 700 }]],
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sleep: [['zzz', { hold: true, tag: 'mood' }]],
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};
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const MORPH_MS = 1800;
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const MORPH_IN = 380;
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const MORPH_OUT = 300;
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const FX_OUT = 300;
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export const MORPHS_3D = Object.keys(MORPHS);
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export const EFFECTS_3D = Object.keys(EFFECTS);
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// escala del rig por metamorfosis de deformación: [x, y]
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const SCALE_MORPH = {
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puff: (k) => [1 + 0.2 * k, 1 + 0.14 * k],
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squish: (k) => [1 + 0.22 * k, 1 - 0.22 * k],
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stretch: (k) => [1 - 0.12 * k, 1 + 0.26 * k],
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melt: (k) => [1 + 0.06 * k, 1 - 0.38 * k],
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};
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const nowMs = () => performance.now();
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const reducedMotion = () => typeof matchMedia === 'function' && matchMedia('(prefers-reduced-motion: reduce)').matches;
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const shared = (o) => { o.userData.shared = true; return o; };
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/** Malla con posición/rotación/escala opcionales. */
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function M(geo, material, p, r, s) {
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const m = new THREE.Mesh(geo, material);
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if (p) m.position.set(...p);
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if (r) m.rotation.set(...r);
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if (s) (typeof s === 'number' ? m.scale.setScalar(s) : m.scale.set(...s));
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return m;
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}
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const G = (...children) => { const g = new THREE.Group(); if (children.length) g.add(...children); return g; };
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export class Character3D {
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/**
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* @param {object} spec look.character (se normaliza)
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* @param {object} [opts] { quality: 'high'|'low', material: 'plush'|'auto', idle: true }
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*/
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constructor(spec, opts = {}) {
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this.opts = opts;
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this.quality = opts.quality || 'high';
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this.q = this.quality === 'high' ? 1 : 0.45;
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this.root = new THREE.Group();
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this.rig = new THREE.Group();
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this.root.add(this.rig);
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this.yaw = 0;
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this.view = null;
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this.phase = Math.random() * TAU;
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this.moodName = 'neutral';
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this.mv = moodVals('neutral');
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this.sleepK = 0;
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this.look = { x: 0, y: 0, tx: 0, ty: 0, at: -1e9 };
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this.mo = { open: 0, target: 0, msx: 1, tmsx: 1 };
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this.blinkAt = -1e9;
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this.nextBlink = nowMs() + 600 + Math.random() * 3000;
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this.gest = null;
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this.speech = null;
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this.shells = 0;
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this.morphs = new Map();
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this.fxs = [];
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this.fxSeq = 0;
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this.fxg = new THREE.Group(); // efectos que no giran con el cuerpo
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this.root.add(this.fxg);
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this.build(spec);
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}
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// ───────────────────────────── construcción ─────────────────────────────
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build(spec) {
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this.disposeRig();
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this.clearMorphObjects();
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for (const f of this.fxs) disposeFx(f.obj);
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this.fxs = [];
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const s = (this.spec = styled3D(normalizeCharacter(spec)));
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const st = s._style; // estilo artístico: sin pelo, con su paleta y su contorno
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const pts = bodyPoints(s);
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const L = (this.L = layout(s));
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const B = (this.B = bodyGeometry(pts, L.box, this.quality));
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const probe = surfaceProbe(B.geometry);
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const W = (this.W = L.box.w * U);
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const H = (this.H = L.box.h * U);
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this.depth = B.depth;
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const kk = (this.kk = Math.sqrt(W * H) / 1.25); // escala de accesorios (1 ≈ ot medio)
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const Y = (this.Y = (y) => (B.bottom - y) * U);
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const X = (this.X = (x) => (x - L.cx) * U);
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const tex = (this.tex = textureOf(s));
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const plush = (this.plush = !st && ((this.opts.material || 'plush') === 'plush' || ['fur', 'fuzz', 'feathers'].includes(tex)));
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const furLen = (this.furLen = plush ? (tex === 'fuzz' || tex === 'none' ? 0.05 : 0.065) * kk : 0);
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const density = (this.density = furLen ? (this.quality === 'high' ? 1 / (furLen * 0.2) : 1 / (furLen * 0.32)) : 0);
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this.maxShells = this.quality === 'high' ? 28 : 10;
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const body = s.body.color;
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const dark = luminance(body) < 0.28;
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const pal = (this.pal = {
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body,
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brow: s.brows.color || shade(body, dark ? 0.6 : -0.6),
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lip: s.mouth.color || shade(body, dark ? 0.6 : -0.55),
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});
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this.furs = [];
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this.parts = [];
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this.anims = [];
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this.bodyMeshes = [];
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this.zGrid = null;
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this.hideMouth = false;
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// cuerpo
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const bm = bodyMaterials({ color: body, patternColor: s.body.patternColor, pattern: s.body.pattern, finish: s.finish, plush, furLen, density, cheekColor: s.cheeks.color, texture: tex });
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this.bodyU = bm.uniforms;
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this.bodyMat = bm.base;
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const r3 = L.r * U;
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const eyeY = Y(L.eyeY);
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this.r3 = r3;
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this.eyeY = eyeY;
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bm.uniforms.uDims.value.set(W, H, eyeY, r3);
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bm.uniforms.uSp.value = L.sp * U;
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const bodyMesh = shared(new THREE.Mesh(B.geometry, bm.base));
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bodyMesh.userData.ownMaterial = true;
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this.rig.add(bodyMesh);
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this.bodyMeshes.push(bodyMesh);
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if (bm.shell) this.bodyMeshes.push(this.addShells(B.geometry, bm, this.rig));
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this.probe = probe;
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// contorno de dibujo animado (toon/sketch): casco invertido
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const lineW = st ? st.lw * 0.0042 : s.finish === 'toon' ? 0.016 : 0.009;
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if (s.finish === 'toon' || s.finish === 'sketch' || (st && st.lw > 0)) {
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const ol = new THREE.Mesh(B.geometry, surfaceMaterial(bm.uniforms, { outline: true, color: st?.ink || '#1f2937', off: furLen * 1.05 + lineW * kk, wobble: s.finish === 'sketch' ? 0.6 : 0 }));
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ol.userData.ownMaterial = true;
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ol.userData.noBounds = true;
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this.rig.add(ol);
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this.bodyMeshes.push(ol);
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}
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// ojos
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this.eyes = [];
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const single = s.eyes.type === 'cyclops';
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const xs = single ? [0] : [-L.sp * U, L.sp * U];
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xs.forEach((x, i) => {
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const side = single ? 1 : i ? 1 : -1;
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const hit = probe.front(x, eyeY);
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const eye = this.buildEye(s.eyes.type, single ? r3 * 1.7 : r3, side);
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eye.root.position.copy(hit.p);
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eye.root.quaternion.setFromUnitVectors(Z, hit.n.clone().lerp(Z, 0.5).normalize());
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this.rig.add(eye.root);
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this.eyes.push(eye);
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this.part(eye.root, true);
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if (bm.uniforms.uBald.value[i]) bm.uniforms.uBald.value[i].set(hit.p.x, hit.p.y, hit.p.z, (single ? r3 * 1.7 : r3) * 1.05);
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});
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// cejas
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this.brows = [];
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if (s.brows.type !== 'none') {
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const bt = s.brows.type;
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+
const w = { thick: 0.2, thin: 0.06, bushy: 0.16, dots: 0.18, soft: 0.09 }[bt] || 0.11;
|
|
224
|
+
const uni = bt === 'unibrow';
|
|
225
|
+
const list = uni ? [0] : xs.length === 1 ? [0] : xs;
|
|
226
|
+
for (const x of list) {
|
|
227
|
+
const side = x < 0 ? -1 : 1;
|
|
228
|
+
const by = eyeY + r3 * 1.65 * (single ? 1.5 : 1);
|
|
229
|
+
const hit = probe.front(x, by);
|
|
230
|
+
const half = uni ? L.sp * U + r3 : r3 * 0.85;
|
|
231
|
+
const V = (a, b) => new THREE.Vector3(a * r3 * side, b * r3, r3 * 0.06);
|
|
232
|
+
let curve;
|
|
233
|
+
if (bt === 'arched') curve = new THREE.QuadraticBezierCurve3(V(-0.9, -0.25), V(0.1, 0.7), V(0.95, -0.05));
|
|
234
|
+
else if (bt === 'angled') { curve = new THREE.CurvePath(); curve.add(new THREE.LineCurve3(V(-0.9, -0.15), V(0.35, 0.35))); curve.add(new THREE.LineCurve3(V(0.35, 0.35), V(0.9, 0.05))); }
|
|
235
|
+
else curve = new THREE.QuadraticBezierCurve3(new THREE.Vector3(-half, 0, 0), new THREE.Vector3(0, r3 * (bt === 'soft' ? 0.45 : 0.35), r3 * 0.12), new THREE.Vector3(half, 0, 0));
|
|
236
|
+
const geo = bt === 'dots' ? this.sph(r3 * 0.3, 16, 12).scale(1.3, 0.8, 0.6) : new THREE.TubeGeometry(curve, bt === 'angled' ? 24 : 16, r3 * w, 8, false);
|
|
237
|
+
const m = M(geo, mat('felt', pal.brow));
|
|
238
|
+
const g = G(m);
|
|
239
|
+
g.position.copy(hit.p).addScaledVector(hit.n, furLen * 0.7 + r3 * 0.05);
|
|
240
|
+
g.userData.base = g.position.y;
|
|
241
|
+
this.rig.add(g);
|
|
242
|
+
this.brows.push({ g, side: uni ? 0 : side });
|
|
243
|
+
this.part(g, true);
|
|
244
|
+
}
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
// boca
|
|
248
|
+
this.buildMouth(s, probe, X(L.cx), Y(L.mouthY), L.mw * U, bm);
|
|
249
|
+
this.part(this.mouthRig.g, true);
|
|
250
|
+
|
|
251
|
+
// mejillas (en el shader: también tiñen el pelo); bigotes de gato en 3D
|
|
252
|
+
const ct = s.cheeks.type;
|
|
253
|
+
if (ct === 'whiskers') {
|
|
254
|
+
const wm = mat('matte', '#1f2937');
|
|
255
|
+
for (const sd of [-1, 1]) {
|
|
256
|
+
for (const k of [-0.25, 0, 0.25]) {
|
|
257
|
+
const x0 = sd * L.sp * U * 0.7;
|
|
258
|
+
const y0 = eyeY - r3 * (2.4 + k * 2);
|
|
259
|
+
const h0 = probe.front(x0, y0);
|
|
260
|
+
if (!h0) continue;
|
|
261
|
+
const a = h0.p.clone().addScaledVector(h0.n, furLen * 0.8 + 0.004);
|
|
262
|
+
const b = new THREE.Vector3(sd * (L.sp * U + r3 * 2.6), eyeY - r3 * (2.2 + k * 3.2), a.z * 0.75 + furLen);
|
|
263
|
+
const mid = a.clone().lerp(b, 0.5);
|
|
264
|
+
mid.z += 0.02 * kk;
|
|
265
|
+
const wg = G(M(new THREE.TubeGeometry(new THREE.QuadraticBezierCurve3(a, mid, b), 8, Math.max(0.002, r3 * 0.05), 5), wm));
|
|
266
|
+
this.rig.add(wg);
|
|
267
|
+
this.part(wg, true);
|
|
268
|
+
}
|
|
269
|
+
}
|
|
270
|
+
} else if (ct !== 'none') {
|
|
271
|
+
const cx = L.sp * U + r3 * 0.45;
|
|
272
|
+
const cy = eyeY - r3 * 1.8;
|
|
273
|
+
const hit = probe.front(cx, cy);
|
|
274
|
+
bm.uniforms.uCheek.value.set(cx, cy, hit ? hit.p.z : 0, r3 * (ct === 'blush' ? 1.0 : 0.7));
|
|
275
|
+
bm.uniforms.uCheekOn.value = 1;
|
|
276
|
+
bm.uniforms.uCheekType.value = CHEEK_IDS[ct] || 1;
|
|
277
|
+
const cc = s.cheeks.color || '#ff6b8a';
|
|
278
|
+
if (ct === 'stars') bm.uniforms.uCheekColor.value.set('#facc15');
|
|
279
|
+
else if (ct === 'freckles') bm.uniforms.uCheekColor.value.set(shade(s.cheeks.color || shade(body, -0.25), -0.35));
|
|
280
|
+
else if (ct === 'hearts') bm.uniforms.uCheekColor.value.set(s.cheeks.color || '#ff4d7a');
|
|
281
|
+
else bm.uniforms.uCheekColor.value.set(cc);
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
// accesorios
|
|
285
|
+
for (const a of s.accessories) {
|
|
286
|
+
const o = this.buildAccessory(a, { L, X, Y, W, H, kk, probe, eyeY, r3, bm });
|
|
287
|
+
if (!o) continue;
|
|
288
|
+
// pivote en el centro del accesorio: escala/giro de la spec alrededor de sí mismo
|
|
289
|
+
o.updateMatrixWorld(true);
|
|
290
|
+
const c = o.userData.surface ? new THREE.Vector3() : new THREE.Box3().setFromObject(o).getCenter(new THREE.Vector3());
|
|
291
|
+
const piv = G(o);
|
|
292
|
+
o.position.sub(c);
|
|
293
|
+
piv.position.copy(c);
|
|
294
|
+
if (!o.userData.surface) {
|
|
295
|
+
piv.position.x += a.x * U;
|
|
296
|
+
piv.position.y -= a.y * U;
|
|
297
|
+
piv.rotation.z -= a.rot * DEG;
|
|
298
|
+
piv.scale.multiplyScalar(a.scale);
|
|
299
|
+
if (a.flip) piv.scale.x *= -1;
|
|
300
|
+
}
|
|
301
|
+
this.rig.add(piv);
|
|
302
|
+
if (!o.userData.surface) this.part(piv, false);
|
|
303
|
+
}
|
|
304
|
+
if (this.hideMouth) this.mouthRig.g.visible = false;
|
|
305
|
+
|
|
306
|
+
// manos (posturas de motion.js HAND_POSES; visibles con la metamorfosis «hands»)
|
|
307
|
+
const hg = this.sph(0.1 * kk, 24, 16).scale(1, 1.1, 0.85);
|
|
308
|
+
const fg = new THREE.CapsuleGeometry(0.032 * kk, 0.07 * kk, 4, 8).translate(0, 0.1 * kk, 0.02 * kk);
|
|
309
|
+
this.hands = [-1, 1].map((side) => {
|
|
310
|
+
const g = G();
|
|
311
|
+
if (plush) this.addFur(hg, body, g, 0.7);
|
|
312
|
+
else g.add(M(hg, bm.base));
|
|
313
|
+
const finger = plush ? this.addFur(fg, body, G(), 0.5) : M(fg, bm.base);
|
|
314
|
+
finger.visible = false;
|
|
315
|
+
g.add(finger);
|
|
316
|
+
g.userData.finger = finger;
|
|
317
|
+
g.visible = false;
|
|
318
|
+
this.rig.add(g);
|
|
319
|
+
return g;
|
|
320
|
+
});
|
|
321
|
+
// contexto de los efectos; las lágrimas bajan por la mejilla pegadas a la superficie
|
|
322
|
+
const tears = this.eyes.map((e) => {
|
|
323
|
+
const x0 = e.root.position.x;
|
|
324
|
+
const out = [];
|
|
325
|
+
for (let i = 0; i <= 6; i++) {
|
|
326
|
+
const h = probe.front(x0 + Math.sign(x0 || 1) * r3 * 0.05 * i, eyeY - r3 * (0.9 + i * 0.5));
|
|
327
|
+
const p = h.p.clone().addScaledVector(h.n, furLen + 0.006 * kk);
|
|
328
|
+
out.push([p.x, p.y, p.z]);
|
|
329
|
+
}
|
|
330
|
+
return out;
|
|
331
|
+
});
|
|
332
|
+
this.fxc = { W, H, D: B.depth, eyeY, r: r3, sp: L.sp * U, mouth: this.mouthRig.g.position, low: this.quality === 'low', tears };
|
|
333
|
+
|
|
334
|
+
// sombra de contacto
|
|
335
|
+
const sh = new THREE.Mesh(new THREE.PlaneGeometry(1, 1), new THREE.MeshBasicMaterial({ map: shadowTexture(), transparent: true, depthWrite: false, toneMapped: false }));
|
|
336
|
+
sh.rotation.x = -Math.PI / 2;
|
|
337
|
+
sh.position.y = 0.002;
|
|
338
|
+
sh.scale.set(W * 1.55, B.depth * 2.6, 1);
|
|
339
|
+
sh.renderOrder = -1;
|
|
340
|
+
this.shadow = sh;
|
|
341
|
+
this.root.add(sh);
|
|
342
|
+
|
|
343
|
+
// encuadre en reposo
|
|
344
|
+
this.rig.updateMatrixWorld(true);
|
|
345
|
+
// solo lo visible (la cavidad de la boca y las manos ocultas no cuentan)
|
|
346
|
+
const bounds = (this.bounds = new THREE.Box3());
|
|
347
|
+
const tmp = new THREE.Box3();
|
|
348
|
+
this.rig.traverseVisible((o) => {
|
|
349
|
+
if (!o.isMesh || o.isInstancedMesh || o.userData.noBounds) return;
|
|
350
|
+
if (!o.geometry.boundingBox) o.geometry.computeBoundingBox();
|
|
351
|
+
bounds.union(tmp.copy(o.geometry.boundingBox).applyMatrix4(o.matrixWorld));
|
|
352
|
+
});
|
|
353
|
+
bounds.expandByScalar(this.furLen);
|
|
354
|
+
this.shells = -1;
|
|
355
|
+
this.setShells(this.maxShells);
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
/** Registra una pieza que sigue a la silueta en shape:<id> (face: pegada a la superficie). */
|
|
359
|
+
part(o, face) {
|
|
360
|
+
this.parts.push({ o, p0: o.position.clone(), face, d: new THREE.Vector3() });
|
|
361
|
+
}
|
|
362
|
+
|
|
363
|
+
/** z de la cara frontal en (x, y) desde una rejilla perezosa (null fuera de la silueta). */
|
|
364
|
+
frontZ(x, y) {
|
|
365
|
+
const n = 12;
|
|
366
|
+
const W = this.W;
|
|
367
|
+
const H = this.H;
|
|
368
|
+
if (!this.zGrid) {
|
|
369
|
+
const gz = (this.zGrid = new Float32Array(n * n));
|
|
370
|
+
for (let j = 0; j < n; j++) for (let i = 0; i < n; i++) gz[j * n + i] = this.probe.front((i / (n - 1) - 0.5) * W, (j / (n - 1)) * H)?.p.z ?? NaN;
|
|
371
|
+
}
|
|
372
|
+
const fi = clamp((x / W + 0.5) * (n - 1), 0, n - 1);
|
|
373
|
+
const fj = clamp((y / H) * (n - 1), 0, n - 1);
|
|
374
|
+
const i = Math.min(n - 2, Math.floor(fi));
|
|
375
|
+
const j = Math.min(n - 2, Math.floor(fj));
|
|
376
|
+
const u = fi - i;
|
|
377
|
+
const v = fj - j;
|
|
378
|
+
const g = this.zGrid;
|
|
379
|
+
const a = g[j * n + i], b = g[j * n + i + 1], c = g[(j + 1) * n + i], d = g[(j + 1) * n + i + 1];
|
|
380
|
+
if (Number.isNaN(a) || Number.isNaN(b) || Number.isNaN(c) || Number.isNaN(d)) {
|
|
381
|
+
const near = g[Math.round(fj) * n + Math.round(fi)];
|
|
382
|
+
return Number.isNaN(near) ? null : near;
|
|
383
|
+
}
|
|
384
|
+
return lerp(lerp(a, b, u), lerp(c, d, u), v);
|
|
385
|
+
}
|
|
386
|
+
|
|
387
|
+
/** Geometrías con resolución según la calidad (la multitud usa menos segmentos). */
|
|
388
|
+
sph(r, w = 32, h = 16, ...rest) {
|
|
389
|
+
const q = this.q;
|
|
390
|
+
return new THREE.SphereGeometry(r, Math.max(8, Math.round(w * q)), Math.max(6, Math.round(h * q)), ...rest);
|
|
391
|
+
}
|
|
392
|
+
|
|
393
|
+
tor(r, t, rs = 12, ts = 48, arc = TAU) {
|
|
394
|
+
const q = this.q;
|
|
395
|
+
return new THREE.TorusGeometry(r, t, Math.max(4, Math.round(rs * q)), Math.max(8, Math.round(ts * q)), arc);
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
/** Capas de pelo (InstancedMesh) para una geometría con materiales de bodyMaterials. */
|
|
399
|
+
addShells(geo, bm, parent) {
|
|
400
|
+
const inst = new THREE.InstancedMesh(geo, bm.shell, this.maxShells);
|
|
401
|
+
inst.frustumCulled = false;
|
|
402
|
+
inst.userData.ownMaterial = true;
|
|
403
|
+
parent.add(inst);
|
|
404
|
+
this.furs.push({ inst, u: bm.uniforms });
|
|
405
|
+
return inst;
|
|
406
|
+
}
|
|
407
|
+
|
|
408
|
+
/** Pieza peluda (accesorio, mano, pompón): sólido + capas. */
|
|
409
|
+
addFur(geo, color, parent, lenK = 0.8) {
|
|
410
|
+
const bm = bodyMaterials({ color, patternColor: color, pattern: 'none', finish: 'clay', plush: true, furLen: this.furLen * lenK || 0.04, density: this.density || 60 });
|
|
411
|
+
bm.uniforms.uDims.value.set(1, 1e-3, -9, 0.01);
|
|
412
|
+
const base = new THREE.Mesh(geo, bm.base);
|
|
413
|
+
base.userData.ownMaterial = true;
|
|
414
|
+
parent.add(base);
|
|
415
|
+
this.addShells(geo, bm, parent);
|
|
416
|
+
return parent;
|
|
417
|
+
}
|
|
418
|
+
|
|
419
|
+
setShells(n) {
|
|
420
|
+
n = Math.max(0, Math.min(this.maxShells, Math.round(n)));
|
|
421
|
+
if (n === this.shells) return;
|
|
422
|
+
this.shells = n;
|
|
423
|
+
for (const f of this.furs) {
|
|
424
|
+
f.inst.count = n;
|
|
425
|
+
f.u.uShells.value = Math.max(1, n);
|
|
426
|
+
}
|
|
427
|
+
}
|
|
428
|
+
|
|
429
|
+
buildEye(type, r, side) {
|
|
430
|
+
const e = this.spec.eyes;
|
|
431
|
+
const root = G();
|
|
432
|
+
const main = G();
|
|
433
|
+
const gaze = G();
|
|
434
|
+
root.add(main);
|
|
435
|
+
main.add(gaze);
|
|
436
|
+
const ink = mat('gloss', e.ink);
|
|
437
|
+
let t = type;
|
|
438
|
+
if (t === 'wink') t = side > 0 ? 'happy' : 'round';
|
|
439
|
+
let noBlink = false;
|
|
440
|
+
if (BEAD.has(t)) {
|
|
441
|
+
const k = t === 'kawaii' ? 1.15 : t === 'dot' ? 0.75 : t === 'button' ? 1 : 0.9;
|
|
442
|
+
const sc = t === 'bean' ? [0.55, 1.2, 0.5] : t === 'dot' ? [0.8, 1.05, 0.6] : [0.92, 1, 0.6];
|
|
443
|
+
gaze.add(M(this.sph(r * k, 32, 24), ink, [0, 0, -r * 0.18], null, sc));
|
|
444
|
+
if (t === 'button') gaze.add(M(this.tor(r * 0.72, r * 0.07, 8, 32), mat('gloss', shade(e.ink, 0.25)), [0, 0, r * 0.45]));
|
|
445
|
+
if (SHINY.has(t)) {
|
|
446
|
+
gaze.add(M(this.sph(r * 0.2, 12, 8), mat('emissive', '#ffffff'), [-r * 0.32, r * 0.36, r * 0.38]));
|
|
447
|
+
gaze.add(M(this.sph(r * 0.09, 10, 6), mat('emissive', '#ffffff'), [r * 0.34, -r * 0.34, r * 0.38]));
|
|
448
|
+
}
|
|
449
|
+
} else if (t === 'happy' || t === 'closed' || t === 'cross') {
|
|
450
|
+
noBlink = true;
|
|
451
|
+
if (t === 'cross') {
|
|
452
|
+
for (const a of [45, -45]) main.add(M(new THREE.CapsuleGeometry(r * 0.13, r * 1.3, 4, 8), mat('felt', e.ink), [0, 0, r * 0.1], [0, 0, a * DEG]));
|
|
453
|
+
} else {
|
|
454
|
+
main.add(M(this.tor(r * 0.72, r * 0.14, 10, 24, Math.PI), mat('felt', e.ink), [0, t === 'happy' ? -r * 0.25 : r * 0.25, r * 0.08], [0, 0, t === 'happy' ? 0 : Math.PI]));
|
|
455
|
+
}
|
|
456
|
+
} else if (t === 'star' || t === 'heart') {
|
|
457
|
+
const shp = new THREE.Shape();
|
|
458
|
+
if (t === 'star') {
|
|
459
|
+
for (let i = 0; i < 10; i++) {
|
|
460
|
+
const a = -Math.PI / 2 + (i * Math.PI) / 5;
|
|
461
|
+
const rr = i % 2 ? r * 0.5 : r * 1.1;
|
|
462
|
+
i ? shp.lineTo(Math.cos(a) * rr, -Math.sin(a) * rr) : shp.moveTo(Math.cos(a) * rr, -Math.sin(a) * rr);
|
|
463
|
+
}
|
|
464
|
+
} else {
|
|
465
|
+
const q = r * 1.05;
|
|
466
|
+
shp.moveTo(0, -q * 0.9);
|
|
467
|
+
shp.bezierCurveTo(-q * 1.4, q * 0.1, -q * 0.7, q * 1.05, 0, q * 0.35);
|
|
468
|
+
shp.bezierCurveTo(q * 0.7, q * 1.05, q * 1.4, q * 0.1, 0, -q * 0.9);
|
|
469
|
+
}
|
|
470
|
+
const geo = new THREE.ExtrudeGeometry(shp, { depth: r * 0.2, bevelEnabled: true, bevelThickness: r * 0.12, bevelSize: r * 0.1, bevelSegments: 3, curveSegments: 10 });
|
|
471
|
+
gaze.add(M(geo, mat('gloss', t === 'heart' ? '#ef3b5d' : e.iris), [0, 0, -r * 0.05]));
|
|
472
|
+
} else if (t === 'robot' || t === 'led' || t === 'glow' || t === 'pixel') {
|
|
473
|
+
if (t === 'robot') {
|
|
474
|
+
main.add(M(new THREE.BoxGeometry(r * 2, r * 1.6, r * 0.3), mat('plastic', '#0b1220'), [0, 0, 0]));
|
|
475
|
+
gaze.add(M(new THREE.BoxGeometry(r * 1.3, r * 0.9, r * 0.1), mat('emissive', e.iris), [0, 0, r * 0.16]));
|
|
476
|
+
} else if (t === 'led') gaze.add(M(new THREE.CapsuleGeometry(r * 0.3, r * 1.6, 4, 12), mat('emissive', e.iris), [0, 0, r * 0.05], [0, 0, Math.PI / 2]));
|
|
477
|
+
else gaze.add(M(this.sph(r * 0.95, 24, 16), mat('emissive', e.iris), [0, 0, -r * 0.3], null, [1, 1, 0.6]));
|
|
478
|
+
} else if (t === 'spiral' || t === 'dollar') {
|
|
479
|
+
// globo blanco + espiral que gira / «$» verde
|
|
480
|
+
main.add(M(this.sph(r, 32, 24), mat('gloss', '#ffffff'), [0, 0, -r * 0.2], null, [1, 1, 0.75]));
|
|
481
|
+
const zf = r * 0.56;
|
|
482
|
+
let geo;
|
|
483
|
+
if (t === 'spiral') {
|
|
484
|
+
const p = [];
|
|
485
|
+
for (let i = 0; i <= 48; i++) { const a = (i / 48) * Math.PI * 5; const rr = r * (0.06 + 0.78 * (i / 48)); p.push(new THREE.Vector3(Math.cos(a) * rr, Math.sin(a) * rr, zf - (i / 48) * r * 0.12)); }
|
|
486
|
+
geo = new THREE.TubeGeometry(new THREE.CatmullRomCurve3(p), 96, r * 0.07, 6, false);
|
|
487
|
+
} else {
|
|
488
|
+
const p = [[0.45, 0.5], [0, 0.66], [-0.45, 0.42], [-0.28, 0.1], [0.28, -0.1], [0.45, -0.42], [0, -0.66], [-0.45, -0.5]].map(([x, y]) => new THREE.Vector3(x * r * 0.6, y * r * 0.6, zf));
|
|
489
|
+
geo = new THREE.TubeGeometry(new THREE.CatmullRomCurve3(p), 40, r * 0.09, 6, false);
|
|
490
|
+
}
|
|
491
|
+
const sp = M(geo, mat('gloss', t === 'spiral' ? e.ink : '#16a34a'));
|
|
492
|
+
gaze.add(sp);
|
|
493
|
+
if (t === 'dollar') gaze.add(M(new THREE.CapsuleGeometry(r * 0.07, r * 0.95, 3, 6), mat('gloss', '#16a34a'), [0, 0, zf]));
|
|
494
|
+
else this.anims.push((sec) => { sp.rotation.z = -sec * 4 * side; });
|
|
495
|
+
} else {
|
|
496
|
+
// globo ocular: esclerótica + iris + pupila (+ párpado)
|
|
497
|
+
const big = t === 'googly' ? 1.15 : t === 'wide' ? 1.12 : t === 'anime' ? 1.05 : 1;
|
|
498
|
+
const R = r * big;
|
|
499
|
+
const scl = M(this.sph(R, 32, 24), mat('gloss', t === 'googly' || t === 'hypno' ? '#ffffff' : e.white), [0, 0, -R * 0.2], null, t === 'anime' ? [0.9, 1.2, 0.75] : t === 'focused' ? [1, 0.75, 0.75] : t === 'almond' ? [1.15, 0.72, 0.75] : [1, 1, 0.75]);
|
|
500
|
+
main.add(scl);
|
|
501
|
+
gaze.position.z = -R * 0.2;
|
|
502
|
+
if (t === 'almond') gaze.scale.set(1, 0.85, 1);
|
|
503
|
+
if (t === 'lashes') {
|
|
504
|
+
// tres pestañas arriba, hacia fuera
|
|
505
|
+
for (let i = 0; i < 3; i++) {
|
|
506
|
+
const ca = Math.cos(side > 0 ? (30 + i * 30) * DEG : (150 - i * 30) * DEG);
|
|
507
|
+
const sa = Math.sin((30 + i * 30) * DEG);
|
|
508
|
+
main.add(M(new THREE.CapsuleGeometry(R * 0.07, R * 0.32, 3, 6), mat('felt', e.ink), [ca * R * 1.05, sa * R * 1.05, R * 0.2], [0, 0, Math.atan2(sa, ca) - Math.PI / 2]));
|
|
509
|
+
}
|
|
510
|
+
}
|
|
511
|
+
const irisR = t === 'cat' ? 0.92 : t === 'anime' ? 0.7 : t === 'almond' ? 0.72 : t === 'wide' || t === 'googly' ? 0 : 0.58;
|
|
512
|
+
if (irisR) gaze.add(M(this.sph(R * irisR, 24, 16), mat('gloss', e.iris), [0, 0, R * 0.62], null, t === 'anime' ? [1, 1.3, 0.3] : [1, 1, 0.3]));
|
|
513
|
+
const pr = t === 'wide' ? 0.3 : t === 'googly' ? 0.55 : t === 'cat' ? 0.5 : 0.32;
|
|
514
|
+
gaze.add(M(this.sph(R * pr, 20, 12), ink, [0, 0, R * 0.68], null, t === 'cat' ? [0.3, 1.5, 0.3] : [1, 1, 0.32]));
|
|
515
|
+
gaze.add(M(this.sph(R * 0.11, 10, 6), mat('emissive', '#ffffff'), [-R * 0.22, R * 0.26, R * 0.78]));
|
|
516
|
+
const lid = LIDS[t];
|
|
517
|
+
if (lid) {
|
|
518
|
+
const lg = this.sph(R * 1.07, 32, 12, 0, TAU, 0, Math.PI * lid[0]);
|
|
519
|
+
const lm = M(lg, mat('felt', shade(this.spec.body.color, -0.06)), [0, 0, -R * 0.2], [0, 0, lid[1] * side * 0.45], [1, 1, 0.8]);
|
|
520
|
+
main.add(lm);
|
|
521
|
+
}
|
|
522
|
+
}
|
|
523
|
+
// ojos cerrados (dormir): arco ∪
|
|
524
|
+
const closed = M(this.tor(r * 0.72, r * 0.13, 10, 24, Math.PI), mat('felt', e.ink), [0, r * 0.25, r * 0.08], [0, 0, Math.PI]);
|
|
525
|
+
closed.visible = false;
|
|
526
|
+
root.add(closed);
|
|
527
|
+
return { root, main, gaze, closed, noBlink };
|
|
528
|
+
}
|
|
529
|
+
|
|
530
|
+
buildMouth(s, probe, mx, my, mw, bm) {
|
|
531
|
+
const type = s.mouth.type;
|
|
532
|
+
const g = G();
|
|
533
|
+
const hit = probe.front(mx, my);
|
|
534
|
+
const lift = this.plush ? this.furLen * 0.55 : 0.006;
|
|
535
|
+
g.position.copy(hit.p).addScaledVector(hit.n, lift);
|
|
536
|
+
this.rig.add(g);
|
|
537
|
+
if (bm.uniforms.uBald.value[2]) bm.uniforms.uBald.value[2].set(hit.p.x, hit.p.y, hit.p.z, mw * 1.1);
|
|
538
|
+
const mouth = (this.mouthRig = { g, type, line: null, cav: null, min: OPEN_MIN[type] || 0, bias: CURVE_BIAS[type] || 0, mw, round: null });
|
|
539
|
+
const lipM = mat('felt', this.pal.lip);
|
|
540
|
+
|
|
541
|
+
// línea (sonrisa/ceño) con morph targets: base recta, +1 sonrisa, -1 ceño, ajustada a la superficie
|
|
542
|
+
const custom = type === 'grit' || type === 'lips';
|
|
543
|
+
if (!OPEN_MIN[type] && !ROUND.has(type) && type !== 'beak' && !custom) {
|
|
544
|
+
const line = (curve) => {
|
|
545
|
+
const p = [];
|
|
546
|
+
for (let i = 0; i <= 8; i++) {
|
|
547
|
+
const u = i / 4 - 1;
|
|
548
|
+
const x = u * mw * (type === 'tiny' ? 0.5 : type === 'pout' ? 0.5 : 1);
|
|
549
|
+
const y = curve * mw * 0.5 * (u * u - 0.45) + (type === 'smirk' ? u * mw * 0.12 : 0) + (type === 'wavy' ? Math.sin(u * Math.PI * 2) * mw * 0.12 : 0);
|
|
550
|
+
const z = probe.front(mx + x, my + y).p.z - hit.p.z;
|
|
551
|
+
p.push(new THREE.Vector3(x, y, z));
|
|
552
|
+
}
|
|
553
|
+
return new THREE.TubeGeometry(new THREE.CatmullRomCurve3(p), 32, Math.max(0.006, mw * 0.085), 8, false);
|
|
554
|
+
};
|
|
555
|
+
const geo = line(0);
|
|
556
|
+
const up = line(1);
|
|
557
|
+
const dn = line(-1);
|
|
558
|
+
geo.morphAttributes.position = [up.attributes.position, dn.attributes.position];
|
|
559
|
+
geo.morphAttributes.normal = [up.attributes.normal, dn.attributes.normal];
|
|
560
|
+
up.dispose();
|
|
561
|
+
dn.dispose();
|
|
562
|
+
mouth.line = M(geo, lipM);
|
|
563
|
+
mouth.line.morphTargetInfluences = [0, 0];
|
|
564
|
+
g.add(mouth.line);
|
|
565
|
+
if (type === 'tongue') g.add(M(new THREE.CapsuleGeometry(mw * 0.32, mw * 0.3, 4, 12), mat('gloss', '#ff7a8a'), [mw * 0.1, -mw * 0.38, mw * 0.05], null, [1, 1, 0.45]));
|
|
566
|
+
}
|
|
567
|
+
if (ROUND.has(type)) {
|
|
568
|
+
mouth.round = G(
|
|
569
|
+
M(this.tor(mw * 0.32, mw * 0.1, 10, 24), type === 'kiss' ? mat('gloss', '#e11d48') : lipM),
|
|
570
|
+
M(new THREE.CircleGeometry(mw * 0.3, 20), mat('matte', '#3a0d14'), [0, 0, -0.002]),
|
|
571
|
+
);
|
|
572
|
+
if (type === 'whistle') mouth.round.position.x = mw * 0.35;
|
|
573
|
+
g.add(mouth.round);
|
|
574
|
+
}
|
|
575
|
+
if (type === 'beak') {
|
|
576
|
+
g.add(M(new THREE.ConeGeometry(mw * 0.6, mw * 1.1, 24), mat('plastic', '#f59e0b'), [0, 0, mw * 0.4], [Math.PI / 2, 0, 0], [1, 1, 0.55]));
|
|
577
|
+
}
|
|
578
|
+
// cavidad (abierta) tipo aplique de fieltro: oscuro + lengua + dientes
|
|
579
|
+
if (type === 'grit') {
|
|
580
|
+
// dientes apretados: placa blanca con rayas oscuras (se abre en vertical al hablar)
|
|
581
|
+
const gr = G(M(new THREE.BoxGeometry(mw * 2, mw * 0.5, mw * 0.12), mat('plastic', '#ffffff')));
|
|
582
|
+
const lm = mat('matte', '#1f2937');
|
|
583
|
+
gr.add(M(new THREE.BoxGeometry(mw * 2, mw * 0.05, mw * 0.02), lm, [0, 0, mw * 0.065]));
|
|
584
|
+
for (let i = 1; i < 5; i++) gr.add(M(new THREE.BoxGeometry(mw * 0.05, mw * 0.5, mw * 0.02), lm, [(i / 5 - 0.5) * mw * 2, 0, mw * 0.065]));
|
|
585
|
+
gr.add(M(this.tor(1, 0.06, 6, 4).rotateZ(Math.PI / 4).scale(mw * 1.45, mw * 0.36, mw * 0.2), lipM));
|
|
586
|
+
mouth.grit = gr;
|
|
587
|
+
g.add(gr);
|
|
588
|
+
}
|
|
589
|
+
if (type === 'lips') {
|
|
590
|
+
// labios: arriba dos lóbulos (arco de cupido), abajo uno; se separan al abrir
|
|
591
|
+
const lc = mat('gloss', s.mouth.color || '#e11d48');
|
|
592
|
+
const up = G();
|
|
593
|
+
for (const sx of [-1, 1]) up.add(M(this.sph(1, 20, 12), lc, [sx * mw * 0.42, 0, 0], [0, 0, sx * 0.25], [mw * 0.55, mw * 0.22, mw * 0.2]));
|
|
594
|
+
const lo = M(this.sph(1, 24, 12), lc, [0, 0, 0], null, [mw * 0.85, mw * 0.28, mw * 0.22]);
|
|
595
|
+
const hole = M(this.sph(1, 20, 10), mat('gloss', '#3a0d14'), [0, 0, -mw * 0.05], null, [mw * 0.7, 0.001, mw * 0.1]);
|
|
596
|
+
mouth.lips = { up, lo, hole };
|
|
597
|
+
g.add(up, lo, hole);
|
|
598
|
+
}
|
|
599
|
+
if (type !== 'beak' && !ROUND.has(type) && !custom) {
|
|
600
|
+
const cav = G();
|
|
601
|
+
const sq = type === 'robot' || type === 'square';
|
|
602
|
+
cav.add(M(sq ? new THREE.BoxGeometry(2, 2, 1) : this.sph(1, 28, 16), mat('gloss', '#3a0d14'), [0, 0, 0], null, sq ? [1, 0.5, 0.5] : [1, 1, 1]));
|
|
603
|
+
const tongue = M(this.sph(0.6, 20, 12), mat('felt', '#ff7a8a'), [0, -0.45, 0.35], null, [1, 0.55, 0.5]);
|
|
604
|
+
cav.add(tongue);
|
|
605
|
+
if (TEETH.has(type)) cav.add(M(new THREE.BoxGeometry(type === 'buck' ? 0.6 : 1.4, 0.3, 0.3), mat('plastic', '#ffffff'), [0, 0.68, 0.55]));
|
|
606
|
+
if (type === 'vampire' || type === 'monster') for (const sx of [-0.5, 0.5]) cav.add(M(new THREE.ConeGeometry(0.14, 0.4, 8), mat('plastic', '#ffffff'), [sx, 0.62, 0.62], [Math.PI, 0, 0]));
|
|
607
|
+
cav.add(M(this.tor(1, 0.09, 8, 32), lipM, [0, 0, 0.1], null, [1, 1, 1]));
|
|
608
|
+
cav.visible = false;
|
|
609
|
+
mouth.cav = cav;
|
|
610
|
+
g.add(cav);
|
|
611
|
+
}
|
|
612
|
+
}
|
|
613
|
+
|
|
614
|
+
/** Accesorios 3D (subconjunto del catálogo 2D); devuelve un Object3D ya en su ancla o null. */
|
|
615
|
+
buildAccessory(a, c) {
|
|
616
|
+
const { kk, probe, H, W, eyeY, r3, Y, X, L, bm } = c;
|
|
617
|
+
const u2 = 0.01 * kk; // 1 px del dibujo 2D
|
|
618
|
+
const col = a.color;
|
|
619
|
+
const col2 = a.color2;
|
|
620
|
+
const id = a.id;
|
|
621
|
+
const top = probe.top(0, 0).p;
|
|
622
|
+
const headAt = (dy) => { const s = probe.section(top.y - dy * kk); return s; };
|
|
623
|
+
const fur = (geo, color, k = 0.8) => this.addFur(geo, color, G(), k);
|
|
624
|
+
const g = G();
|
|
625
|
+
const onTop = (o, sink = 0.05) => { g.position.set(top.x, top.y - sink * kk, 0); g.add(o); return g; };
|
|
626
|
+
const capFor = (dy) => {
|
|
627
|
+
const s = headAt(dy);
|
|
628
|
+
return { w: s.w, d: s.d, y: top.y - dy * kk };
|
|
629
|
+
};
|
|
630
|
+
switch (id) {
|
|
631
|
+
case 'crown': case 'tiara': {
|
|
632
|
+
const m = mat('metal', col);
|
|
633
|
+
const n = id === 'crown' ? 6 : 3;
|
|
634
|
+
const R = 0.24 * kk;
|
|
635
|
+
if (id === 'crown') g.add(M(new THREE.CylinderGeometry(R, R * 1.05, 0.12 * kk, 32, 1, true), m));
|
|
636
|
+
else g.add(M(this.tor(R, 0.02 * kk, 8, 32, Math.PI), m, [0, 0, 0], [-Math.PI / 2 + 0.3, 0, 0]));
|
|
637
|
+
for (let i = 0; i < n; i++) {
|
|
638
|
+
const ang = id === 'crown' ? (i / n) * TAU : (i / (n - 1)) * Math.PI;
|
|
639
|
+
const p = [Math.cos(ang) * R, 0.1 * kk, id === 'crown' ? Math.sin(ang) * R : Math.sin(ang) * R * 0.3 + 0.05 * kk];
|
|
640
|
+
g.add(M(new THREE.ConeGeometry(0.05 * kk, 0.12 * kk, 12), m, p));
|
|
641
|
+
g.add(M(this.sph(0.025 * kk, 12, 8), mat('gloss', id === 'crown' ? '#dc2626' : '#60a5fa'), [p[0], p[1] + 0.07 * kk, p[2]]));
|
|
642
|
+
}
|
|
643
|
+
return onTop(G(...g.children.splice(0)), 0.02);
|
|
644
|
+
}
|
|
645
|
+
case 'tophat': {
|
|
646
|
+
const h = G(
|
|
647
|
+
M(new THREE.CylinderGeometry(0.36 * kk, 0.36 * kk, 0.025 * kk, 40), mat('felt', col)),
|
|
648
|
+
M(new THREE.CylinderGeometry(0.22 * kk, 0.24 * kk, 0.4 * kk, 40), mat('felt', col), [0, 0.2 * kk, 0]),
|
|
649
|
+
M(new THREE.CylinderGeometry(0.245 * kk, 0.245 * kk, 0.07 * kk, 40), mat('felt', col2 === '#ffffff' ? '#dc2626' : col2), [0, 0.05 * kk, 0]),
|
|
650
|
+
);
|
|
651
|
+
h.rotation.z = -0.12;
|
|
652
|
+
return onTop(h, 0.06);
|
|
653
|
+
}
|
|
654
|
+
case 'beanie': case 'santa': case 'cap': case 'hardhat': case 'viking': case 'beret': {
|
|
655
|
+
const cp = capFor(id === 'beret' ? 0.14 : 0.24);
|
|
656
|
+
const dome = this.sph(1, 40, 20, 0, TAU, 0, Math.PI / 2).scale(cp.w * 1.08, top.y - cp.y + 0.05 * kk, cp.d * 1.1);
|
|
657
|
+
const o = G();
|
|
658
|
+
if (id === 'beanie' || id === 'santa') {
|
|
659
|
+
o.add(fur(dome, col, 0.7));
|
|
660
|
+
o.add(fur(this.sph(0.09 * kk, 20, 14), id === 'santa' ? '#fafafa' : col2, 1));
|
|
661
|
+
o.children[1].position.y = top.y - cp.y + 0.08 * kk;
|
|
662
|
+
if (id === 'santa') o.add(fur(this.tor(1, 0.12, 12, 40).rotateX(Math.PI / 2).scale(cp.w * 1.08, kk * 0.5, cp.d * 1.1), '#fafafa', 0.9));
|
|
663
|
+
} else if (id === 'beret') {
|
|
664
|
+
o.add(M(dome, mat('felt', col), null, [0, 0, -0.25], [1.25, 0.45, 1.2]));
|
|
665
|
+
} else {
|
|
666
|
+
const m = id === 'viking' ? mat('metal', '#a3a3a3') : id === 'cap' ? mat('felt', col) : mat('plastic', col);
|
|
667
|
+
o.add(M(dome, m));
|
|
668
|
+
if (id === 'cap') o.add(M(new THREE.CylinderGeometry(cp.w * 0.75, cp.w * 0.75, 0.02 * kk, 32, 1, false, -Math.PI / 2, Math.PI), mat('felt', col2 === '#ffffff' ? shade(col, -0.2) : col2), [0, 0.01, cp.d * 0.9], null, [1, 1, 0.9]));
|
|
669
|
+
if (id === 'hardhat') o.add(M(new THREE.CylinderGeometry(cp.w * 1.25, cp.w * 1.25, 0.02 * kk, 40), mat('plastic', col), [0, 0, 0.02]));
|
|
670
|
+
if (id === 'viking') for (const sx of [-1, 1]) o.add(M(new THREE.ConeGeometry(0.06 * kk, 0.3 * kk, 16), mat('plastic', '#fef3c7'), [sx * cp.w * 1.05, (top.y - cp.y) * 0.5, 0], [0, 0, -sx * 1.0]));
|
|
671
|
+
}
|
|
672
|
+
o.position.y = cp.y;
|
|
673
|
+
return o;
|
|
674
|
+
}
|
|
675
|
+
case 'hair': {
|
|
676
|
+
const hg = this.sph(1, 36, 20).scale(0.3 * kk, 0.17 * kk, 0.26 * kk);
|
|
677
|
+
const o = fur(hg, col, 1.3);
|
|
678
|
+
o.position.set(0, top.y + 0.02 * kk, 0.04 * kk);
|
|
679
|
+
o.rotation.x = 0.15;
|
|
680
|
+
return o;
|
|
681
|
+
}
|
|
682
|
+
case 'party': case 'wizard': {
|
|
683
|
+
const h = id === 'party' ? 0.42 : 0.62;
|
|
684
|
+
const o = G(M(new THREE.ConeGeometry((id === 'party' ? 0.16 : 0.27) * kk, h * kk, 32), mat(id === 'party' ? 'plastic' : 'felt', col), [0, (h / 2) * kk, 0]));
|
|
685
|
+
if (id === 'party') o.add(fur(this.sph(0.06 * kk, 16, 10), col2, 1));
|
|
686
|
+
if (id === 'party') o.children[1].position.y = h * kk;
|
|
687
|
+
if (id === 'wizard') o.add(M(new THREE.CylinderGeometry(0.42 * kk, 0.42 * kk, 0.02 * kk, 40), mat('felt', col)));
|
|
688
|
+
o.rotation.z = -0.15;
|
|
689
|
+
return onTop(o, 0.04);
|
|
690
|
+
}
|
|
691
|
+
case 'cowboy': {
|
|
692
|
+
const o = G(
|
|
693
|
+
M(this.sph(1, 40, 10, 0, TAU, Math.PI * 0.35, Math.PI * 0.3), mat('felt', col), [0, 0.05 * kk, 0], null, [0.55 * kk, 0.12 * kk, 0.45 * kk]),
|
|
694
|
+
M(new THREE.CapsuleGeometry(0.2 * kk, 0.1 * kk, 6, 24), mat('felt', col), [0, 0.15 * kk, 0], null, [1, 1, 0.8]),
|
|
695
|
+
M(new THREE.CylinderGeometry(0.205 * kk, 0.205 * kk, 0.04 * kk, 32), mat('felt', shade(col, -0.35)), [0, 0.1 * kk, 0]),
|
|
696
|
+
);
|
|
697
|
+
return onTop(o, 0.05);
|
|
698
|
+
}
|
|
699
|
+
case 'chef': {
|
|
700
|
+
const o = G(M(new THREE.CylinderGeometry(0.2 * kk, 0.2 * kk, 0.14 * kk, 32), mat('felt', '#fafafa')));
|
|
701
|
+
for (const [x, y, z, r] of [[0, 0.2, 0, 0.17], [-0.13, 0.15, 0, 0.12], [0.13, 0.15, 0, 0.12], [0, 0.15, 0.1, 0.12]]) o.add(M(this.sph(r * kk, 20, 14), mat('felt', '#fafafa'), [x * kk, y * kk, z * kk]));
|
|
702
|
+
return onTop(o, 0.04);
|
|
703
|
+
}
|
|
704
|
+
case 'grad': {
|
|
705
|
+
const o = G(
|
|
706
|
+
M(new THREE.CylinderGeometry(0.17 * kk, 0.19 * kk, 0.1 * kk, 32), mat('felt', col)),
|
|
707
|
+
M(new THREE.BoxGeometry(0.46 * kk, 0.025 * kk, 0.46 * kk), mat('felt', col), [0, 0.06 * kk, 0], [0, Math.PI / 4, 0]),
|
|
708
|
+
M(new THREE.CylinderGeometry(0.008 * kk, 0.008 * kk, 0.16 * kk, 6), mat('felt', col2 === '#ffffff' ? '#facc15' : col2), [0.2 * kk, -0.01 * kk, 0]),
|
|
709
|
+
);
|
|
710
|
+
return onTop(o, 0.03);
|
|
711
|
+
}
|
|
712
|
+
case 'bow': case 'flower': {
|
|
713
|
+
const o = G();
|
|
714
|
+
if (id === 'bow') {
|
|
715
|
+
for (const sx of [-1, 1]) o.add(M(new THREE.ConeGeometry(0.08 * kk, 0.15 * kk, 20), mat('plastic', col), [sx * 0.08 * kk, 0, 0], [0, 0, sx * Math.PI / 2], [1, 1, 0.5]));
|
|
716
|
+
o.add(M(this.sph(0.04 * kk, 16, 10), mat('plastic', col)));
|
|
717
|
+
} else {
|
|
718
|
+
for (let i = 0; i < 5; i++) { const an = (i / 5) * TAU; o.add(M(this.sph(0.055 * kk, 16, 10), mat('felt', col), [Math.cos(an) * 0.06 * kk, Math.sin(an) * 0.06 * kk, 0], null, [1, 1, 0.4])); }
|
|
719
|
+
o.add(M(this.sph(0.04 * kk, 16, 10), mat('felt', '#facc15'), [0, 0, 0.01 * kk]));
|
|
720
|
+
}
|
|
721
|
+
o.position.set(0.14 * kk, top.y - 0.02 * kk, 0.06 * kk);
|
|
722
|
+
o.rotation.z = -0.3;
|
|
723
|
+
return o;
|
|
724
|
+
}
|
|
725
|
+
case 'halo': {
|
|
726
|
+
const o = M(this.tor(0.22 * kk, 0.025 * kk, 12, 48), mat('emissive', col), null, [Math.PI / 2, 0, 0]);
|
|
727
|
+
o.position.y = top.y + 0.14 * kk;
|
|
728
|
+
return o;
|
|
729
|
+
}
|
|
730
|
+
case 'horns': case 'catears': case 'bunny': case 'antenna': case 'sprout': {
|
|
731
|
+
for (const sx of id === 'sprout' ? [0] : [-1, 1]) {
|
|
732
|
+
const s = G();
|
|
733
|
+
if (id === 'horns') s.add(M(new THREE.ConeGeometry(0.06 * kk, 0.22 * kk, 20), mat('gloss', col), [0, 0.09 * kk, 0]));
|
|
734
|
+
if (id === 'catears') s.add(fur(new THREE.ConeGeometry(0.12 * kk, 0.22 * kk, 24).scale(1, 1, 0.45).translate(0, 0.09 * kk, 0), col, 0.8));
|
|
735
|
+
if (id === 'bunny') {
|
|
736
|
+
s.add(fur(this.sph(1, 24, 16).scale(0.08 * kk, 0.26 * kk, 0.05 * kk).translate(0, 0.22 * kk, 0), col, 0.8));
|
|
737
|
+
s.add(M(this.sph(1, 20, 12), mat('felt', col2), [0, 0.22 * kk, 0.035 * kk], null, [0.045 * kk, 0.18 * kk, 0.02 * kk]));
|
|
738
|
+
}
|
|
739
|
+
if (id === 'antenna') {
|
|
740
|
+
s.add(M(new THREE.CylinderGeometry(0.01 * kk, 0.01 * kk, 0.22 * kk, 8), mat('plastic', col), [0, 0.11 * kk, 0]));
|
|
741
|
+
s.add(M(this.sph(0.045 * kk, 16, 10), mat('emissive', col2), [0, 0.23 * kk, 0]));
|
|
742
|
+
}
|
|
743
|
+
if (id === 'sprout') {
|
|
744
|
+
s.add(M(new THREE.CylinderGeometry(0.012 * kk, 0.015 * kk, 0.16 * kk, 8), mat('plastic', '#16a34a'), [0, 0.08 * kk, 0]));
|
|
745
|
+
for (const lx of [-1, 1]) s.add(M(this.sph(1, 16, 10), mat('plastic', col), [lx * 0.07 * kk, 0.17 * kk, 0], [0, 0, lx * 0.5], [0.08 * kk, 0.035 * kk, 0.02 * kk]));
|
|
746
|
+
}
|
|
747
|
+
const x = sx * (id === 'antenna' ? 0.12 : 0.22) * kk;
|
|
748
|
+
const t = probe.top(x, 0).p;
|
|
749
|
+
s.position.set(x, t.y - 0.03 * kk, 0);
|
|
750
|
+
s.rotation.z = -sx * (id === 'bunny' ? 0.15 : id === 'catears' ? 0.3 : 0.35);
|
|
751
|
+
g.add(s);
|
|
752
|
+
}
|
|
753
|
+
return g;
|
|
754
|
+
}
|
|
755
|
+
case 'headphones': case 'headband': case 'bandana': {
|
|
756
|
+
const y = id === 'bandana' ? top.y - 0.12 * kk : eyeY + (id === 'headband' ? r3 * 2.2 : 0);
|
|
757
|
+
const s = probe.section(y);
|
|
758
|
+
if (id === 'headphones') {
|
|
759
|
+
const R = s.w + 0.04 * kk;
|
|
760
|
+
g.add(M(this.tor(R, 0.025 * kk, 10, 40, Math.PI), mat('plastic', col), [0, y, 0], null, [1, (top.y - y + 0.06 * kk) / R, 1]));
|
|
761
|
+
for (const sx of [-1, 1]) g.add(M(new THREE.CylinderGeometry(0.1 * kk, 0.1 * kk, 0.07 * kk, 28), mat('plastic', col2), [sx * R, y, 0], [0, 0, Math.PI / 2]));
|
|
762
|
+
return g;
|
|
763
|
+
}
|
|
764
|
+
g.add(M(this.tor(1, 0.05, 10, 48), mat('felt', col), [0, y, 0], [Math.PI / 2, 0, 0], [s.w * 1.04, s.d * 1.06, kk * 0.9]));
|
|
765
|
+
return g;
|
|
766
|
+
}
|
|
767
|
+
case 'glasses': case 'square': case 'nerd': case 'sunglasses': case 'aviator': case 'heartglasses': case 'starglasses': case '3d': case 'monocle': case 'goggles': case 'visor': case 'eyepatch': {
|
|
768
|
+
const ez = Math.max(...this.eyes.map((e) => e.root.position.z)) + r3 * 0.55;
|
|
769
|
+
const rr = r3 * (id === 'nerd' ? 1.7 : 1.5);
|
|
770
|
+
const sides = id === 'monocle' ? [1] : id === 'eyepatch' ? [-1] : [-1, 1];
|
|
771
|
+
const fm = mat(id === '3d' ? 'plastic' : 'gloss', col);
|
|
772
|
+
for (const sx of sides) {
|
|
773
|
+
const x = sx * L.sp * U;
|
|
774
|
+
if (id === 'eyepatch') { g.add(M(this.sph(rr * 0.9, 24, 12), mat('felt', col), [x, eyeY, ez - rr * 0.5], null, [1, 0.85, 0.35])); continue; }
|
|
775
|
+
if (id === 'visor') continue;
|
|
776
|
+
const square = id === 'square' || id === 'nerd' || id === '3d';
|
|
777
|
+
const ring = this.tor(rr, rr * 0.13, 8, square ? 4 : 32);
|
|
778
|
+
g.add(M(ring, fm, [x, eyeY, ez], [0, 0, square ? Math.PI / 4 : 0], square ? [1.15, 0.85, 1] : [1, 1, 1]));
|
|
779
|
+
const tint = id === 'sunglasses' || id === 'aviator' ? '#0f172a' : id === 'goggles' ? col2 : id === '3d' ? (sx < 0 ? '#ef4444' : '#22d3ee') : id === 'heartglasses' ? '#f9a8d4' : id === 'starglasses' ? '#fde68a' : null;
|
|
780
|
+
if (tint) {
|
|
781
|
+
const lens = M(new THREE.CircleGeometry(rr, square ? 4 : 32), new THREE.MeshPhysicalMaterial({ color: tint, roughness: 0.05, clearcoat: 1, transparent: true, opacity: id === 'sunglasses' ? 0.92 : 0.55 }), [x, eyeY, ez - 0.002], [0, 0, square ? Math.PI / 4 : 0], square ? [1.15, 0.85, 1] : [1, 1, 1]);
|
|
782
|
+
g.add(lens);
|
|
783
|
+
}
|
|
784
|
+
}
|
|
785
|
+
if (id === 'visor') g.add(M(new THREE.CapsuleGeometry(rr * 0.8, L.sp * U * 2.2, 6, 16), new THREE.MeshPhysicalMaterial({ color: col, roughness: 0.05, clearcoat: 1, transparent: true, opacity: 0.75 }), [0, eyeY, ez], [0, 0, Math.PI / 2], [1, 1, 0.3]));
|
|
786
|
+
if (sides.length === 2 && id !== 'visor') g.add(M(new THREE.CylinderGeometry(rr * 0.1, rr * 0.1, L.sp * U * 2 - rr * 2, 8), fm, [0, eyeY + rr * 0.15, ez], [0, 0, Math.PI / 2]));
|
|
787
|
+
if (id === 'eyepatch') { const s = probe.section(eyeY + r3); g.add(M(this.tor(1, 0.02, 6, 48), mat('felt', col), [0, eyeY + r3 * 0.4, 0], [Math.PI / 2, -0.35, 0], [s.w * 1.03, s.d * 1.05, kk])); }
|
|
788
|
+
return g;
|
|
789
|
+
}
|
|
790
|
+
case 'mustache': case 'handlebar': case 'beard': case 'wizardbeard': case 'goatee': {
|
|
791
|
+
const my = Y(L.mouthY);
|
|
792
|
+
const hit = probe.front(0, my);
|
|
793
|
+
if (id === 'mustache' || id === 'handlebar') {
|
|
794
|
+
const o = G();
|
|
795
|
+
for (const sx of [-1, 1]) o.add(fur(this.sph(1, 20, 12).scale(0.1 * kk, 0.04 * kk, 0.04 * kk).rotateZ(sx * (id === 'handlebar' ? -0.4 : 0.25)).translate(sx * 0.085 * kk, 0, 0), col, 0.6));
|
|
796
|
+
o.position.copy(hit.p).add(new THREE.Vector3(0, L.mw * U * 0.5, this.furLen * 0.6));
|
|
797
|
+
return o;
|
|
798
|
+
}
|
|
799
|
+
const long = id === 'wizardbeard' ? 1.8 : id === 'goatee' ? 0.6 : 1;
|
|
800
|
+
const wB = id === 'goatee' ? 0.08 : 0.3;
|
|
801
|
+
const o = fur(this.sph(1, 28, 18).scale(wB * kk, 0.16 * long * kk, 0.12 * kk), col, 1.1);
|
|
802
|
+
o.position.set(0, my - 0.1 * long * kk, hit.p.z - 0.04 * kk);
|
|
803
|
+
return o;
|
|
804
|
+
}
|
|
805
|
+
case 'clownnose': case 'nose': case 'pignose': {
|
|
806
|
+
const ny = Y(L.anchors.nose.y);
|
|
807
|
+
const hit = probe.front(0, ny);
|
|
808
|
+
const o = G();
|
|
809
|
+
if (id === 'clownnose') o.add(M(this.sph(0.075 * kk, 24, 16), mat('gloss', col)));
|
|
810
|
+
else if (id === 'nose') o.add(M(this.sph(0.035 * kk, 20, 12), mat('gloss', col), null, null, [1.3, 0.9, 0.8]));
|
|
811
|
+
else {
|
|
812
|
+
o.add(M(new THREE.CylinderGeometry(0.08 * kk, 0.08 * kk, 0.05 * kk, 28), mat('felt', col), null, [Math.PI / 2, 0, 0], [1, 1, 0.75]));
|
|
813
|
+
for (const sx of [-1, 1]) o.add(M(this.sph(0.018 * kk, 12, 8), mat('matte', shade(col, -0.5)), [sx * 0.03 * kk, 0, 0.026 * kk]));
|
|
814
|
+
}
|
|
815
|
+
o.position.copy(hit.p).addScaledVector(hit.n, this.furLen * 0.6 + 0.02 * kk);
|
|
816
|
+
return o;
|
|
817
|
+
}
|
|
818
|
+
case 'bowtie': case 'tie': case 'medal': case 'bell': case 'scarf': case 'pearls': case 'ruff': {
|
|
819
|
+
const ny = Y(L.anchors.neck.y);
|
|
820
|
+
const s = probe.section(ny);
|
|
821
|
+
const z = s.z + this.furLen * 0.6;
|
|
822
|
+
if (id === 'scarf' || id === 'ruff') {
|
|
823
|
+
g.add(fur(this.tor(1, 0.1, 14, 48).rotateX(Math.PI / 2).scale(s.w * 1.05, kk * (id === 'ruff' ? 0.9 : 0.75), s.d * 1.08), col, 0.9));
|
|
824
|
+
if (id === 'scarf') g.add(fur(new THREE.BoxGeometry(0.1 * kk, 0.26 * kk, 0.04 * kk, 2, 6, 2).translate(0.12 * kk, -0.12 * kk, z + 0.02 * kk), col, 0.9));
|
|
825
|
+
g.position.y = ny;
|
|
826
|
+
return g;
|
|
827
|
+
}
|
|
828
|
+
if (id === 'pearls') {
|
|
829
|
+
for (let i = 0; i <= 12; i++) { const an = Math.PI * (i / 12); g.add(M(this.sph(0.025 * kk, 12, 8), mat('gloss', col), [Math.cos(an) * s.w * 1.02, ny - Math.sin(an) * 0.03 * kk, Math.sin(an) * s.d * 1.05])); }
|
|
830
|
+
return g;
|
|
831
|
+
}
|
|
832
|
+
const o = G();
|
|
833
|
+
if (id === 'bowtie') {
|
|
834
|
+
for (const sx of [-1, 1]) o.add(M(new THREE.ConeGeometry(0.07 * kk, 0.14 * kk, 20), mat('felt', col), [sx * 0.065 * kk, 0, 0], [0, 0, sx * Math.PI / 2], [1, 1, 0.5]));
|
|
835
|
+
o.add(M(this.sph(0.035 * kk, 16, 10), mat('felt', shade(col, -0.2))));
|
|
836
|
+
} else if (id === 'tie') {
|
|
837
|
+
o.add(M(this.sph(0.035 * kk, 16, 10), mat('felt', shade(col, -0.2))));
|
|
838
|
+
o.add(M(new THREE.ConeGeometry(0.06 * kk, 0.3 * kk, 4), mat('felt', col), [0, -0.17 * kk, 0], [Math.PI, Math.PI / 4, 0], [1, 1, 0.35]));
|
|
839
|
+
} else if (id === 'medal') {
|
|
840
|
+
o.add(M(new THREE.CylinderGeometry(0.06 * kk, 0.06 * kk, 0.015 * kk, 32), mat('metal', col), [0, -0.08 * kk, 0], [Math.PI / 2, 0, 0]));
|
|
841
|
+
o.add(M(new THREE.BoxGeometry(0.04 * kk, 0.1 * kk, 0.005 * kk), mat('felt', col2), [0, -0.02 * kk, 0]));
|
|
842
|
+
} else {
|
|
843
|
+
o.add(M(this.sph(0.06 * kk, 20, 14), mat('metal', col), [0, -0.05 * kk, 0]));
|
|
844
|
+
g.add(M(this.tor(1, 0.045, 10, 48), mat('felt', col2), [0, ny, 0], [Math.PI / 2, 0, 0], [s.w * 1.03, s.d * 1.05, kk]));
|
|
845
|
+
}
|
|
846
|
+
o.position.set(0, ny, z);
|
|
847
|
+
g.add(o);
|
|
848
|
+
return g;
|
|
849
|
+
}
|
|
850
|
+
case 'cape': case 'superhero': {
|
|
851
|
+
const s = probe.section(H * 0.5);
|
|
852
|
+
const geo = new THREE.CylinderGeometry(s.w * 1.02, s.w * 1.35, H * 0.75, 32, 1, true, Math.PI / 2 + 0.35, Math.PI - 0.7);
|
|
853
|
+
geo.scale(1, 1, (s.d / s.w) * 1.1);
|
|
854
|
+
const m = new THREE.MeshPhysicalMaterial({ color: col, roughness: 0.6, sheen: 0.6, side: THREE.DoubleSide });
|
|
855
|
+
g.add(M(geo, m, [0, H * 0.4, 0]));
|
|
856
|
+
return g;
|
|
857
|
+
}
|
|
858
|
+
case 'wings': case 'batwings': {
|
|
859
|
+
const s = probe.section(H * 0.5);
|
|
860
|
+
for (const sx of [-1, 1]) {
|
|
861
|
+
const w = G(M(this.sph(1, 24, 12), id === 'wings' ? mat('felt', col) : mat('plastic', col), [sx * 0.2 * kk, 0.08 * kk, 0], null, [0.24 * kk, 0.15 * kk, 0.03 * kk]));
|
|
862
|
+
w.position.set(sx * s.w * 0.5, H * 0.55, -s.d * 0.85);
|
|
863
|
+
w.rotation.set(0, sx * 0.5, sx * 0.35);
|
|
864
|
+
g.add(w);
|
|
865
|
+
}
|
|
866
|
+
return g;
|
|
867
|
+
}
|
|
868
|
+
case 'tail': {
|
|
869
|
+
const curve = new THREE.CatmullRomCurve3([new THREE.Vector3(0, 0.12 * kk, -0.1), new THREE.Vector3(0.12 * kk, 0.1 * kk, -0.45 * kk), new THREE.Vector3(0.25 * kk, 0.32 * kk, -0.5 * kk)]);
|
|
870
|
+
g.add(M(new THREE.TubeGeometry(curve, 24, 0.02 * kk, 8), mat('gloss', col)));
|
|
871
|
+
g.add(M(new THREE.ConeGeometry(0.06 * kk, 0.1 * kk, 4), mat('gloss', col), [0.25 * kk, 0.36 * kk, -0.5 * kk], null, [1, 1, 0.4]));
|
|
872
|
+
return g;
|
|
873
|
+
}
|
|
874
|
+
case 'jetpack': {
|
|
875
|
+
const s = probe.section(H * 0.5);
|
|
876
|
+
for (const sx of [-1, 1]) {
|
|
877
|
+
g.add(M(new THREE.CapsuleGeometry(0.07 * kk, 0.22 * kk, 6, 16), mat('metal', col), [sx * 0.09 * kk, H * 0.5, -s.d - 0.04 * kk]));
|
|
878
|
+
g.add(M(new THREE.ConeGeometry(0.05 * kk, 0.14 * kk, 16), mat('emissive', '#f97316'), [sx * 0.09 * kk, H * 0.5 - 0.22 * kk, -s.d - 0.04 * kk], [Math.PI, 0, 0]));
|
|
879
|
+
}
|
|
880
|
+
return g;
|
|
881
|
+
}
|
|
882
|
+
case 'pirate': {
|
|
883
|
+
// tricornio: copa + tres alas levantadas + calavera
|
|
884
|
+
const cp = capFor(0.2);
|
|
885
|
+
const hh = top.y - cp.y + 0.06 * kk;
|
|
886
|
+
const fm = mat('felt', col);
|
|
887
|
+
const o = G(M(this.sph(1, 32, 16, 0, TAU, 0, Math.PI / 2), fm, null, null, [cp.w * 0.95, hh * 1.1, cp.d]));
|
|
888
|
+
for (let i = 0; i < 3; i++) {
|
|
889
|
+
const f = G(M(this.sph(1, 24, 10), fm, [0, 0, cp.d * 0.85], [-0.75, 0, 0], [cp.w * 0.95, 0.1 * kk, 0.07 * kk]));
|
|
890
|
+
f.rotation.y = (i / 3) * TAU;
|
|
891
|
+
f.position.y = hh * 0.12;
|
|
892
|
+
o.add(f);
|
|
893
|
+
}
|
|
894
|
+
const bone = mat('felt', col2);
|
|
895
|
+
const sk = G(M(this.sph(0.045 * kk, 16, 10), bone));
|
|
896
|
+
for (const a of [0.7, -0.7]) sk.add(M(new THREE.CapsuleGeometry(0.012 * kk, 0.11 * kk, 3, 6), bone, [0, 0, -0.01 * kk], [0, 0, a]));
|
|
897
|
+
for (const sx of [-1, 1]) sk.add(M(this.sph(0.011 * kk, 8, 6), mat('matte', '#111827'), [sx * 0.016 * kk, 0.005 * kk, 0.04 * kk]));
|
|
898
|
+
sk.position.set(0, hh * 0.5, cp.d * 0.97);
|
|
899
|
+
sk.rotation.x = -0.3;
|
|
900
|
+
o.add(sk);
|
|
901
|
+
o.position.y = cp.y;
|
|
902
|
+
return o;
|
|
903
|
+
}
|
|
904
|
+
case 'pipe': case 'lollipop': {
|
|
905
|
+
const my = Y(L.mouthY);
|
|
906
|
+
const p0 = probe.front(L.mw * U * 0.5, my).p;
|
|
907
|
+
const o = G();
|
|
908
|
+
o.position.copy(p0);
|
|
909
|
+
o.position.z += this.furLen * 0.5;
|
|
910
|
+
const stick = (a, b, r, m) => {
|
|
911
|
+
const d = b.clone().sub(a);
|
|
912
|
+
const cy = M(new THREE.CylinderGeometry(r, r, d.length(), 8), m);
|
|
913
|
+
cy.position.copy(a).addScaledVector(d, 0.5);
|
|
914
|
+
cy.quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), d.normalize());
|
|
915
|
+
return cy;
|
|
916
|
+
};
|
|
917
|
+
const V = (x, y, z) => new THREE.Vector3(x * u2, y * u2, z * u2);
|
|
918
|
+
if (id === 'pipe') {
|
|
919
|
+
o.add(stick(V(0, 0, 0), V(22, -10, 14), 2 * u2, mat('gloss', '#1f2937')));
|
|
920
|
+
const bowl = V(26, -16, 16);
|
|
921
|
+
o.add(M(new THREE.CylinderGeometry(8 * u2, 7 * u2, 16 * u2, 20), mat('gloss', col), bowl.toArray()));
|
|
922
|
+
o.add(M(new THREE.CircleGeometry(6.5 * u2, 16), mat('matte', '#292524'), [bowl.x, bowl.y + 8.05 * u2, bowl.z], [-Math.PI / 2, 0, 0]));
|
|
923
|
+
const smoke = [0, 1, 2].map(() => M(this.sph(1, 10, 8), mat('felt', '#d6d3d1')));
|
|
924
|
+
o.add(...smoke);
|
|
925
|
+
this.anims.push((sec) => smoke.forEach((b, i) => {
|
|
926
|
+
const q = (sec * 0.5 + i / 3) % 1;
|
|
927
|
+
b.position.set(bowl.x + Math.sin(q * 7 + i) * 4 * u2, bowl.y + (10 + q * 40) * u2, bowl.z);
|
|
928
|
+
b.scale.setScalar(Math.max(1e-4, (2 + q * 5) * u2 * Math.sin(Math.PI * q)));
|
|
929
|
+
}));
|
|
930
|
+
} else {
|
|
931
|
+
o.add(stick(V(0, 0, 0), V(26, 10, 10), 1.6 * u2, mat('plastic', '#fafafa')));
|
|
932
|
+
const cnd = G(M(new THREE.CylinderGeometry(11 * u2, 11 * u2, 4 * u2, 28), mat('gloss', col), null, [Math.PI / 2, 0, 0]));
|
|
933
|
+
const sw = [];
|
|
934
|
+
for (let i = 0; i <= 30; i++) { const a = (i / 30) * Math.PI * 4; const rr = (1 + 8 * (i / 30)) * u2; sw.push(new THREE.Vector3(Math.cos(a) * rr, Math.sin(a) * rr, 2.2 * u2)); }
|
|
935
|
+
cnd.add(M(new THREE.TubeGeometry(new THREE.CatmullRomCurve3(sw), 48, 1 * u2, 5), mat('plastic', '#ffffff')));
|
|
936
|
+
cnd.position.copy(V(31, 13, 12));
|
|
937
|
+
o.add(cnd);
|
|
938
|
+
}
|
|
939
|
+
return o;
|
|
940
|
+
}
|
|
941
|
+
case 'bandaid': case 'ninjamask': case 'facemask': {
|
|
942
|
+
// parches pegados a la superficie: la geometría del cuerpo inflada y recortada por una caja
|
|
943
|
+
const D = this.depth;
|
|
944
|
+
const off = this.furLen * 1.02 + 0.004 * kk;
|
|
945
|
+
const patch = (color, box, kind, round = 0, dOff = 0) => {
|
|
946
|
+
const m = new THREE.Mesh(this.B.geometry, surfaceMaterial(bm.uniforms, { color, off: off + dOff, box, kind, round }));
|
|
947
|
+
m.userData.ownMaterial = true;
|
|
948
|
+
m.userData.noBounds = true;
|
|
949
|
+
this.bodyMeshes.push(m);
|
|
950
|
+
return m;
|
|
951
|
+
};
|
|
952
|
+
if (id === 'bandaid') {
|
|
953
|
+
const x = L.sp * U + r3 * 0.4;
|
|
954
|
+
const y = eyeY - r3 * 2.4;
|
|
955
|
+
g.add(patch(col, { c: [x, y, D], h: [12 * u2, 4.5 * u2, D], rot: 30 * DEG }, 'plastic', 4.4 * u2));
|
|
956
|
+
g.add(patch(shade(col, -0.1), { c: [x, y, D], h: [4 * u2, 4.6 * u2, D], rot: 30 * DEG }, 'plastic', 0, 0.002 * kk));
|
|
957
|
+
} else if (id === 'ninjamask') {
|
|
958
|
+
const y1 = eyeY - r3 * 1.6;
|
|
959
|
+
g.add(patch(col, { c: [0, y1 / 2, 0], h: [9, y1 / 2, 9], rot: 0 }, 'felt'));
|
|
960
|
+
this.hideMouth = true;
|
|
961
|
+
} else {
|
|
962
|
+
const my = Y(L.mouthY);
|
|
963
|
+
const mw = L.mw * U;
|
|
964
|
+
g.add(patch(col, { c: [0, my - 5 * u2, D], h: [mw + 12 * u2, 17 * u2, D], rot: 0 }, 'felt', 8 * u2));
|
|
965
|
+
this.hideMouth = true;
|
|
966
|
+
}
|
|
967
|
+
g.userData.surface = true;
|
|
968
|
+
return g;
|
|
969
|
+
}
|
|
970
|
+
case 'scar': {
|
|
971
|
+
const x0 = -L.sp * U;
|
|
972
|
+
const lift = this.furLen * 0.9 + 0.004 * kk;
|
|
973
|
+
const on = (x, y) => { const h = probe.front(x, y); return h.p.clone().addScaledVector(h.n, lift); };
|
|
974
|
+
const pts = [];
|
|
975
|
+
for (let i = 0; i <= 8; i++) { const q = i / 8; pts.push(on(x0 + lerp(-6, 6, q) * u2, eyeY + r3 * lerp(2.6, -2.4, q))); }
|
|
976
|
+
const sm = mat('felt', col);
|
|
977
|
+
g.add(M(new THREE.TubeGeometry(new THREE.CatmullRomCurve3(pts), 16, 1.4 * u2, 5), sm));
|
|
978
|
+
for (const dy of [-8, 0, 8]) {
|
|
979
|
+
const yy = eyeY - dy * u2;
|
|
980
|
+
const xs = x0 + (-dy / 8) * 2 * u2;
|
|
981
|
+
g.add(M(new THREE.TubeGeometry(new THREE.LineCurve3(on(xs - 4 * u2, yy), on(xs + 4 * u2, yy)), 2, 1.1 * u2, 5), sm));
|
|
982
|
+
}
|
|
983
|
+
g.userData.surface = true;
|
|
984
|
+
return g;
|
|
985
|
+
}
|
|
986
|
+
case 'parrot': {
|
|
987
|
+
const x = X(L.anchors.shoulder.x);
|
|
988
|
+
const t = probe.top(x, 0).p;
|
|
989
|
+
const o = G();
|
|
990
|
+
const k = kk * 1.1;
|
|
991
|
+
o.add(M(this.sph(1, 20, 14), mat('felt', col), [0, 0.09 * k, 0], [0.2, 0, 0], [0.065 * k, 0.1 * k, 0.065 * k]));
|
|
992
|
+
o.add(M(this.sph(0.055 * k, 18, 12), mat('felt', col), [0, 0.2 * k, 0.015 * k]));
|
|
993
|
+
o.add(M(new THREE.ConeGeometry(0.03 * k, 0.07 * k, 10), mat('felt', col2), [0, 0.265 * k, -0.01 * k], [-0.4, 0, 0]));
|
|
994
|
+
o.add(M(new THREE.ConeGeometry(0.02 * k, 0.05 * k, 10), mat('gloss', '#facc15'), [0, 0.19 * k, 0.07 * k], [Math.PI / 2 + 0.5, 0, 0]));
|
|
995
|
+
for (const sx of [-1, 1]) o.add(M(this.sph(0.011 * k, 8, 6), mat('gloss', '#111111'), [sx * 0.035 * k, 0.21 * k, 0.04 * k]));
|
|
996
|
+
o.add(M(new THREE.CapsuleGeometry(0.018 * k, 0.12 * k, 3, 8), mat('felt', '#2563eb'), [0, 0.02 * k, -0.06 * k], [-0.9, 0, 0]));
|
|
997
|
+
for (const sx of [-1, 1]) o.add(M(this.sph(1, 14, 10), mat('felt', shade(col, -0.2)), [sx * 0.06 * k, 0.1 * k, -0.005 * k], [0.2, 0, sx * 0.15], [0.02 * k, 0.07 * k, 0.05 * k]));
|
|
998
|
+
const y0 = t.y - 0.01 * kk;
|
|
999
|
+
o.position.set(x, y0, 0);
|
|
1000
|
+
o.rotation.y = -0.4;
|
|
1001
|
+
const ph = Math.random() * TAU;
|
|
1002
|
+
this.anims.push((sec) => { o.rotation.x = Math.sin(sec * 2.2 + ph) * 0.08; o.position.y = y0 + Math.max(0, Math.sin(sec * 1.3 + ph)) * 0.01 * kk; });
|
|
1003
|
+
return G(o);
|
|
1004
|
+
}
|
|
1005
|
+
case 'sparkles': case 'hearts': case 'zzz': {
|
|
1006
|
+
// piezas de los efectos (geometría compartida) colocadas como en el dibujo 2D
|
|
1007
|
+
const list = id === 'sparkles'
|
|
1008
|
+
? [[-0.75, -0.55, 9], [0.8, -0.35, 7], [0.7, 0.55, 6], [-0.8, 0.35, 5]].map(([a, b, r]) => [a * W * 0.62, H * 0.5 - b * H * 0.55, r * 1.3])
|
|
1009
|
+
: id === 'hearts'
|
|
1010
|
+
? [[-40, -10, 7], [36, -18, 9], [8, -34, 6]].map(([x, y, r]) => [x * u2, top.y - y * u2, r])
|
|
1011
|
+
: [[30, -10, 9], [46, -26, 6.5], [58, -38, 5]].map(([x, y, r]) => [x * u2, top.y - y * u2, r]);
|
|
1012
|
+
const gm = mat('gloss', id === 'hearts' ? '#f43f5e' : col);
|
|
1013
|
+
const items = list.map(([x, y, r], i) => {
|
|
1014
|
+
const m = M(glyph(id === 'sparkles' ? 'star' : id === 'hearts' ? 'heart' : 'z'), gm, [x, y, this.depth * 0.5]);
|
|
1015
|
+
m.scale.setScalar(r * u2);
|
|
1016
|
+
m.userData.r = r * u2;
|
|
1017
|
+
m.userData.i = i;
|
|
1018
|
+
return m;
|
|
1019
|
+
});
|
|
1020
|
+
g.add(...items);
|
|
1021
|
+
this.anims.push((sec) => items.forEach((m) => {
|
|
1022
|
+
const i = m.userData.i;
|
|
1023
|
+
if (id === 'sparkles') { m.scale.setScalar(m.userData.r * (0.7 + 0.3 * Math.sin(sec * 3 + i * 1.7))); m.rotation.z = sec * 0.6 + i; }
|
|
1024
|
+
else m.rotation.y = Math.sin(sec * 1.5 + i) * 0.4;
|
|
1025
|
+
}));
|
|
1026
|
+
return g;
|
|
1027
|
+
}
|
|
1028
|
+
case 'sweat': {
|
|
1029
|
+
const h = probe.front(L.sp * U + r3 * 2.4, eyeY + r3 * 2.4);
|
|
1030
|
+
const m = M(glyph('drop'), mat('gloss', col), null, [0, 0, -0.15]);
|
|
1031
|
+
m.scale.setScalar(7 * u2);
|
|
1032
|
+
m.position.copy(h.p).addScaledVector(h.n, this.furLen + 6 * u2);
|
|
1033
|
+
g.add(m);
|
|
1034
|
+
return g;
|
|
1035
|
+
}
|
|
1036
|
+
case 'helmet': {
|
|
1037
|
+
// casco espacial: burbuja de cristal + aro
|
|
1038
|
+
const R = Math.max(W, H) * 0.62;
|
|
1039
|
+
const glass = M(this.sph(R, 48, 32), mat('glass', col), [0, H * 0.5, 0]);
|
|
1040
|
+
glass.renderOrder = 2;
|
|
1041
|
+
glass.userData.noBounds = true;
|
|
1042
|
+
g.add(glass);
|
|
1043
|
+
g.add(M(this.tor(R * 0.78, 0.035 * kk, 10, 48), mat('metal', col2), [0, H * 0.5 - R * 0.62, 0], [Math.PI / 2, 0, 0]));
|
|
1044
|
+
return g;
|
|
1045
|
+
}
|
|
1046
|
+
default:
|
|
1047
|
+
return null;
|
|
1048
|
+
}
|
|
1049
|
+
}
|
|
1050
|
+
|
|
1051
|
+
disposeRig() {
|
|
1052
|
+
this.rig.traverse((m) => {
|
|
1053
|
+
if (!m.isMesh) return;
|
|
1054
|
+
if (!m.geometry.userData.shared) m.geometry.dispose();
|
|
1055
|
+
if (m.userData.ownMaterial) m.material.dispose();
|
|
1056
|
+
});
|
|
1057
|
+
this.rig.clear();
|
|
1058
|
+
if (this.shadow) {
|
|
1059
|
+
this.shadow.material.dispose();
|
|
1060
|
+
this.shadow.geometry.dispose();
|
|
1061
|
+
this.root.remove(this.shadow);
|
|
1062
|
+
this.shadow = null;
|
|
1063
|
+
}
|
|
1064
|
+
}
|
|
1065
|
+
|
|
1066
|
+
// ───────────────────────────── animación ─────────────────────────────
|
|
1067
|
+
|
|
1068
|
+
blinkValue(t) {
|
|
1069
|
+
const bt = t - this.blinkAt;
|
|
1070
|
+
if (bt < 0 || bt >= 180) return 0;
|
|
1071
|
+
return bt < 70 ? EASE.in(bt / 70) ** 0.5 : 1 - EASE.out((bt - 70) / 110);
|
|
1072
|
+
}
|
|
1073
|
+
|
|
1074
|
+
/** Avanza un frame. t: performance.now() ms; dt: ms. */
|
|
1075
|
+
tick(t, dt) {
|
|
1076
|
+
const rm = reducedMotion();
|
|
1077
|
+
const idle = this.opts.idle !== false;
|
|
1078
|
+
// parpadeo y miradas espontáneas
|
|
1079
|
+
if (idle && t >= this.nextBlink) {
|
|
1080
|
+
if (this.moodName !== 'sleep' && !rm) {
|
|
1081
|
+
this.blinkAt = t;
|
|
1082
|
+
if (Math.random() < 0.2) this.nextDouble = t + 240;
|
|
1083
|
+
if (t - this.look.at > 3000 && Math.random() < 0.45) {
|
|
1084
|
+
const back = Math.abs(this.look.tx) + Math.abs(this.look.ty) > 0.1 && Math.random() < 0.6;
|
|
1085
|
+
this.look.tx = back ? 0 : (Math.random() - 0.5) * 0.9;
|
|
1086
|
+
this.look.ty = back ? 0 : (Math.random() - 0.5) * 0.5;
|
|
1087
|
+
}
|
|
1088
|
+
}
|
|
1089
|
+
this.nextBlink = t + 1800 + Math.random() * 3600;
|
|
1090
|
+
}
|
|
1091
|
+
if (this.nextDouble && t >= this.nextDouble) { this.blinkAt = t; this.nextDouble = 0; }
|
|
1092
|
+
|
|
1093
|
+
// voz → boca
|
|
1094
|
+
if (this.speech && !this.speech.tick(t)) this.endSpeech();
|
|
1095
|
+
const mo = this.mo;
|
|
1096
|
+
mo.open = approach(mo.open, mo.target, dt, mo.target > mo.open ? 35 : 70);
|
|
1097
|
+
mo.msx = approach(mo.msx, mo.tmsx, dt, 60);
|
|
1098
|
+
const look = this.look;
|
|
1099
|
+
look.x = rm ? look.tx : approach(look.x, look.tx, dt, 70);
|
|
1100
|
+
look.y = rm ? look.ty : approach(look.y, look.ty, dt, 70);
|
|
1101
|
+
const tgt = moodVals(this.moodName);
|
|
1102
|
+
for (const k in MOOD_BASE) this.mv[k] = rm ? tgt[k] : approach(this.mv[k], tgt[k], dt, 90);
|
|
1103
|
+
this.sleepK = approach(this.sleepK, this.moodName === 'sleep' ? 1 : 0, dt, rm ? 1 : 260);
|
|
1104
|
+
|
|
1105
|
+
// gesto (poses de motion.js)
|
|
1106
|
+
const pose = { x: 0, y: 0, r: 0, sx: 1, sy: 1, lx: 0, ly: 0, blink: 0, eye: 1, lift: 0, open: 0, curve: 0, msx: 1 };
|
|
1107
|
+
let spin = 0;
|
|
1108
|
+
const gest = this.gest;
|
|
1109
|
+
if (gest) {
|
|
1110
|
+
const age = t - gest.start;
|
|
1111
|
+
const tt = clamp(age / gest.ms);
|
|
1112
|
+
Object.assign(pose, gest.def.pose(tt, rm ? 0 : age, gest));
|
|
1113
|
+
if (gest.dir < 0) { pose.x = -pose.x; pose.r = -pose.r; pose.lx = -pose.lx; }
|
|
1114
|
+
if (gest.name === 'spin') {
|
|
1115
|
+
spin = EASE.inOut(clamp((tt - 0.12) / 0.76)) * TAU;
|
|
1116
|
+
pose.sx = 1 + (pose.sy < 1 ? (1 - pose.sy) * 0.6 : 0);
|
|
1117
|
+
}
|
|
1118
|
+
for (const f of gest.def.fx || []) {
|
|
1119
|
+
if (tt >= f[0] && !gest.fired.has(f)) {
|
|
1120
|
+
gest.fired.add(f);
|
|
1121
|
+
this.effect(f[1], { dir: gest.dir, ...(f[2] || {}) });
|
|
1122
|
+
}
|
|
1123
|
+
}
|
|
1124
|
+
if (tt >= 1) this.endGesture();
|
|
1125
|
+
}
|
|
1126
|
+
if (rm) Object.assign(pose, { x: 0, y: 0, r: 0, sx: 1, sy: 1 });
|
|
1127
|
+
|
|
1128
|
+
// metamorfosis: fases como en 2D (entra con rebote, sale suave)
|
|
1129
|
+
let ksx = 1;
|
|
1130
|
+
let ksy = 1;
|
|
1131
|
+
const act = {};
|
|
1132
|
+
for (const [slot, mm] of this.morphs) {
|
|
1133
|
+
if (mm.phase !== 'out' && t >= mm.until) { mm.phase = 'out'; mm.outAt = t; mm.k0 = mm.k; }
|
|
1134
|
+
if (mm.phase === 'in') {
|
|
1135
|
+
const q = clamp((t - mm.start) / MORPH_IN);
|
|
1136
|
+
mm.k = rm ? 1 : mm.shape ? EASE.inOut(q) : EASE.backOut(q);
|
|
1137
|
+
if (q >= 1) mm.phase = 'on';
|
|
1138
|
+
} else if (mm.phase === 'on') mm.k = 1;
|
|
1139
|
+
else {
|
|
1140
|
+
const q = clamp((t - mm.outAt) / MORPH_OUT);
|
|
1141
|
+
mm.k = rm ? 0 : mm.k0 * (1 - EASE.inOut(q));
|
|
1142
|
+
if (q >= 1) { this.morphs.delete(slot); this.endMorph(slot); continue; }
|
|
1143
|
+
}
|
|
1144
|
+
act[slot] = mm;
|
|
1145
|
+
const sc = SCALE_MORPH[slot];
|
|
1146
|
+
if (sc) { const [a, b] = sc(mm.k); ksx *= a; ksy *= b; }
|
|
1147
|
+
}
|
|
1148
|
+
if (act.shape && !act.shape.ready) this.startShape(act.shape);
|
|
1149
|
+
const shapeK = act.shape?.ready ? act.shape.k : 0;
|
|
1150
|
+
this.bodyU.uMorph.value.set(act.melt?.k || 0, rm ? 0 : act.jelly?.k || 0, shapeK, 0);
|
|
1151
|
+
|
|
1152
|
+
// cuerpo
|
|
1153
|
+
const m = this.mv;
|
|
1154
|
+
const W = this.W;
|
|
1155
|
+
const H = this.H;
|
|
1156
|
+
const kk = this.kk;
|
|
1157
|
+
const sec = t / 1000;
|
|
1158
|
+
const breath = rm || !idle ? 0 : Math.sin(sec * TAU / 3.4 + this.phase);
|
|
1159
|
+
const talk = mo.open;
|
|
1160
|
+
const sx = pose.sx * (1 - 0.015 * talk) * (1 - 0.006 * breath) * ksx;
|
|
1161
|
+
const sy = pose.sy * (1 + 0.03 * talk) * (1 + 0.014 * breath) * ksy;
|
|
1162
|
+
const rig = this.rig;
|
|
1163
|
+
rig.position.set(pose.x * W, -pose.y * H, 0);
|
|
1164
|
+
rig.rotation.set(look.y * 0.12, this.yaw + look.x * 0.35 + spin + (rm || !idle ? 0 : Math.sin(sec * 0.7 + this.phase) * 0.04), -(pose.r + look.x * 2) * DEG);
|
|
1165
|
+
rig.scale.set(sx, sy, sx);
|
|
1166
|
+
const air = Math.max(0, -pose.y);
|
|
1167
|
+
this.shadow.scale.set(W * 1.55 * (1 - air * 0.9) * ksx, this.shadow.scale.y, 1);
|
|
1168
|
+
this.shadow.material.opacity = 1 - air * 1.5;
|
|
1169
|
+
|
|
1170
|
+
// piezas que siguen a la silueta (shape:<id>)
|
|
1171
|
+
for (const p of this.parts) p.o.position.copy(p.p0).addScaledVector(p.d, shapeK);
|
|
1172
|
+
|
|
1173
|
+
// ojos
|
|
1174
|
+
const blink = Math.max(this.blinkValue(t), pose.blink, this.sleepK > 0.02 ? Math.min(1, this.sleepK * 1.1) : 0);
|
|
1175
|
+
const closed = this.sleepK > 0.85;
|
|
1176
|
+
const lx = clamp(look.x + pose.lx, -1, 1);
|
|
1177
|
+
const ly = clamp(look.y + pose.ly, -1, 1);
|
|
1178
|
+
const esc = m.eye * pose.eye;
|
|
1179
|
+
for (const e of this.eyes) {
|
|
1180
|
+
e.main.visible = !closed;
|
|
1181
|
+
e.closed.visible = closed;
|
|
1182
|
+
e.gaze.rotation.set(ly * 0.4, lx * 0.5, 0);
|
|
1183
|
+
const k = e.noBlink ? 1 : Math.max(0.08, 1 - blink);
|
|
1184
|
+
e.main.scale.set(esc, esc * (m.squash || 1) * k, esc);
|
|
1185
|
+
}
|
|
1186
|
+
for (const b of this.brows) {
|
|
1187
|
+
b.g.position.y += (m.lift + pose.lift) * U + (m.eye * pose.eye - 1) * this.L.r * U * 1.65;
|
|
1188
|
+
b.g.rotation.z = -b.side * m.tilt * 14 * DEG;
|
|
1189
|
+
}
|
|
1190
|
+
|
|
1191
|
+
// boca
|
|
1192
|
+
const mt = this.mouthRig;
|
|
1193
|
+
const curve = clamp(m.curve + pose.curve + mt.bias, -1, 1);
|
|
1194
|
+
const open = clamp(Math.max(mo.open + pose.open, m.open, mt.min));
|
|
1195
|
+
const msx = mo.msx * pose.msx;
|
|
1196
|
+
mt.g.scale.x = msx;
|
|
1197
|
+
if (mt.line) {
|
|
1198
|
+
mt.line.morphTargetInfluences[0] = Math.max(0, curve);
|
|
1199
|
+
mt.line.morphTargetInfluences[1] = Math.max(0, -curve);
|
|
1200
|
+
mt.line.visible = open <= 0.12;
|
|
1201
|
+
}
|
|
1202
|
+
if (mt.cav) {
|
|
1203
|
+
const show = open > 0.12;
|
|
1204
|
+
mt.cav.visible = show;
|
|
1205
|
+
if (show) {
|
|
1206
|
+
const w = mt.mw * (0.75 + Math.max(0, curve) * 0.15);
|
|
1207
|
+
const h = mt.mw * (0.12 + open * 0.75);
|
|
1208
|
+
mt.cav.scale.set(w, h, mt.mw * 0.18);
|
|
1209
|
+
mt.cav.position.y = -h * 0.55 + curve * mt.mw * 0.1;
|
|
1210
|
+
}
|
|
1211
|
+
}
|
|
1212
|
+
if (mt.round) mt.round.scale.setScalar(0.85 + open * 0.6);
|
|
1213
|
+
if (mt.grit) { mt.grit.scale.y = 1 + open * 1.6; mt.grit.position.y = curve * mt.mw * 0.08; }
|
|
1214
|
+
if (mt.lips) {
|
|
1215
|
+
const gap = open * mt.mw * 0.45;
|
|
1216
|
+
mt.lips.up.position.y = mt.mw * 0.16 + gap * 0.5 + curve * mt.mw * 0.05;
|
|
1217
|
+
mt.lips.lo.position.y = -mt.mw * 0.14 - gap * 0.5;
|
|
1218
|
+
mt.lips.hole.scale.y = Math.max(0.001, gap * 0.6);
|
|
1219
|
+
}
|
|
1220
|
+
|
|
1221
|
+
// metamorfosis de dibujo: pinchos, cuernos, alas, manos
|
|
1222
|
+
const mob = this.mobj;
|
|
1223
|
+
const ms = act.spikes;
|
|
1224
|
+
if (ms) {
|
|
1225
|
+
const o = mob.spikes || (mob.spikes = this.makeSpikes(ms.o.color));
|
|
1226
|
+
o.visible = true;
|
|
1227
|
+
const list = o.userData.list;
|
|
1228
|
+
for (let i = 0; i < list.length; i++) {
|
|
1229
|
+
const it = list[i];
|
|
1230
|
+
const ki = Math.max(1e-4, EASE.backOut(clamp(ms.k * 1.5 - it.ord * 0.07)) * (ms.phase === 'out' ? ms.k : 1));
|
|
1231
|
+
DUMMY.position.copy(it.p);
|
|
1232
|
+
DUMMY.quaternion.copy(it.q);
|
|
1233
|
+
DUMMY.scale.set(ki, ki, ki);
|
|
1234
|
+
DUMMY.updateMatrix();
|
|
1235
|
+
o.setMatrixAt(i, DUMMY.matrix);
|
|
1236
|
+
}
|
|
1237
|
+
o.instanceMatrix.needsUpdate = true;
|
|
1238
|
+
} else if (mob.spikes) mob.spikes.visible = false;
|
|
1239
|
+
const mh = act.horns;
|
|
1240
|
+
if (mh) {
|
|
1241
|
+
const o = mob.horns || (mob.horns = this.makeHorns(mh.o.color));
|
|
1242
|
+
o.visible = true;
|
|
1243
|
+
for (const h of o.children) h.scale.setScalar(Math.max(1e-4, mh.k));
|
|
1244
|
+
} else if (mob.horns) mob.horns.visible = false;
|
|
1245
|
+
const mw = act.wings;
|
|
1246
|
+
if (mw) {
|
|
1247
|
+
const o = mob.wings || (mob.wings = this.makeWings(mw.o.color));
|
|
1248
|
+
o.visible = true;
|
|
1249
|
+
const fast = mw.o.flap === 'fast';
|
|
1250
|
+
const fl = rm ? 0 : Math.sin((t - mw.start) / 1000 * TAU * (fast ? 3.2 : 0.9)) * (fast ? 32 : 11) * DEG;
|
|
1251
|
+
for (const w of o.children) {
|
|
1252
|
+
const s = w.userData.side;
|
|
1253
|
+
w.rotation.set(0, s * (0.55 - fl), s * 0.25);
|
|
1254
|
+
w.scale.setScalar(Math.max(1e-4, mw.k));
|
|
1255
|
+
}
|
|
1256
|
+
} else if (mob.wings) mob.wings.visible = false;
|
|
1257
|
+
|
|
1258
|
+
// manos (HAND_POSES en unidades del dibujo 2D → 3D)
|
|
1259
|
+
const mhd = act.hands;
|
|
1260
|
+
for (let i = 0; i < 2; i++) {
|
|
1261
|
+
const hnd = this.hands[i];
|
|
1262
|
+
hnd.visible = !!mhd;
|
|
1263
|
+
if (!mhd) { hnd.userData.on = false; continue; }
|
|
1264
|
+
const s = i ? 1 : -1;
|
|
1265
|
+
const L = this.L;
|
|
1266
|
+
const c2 = this.handCtx || (this.handCtx = { cx: L.cx, W: L.box.w, H: L.box.h, mid: L.box.y + L.box.h * 0.55, mouthY: L.mouthY, mw: L.mw, sp: L.sp, eyeY: L.eyeY, pts: L.pts });
|
|
1267
|
+
const p = (HAND_POSES[mhd.o.pose] || HAND_POSES.rest)(s, rm ? 0 : t - mhd.start, mhd.o.dir || 1, c2);
|
|
1268
|
+
const x = this.X(p.x ?? c2.cx + s * p.u * c2.W * 0.5);
|
|
1269
|
+
const y = this.Y(p.y ?? c2.mid + p.v * c2.H * 0.5);
|
|
1270
|
+
const fz = this.frontZ(x, y);
|
|
1271
|
+
const z = fz == null ? this.depth * 0.15 : fz + 0.06 * kk + this.furLen;
|
|
1272
|
+
const rz = -s * (p.ang || 0) * DEG;
|
|
1273
|
+
if (!hnd.userData.on || rm) { hnd.position.set(x, y, z); hnd.rotation.z = rz; hnd.userData.on = true; }
|
|
1274
|
+
else {
|
|
1275
|
+
hnd.position.set(approach(hnd.position.x, x, dt, 70), approach(hnd.position.y, y, dt, 70), approach(hnd.position.z, z, dt, 70));
|
|
1276
|
+
hnd.rotation.z = approach(hnd.rotation.z, rz, dt, 70);
|
|
1277
|
+
}
|
|
1278
|
+
const type = p.type || 'open';
|
|
1279
|
+
const fg = hnd.userData.finger;
|
|
1280
|
+
fg.visible = type === 'point' || type === 'thumb' || type === 'thumbdown';
|
|
1281
|
+
fg.rotation.z = type === 'thumbdown' ? Math.PI : 0;
|
|
1282
|
+
hnd.scale.setScalar(Math.max(0.01, mhd.k * (p.s || 1)) * (type === 'open' ? 1 : 0.9));
|
|
1283
|
+
}
|
|
1284
|
+
|
|
1285
|
+
// efectos
|
|
1286
|
+
let blush = 0;
|
|
1287
|
+
if (this.fxs.length) {
|
|
1288
|
+
const c = this.fxc;
|
|
1289
|
+
this.fxs = this.fxs.filter((f) => {
|
|
1290
|
+
const age = t - f.start;
|
|
1291
|
+
let alpha = 1;
|
|
1292
|
+
let p;
|
|
1293
|
+
if (f.loop) {
|
|
1294
|
+
if (!f.hold && age >= f.ms && f.end == null) f.end = t;
|
|
1295
|
+
p = rm ? 0.3 : (age % f.cycle) / f.cycle;
|
|
1296
|
+
} else {
|
|
1297
|
+
if (age >= f.ms) { disposeFx(f.obj); return false; }
|
|
1298
|
+
p = rm ? 0.5 : age / f.ms;
|
|
1299
|
+
}
|
|
1300
|
+
if (f.end != null) {
|
|
1301
|
+
alpha = 1 - clamp((t - f.end) / FX_OUT);
|
|
1302
|
+
if (alpha <= 0) { disposeFx(f.obj); return false; }
|
|
1303
|
+
}
|
|
1304
|
+
f.def.draw(c, f, p, rm ? 0 : age, alpha, seeded(f.seed));
|
|
1305
|
+
if (f.blush) blush = Math.max(blush, f.blush);
|
|
1306
|
+
return true;
|
|
1307
|
+
});
|
|
1308
|
+
}
|
|
1309
|
+
this.bodyU.uBlush.value = blush;
|
|
1310
|
+
this.fxg.position.copy(rig.position);
|
|
1311
|
+
this.fxg.rotation.y = this.yaw;
|
|
1312
|
+
|
|
1313
|
+
for (const f of this.furs) f.u.uTime.value = sec;
|
|
1314
|
+
for (const a of this.anims) a(rm ? 0 : sec);
|
|
1315
|
+
}
|
|
1316
|
+
|
|
1317
|
+
/** Pinchos: conos instanciados en el contorno (sin la base) y en la espalda. */
|
|
1318
|
+
makeSpikes(color) {
|
|
1319
|
+
const L = this.L;
|
|
1320
|
+
const list = [];
|
|
1321
|
+
const up = new THREE.Vector3(0, 1, 0);
|
|
1322
|
+
const ctr = new THREE.Vector3(0, this.H * 0.5, 0);
|
|
1323
|
+
L.pts.forEach(([px, py], i) => {
|
|
1324
|
+
if (i >= 6 && i <= 10) return;
|
|
1325
|
+
const p = new THREE.Vector3(this.X(px), this.Y(py), 0);
|
|
1326
|
+
const d = p.clone().sub(ctr).normalize();
|
|
1327
|
+
p.addScaledVector(d, -0.02 * this.kk);
|
|
1328
|
+
list.push({ p, q: new THREE.Quaternion().setFromUnitVectors(up, d), ord: Math.min(i, 16 - i) });
|
|
1329
|
+
});
|
|
1330
|
+
for (const f of [0.82, 0.62, 0.42]) {
|
|
1331
|
+
const y = this.H * f;
|
|
1332
|
+
const s = this.probe.section(y);
|
|
1333
|
+
list.push({ p: new THREE.Vector3(0, y, -s.d * 0.9), q: new THREE.Quaternion().setFromUnitVectors(up, new THREE.Vector3(0, 0.4, -1).normalize()), ord: 3 + list.length * 0.1 });
|
|
1334
|
+
}
|
|
1335
|
+
const geo = new THREE.ConeGeometry(0.05 * this.kk, 0.16 * this.kk, Math.max(6, Math.round(12 * this.q))).translate(0, 0.08 * this.kk, 0);
|
|
1336
|
+
const o = new THREE.InstancedMesh(geo, mat(this.plush ? 'felt' : 'gloss', color || shade(this.spec.body.color, -0.12)), list.length);
|
|
1337
|
+
o.instanceMatrix.setUsage(THREE.DynamicDrawUsage);
|
|
1338
|
+
o.frustumCulled = false;
|
|
1339
|
+
o.userData.list = list;
|
|
1340
|
+
o.userData.noBounds = true;
|
|
1341
|
+
this.rig.add(o);
|
|
1342
|
+
return o;
|
|
1343
|
+
}
|
|
1344
|
+
|
|
1345
|
+
/** Cuernos de la metamorfosis: dos conos curvos arriba. */
|
|
1346
|
+
makeHorns(color) {
|
|
1347
|
+
const L = this.L;
|
|
1348
|
+
const g = G();
|
|
1349
|
+
const m = mat('gloss', color || '#f5f0e6');
|
|
1350
|
+
for (const i of [1, 15]) {
|
|
1351
|
+
const [px, py] = L.pts[i];
|
|
1352
|
+
const s = px > L.cx ? 1 : -1;
|
|
1353
|
+
const h = G(M(new THREE.ConeGeometry(0.06 * this.kk, 0.24 * this.kk, 16).translate(0, 0.12 * this.kk, 0), m));
|
|
1354
|
+
h.children[0].rotation.z = -s * 0.25;
|
|
1355
|
+
const x = this.X(px) * 0.8;
|
|
1356
|
+
h.position.set(x, this.probe.top(x, 0).p.y - 0.04 * this.kk, 0);
|
|
1357
|
+
h.rotation.z = -s * 0.45;
|
|
1358
|
+
g.add(h);
|
|
1359
|
+
}
|
|
1360
|
+
g.userData.noBounds = true;
|
|
1361
|
+
this.rig.add(g);
|
|
1362
|
+
return g;
|
|
1363
|
+
}
|
|
1364
|
+
|
|
1365
|
+
/** Alas de la metamorfosis: abanico de plumas a la espalda. */
|
|
1366
|
+
makeWings(color) {
|
|
1367
|
+
const g = G();
|
|
1368
|
+
const kk = this.kk;
|
|
1369
|
+
const s0 = this.probe.section(this.H * 0.6);
|
|
1370
|
+
const m = mat(this.plush ? 'felt' : 'plastic', color || '#ffffff');
|
|
1371
|
+
for (const side of [-1, 1]) {
|
|
1372
|
+
const w = G();
|
|
1373
|
+
for (let i = 0; i < 3; i++) {
|
|
1374
|
+
const f = M(this.sph(1, 20, 12), m, [side * (0.16 + i * 0.05) * kk, (0.1 - i * 0.07) * kk, 0], [0, 0, side * (0.5 - i * 0.35)], [(0.2 - i * 0.03) * kk, 0.07 * kk, 0.025 * kk]);
|
|
1375
|
+
w.add(f);
|
|
1376
|
+
}
|
|
1377
|
+
w.position.set(side * s0.w * 0.45, this.H * 0.62, -s0.d * 0.7);
|
|
1378
|
+
w.userData.side = side;
|
|
1379
|
+
g.add(w);
|
|
1380
|
+
}
|
|
1381
|
+
g.userData.noBounds = true;
|
|
1382
|
+
this.rig.add(g);
|
|
1383
|
+
return g;
|
|
1384
|
+
}
|
|
1385
|
+
|
|
1386
|
+
/** Prepara shape:<id>: atributos aShape/aShapeN en un clon de la geometría y desplazamientos de cara. */
|
|
1387
|
+
startShape(mm) {
|
|
1388
|
+
mm.ready = true;
|
|
1389
|
+
const pts2 = mm.target;
|
|
1390
|
+
const L2 = layout(this.spec, pts2);
|
|
1391
|
+
const B2 = bodyGeometry(pts2, L2.box, this.quality);
|
|
1392
|
+
const src = B2.geometry.attributes;
|
|
1393
|
+
if (src.position.count !== this.B.geometry.attributes.position.count) return;
|
|
1394
|
+
let cl = this.shapeGeo;
|
|
1395
|
+
if (!cl) {
|
|
1396
|
+
cl = this.shapeGeo = this.B.geometry.clone();
|
|
1397
|
+
cl.userData = {}; // copy() comparte userData: sin esto heredaría shared=true
|
|
1398
|
+
for (const b of this.bodyMeshes) b.geometry = cl;
|
|
1399
|
+
}
|
|
1400
|
+
cl.setAttribute('aShape', src.position.clone());
|
|
1401
|
+
cl.setAttribute('aShapeN', src.normal.clone());
|
|
1402
|
+
const kx = (L2.box.w * U) / this.W;
|
|
1403
|
+
const ky = (L2.box.h * U) / this.H;
|
|
1404
|
+
const pr2 = surfaceProbe(B2.geometry);
|
|
1405
|
+
for (const p of this.parts) {
|
|
1406
|
+
const { x, y } = p.p0;
|
|
1407
|
+
const x2 = x * kx;
|
|
1408
|
+
const y2 = y * ky;
|
|
1409
|
+
p.d.set(x2 - x, y2 - y, p.face ? pr2.front(x2, y2).p.z - this.probe.front(x, y).p.z : 0);
|
|
1410
|
+
}
|
|
1411
|
+
}
|
|
1412
|
+
|
|
1413
|
+
/** Limpia lo que deja una metamorfosis al terminar. */
|
|
1414
|
+
endMorph(slot) {
|
|
1415
|
+
if (slot === 'shape') {
|
|
1416
|
+
for (const b of this.bodyMeshes) b.geometry = this.B.geometry;
|
|
1417
|
+
this.shapeGeo?.dispose();
|
|
1418
|
+
this.shapeGeo = null;
|
|
1419
|
+
for (const p of this.parts) { p.d.set(0, 0, 0); p.o.position.copy(p.p0); }
|
|
1420
|
+
}
|
|
1421
|
+
if (slot === 'hands') this.handCtx = null;
|
|
1422
|
+
}
|
|
1423
|
+
|
|
1424
|
+
/** Al reconstruir: las piezas de las metamorfosis se rehacen solas en el siguiente frame. */
|
|
1425
|
+
clearMorphObjects() {
|
|
1426
|
+
if (this.shapeGeo) { this.shapeGeo.dispose(); this.shapeGeo = null; }
|
|
1427
|
+
this.mobj = {};
|
|
1428
|
+
this.handCtx = null;
|
|
1429
|
+
for (const mm of this.morphs.values()) mm.ready = false;
|
|
1430
|
+
}
|
|
1431
|
+
|
|
1432
|
+
/** LOD: capas de pelo según la altura en pantalla (px). */
|
|
1433
|
+
lod(px) {
|
|
1434
|
+
if (!this.plush) return;
|
|
1435
|
+
this.setShells(clamp(px / (this.quality === 'high' ? 14 : 20), 3, this.maxShells));
|
|
1436
|
+
}
|
|
1437
|
+
|
|
1438
|
+
// ───────────────────────────── API ─────────────────────────────
|
|
1439
|
+
|
|
1440
|
+
/** Ánimo (se interpola); lanza sus efectos (MOOD_FX) salvo { fx: false } u opts.moodFx === false. */
|
|
1441
|
+
mood(name, o = {}) {
|
|
1442
|
+
if (!MOOD[name]) return false;
|
|
1443
|
+
if (name === this.moodName) return true;
|
|
1444
|
+
this.moodName = name;
|
|
1445
|
+
this.clearEffects('mood');
|
|
1446
|
+
if (this.opts.moodFx !== false && o.fx !== false) for (const [fx, fo] of MOOD_FX[name] || []) this.effect(fx, fo || {});
|
|
1447
|
+
return true;
|
|
1448
|
+
}
|
|
1449
|
+
|
|
1450
|
+
endGesture() {
|
|
1451
|
+
const old = this.gest;
|
|
1452
|
+
if (!old) return;
|
|
1453
|
+
this.gest = null;
|
|
1454
|
+
const hands = this.morphs.get('hands');
|
|
1455
|
+
if (old.def.hands && hands && !hands.byGesture && hands.userPose !== undefined) hands.o.pose = hands.userPose;
|
|
1456
|
+
const wings = this.morphs.get('wings');
|
|
1457
|
+
if (old.def.wings && wings && !wings.byGesture) wings.o.flap = wings.userFlap;
|
|
1458
|
+
}
|
|
1459
|
+
|
|
1460
|
+
gesture(name, o = {}) {
|
|
1461
|
+
const gname = Object.hasOwn(GESTURES, name) ? name : GESTURE_ALIAS[name];
|
|
1462
|
+
if (!gname) return false;
|
|
1463
|
+
if (typeof o === 'number') o = { ms: o };
|
|
1464
|
+
const def = GESTURES[gname];
|
|
1465
|
+
const t = nowMs();
|
|
1466
|
+
const ms = clamp(Number(o.ms) || def.ms, 200, 60000);
|
|
1467
|
+
const dir = o.dir === -1 || o.mirror === true ? -1 : 1;
|
|
1468
|
+
if (this.gest) this.endGesture();
|
|
1469
|
+
this.gest = { name: gname, def, start: t, ms, dir, fired: new Set() };
|
|
1470
|
+
// manos y alas que pide el gesto (si ya estaban, solo cambian de postura)
|
|
1471
|
+
const hands = this.morphs.get('hands');
|
|
1472
|
+
if (def.hands) {
|
|
1473
|
+
if (hands && hands.phase !== 'out') {
|
|
1474
|
+
hands.o.pose = def.hands;
|
|
1475
|
+
hands.o.dir = dir;
|
|
1476
|
+
if (hands.byGesture) hands.until = t + ms - MORPH_OUT;
|
|
1477
|
+
} else this.morph('hands', { pose: def.hands, dir, ms: ms - MORPH_OUT, byGesture: true });
|
|
1478
|
+
} else if (hands?.byGesture && hands.phase !== 'out') hands.until = t;
|
|
1479
|
+
const wings = this.morphs.get('wings');
|
|
1480
|
+
if (def.wings) {
|
|
1481
|
+
if (wings && wings.phase !== 'out') {
|
|
1482
|
+
wings.o.flap = def.wings;
|
|
1483
|
+
if (wings.byGesture) wings.until = t + ms - MORPH_OUT;
|
|
1484
|
+
} else this.morph('wings', { flap: def.wings, ms: ms - MORPH_OUT, byGesture: true });
|
|
1485
|
+
} else if (wings?.byGesture && wings.phase !== 'out') wings.until = t;
|
|
1486
|
+
return true;
|
|
1487
|
+
}
|
|
1488
|
+
|
|
1489
|
+
/** Metamorfosis temporal: spikes|wings|hands|horns|puff|squish|stretch|melt|jelly|shape:<id>. o: { ms, hold, pose, dir, flap, color } */
|
|
1490
|
+
morph(name, o = {}) {
|
|
1491
|
+
if (typeof name !== 'string') return false;
|
|
1492
|
+
if (o === false) return this.unmorph(name);
|
|
1493
|
+
if (typeof o === 'number') o = { ms: o };
|
|
1494
|
+
if (!Object.hasOwn(MORPHS, name) && Object.hasOwn(FX3D, name)) return this.effect(name, o);
|
|
1495
|
+
let slot = name;
|
|
1496
|
+
let target = null;
|
|
1497
|
+
if (name.startsWith('shape:')) {
|
|
1498
|
+
target = shapePoints(name.slice(6));
|
|
1499
|
+
if (!target) return false;
|
|
1500
|
+
slot = 'shape';
|
|
1501
|
+
} else if (!Object.hasOwn(MORPHS, name)) return false;
|
|
1502
|
+
const t = nowMs();
|
|
1503
|
+
const hold = o.hold === true || o.ms === Infinity;
|
|
1504
|
+
const ms = hold ? Infinity : clamp(Number(o.ms) || MORPH_MS, 200, 600000);
|
|
1505
|
+
const user = !o.byGesture;
|
|
1506
|
+
const color = /^#[0-9a-f]{6}$/i.test(o.color || '') ? o.color : undefined;
|
|
1507
|
+
const ex = this.morphs.get(slot);
|
|
1508
|
+
if (ex) {
|
|
1509
|
+
if (ex.phase === 'out') { ex.phase = 'in'; ex.start = t - MORPH_IN * clamp(ex.k); }
|
|
1510
|
+
ex.until = Math.max(user ? 0 : ex.until, t + ms);
|
|
1511
|
+
if (user) ex.byGesture = false;
|
|
1512
|
+
if (slot === 'shape' && ex.target !== target) { ex.target = target; ex.ready = false; }
|
|
1513
|
+
if (o.pose) ex.o.pose = o.pose;
|
|
1514
|
+
if (o.dir) ex.o.dir = o.dir;
|
|
1515
|
+
if (o.flap) ex.o.flap = o.flap;
|
|
1516
|
+
if (user) { ex.userPose = ex.o.pose; ex.userFlap = ex.o.flap; }
|
|
1517
|
+
} else {
|
|
1518
|
+
const mo2 = { pose: name === 'hands' ? o.pose || 'rest' : undefined, dir: o.dir === -1 ? -1 : 1, flap: o.flap, color };
|
|
1519
|
+
this.morphs.set(slot, {
|
|
1520
|
+
name: slot, start: t, until: t + ms, phase: 'in', k: 0, o: mo2, target, shape: slot === 'shape', ready: false,
|
|
1521
|
+
byGesture: !user, userPose: user ? mo2.pose : undefined, userFlap: user ? mo2.flap : undefined,
|
|
1522
|
+
});
|
|
1523
|
+
}
|
|
1524
|
+
return true;
|
|
1525
|
+
}
|
|
1526
|
+
|
|
1527
|
+
unmorph(name) {
|
|
1528
|
+
const t = nowMs();
|
|
1529
|
+
const slot = typeof name === 'string' && name.startsWith('shape') ? 'shape' : name;
|
|
1530
|
+
for (const [k, m] of this.morphs) {
|
|
1531
|
+
if (slot && k !== slot) continue;
|
|
1532
|
+
if (m.phase !== 'out') { m.phase = 'out'; m.outAt = t; m.k0 = m.k; }
|
|
1533
|
+
}
|
|
1534
|
+
return true;
|
|
1535
|
+
}
|
|
1536
|
+
|
|
1537
|
+
/** Efecto de CHARACTER_EFFECTS (los 16 de motion.js). o: { ms, hold, dir, tag } */
|
|
1538
|
+
effect(name, o = {}) {
|
|
1539
|
+
if (typeof name !== 'string') return false;
|
|
1540
|
+
if (typeof o === 'number') o = { ms: o };
|
|
1541
|
+
if (Object.hasOwn(MORPHS, name) || name.startsWith('shape:')) return this.morph(name, o);
|
|
1542
|
+
if (!Object.hasOwn(FX3D, name)) return false;
|
|
1543
|
+
const def = FX3D[name];
|
|
1544
|
+
const f = {
|
|
1545
|
+
name, def, start: nowMs(), ms: clamp(Number(o.ms) || (def.loop ? def.ms * 1.5 : def.ms), 100, 600000), cycle: def.ms,
|
|
1546
|
+
loop: !!def.loop || o.hold === true, hold: o.hold === true, dir: o.dir === -1 ? -1 : 1, o, tag: o.tag,
|
|
1547
|
+
seed: (++this.fxSeq * 7919) ^ Math.floor(this.phase * 1e4), end: null, obj: null,
|
|
1548
|
+
};
|
|
1549
|
+
const obj = def.make(this.fxc, f);
|
|
1550
|
+
if (obj) {
|
|
1551
|
+
f.obj = obj;
|
|
1552
|
+
(def.rig ? this.rig : this.fxg).add(obj);
|
|
1553
|
+
def.draw(this.fxc, f, 0, 0, 1, seeded(f.seed));
|
|
1554
|
+
}
|
|
1555
|
+
this.fxs.push(f);
|
|
1556
|
+
if (this.fxs.length > 24) disposeFx(this.fxs.shift().obj);
|
|
1557
|
+
return true;
|
|
1558
|
+
}
|
|
1559
|
+
|
|
1560
|
+
clearEffects(name) {
|
|
1561
|
+
const t = nowMs();
|
|
1562
|
+
for (const f of this.fxs) if (!name || f.name === name || f.tag === name) f.end ??= t;
|
|
1563
|
+
}
|
|
1564
|
+
|
|
1565
|
+
blink() { this.blinkAt = nowMs(); }
|
|
1566
|
+
|
|
1567
|
+
lookAt(x, y) {
|
|
1568
|
+
this.look.tx = clamp(Number(x) || 0, -1, 1);
|
|
1569
|
+
this.look.ty = clamp(Number(y) || 0, -1, 1);
|
|
1570
|
+
this.look.at = nowMs();
|
|
1571
|
+
}
|
|
1572
|
+
|
|
1573
|
+
/** Mirar a un punto de la pantalla (coordenadas de cliente). */
|
|
1574
|
+
lookAtPoint(clientX, clientY) {
|
|
1575
|
+
const p = this.view?.screenOf(this);
|
|
1576
|
+
if (!p) return;
|
|
1577
|
+
this.lookAt((clientX - p.x) / (window.innerWidth / 2), (clientY - p.y) / (window.innerHeight / 2));
|
|
1578
|
+
}
|
|
1579
|
+
|
|
1580
|
+
mouth(v) { this.mo.target = clamp(Number(v) || 0); }
|
|
1581
|
+
|
|
1582
|
+
viseme(id, open) {
|
|
1583
|
+
const v = VISEMES[id] || VISEMES.X;
|
|
1584
|
+
this.mo.target = clamp(open ?? v.open);
|
|
1585
|
+
this.mo.tmsx = v.w;
|
|
1586
|
+
return !!VISEMES[id];
|
|
1587
|
+
}
|
|
1588
|
+
|
|
1589
|
+
endSpeech() {
|
|
1590
|
+
const sp = this.speech;
|
|
1591
|
+
this.speech = null;
|
|
1592
|
+
this.mo.target = 0;
|
|
1593
|
+
this.mo.tmsx = 1;
|
|
1594
|
+
sp?.resolve?.();
|
|
1595
|
+
}
|
|
1596
|
+
|
|
1597
|
+
/** Habla: texto (visemas) o duración en ms (balbuceo). Devuelve una promesa con stop(). */
|
|
1598
|
+
speak(input, o = {}) {
|
|
1599
|
+
if (this.speech) this.endSpeech();
|
|
1600
|
+
let seq;
|
|
1601
|
+
let dur;
|
|
1602
|
+
if (typeof input === 'number') {
|
|
1603
|
+
dur = clamp(input, 0, 600000);
|
|
1604
|
+
seq = babbleVisemes(dur, Math.floor(Math.random() * 1e6));
|
|
1605
|
+
} else {
|
|
1606
|
+
const text = String(input ?? '');
|
|
1607
|
+
seq = textToVisemes(text);
|
|
1608
|
+
dur = Number(o.durationMs) || Math.max(300, (text.length / 14 / (Number(o.rate) || 1)) * 1000);
|
|
1609
|
+
}
|
|
1610
|
+
let resolve;
|
|
1611
|
+
const pr = new Promise((r) => { resolve = r; });
|
|
1612
|
+
if (!seq.length || !dur) { resolve(); return Object.assign(pr, { stop() {} }); }
|
|
1613
|
+
let Wt = 0;
|
|
1614
|
+
for (const it of seq) { it.t0 = Wt; Wt += it.w; }
|
|
1615
|
+
const start = nowMs();
|
|
1616
|
+
let idx = 0;
|
|
1617
|
+
const gain = Number(o.gain) || 1;
|
|
1618
|
+
const sp = {
|
|
1619
|
+
resolve,
|
|
1620
|
+
tick: (t) => {
|
|
1621
|
+
if (t - start >= dur) return false;
|
|
1622
|
+
const pos = clamp((t - start) / dur) * Wt;
|
|
1623
|
+
while (idx < seq.length - 1 && seq[idx + 1].t0 <= pos) idx++;
|
|
1624
|
+
const it = seq[idx];
|
|
1625
|
+
const v = VISEMES[it.v] || VISEMES.X;
|
|
1626
|
+
const local = clamp((pos - it.t0) / (it.w || 1));
|
|
1627
|
+
this.mo.target = clamp(v.open * (0.82 + 0.18 * Math.sin(Math.PI * local)) * gain);
|
|
1628
|
+
this.mo.tmsx = v.w;
|
|
1629
|
+
return true;
|
|
1630
|
+
},
|
|
1631
|
+
};
|
|
1632
|
+
this.speech = sp;
|
|
1633
|
+
return Object.assign(pr, { stop: () => { if (this.speech === sp) this.endSpeech(); } });
|
|
1634
|
+
}
|
|
1635
|
+
|
|
1636
|
+
stopSpeaking() { if (this.speech) this.endSpeech(); }
|
|
1637
|
+
|
|
1638
|
+
/** Boca guiada por audio real (AnalyserNode): RMS con ganancia automática; o.text da la forma. Devuelve stop(). */
|
|
1639
|
+
lipsync(analyser, o = {}) {
|
|
1640
|
+
this.stopSpeaking();
|
|
1641
|
+
if (!analyser || typeof analyser.getByteTimeDomainData !== 'function') return () => {};
|
|
1642
|
+
const n = analyser.fftSize || 512;
|
|
1643
|
+
const bytes = new Uint8Array(n);
|
|
1644
|
+
const gain = Number(o.gain) || 1;
|
|
1645
|
+
const seq = o.text ? textToVisemes(String(o.text)) : [];
|
|
1646
|
+
let Wt = 0;
|
|
1647
|
+
for (const it of seq) { it.t0 = Wt; Wt += it.w; }
|
|
1648
|
+
const dur = Number(o.durationMs) || Math.max(300, (String(o.text || '').length / 14) * 1000);
|
|
1649
|
+
const start = nowMs();
|
|
1650
|
+
let idx = 0;
|
|
1651
|
+
let peak = 0.05;
|
|
1652
|
+
const sp = {
|
|
1653
|
+
tick: (t) => {
|
|
1654
|
+
if (analyser.context?.state === 'closed') return false;
|
|
1655
|
+
analyser.getByteTimeDomainData(bytes);
|
|
1656
|
+
let rms = 0;
|
|
1657
|
+
for (let i = 0; i < n; i++) { const v = (bytes[i] - 128) / 128; rms += v * v; }
|
|
1658
|
+
rms = Math.sqrt(rms / n);
|
|
1659
|
+
peak = Math.max(rms, peak * 0.995, 0.02);
|
|
1660
|
+
const open = clamp(clamp((rms - 0.006) / (peak * 0.7)) ** 0.8 * gain);
|
|
1661
|
+
let w = 1;
|
|
1662
|
+
if (seq.length && t - start < dur) {
|
|
1663
|
+
const pos = clamp((t - start) / dur) * Wt;
|
|
1664
|
+
while (idx < seq.length - 1 && seq[idx + 1].t0 <= pos) idx++;
|
|
1665
|
+
w = (VISEMES[seq[idx].v] || VISEMES.X).w;
|
|
1666
|
+
}
|
|
1667
|
+
this.mo.target = open;
|
|
1668
|
+
this.mo.tmsx = lerp(1, w, clamp(open * 2));
|
|
1669
|
+
return true;
|
|
1670
|
+
},
|
|
1671
|
+
};
|
|
1672
|
+
this.speech = sp;
|
|
1673
|
+
return () => { if (this.speech === sp) this.endSpeech(); };
|
|
1674
|
+
}
|
|
1675
|
+
|
|
1676
|
+
update(next) {
|
|
1677
|
+
this.build(next);
|
|
1678
|
+
}
|
|
1679
|
+
|
|
1680
|
+
get state() {
|
|
1681
|
+
return {
|
|
1682
|
+
mood: this.moodName, gesture: this.gest?.name || null, speaking: !!this.speech, shells: this.shells,
|
|
1683
|
+
morphs: [...this.morphs.keys()].filter((k) => this.morphs.get(k).phase !== 'out'), effects: this.fxs.map((f) => f.name),
|
|
1684
|
+
};
|
|
1685
|
+
}
|
|
1686
|
+
|
|
1687
|
+
dispose() {
|
|
1688
|
+
for (const f of this.fxs) disposeFx(f.obj);
|
|
1689
|
+
this.fxs = [];
|
|
1690
|
+
this.disposeRig();
|
|
1691
|
+
this.root.removeFromParent();
|
|
1692
|
+
}
|
|
1693
|
+
}
|