@5even7/dlc-ui 0.2.11 → 0.2.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/color.mjs CHANGED
@@ -1,96 +1,102 @@
1
- /**
2
- * Tiny event emitter. Accepts any event name so the API stays open for
3
- * future events (hover, click, custom) without breaking changes.
4
- */
5
- function createEmitter() {
6
- // Plain object storage (no Map/Set) so the legacy build has no API
7
- // dependencies beyond what IE11 provides.
8
- const listeners = Object.create(null);
9
-
10
- return {
11
- on(event, fn) {
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- if (!listeners[event]) listeners[event] = [];
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- listeners[event].push(fn);
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- return () => {
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- const current = listeners[event];
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- if (current) {
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- const index = current.indexOf(fn);
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- if (index !== -1) current.splice(index, 1);
19
- }
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- };
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- },
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- off(event, fn) {
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- const current = listeners[event];
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- if (!current) return false;
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- const index = current.indexOf(fn);
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- if (index === -1) return false;
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- current.splice(index, 1);
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- return true;
29
- },
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- emit(event, ...args) {
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- const current = listeners[event];
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- if (!current) return;
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- for (const fn of current.slice()) fn(...args);
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- }
35
- };
1
+ /**
2
+ * Tiny event emitter. Accepts any event name so the API stays open for
3
+ * future events (hover, click, custom) without breaking changes.
4
+ */
5
+ function createEmitter() {
6
+ // Plain object storage (no Map/Set) so the legacy build has no API
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+ // dependencies beyond what IE11 provides.
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+ const listeners = Object.create(null);
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+
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+ return {
11
+ on(event, fn) {
12
+ if (!listeners[event]) listeners[event] = [];
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+ listeners[event].push(fn);
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+ return () => {
15
+ const current = listeners[event];
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+ if (current) {
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+ const index = current.indexOf(fn);
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+ if (index !== -1) current.splice(index, 1);
19
+ }
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+ };
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+ },
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+ off(event, fn) {
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+ const current = listeners[event];
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+ if (!current) return false;
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+ const index = current.indexOf(fn);
26
+ if (index === -1) return false;
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+ current.splice(index, 1);
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+ return true;
29
+ },
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+ emit(event, ...args) {
31
+ const current = listeners[event];
32
+ if (!current) return;
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+ for (const fn of current.slice()) fn(...args);
34
+ }
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+ };
36
+ }
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+
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+ const QUALITY_TIERS = {
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+ low: { dpr: 1 },
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+ medium: { dpr: 1.5 },
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+ high: { dpr: 2 }
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+ };
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+
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+ function autoDprCap() {
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+ const nav = typeof navigator !== 'undefined' ? navigator : null;
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+ const memory = nav && typeof nav.deviceMemory === 'number' ? nav.deviceMemory : 8;
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+ const cores = nav && typeof nav.hardwareConcurrency === 'number' ? nav.hardwareConcurrency : 8;
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+ return memory <= 4 || cores <= 4 ? 1.5 : 2;
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+ }
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+
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+ function dprCapFor(quality) {
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+ if (quality === 'auto') return autoDprCap();
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+ const tier = QUALITY_TIERS[quality] || QUALITY_TIERS.medium;
54
+ return tier.dpr;
36
55
  }
37
56
 
38
- const QUALITY_TIERS = {
39
- low: { dpr: 1 },
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- medium: { dpr: 1.5 },
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- high: { dpr: 2 }
42
- };
43
-
44
- function autoDprCap() {
45
- const nav = typeof navigator !== 'undefined' ? navigator : null;
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- const memory = nav && typeof nav.deviceMemory === 'number' ? nav.deviceMemory : 8;
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- const cores = nav && typeof nav.hardwareConcurrency === 'number' ? nav.hardwareConcurrency : 8;
48
- return memory <= 4 || cores <= 4 ? 1.5 : 2;
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- }
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-
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- function dprCapFor(quality) {
52
- if (quality === 'auto') return autoDprCap();
53
- const tier = QUALITY_TIERS[quality] || QUALITY_TIERS.medium;
54
- return tier.dpr;
57
+ function effectiveDprCap(quality, renderScale = 1) {
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+ const scale = Number(renderScale);
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+ const normalizedScale = Number.isFinite(scale) ? Math.min(1, Math.max(0.25, scale)) : 1;
60
+ return Math.max(0.5, dprCapFor(quality) * normalizedScale);
55
61
  }
56
62
 
57
- /**
58
- * Merge defaults < preset < user. Unknown user keys are preserved so the
59
- * component API can grow (new props, cssVars, callbacks) without a breaking
60
- * change.
61
- */
62
- function normalizeOptions(defaults, preset, user) {
63
- // undefined means "not provided" (e.g. Vue $props with unset props):
64
- // drop those keys before merging so defaults/preset values survive.
65
- const omitUndefined = (source) => {
66
- const result = {};
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- for (const key of Object.keys(source)) {
68
- if (source[key] !== undefined) result[key] = source[key];
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- }
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- return result;
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- };
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- const presetOptions = omitUndefined(preset && typeof preset === 'object' ? preset : {});
73
- const userOptions = omitUndefined(user && typeof user === 'object' ? user : {});
74
- return { ...defaults, ...presetOptions, ...userOptions };
63
+ /**
64
+ * Merge defaults < preset < user. Unknown user keys are preserved so the
65
+ * component API can grow (new props, cssVars, callbacks) without a breaking
66
+ * change.
67
+ */
68
+ function normalizeOptions(defaults, preset, user) {
69
+ // undefined means "not provided" (e.g. Vue $props with unset props):
70
+ // drop those keys before merging so defaults/preset values survive.
71
+ const omitUndefined = (source) => {
72
+ const result = {};
73
+ for (const key of Object.keys(source)) {
74
+ if (source[key] !== undefined) result[key] = source[key];
75
+ }
76
+ return result;
77
+ };
78
+ const presetOptions = omitUndefined(preset && typeof preset === 'object' ? preset : {});
79
+ const userOptions = omitUndefined(user && typeof user === 'object' ? user : {});
80
+ return { ...defaults, ...presetOptions, ...userOptions };
75
81
  }
76
82
 
77
- /**
78
- * 公共色板:NC-01~NC-06 的四色组(底色 / 主色 / 辅色 / 高光色)。
79
- * Capsule 预置与 dlc-color 等组件共用,新增色板只改这里。
80
- */
81
- const PALETTES = {
82
- original: ['#FFF3EA', '#F5B27A', '#F67BC6', '#A978E8'],
83
- ocean: ['#EAF6FF', '#8FD0FF', '#3B87F6', '#6B58E9'],
84
- klein: ['#EDF2FF', '#2F58D5', '#1B2040', '#E07A43'],
85
- ultraviolet: ['#F2EEFF', '#B99AF1', '#8F74DB', '#D7D85C'],
86
- chrome: ['#F5F6F8', '#B9C0CC', '#7F8793', '#4A4F59'],
87
- plus: ['#FFF0E6', '#F6C26B', '#F98A64', '#E86D74']
83
+ /**
84
+ * 公共色板:NC-01~NC-06 的四色组(底色 / 主色 / 辅色 / 高光色)。
85
+ * Capsule 预置与 dlc-color 等组件共用,新增色板只改这里。
86
+ */
87
+ const PALETTES = {
88
+ original: ['#FFF3EA', '#F5B27A', '#F67BC6', '#A978E8'],
89
+ ocean: ['#EAF6FF', '#8FD0FF', '#3B87F6', '#6B58E9'],
90
+ klein: ['#EDF2FF', '#2F58D5', '#1B2040', '#E07A43'],
91
+ ultraviolet: ['#F2EEFF', '#B99AF1', '#8F74DB', '#D7D85C'],
92
+ chrome: ['#F5F6F8', '#B9C0CC', '#7F8793', '#4A4F59'],
93
+ plus: ['#FFF0E6', '#F6C26B', '#F98A64', '#E86D74']
88
94
  };
89
95
 
90
- /**
91
- * Capsule 预置:仅星云材质 NC-01~NC-06(NC-07~09 aurora 已移除)。
92
- * 颜色引用公共色板,seed/speed 决定形态与流速。
93
- */
96
+ /**
97
+ * Capsule 预置:仅星云材质 NC-01~NC-06(NC-07~09 aurora 已移除)。
98
+ * 颜色引用公共色板,seed/speed 决定形态与流速。
99
+ */
94
100
  const CAPSULE_PRESETS = [
95
101
  { id: 'original', code: 'NC-01', name: '初光', group: 'warm', seed: 1.7, speed: 0.5, colors: [...PALETTES.original] },
96
102
  { id: 'ocean', code: 'NC-02', name: '沧溟', group: 'cold', seed: 8.2, speed: 0.48, colors: [...PALETTES.ocean] },
@@ -124,6 +130,7 @@ const DEFAULTS = {
124
130
  capsule: {
125
131
  quality: 'auto',
126
132
  renderer: 'auto',
133
+ fps: 60,
127
134
  respectReducedMotion: true}};
128
135
 
129
136
  /**
@@ -342,231 +349,254 @@ function hexToRgb01(color) {
342
349
  ];
343
350
  }
344
351
 
345
- const VERTEX_SHADER = `#version 300 es
346
- in vec2 a_position;
347
- out vec2 v_uv;
348
- void main() {
349
- v_uv = a_position * 0.5 + 0.5;
350
- gl_Position = vec4(a_position, 0.0, 1.0);
351
- }`;
352
-
353
- const FRAGMENT_SHADER = `#version 300 es
354
- precision highp float;
355
-
356
- in vec2 v_uv;
357
- out vec4 outColor;
358
-
359
- uniform vec2 u_resolution;
360
- uniform float u_time;
361
- uniform float u_seed;
362
- uniform float u_motion;
363
- uniform vec2 u_pointer;
364
- uniform vec3 u_colorA;
365
- uniform vec3 u_colorB;
366
- uniform vec3 u_colorC;
367
- uniform vec3 u_colorD;
368
-
369
- float hash21(vec2 p) {
370
- p = fract(p * vec2(123.34, 456.21));
371
- p += dot(p, p + 45.32 + u_seed);
372
- return fract(p.x * p.y);
373
- }
374
-
375
- float noise(vec2 p) {
376
- vec2 i = floor(p);
377
- vec2 f = fract(p);
378
- f = f * f * (3.0 - 2.0 * f);
379
- float a = hash21(i);
380
- float b = hash21(i + vec2(1.0, 0.0));
381
- float c = hash21(i + vec2(0.0, 1.0));
382
- float d = hash21(i + vec2(1.0, 1.0));
383
- return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
384
- }
385
-
386
- float fbm(vec2 p) {
387
- float value = 0.0;
388
- float amplitude = 0.52;
389
- mat2 rotation = mat2(0.80, 0.60, -0.60, 0.80);
390
- for (int i = 0; i < 6; i++) {
391
- value += amplitude * noise(p);
392
- p = rotation * p * 2.03 + 17.7;
393
- amplitude *= 0.5;
394
- }
395
- return value;
396
- }
397
-
398
- float gaussian(float value, float center, float width) {
399
- return exp(-pow(value - center, 2.0) / max(width, 0.0001));
400
- }
401
-
402
- vec3 palette(float t) {
403
- t = clamp(t, 0.0, 1.0);
404
- vec3 shadow = mix(u_colorA, u_colorB, smoothstep(0.06, 0.62, t));
405
- vec3 body = mix(u_colorB, u_colorC, smoothstep(0.30, 0.82, t));
406
- vec3 highlight = mix(u_colorC, u_colorD, smoothstep(0.74, 1.0, t));
407
- vec3 restrained = mix(shadow, body, smoothstep(0.26, 0.72, t));
408
- return mix(restrained, highlight, smoothstep(0.78, 0.97, t));
409
- }
410
-
411
- vec3 renderNebula(vec2 uv, vec2 p, vec2 pointer, float distanceToPointer, float t) {
412
- vec2 delta = p - pointer;
413
- float influence = exp(-distanceToPointer * 4.6) * u_motion;
414
- float angle = influence * 1.7;
415
- mat2 swirl = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
416
- p = pointer + swirl * delta;
417
- p += normalize(delta + 0.0001) * influence * 0.08;
418
-
419
- vec2 drift = vec2(t * 0.22, -t * 0.13);
420
- vec2 q = vec2(
421
- fbm(p * 1.35 + drift + u_seed),
422
- fbm(p * 1.35 + vec2(5.2, 1.3) - drift * 0.85)
423
- );
424
- vec2 r = vec2(
425
- fbm(p * 2.0 + 3.6 * q + vec2(1.7, 9.2) + t * 0.10),
426
- fbm(p * 2.0 + 3.0 * q + vec2(8.3, 2.8) - t * 0.085)
427
- );
428
-
429
- float cloud = fbm(p * 1.7 + 4.2 * r);
430
- float veins = fbm(p * 4.0 - 2.0 * q + t * 0.065);
431
- float nebula = smoothstep(0.18, 0.91, cloud * 0.9 + veins * 0.22);
432
-
433
- vec3 color = palette(nebula);
434
- color += u_colorD * pow(max(cloud - 0.63, 0.0), 2.0) * 1.05;
435
- color *= 0.78 + 0.34 * smoothstep(0.15, 0.9, veins);
436
-
437
- vec2 starGrid = floor((uv + vec2(u_seed * 0.013, 0.0)) * vec2(132.0, 58.0));
438
- vec2 starCell = fract(uv * vec2(132.0, 58.0)) - 0.5;
439
- float starRandom = hash21(starGrid);
440
- float starShape = smoothstep(0.075, 0.0, length(starCell));
441
- float starMask = step(0.989, starRandom) * starShape;
442
- float twinkle = 0.35 + 0.65 * sin(t * (1.0 + starRandom * 2.4) + starRandom * 40.0) * 0.5 + 0.5;
443
- color += starMask * twinkle * mix(u_colorC, u_colorD, starRandom) * 1.05;
444
-
445
- float pointerGlow = exp(-distanceToPointer * 7.0) * u_motion;
446
- color += u_colorD * pointerGlow * 0.28;
447
- return color;
448
- }
449
-
450
- void main() {
451
- vec2 uv = v_uv;
452
- vec2 p = uv - 0.5;
453
- p.x *= u_resolution.x / max(u_resolution.y, 1.0);
454
-
455
- vec2 pointer = u_pointer - 0.5;
456
- pointer.x *= u_resolution.x / max(u_resolution.y, 1.0);
457
- float distanceToPointer = length(p - pointer);
458
-
459
- vec3 color = renderNebula(uv, p, pointer, distanceToPointer, u_time);
460
- float vignette = smoothstep(0.94, 0.18, length((uv - 0.5) * vec2(1.0, 1.35)));
461
- color *= 0.70 + vignette * 0.42;
462
- color = pow(max(color, vec3(0.0)), vec3(0.88));
463
-
464
- outColor = vec4(color, 1.0);
465
- }`;
466
-
467
- function compileShader(gl, type, source) {
468
- const shader = gl.createShader(type);
469
- gl.shaderSource(shader, source);
470
- gl.compileShader(shader);
471
- if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
472
- const message = gl.getShaderInfoLog(shader) || 'Unknown shader compile error';
473
- gl.deleteShader(shader);
474
- throw new Error(message);
475
- }
476
- return shader;
477
- }
478
-
479
- function createProgram(gl) {
480
- const vertex = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
481
- const fragment = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
482
- const program = gl.createProgram();
483
- gl.attachShader(program, vertex);
484
- gl.attachShader(program, fragment);
485
- gl.linkProgram(program);
486
- gl.deleteShader(vertex);
487
- gl.deleteShader(fragment);
488
- if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
489
- const message = gl.getProgramInfoLog(program) || 'Unknown program link error';
490
- gl.deleteProgram(program);
491
- throw new Error(message);
492
- }
493
- return program;
494
- }
495
-
496
- class CosmicRenderer {
497
- constructor(canvas, preset, options = {}) {
498
- this.canvas = canvas;
499
- this.preset = { ...preset };
500
- this.options = { dprCap: 1.75, mouseColor: true, ...options };
501
- this.gl = canvas.getContext('webgl2', {
502
- alpha: false,
503
- antialias: false,
504
- depth: false,
505
- powerPreference: 'high-performance',
506
- preserveDrawingBuffer: false
507
- });
508
- if (!this.gl) throw new Error('WebGL2 is not available');
509
-
510
- this.program = createProgram(this.gl);
511
- this.locations = this.#getLocations();
512
- this.pointer = [0.72, 0.45];
513
- this.pointerTarget = [...this.pointer];
514
- this.motion = 0;
515
- this.motionTarget = 0;
516
- this.timeOffset = preset.seed * 0.73;
517
- this.visible = true;
518
- this.disposed = false;
519
-
520
- this.#setupGeometry();
521
- this.#bindEvents();
522
- this.resize();
523
- }
524
-
525
- #getLocations() {
526
- const gl = this.gl;
527
- const uniform = (name) => gl.getUniformLocation(this.program, name);
528
- return {
529
- position: gl.getAttribLocation(this.program, 'a_position'),
530
- resolution: uniform('u_resolution'),
531
- time: uniform('u_time'),
532
- seed: uniform('u_seed'),
533
- motion: uniform('u_motion'),
534
- pointer: uniform('u_pointer'),
535
- colorA: uniform('u_colorA'),
536
- colorB: uniform('u_colorB'),
537
- colorC: uniform('u_colorC'),
538
- colorD: uniform('u_colorD')
539
- };
540
- }
541
-
542
- #setupGeometry() {
543
- const gl = this.gl;
544
- const vertices = new Float32Array([-1, -1, 3, -1, -1, 3]);
545
- this.buffer = gl.createBuffer();
546
- gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer);
547
- gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
548
- }
549
-
550
- #bindEvents() {
551
- if (this.options.mouseColor === false) return;
552
- this.eventTarget = this.options.eventTarget || this.canvas.parentElement || this.canvas;
553
- this.onPointerMove = (event) => {
554
- const rect = this.canvas.getBoundingClientRect();
555
- this.pointerTarget[0] = (event.clientX - rect.left) / Math.max(rect.width, 1);
556
- this.pointerTarget[1] = 1 - (event.clientY - rect.top) / Math.max(rect.height, 1);
557
- this.motionTarget = 1;
558
- };
559
- this.onPointerLeave = () => { this.motionTarget = 0; };
560
- this.eventTarget.addEventListener('pointermove', this.onPointerMove, { passive: true });
561
- this.eventTarget.addEventListener('pointerdown', this.onPointerMove, { passive: true });
562
- this.eventTarget.addEventListener('pointerleave', this.onPointerLeave, { passive: true });
563
- }
564
-
565
- setPreset(preset) {
566
- this.preset = { ...preset };
567
- this.timeOffset = preset.seed * 0.73;
568
- }
569
-
352
+ const VERTEX_SHADER = `#version 300 es
353
+ in vec2 a_position;
354
+ out vec2 v_uv;
355
+ void main() {
356
+ v_uv = a_position * 0.5 + 0.5;
357
+ gl_Position = vec4(a_position, 0.0, 1.0);
358
+ }`;
359
+
360
+ const FRAGMENT_SHADER = `#version 300 es
361
+ precision highp float;
362
+
363
+ in vec2 v_uv;
364
+ out vec4 outColor;
365
+
366
+ uniform vec2 u_resolution;
367
+ uniform float u_time;
368
+ uniform float u_seed;
369
+ uniform float u_motion;
370
+ uniform vec2 u_pointer;
371
+ uniform vec3 u_colorA;
372
+ uniform vec3 u_colorB;
373
+ uniform vec3 u_colorC;
374
+ uniform vec3 u_colorD;
375
+
376
+ float hash21(vec2 p) {
377
+ p = fract(p * vec2(123.34, 456.21));
378
+ p += dot(p, p + 45.32 + u_seed);
379
+ return fract(p.x * p.y);
380
+ }
381
+
382
+ float noise(vec2 p) {
383
+ vec2 i = floor(p);
384
+ vec2 f = fract(p);
385
+ f = f * f * (3.0 - 2.0 * f);
386
+ float a = hash21(i);
387
+ float b = hash21(i + vec2(1.0, 0.0));
388
+ float c = hash21(i + vec2(0.0, 1.0));
389
+ float d = hash21(i + vec2(1.0, 1.0));
390
+ return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
391
+ }
392
+
393
+ float fbm(vec2 p) {
394
+ float value = 0.0;
395
+ float amplitude = 0.52;
396
+ mat2 rotation = mat2(0.80, 0.60, -0.60, 0.80);
397
+ for (int i = 0; i < 6; i++) {
398
+ value += amplitude * noise(p);
399
+ p = rotation * p * 2.03 + 17.7;
400
+ amplitude *= 0.5;
401
+ }
402
+ return value;
403
+ }
404
+
405
+ float gaussian(float value, float center, float width) {
406
+ return exp(-pow(value - center, 2.0) / max(width, 0.0001));
407
+ }
408
+
409
+ vec3 palette(float t) {
410
+ t = clamp(t, 0.0, 1.0);
411
+ vec3 shadow = mix(u_colorA, u_colorB, smoothstep(0.06, 0.62, t));
412
+ vec3 body = mix(u_colorB, u_colorC, smoothstep(0.30, 0.82, t));
413
+ vec3 highlight = mix(u_colorC, u_colorD, smoothstep(0.74, 1.0, t));
414
+ vec3 restrained = mix(shadow, body, smoothstep(0.26, 0.72, t));
415
+ return mix(restrained, highlight, smoothstep(0.78, 0.97, t));
416
+ }
417
+
418
+ vec3 renderNebula(vec2 uv, vec2 p, vec2 pointer, float distanceToPointer, float t) {
419
+ vec2 delta = p - pointer;
420
+ float influence = exp(-distanceToPointer * 4.6) * u_motion;
421
+ float angle = influence * 1.7;
422
+ mat2 swirl = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
423
+ p = pointer + swirl * delta;
424
+ p += normalize(delta + 0.0001) * influence * 0.08;
425
+
426
+ vec2 drift = vec2(t * 0.22, -t * 0.13);
427
+ vec2 q = vec2(
428
+ fbm(p * 1.35 + drift + u_seed),
429
+ fbm(p * 1.35 + vec2(5.2, 1.3) - drift * 0.85)
430
+ );
431
+ vec2 r = vec2(
432
+ fbm(p * 2.0 + 3.6 * q + vec2(1.7, 9.2) + t * 0.10),
433
+ fbm(p * 2.0 + 3.0 * q + vec2(8.3, 2.8) - t * 0.085)
434
+ );
435
+
436
+ float cloud = fbm(p * 1.7 + 4.2 * r);
437
+ float veins = fbm(p * 4.0 - 2.0 * q + t * 0.065);
438
+ float nebula = smoothstep(0.18, 0.91, cloud * 0.9 + veins * 0.22);
439
+
440
+ vec3 color = palette(nebula);
441
+ color += u_colorD * pow(max(cloud - 0.63, 0.0), 2.0) * 1.05;
442
+ color *= 0.78 + 0.34 * smoothstep(0.15, 0.9, veins);
443
+
444
+ vec2 starGrid = floor((uv + vec2(u_seed * 0.013, 0.0)) * vec2(132.0, 58.0));
445
+ vec2 starCell = fract(uv * vec2(132.0, 58.0)) - 0.5;
446
+ float starRandom = hash21(starGrid);
447
+ float starShape = smoothstep(0.075, 0.0, length(starCell));
448
+ float starMask = step(0.989, starRandom) * starShape;
449
+ float twinkle = 0.35 + 0.65 * sin(t * (1.0 + starRandom * 2.4) + starRandom * 40.0) * 0.5 + 0.5;
450
+ color += starMask * twinkle * mix(u_colorC, u_colorD, starRandom) * 1.05;
451
+
452
+ float pointerGlow = exp(-distanceToPointer * 7.0) * u_motion;
453
+ color += u_colorD * pointerGlow * 0.28;
454
+ return color;
455
+ }
456
+
457
+ void main() {
458
+ vec2 uv = v_uv;
459
+ vec2 p = uv - 0.5;
460
+ p.x *= u_resolution.x / max(u_resolution.y, 1.0);
461
+
462
+ vec2 pointer = u_pointer - 0.5;
463
+ pointer.x *= u_resolution.x / max(u_resolution.y, 1.0);
464
+ float distanceToPointer = length(p - pointer);
465
+
466
+ vec3 color = renderNebula(uv, p, pointer, distanceToPointer, u_time);
467
+ float vignette = smoothstep(0.94, 0.18, length((uv - 0.5) * vec2(1.0, 1.35)));
468
+ color *= 0.70 + vignette * 0.42;
469
+ color = pow(max(color, vec3(0.0)), vec3(0.88));
470
+
471
+ outColor = vec4(color, 1.0);
472
+ }`;
473
+
474
+ function compileShader(gl, type, source) {
475
+ const shader = gl.createShader(type);
476
+ gl.shaderSource(shader, source);
477
+ gl.compileShader(shader);
478
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
479
+ const message = gl.getShaderInfoLog(shader) || 'Unknown shader compile error';
480
+ gl.deleteShader(shader);
481
+ throw new Error(message);
482
+ }
483
+ return shader;
484
+ }
485
+
486
+ function createProgram(gl) {
487
+ const vertex = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
488
+ const fragment = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
489
+ const program = gl.createProgram();
490
+ gl.attachShader(program, vertex);
491
+ gl.attachShader(program, fragment);
492
+ gl.linkProgram(program);
493
+ gl.deleteShader(vertex);
494
+ gl.deleteShader(fragment);
495
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
496
+ const message = gl.getProgramInfoLog(program) || 'Unknown program link error';
497
+ gl.deleteProgram(program);
498
+ throw new Error(message);
499
+ }
500
+ return program;
501
+ }
502
+
503
+ class CosmicRenderer {
504
+ constructor(canvas, preset, options = {}) {
505
+ this.canvas = canvas;
506
+ this.preset = { ...preset };
507
+ this.options = { dprCap: 1.75, mouseColor: true, ...options };
508
+ this.gl = canvas.getContext('webgl2', {
509
+ alpha: false,
510
+ antialias: false,
511
+ depth: false,
512
+ powerPreference: this.options.powerPreference || 'high-performance',
513
+ preserveDrawingBuffer: false
514
+ });
515
+ if (!this.gl) throw new Error('WebGL2 is not available');
516
+
517
+ this.program = createProgram(this.gl);
518
+ this.locations = this.#getLocations();
519
+ this.pointer = [0.72, 0.45];
520
+ this.pointerTarget = [...this.pointer];
521
+ this.motion = 0;
522
+ this.motionTarget = 0;
523
+ this.timeOffset = preset.seed * 0.73;
524
+ this.colors = preset.colors.map(hexToRgb01);
525
+ this.visible = true;
526
+ this.disposed = false;
527
+
528
+ this.#setupGeometry();
529
+ this.#bindEvents();
530
+ this.#bindContextEvents();
531
+ this.resize();
532
+ }
533
+
534
+ #getLocations() {
535
+ const gl = this.gl;
536
+ const uniform = (name) => gl.getUniformLocation(this.program, name);
537
+ return {
538
+ position: gl.getAttribLocation(this.program, 'a_position'),
539
+ resolution: uniform('u_resolution'),
540
+ time: uniform('u_time'),
541
+ seed: uniform('u_seed'),
542
+ motion: uniform('u_motion'),
543
+ pointer: uniform('u_pointer'),
544
+ colorA: uniform('u_colorA'),
545
+ colorB: uniform('u_colorB'),
546
+ colorC: uniform('u_colorC'),
547
+ colorD: uniform('u_colorD')
548
+ };
549
+ }
550
+
551
+ #setupGeometry() {
552
+ const gl = this.gl;
553
+ const vertices = new Float32Array([-1, -1, 3, -1, -1, 3]);
554
+ this.buffer = gl.createBuffer();
555
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer);
556
+ gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
557
+ }
558
+
559
+ #bindEvents() {
560
+ if (this.options.mouseColor === false) return;
561
+ this.eventTarget = this.options.eventTarget || this.canvas.parentElement || this.canvas;
562
+ this.onPointerMove = (event) => {
563
+ const rect = this.canvas.getBoundingClientRect();
564
+ this.pointerTarget[0] = (event.clientX - rect.left) / Math.max(rect.width, 1);
565
+ this.pointerTarget[1] = 1 - (event.clientY - rect.top) / Math.max(rect.height, 1);
566
+ this.motionTarget = 1;
567
+ };
568
+ this.onPointerLeave = () => { this.motionTarget = 0; };
569
+ this.eventTarget.addEventListener('pointermove', this.onPointerMove, { passive: true });
570
+ this.eventTarget.addEventListener('pointerdown', this.onPointerMove, { passive: true });
571
+ this.eventTarget.addEventListener('pointerleave', this.onPointerLeave, { passive: true });
572
+ }
573
+
574
+ #bindContextEvents() {
575
+ this.onContextLost = (event) => {
576
+ event.preventDefault();
577
+ if (this.disposed) return;
578
+ this.visible = false;
579
+ if (typeof this.options.onContextLost === 'function') this.options.onContextLost(event);
580
+ };
581
+ this.onContextRestored = () => {
582
+ if (this.disposed) return;
583
+ this.program = createProgram(this.gl);
584
+ this.locations = this.#getLocations();
585
+ this.#setupGeometry();
586
+ this.visible = true;
587
+ this.resize();
588
+ if (typeof this.options.onContextRestored === 'function') this.options.onContextRestored();
589
+ };
590
+ this.canvas.addEventListener('webglcontextlost', this.onContextLost, false);
591
+ this.canvas.addEventListener('webglcontextrestored', this.onContextRestored, false);
592
+ }
593
+
594
+ setPreset(preset) {
595
+ this.preset = { ...preset };
596
+ this.colors = preset.colors.map(hexToRgb01);
597
+ this.timeOffset = preset.seed * 0.73;
598
+ }
599
+
570
600
  setDprCap(cap) {
571
601
  this.options.dprCap = cap;
572
602
  this.resize();
@@ -592,123 +622,128 @@ class CosmicRenderer {
592
622
  }
593
623
 
594
624
  randomize() {
595
- this.preset.seed = Math.random() * 100;
596
- this.timeOffset = Math.random() * 40;
597
- }
598
-
599
- resize() {
600
- const dpr = Math.min(window.devicePixelRatio || 1, this.options.dprCap);
601
- const rect = this.canvas.getBoundingClientRect();
602
- const width = Math.max(2, Math.round(rect.width * dpr));
603
- const height = Math.max(2, Math.round(rect.height * dpr));
604
- if (this.canvas.width !== width || this.canvas.height !== height) {
605
- this.canvas.width = width;
606
- this.canvas.height = height;
607
- this.gl.viewport(0, 0, width, height);
608
- }
609
- }
610
-
611
- draw(elapsedSeconds, paused = false) {
612
- if (this.disposed || !this.visible) return;
613
- this.resize();
614
- const gl = this.gl;
615
- this.pointer[0] += (this.pointerTarget[0] - this.pointer[0]) * 0.08;
616
- this.pointer[1] += (this.pointerTarget[1] - this.pointer[1]) * 0.08;
617
- this.motion += (this.motionTarget - this.motion) * 0.07;
618
-
619
- gl.useProgram(this.program);
620
- gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer);
621
- gl.enableVertexAttribArray(this.locations.position);
622
- gl.vertexAttribPointer(this.locations.position, 2, gl.FLOAT, false, 0, 0);
623
-
624
- const colors = this.preset.colors.map(hexToRgb01);
625
- gl.uniform2f(this.locations.resolution, this.canvas.width, this.canvas.height);
626
- gl.uniform1f(this.locations.time, this.timeOffset + (paused ? 0 : elapsedSeconds * this.preset.speed));
627
- gl.uniform1f(this.locations.seed, this.preset.seed);
628
- gl.uniform1f(this.locations.motion, this.motion);
629
- gl.uniform2f(this.locations.pointer, this.pointer[0], this.pointer[1]);
630
- gl.uniform3fv(this.locations.colorA, colors[0]);
631
- gl.uniform3fv(this.locations.colorB, colors[1]);
632
- gl.uniform3fv(this.locations.colorC, colors[2]);
633
- gl.uniform3fv(this.locations.colorD, colors[3]);
634
- gl.drawArrays(gl.TRIANGLES, 0, 3);
635
- }
636
-
637
- dispose() {
638
- this.disposed = true;
639
- const target = this.eventTarget || this.canvas;
640
- target.removeEventListener('pointermove', this.onPointerMove);
641
- target.removeEventListener('pointerdown', this.onPointerMove);
642
- target.removeEventListener('pointerleave', this.onPointerLeave);
643
- this.gl.deleteBuffer(this.buffer);
644
- this.gl.deleteProgram(this.program);
645
- const lose = this.gl.getExtension('WEBGL_lose_context');
646
- if (lose) lose.loseContext();
647
- }
625
+ this.preset.seed = Math.random() * 100;
626
+ this.timeOffset = Math.random() * 40;
627
+ }
628
+
629
+ resize() {
630
+ const dpr = Math.min(window.devicePixelRatio || 1, this.options.dprCap);
631
+ const rect = this.canvas.getBoundingClientRect();
632
+ const width = Math.max(2, Math.round(rect.width * dpr));
633
+ const height = Math.max(2, Math.round(rect.height * dpr));
634
+ if (this.canvas.width !== width || this.canvas.height !== height) {
635
+ this.canvas.width = width;
636
+ this.canvas.height = height;
637
+ }
638
+ this.gl.viewport(0, 0, width, height);
639
+ }
640
+
641
+ draw(elapsedSeconds, paused = false) {
642
+ if (this.disposed || !this.visible) return;
643
+ const gl = this.gl;
644
+ this.pointer[0] += (this.pointerTarget[0] - this.pointer[0]) * 0.08;
645
+ this.pointer[1] += (this.pointerTarget[1] - this.pointer[1]) * 0.08;
646
+ this.motion += (this.motionTarget - this.motion) * 0.07;
647
+
648
+ gl.useProgram(this.program);
649
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer);
650
+ gl.enableVertexAttribArray(this.locations.position);
651
+ gl.vertexAttribPointer(this.locations.position, 2, gl.FLOAT, false, 0, 0);
652
+
653
+ gl.uniform2f(this.locations.resolution, this.canvas.width, this.canvas.height);
654
+ gl.uniform1f(this.locations.time, this.timeOffset + (paused ? 0 : elapsedSeconds * this.preset.speed));
655
+ gl.uniform1f(this.locations.seed, this.preset.seed);
656
+ gl.uniform1f(this.locations.motion, this.motion);
657
+ gl.uniform2f(this.locations.pointer, this.pointer[0], this.pointer[1]);
658
+ gl.uniform3fv(this.locations.colorA, this.colors[0]);
659
+ gl.uniform3fv(this.locations.colorB, this.colors[1]);
660
+ gl.uniform3fv(this.locations.colorC, this.colors[2]);
661
+ gl.uniform3fv(this.locations.colorD, this.colors[3]);
662
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
663
+ }
664
+
665
+ dispose() {
666
+ this.disposed = true;
667
+ const target = this.eventTarget || this.canvas;
668
+ target.removeEventListener('pointermove', this.onPointerMove);
669
+ target.removeEventListener('pointerdown', this.onPointerMove);
670
+ target.removeEventListener('pointerleave', this.onPointerLeave);
671
+ this.canvas.removeEventListener('webglcontextlost', this.onContextLost, false);
672
+ this.canvas.removeEventListener('webglcontextrestored', this.onContextRestored, false);
673
+ this.gl.deleteBuffer(this.buffer);
674
+ this.gl.deleteProgram(this.program);
675
+ const lose = this.gl.getExtension('WEBGL_lose_context');
676
+ if (lose) lose.loseContext();
677
+ }
648
678
  }
649
679
 
650
- function rgb(color, alpha = 1) {
651
- const [r, g, b] = hexToRgb01(color).map((value) => Math.round(value * 255));
652
- return `rgba(${r}, ${g}, ${b}, ${alpha})`;
653
- }
654
-
655
- class FallbackRenderer {
656
- constructor(canvas, preset) {
680
+ function rgb(color, alpha = 1) {
681
+ const [r, g, b] = hexToRgb01(color).map((value) => Math.round(value * 255));
682
+ return `rgba(${r}, ${g}, ${b}, ${alpha})`;
683
+ }
684
+
685
+ class FallbackRenderer {
686
+ constructor(canvas, preset, options = {}) {
657
687
  this.canvas = canvas;
658
688
  this.preset = preset;
659
689
  this.context = canvas.getContext('2d');
660
690
  this.visible = true;
661
691
  this.timePhase = 0;
692
+ this.dprCap = options.dprCap || 1.5;
693
+ }
694
+
695
+ resize() {
696
+ const rect = this.canvas.getBoundingClientRect();
697
+ const dpr = Math.min(window.devicePixelRatio || 1, this.dprCap);
698
+ const width = Math.max(2, Math.round(rect.width * dpr));
699
+ const height = Math.max(2, Math.round(rect.height * dpr));
700
+ if (this.canvas.width !== width || this.canvas.height !== height) {
701
+ this.canvas.width = width;
702
+ this.canvas.height = height;
703
+ }
662
704
  }
663
-
664
- resize() {
665
- const rect = this.canvas.getBoundingClientRect();
666
- const dpr = Math.min(window.devicePixelRatio || 1, 1.5);
667
- const width = Math.max(2, Math.round(rect.width * dpr));
668
- const height = Math.max(2, Math.round(rect.height * dpr));
669
- if (this.canvas.width !== width || this.canvas.height !== height) {
670
- this.canvas.width = width;
671
- this.canvas.height = height;
672
- }
673
- }
674
-
705
+
675
706
  drawNebula(time) {
676
707
  const ctx = this.context;
677
708
  const { width, height } = this.canvas;
678
709
  const t = (time + this.timePhase) * (this.preset.speed || 1);
679
710
  const phase = (this.preset.seed || 0) * 0.7;
680
711
  const gradient = ctx.createLinearGradient(0, 0, width, height);
681
- gradient.addColorStop(0, this.preset.colors[0]);
682
- gradient.addColorStop(0.38, this.preset.colors[1]);
683
- gradient.addColorStop(0.72, this.preset.colors[2]);
684
- gradient.addColorStop(1, this.preset.colors[3]);
685
- ctx.fillStyle = gradient;
686
- ctx.fillRect(0, 0, width, height);
687
-
712
+ gradient.addColorStop(0, this.preset.colors[0]);
713
+ gradient.addColorStop(0.38, this.preset.colors[1]);
714
+ gradient.addColorStop(0.72, this.preset.colors[2]);
715
+ gradient.addColorStop(1, this.preset.colors[3]);
716
+ ctx.fillStyle = gradient;
717
+ ctx.fillRect(0, 0, width, height);
718
+
688
719
  ctx.globalCompositeOperation = 'screen';
689
720
  for (let index = 0; index < 6; index += 1) {
690
721
  const x = (0.5 + 0.45 * Math.sin(t * 0.32 + index * 1.7 + phase)) * width;
691
722
  const y = (0.5 + 0.4 * Math.cos(t * 0.25 + index + phase)) * height;
692
- const radius = Math.max(width, height) * (0.08 + (index % 3) * 0.04);
693
- const glow = ctx.createRadialGradient(x, y, 0, x, y, radius);
694
- glow.addColorStop(0, rgb(this.preset.colors[(index + 1) % 4], 0.24));
695
- glow.addColorStop(1, rgb(this.preset.colors[index % 4], 0));
696
- ctx.fillStyle = glow;
697
- ctx.fillRect(x - radius, y - radius, radius * 2, radius * 2);
698
- }
699
- ctx.globalCompositeOperation = 'source-over';
700
- }
701
-
702
- draw(time) {
703
- if (!this.visible) return;
704
- this.resize();
705
- this.drawNebula(time);
706
- }
707
-
708
- setPreset(preset) {
709
- this.preset = preset;
710
- }
711
-
723
+ const radius = Math.max(width, height) * (0.08 + (index % 3) * 0.04);
724
+ const glow = ctx.createRadialGradient(x, y, 0, x, y, radius);
725
+ glow.addColorStop(0, rgb(this.preset.colors[(index + 1) % 4], 0.24));
726
+ glow.addColorStop(1, rgb(this.preset.colors[index % 4], 0));
727
+ ctx.fillStyle = glow;
728
+ ctx.fillRect(x - radius, y - radius, radius * 2, radius * 2);
729
+ }
730
+ ctx.globalCompositeOperation = 'source-over';
731
+ }
732
+
733
+ draw(time) {
734
+ if (!this.visible) return;
735
+ this.drawNebula(time);
736
+ }
737
+
738
+ setPreset(preset) {
739
+ this.preset = preset;
740
+ }
741
+
742
+ setDprCap(cap) {
743
+ this.dprCap = cap;
744
+ this.resize();
745
+ }
746
+
712
747
  randomize() {
713
748
  if (this.preset) {
714
749
  this.preset.seed = Math.random() * 100;
@@ -719,101 +754,119 @@ class FallbackRenderer {
719
754
  dispose() {}
720
755
  }
721
756
 
722
- /**
723
- * Document-level shared rAF scheduler. Every component instance subscribes
724
- * its own frame callback; the whole page runs ONE animation loop (like the
725
- * original demo), which avoids jank from many competing rAF loops.
726
- */
727
- const subscribers = [];
728
- let running = false;
729
- let rafId = 0;
730
- let last = 0;
731
-
732
- function tick(now) {
733
- if (!running) return;
734
- const delta = last ? Math.min((now - last) / 1000, 0.05) : 0;
735
- last = now;
736
- // Schedule the next frame BEFORE running callbacks so one throwing
737
- // subscriber can never kill the whole animation loop.
738
- rafId = requestAnimationFrame(tick);
739
- {
740
- for (const item of subscribers.slice()) {
741
- try {
742
- if (!item.isPaused()) item.onFrame(delta, now);
743
- } catch (error) {
757
+ /**
758
+ * Document-level shared rAF scheduler. Every component instance subscribes
759
+ * its own frame callback; the whole page runs ONE animation loop (like the
760
+ * original demo), which avoids jank from many competing rAF loops.
761
+ */
762
+ const subscribers = [];
763
+ let running = false;
764
+ let rafId = 0;
765
+ let last = 0;
766
+
767
+ function tick(now) {
768
+ if (!running) return;
769
+ const activeItems = [];
770
+ {
771
+ for (const item of subscribers.slice()) {
772
+ try {
773
+ if (!item.isPaused()) activeItems.push(item);
774
+ } catch {}
775
+ }
776
+ }
777
+ if (activeItems.length === 0) {
778
+ running = false;
779
+ rafId = 0;
780
+ last = 0;
781
+ return;
782
+ }
783
+ const delta = last ? Math.min((now - last) / 1000, 0.05) : 0;
784
+ last = now;
785
+ // Schedule the next frame BEFORE running callbacks so one throwing
786
+ // subscriber can never kill the whole animation loop.
787
+ rafId = requestAnimationFrame(tick);
788
+ for (const item of activeItems) {
789
+ try {
790
+ item.onFrame(delta, now);
791
+ } catch (error) {
744
792
  console.warn('[dlc-ui] frame error:', error);
745
- }
746
- }
747
- }
748
- if (subscribers.length === 0) {
749
- cancelAnimationFrame(rafId);
750
- running = false;
751
- rafId = 0;
752
- }
753
- }
754
-
755
- function start() {
756
- if (running) return;
757
- running = true;
758
- last = 0;
759
- rafId = requestAnimationFrame(tick);
760
- }
761
-
762
- function subscribeScheduler(onFrame, isPaused) {
763
- const item = { onFrame, isPaused };
764
- subscribers.push(item);
765
- start();
766
- return () => {
767
- const index = subscribers.indexOf(item);
768
- if (index !== -1) subscribers.splice(index, 1);
769
- if (subscribers.length === 0 && rafId) {
770
- cancelAnimationFrame(rafId);
771
- running = false;
772
- rafId = 0;
773
- }
774
- };
793
+ }
794
+ }
795
+ if (subscribers.length === 0) {
796
+ cancelAnimationFrame(rafId);
797
+ running = false;
798
+ rafId = 0;
799
+ }
800
+ }
801
+
802
+ function start() {
803
+ if (running) return;
804
+ running = true;
805
+ last = 0;
806
+ rafId = requestAnimationFrame(tick);
807
+ }
808
+
809
+ function wakeScheduler() {
810
+ start();
775
811
  }
776
812
 
777
- /**
778
- * Gates drawing on "element intersects viewport AND the page tab is visible".
779
- * Falls back to always-visible when IntersectionObserver is unavailable.
780
- */
781
- function createVisibilityGuard(element) {
782
- let intersecting = true;
783
- let pageVisible = typeof document === 'undefined' || !document.hidden;
784
- let disposed = false;
785
- let observer = null;
786
-
787
- if (typeof IntersectionObserver !== 'undefined') {
788
- observer = new IntersectionObserver(
789
- (entries) => {
790
- intersecting = entries.some((entry) => entry.isIntersecting);
791
- },
792
- { rootMargin: '180px' }
793
- );
794
- observer.observe(element);
795
- }
796
-
797
- const onVisibilityChange = () => {
798
- pageVisible = typeof document !== 'undefined' && !document.hidden;
799
- };
800
- if (typeof document !== 'undefined') {
801
- document.addEventListener('visibilitychange', onVisibilityChange);
802
- }
803
-
804
- return {
805
- isVisible() {
806
- return intersecting && pageVisible;
807
- },
808
- dispose() {
809
- if (disposed) return;
810
- disposed = true;
811
- if (observer) observer.disconnect();
812
- if (typeof document !== 'undefined') {
813
- document.removeEventListener('visibilitychange', onVisibilityChange);
814
- }
815
- }
816
- };
813
+ function subscribeScheduler(onFrame, isPaused) {
814
+ const item = { onFrame, isPaused };
815
+ subscribers.push(item);
816
+ start();
817
+ return () => {
818
+ const index = subscribers.indexOf(item);
819
+ if (index !== -1) subscribers.splice(index, 1);
820
+ if (subscribers.length === 0 && rafId) {
821
+ cancelAnimationFrame(rafId);
822
+ running = false;
823
+ rafId = 0;
824
+ }
825
+ };
826
+ }
827
+
828
+ /**
829
+ * Gates drawing on "element intersects viewport AND the page tab is visible".
830
+ * Falls back to always-visible when IntersectionObserver is unavailable.
831
+ */
832
+ function createVisibilityGuard(element, onChange = null) {
833
+ let intersecting = true;
834
+ let pageVisible = typeof document === 'undefined' || !document.hidden;
835
+ let disposed = false;
836
+ let observer = null;
837
+
838
+ if (typeof IntersectionObserver !== 'undefined') {
839
+ observer = new IntersectionObserver(
840
+ (entries) => {
841
+ intersecting = entries.some((entry) => entry.isIntersecting);
842
+ if (typeof onChange === 'function') onChange();
843
+ },
844
+ { rootMargin: '180px' }
845
+ );
846
+ observer.observe(element);
847
+ }
848
+
849
+ const onVisibilityChange = () => {
850
+ pageVisible = typeof document !== 'undefined' && !document.hidden;
851
+ if (typeof onChange === 'function') onChange();
852
+ };
853
+ if (typeof document !== 'undefined') {
854
+ document.addEventListener('visibilitychange', onVisibilityChange);
855
+ }
856
+
857
+ return {
858
+ isVisible() {
859
+ return intersecting && pageVisible;
860
+ },
861
+ dispose() {
862
+ if (disposed) return;
863
+ disposed = true;
864
+ if (observer) observer.disconnect();
865
+ if (typeof document !== 'undefined') {
866
+ document.removeEventListener('visibilitychange', onVisibilityChange);
867
+ }
868
+ }
869
+ };
817
870
  }
818
871
 
819
872
  /**
@@ -832,76 +885,179 @@ function nextTick(fn) {
832
885
  }
833
886
  }
834
887
 
835
- function prefersReducedMotion() {
836
- return typeof matchMedia !== 'undefined' && matchMedia('(prefers-reduced-motion: reduce)').matches;
837
- }
838
-
839
- /**
840
- * Mount the cosmic (nebula) material as a background layer inside `host`.
841
- *
842
- * The layer is absolutely positioned and defaults to `z-index: -1`, so it
843
- * paints behind the host's in-flow content: text/buttons/images inside the
844
- * host sit on top with zero extra CSS. Host gets `position: relative;
845
- * isolation: isolate` automatically so the layer can never escape its box
846
- * (or break stacking outside it).
847
- *
888
+ function normalizeFps(value, fallback = 60) {
889
+ const fps = Number(value);
890
+ if (!Number.isFinite(fps)) return fallback;
891
+ return Math.min(60, Math.max(1, fps));
892
+ }
893
+
894
+ function createFrameGate(initialFps = 60) {
895
+ let fps = normalizeFps(initialFps);
896
+ let elapsed = 0;
897
+ return {
898
+ shouldDraw(delta) {
899
+ elapsed += delta;
900
+ const interval = 1 / fps;
901
+ if (elapsed + 0.0001 < interval) return false;
902
+ elapsed %= interval;
903
+ return true;
904
+ },
905
+ setFps(value) {
906
+ fps = normalizeFps(value, fps);
907
+ elapsed = 0;
908
+ return fps;
909
+ },
910
+ getFps() {
911
+ return fps;
912
+ }
913
+ };
914
+ }
915
+
916
+ function createReducedMotionPreference(enabled, onChange) {
917
+ const query = enabled && typeof matchMedia !== 'undefined'
918
+ ? matchMedia('(prefers-reduced-motion: reduce)')
919
+ : null;
920
+ const notify = () => {
921
+ if (typeof onChange === 'function') onChange(Boolean(query && query.matches));
922
+ };
923
+ if (query) {
924
+ if (typeof query.addEventListener === 'function') query.addEventListener('change', notify);
925
+ else if (typeof query.addListener === 'function') query.addListener(notify);
926
+ }
927
+ return {
928
+ matches() {
929
+ return Boolean(query && query.matches);
930
+ },
931
+ dispose() {
932
+ if (!query) return;
933
+ if (typeof query.removeEventListener === 'function') query.removeEventListener('change', notify);
934
+ else if (typeof query.removeListener === 'function') query.removeListener(notify);
935
+ }
936
+ };
937
+ }
938
+
939
+ function toFiniteNumber(value) {
940
+ if (value == null || typeof value === 'boolean') return null;
941
+ if (typeof value === 'string' && value.trim() === '') return null;
942
+ const number = Number(value);
943
+ return Number.isFinite(number) ? number : null;
944
+ }
945
+
946
+ const HOST_STYLES = new WeakMap();
947
+
948
+ function acquireHostStyles(host) {
949
+ const active = HOST_STYLES.get(host);
950
+ if (active) {
951
+ active.count += 1;
952
+ return;
953
+ }
954
+ const state = {
955
+ count: 1,
956
+ position: host.style.position,
957
+ isolation: host.style.isolation
958
+ };
959
+ const computed = getComputedStyle(host);
960
+ if (computed.position === 'static' || computed.position === '') host.style.position = 'relative';
961
+ host.style.isolation = 'isolate';
962
+ HOST_STYLES.set(host, state);
963
+ }
964
+
965
+ function releaseHostStyles(host) {
966
+ const state = HOST_STYLES.get(host);
967
+ if (!state) return;
968
+ state.count -= 1;
969
+ if (state.count > 0) return;
970
+ host.style.position = state.position;
971
+ host.style.isolation = state.isolation;
972
+ HOST_STYLES.delete(host);
973
+ }
974
+
975
+ /**
976
+ * Mount the cosmic (nebula) material as a background layer inside `host`.
977
+ *
978
+ * The layer is absolutely positioned and defaults to `z-index: -1`, so it
979
+ * paints behind the host's in-flow content: text/buttons/images inside the
980
+ * host sit on top with zero extra CSS. Host gets `position: relative;
981
+ * isolation: isolate` automatically so the layer can never escape its box
982
+ * (or break stacking outside it).
983
+ *
848
984
  * Options: preset (literary name), colors, seed, speed, quality,
849
- * renderer, mouseColor, respectReducedMotion, opacity (0-1), fallbackColor
850
- * (true=preset base color, a hex string, or false to disable).
851
- */
852
- function createColorBackground(host, options = {}) {
853
- if (!host || typeof host.appendChild !== 'function') {
854
- throw new Error('createColorBackground: host element is required');
855
- }
856
-
985
+ * renderer, renderScale, powerPreference, fps, paused/static, mouseColor,
986
+ * respectReducedMotion, opacity (0-1), fallbackColor (true=preset base
987
+ * color, a hex string, or false to disable).
988
+ */
989
+ function createColorBackground(host, options = {}) {
990
+ if (!host || typeof host.appendChild !== 'function') {
991
+ throw new Error('createColorBackground: host element is required');
992
+ }
993
+
857
994
  const preset = { ...getPreset('capsule', options.preset ?? '初光') };
858
995
  const merged = normalizeOptions(
859
- {
860
- quality: DEFAULTS.capsule.quality,
861
- renderer: DEFAULTS.capsule.renderer,
862
- respectReducedMotion: DEFAULTS.capsule.respectReducedMotion,
863
- mouseColor: true,
864
- opacity: 1,
865
- fallbackColor: true
866
- },
867
- preset,
996
+ {
997
+ quality: DEFAULTS.capsule.quality,
998
+ renderer: DEFAULTS.capsule.renderer,
999
+ respectReducedMotion: DEFAULTS.capsule.respectReducedMotion,
1000
+ mouseColor: true,
1001
+ renderScale: 1,
1002
+ powerPreference: 'high-performance',
1003
+ fps: DEFAULTS.capsule.fps,
1004
+ paused: false,
1005
+ static: false,
1006
+ opacity: 1,
1007
+ fallbackColor: true
1008
+ },
1009
+ preset,
868
1010
  options
869
1011
  );
870
- const normalizedColors = merged.colors.map(normalizeColor);
871
- if (normalizedColors.every(Boolean)) preset.colors = normalizedColors;
872
- preset.seed = merged.seed;
873
- preset.speed = merged.speed;
874
-
875
- const computed = getComputedStyle(host);
876
- if (computed.position === 'static' || computed.position === '') {
877
- host.style.position = 'relative';
878
- }
879
- host.style.isolation = 'isolate';
880
-
881
- const layer = document.createElement('div');
882
- layer.className = 'dlc-color-layer';
883
-
884
- const syncLayerVars = () => {
885
- layer.style.setProperty('--dlc-color-opacity', String(merged.opacity));
886
- const fallback =
887
- merged.fallbackColor === false || merged.fallbackColor == null
888
- ? 'transparent'
889
- : typeof merged.fallbackColor === 'string'
890
- ? merged.fallbackColor
891
- : preset.colors[0];
892
- layer.style.setProperty('--dlc-color-bg', fallback);
893
- };
894
- syncLayerVars();
895
-
896
- const canvas = document.createElement('canvas');
897
- canvas.className = 'dlc-color-canvas';
898
- canvas.setAttribute('aria-hidden', 'true');
899
- layer.appendChild(canvas);
900
- host.appendChild(layer);
901
-
1012
+ merged.opacity = Number.isFinite(Number(merged.opacity))
1013
+ ? Math.min(1, Math.max(0, Number(merged.opacity)))
1014
+ : 1;
1015
+ const normalizedColors = Array.isArray(merged.colors) ? merged.colors.map(normalizeColor) : [];
1016
+ if (normalizedColors.length === 4 && normalizedColors.every(Boolean)) preset.colors = normalizedColors;
1017
+ const initialSeed = toFiniteNumber(merged.seed);
1018
+ const initialSpeed = toFiniteNumber(merged.speed);
1019
+ if (initialSeed !== null) preset.seed = initialSeed;
1020
+ if (initialSpeed !== null) preset.speed = initialSpeed;
1021
+ merged.colors = [...preset.colors];
1022
+ merged.seed = preset.seed;
1023
+ merged.speed = preset.speed;
1024
+ const optionColors = Array.isArray(options.colors) ? options.colors.map(normalizeColor) : [];
1025
+ let colorOverride = optionColors.length === 4 && optionColors.every(Boolean)
1026
+ ? [...optionColors]
1027
+ : null;
1028
+ let seedOverride = options.seed !== undefined ? toFiniteNumber(options.seed) : null;
1029
+ let speedOverride = options.speed !== undefined ? toFiniteNumber(options.speed) : null;
1030
+
1031
+ acquireHostStyles(host);
1032
+
1033
+ const layer = document.createElement('div');
1034
+ layer.className = 'dlc-color-layer';
1035
+
1036
+ const syncLayerVars = () => {
1037
+ layer.style.setProperty('--dlc-color-opacity', String(merged.opacity));
1038
+ const fallback =
1039
+ merged.fallbackColor === false || merged.fallbackColor == null
1040
+ ? 'transparent'
1041
+ : typeof merged.fallbackColor === 'string'
1042
+ ? merged.fallbackColor
1043
+ : preset.colors[0];
1044
+ layer.style.setProperty('--dlc-color-bg', fallback);
1045
+ };
1046
+ syncLayerVars();
1047
+
1048
+ const canvas = document.createElement('canvas');
1049
+ canvas.className = 'dlc-color-canvas';
1050
+ canvas.setAttribute('aria-hidden', 'true');
1051
+ layer.appendChild(canvas);
1052
+ host.appendChild(layer);
1053
+
902
1054
  const emitter = createEmitter();
903
- let paused = merged.respectReducedMotion && prefersReducedMotion();
1055
+ let manuallyPaused = merged.paused === true;
1056
+ let reducedPaused = false;
1057
+ let staticMode = merged.static === true;
1058
+ let contextLost = false;
904
1059
  let disposed = false;
1060
+ let renderOnce = () => {};
905
1061
  const dirty = {
906
1062
  preset: false,
907
1063
  seed: false,
@@ -909,70 +1065,113 @@ function createColorBackground(host, options = {}) {
909
1065
  colors: false,
910
1066
  opacity: false,
911
1067
  fallbackColor: false,
912
- mouseColor: false
1068
+ mouseColor: false,
1069
+ quality: false,
1070
+ renderScale: false,
1071
+ paused: false,
1072
+ static: false,
1073
+ fps: false
913
1074
  };
914
-
915
- let renderer;
916
- const useWebgl = merged.renderer !== 'canvas2d';
917
- if (useWebgl) {
918
- try {
919
- renderer = new CosmicRenderer(canvas, merged, {
920
- dprCap: dprCapFor(merged.quality),
921
- mouseColor: merged.mouseColor !== false,
922
- eventTarget: host
923
- });
924
- } catch (error) {
925
- renderer = new FallbackRenderer(canvas, merged);
1075
+
1076
+ let renderer;
1077
+ const useWebgl = merged.renderer !== 'canvas2d';
1078
+ if (useWebgl) {
1079
+ try {
1080
+ renderer = new CosmicRenderer(canvas, merged, {
1081
+ dprCap: effectiveDprCap(merged.quality, merged.renderScale),
1082
+ mouseColor: merged.mouseColor !== false,
1083
+ eventTarget: host,
1084
+ powerPreference: merged.powerPreference,
1085
+ onContextLost: () => {
1086
+ contextLost = true;
1087
+ emitter.emit('contextlost', {});
1088
+ },
1089
+ onContextRestored: () => {
1090
+ contextLost = false;
1091
+ emitter.emit('contextrestored', {});
1092
+ renderOnce();
1093
+ wakeScheduler();
1094
+ }
1095
+ });
1096
+ } catch (error) {
1097
+ renderer = new FallbackRenderer(canvas, merged, {
1098
+ dprCap: effectiveDprCap(merged.quality, merged.renderScale)
1099
+ });
926
1100
  nextTick(() => {
927
1101
  if (disposed) return;
928
1102
  emitter.emit('error', {
929
1103
  message: String(error && error.message ? error.message : error)
930
1104
  });
931
1105
  });
932
- }
933
- } else {
934
- renderer = new FallbackRenderer(canvas, merged);
935
- }
936
-
937
- const resizeObserver =
938
- typeof ResizeObserver !== 'undefined'
939
- ? new ResizeObserver(() => renderer.resize())
940
- : null;
941
- if (resizeObserver) resizeObserver.observe(host);
942
- else window.addEventListener('resize', renderer.resize);
943
-
944
- const visibility = createVisibilityGuard(layer);
945
-
946
- let animationTime = 0;
947
- const unsubscribe = subscribeScheduler(
948
- (delta) => {
949
- animationTime += delta;
950
- if (visibility.isVisible()) renderer.draw(animationTime);
951
- },
952
- () => paused
953
- );
954
-
1106
+ }
1107
+ } else {
1108
+ renderer = new FallbackRenderer(canvas, merged, {
1109
+ dprCap: effectiveDprCap(merged.quality, merged.renderScale)
1110
+ });
1111
+ }
1112
+ renderer.resize();
1113
+
1114
+ let animationTime = 0;
1115
+ const frameGate = createFrameGate(merged.fps);
1116
+ renderOnce = () => renderer.draw(animationTime);
1117
+
1118
+ const resize = () => {
1119
+ renderer.resize();
1120
+ if (manuallyPaused || reducedPaused || staticMode) renderOnce();
1121
+ };
1122
+ const resizeObserver =
1123
+ typeof ResizeObserver !== 'undefined'
1124
+ ? new ResizeObserver(resize)
1125
+ : null;
1126
+ if (resizeObserver) resizeObserver.observe(host);
1127
+ else window.addEventListener('resize', resize);
1128
+
1129
+ const visibility = createVisibilityGuard(layer, wakeScheduler);
1130
+ const motionPreference = createReducedMotionPreference(
1131
+ merged.respectReducedMotion,
1132
+ (matches) => {
1133
+ reducedPaused = matches;
1134
+ if (matches) renderOnce();
1135
+ else wakeScheduler();
1136
+ }
1137
+ );
1138
+ reducedPaused = motionPreference.matches();
1139
+ const isMotionPaused = () => manuallyPaused || reducedPaused || staticMode || contextLost;
1140
+
1141
+ renderOnce();
1142
+ const unsubscribe = subscribeScheduler(
1143
+ (delta) => {
1144
+ animationTime += delta;
1145
+ if (frameGate.shouldDraw(delta)) renderer.draw(animationTime);
1146
+ },
1147
+ () => isMotionPaused() || !visibility.isVisible()
1148
+ );
1149
+
955
1150
  nextTick(() => {
956
1151
  if (disposed) return;
957
1152
  emitter.emit('ready', { preset: { ...preset } });
958
1153
  });
959
-
960
- return {
961
- element: host,
962
- layer,
963
- canvas,
964
- preset,
965
- on: emitter.on,
966
- off: emitter.off,
1154
+
1155
+ return {
1156
+ element: host,
1157
+ layer,
1158
+ canvas,
1159
+ preset,
1160
+ on: emitter.on,
1161
+ off: emitter.off,
967
1162
  setPreset(ref) {
968
1163
  const next = getPreset('capsule', ref);
969
1164
  dirty.preset = true;
970
1165
  Object.assign(preset, next);
1166
+ if (colorOverride) preset.colors = [...colorOverride];
1167
+ if (seedOverride !== null) preset.seed = seedOverride;
1168
+ if (speedOverride !== null) preset.speed = speedOverride;
971
1169
  const nextColors = preset.colors.map(normalizeColor);
972
1170
  if (nextColors.every(Boolean)) preset.colors = nextColors;
973
1171
  renderer.setPreset({ ...preset });
974
1172
  renderer.resize();
975
1173
  syncLayerVars();
1174
+ if (isMotionPaused()) renderOnce();
976
1175
  emitter.emit('presetchange', { preset: { ...preset } });
977
1176
  return this;
978
1177
  },
@@ -980,25 +1179,31 @@ function createColorBackground(host, options = {}) {
980
1179
  const next = Array.isArray(colors) ? colors.map(normalizeColor) : [];
981
1180
  if (next.length !== 4 || next.some((color) => !color)) return this;
982
1181
  dirty.colors = true;
1182
+ colorOverride = [...next];
983
1183
  preset.colors = next;
984
1184
  renderer.setPreset({ ...preset, colors: next });
985
1185
  syncLayerVars();
1186
+ if (isMotionPaused()) renderOnce();
986
1187
  return this;
987
1188
  },
988
1189
  setSeed(seed) {
989
- const value = Number(seed);
990
- if (!Number.isFinite(value)) return this;
1190
+ const value = toFiniteNumber(seed);
1191
+ if (value === null) return this;
991
1192
  dirty.seed = true;
1193
+ seedOverride = value;
992
1194
  preset.seed = value;
993
1195
  renderer.setPreset({ ...preset });
1196
+ if (isMotionPaused()) renderOnce();
994
1197
  return this;
995
1198
  },
996
1199
  setSpeed(speed) {
997
- const value = Number(speed);
998
- if (!Number.isFinite(value)) return this;
1200
+ const value = toFiniteNumber(speed);
1201
+ if (value === null) return this;
999
1202
  dirty.speed = true;
1203
+ speedOverride = value;
1000
1204
  preset.speed = value;
1001
1205
  renderer.setPreset({ ...preset });
1206
+ if (isMotionPaused()) renderOnce();
1002
1207
  return this;
1003
1208
  },
1004
1209
  setFallbackColor(value) {
@@ -1013,43 +1218,86 @@ function createColorBackground(host, options = {}) {
1013
1218
  if (typeof renderer.setMouseColor === 'function') renderer.setMouseColor(merged.mouseColor);
1014
1219
  return this;
1015
1220
  },
1016
- setQuality(quality) {
1017
- merged.quality = quality;
1018
- if (typeof renderer.setDprCap === 'function') renderer.setDprCap(dprCapFor(quality));
1019
- return this;
1020
- },
1221
+ setQuality(quality) {
1222
+ dirty.quality = true;
1223
+ merged.quality = quality;
1224
+ if (typeof renderer.setDprCap === 'function') {
1225
+ renderer.setDprCap(effectiveDprCap(quality, merged.renderScale));
1226
+ }
1227
+ if (isMotionPaused()) renderOnce();
1228
+ return this;
1229
+ },
1230
+ setRenderScale(renderScale) {
1231
+ const value = Number(renderScale);
1232
+ if (!Number.isFinite(value)) return this;
1233
+ dirty.renderScale = true;
1234
+ merged.renderScale = Math.min(1, Math.max(0.25, value));
1235
+ if (typeof renderer.setDprCap === 'function') {
1236
+ renderer.setDprCap(effectiveDprCap(merged.quality, merged.renderScale));
1237
+ }
1238
+ if (isMotionPaused()) renderOnce();
1239
+ return this;
1240
+ },
1021
1241
  setOpacity(value) {
1022
1242
  const opacity = Number(value);
1023
1243
  if (!Number.isFinite(opacity)) return this;
1024
1244
  dirty.opacity = true;
1025
1245
  merged.opacity = Math.min(1, Math.max(0, opacity));
1026
- layer.style.setProperty('--dlc-color-opacity', String(merged.opacity));
1027
- return this;
1028
- },
1246
+ layer.style.setProperty('--dlc-color-opacity', String(merged.opacity));
1247
+ return this;
1248
+ },
1029
1249
  randomize() {
1030
1250
  this.setSeed(Math.random() * 100);
1031
1251
  return this;
1032
1252
  },
1033
- pause() {
1034
- paused = true;
1035
- return this;
1036
- },
1037
- resume() {
1038
- paused = false;
1039
- return this;
1040
- },
1253
+ pause() {
1254
+ dirty.paused = true;
1255
+ manuallyPaused = true;
1256
+ renderOnce();
1257
+ return this;
1258
+ },
1259
+ resume() {
1260
+ dirty.paused = true;
1261
+ manuallyPaused = false;
1262
+ wakeScheduler();
1263
+ return this;
1264
+ },
1265
+ setPaused(value) {
1266
+ return value ? this.pause() : this.resume();
1267
+ },
1268
+ setStatic(value) {
1269
+ dirty.static = true;
1270
+ staticMode = value === true;
1271
+ merged.static = staticMode;
1272
+ if (staticMode) renderOnce();
1273
+ else wakeScheduler();
1274
+ return this;
1275
+ },
1276
+ setFps(fps) {
1277
+ dirty.fps = true;
1278
+ merged.fps = frameGate.setFps(fps);
1279
+ wakeScheduler();
1280
+ return this;
1281
+ },
1041
1282
  dispose() {
1042
1283
  disposed = true;
1043
1284
  unsubscribe();
1044
- visibility.dispose();
1045
- if (resizeObserver) resizeObserver.disconnect();
1046
- else window.removeEventListener('resize', renderer.resize);
1285
+ visibility.dispose();
1286
+ motionPreference.dispose();
1287
+ if (resizeObserver) resizeObserver.disconnect();
1288
+ else window.removeEventListener('resize', resize);
1047
1289
  renderer.dispose();
1048
1290
  layer.remove();
1291
+ releaseHostStyles(host);
1049
1292
  },
1050
1293
  get opacity() { return merged.opacity; },
1051
1294
  get fallbackColor() { return merged.fallbackColor; },
1052
1295
  get mouseColor() { return merged.mouseColor; },
1296
+ get quality() { return merged.quality; },
1297
+ get renderScale() { return merged.renderScale; },
1298
+ get paused() { return manuallyPaused; },
1299
+ get static() { return staticMode; },
1300
+ get fps() { return frameGate.getFps(); },
1053
1301
  dirty
1054
1302
  };
1055
1303
  }