@3dverse/api 0.8.22 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/_prebuild/wrapper.d.ts +32 -58
- package/dist/index.js +0 -22
- package/dist/index.js.map +2 -2
- package/dist/index.mjs +0 -21
- package/dist/index.mjs.map +2 -2
- package/package.json +1 -1
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@@ -195,7 +195,7 @@ export type GetUserUploadTasks_ConversionTask = {
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source_file_id: string;
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/** The name of the source file */
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source_file_name: string;
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conversion_pipeline: 'auto-detect' | 'volume' | 'scene' | 'texture' | 'animation' | 'point-cloud';
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conversion_pipeline: 'auto-detect' | 'volume' | 'scene' | 'texture' | 'animation' | 'point-cloud' | 'package';
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progress: number;
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status: StrictUnion<'pending' | 'converting' | 'error' | 'success'> & string;
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};
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@@ -508,7 +508,23 @@ export type UploadSourceFiles_Object = {
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upload_task_id?: string;
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};
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/**
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* Uploads the specified source file(s). The accepted extensions, their conversion type and
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* Uploads the specified source file(s). The accepted extensions, their conversion type and
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* per-converter options are listed by `GET /source-files/supported-formats` and documented at
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* https://docs.3dverse.com/references/supported-file-formats.
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* ### Importing an asset package
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* With the `package` conversion pipeline, the source files are already converted assets, imported as they are,
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* submitted as zip archives (asset packages) or as the asset files themselves. The asset files are named
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* `<part>.<asset_type>[.<sub resource>].<uuid>`, where the part is `desc` (the asset description, in JSON),
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* `payload`, `graph` or `layout`, for example `desc.mesh.<uuid>`, `payload.mesh.<uuid>` or
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* `payload.texture.mip0.<uuid>`. The assets they reference must be submitted along with them, unless they already
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* exist. The submitted assets that already exist are overwritten only if they are listed in an `overwrite.json`
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* file, a JSON array of asset ids submitted along with them; without it, the import fails if one of them already
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* exists.
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* The import runs asynchronously, as a data pipeline:
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* 1. `GET /pipelines/{pipeline_id}`, with the returned `upload_task_id` as the pipeline id, tells its status and,
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* on failure, the reason, such as the invalid assets or the missing permissions.
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* 2. Once it has succeeded, `GET /conversion_tasks/{conversion_task_id}/metadata/import_result.json`, with the id
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* of the pipeline job as the conversion task id, returns the imported, overwritten and skipped asset ids.
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*/
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export declare function uploadSourceFiles({ folder_id, body, }: {
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folder_id: string;
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@@ -574,7 +590,7 @@ export type GetUploadTasksInFolder_ConversionTask = {
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source_file_id: string;
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/** The name of the source file */
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source_file_name: string;
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conversion_pipeline: 'auto-detect' | 'volume' | 'scene' | 'texture' | 'animation' | 'point-cloud';
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conversion_pipeline: 'auto-detect' | 'volume' | 'scene' | 'texture' | 'animation' | 'point-cloud' | 'package';
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progress: number;
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status: StrictUnion<'pending' | 'converting' | 'error' | 'success'> & string;
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};
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@@ -718,60 +734,6 @@ export declare function createCubemap({ folder_id, faces, name, }: {
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/** Name of the asset */
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name: string;
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}, headers?: AxiosRequestHeaders): AxiosPromise<CreateCubemap_Object>;
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export type ImportAssets__index_ImportAssetsResponse_ImportAssetsResponse = {
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/** List of asset ids contained in the package */
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asset_ids: ImportAssets_AssetIds;
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/** List of skipped file names in the package. Includes the payload files of shader, script and animation_sequence assets, whose payload is intentionally not imported (only their description is).
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*/
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skipped_files?: Array<string>;
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};
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export type ImportAssets_AssetIds = {
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/** List of asset ids that were created */
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imported: Array<string>;
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/** List of asset ids that were overwritten */
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overwritten: Array<string>;
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/** List of asset ids that were skipped because they already exist and were not specified in the overwrite.json file */
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skipped: Array<string>;
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};
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/**
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* Imports or replaces multiple assets submitted as a package.
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* The package must be a zip archive containing the assets to import.
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* The package should contain the assets themselves at the root level of the archive with their descriptions in JSON format, and their payloads (e.g. textures, meshes, etc.)
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* and contain all the assets' dependencies if they do not already exist.
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* Supported assets are :
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* - scene
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* - mesh
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* - material
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* - animation
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* - animation_set
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* - animation_graph
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* - skeleton
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* - texture_1d
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* - texture
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* - texture_3d
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* - collision_geometry
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* - cubemap
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* - volume_material
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* - event_map
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* - action_map
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* - sound
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* - point_cloud
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* The packaged assets' files should be named according to the following pattern:
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* ``` json
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* - desc.[asset_type].{uuid}
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* - payload.[mesh|texture|animation|skeleton|texture_1d|texture_3d|collision_geometry|sound].{uuid}
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* - payload.[texture_1d|texture|texture_3d].mips[0-16].{uuid}
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* - payload.point_cloud.[position|color].{uuid}
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* - payload.texture_3d.histogram.{uuid}
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* ```
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* The package may also contain an overwrite.json file that describes which assets to overwrite.
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* The overwrite.json file is only used if the overwrite query parameter is set to only-specified.
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*/
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export declare function importAssets({ folder_id, overwrite, body, }: {
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folder_id: string;
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overwrite?: 'never' | 'only-specified' | 'always';
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body: ArrayBuffer | ReadableStream;
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}, onUploadProgress?: (progressEvent: AxiosProgressEvent) => void, headers?: AxiosRequestHeaders): AxiosPromise<ImportAssets__index_ImportAssetsResponse_ImportAssetsResponse>;
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export type GetSessionsInFolder_Session = {
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/** Session unique identifier */
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session_id: string;
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source_file_id: string;
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/** The name of the source file */
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source_file_name: string;
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conversion_pipeline: 'auto-detect' | 'volume' | 'scene' | 'texture' | 'animation' | 'point-cloud';
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conversion_pipeline: 'auto-detect' | 'volume' | 'scene' | 'texture' | 'animation' | 'point-cloud' | 'package';
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progress: number;
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status: StrictUnion<'pending' | 'converting' | 'error' | 'success'> & string;
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};
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@@ -1028,6 +990,10 @@ export type GetPipeline_Pipeline = {
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data_pipeline_id: string;
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/** Unique identifier of an environment */
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environment_id: string;
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/** Reason why the pipeline failed or was rejected, if applicable. */
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error?: string;
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/** Stable, machine-readable category for why a pipeline/job/step failed or was rejected. Meant for programmatic handling (e.g. displaying a localized, user-facing message) — the accompanying `error` field carries the technical detail. `processing_failed` is a catch-all used whenever the failure doesn't fall into one of the other, more specific categories. */
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error_code?: 'quota_exceeded' | 'unsupported_file_format' | 'nothing_to_process' | 'enqueue_failed' | 'download_failed' | 'extraction_failed' | 'processing_failed';
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/** Date and time when the pipeline was completed, either successfully or with errors. */
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finished_at?: string;
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/** Folder unique identifier */
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user_id: string;
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};
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export type GetPipeline_Job = {
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/** Reason why the job failed, if applicable. */
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error?: string;
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/** Stable, machine-readable category for why a pipeline/job/step failed or was rejected. Meant for programmatic handling (e.g. displaying a localized, user-facing message) — the accompanying `error` field carries the technical detail. `processing_failed` is a catch-all used whenever the failure doesn't fall into one of the other, more specific categories. */
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error_code?: 'quota_exceeded' | 'unsupported_file_format' | 'nothing_to_process' | 'enqueue_failed' | 'download_failed' | 'extraction_failed' | 'processing_failed';
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/** Date and time when the job was completed, either successfully or with errors. */
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finished_at?: string;
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/** Data Pipeline job unique identifier. */
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steps: Array<GetPipeline_Step>;
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};
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export type GetPipeline_Step = {
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/** Reason why the step failed, if applicable. */
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error?: string;
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/** Stable, machine-readable category for why a pipeline/job/step failed or was rejected. Meant for programmatic handling (e.g. displaying a localized, user-facing message) — the accompanying `error` field carries the technical detail. `processing_failed` is a catch-all used whenever the failure doesn't fall into one of the other, more specific categories. */
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error_code?: 'quota_exceeded' | 'unsupported_file_format' | 'nothing_to_process' | 'enqueue_failed' | 'download_failed' | 'extraction_failed' | 'processing_failed';
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/** Date and time when the step was completed, either successfully or with errors. */
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finished_at?: string;
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/** Data Pipeline job unique identifier. */
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package/dist/index.js
CHANGED
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getUserUploadTasks: () => getUserUploadTasks,
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grantMemberAccessToFolder: () => grantMemberAccessToFolder,
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grantMemberAccessToGroup: () => grantMemberAccessToGroup,
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importAssets: () => importAssets,
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joinSession: () => joinSession,
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joinSessionAsGuest: () => joinSessionAsGuest,
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kickClientFromSession: () => kickClientFromSession,
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headers
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});
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}
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function importAssets({
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folder_id,
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overwrite = "never",
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body
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}, onUploadProgress, headers) {
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return axiosInstance({
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method: "put",
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url: "/folders/" + folder_id + "/packages",
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params: {
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overwrite
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},
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data: body,
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maxRedirects: 0,
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onUploadProgress,
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headers: {
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"Content-Type": "application/zip",
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...headers?.toJSON()
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}
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});
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}
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function getSessionsInFolder({
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}, headers) {
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getUserUploadTasks,
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grantMemberAccessToFolder,
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grantMemberAccessToGroup,
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importAssets,
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joinSession,
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joinSessionAsGuest,
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kickClientFromSession,
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