@3dverse/api 0.8.19 → 0.8.21

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@@ -94,7 +94,32 @@ export declare function updateUser({ user_id, username, }: {
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  username: string;
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  }, headers?: AxiosRequestHeaders): Promise<import("axios").AxiosResponse<any, any, {}>>;
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  export type DeleteUser_Object = {
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- deleted_assets?: DeleteUser_Object;
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+ deleted_assets?: DeleteUser_AssetList;
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+ };
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+ export type DeleteUser_AssetList = {
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+ action_maps?: Array<DeleteUser_Object>;
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+ animation_graphs?: Array<DeleteUser_Object>;
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+ animation_sequences?: Array<DeleteUser_Object>;
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+ animation_sets?: Array<DeleteUser_Object>;
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+ animations?: Array<DeleteUser_Object>;
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+ collision_geometries?: Array<DeleteUser_Object>;
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+ cubemaps?: Array<DeleteUser_Object>;
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+ event_maps?: Array<DeleteUser_Object>;
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+ materials?: Array<DeleteUser_Object>;
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+ meshes?: Array<DeleteUser_Object>;
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+ modules?: Array<DeleteUser_Object>;
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+ point_clouds?: Array<DeleteUser_Object>;
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+ render_graphs?: Array<DeleteUser_Object>;
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+ scenes?: Array<DeleteUser_Object>;
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+ scripts?: Array<DeleteUser_Object>;
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+ shader_contexts?: Array<DeleteUser_Object>;
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+ shaders?: Array<DeleteUser_Object>;
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+ skeletons?: Array<DeleteUser_Object>;
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+ sounds?: Array<DeleteUser_Object>;
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+ textures?: Array<DeleteUser_Object>;
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+ textures_1d?: Array<DeleteUser_Object>;
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+ textures_3d?: Array<DeleteUser_Object>;
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+ volume_materials?: Array<DeleteUser_Object>;
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  };
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  /**
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  * Deletes the target user.
@@ -573,9 +598,11 @@ export type GetFolderAssets_Filters = {
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  /** Look for assets containing the given name (case-insensitive) */
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  asset_name?: string;
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  /** @deprecated Deprecated. Use asset_types instead. Look for assets of the given type */
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- asset_type?: (Array<'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material'> | 'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material') & any;
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+ asset_type?: (Array<'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'shader_context' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material'> | 'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'shader_context' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material') & any;
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  /** Look for assets of the given types */
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- asset_types?: Array<'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material'>;
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+ asset_types?: Array<'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'shader_context' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material'>;
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+ /** Look for assets associated with or without libraries */
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+ library?: Array<string> | string | 'exclude';
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  /** Look for assets associated with or without source files */
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  source_file?: Array<string> | string | 'exclude';
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  };
@@ -585,7 +612,7 @@ export type GetFolderAssets_AssetCount = {
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  /** Total number of assets in target folder of specific type. */
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  [asset_type: string]: number;
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  };
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- export type GetFolderAssets__index_AssetList_AssetList = {
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+ export type GetFolderAssets_AssetList = {
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  action_maps?: Array<GetFolderAssets_Object>;
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  animation_graphs?: Array<GetFolderAssets_Object>;
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  animation_sequences?: Array<GetFolderAssets_Object>;
@@ -601,6 +628,7 @@ export type GetFolderAssets__index_AssetList_AssetList = {
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  render_graphs?: Array<GetFolderAssets_Object>;
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  scenes?: Array<GetFolderAssets_Object>;
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  scripts?: Array<GetFolderAssets_Object>;
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+ shader_contexts?: Array<GetFolderAssets_Object>;
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  shaders?: Array<GetFolderAssets_Object>;
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  skeletons?: Array<GetFolderAssets_Object>;
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  sounds?: Array<GetFolderAssets_Object>;
@@ -623,13 +651,13 @@ export declare function getFolderAssets({ folder_id, offset, limit, filter, recu
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  limit?: number;
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  filter?: GetFolderAssets_Filters;
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  recursive?: boolean;
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- }, headers?: AxiosRequestHeaders): AxiosPromise<GetFolderAssets__index_AssetList_AssetList>;
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+ }, headers?: AxiosRequestHeaders): AxiosPromise<GetFolderAssets_AssetList>;
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  export type CreateAsset_NewAsset = {
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  asset_type: 'action_map' | 'animation_graph' | 'animation_sequence' | 'cubemap' | 'event_map' | 'material' | 'module' | 'render_graph' | 'scene' | 'script' | 'shader' | 'volume_material';
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  name: string;
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  };
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  export type CreateAsset_AssetDuplication = {
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- asset_type: 'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material';
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+ asset_type: 'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'shader_context' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material';
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  /** Asset unique identifier */
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  copy_from_asset_id: string;
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  new_asset_name?: string;
@@ -638,7 +666,7 @@ export type CreateAsset_AssetDuplication = {
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  };
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  export type CreateAsset_DuplicationOptions = {
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  /** Limits the duplication to the specified asset types */
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- asset_types?: Array<'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material'>;
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+ asset_types?: Array<'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'shader_context' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material'>;
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  /** Limits the depth level of the duplication process. */
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  max_depth?: number;
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  };
@@ -851,7 +879,7 @@ export declare function updateSourceFileDetails({ source_file_id, name, }: {
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  /** Source file display name */
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  name: string;
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  }, headers?: AxiosRequestHeaders): Promise<import("axios").AxiosResponse<any, any, {}>>;
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- export type GetSourceFileAssets__index_AssetList_AssetList = {
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+ export type GetSourceFileAssets_AssetList = {
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  action_maps?: Array<GetSourceFileAssets_Object>;
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  animation_graphs?: Array<GetSourceFileAssets_Object>;
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  animation_sequences?: Array<GetSourceFileAssets_Object>;
@@ -867,6 +895,7 @@ export type GetSourceFileAssets__index_AssetList_AssetList = {
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  render_graphs?: Array<GetSourceFileAssets_Object>;
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  scenes?: Array<GetSourceFileAssets_Object>;
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  scripts?: Array<GetSourceFileAssets_Object>;
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+ shader_contexts?: Array<GetSourceFileAssets_Object>;
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  shaders?: Array<GetSourceFileAssets_Object>;
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  skeletons?: Array<GetSourceFileAssets_Object>;
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  sounds?: Array<GetSourceFileAssets_Object>;
@@ -885,7 +914,7 @@ export type GetSourceFileAssets_Object = {
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  */
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  export declare function getSourceFileAssets({ source_file_id, }: {
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  source_file_id: string;
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- }, headers?: AxiosRequestHeaders): AxiosPromise<GetSourceFileAssets__index_AssetList_AssetList>;
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+ }, headers?: AxiosRequestHeaders): AxiosPromise<GetSourceFileAssets_AssetList>;
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  /**
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  * Lists all upload tasks. These upload tasks relate to uploaded source files.
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  */
@@ -942,7 +971,7 @@ export declare function getConversionTaskMetadata<T extends 'arraybuffer' | 'str
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  filename: string;
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  }, headers?: AxiosRequestHeaders, responseType?: T): AxiosPromise<T extends 'arraybuffer' ? ArrayBuffer : T extends 'json' ? object : T extends 'text' ? string : T extends 'stream' ? ReadableStream : never>;
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  export type SchedulePipeline_Object = {
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- asset_type: 'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material';
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+ asset_type: 'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'shader_context' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material';
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  /** Asset unique identifier */
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  asset_id: string;
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  };
@@ -1030,15 +1059,15 @@ export declare function getPipeline({ pipeline_id, }: {
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  }, headers?: AxiosRequestHeaders): AxiosPromise<GetPipeline_Pipeline>;
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  export type ListAssets_Filter = {
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  /** @deprecated Deprecated. Use asset_types instead. Look for assets of the given type */
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- asset_type?: (Array<'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material'> | 'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material') & any;
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+ asset_type?: (Array<'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'shader_context' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material'> | 'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'shader_context' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material') & any;
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  /** Look for assets of the given types */
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- asset_types?: Array<'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material'>;
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+ asset_types?: Array<'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'shader_context' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material'>;
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  /** Filter by asset name */
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  asset_name?: string;
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  /** Include assets coming from public libraries */
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  include_public_assets?: boolean;
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  };
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- export type ListAssets__index_AssetList_AssetList = {
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+ export type ListAssets_AssetList = {
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  action_maps?: Array<ListAssets_Object>;
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  animation_graphs?: Array<ListAssets_Object>;
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  animation_sequences?: Array<ListAssets_Object>;
@@ -1054,6 +1083,7 @@ export type ListAssets__index_AssetList_AssetList = {
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  render_graphs?: Array<ListAssets_Object>;
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  scenes?: Array<ListAssets_Object>;
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  scripts?: Array<ListAssets_Object>;
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+ shader_contexts?: Array<ListAssets_Object>;
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  shaders?: Array<ListAssets_Object>;
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  skeletons?: Array<ListAssets_Object>;
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  sounds?: Array<ListAssets_Object>;
@@ -1074,7 +1104,7 @@ export declare function listAssets({ offset, limit, filter, }: {
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  offset?: number;
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  limit?: number;
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  filter?: ListAssets_Filter;
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- }, headers?: AxiosRequestHeaders): AxiosPromise<ListAssets__index_AssetList_AssetList>;
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+ }, headers?: AxiosRequestHeaders): AxiosPromise<ListAssets_AssetList>;
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  /**
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  * Batch delete assets. You **MUST NOT** reference assets.
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  */
@@ -1085,7 +1115,7 @@ export declare function deleteAssets({ asset_ids, }: {
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  * Deletes the asset.
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  */
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  export declare function deleteAsset({ asset_container, asset_id, }: {
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- asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
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+ asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'shader_contexts' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
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  asset_id: string;
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  }, headers?: AxiosRequestHeaders): Promise<import("axios").AxiosResponse<any, any, {}>>;
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  export type GetAssetSourceFile_SourceFile = {
@@ -1102,7 +1132,7 @@ export type GetAssetSourceFile_SourceFile = {
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  * Gets the source file of the specified asset.
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  */
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  export declare function getAssetSourceFile({ asset_container, asset_id, }: {
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- asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
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+ asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'shader_contexts' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
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  asset_id: string;
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  }, headers?: AxiosRequestHeaders): AxiosPromise<GetAssetSourceFile_SourceFile>;
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  export type GetAssetDetails__index_AssetDetails_AssetDetails = {
@@ -1121,7 +1151,7 @@ The user object lets you create or update user tokens that identify the useron t
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  */
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  last_edited_by?: GetAssetDetails_LastEditedBy;
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  name: string;
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- type: 'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material';
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+ type: 'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'shader_context' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material';
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  };
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  export type GetAssetDetails_Contributor = {
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  contribution_count: number;
@@ -1151,7 +1181,7 @@ export type GetAssetDetails_LastEditedBy = {
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  * Gets the asset details from the specified asset.
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  */
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  export declare function getAssetDetails({ asset_container, asset_id, }: {
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- asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
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+ asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'shader_contexts' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
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  asset_id: string;
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  }, headers?: AxiosRequestHeaders): AxiosPromise<GetAssetDetails__index_AssetDetails_AssetDetails>;
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  export type GetAssetFolder_Folder = {
@@ -1179,21 +1209,21 @@ export type GetAssetFolder_Object = {
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  * Gets the asset folder from the specified asset.
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  */
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  export declare function getAssetFolder({ asset_container, asset_id, }: {
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- asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
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+ asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'shader_contexts' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
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  asset_id: string;
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  }, headers?: AxiosRequestHeaders): AxiosPromise<GetAssetFolder_Folder>;
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  export type GetAssetDependencies_Filter = {
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  /** Filter dependencies by types */
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- with_asset_types?: Array<'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material'>;
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+ with_asset_types?: Array<'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'shader_context' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material'>;
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  /** Exclude dependencies by types */
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- without_asset_types?: Array<'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material'>;
1219
+ without_asset_types?: Array<'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'shader_context' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material'>;
1190
1220
  /** Filter assets by public status */
1191
1221
  public?: 'include' | 'exclude' | 'restrict-to';
1192
1222
  };
1193
1223
  export type GetAssetDependencies_Asset = {
1194
1224
  /** Asset unique identifier */
1195
1225
  asset_id: string;
1196
- asset_type: 'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material';
1226
+ asset_type: 'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'shader_context' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material';
1197
1227
  /** Additional properties of the asset */
1198
1228
  properties?: GetAssetDependencies_Object;
1199
1229
  };
@@ -1228,7 +1258,7 @@ export type GetAssetDependencies_Dependency = {
1228
1258
  * Gets the asset dependencies from the specified asset.
1229
1259
  */
1230
1260
  export declare function getAssetDependencies({ asset_container, asset_id, offset, limit, depth, filters, properties, }: {
1231
- asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
1261
+ asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'shader_contexts' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
1232
1262
  asset_id: string;
1233
1263
  offset?: number;
1234
1264
  limit?: number;
@@ -1239,7 +1269,7 @@ export declare function getAssetDependencies({ asset_container, asset_id, offset
1239
1269
  export type GetAssetReferences_Asset = {
1240
1270
  /** Asset unique identifier */
1241
1271
  asset_id: string;
1242
- asset_type: 'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material';
1272
+ asset_type: 'action_map' | 'animation' | 'animation_graph' | 'animation_sequence' | 'animation_set' | 'collision_geometry' | 'cubemap' | 'event_map' | 'material' | 'mesh' | 'module' | 'point_cloud' | 'render_graph' | 'scene' | 'script' | 'shader' | 'shader_context' | 'skeleton' | 'sound' | 'texture' | 'texture_1d' | 'texture_3d' | 'volume_material';
1243
1273
  /** Additional properties of the asset */
1244
1274
  properties?: GetAssetReferences_Object;
1245
1275
  };
@@ -1254,7 +1284,7 @@ export type GetAssetReferences_Object = {
1254
1284
  * Gets the asset references from the specified asset.
1255
1285
  */
1256
1286
  export declare function getAssetReferences({ asset_container, asset_id, offset, limit, properties, }: {
1257
- asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
1287
+ asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'shader_contexts' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
1258
1288
  asset_id: string;
1259
1289
  offset?: number;
1260
1290
  limit?: number;
@@ -1419,11 +1449,11 @@ export type GetAssetDescription_PointCloud = {
1419
1449
  bounds: GetAssetDescription_Aabb;
1420
1450
  /** Description of the per-point attributes (position, color, etc.) */
1421
1451
  channels: Array<GetAssetDescription_Channel>;
1422
- /** Number of layers in the kd-tree. The root node is at layer 0 */
1423
- layerCount: number;
1452
+ /** Size in bytes of each layer. A layer is a collection of nodes serialized into a single file. */
1453
+ layerSizes: Array<number>;
1424
1454
  /** Name of the asset */
1425
1455
  name: string;
1426
- /** Number of nodes in the kd-tree */
1456
+ /** Number of nodes in the acceleration structure. */
1427
1457
  nodeCount: number;
1428
1458
  /** Number of points in the original point cloud before any spatial partitioning or filtering was applied */
1429
1459
  originalPointCount: number;
@@ -1431,6 +1461,8 @@ export type GetAssetDescription_PointCloud = {
1431
1461
  pageSize: number;
1432
1462
  /** Total size in bytes of all attribute layer files. Sum of sizeof(payload.pointCloud.layer<N>-<attribute>.<uuid>) for all layers and attributes */
1433
1463
  payloadTotalSize: number;
1464
+ /** Size in bytes of the acceleration structure at bake time. */
1465
+ pcasSize: number;
1434
1466
  /** Total number of points across all nodes in the tree, including intermediary nodes. Greater than or equal to originalPointCount */
1435
1467
  totalPointCount: number;
1436
1468
  /** Unique identifier for the asset */
@@ -1444,7 +1476,9 @@ export type GetAssetDescription_Aabb = {
1444
1476
  };
1445
1477
  export type GetAssetDescription_RenderGraph = {
1446
1478
  /** All blend states */
1447
- blendStateDescriptions?: Array<GetAssetDescription_Object>;
1479
+ blendStateDescriptions?: Array<GetAssetDescription_BlendState>;
1480
+ /** Descriptions of all buffers */
1481
+ bufferDescriptions?: Array<GetAssetDescription_Object>;
1448
1482
  /** Conditions referenced by conditionIndex */
1449
1483
  conditions?: Array<string>;
1450
1484
  /** The index of the render target to blit into the canvas */
@@ -1456,24 +1490,46 @@ export type GetAssetDescription_RenderGraph = {
1456
1490
  /** Name of the asset */
1457
1491
  name: string;
1458
1492
  /** Descriptions of all nodes */
1459
- nodeDataDescriptions: Array<StrictUnion<GetAssetDescription_Viewport | GetAssetDescription_DrawBatch | GetAssetDescription_DrawBatchWithMaterials | GetAssetDescription_DispatchCompute | GetAssetDescription_BlitImage | GetAssetDescription_CopyImage | GetAssetDescription_ResolveImage | GetAssetDescription_DrawFullscreen | GetAssetDescription_GenerateMipChain | GetAssetDescription_CopyToCubemapFace | GetAssetDescription_ClearImages | GetAssetDescription_FillBuffer | GetAssetDescription_DrawDebugLines | GetAssetDescription_DispatchDecalsCompute | GetAssetDescription_SetDepthBias | GetAssetDescription_DispatchRayTracing> & GetAssetDescription_Object>;
1493
+ nodeDataDescriptions: Array<StrictUnion<GetAssetDescription_Viewport | GetAssetDescription_DrawBatch | GetAssetDescription_DrawBatchWithMaterials | GetAssetDescription_DispatchCompute | GetAssetDescription_BlitImage | GetAssetDescription_DispatchPointClouds | GetAssetDescription_CopyImage | GetAssetDescription_ResolveImage | GetAssetDescription_DrawFullscreen | GetAssetDescription_BlitMipChain | GetAssetDescription_CopyToCubemapFace | GetAssetDescription_DispatchMipChain | GetAssetDescription_ClearImages | GetAssetDescription_FillBuffer | GetAssetDescription_DrawDebugLines | GetAssetDescription_DispatchDecals | GetAssetDescription_SetDepthBias | GetAssetDescription_DispatchRayTracing> & GetAssetDescription_Object>;
1460
1494
  /** The index of the render target used for occlusion */
1461
1495
  occlusionInputDepthRenderTargetIndex?: number;
1462
1496
  /** Descriptions of all render passes */
1463
1497
  renderPassDescriptions: Array<GetAssetDescription_Object>;
1464
1498
  /** Descriptions of all render targets */
1465
1499
  renderTargetDescriptions: Array<GetAssetDescription_Object>;
1500
+ /** Data descriptors for the shader contexts referenced by shaderContextIndex */
1501
+ shaderContexts?: Array<Array<GetAssetDescription_ParameterDescriptor>>;
1466
1502
  /** All stencil states */
1467
1503
  stencilOpStateDescriptions?: Array<GetAssetDescription_Object>;
1468
1504
  /** Unique identifier for the asset */
1469
1505
  uuid: string;
1470
1506
  };
1507
+ export type GetAssetDescription_BlendState = {
1508
+ /** Selects which blend operation is used to calculate the alpha values to write to the color attachment. */
1509
+ alphaBlendOp?: number;
1510
+ /** Controls whether blending is enabled for the corresponding color attachment. If blending is not enabled, the source fragment’s color for that attachment is passed through unmodified. */
1511
+ blendEnable?: boolean;
1512
+ /** Selects which blend operation is used to calculate the RGB values to write to the color attachment. */
1513
+ colorBlendOp?: number;
1514
+ /** Bitmask of VkColorComponentFlagBits specifying which of the R, G, B, and/or A components are enabled for writing, as described for the Color Write Mask. */
1515
+ colorWriteMask?: number;
1516
+ /** Selects which blend factor is used to determine the destination factor Da. */
1517
+ dstAlphaBlendFactor?: number;
1518
+ /** Selects which blend factor is used to determine the destination factors (Dr,Dg,Db). */
1519
+ dstColorBlendFactor?: number;
1520
+ /** Selects which blend factor is used to determine the source factor Sa. */
1521
+ srcAlphaBlendFactor?: number;
1522
+ /** Selects which blend factor is used to determine the source factors (Sr,Sg,Sb). */
1523
+ srcColorBlendFactor?: number;
1524
+ };
1471
1525
  export type GetAssetDescription_Viewport = {
1472
1526
  type?: 0;
1473
1527
  };
1474
1528
  export type GetAssetDescription_DrawBatch = {
1475
- /** Batch type bitmask (batch_flags). Combinable flags: opaque=1, transparent=2, static_meshes=4, static_textured_meshes=8, all_static_meshes=16, skinned=32, selected=64, do_not_use_material=128, double_sided=256, single_sided=512, pass_occlusion_test=1024, unselected=2048, cast_shadows=4096 */
1529
+ /** Batch type bitmask (batch_flags). Combinable flags: opaque=1, transparent=2, static_meshes=4, static_textured_meshes=8, all_static_meshes=16, skinned=32, selected=64, do_not_use_material=128, double_sided=256, single_sided=512, pass_occlusion_test=1024, unselected=2048, cast_shadows=4096, invalid_material=8192 */
1476
1530
  batchType?: number;
1531
+ /** Specialization constants values for the specified shader */
1532
+ constantsJson?: object;
1477
1533
  /** Data provided to the shader through the node data buffer */
1478
1534
  dataJson?: object;
1479
1535
  /** Description of a shader pipeline */
@@ -1483,17 +1539,21 @@ export type GetAssetDescription_DrawBatch = {
1483
1539
  type?: 1;
1484
1540
  };
1485
1541
  export type GetAssetDescription_DrawBatchWithMaterials = {
1486
- /** Batch type bitmask (batch_flags). Combinable flags: opaque=1, transparent=2, static_meshes=4, static_textured_meshes=8, all_static_meshes=16, skinned=32, selected=64, do_not_use_material=128, double_sided=256, single_sided=512, pass_occlusion_test=1024, unselected=2048, cast_shadows=4096 */
1542
+ /** Batch type bitmask (batch_flags). Combinable flags: opaque=1, transparent=2, static_meshes=4, static_textured_meshes=8, all_static_meshes=16, skinned=32, selected=64, do_not_use_material=128, double_sided=256, single_sided=512, pass_occlusion_test=1024, unselected=2048, cast_shadows=4096, invalid_material=8192 */
1487
1543
  batchType?: number;
1488
1544
  /** Data provided to the shader through the node data buffer */
1489
1545
  dataJson?: object;
1490
1546
  /** Description of a shader pipeline */
1491
1547
  pipelineDescription?: GetAssetDescription_Object;
1548
+ /** Index into shaderContexts of the descriptor providing the shader context data for this node */
1549
+ shaderContextIndex: number;
1492
1550
  type?: 2;
1493
1551
  };
1494
1552
  export type GetAssetDescription_DispatchCompute = {
1495
1553
  /** @deprecated Const data type */
1496
1554
  constDataType?: StrictUnion<0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24> & number;
1555
+ /** Specialization constants values for the specified shader */
1556
+ constantsJson?: object;
1497
1557
  /** Data provided to the shader through the node data buffer */
1498
1558
  dataJson?: object;
1499
1559
  /** Unique identifier for the asset */
@@ -1501,12 +1561,22 @@ export type GetAssetDescription_DispatchCompute = {
1501
1561
  type?: 3;
1502
1562
  };
1503
1563
  export type GetAssetDescription_BlitImage = {
1564
+ filter?: number;
1504
1565
  /** Source render target */
1505
1566
  inputRenderTargetIndices?: Array<number>;
1506
1567
  /** Destination render target */
1507
1568
  outputRenderTargetIndices?: Array<number>;
1508
1569
  type?: 4;
1509
1570
  };
1571
+ export type GetAssetDescription_DispatchPointClouds = {
1572
+ /** Specialization constants values for the specified shader */
1573
+ constantsJson?: object;
1574
+ /** Data provided to the shader through the node data buffer */
1575
+ dataJson?: object;
1576
+ /** Unique identifier for the asset */
1577
+ shaderRef?: string;
1578
+ type?: 5;
1579
+ };
1510
1580
  export type GetAssetDescription_CopyImage = {
1511
1581
  /** Source render target */
1512
1582
  inputRenderTargetIndices?: Array<number>;
@@ -1522,6 +1592,8 @@ export type GetAssetDescription_ResolveImage = {
1522
1592
  type?: 7;
1523
1593
  };
1524
1594
  export type GetAssetDescription_DrawFullscreen = {
1595
+ /** Specialization constants values for the specified shader */
1596
+ constantsJson?: object;
1525
1597
  /** Data provided to the shader through the node data buffer */
1526
1598
  dataJson?: object;
1527
1599
  /** Description of a shader pipeline */
@@ -1530,9 +1602,12 @@ export type GetAssetDescription_DrawFullscreen = {
1530
1602
  shaderRef?: string;
1531
1603
  type?: 8;
1532
1604
  };
1533
- export type GetAssetDescription_GenerateMipChain = {
1605
+ export type GetAssetDescription_BlitMipChain = {
1606
+ filter?: number;
1534
1607
  /** Source render target */
1535
1608
  inputRenderTargetIndices?: Array<number>;
1609
+ /** Mip generation mode */
1610
+ mode?: StrictUnion<0 | 1> & number;
1536
1611
  type?: 9;
1537
1612
  };
1538
1613
  export type GetAssetDescription_CopyToCubemapFace = {
@@ -1540,6 +1615,19 @@ export type GetAssetDescription_CopyToCubemapFace = {
1540
1615
  inputRenderTargetIndices?: Array<number>;
1541
1616
  type?: 10;
1542
1617
  };
1618
+ export type GetAssetDescription_DispatchMipChain = {
1619
+ /** Specialization constants values for the specified shader */
1620
+ constantsJson?: object;
1621
+ /** Data provided to the shader through the node data buffer */
1622
+ dataJson?: object;
1623
+ /** Source render target */
1624
+ inputRenderTargetIndices?: Array<number>;
1625
+ /** Mip generation mode */
1626
+ mode?: StrictUnion<0 | 1> & number;
1627
+ /** Unique identifier for the asset */
1628
+ shaderRef?: string;
1629
+ type?: 11;
1630
+ };
1543
1631
  export type GetAssetDescription_ClearImages = {
1544
1632
  /** Clear colors */
1545
1633
  clearColors?: Array<Array<number>>;
@@ -1559,6 +1647,8 @@ export type GetAssetDescription_FillBuffer = {
1559
1647
  type?: 15;
1560
1648
  };
1561
1649
  export type GetAssetDescription_DrawDebugLines = {
1650
+ /** Specialization constants values for the specified shader */
1651
+ constantsJson?: object;
1562
1652
  /** Data provided to the shader through the node data buffer */
1563
1653
  dataJson?: object;
1564
1654
  /** Description of a shader pipeline */
@@ -1567,9 +1657,11 @@ export type GetAssetDescription_DrawDebugLines = {
1567
1657
  shaderRef?: string;
1568
1658
  type?: 16;
1569
1659
  };
1570
- export type GetAssetDescription_DispatchDecalsCompute = {
1660
+ export type GetAssetDescription_DispatchDecals = {
1571
1661
  /** Data provided to the shader through the node data buffer */
1572
1662
  dataJson?: object;
1663
+ /** Index into shaderContexts of the descriptor providing the shader context data for this node */
1664
+ shaderContextIndex: number;
1573
1665
  type?: 17;
1574
1666
  };
1575
1667
  export type GetAssetDescription_SetDepthBias = {
@@ -1582,12 +1674,50 @@ export type GetAssetDescription_SetDepthBias = {
1582
1674
  type?: 18;
1583
1675
  };
1584
1676
  export type GetAssetDescription_DispatchRayTracing = {
1677
+ /** Specialization constants values for the specified shader */
1678
+ constantsJson?: object;
1585
1679
  /** Data provided to the shader through the node data buffer */
1586
1680
  dataJson?: object;
1587
1681
  /** Unique identifier for the asset */
1588
1682
  shaderRef?: string;
1589
1683
  type?: 19;
1590
1684
  };
1685
+ export type GetAssetDescription_ParameterDescriptor = {
1686
+ /** Additional properties for a parameter of type "buffer": how many elements it holds, the size of each element, and how the buffer is used. Absent for every other parameter type */
1687
+ bufferProperties?: GetAssetDescription_BufferProperties;
1688
+ /** Categories */
1689
+ categories?: Array<string>;
1690
+ /** Parameter default value */
1691
+ default?: number | boolean | Array<number>;
1692
+ /** Whether this parameter (a render target or buffer) is the resource used to compute the number of dispatched workgroups for a compute shader, i.e. DispatchedGroups = referenceResource.size / workgroupSize (see compute_shader_size_reference's reference_resource) */
1693
+ isReferenceResource?: boolean;
1694
+ /** Parameter name */
1695
+ name: string;
1696
+ /** Parameter native type */
1697
+ nativeType: 'vec4' | 'vec3' | 'vec2' | 'float' | 'int32_t' | 'texture2d_ref' | 'render_target_index' | 'buffer_reference';
1698
+ /** Parameter offset in bytes */
1699
+ offset: number;
1700
+ /** Additional properties gating this parameter's relevance and/or driving how it's interpreted by tooling (e.g. the material editor) */
1701
+ properties?: GetAssetDescription_ParameterProperties;
1702
+ /** Parameter type */
1703
+ type: 'vec4' | 'ivec4' | 'quat' | 'color_alpha' | 'vec3' | 'ivec3' | 'color' | 'vec2' | 'ivec2' | 'float' | 'int' | 'uint' | 'bool' | 'texture' | 'render_target_index' | 'buffer';
1704
+ };
1705
+ export type GetAssetDescription_BufferProperties = {
1706
+ /** Number of elements in the buffer, or a [x, y] pair of factors applied to the viewport width and height (each rounded up and clamped to a minimum of 1, then multiplied) to compute the element count */
1707
+ elementCount: StrictUnion<number | Array<number>>;
1708
+ /** Size in bytes of a single element in the buffer. If the buffer is declared as `T *buffer`, this is sizeof(T) */
1709
+ elementSize: number;
1710
+ /** How this buffer is going to be used */
1711
+ usage: number;
1712
+ };
1713
+ export type GetAssetDescription_ParameterProperties = {
1714
+ /** For a parameter of type "texture" or "render_target_index": the underlying pixel type's exact format */
1715
+ format?: 'int32' | 'uint32' | 'int64' | 'uint64' | 'float32' | 'float64' | 'vec2' | 'ivec2' | 'vec3' | 'ivec3' | 'vec4' | 'ivec4' | 'color3' | 'color4';
1716
+ /** For a parameter of type "buffer" or "render_target_index": how the underlying resource is accessed */
1717
+ openMode?: 'read' | 'write' | 'readwrite';
1718
+ /** Specialization constants gating this parameter's relevance: the key is a constant name, the value is what it must hold for the parameter to be relevant (e.g. shown in the material editor) */
1719
+ spec?: GetAssetDescription_Object;
1720
+ };
1591
1721
  export type GetAssetDescription_Scene = {
1592
1722
  /** Bounding box in local space */
1593
1723
  aabb: GetAssetDescription_Aabb;
@@ -1617,24 +1747,128 @@ export type GetAssetDescription_Script = {
1617
1747
  export type GetAssetDescription_Shader = {
1618
1748
  /** The blend mode for the shader, used for batching purposes. Only valid for material shaders */
1619
1749
  blendMode?: StrictUnion<0 | 1 | 2 | 3>;
1750
+ /** Compute shader settings. Only valid for compute shaders */
1751
+ computeSettings?: GetAssetDescription_ComputeShaderSettings;
1752
+ /** Data descriptor for specialization constants */
1753
+ constantDescriptor?: Array<GetAssetDescription_SpecializationConstantDescriptor>;
1754
+ /** GLSL extensions required by this shader, detected from the SPIR-V capabilities declared by its compiled modules */
1755
+ glslExtensions?: Array<GetAssetDescription_GlslExtension>;
1620
1756
  /** Data descriptor for material shaders */
1621
- materialDescriptor?: Array<GetAssetDescription_Object>;
1757
+ materialDescriptor?: Array<GetAssetDescription_ParameterDescriptor>;
1622
1758
  /** Descriptions of all modules that compose this shader */
1623
- moduleDescriptions: Array<GetAssetDescription_Object>;
1759
+ moduleDescriptions?: Array<GetAssetDescription_ShaderModuleDescription>;
1624
1760
  /** Name of the asset */
1625
1761
  name: string;
1626
1762
  /** Data descriptor for render graph node shaders */
1627
- nodeDataDescriptor?: Array<GetAssetDescription_Object>;
1628
- /** Compute shader settings. Only valid for compute shaders */
1629
- optComputeSettings?: GetAssetDescription_Object;
1630
- /** Vertex description. Only valid when a vertex shader module is present */
1631
- optVertexDescriptor?: Array<GetAssetDescription_Object>;
1763
+ nodeDataDescriptor?: Array<GetAssetDescription_ParameterDescriptor>;
1764
+ /** Hash of the node data descriptor, used to detect changes in the descriptor */
1765
+ nodeDataDescriptorHash?: number;
1632
1766
  /** The size in byte of the compiled shader code (accumulated size of all modules) */
1633
- payloadSize: number;
1767
+ payloadSize?: number;
1768
+ /** Reference to the shader context associated with this shader. Only present for shaders that use one. */
1769
+ shaderContextRef?: string;
1634
1770
  /** Vulkan bit mask of all shader stages present in this shader */
1635
1771
  shaderStages?: number;
1636
1772
  /** Unique identifier for the asset */
1637
1773
  uuid: string;
1774
+ /** Vertex description. Only valid when a vertex shader module is present */
1775
+ vertexDescriptor?: Array<GetAssetDescription_VertexAttributeDescriptor>;
1776
+ };
1777
+ export type GetAssetDescription_ComputeShaderSettings = {
1778
+ /** Global group reference */
1779
+ sizeReference?: StrictUnion<0 | 1 | 2>;
1780
+ /** Size of the workgroup */
1781
+ workgroupSize?: Array<number>;
1782
+ /** Scaling factor to apply to the total workgroup count */
1783
+ workloadScalingFactor?: Array<number>;
1784
+ };
1785
+ export type GetAssetDescription_SpecializationConstantDescriptor = {
1786
+ /** Constant default value */
1787
+ default: number | boolean;
1788
+ /** Description */
1789
+ description?: string;
1790
+ /** Display name */
1791
+ displayName?: string;
1792
+ /** Constant name */
1793
+ name: string;
1794
+ /** Constant type */
1795
+ type: 'bool' | 'int' | 'uint' | 'float';
1796
+ };
1797
+ export type GetAssetDescription_GlslExtension = {
1798
+ /** SPIR-V capability id that requires this extension (e.g. 5347 for PhysicalStorageBufferAddresses) */
1799
+ capabilityId: number;
1800
+ /** GLSL extension name, e.g. "GL_EXT_buffer_reference" */
1801
+ name: string;
1802
+ };
1803
+ export type GetAssetDescription_ShaderModuleDescription = {
1804
+ /** Names of the bindings used by this module */
1805
+ bindings?: Array<string>;
1806
+ /** Constants used by this module */
1807
+ constants?: GetAssetDescription_Object;
1808
+ /** Entry point of the shader module */
1809
+ entryPoint?: string;
1810
+ /** Outputs of this shader module (e.g. a fragment shader's color attachments, or the last stage's varying outputs), used to validate the module's compatibility with a render pipeline */
1811
+ outputs?: Array<GetAssetDescription_ShaderModuleOutputDescriptor>;
1812
+ /** Offset in byte in the shader payload buffer */
1813
+ payloadOffset: number;
1814
+ /** Size in byte of the compiled module */
1815
+ payloadSize: number;
1816
+ /** Push constant members used by this module, used to validate push constant layout compatibility across the pipeline's stages */
1817
+ pushConstants?: Array<GetAssetDescription_ShaderModulePushConstantDescriptor>;
1818
+ /** The shader stage */
1819
+ shaderStage: number;
1820
+ };
1821
+ export type GetAssetDescription_ShaderModuleOutputDescriptor = {
1822
+ /** Output location */
1823
+ location: number;
1824
+ /** Output variable name */
1825
+ name: string;
1826
+ /** Output variable type */
1827
+ type: 'bool' | 'int8' | 'int16' | 'int32' | 'int64' | 'uint8' | 'uint16' | 'uint32' | 'uint64' | 'float16' | 'float32' | 'float64' | 'vec2' | 'ivec2' | 'vec3' | 'ivec3' | 'vec4' | 'ivec4' | 'pointer';
1828
+ };
1829
+ export type GetAssetDescription_ShaderModulePushConstantDescriptor = {
1830
+ /** Push constant member name */
1831
+ name: string;
1832
+ /** Offset in byte within the push constant block */
1833
+ offset: number;
1834
+ /** Size in byte of the push constant member */
1835
+ size: number;
1836
+ /** Push constant member type */
1837
+ type: 'bool' | 'int8' | 'int16' | 'int32' | 'int64' | 'uint8' | 'uint16' | 'uint32' | 'uint64' | 'float16' | 'float32' | 'float64' | 'vec2' | 'ivec2' | 'vec3' | 'ivec3' | 'vec4' | 'ivec4' | 'pointer';
1838
+ };
1839
+ export type GetAssetDescription_VertexAttributeDescriptor = {
1840
+ /** Binding number */
1841
+ binding: number;
1842
+ /** Format */
1843
+ format: number;
1844
+ /** Location */
1845
+ location: number;
1846
+ /** Offset */
1847
+ offset: number;
1848
+ /** Semantic */
1849
+ semantic: StrictUnion<1 | 2 | 4 | 8 | 16 | 32> & number;
1850
+ /** Stride between consecutive elements within the buffer */
1851
+ stride: number;
1852
+ };
1853
+ export type GetAssetDescription_ShaderContext = {
1854
+ /** The fields every shader in this family reads as input */
1855
+ dataDescriptor?: Array<GetAssetDescription_ParameterDescriptor>;
1856
+ /** Name of the asset */
1857
+ name: string;
1858
+ /** The fields a material shader must produce. */
1859
+ outputDescriptor?: Array<GetAssetDescription_OutputFieldDescriptor>;
1860
+ /** Unique identifier for the asset */
1861
+ uuid: string;
1862
+ };
1863
+ export type GetAssetDescription_OutputFieldDescriptor = {
1864
+ /** Blend state of the attachment, no blending if absent */
1865
+ blendState?: GetAssetDescription_BlendState;
1866
+ /** What this field represents */
1867
+ description: string;
1868
+ /** Field name */
1869
+ name: string;
1870
+ /** Field data type */
1871
+ type: 'int8' | 'int16' | 'int32' | 'int64' | 'uint8' | 'uint16' | 'uint32' | 'uint64' | 'float16' | 'float32' | 'vec2' | 'ivec2' | 'vec3' | 'ivec3' | 'vec4' | 'ivec4';
1638
1872
  };
1639
1873
  export type GetAssetDescription_Skeleton = {
1640
1874
  /** Descriptions of all bones forming the skeleton */
@@ -1725,8 +1959,8 @@ export type GetAssetDescription_VolumeMaterial = {
1725
1959
  */
1726
1960
  export declare function getAssetDescription({ asset_id, asset_container, }: {
1727
1961
  asset_id: string;
1728
- asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
1729
- }, headers?: AxiosRequestHeaders): AxiosPromise<StrictUnion<GetAssetDescription_ActionMap | GetAssetDescription_Animation | GetAssetDescription_AnimationGraph | GetAssetDescription_AnimationSequence | GetAssetDescription_AnimationSet | GetAssetDescription_CollisionGeometry | GetAssetDescription_Cubemap | GetAssetDescription_EventMap | GetAssetDescription_Material | GetAssetDescription_Mesh | GetAssetDescription_Module | GetAssetDescription_PointCloud | GetAssetDescription_RenderGraph | GetAssetDescription_Scene | GetAssetDescription_Script | GetAssetDescription_Shader | GetAssetDescription_Skeleton | GetAssetDescription_Sound | GetAssetDescription_Texture | GetAssetDescription_Texture_1D | GetAssetDescription_Texture_3D | GetAssetDescription_VolumeMaterial>>;
1962
+ asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'shader_contexts' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
1963
+ }, headers?: AxiosRequestHeaders): AxiosPromise<StrictUnion<GetAssetDescription_ActionMap | GetAssetDescription_Animation | GetAssetDescription_AnimationGraph | GetAssetDescription_AnimationSequence | GetAssetDescription_AnimationSet | GetAssetDescription_CollisionGeometry | GetAssetDescription_Cubemap | GetAssetDescription_EventMap | GetAssetDescription_Material | GetAssetDescription_Mesh | GetAssetDescription_Module | GetAssetDescription_PointCloud | GetAssetDescription_RenderGraph | GetAssetDescription_Scene | GetAssetDescription_Script | GetAssetDescription_Shader | GetAssetDescription_ShaderContext | GetAssetDescription_Skeleton | GetAssetDescription_Sound | GetAssetDescription_Texture | GetAssetDescription_Texture_1D | GetAssetDescription_Texture_3D | GetAssetDescription_VolumeMaterial>>;
1730
1964
  export type UpdateAssetDescription_Cubemap = {
1731
1965
  /** The 6 images forming the cube faces */
1732
1966
  faces: Array<string>;
@@ -1745,7 +1979,9 @@ export type UpdateAssetDescription_Material = {
1745
1979
  };
1746
1980
  export type UpdateAssetDescription_RenderGraph = {
1747
1981
  /** All blend states */
1748
- blendStateDescriptions?: Array<UpdateAssetDescription_Object>;
1982
+ blendStateDescriptions?: Array<UpdateAssetDescription_BlendState>;
1983
+ /** Descriptions of all buffers */
1984
+ bufferDescriptions?: Array<UpdateAssetDescription_Object>;
1749
1985
  /** Conditions referenced by conditionIndex */
1750
1986
  conditions?: Array<string>;
1751
1987
  /** The index of the render target to blit into the canvas */
@@ -1757,40 +1993,54 @@ export type UpdateAssetDescription_RenderGraph = {
1757
1993
  /** Name of the asset */
1758
1994
  name: string;
1759
1995
  /** Descriptions of all nodes */
1760
- nodeDataDescriptions: Array<StrictUnion<UpdateAssetDescription_Viewport | UpdateAssetDescription_DrawBatch | UpdateAssetDescription_DrawBatchWithMaterials | UpdateAssetDescription_DispatchCompute | UpdateAssetDescription_BlitImage | UpdateAssetDescription_CopyImage | UpdateAssetDescription_ResolveImage | UpdateAssetDescription_DrawFullscreen | UpdateAssetDescription_GenerateMipChain | UpdateAssetDescription_CopyToCubemapFace | UpdateAssetDescription_ClearImages | UpdateAssetDescription_FillBuffer | UpdateAssetDescription_DrawDebugLines | UpdateAssetDescription_DispatchDecalsCompute | UpdateAssetDescription_SetDepthBias | UpdateAssetDescription_DispatchRayTracing> & UpdateAssetDescription_Object>;
1996
+ nodeDataDescriptions: Array<StrictUnion<UpdateAssetDescription_Viewport | UpdateAssetDescription_DrawBatch | UpdateAssetDescription_DrawBatchWithMaterials | UpdateAssetDescription_DispatchCompute | UpdateAssetDescription_BlitImage | UpdateAssetDescription_DispatchPointClouds | UpdateAssetDescription_CopyImage | UpdateAssetDescription_ResolveImage | UpdateAssetDescription_DrawFullscreen | UpdateAssetDescription_BlitMipChain | UpdateAssetDescription_CopyToCubemapFace | UpdateAssetDescription_DispatchMipChain | UpdateAssetDescription_ClearImages | UpdateAssetDescription_FillBuffer | UpdateAssetDescription_DrawDebugLines | UpdateAssetDescription_DispatchDecals | UpdateAssetDescription_SetDepthBias | UpdateAssetDescription_DispatchRayTracing> & UpdateAssetDescription_Object>;
1761
1997
  /** The index of the render target used for occlusion */
1762
1998
  occlusionInputDepthRenderTargetIndex?: number;
1763
1999
  /** Descriptions of all render passes */
1764
2000
  renderPassDescriptions: Array<UpdateAssetDescription_Object>;
1765
2001
  /** Descriptions of all render targets */
1766
2002
  renderTargetDescriptions: Array<UpdateAssetDescription_Object>;
2003
+ /** Data descriptors for the shader contexts referenced by shaderContextIndex */
2004
+ shaderContexts?: Array<Array<UpdateAssetDescription_ParameterDescriptor>>;
1767
2005
  /** All stencil states */
1768
2006
  stencilOpStateDescriptions?: Array<UpdateAssetDescription_Object>;
1769
2007
  };
1770
- export type UpdateAssetDescription_Object = {
1771
- /** Alpha blend operator */
2008
+ export type UpdateAssetDescription_BlendState = {
2009
+ /** Selects which blend operation is used to calculate the alpha values to write to the color attachment. */
1772
2010
  alphaBlendOp?: number;
1773
- /** Enable blending */
2011
+ /** Controls whether blending is enabled for the corresponding color attachment. If blending is not enabled, the source fragment’s color for that attachment is passed through unmodified. */
1774
2012
  blendEnable?: boolean;
1775
- /** Color blend operator */
2013
+ /** Selects which blend operation is used to calculate the RGB values to write to the color attachment. */
1776
2014
  colorBlendOp?: number;
1777
- /** Color write mask */
2015
+ /** Bitmask of VkColorComponentFlagBits specifying which of the R, G, B, and/or A components are enabled for writing, as described for the Color Write Mask. */
1778
2016
  colorWriteMask?: number;
1779
- /** Destination alpha blend factor */
2017
+ /** Selects which blend factor is used to determine the destination factor Da. */
1780
2018
  dstAlphaBlendFactor?: number;
1781
- /** Destination color blend factor */
2019
+ /** Selects which blend factor is used to determine the destination factors (Dr,Dg,Db). */
1782
2020
  dstColorBlendFactor?: number;
1783
- /** Source alpha blend factor */
2021
+ /** Selects which blend factor is used to determine the source factor Sa. */
1784
2022
  srcAlphaBlendFactor?: number;
1785
- /** Source color blend factor */
2023
+ /** Selects which blend factor is used to determine the source factors (Sr,Sg,Sb). */
1786
2024
  srcColorBlendFactor?: number;
1787
2025
  };
2026
+ export type UpdateAssetDescription_Object = {
2027
+ /** Number of elements in the buffer, or a [x, y] pair of factors applied to the viewport width and height (each rounded up and clamped to a minimum of 1, then multiplied) to compute the element count */
2028
+ elementCount?: StrictUnion<number | Array<number>>;
2029
+ /** Size in bytes of a single element in the buffer */
2030
+ elementSize?: number;
2031
+ /** Buffer name */
2032
+ name?: string;
2033
+ /** How this buffer is going to be used */
2034
+ usage?: number;
2035
+ };
1788
2036
  export type UpdateAssetDescription_Viewport = {
1789
2037
  type?: 0;
1790
2038
  };
1791
2039
  export type UpdateAssetDescription_DrawBatch = {
1792
- /** Batch type bitmask (batch_flags). Combinable flags: opaque=1, transparent=2, static_meshes=4, static_textured_meshes=8, all_static_meshes=16, skinned=32, selected=64, do_not_use_material=128, double_sided=256, single_sided=512, pass_occlusion_test=1024, unselected=2048, cast_shadows=4096 */
2040
+ /** Batch type bitmask (batch_flags). Combinable flags: opaque=1, transparent=2, static_meshes=4, static_textured_meshes=8, all_static_meshes=16, skinned=32, selected=64, do_not_use_material=128, double_sided=256, single_sided=512, pass_occlusion_test=1024, unselected=2048, cast_shadows=4096, invalid_material=8192 */
1793
2041
  batchType?: number;
2042
+ /** Specialization constants values for the specified shader */
2043
+ constantsJson?: object;
1794
2044
  /** Data provided to the shader through the node data buffer */
1795
2045
  dataJson?: object;
1796
2046
  /** Description of a shader pipeline */
@@ -1798,28 +2048,40 @@ export type UpdateAssetDescription_DrawBatch = {
1798
2048
  type?: 1;
1799
2049
  };
1800
2050
  export type UpdateAssetDescription_DrawBatchWithMaterials = {
1801
- /** Batch type bitmask (batch_flags). Combinable flags: opaque=1, transparent=2, static_meshes=4, static_textured_meshes=8, all_static_meshes=16, skinned=32, selected=64, do_not_use_material=128, double_sided=256, single_sided=512, pass_occlusion_test=1024, unselected=2048, cast_shadows=4096 */
2051
+ /** Batch type bitmask (batch_flags). Combinable flags: opaque=1, transparent=2, static_meshes=4, static_textured_meshes=8, all_static_meshes=16, skinned=32, selected=64, do_not_use_material=128, double_sided=256, single_sided=512, pass_occlusion_test=1024, unselected=2048, cast_shadows=4096, invalid_material=8192 */
1802
2052
  batchType?: number;
1803
2053
  /** Data provided to the shader through the node data buffer */
1804
2054
  dataJson?: object;
1805
2055
  /** Description of a shader pipeline */
1806
2056
  pipelineDescription?: UpdateAssetDescription_Object;
2057
+ /** Index into shaderContexts of the descriptor providing the shader context data for this node */
2058
+ shaderContextIndex: number;
1807
2059
  type?: 2;
1808
2060
  };
1809
2061
  export type UpdateAssetDescription_DispatchCompute = {
1810
2062
  /** @deprecated Const data type */
1811
2063
  constDataType?: StrictUnion<0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24> & number;
2064
+ /** Specialization constants values for the specified shader */
2065
+ constantsJson?: object;
1812
2066
  /** Data provided to the shader through the node data buffer */
1813
2067
  dataJson?: object;
1814
2068
  type?: 3;
1815
2069
  };
1816
2070
  export type UpdateAssetDescription_BlitImage = {
2071
+ filter?: number;
1817
2072
  /** Source render target */
1818
2073
  inputRenderTargetIndices?: Array<number>;
1819
2074
  /** Destination render target */
1820
2075
  outputRenderTargetIndices?: Array<number>;
1821
2076
  type?: 4;
1822
2077
  };
2078
+ export type UpdateAssetDescription_DispatchPointClouds = {
2079
+ /** Specialization constants values for the specified shader */
2080
+ constantsJson?: object;
2081
+ /** Data provided to the shader through the node data buffer */
2082
+ dataJson?: object;
2083
+ type?: 5;
2084
+ };
1823
2085
  export type UpdateAssetDescription_CopyImage = {
1824
2086
  /** Source render target */
1825
2087
  inputRenderTargetIndices?: Array<number>;
@@ -1835,15 +2097,20 @@ export type UpdateAssetDescription_ResolveImage = {
1835
2097
  type?: 7;
1836
2098
  };
1837
2099
  export type UpdateAssetDescription_DrawFullscreen = {
2100
+ /** Specialization constants values for the specified shader */
2101
+ constantsJson?: object;
1838
2102
  /** Data provided to the shader through the node data buffer */
1839
2103
  dataJson?: object;
1840
2104
  /** Description of a shader pipeline */
1841
2105
  pipelineDescription?: UpdateAssetDescription_Object;
1842
2106
  type?: 8;
1843
2107
  };
1844
- export type UpdateAssetDescription_GenerateMipChain = {
2108
+ export type UpdateAssetDescription_BlitMipChain = {
2109
+ filter?: number;
1845
2110
  /** Source render target */
1846
2111
  inputRenderTargetIndices?: Array<number>;
2112
+ /** Mip generation mode */
2113
+ mode?: StrictUnion<0 | 1> & number;
1847
2114
  type?: 9;
1848
2115
  };
1849
2116
  export type UpdateAssetDescription_CopyToCubemapFace = {
@@ -1851,6 +2118,17 @@ export type UpdateAssetDescription_CopyToCubemapFace = {
1851
2118
  inputRenderTargetIndices?: Array<number>;
1852
2119
  type?: 10;
1853
2120
  };
2121
+ export type UpdateAssetDescription_DispatchMipChain = {
2122
+ /** Specialization constants values for the specified shader */
2123
+ constantsJson?: object;
2124
+ /** Data provided to the shader through the node data buffer */
2125
+ dataJson?: object;
2126
+ /** Source render target */
2127
+ inputRenderTargetIndices?: Array<number>;
2128
+ /** Mip generation mode */
2129
+ mode?: StrictUnion<0 | 1> & number;
2130
+ type?: 11;
2131
+ };
1854
2132
  export type UpdateAssetDescription_ClearImages = {
1855
2133
  /** Clear colors */
1856
2134
  clearColors?: Array<Array<number>>;
@@ -1870,15 +2148,19 @@ export type UpdateAssetDescription_FillBuffer = {
1870
2148
  type?: 15;
1871
2149
  };
1872
2150
  export type UpdateAssetDescription_DrawDebugLines = {
2151
+ /** Specialization constants values for the specified shader */
2152
+ constantsJson?: object;
1873
2153
  /** Data provided to the shader through the node data buffer */
1874
2154
  dataJson?: object;
1875
2155
  /** Description of a shader pipeline */
1876
2156
  pipelineDescription?: UpdateAssetDescription_Object;
1877
2157
  type?: 16;
1878
2158
  };
1879
- export type UpdateAssetDescription_DispatchDecalsCompute = {
2159
+ export type UpdateAssetDescription_DispatchDecals = {
1880
2160
  /** Data provided to the shader through the node data buffer */
1881
2161
  dataJson?: object;
2162
+ /** Index into shaderContexts of the descriptor providing the shader context data for this node */
2163
+ shaderContextIndex: number;
1882
2164
  type?: 17;
1883
2165
  };
1884
2166
  export type UpdateAssetDescription_SetDepthBias = {
@@ -1891,10 +2173,48 @@ export type UpdateAssetDescription_SetDepthBias = {
1891
2173
  type?: 18;
1892
2174
  };
1893
2175
  export type UpdateAssetDescription_DispatchRayTracing = {
2176
+ /** Specialization constants values for the specified shader */
2177
+ constantsJson?: object;
1894
2178
  /** Data provided to the shader through the node data buffer */
1895
2179
  dataJson?: object;
1896
2180
  type?: 19;
1897
2181
  };
2182
+ export type UpdateAssetDescription_ParameterDescriptor = {
2183
+ /** Additional properties for a parameter of type "buffer": how many elements it holds, the size of each element, and how the buffer is used. Absent for every other parameter type */
2184
+ bufferProperties?: UpdateAssetDescription_BufferProperties;
2185
+ /** Categories */
2186
+ categories?: Array<string>;
2187
+ /** Parameter default value */
2188
+ default?: number | boolean | Array<number>;
2189
+ /** Whether this parameter (a render target or buffer) is the resource used to compute the number of dispatched workgroups for a compute shader, i.e. DispatchedGroups = referenceResource.size / workgroupSize (see compute_shader_size_reference's reference_resource) */
2190
+ isReferenceResource?: boolean;
2191
+ /** Parameter name */
2192
+ name: string;
2193
+ /** Parameter native type */
2194
+ nativeType: 'vec4' | 'vec3' | 'vec2' | 'float' | 'int32_t' | 'texture2d_ref' | 'render_target_index' | 'buffer_reference';
2195
+ /** Parameter offset in bytes */
2196
+ offset: number;
2197
+ /** Additional properties gating this parameter's relevance and/or driving how it's interpreted by tooling (e.g. the material editor) */
2198
+ properties?: UpdateAssetDescription_ParameterProperties;
2199
+ /** Parameter type */
2200
+ type: 'vec4' | 'ivec4' | 'quat' | 'color_alpha' | 'vec3' | 'ivec3' | 'color' | 'vec2' | 'ivec2' | 'float' | 'int' | 'uint' | 'bool' | 'texture' | 'render_target_index' | 'buffer';
2201
+ };
2202
+ export type UpdateAssetDescription_BufferProperties = {
2203
+ /** Number of elements in the buffer, or a [x, y] pair of factors applied to the viewport width and height (each rounded up and clamped to a minimum of 1, then multiplied) to compute the element count */
2204
+ elementCount: StrictUnion<number | Array<number>>;
2205
+ /** Size in bytes of a single element in the buffer. If the buffer is declared as `T *buffer`, this is sizeof(T) */
2206
+ elementSize: number;
2207
+ /** How this buffer is going to be used */
2208
+ usage: number;
2209
+ };
2210
+ export type UpdateAssetDescription_ParameterProperties = {
2211
+ /** For a parameter of type "texture" or "render_target_index": the underlying pixel type's exact format */
2212
+ format?: 'int32' | 'uint32' | 'int64' | 'uint64' | 'float32' | 'float64' | 'vec2' | 'ivec2' | 'vec3' | 'ivec3' | 'vec4' | 'ivec4' | 'color3' | 'color4';
2213
+ /** For a parameter of type "buffer" or "render_target_index": how the underlying resource is accessed */
2214
+ openMode?: 'read' | 'write' | 'readwrite';
2215
+ /** Specialization constants gating this parameter's relevance: the key is a constant name, the value is what it must hold for the parameter to be relevant (e.g. shown in the material editor) */
2216
+ spec?: UpdateAssetDescription_Object;
2217
+ };
1898
2218
  /**
1899
2219
  * Updates the description of the specified asset.
1900
2220
  */
@@ -1908,7 +2228,7 @@ export declare function updateAssetDescription({ asset_id, asset_container, asse
1908
2228
  */
1909
2229
  export declare function renameAsset({ asset_id, asset_container, name, }: {
1910
2230
  asset_id: string;
1911
- asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
2231
+ asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'shader_contexts' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
1912
2232
  name?: string;
1913
2233
  }, headers?: AxiosRequestHeaders): Promise<import("axios").AxiosResponse<any, any, {}>>;
1914
2234
  /**
@@ -1943,14 +2263,14 @@ export declare function updateAssetGraph({ asset_container_with_graph, asset_id,
1943
2263
  * Gets the asset history from the specified asset.
1944
2264
  */
1945
2265
  export declare function getAssetHistory({ asset_container, asset_id, }: {
1946
- asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
2266
+ asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'shader_contexts' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
1947
2267
  asset_id: string;
1948
2268
  }, headers?: AxiosRequestHeaders): AxiosPromise<object>;
1949
2269
  /**
1950
2270
  * Gets the asset metadata from the specified asset.
1951
2271
  */
1952
2272
  export declare function getAssetMeta({ asset_container, asset_id, }: {
1953
- asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
2273
+ asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'shader_contexts' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
1954
2274
  asset_id: string;
1955
2275
  }, headers?: AxiosRequestHeaders): AxiosPromise<object>;
1956
2276
  /**
@@ -1964,7 +2284,7 @@ export declare function getAssetCode({ asset_container_with_code, asset_id, }: {
1964
2284
  * Gets the asset thumbnail from the specified asset.
1965
2285
  */
1966
2286
  export declare function getAssetThumbnail<T extends 'arraybuffer' | 'stream' | 'json' | 'text' = 'arraybuffer'>({ asset_container, asset_id, size, default_url, }: {
1967
- asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
2287
+ asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'shader_contexts' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
1968
2288
  asset_id: string;
1969
2289
  size: 'large' | 'medium' | 'small' | 'tiny';
1970
2290
  default_url?: string;
@@ -1973,7 +2293,7 @@ export declare function getAssetThumbnail<T extends 'arraybuffer' | 'stream' | '
1973
2293
  * Assigns a thumbnail to the specified asset.
1974
2294
  */
1975
2295
  export declare function setAssetThumbnail({ asset_container, asset_id, body, }: {
1976
- asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
2296
+ asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'shader_contexts' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
1977
2297
  asset_id: string;
1978
2298
  body: ArrayBuffer | ReadableStream;
1979
2299
  }, contentType: 'image/jpg' | 'image/png', headers?: AxiosRequestHeaders): Promise<import("axios").AxiosResponse<any, any, {}>>;
@@ -1988,7 +2308,7 @@ export declare function getAssetCustomTypes({ asset_container_with_custom_types,
1988
2308
  * Packages and downloads the target asset.
1989
2309
  */
1990
2310
  export declare function packageAsset<T extends 'arraybuffer' | 'stream' | 'json' | 'text' = 'arraybuffer'>({ asset_container, asset_id, }: {
1991
- asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
2311
+ asset_container: 'action_maps' | 'animations' | 'animation_graphs' | 'animation_sequences' | 'animation_sets' | 'collision_geometries' | 'cubemaps' | 'event_maps' | 'materials' | 'meshes' | 'modules' | 'point_clouds' | 'render_graphs' | 'scenes' | 'scripts' | 'shaders' | 'shader_contexts' | 'skeletons' | 'sounds' | 'textures' | 'textures_1d' | 'textures_3d' | 'volume_materials';
1992
2312
  asset_id: string;
1993
2313
  }, headers?: AxiosRequestHeaders, responseType?: T): AxiosPromise<T extends 'arraybuffer' ? ArrayBuffer : T extends 'json' ? object : T extends 'text' ? string : T extends 'stream' ? ReadableStream : never>;
1994
2314
  /**