@3dverse/api 0.6.2 → 0.6.3

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package/README.md CHANGED
@@ -17,10 +17,10 @@ npm i @3dverse/api
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  import * as api3dverse from '@3dverse/api';
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  ```
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- or
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+ or
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  ```
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- import { createUser } from '3dverse/api';
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+ import { registerUser } from '@3dverse/api';
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  ```
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  ### Authentication
@@ -28,13 +28,13 @@ import { createUser } from '3dverse/api';
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  Only use the API key on the server.
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  ```
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- import { setApiKey, createUser } from '3dverse/api';
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+ import { setApiKey, registerUser } from '@3dverse/api';
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  setApiKey(MY_3DVERSE_API_KEY);
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  async () => {
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- const { user_id } = await createUser({ username: 'my_username' });
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+ const { user_id } = await registerUser({ username: 'my_username' });
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  }
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  ```
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@@ -52,4 +52,3 @@ async () => {
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  });
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  }
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  ```
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-
@@ -1,10 +1,20 @@
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  /**
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- * 3dverse v1.0
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- * # 3dverse API
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+ * 3dverse Asset API v1.0
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+ * # Getting Started
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  *
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- * Welcome to the 3dverse API. The 3dverse API scopes to an API key. Each development environment of an application requires a separate API key.
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- * Through the API key, you can manage ownership, access, and permissions for each environment.
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- * Each environment has its own set of users, groups, folders, and assets.
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+ * Welcome to the 3dverse Asset API. This is the reference for the REST API endpoints.
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+ *
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+ * ## NPM package
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+ *
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+ * We provide a TypeScript wrapper library to make typesafe API requests and get typed responses: [https://www.npmjs.com/package/@3dverse/api](https://www.npmjs.com/package/@3dverse/api).
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+ *
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+ * ## Authentication
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+ *
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+ * To authenticate your API calls, you'll need to generate an API key via the [3dverse Console](https://console.3dverse.com) and send an `api_key` header with your API requests.
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+ * Alternatively, you can create a user, generate a token for the user and authenticate with a `user_token`.
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+ *
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+ *
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+ * ---
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  *
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  *
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  * Contact: 3dverse Support (support@3dverse.com)
@@ -361,6 +371,7 @@ export declare function getUploadTasksInFolder({ folder_id, offset, limit }: {
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  export type GetFolderAssets_Filter = {
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  asset_type?: (Array<"action_map" | "algorithm" | "animation" | "animation_graph" | "animation_sequence" | "animation_set" | "collision_geometry" | "cubemap" | "event_map" | "material" | "mesh" | "module" | "point_cloud" | "render_graph" | "scene" | "script" | "shader" | "skeleton" | "sound" | "texture" | "texture_1d" | "texture_3d" | "volume_material"> | "action_map" | "algorithm" | "animation" | "animation_graph" | "animation_sequence" | "animation_set" | "collision_geometry" | "cubemap" | "event_map" | "material" | "mesh" | "module" | "point_cloud" | "render_graph" | "scene" | "script" | "shader" | "skeleton" | "sound" | "texture" | "texture_1d" | "texture_3d" | "volume_material");
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  asset_name?: string;
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+ include_public_assets?: boolean;
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  };
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  export type GetFolderAssets__index_AssetList_AssetList = {
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  action_maps?: Array<GetFolderAssets_Object>;
@@ -543,6 +554,7 @@ export declare function getUploadTask({ upload_task_id }: {
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  export type ListAssets_Filter = {
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  asset_type?: (Array<"action_map" | "algorithm" | "animation" | "animation_graph" | "animation_sequence" | "animation_set" | "collision_geometry" | "cubemap" | "event_map" | "material" | "mesh" | "module" | "point_cloud" | "render_graph" | "scene" | "script" | "shader" | "skeleton" | "sound" | "texture" | "texture_1d" | "texture_3d" | "volume_material"> | "action_map" | "algorithm" | "animation" | "animation_graph" | "animation_sequence" | "animation_set" | "collision_geometry" | "cubemap" | "event_map" | "material" | "mesh" | "module" | "point_cloud" | "render_graph" | "scene" | "script" | "shader" | "skeleton" | "sound" | "texture" | "texture_1d" | "texture_3d" | "volume_material");
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  asset_name?: string;
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+ include_public_assets?: boolean;
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  };
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  export type ListAssets__index_AssetList_AssetList = {
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  action_maps?: Array<ListAssets_Object>;