@3dverse/api 0.3.3 → 0.3.5
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- package/dist/_prebuild/wrapper.d.ts +7 -3
- package/dist/index.js.map +2 -2
- package/dist/index.mjs.map +2 -2
- package/package.json +2 -2
@@ -354,7 +354,7 @@ export declare function getUploadTasksInFolder({ folder_id, offset, limit }: {
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limit?: number;
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}): AxiosPromise<Array<GetUploadTasksInFolder_UploadTask>>;
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export type GetFolderAssets_Filter = {
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-
asset_type?:
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+
asset_type?: (Array<"animation" | "animationGraph" | "animationSequence" | "animationSet" | "cubemap" | "eventMap" | "material" | "mesh" | "pointCloud" | "renderGraph" | "scene" | "script" | "shader" | "skeleton" | "sound" | "texture" | "volumeMaterial"> | "animation" | "animationGraph" | "animationSequence" | "animationSet" | "cubemap" | "eventMap" | "material" | "mesh" | "pointCloud" | "renderGraph" | "scene" | "script" | "shader" | "skeleton" | "sound" | "texture" | "volumeMaterial");
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asset_name?: string;
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};
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export type GetFolderAssets_asset_list = {
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@@ -402,15 +402,19 @@ export type CreateAsset_DuplicationOptions = {
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asset_types?: Array<"animation" | "animationGraph" | "animationSequence" | "animationSet" | "cubemap" | "eventMap" | "material" | "mesh" | "pointCloud" | "renderGraph" | "scene" | "script" | "shader" | "skeleton" | "sound" | "texture" | "volumeMaterial">;
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max_depth?: number;
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};
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-
export type
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+
export type CreateAsset_AssetDuplicationResult = {
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asset_id: string;
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name: string;
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+
source_to_copy_asset_id_map?: CreateAsset_SourceToCopyAssetIdMap;
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+
};
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+
export type CreateAsset_SourceToCopyAssetIdMap = {
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+
[source_asset_id: string]: string;
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};
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export declare function createAsset({ folder_id, asset_container_creatable, assetCreationOptions }: {
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folder_id: string;
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asset_container_creatable: "animationGraphs" | "animationSequences" | "cubemaps" | "eventMaps" | "materials" | "renderGraphs" | "scenes" | "scripts" | "shaders" | "volumeMaterials";
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assetCreationOptions: StrictUnion<CreateAsset_NewAsset | CreateAsset_AssetDuplication>;
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-
}): AxiosPromise<
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+
}): AxiosPromise<CreateAsset_AssetDuplicationResult>;
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export type GetSessionsInFolder_Session = {
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session_id: string;
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scene_id: string;
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