@3dverse/api 0.3.2 → 0.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/_prebuild/wrapper.d.ts +8 -8
- package/dist/index.js.map +1 -1
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
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@@ -354,7 +354,7 @@ export declare function getUploadTasksInFolder({ folder_id, offset, limit }: {
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limit?: number;
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}): AxiosPromise<Array<GetUploadTasksInFolder_UploadTask>>;
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export type GetFolderAssets_Filter = {
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asset_type?: StrictUnion<Array<"animation" | "animationGraph" | "animationSequence" | "animationSet" | "cubemap" | "eventMap" | "material" | "mesh" | "pointCloud" | "renderGraph" | "scene" | "script" | "shader" | "skeleton" | "sound" | "texture" | "volumeMaterial"> | "animation" | "animationGraph" | "animationSequence" | "animationSet" | "cubemap" | "eventMap" | "material" | "mesh" | "pointCloud" | "renderGraph" | "scene" | "script" | "shader" | "skeleton" | "sound" | "texture" | "volumeMaterial"
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asset_type?: StrictUnion<Array<"animation" | "animationGraph" | "animationSequence" | "animationSet" | "cubemap" | "eventMap" | "material" | "mesh" | "pointCloud" | "renderGraph" | "scene" | "script" | "shader" | "skeleton" | "sound" | "texture" | "volumeMaterial"> | "animation" | "animationGraph" | "animationSequence" | "animationSet" | "cubemap" | "eventMap" | "material" | "mesh" | "pointCloud" | "renderGraph" | "scene" | "script" | "shader" | "skeleton" | "sound" | "texture" | "volumeMaterial">;
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asset_name?: string;
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};
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export type GetFolderAssets_asset_list = {
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@@ -409,7 +409,7 @@ export type CreateAsset_asset_item = {
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export declare function createAsset({ folder_id, asset_container_creatable, assetCreationOptions }: {
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folder_id: string;
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asset_container_creatable: "animationGraphs" | "animationSequences" | "cubemaps" | "eventMaps" | "materials" | "renderGraphs" | "scenes" | "scripts" | "shaders" | "volumeMaterials";
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assetCreationOptions: StrictUnion<CreateAsset_NewAsset | CreateAsset_AssetDuplication
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assetCreationOptions: StrictUnion<CreateAsset_NewAsset | CreateAsset_AssetDuplication>;
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}): AxiosPromise<CreateAsset_asset_item>;
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export type GetSessionsInFolder_Session = {
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session_id: string;
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@@ -625,8 +625,8 @@ export type GetAssetDependencies_asset_item = {
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export declare function getAssetDependencies({ asset_container, asset_id, format, depth, filter }: {
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asset_container: "animations" | "animationGraphs" | "animationSequences" | "animationSets" | "cubemaps" | "eventMaps" | "materials" | "meshes" | "pointClouds" | "renderGraphs" | "scenes" | "scripts" | "shaders" | "skeletons" | "sounds" | "textures" | "volumeMaterials";
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asset_id: string;
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format?: StrictUnion<'flat' | 'graph'
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depth?: StrictUnion<'all' | 'direct'
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format?: StrictUnion<'flat' | 'graph'>;
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depth?: StrictUnion<'all' | 'direct'>;
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filter?: GetAssetDependencies_Filter;
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}): AxiosPromise<StrictUnion<GetAssetDependencies_Flat | Array<Array<GetAssetDependencies_asset_item>>>>;
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export type GetAssetReferences_Object = {
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@@ -667,7 +667,7 @@ export type GetAssetDescription_animation_state_description = {
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export type GetAssetDescription_animation_node_description = {
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nodeType?: "state_machine" | "playback" | "blendspace_1d" | "blendspace_2d" | "blend" | "random" | "ik_aim" | "ik_two_bone";
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inputs?: Array<number>;
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settings?: StrictUnion<GetAssetDescription_playback_settings_animation_settings | GetAssetDescription_blendspace_1d_settings_animation_settings | GetAssetDescription_blendspace_2d_settings_animation_settings | GetAssetDescription_blend_settings | GetAssetDescription_random_settings | GetAssetDescription_animation_state_machine_settings | GetAssetDescription_ik_two_bone_settings | GetAssetDescription_ik_aim_settings
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settings?: StrictUnion<GetAssetDescription_playback_settings_animation_settings | GetAssetDescription_blendspace_1d_settings_animation_settings | GetAssetDescription_blendspace_2d_settings_animation_settings | GetAssetDescription_blend_settings | GetAssetDescription_random_settings | GetAssetDescription_animation_state_machine_settings | GetAssetDescription_ik_two_bone_settings | GetAssetDescription_ik_aim_settings>;
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};
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export type GetAssetDescription_playback_settings_animation_settings = {
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playbackSpeed?: number;
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@@ -960,7 +960,7 @@ export type GetAssetDescription_VolumeMaterial = {
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};
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export type GetAssetDescription_control_point = {
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key?: number;
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value?: StrictUnion<Array<number> | number
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value?: StrictUnion<Array<number> | number>;
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};
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export type GetAssetDescription_asset_description = {
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uuid: string;
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@@ -1001,7 +1001,7 @@ export type UpdateAssetDescription_animation_state_description = {
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export type UpdateAssetDescription_animation_node_description = {
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nodeType?: "state_machine" | "playback" | "blendspace_1d" | "blendspace_2d" | "blend" | "random" | "ik_aim" | "ik_two_bone";
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inputs?: Array<number>;
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settings?: StrictUnion<UpdateAssetDescription_playback_settings_animation_settings | UpdateAssetDescription_blendspace_1d_settings_animation_settings | UpdateAssetDescription_blendspace_2d_settings_animation_settings | UpdateAssetDescription_blend_settings | UpdateAssetDescription_random_settings | UpdateAssetDescription_animation_state_machine_settings | UpdateAssetDescription_ik_two_bone_settings | UpdateAssetDescription_ik_aim_settings
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settings?: StrictUnion<UpdateAssetDescription_playback_settings_animation_settings | UpdateAssetDescription_blendspace_1d_settings_animation_settings | UpdateAssetDescription_blendspace_2d_settings_animation_settings | UpdateAssetDescription_blend_settings | UpdateAssetDescription_random_settings | UpdateAssetDescription_animation_state_machine_settings | UpdateAssetDescription_ik_two_bone_settings | UpdateAssetDescription_ik_aim_settings>;
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};
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export type UpdateAssetDescription_playback_settings_animation_settings = {
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playbackSpeed?: number;
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@@ -1294,7 +1294,7 @@ export type UpdateAssetDescription_VolumeMaterial = {
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};
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export type UpdateAssetDescription_control_point = {
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key?: number;
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value?: StrictUnion<Array<number> | number
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value?: StrictUnion<Array<number> | number>;
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};
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export declare function updateAssetDescription({ asset_container, asset_id, assetDescription }: {
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asset_container: "animations" | "animationGraphs" | "animationSequences" | "animationSets" | "cubemaps" | "eventMaps" | "materials" | "meshes" | "pointClouds" | "renderGraphs" | "scenes" | "scripts" | "shaders" | "skeletons" | "sounds" | "textures" | "volumeMaterials";
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