@3dverse/api 0.3.2 → 0.3.3

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@@ -354,7 +354,7 @@ export declare function getUploadTasksInFolder({ folder_id, offset, limit }: {
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  limit?: number;
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  }): AxiosPromise<Array<GetUploadTasksInFolder_UploadTask>>;
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  export type GetFolderAssets_Filter = {
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- asset_type?: StrictUnion<Array<"animation" | "animationGraph" | "animationSequence" | "animationSet" | "cubemap" | "eventMap" | "material" | "mesh" | "pointCloud" | "renderGraph" | "scene" | "script" | "shader" | "skeleton" | "sound" | "texture" | "volumeMaterial"> | "animation" | "animationGraph" | "animationSequence" | "animationSet" | "cubemap" | "eventMap" | "material" | "mesh" | "pointCloud" | "renderGraph" | "scene" | "script" | "shader" | "skeleton" | "sound" | "texture" | "volumeMaterial"> & any;
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+ asset_type?: StrictUnion<Array<"animation" | "animationGraph" | "animationSequence" | "animationSet" | "cubemap" | "eventMap" | "material" | "mesh" | "pointCloud" | "renderGraph" | "scene" | "script" | "shader" | "skeleton" | "sound" | "texture" | "volumeMaterial"> | "animation" | "animationGraph" | "animationSequence" | "animationSet" | "cubemap" | "eventMap" | "material" | "mesh" | "pointCloud" | "renderGraph" | "scene" | "script" | "shader" | "skeleton" | "sound" | "texture" | "volumeMaterial">;
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  asset_name?: string;
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  };
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  export type GetFolderAssets_asset_list = {
@@ -409,7 +409,7 @@ export type CreateAsset_asset_item = {
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  export declare function createAsset({ folder_id, asset_container_creatable, assetCreationOptions }: {
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  folder_id: string;
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  asset_container_creatable: "animationGraphs" | "animationSequences" | "cubemaps" | "eventMaps" | "materials" | "renderGraphs" | "scenes" | "scripts" | "shaders" | "volumeMaterials";
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- assetCreationOptions: StrictUnion<CreateAsset_NewAsset | CreateAsset_AssetDuplication> & any;
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+ assetCreationOptions: StrictUnion<CreateAsset_NewAsset | CreateAsset_AssetDuplication>;
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  }): AxiosPromise<CreateAsset_asset_item>;
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  export type GetSessionsInFolder_Session = {
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  session_id: string;
@@ -625,8 +625,8 @@ export type GetAssetDependencies_asset_item = {
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  export declare function getAssetDependencies({ asset_container, asset_id, format, depth, filter }: {
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  asset_container: "animations" | "animationGraphs" | "animationSequences" | "animationSets" | "cubemaps" | "eventMaps" | "materials" | "meshes" | "pointClouds" | "renderGraphs" | "scenes" | "scripts" | "shaders" | "skeletons" | "sounds" | "textures" | "volumeMaterials";
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  asset_id: string;
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- format?: StrictUnion<'flat' | 'graph'> & string;
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- depth?: StrictUnion<'all' | 'direct'> & string;
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+ format?: StrictUnion<'flat' | 'graph'>;
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+ depth?: StrictUnion<'all' | 'direct'>;
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  filter?: GetAssetDependencies_Filter;
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  }): AxiosPromise<StrictUnion<GetAssetDependencies_Flat | Array<Array<GetAssetDependencies_asset_item>>>>;
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  export type GetAssetReferences_Object = {
@@ -667,7 +667,7 @@ export type GetAssetDescription_animation_state_description = {
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  export type GetAssetDescription_animation_node_description = {
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  nodeType?: "state_machine" | "playback" | "blendspace_1d" | "blendspace_2d" | "blend" | "random" | "ik_aim" | "ik_two_bone";
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  inputs?: Array<number>;
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- settings?: StrictUnion<GetAssetDescription_playback_settings_animation_settings | GetAssetDescription_blendspace_1d_settings_animation_settings | GetAssetDescription_blendspace_2d_settings_animation_settings | GetAssetDescription_blend_settings | GetAssetDescription_random_settings | GetAssetDescription_animation_state_machine_settings | GetAssetDescription_ik_two_bone_settings | GetAssetDescription_ik_aim_settings> & any;
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+ settings?: StrictUnion<GetAssetDescription_playback_settings_animation_settings | GetAssetDescription_blendspace_1d_settings_animation_settings | GetAssetDescription_blendspace_2d_settings_animation_settings | GetAssetDescription_blend_settings | GetAssetDescription_random_settings | GetAssetDescription_animation_state_machine_settings | GetAssetDescription_ik_two_bone_settings | GetAssetDescription_ik_aim_settings>;
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  };
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  export type GetAssetDescription_playback_settings_animation_settings = {
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  playbackSpeed?: number;
@@ -960,7 +960,7 @@ export type GetAssetDescription_VolumeMaterial = {
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  };
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  export type GetAssetDescription_control_point = {
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  key?: number;
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- value?: StrictUnion<Array<number> | number> & any;
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+ value?: StrictUnion<Array<number> | number>;
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  };
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  export type GetAssetDescription_asset_description = {
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  uuid: string;
@@ -1001,7 +1001,7 @@ export type UpdateAssetDescription_animation_state_description = {
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  export type UpdateAssetDescription_animation_node_description = {
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  nodeType?: "state_machine" | "playback" | "blendspace_1d" | "blendspace_2d" | "blend" | "random" | "ik_aim" | "ik_two_bone";
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  inputs?: Array<number>;
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- settings?: StrictUnion<UpdateAssetDescription_playback_settings_animation_settings | UpdateAssetDescription_blendspace_1d_settings_animation_settings | UpdateAssetDescription_blendspace_2d_settings_animation_settings | UpdateAssetDescription_blend_settings | UpdateAssetDescription_random_settings | UpdateAssetDescription_animation_state_machine_settings | UpdateAssetDescription_ik_two_bone_settings | UpdateAssetDescription_ik_aim_settings> & any;
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+ settings?: StrictUnion<UpdateAssetDescription_playback_settings_animation_settings | UpdateAssetDescription_blendspace_1d_settings_animation_settings | UpdateAssetDescription_blendspace_2d_settings_animation_settings | UpdateAssetDescription_blend_settings | UpdateAssetDescription_random_settings | UpdateAssetDescription_animation_state_machine_settings | UpdateAssetDescription_ik_two_bone_settings | UpdateAssetDescription_ik_aim_settings>;
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  };
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  export type UpdateAssetDescription_playback_settings_animation_settings = {
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  playbackSpeed?: number;
@@ -1294,7 +1294,7 @@ export type UpdateAssetDescription_VolumeMaterial = {
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  };
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  export type UpdateAssetDescription_control_point = {
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  key?: number;
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- value?: StrictUnion<Array<number> | number> & any;
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+ value?: StrictUnion<Array<number> | number>;
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  };
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  export declare function updateAssetDescription({ asset_container, asset_id, assetDescription }: {
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  asset_container: "animations" | "animationGraphs" | "animationSequences" | "animationSets" | "cubemaps" | "eventMaps" | "materials" | "meshes" | "pointClouds" | "renderGraphs" | "scenes" | "scripts" | "shaders" | "skeletons" | "sounds" | "textures" | "volumeMaterials";