@3dsource/angular-unreal-module 0.0.92 → 0.0.93

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@@ -175,7 +175,7 @@ const setUnrealPlaywrightConfig = createAction(scoped `set unreal playwright con
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  const saveAnalyticsEvent = createAction(scoped `save analytics event`, props());
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  /** Action to trigger WebRTC peer reconnection (keeps signaling connection) */
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  const reconnectPeer = createAction(scoped `reconnect peer`, props());
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- /** Action to reset data channel state before reconnection */
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+ /** Action to reset the data channel state before reconnection */
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  const resetDataChannelForReconnect = createAction(scoped `reset data channel for reconnect`);
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  /** Action dispatched when peer reconnection succeeds */
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  const reconnectPeerSuccess = createAction(scoped `reconnect peer success`);
@@ -4170,7 +4170,7 @@ class UnrealEffects {
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  * Resets the data channel state when peer reconnection starts.
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  */
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  this.resetStateForPeerReconnect$ = createEffect(() => {
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- return this.actions$.pipe(ofType(reconnectPeer), filter(() => this.reconnectConfig.enabled), filter(({ attempt }) => attempt === 1), // Only reset on first attempt
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+ return this.actions$.pipe(ofType(reconnectPeer), filter(() => this.reconnectConfig.enabled), filter(({ attempt }) => attempt === 1), // Only reset on the first attempt
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  map(() => resetDataChannelForReconnect()));
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  });
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  /**