@3dsource/angular-unreal-module 0.0.91 → 0.0.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -136,7 +136,11 @@ const setIntroVideoSrc = createAction(scoped `set intro video src`, props());
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  const resetIntroSrc = createAction(scoped `reset intro src`);
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  const setFreezeFrameFromVideo = createAction(scoped `set freeze frame from video`, props());
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  const setEstablishingConnection = createAction(scoped `set establishing connection`, props());
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+ /**
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+ * @deprecated Use `dataChannelReady` instead. Currently, this action is not working.
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+ */
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  const setDataChannelConnected = createAction(scoped `set data channel connected`, props());
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+ const dataChannelConnected = createAction(scoped `data channel connected`, props());
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  const dataChannelReady = createAction(scoped `dataChannelReady`);
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  const setConfig = createAction(scoped `set config`, props());
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  const disconnectStream = createAction(scoped `disconnectStream`, props());
@@ -171,7 +175,7 @@ const setUnrealPlaywrightConfig = createAction(scoped `set unreal playwright con
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  const saveAnalyticsEvent = createAction(scoped `save analytics event`, props());
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  /** Action to trigger WebRTC peer reconnection (keeps signaling connection) */
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  const reconnectPeer = createAction(scoped `reconnect peer`, props());
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- /** Action to reset data channel state before reconnection */
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+ /** Action to reset the data channel state before reconnection */
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  const resetDataChannelForReconnect = createAction(scoped `reset data channel for reconnect`);
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  /** Action dispatched when peer reconnection succeeds */
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  const reconnectPeerSuccess = createAction(scoped `reconnect peer success`);
@@ -1915,7 +1919,7 @@ class WebRtcPlayerService extends SubService {
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  statusMessage +=
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  '\n If you are experiencing connection problems please try Google Chrome';
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  }
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- this.store.dispatch(setDataChannelConnected({ statusMessage }));
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+ this.store.dispatch(dataChannelConnected({ statusMessage }));
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  }
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  async createOffer(pcClient) {
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  try {
@@ -3284,7 +3288,7 @@ class SignallingPlaywrightService extends SignallingService {
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  }
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  connectToSignaling() {
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  this.store.dispatch(setUnrealPlaywrightConfig());
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- this.store.dispatch(setDataChannelConnected({
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+ this.store.dispatch(dataChannelConnected({
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  statusMessage: 'Playwright set data channel connected',
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  }));
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  return EMPTY;
@@ -3716,7 +3720,7 @@ const unrealReducer = createReducer(initialState, on(changeLowBandwidth, (state,
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  return { ...state, establishingConnection: value };
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  }), on(setStatusPercentSignallingServer, (state, { percent }) => {
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  return { ...state, statusPercentSignallingServer: percent };
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- }), on(setDataChannelConnected, (state, { statusMessage }) => {
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+ }), on(dataChannelConnected, (state, { statusMessage }) => {
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  return {
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  ...state,
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  statusMessage,
@@ -4027,12 +4031,12 @@ class UnrealEffects {
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  switchMap$1((awsInstance) => {
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  return this.actions$.pipe(ofType(updateCirrusInfo), take(1), tap(() => Logger.log(`DataChannel timeout check started with next timeout: ${this.dataChannelConnectionTimeout}ms`)), switchMap$1(({ ssData }) => {
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  const abort$ = this.actions$.pipe(ofType(setCirrusDisconnected), take(1));
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- return this.actions$.pipe(ofType(setDataChannelConnected), take(1),
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+ return this.actions$.pipe(ofType(dataChannelConnected), take(1),
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  // 🚫 If Cirrus (or anything else) disconnects first, abort BEFORE timeout fires.
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  takeUntil(abort$),
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  // if it becomes true within timeout -> complete without dispatching any action
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  timeout$1(this.dataChannelConnectionTimeout),
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- // successful connect → no action
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+ // successfully connect → no action
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  mergeMap(() => EMPTY),
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  // ⏱️ Only actual timeout (or real upstream error) ends up here.
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  catchError(() => {
@@ -4085,7 +4089,7 @@ class UnrealEffects {
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  }))));
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  }, { dispatch: false });
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  this.unrealReceiverReady$ = createEffect(() => {
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- return this.actions$.pipe(ofType(setDataChannelConnected), withLatestFrom(this.store.select(unrealFeature.selectIsReconnecting)), filter(([prepared, isReconnecting]) => !isReconnecting), map(([data]) => dataChannelReady()));
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+ return this.actions$.pipe(ofType(dataChannelConnected), concatLatestFrom(() => this.store.select(unrealFeature.selectIsReconnecting)), filter(([, isReconnecting]) => !isReconnecting), map(() => dataChannelReady()));
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  });
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  this.initAppBySetDataChannelConnected$ = createEffect(() => {
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  return this.actions$.pipe(ofType(dataChannelReady), tap(() => {
@@ -4166,7 +4170,7 @@ class UnrealEffects {
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  * Resets the data channel state when peer reconnection starts.
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  */
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  this.resetStateForPeerReconnect$ = createEffect(() => {
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- return this.actions$.pipe(ofType(reconnectPeer), filter(() => this.reconnectConfig.enabled), filter(({ attempt }) => attempt === 1), // Only reset on first attempt
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+ return this.actions$.pipe(ofType(reconnectPeer), filter(() => this.reconnectConfig.enabled), filter(({ attempt }) => attempt === 1), // Only reset on the first attempt
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  map(() => resetDataChannelForReconnect()));
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  });
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  /**
@@ -4192,7 +4196,7 @@ class UnrealEffects {
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  }));
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  }
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  // Monitor for successful data channel connection
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- return this.actions$.pipe(ofType(setDataChannelConnected), take(1), timeout$1(this.dataChannelConnectionTimeout), tap(() => Logger.info('[Reconnect] Peer reconnection successful!')), map(() => reconnectPeerSuccess()), catchError(() => {
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+ return this.actions$.pipe(ofType(dataChannelConnected), take(1), timeout$1(this.dataChannelConnectionTimeout), tap(() => Logger.info('[Reconnect] Peer reconnection successful!')), map(() => reconnectPeerSuccess()), catchError(() => {
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  if (attempt < maxAttempts) {
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  Logger.warn(`[Reconnect] Peer reconnection attempt ${attempt} timed out, scheduling retry`);
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  return of(reconnectPeer({
@@ -5585,5 +5589,5 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "21.1.3", ngImpor
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  * Generated bundle index. Do not edit.
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  */
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- export { AFKService, AfkPlaywrightService, AggregatorPlaywrightService, AggregatorService, AnalyticsService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, ClickableOverlayComponent, CommandTelemetryPlaywrightService, CommandTelemetryService, ConfigHandler, ConsoleExtensionsPlaywrightService, ConsoleExtensionsService, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DEFAULT_RECONNECT_DELAY_MS, DEFAULT_RECONNECT_ENABLED, DEFAULT_RECONNECT_MAX_ATTEMPTS, DEFAULT_RECONNECT_ON_DATACHANNEL_CLOSE, DEFAULT_RECONNECT_ON_ICE_FAILURE, DataFlowMonitor, DevModeService, DisconnectReason, EControlSchemeType, EMessageType, EToClientMessageType, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverPlaywrightService, FileReceiverService, FilterSettingsComponent, FreezeFrameComponent, FreezeFramePlaywrightService, FreezeFrameService, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputPlaywrightService, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MouseButton, MouseButtonsMask, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, ResetTelemetry, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_VIDEO_ID, SafePipe, SignallingPlaywrightService, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryPlaywrightService, StreamStatusTelemetryService, SubService, TelemetryStart, TelemetryStop, UNREAL_CONFIG, UnrealCommunicatorPlaywrightService, UnrealCommunicatorService, UnrealEffects, UnrealInternalSignalEvents, UnrealSceneComponent, UnrealStatusMessage, VideoRecorder, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, changeLowBandwidth, changeStatusMainVideoOnScene, changeStreamResolutionAction, changeStreamResolutionSuccessAction, commandCompleted, commandStarted, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, floatToSmoothPercents, forceResizeUnrealVideo, fromResizeObserver, fromSignal, fromUnrealCallBackSignal, getActiveUrl, getImageFromVideoStream, getRtcErrorMessage, iceConnectionFailed, initSignalling, initialState, isLoaderScreenVisible, keepMaxUntilReset, mapQpToQuality, observeCommandResponse, provideAngularUnrealModule, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, removeExileCommands, resetAfk, resetAfkAction, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetWarnTimeout, saveAnalyticsEvent, selectClientAndViewIds, selectCommandProgress, selectCommandsInProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsVideoPlayingAndDataChannelConnected, selectLastCommandInProgress, selectLoaderCommands, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectWarnTimeout, sendSignal, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setDataChannelConnected, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setViewportNotReady, setViewportReady, showPopupWithoutAutoStart, showUnrealErrorMessage, smoothTransition, startStream, trackMixpanelEvent, unrealFeature, unrealReducer, updateCirrusInfo };
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+ export { AFKService, AfkPlaywrightService, AggregatorPlaywrightService, AggregatorService, AnalyticsService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, ClickableOverlayComponent, CommandTelemetryPlaywrightService, CommandTelemetryService, ConfigHandler, ConsoleExtensionsPlaywrightService, ConsoleExtensionsService, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DEFAULT_RECONNECT_DELAY_MS, DEFAULT_RECONNECT_ENABLED, DEFAULT_RECONNECT_MAX_ATTEMPTS, DEFAULT_RECONNECT_ON_DATACHANNEL_CLOSE, DEFAULT_RECONNECT_ON_ICE_FAILURE, DataFlowMonitor, DevModeService, DisconnectReason, EControlSchemeType, EMessageType, EToClientMessageType, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverPlaywrightService, FileReceiverService, FilterSettingsComponent, FreezeFrameComponent, FreezeFramePlaywrightService, FreezeFrameService, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputPlaywrightService, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MouseButton, MouseButtonsMask, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, ResetTelemetry, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_VIDEO_ID, SafePipe, SignallingPlaywrightService, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryPlaywrightService, StreamStatusTelemetryService, SubService, TelemetryStart, TelemetryStop, UNREAL_CONFIG, UnrealCommunicatorPlaywrightService, UnrealCommunicatorService, UnrealEffects, UnrealInternalSignalEvents, UnrealSceneComponent, UnrealStatusMessage, VideoRecorder, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, changeLowBandwidth, changeStatusMainVideoOnScene, changeStreamResolutionAction, changeStreamResolutionSuccessAction, commandCompleted, commandStarted, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, floatToSmoothPercents, forceResizeUnrealVideo, fromResizeObserver, fromSignal, fromUnrealCallBackSignal, getActiveUrl, getImageFromVideoStream, getRtcErrorMessage, iceConnectionFailed, initSignalling, initialState, isLoaderScreenVisible, keepMaxUntilReset, mapQpToQuality, observeCommandResponse, provideAngularUnrealModule, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, removeExileCommands, resetAfk, resetAfkAction, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetWarnTimeout, saveAnalyticsEvent, selectClientAndViewIds, selectCommandProgress, selectCommandsInProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsVideoPlayingAndDataChannelConnected, selectLastCommandInProgress, selectLoaderCommands, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectWarnTimeout, sendSignal, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setDataChannelConnected, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setViewportNotReady, setViewportReady, showPopupWithoutAutoStart, showUnrealErrorMessage, smoothTransition, startStream, trackMixpanelEvent, unrealFeature, unrealReducer, updateCirrusInfo };
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  //# sourceMappingURL=3dsource-angular-unreal-module.mjs.map