@3dsource/angular-unreal-module 0.0.90 → 0.0.92
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -212,6 +212,8 @@ declare const DisconnectReason: {
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readonly DropConnection: "DropConnection";
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readonly OrchestrationPlayerDisconnected: "OrchestrationPlayerDisconnected";
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readonly OrchestrationStreamerDisconnected: "OrchestrationStreamerDisconnected";
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readonly IceConnectionFailed: "IceConnectionFailed";
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readonly ReconnectFailed: "ReconnectFailed";
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};
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type DisconnectReasonType = (typeof DisconnectReason)[keyof typeof DisconnectReason];
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interface ConnectionError {
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@@ -229,6 +231,18 @@ interface FreezeFrameMessage {
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progress: number | null;
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}
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interface ReconnectConfig {
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/** Enable auto-reconnection when WebRTC or DataChannel connection is lost. Default: true */
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enabled?: boolean;
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/** Maximum number of reconnection attempts before giving up. Default: 3 */
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maxAttempts?: number;
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/** Delay in milliseconds between reconnection attempts. Default: 2000 */
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delayMs?: number;
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/** Reconnect on ICE connection failure (disconnected/failed state). Default: true */
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onIceFailure?: boolean;
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/** Reconnect on DataChannel close. Default: true */
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onDataChannelClose?: boolean;
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}
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interface UnrealInitialConfig {
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customErrorsEndpoint?: string;
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commandTelemetryReceiver?: string;
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@@ -236,6 +250,8 @@ interface UnrealInitialConfig {
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screenLockerContainerId?: string;
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dataChannelConnectionTimeout?: number;
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playwright?: boolean;
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/** Configuration for auto-reconnection behavior */
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reconnect?: ReconnectConfig;
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}
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declare const SpecialKeyCodes: {
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@@ -339,6 +355,11 @@ declare const DEFAULT_AFK_TIMEOUT = 120;
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declare const DATA_CHANNEL_CONNECTION_TIMEOUT = 8000;
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declare const SIGNALLING_PERCENT_VALUE = 56;
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declare const SCREEN_LOCKER_CONTAINER_ID = "3dsource_start_screen";
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declare const DEFAULT_RECONNECT_ENABLED = true;
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declare const DEFAULT_RECONNECT_MAX_ATTEMPTS = 3;
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declare const DEFAULT_RECONNECT_DELAY_MS = 1000;
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declare const DEFAULT_RECONNECT_ON_ICE_FAILURE = true;
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declare const DEFAULT_RECONNECT_ON_DATACHANNEL_CLOSE = true;
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declare function provideAngularUnrealModule(config?: {
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playwright: boolean;
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@@ -752,6 +773,10 @@ declare class SignallingService extends SubService {
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protected handleMessage(msg: MessageBase): void;
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private setHandlersFromStream;
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protected sendRequestStream(): void;
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/**
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* Check if the WebSocket connection is open and ready.
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*/
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isConnected(): boolean;
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private getRegion;
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static ɵfac: i0.ɵɵFactoryDeclaration<SignallingService, never>;
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static ɵprov: i0.ɵɵInjectableDeclaration<SignallingService>;
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@@ -768,6 +793,7 @@ declare class StreamStatusTelemetryService {
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}
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declare class UnrealCommunicatorService {
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private action$;
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private store;
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private commandTelemetryService;
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private freezeFrameService;
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@@ -847,6 +873,7 @@ declare class WebRtcPlayerService extends SubService {
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private forceTURN;
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private forceMonoAudio;
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private dcClient;
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private isReconnecting;
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constructor();
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protected init(): void;
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private createWebRtcOffer;
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@@ -860,6 +887,18 @@ declare class WebRtcPlayerService extends SubService {
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closePC(): void;
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canSend(): boolean | null;
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send(data: ArrayBuffer): void;
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/**
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* Attempts to reconnect the peer when send fails due to DataChannel not being open.
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* This handles cases where the DC connection is broken but no error events are fired.
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*/
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private tryReconnectOnSendFailure;
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/**
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* Reconnect only the WebRTC peer connection without re-establishing signaling.
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* This closes the current PeerConnection and creates a new offer through
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* the existing WebSocket connection.
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* @returns true if reconnection was initiated, false if signaling is not connected
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*/
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reconnectPeer(): boolean;
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private setConfig;
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private createPeerConnection;
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private handlePeerConnectionEvents;
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@@ -1201,11 +1240,20 @@ declare const setEstablishingConnection: _ngrx_store.ActionCreator<string, (prop
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}) => {
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value: boolean;
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} & _ngrx_store.Action<string>>;
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/**
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* @deprecated Use `dataChannelReady` instead. Currently, this action is not working.
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*/
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declare const setDataChannelConnected: _ngrx_store.ActionCreator<string, (props: {
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statusMessage: string;
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}) => {
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statusMessage: string;
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} & _ngrx_store.Action<string>>;
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declare const dataChannelConnected: _ngrx_store.ActionCreator<string, (props: {
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statusMessage: string;
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}) => {
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statusMessage: string;
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} & _ngrx_store.Action<string>>;
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declare const dataChannelReady: _ngrx_store.ActionCreator<string, () => _ngrx_store.Action<string>>;
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declare const setConfig: _ngrx_store.ActionCreator<string, (props: {
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config: Partial<StreamConfig>;
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}) => {
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@@ -1323,6 +1371,32 @@ declare const saveAnalyticsEvent: _ngrx_store.ActionCreator<string, (props: {
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params: Record<string, unknown>;
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};
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} & _ngrx_store.Action<string>>;
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/** Action to trigger WebRTC peer reconnection (keeps signaling connection) */
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declare const reconnectPeer: _ngrx_store.ActionCreator<string, (props: {
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attempt: number;
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maxAttempts: number;
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delay?: number;
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}) => {
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attempt: number;
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maxAttempts: number;
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delay?: number;
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} & _ngrx_store.Action<string>>;
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/** Action to reset data channel state before reconnection */
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declare const resetDataChannelForReconnect: _ngrx_store.ActionCreator<string, () => _ngrx_store.Action<string>>;
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/** Action dispatched when peer reconnection succeeds */
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declare const reconnectPeerSuccess: _ngrx_store.ActionCreator<string, () => _ngrx_store.Action<string>>;
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/** Action dispatched when all peer reconnection attempts are exhausted */
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declare const reconnectPeerFailed: _ngrx_store.ActionCreator<string, (props: {
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reason: string;
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}) => {
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reason: string;
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} & _ngrx_store.Action<string>>;
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/** Action dispatched when ICE connection state changes to failed/disconnected */
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declare const iceConnectionFailed: _ngrx_store.ActionCreator<string, (props: {
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state: RTCIceConnectionState;
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}) => {
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state: RTCIceConnectionState;
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} & _ngrx_store.Action<string>>;
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declare class UnrealEffects {
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private actions$;
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@@ -1338,6 +1412,7 @@ declare class UnrealEffects {
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private videoService;
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private dataChannelConnectionTimeout;
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private connectionCompleted$;
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private reconnectConfig;
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disconnectReasonHandling$: rxjs.Observable<{
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reason: _3dsource_angular_unreal_module.DisconnectReasonType;
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} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
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@@ -1383,6 +1458,7 @@ declare class UnrealEffects {
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error?: string;
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} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
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sendStatisticsToUnreal$: rxjs.Observable<Object> & _ngrx_effects.CreateEffectMetadata;
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unrealReceiverReady$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
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initAppBySetDataChannelConnected$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
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setViewportReadyBySetLoopBackCommandIsCompleted$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
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startStream$: rxjs.Observable<{
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@@ -1408,6 +1484,53 @@ declare class UnrealEffects {
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* a visible flicker (video flashing to black).
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*/
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forceViewportNotReady$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
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/**
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* Effect: `handleDataChannelClosed$`
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*
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* Triggers peer reconnection when DataChannel closes unexpectedly.
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* Only triggers if reconnection is enabled, onDataChannelClose is true,
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* and the signaling WebSocket is still connected.
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*/
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handleDataChannelClosed$: rxjs.Observable<{
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attempt: number;
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maxAttempts: number;
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delay?: number;
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} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
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/**
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* Effect: `resetStateForPeerReconnect$`
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*
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* Resets the data channel state when peer reconnection starts.
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*/
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resetStateForPeerReconnect$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
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/**
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* Effect: `executePeerReconnect$`
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*
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* Executes the actual peer reconnection attempt.
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* This only re-establishes the WebRTC connection, not the signaling.
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*/
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executePeerReconnect$: rxjs.Observable<_ngrx_store.Action<string> | ({
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attempt: number;
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maxAttempts: number;
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delay?: number;
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} & _ngrx_store.Action<string>) | ({
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reason: string;
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} & _ngrx_store.Action<string>)> & _ngrx_effects.CreateEffectMetadata;
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/**
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* Effect: `handlePeerReconnectFailed$`
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*
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* Handles the case when all peer reconnection attempts have failed.
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* Falls back to full disconnection which may trigger full reconnection.
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*/
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handlePeerReconnectFailed$: rxjs.Observable<{
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reason: _3dsource_angular_unreal_module.DisconnectReasonType;
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message: string;
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} & _ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
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/**
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* Effect: `logPeerReconnectSuccess$`
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*
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* Logs successful peer reconnection for telemetry.
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*/
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logPeerReconnectSuccess$: rxjs.Observable<_ngrx_store.Action<string>> & _ngrx_effects.CreateEffectMetadata;
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static ɵfac: i0.ɵɵFactoryDeclaration<UnrealEffects, never>;
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static ɵprov: i0.ɵɵInjectableDeclaration<UnrealEffects>;
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}
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selectFreezeFrame: _ngrx_store.MemoizedSelector<Record<string, any>, _3dsource_angular_unreal_module.FreezeFrameMessage, (featureState: _3dsource_angular_unreal_module.UnrealState) => _3dsource_angular_unreal_module.FreezeFrameMessage>;
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selectStatusPercentSignallingServer: _ngrx_store.MemoizedSelector<Record<string, any>, number | null, (featureState: _3dsource_angular_unreal_module.UnrealState) => number | null>;
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selectErrorMessage: _ngrx_store.MemoizedSelector<Record<string, any>, _3dsource_angular_unreal_module.ConnectionError | null, (featureState: _3dsource_angular_unreal_module.UnrealState) => _3dsource_angular_unreal_module.ConnectionError | null>;
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selectIsReconnecting: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (featureState: _3dsource_angular_unreal_module.UnrealState) => boolean>;
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selectDataChannelConnected: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (featureState: _3dsource_angular_unreal_module.UnrealState) => boolean>;
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selectStreamResolution: _ngrx_store.MemoizedSelector<Record<string, any>, _3dsource_angular_unreal_module.StreamResolutionProps, (featureState: _3dsource_angular_unreal_module.UnrealState) => _3dsource_angular_unreal_module.StreamResolutionProps>;
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selectEstablishingConnection: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (featureState: _3dsource_angular_unreal_module.UnrealState) => boolean>;
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@@ -1484,6 +1608,7 @@ interface UnrealState {
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ssData: SignalingData | null;
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statusPercentSignallingServer: number | null;
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errorMessage: ConnectionError | null;
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isReconnecting: boolean;
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dataChannelConnected: boolean;
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streamResolution: StreamResolutionProps;
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isVideoPlaying: boolean;
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@@ -2038,5 +2163,5 @@ declare class SafePipe implements PipeTransform {
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static ɵpipe: i0.ɵɵPipeDeclaration<SafePipe, "safe", true>;
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}
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export { AFKService, AfkPlaywrightService, AggregatorPlaywrightService, AggregatorService, AnalyticsService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, ClickableOverlayComponent, CommandTelemetryPlaywrightService, CommandTelemetryService, ConfigHandler, ConsoleExtensionsPlaywrightService, ConsoleExtensionsService, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DataFlowMonitor, DevModeService, DisconnectReason, EControlSchemeType, EMessageType, EToClientMessageType, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverPlaywrightService, FileReceiverService, FilterSettingsComponent, FreezeFrameComponent, FreezeFramePlaywrightService, FreezeFrameService, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputPlaywrightService, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MouseButton, MouseButtonsMask, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, ResetTelemetry, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_VIDEO_ID, SafePipe, SignallingPlaywrightService, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryPlaywrightService, StreamStatusTelemetryService, SubService, TelemetryStart, TelemetryStop, UNREAL_CONFIG, UnrealCommunicatorPlaywrightService, UnrealCommunicatorService, UnrealEffects, UnrealInternalSignalEvents, UnrealSceneComponent, UnrealStatusMessage, VideoRecorder, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, changeLowBandwidth, changeStatusMainVideoOnScene, changeStreamResolutionAction, changeStreamResolutionSuccessAction, commandCompleted, commandStarted, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, floatToSmoothPercents, forceResizeUnrealVideo, fromResizeObserver, fromSignal, fromUnrealCallBackSignal, getActiveUrl, getImageFromVideoStream, getRtcErrorMessage, initSignalling, initialState, isLoaderScreenVisible, keepMaxUntilReset, mapQpToQuality, observeCommandResponse, provideAngularUnrealModule, removeExileCommands, resetAfk, resetAfkAction, resetConfig, resetIntroSrc, resetWarnTimeout, saveAnalyticsEvent, selectClientAndViewIds, selectCommandProgress, selectCommandsInProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsVideoPlayingAndDataChannelConnected, selectLastCommandInProgress, selectLoaderCommands, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectWarnTimeout, sendSignal, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setDataChannelConnected, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setViewportNotReady, setViewportReady, showPopupWithoutAutoStart, showUnrealErrorMessage, smoothTransition, startStream, trackMixpanelEvent, unrealFeature, unrealReducer, updateCirrusInfo };
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2042
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export type { AnySignalingMessage, AwsInstance, CandidateMessage, CloseReason, CommandsLoaderState, ConfigMessage, ConnectionError, DataFlowCheckResult, DisconnectReasonType, EControlSchemeTypeValues, EMessageTypeValues, ForceClientDisconnect, FreezeFrameMessage, IAggregatedStat, InboundVideoStats, InputProps, InstanceReady, InstanceReserved, InterruptClientStream, LBMStats, ListStreamersMessage, MessageBase, NormalizeAndQuantizeSignedValue, NormalizeAndQuantizeUnsignedValue, ObservedCallbackResponse, OrchestrationErrorMessage, OrchestrationMessageType, P2PEstablishedMessage, PingMessage, PlayerCountMessage, PollingOrchestrationMessage, Quality, ReceivedFile, RequestStream, SSInfo, SignalDescriptor, SignalingData, SignalingMessageHandler, SignalingMessageMap, StreamConfig, StreamRequestContext, StreamResolutionProps, StreamerListMessage, TelemetryType, UnknownFields, UnquantizeAndDenormalizeUnsignedValue, UnrealCallBackJson, UnrealInitialConfig, UnrealState, WSCloseCodesValues, WrappedMetaBoxCommandPacket, streamPreparedForUserInteractionMessage };
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2166
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export { AFKService, AfkPlaywrightService, AggregatorPlaywrightService, AggregatorService, AnalyticsService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, ClickableOverlayComponent, CommandTelemetryPlaywrightService, CommandTelemetryService, ConfigHandler, ConsoleExtensionsPlaywrightService, ConsoleExtensionsService, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DEFAULT_RECONNECT_DELAY_MS, DEFAULT_RECONNECT_ENABLED, DEFAULT_RECONNECT_MAX_ATTEMPTS, DEFAULT_RECONNECT_ON_DATACHANNEL_CLOSE, DEFAULT_RECONNECT_ON_ICE_FAILURE, DataFlowMonitor, DevModeService, DisconnectReason, EControlSchemeType, EMessageType, EToClientMessageType, FULL_HD_HEIGHT, FULL_HD_WIDTH, FileHandlerService, FileReceiverPlaywrightService, FileReceiverService, FilterSettingsComponent, FreezeFrameComponent, FreezeFramePlaywrightService, FreezeFrameService, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputPlaywrightService, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MouseButton, MouseButtonsMask, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, ResetTelemetry, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_VIDEO_ID, SafePipe, SignallingPlaywrightService, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryPlaywrightService, StreamStatusTelemetryService, SubService, TelemetryStart, TelemetryStop, UNREAL_CONFIG, UnrealCommunicatorPlaywrightService, UnrealCommunicatorService, UnrealEffects, UnrealInternalSignalEvents, UnrealSceneComponent, UnrealStatusMessage, VideoRecorder, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, changeLowBandwidth, changeStatusMainVideoOnScene, changeStreamResolutionAction, changeStreamResolutionSuccessAction, commandCompleted, commandStarted, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, floatToSmoothPercents, forceResizeUnrealVideo, fromResizeObserver, fromSignal, fromUnrealCallBackSignal, getActiveUrl, getImageFromVideoStream, getRtcErrorMessage, iceConnectionFailed, initSignalling, initialState, isLoaderScreenVisible, keepMaxUntilReset, mapQpToQuality, observeCommandResponse, provideAngularUnrealModule, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, removeExileCommands, resetAfk, resetAfkAction, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetWarnTimeout, saveAnalyticsEvent, selectClientAndViewIds, selectCommandProgress, selectCommandsInProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsVideoPlayingAndDataChannelConnected, selectLastCommandInProgress, selectLoaderCommands, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectWarnTimeout, sendSignal, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setDataChannelConnected, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setViewportNotReady, setViewportReady, showPopupWithoutAutoStart, showUnrealErrorMessage, smoothTransition, startStream, trackMixpanelEvent, unrealFeature, unrealReducer, updateCirrusInfo };
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2167
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+
export type { AnySignalingMessage, AwsInstance, CandidateMessage, CloseReason, CommandsLoaderState, ConfigMessage, ConnectionError, DataFlowCheckResult, DisconnectReasonType, EControlSchemeTypeValues, EMessageTypeValues, ForceClientDisconnect, FreezeFrameMessage, IAggregatedStat, InboundVideoStats, InputProps, InstanceReady, InstanceReserved, InterruptClientStream, LBMStats, ListStreamersMessage, MessageBase, NormalizeAndQuantizeSignedValue, NormalizeAndQuantizeUnsignedValue, ObservedCallbackResponse, OrchestrationErrorMessage, OrchestrationMessageType, P2PEstablishedMessage, PingMessage, PlayerCountMessage, PollingOrchestrationMessage, Quality, ReceivedFile, ReconnectConfig, RequestStream, SSInfo, SignalDescriptor, SignalingData, SignalingMessageHandler, SignalingMessageMap, StreamConfig, StreamRequestContext, StreamResolutionProps, StreamerListMessage, TelemetryType, UnknownFields, UnquantizeAndDenormalizeUnsignedValue, UnrealCallBackJson, UnrealInitialConfig, UnrealState, WSCloseCodesValues, WrappedMetaBoxCommandPacket, streamPreparedForUserInteractionMessage };
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