@3dsource/angular-unreal-module 0.0.84-dev.1 → 0.0.85
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package/index.d.ts
CHANGED
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@@ -92,7 +92,6 @@ declare class UnrealSceneComponent {
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92
92
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readonly lightMode: i0.Signal<boolean>;
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93
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private isFreezeFrameLoading;
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94
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private commandsSender;
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95
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-
private inputService;
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private videoService;
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private element;
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private destroyRef;
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@@ -525,6 +524,7 @@ declare class FreezeFrameService extends SubService {
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declare class InputService extends SubService {
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private commandsSender;
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private isDevMode;
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527
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+
private videoService;
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readonly defaultKeys: (17 | 37 | 38 | 39 | 40 | 46 | 65 | 68 | 83 | 87 | 107 | 109 | 187 | 189)[];
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private availableKeys;
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private options;
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@@ -533,7 +533,6 @@ declare class InputService extends SubService {
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private normalizeAndQuantizeUnsigned;
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private unQuantizeAndDenormalizeUnsigned;
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private normalizeAndQuantizeSigned;
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536
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-
video: HTMLVideoElement;
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videoBoundingRect: DOMRect;
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fingerIds: Map<any, any>;
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maxByteValue: number;
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@@ -542,6 +541,7 @@ declare class InputService extends SubService {
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constructor();
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protected init(): void;
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useKeyboardKeys(keys: IKeyCode[]): void;
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544
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+
get video(): HTMLVideoElement | null;
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private setup;
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/**
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* We use `object-fit: cover` on the video element. Since the video can have
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