@3dsource/angular-unreal-module 0.0.63 → 0.0.66
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +21 -14
- package/fesm2022/3dsource-angular-unreal-module.mjs +159 -416
- package/fesm2022/3dsource-angular-unreal-module.mjs.map +1 -1
- package/index.d.ts +6 -57
- package/package.json +2 -2
package/index.d.ts
CHANGED
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@@ -7,7 +7,7 @@ import * as rxjs from 'rxjs';
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import { Observable, Subject } from 'rxjs';
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import * as _3dsource_angular_unreal_module from '@3dsource/angular-unreal-module';
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import { IKeyCode, ImageOutputValues } from '@3dsource/utils';
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import { MetaBoxCommandPacket, MetaBoxCommandList
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import { MetaBoxCommandPacket, MetaBoxCommandList } from '@3dsource/types-unreal';
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import { SafeHtml, SafeStyle, SafeScript, SafeUrl, SafeResourceUrl } from '@angular/platform-browser';
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import * as _ngrx_effects from '@ngrx/effects';
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@@ -1032,61 +1032,6 @@ declare class LatencyTimings {
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declare function mapQpToQuality(VideoEncoderQP: number): Quality;
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declare const getResetControlClampsCommand: () => FResetControlClampsCommand;
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declare const getCameraRecenterCommand: () => FCameraRecenterCommand;
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declare const unLoadAllLevelsCommand: () => FUnLoadAllLevelsCommand;
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declare const getDragCommand: () => FDragCommand;
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declare const getUnselectAllProductsCommand: () => FUnselectAllProductsCommand;
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declare const getPauseSequenceCommand: () => FPauseSequenceCommand;
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declare const getStopSequenceCommand: () => FStopSequenceCommand;
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declare const getUnLoadAllProductsCommand: () => FUnLoadAllProductsCommand;
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declare const getRequestCameraPresetCommand: () => FRequestCameraPresetCommand;
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declare const getLoopBackCommand: () => FLoopBackCommand;
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declare const getSetFpsCommand: (fpsRequired: number) => FExecuteConsoleCommandCommand;
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declare const getFreezeFrameCommand: (payload: FBoolPayload, source: string) => FFreezeFrameCommand;
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declare const getFreezeFrameNative: () => FFreezeFrameV2Command;
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declare const getUnfreezeFrameNative: () => FUnfreezeFrameV2Command;
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declare const getDragSequenceCommand: (payload: FDragSequencePayload) => FDragSequenceCommand;
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declare const alignProductsToPlaneCommand: (payload: FAlignProductsToPlanePayload) => FAlignProductsToPlaneCommand;
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declare const getApplyCameraPresetCommand: (payload: FCameraPresetPayload) => FApplyCameraPresetCommand;
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declare const getLoadSceneStateCommand: (payload: FLoadSceneStatePayload) => FLoadSceneStateCommand;
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declare const getClickSnapCommand: (payload: FBoolPayload) => FClickSnapCommand;
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declare const getSetControlCameraModeCommand: (payload: FControlCameraModePayload) => FSetControlCameraModeCommand;
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declare const getSetCameraControlClampsCommand: (payload: FCameraClampsPayload) => FSetCameraControlClampsCommand;
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declare const getSetPawnMovementModeCommand: (payload: FSetPawnMovementModePayload) => FSetPawnMovementModeCommand;
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declare const getEnableTeleportCommand: (payload: FBoolPayload) => FEnableTeleportCommand;
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declare const getEnableSceneStateCallbackCommand: (payload: FBoolPayload) => FEnableSceneStateCallbackCommand;
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declare const getApplyZoomCommand: (payload: FApplyZoomPayload) => FApplyZoomCommand;
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declare const getCameraBoxCommand: (payload: FFVectorPayload) => FCameraBoxCommand;
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declare const getDropCommand: (payload?: FDropPayload) => FDropCommand;
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declare const getSelectProductByObjectNameCommand: (payload: FSelectProductByObjectNamePayload) => FSelectProductByObjectNameCommand;
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declare const getChangeGizmoTypeCommand: (payload: FGizmoTypePayload) => FChangeGizmoTypeCommand;
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declare const getWeatherCommand: (payload: FWeatherPayload) => FWeatherCommand;
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declare const getFitToObjectsCommand: (payload?: FFitToObjectsPayload) => FFitToObjectsCommand;
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declare const setProductsLocationCommand: (payload: FSetProductsLocationPayload) => FSetProductsLocationCommand;
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declare const getChangeResolutionCommand: (payload: FResolutionPayload) => FChangeResolutionCommand;
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declare const getEnableSpinnerModeCommand: (payload: FBoolPayload) => FEnableSpinnerModeCommand;
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declare const getControlSensitivityCommand: (payload: FControlSensitivityPayload) => FControlSensitivityCommand;
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declare const getCameraSettingsCommand: (payload: FCameraSettingsPayload) => FCameraSettingsCommand;
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declare const getDebugModeCommand: (payload: FBoolPayload) => FDebugModeCommand;
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declare const getEnableControlsCommand: (payload: FBoolPayload) => FEnableControlsCommand;
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declare const getExecuteConsoleCommand: (payload: FFStringPayload) => FExecuteConsoleCommandCommand;
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declare const getInitSequenceByObjectNameCommand: (payload: FInitSequenceByObjectNamePayload) => FInitSequenceByObjectNameCommand;
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declare const getPlaySequenceCommand: (payload: FPlaySequencePayload) => FPlaySequenceCommand;
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declare const getJumpToSequenceCommand: (payload: FJumpToSequencePayload) => FJumpToSequenceCommand;
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declare const getMoveSelectedCommand: (payload: FMoveSelectedPayload) => FMoveSelectedCommand;
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declare const getRotateSelectedCommand: (payload: FRotatePayload) => FRotateSelectedCommand;
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declare const getTakeRenderCommand: (payload: FRenderPayload) => FTakeRenderCommand;
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declare const getTakeSpinnerRenderPreviewCommand: (payload: FRenderPayload) => FTakeSpinnerRenderPreviewCommand;
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declare const getTakeSpinnerRenderCommand: (payload: FRenderPayload) => FTakeSpinnerRenderCommand;
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declare const getSetMaterialCommand: (payload: FSetMaterialPayload) => FSetMaterialCommand;
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declare const getLoadProductCommand: (payload: FProductPayload) => FLoadProductCommand;
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declare const getUnLoadProductByObjectNameCommand: (payload: FFStringPayload) => FUnLoadProductByObjectNameCommand;
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declare const getLoadLevelCommand: (payload: FLevelPayload) => FLoadLevelCommand;
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declare const getEnableComposureCommand: (payload: FComposurePayload) => FEnableComposureCommand;
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declare const clampPanToProductsCommand: (payload?: FFStringsPayload) => FClampPanToProductsCommand;
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declare const getSetSettingsSequenceCommand: (payload: FSettingsSequencePayload) => FSetSettingsSequenceCommand;
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declare const trackMixpanelEvent: _ngrx_store.ActionCreator<string, (props: {
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event: string;
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data?: unknown;
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@@ -1270,6 +1215,8 @@ declare const commandCompleted: _ngrx_store.ActionCreator<string, (props: {
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id: string;
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} & _ngrx_store.Action<string>>;
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declare const setLoopBackCommandIsCompleted: _ngrx_store.ActionCreator<string, () => _ngrx_store.Action<string>>;
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declare const setAfkTimerVisible: _ngrx_store.ActionCreator<string, () => _ngrx_store.Action<string>>;
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declare const setAfkTimerHide: _ngrx_store.ActionCreator<string, () => _ngrx_store.Action<string>>;
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declare const showUnrealErrorMessage: _ngrx_store.ActionCreator<string, (props: {
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code: number | null;
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error?: string;
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@@ -1399,6 +1346,7 @@ declare const unrealFeature: {
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selectAwsInstance: _ngrx_store.MemoizedSelector<Record<string, any>, _3dsource_angular_unreal_module.AwsInstance, (featureState: _3dsource_angular_unreal_module.UnrealState) => _3dsource_angular_unreal_module.AwsInstance>;
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selectWasInitialized: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (featureState: _3dsource_angular_unreal_module.UnrealState) => boolean>;
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selectIsFirstSuccessLoad: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (featureState: _3dsource_angular_unreal_module.UnrealState) => boolean>;
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selectIsAfkTimerVisible: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (featureState: _3dsource_angular_unreal_module.UnrealState) => boolean>;
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selectCirrusConnected: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (featureState: _3dsource_angular_unreal_module.UnrealState) => boolean>;
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selectViewportReady: _ngrx_store.MemoizedSelector<Record<string, any>, boolean, (featureState: _3dsource_angular_unreal_module.UnrealState) => boolean>;
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selectFreezeFrameFromVideo: _ngrx_store.MemoizedSelector<Record<string, any>, _3dsource_angular_unreal_module.FreezeFrameMessage, (featureState: _3dsource_angular_unreal_module.UnrealState) => _3dsource_angular_unreal_module.FreezeFrameMessage>;
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lowBandwidth: boolean;
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wasInitialized: boolean;
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isFirstSuccessLoad: boolean;
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isAfkTimerVisible: boolean;
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cirrusConnected: boolean;
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viewportReady: boolean;
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freezeFrameFromVideo: FreezeFrameMessage;
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@@ -1990,5 +1939,5 @@ declare class SafePipe implements PipeTransform {
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static ɵpipe: i0.ɵɵPipeDeclaration<SafePipe, "safe", true>;
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}
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-
export { AFKService, AfkPlaywrightService, AggregatorPlaywrightService, AggregatorService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, ClickableOverlayComponent, CommandTelemetryPlaywrightService, CommandTelemetryService, ConfigHandler, ConsoleExtensionsService, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DataFlowMonitor, DevModeService, DisconnectReason, EControlSchemeType, EMessageType, EToClientMessageType, FULL_HD_HEIGHT, FULL_HD_WIDTH, FilterSettingsComponent, FreezeFrameComponent, FreezeFramePlaywrightService, FreezeFrameService, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MouseButton, MouseButtonsMask, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, ResetTelemetry, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_VIDEO_ID, SafePipe, SignallingPlaywrightService, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryPlaywrightService, StreamStatusTelemetryService, SubService, TelemetryStart, TelemetryStop, UNREAL_CONFIG, UnrealCommunicatorPlaywrightService, UnrealCommunicatorService, UnrealEffects, UnrealInternalSignalEvents, UnrealSceneComponent, UnrealStatusMessage, VideoRecorder, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection,
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export { AFKService, AfkPlaywrightService, AggregatorPlaywrightService, AggregatorService, AnswerHandler, CONSOLE_COMMAND_DISABLE_MESSAGES, CONSOLE_COMMAND_ENABLE_MESSAGES, CONSOLE_COMMAND_PIXEL_QUALITY, ClickableOverlayComponent, CommandTelemetryPlaywrightService, CommandTelemetryService, ConfigHandler, ConsoleExtensionsService, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DataFlowMonitor, DevModeService, DisconnectReason, EControlSchemeType, EMessageType, EToClientMessageType, FULL_HD_HEIGHT, FULL_HD_WIDTH, FilterSettingsComponent, FreezeFrameComponent, FreezeFramePlaywrightService, FreezeFrameService, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, KalmanFilter1D, LatencyTimings, LowBandwidthDetectorComponent, LowBandwidthModalComponent, MINIMAL_FPS, MouseButton, MouseButtonsMask, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PingHandler, PlayerCountHandler, RegionsPingService, ResetTelemetry, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_VIDEO_ID, SafePipe, SignallingPlaywrightService, SignallingService, SpecialKeyCodes, StatGraphComponent, StreamStatusTelemetryPlaywrightService, StreamStatusTelemetryService, SubService, TelemetryStart, TelemetryStop, UNREAL_CONFIG, UnrealCommunicatorPlaywrightService, UnrealCommunicatorService, UnrealEffects, UnrealInternalSignalEvents, UnrealSceneComponent, UnrealStatusMessage, VideoRecorder, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, changeLowBandwidth, changeStatusMainVideoOnScene, changeStreamResolutionAction, changeStreamResolutionSuccessAction, commandCompleted, commandStarted, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, floatToSmoothPercents, forceResizeUnrealVideo, fromResizeObserver, fromSignal, fromUnrealCallBackSignal, getActiveUrl, getImageFromVideoStream, getRtcErrorMessage, initSignalling, initialState, isLoaderScreenVisible, keepMaxUntilReset, mapQpToQuality, observeCommandResponse, provideAngularUnrealModule, removeExileCommands, resetAfk, resetAfkAction, resetConfig, resetIntroSrc, resetWarnTimeout, selectClientAndViewIds, selectCommandProgress, selectCommandsInProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsVideoPlayingAndDataChannelConnected, selectLastCommandInProgress, selectLoaderCommands, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectWarnTimeout, sendSignal, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setDataChannelConnected, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setViewportNotReady, setViewportReady, showPopupWithoutAutoStart, showUnrealErrorMessage, smoothTransition, startStream, trackMixpanelEvent, unrealFeature, unrealReducer, updateCirrusInfo };
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export type { AnySignalingMessage, AwsInstance, CandidateMessage, CloseReason, CommandsLoaderState, ConfigMessage, ConnectionError, DataFlowCheckResult, DisconnectReasonType, EControlSchemeTypeValues, EMessageTypeValues, ForceClientDisconnect, FreezeFrameMessage, IAggregatedStat, InboundVideoStats, InputProps, InstanceReady, InstanceReserved, InterruptClientStream, LBMStats, ListStreamersMessage, MessageBase, NormalizeAndQuantizeSignedValue, NormalizeAndQuantizeUnsignedValue, ObservedCallbackResponse, OrchestrationErrorMessage, OrchestrationMessageType, P2PEstablishedMessage, PingMessage, PlayerCountMessage, PollingOrchestrationMessage, Quality, RequestStream, SSInfo, SignalDescriptor, SignalingData, SignalingMessageHandler, SignalingMessageMap, StreamConfig, StreamRequestContext, StreamResolutionProps, StreamerListMessage, TelemetryType, UnknownFields, UnquantizeAndDenormalizeUnsignedValue, UnrealCallBackJson, UnrealInitialConfig, UnrealState, WSCloseCodesValues, WrappedMetaBoxCommandPacket };
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package/package.json
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{
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"name": "@3dsource/angular-unreal-module",
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"version": "0.0.
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"version": "0.0.66",
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"description": "Angular Unreal module for connect with unreal engine stream",
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"keywords": [
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},
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"peerDependencies": {
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"@3dsource/source-ui-native": ">=1.0.9",
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"@3dsource/types-unreal": ">=0.0.
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"@3dsource/types-unreal": ">=0.0.7",
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"@3dsource/utils": ">=1.0.21",
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"@angular/cdk": ">=18.0.0",
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"@angular/common": ">=18.0.0",
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