@3dsource/angular-unreal-module 0.0.26 → 0.0.27

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@@ -11,9 +11,13 @@ export declare class UnrealSceneComponent implements AfterViewInit, OnInit, OnDe
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  width: number;
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  height: number;
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  }>;
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+ container: ElementRef;
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+ changeMouseOverScene: import("@angular/core").OutputEmitterRef<boolean>;
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  private width;
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  private height;
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  private store;
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+ lightMode: import("@angular/core").Signal<boolean | undefined>;
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+ isFreezeFrameLoading: import("@angular/core").Signal<boolean | undefined>;
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  private aggregatorService;
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  private commandsSender;
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  private inputService;
@@ -22,17 +26,14 @@ export declare class UnrealSceneComponent implements AfterViewInit, OnInit, OnDe
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  private streamTelemetryService;
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  private element;
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  private destroyRef;
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- lightMode: import("@angular/core").Signal<boolean | undefined>;
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- isFreezeFrameLoading: import("@angular/core").Signal<boolean | undefined>;
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- container: ElementRef;
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- changeMouseOverScene: import("@angular/core").OutputEmitterRef<boolean>;
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+ private get resizeValues();
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+ private get pixelRatio();
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  onMouseOver(): void;
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  onMouseOut(): void;
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  ngOnInit(): void;
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  ngAfterViewInit(): void;
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  ngOnDestroy(): void;
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  private adaptVideo;
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- private get resizeValues();
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  /**
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  * This method calculates the dimensions for resizing a layout in a configurator stream.
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  * It takes into account the pixel ratio of the device's screen and the orientation of the layout.
@@ -44,7 +45,6 @@ export declare class UnrealSceneComponent implements AfterViewInit, OnInit, OnDe
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  private getResizeValuesUniversal;
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  private getResizeValues;
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  private sendResize;
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- private get pixelRatio();
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  static ɵfac: i0.ɵɵFactoryDeclaration<UnrealSceneComponent, never>;
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- static ɵcmp: i0.ɵɵComponentDeclaration<UnrealSceneComponent, "app-unreal-scene", never, { "isStudio": { "alias": "isStudio"; "required": false; "isSignal": true; }; "useContainerAsSizeProvider": { "alias": "useContainerAsSizeProvider"; "required": false; "isSignal": true; }; "studioResolutionSize": { "alias": "studioResolutionSize"; "required": false; "isSignal": true; }; }, { "changeMouseOverScene": "changeMouseOverScene"; }, never, ["app-video-locker", "app-pdf", "app-show-case", "app-low-bandwidth-detector"], true, never>;
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+ static ɵcmp: i0.ɵɵComponentDeclaration<UnrealSceneComponent, "app-unreal-scene-info", never, { "isStudio": { "alias": "isStudio"; "required": false; "isSignal": true; }; "useContainerAsSizeProvider": { "alias": "useContainerAsSizeProvider"; "required": false; "isSignal": true; }; "studioResolutionSize": { "alias": "studioResolutionSize"; "required": false; "isSignal": true; }; }, { "changeMouseOverScene": "changeMouseOverScene"; }, never, ["app-video-locker", "app-pdf", "app-show-case", "app-low-bandwidth-detector"], true, never>;
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@3dsource/angular-unreal-module",
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- "version": "0.0.26",
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+ "version": "0.0.27",
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  "description": "An unreal scene standalone component",
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  "keywords": [
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  "3dsource",