@3dsource/angular-unreal-module 0.0.200-dev.0 → 0.0.200-dev.1

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@3dsource/angular-unreal-module",
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- "version": "0.0.200-dev.0",
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+ "version": "0.0.200-dev.1",
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  "description": "Angular integration for Unreal Engine Pixel Streaming",
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  "keywords": [
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  "3dsource",
@@ -1426,6 +1426,8 @@ export declare const RECONNECT_CONFIG: {
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  readonly maxAttempts: 3;
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  readonly delayMs: 1000;
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  };
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+ export declare const DC_WATCH_INTERVAL_MS = 1000;
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+ export declare const DC_CLOSING_GRACE_MS = 2000;
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  export declare const DATA_CHANNEL_TIMEOUT_RESTARTS: {
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  readonly hidden: 3;
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  readonly visible: 10;
@@ -2474,6 +2476,14 @@ export declare class WebRtcPlayerService extends SubService {
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  * listeners are wired and before the announcement.
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  */
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  private ownDataChannel;
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+ /**
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+ * A close the remote side never acknowledges leaves the channel in
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+ * `closing` with no `close` event, and only the next send would notice.
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+ * Once the channel has been open, a `closing` / `closed` state that
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+ * outlives the grace period reconnects the peer through the same path a
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+ * failed send takes.
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+ */
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+ private watchForStuckClose;
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  private onDataChannelConnected;
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  /**
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  * Creates an SDP offer, applies SDP munging, sets it as a local description,