@3dsource/angular-unreal-module 0.0.187-dev.0 → 0.0.188
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/LICENSE
CHANGED
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File without changes
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@@ -3,10 +3,10 @@ import { input, output, ChangeDetectionStrategy, Component, inject, DestroyRef,
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import { NgTemplateOutlet, NgOptimizedImage, JsonPipe } from '@angular/common';
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import { createAction, props, createReducer, on, createFeature, createSelector, Store, provideState } from '@ngrx/store';
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import { Actions, ofType, createEffect, provideEffects } from '@ngrx/effects';
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import { Subject, skip, share, timer, of, take, defer, switchMap, from, throwError, Observable, EMPTY, retry, merge, timeout as timeout$1, repeat, BehaviorSubject, interval, map as map$1, takeUntil as takeUntil$1, fromEvent, tap as tap$1, throttleTime, delay, concat, debounceTime, mergeMap, NEVER, ignoreElements,
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import { Subject, skip, share, timer, of, take, defer, switchMap, from, throwError, Observable, EMPTY, retry, merge, timeout as timeout$1, repeat, BehaviorSubject, interval, map as map$1, takeUntil as takeUntil$1, fromEvent, tap as tap$1, throttleTime, delay, concat, debounceTime, mergeMap, startWith, takeWhile, NEVER, ignoreElements, scan, timestamp, pairwise, concatMap, animationFrameScheduler, shareReplay, firstValueFrom, asyncScheduler, filter as filter$1, withLatestFrom as withLatestFrom$1, Subscription, bufferTime, combineLatestWith } from 'rxjs';
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import { UNREAL_CONFIG } from '@3dsource/angular-unreal-module/config';
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export { UNREAL_CONFIG } from '@3dsource/angular-unreal-module/config';
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import { tap, filter, takeUntil, catchError, map, timeout, finalize, first, switchMap as switchMap$1, distinctUntilChanged, withLatestFrom, exhaustMap, takeWhile, debounceTime as debounceTime$1, take as take$1, startWith as startWith$1 } from 'rxjs/operators';
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import { tap, filter, takeUntil, catchError, map, timeout, finalize, first, switchMap as switchMap$1, distinctUntilChanged, withLatestFrom, exhaustMap, takeWhile as takeWhile$1, debounceTime as debounceTime$1, take as take$1, startWith as startWith$1 } from 'rxjs/operators';
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import { v4 } from 'uuid';
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import { DialogRef, DIALOG_DATA, Dialog } from '@angular/cdk/dialog';
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import { HttpClient } from '@angular/common/http';
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@@ -673,6 +673,13 @@ const RECONNECT_CONFIG = {
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maxAttempts: 3,
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delayMs: 1000,
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};
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// Full-signalling restarts after consecutive DataChannelTimeouts. The limit is
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// read at every timeout: a hidden tab gives up sooner, since nobody watches it
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// and each attempt occupies a streaming instance.
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const DATA_CHANNEL_TIMEOUT_RESTARTS = {
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hidden: 3,
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visible: 10,
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};
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const UnrealStatusMessage = {
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CONNECTING_TO_SESSION: 'Connecting to session.',
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STARTING_YOUR_SESSION: 'Starting your session',
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@@ -3708,6 +3715,12 @@ class WebRtcPlayerService extends SubService {
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canSend() {
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return this.dcClient && this.dcClient.readyState === 'open';
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}
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describeConnectionState() {
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const pc = this.pcClient;
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return pc
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? `signaling=${pc.signalingState}, ice=${pc.iceConnectionState}, connection=${pc.connectionState}`
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: 'no peer connection';
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}
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send(data) {
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if (this.canSend()) {
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this.dcClient?.send(data);
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@@ -4529,7 +4542,8 @@ class UnrealEffects {
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mergeMap(() => EMPTY),
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// ⏱️ Only actual timeout (or real upstream error) ends up here.
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catchError(() => {
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const
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const details = `${document.visibilityState}; ${this.webRtcPlayerService.describeConnectionState()}`;
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const error = `⏱️ DataChannel connection timeout ${this.dataChannelConnectionTimeout}ms (${details}).`;
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Logger.error(error);
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const body = {
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awsInstance,
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@@ -4553,7 +4567,7 @@ class UnrealEffects {
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// map response to the destroy action that ngrx will dispatch
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map$1(() => disconnectStream({
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reason: DisconnectReason.DataChannelTimeout,
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message:
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message: `Data Channel Timeout (${details})`,
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})));
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}));
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}));
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@@ -4585,8 +4599,28 @@ class UnrealEffects {
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this.webRtcPlayerService.releaseRemoteConnections(reason);
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}), filter(({ reason }) => reason === DisconnectReason.DropConnection), map$1(() => dropConnection()));
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});
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/**
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* Restarts signalling after a DataChannelTimeout, a limited number of times.
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*
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* The counter is the index inside one restart window. A window opens on load,
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* on a successful data channel, on the user's `startStream` and on a scene
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* destroy, so only consecutive failures count. Once the limit for the current
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* tab visibility is reached, `establishingConnection` is cleared and the
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* resume popup shows.
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*/
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this.restartAfterDataChannelTimeout$ = createEffect(() => {
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const timeoutDrops$ = this.actions$.pipe(ofType(setCirrusDisconnected), withLatestFrom(this.store.select(unrealFeature.selectDisconnectReason)), filter(([, reason]) => reason === DisconnectReason.DataChannelTimeout));
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return this.actions$.pipe(ofType(dataChannelConnected, startStream, destroyUnrealScene), startWith(null), switchMap(() => timeoutDrops$.pipe(map$1((_, attempt) => {
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const limit = document.hidden
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? DATA_CHANNEL_TIMEOUT_RESTARTS.hidden
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: DATA_CHANNEL_TIMEOUT_RESTARTS.visible;
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if (attempt < limit) {
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Logger.warn(`[Restart] DataChannelTimeout, restart ${attempt + 1}/${limit}`);
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return initSignalling();
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}
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Logger.error(`[Restart] DataChannelTimeout, giving up after ${attempt} restarts`);
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return setEstablishingConnection({ value: false });
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}), takeWhile((action) => action.type === initSignalling.type, true))));
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});
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this.showUnrealError$ = createEffect(() => {
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return this.actions$.pipe(ofType(showUnrealErrorMessage), map$1(({ code }) => getRtcErrorMessage(code)), distinctUntilChanged(), filter(Truthy), exhaustMap((content) => this.dialog.open(UnrealErrorModalComponent, {
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@@ -4989,7 +5023,7 @@ const floatToSmoothPercents = () => (source) => source.pipe(timestamp(), startWi
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*/
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const smoothTransition = (start, end, duration) => {
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const startTime = animationFrameScheduler.now();
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return interval(0, animationFrameScheduler).pipe(map(() => clampf(0, 1, (animationFrameScheduler.now() - startTime) / duration)), distinctUntilChanged(), takeWhile((fraction) => fraction < 1, true), map((fraction) => lerp(start, end, fraction)));
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return interval(0, animationFrameScheduler).pipe(map(() => clampf(0, 1, (animationFrameScheduler.now() - startTime) / duration)), distinctUntilChanged(), takeWhile$1((fraction) => fraction < 1, true), map((fraction) => lerp(start, end, fraction)));
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};
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const getImageFromVideoStream = (takeSizeFrom = 'video', imageOutput, sizes) => {
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@@ -7190,6 +7224,7 @@ class StreamStatusTelemetryService2 {
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handshakeFlow: null,
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commandCount: 0,
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times,
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openPhaseIdx: 0,
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};
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// Resolve the wire session id from the stream's connection id, then flush
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// everything queued so far. Subscribed FIRST so the id is in place before
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@@ -7345,6 +7380,10 @@ class StreamStatusTelemetryService2 {
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? errorMessage.message
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: undefined;
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const includeGranular = granularReason && granularReason !== DisconnectReason.None;
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const openPhase = this.phaseCatalog[session.openPhaseIdx];
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if (openPhase) {
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this.emitPhaseEnded(openPhase, session.openPhaseIdx, null, true);
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}
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this.emitLifecycle('stream.session_ended', {
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sessionId: id,
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reason,
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@@ -7408,9 +7447,10 @@ class StreamStatusTelemetryService2 {
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* phaseNo (derived from the catalog index), id, color, milestones,
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* params, overlays. No display text on the wire: the viewer's
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* vocabulary maps every id back to a human label, and boundary labels
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* are derived from neighbor phases.
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* are derived from neighbor phases. `incomplete` marks the phase the
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* session ended in, sent from `endSession` instead of from its closer.
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*/
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emitPhaseEnded(bucket, bucketIdx, extrasValue) {
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emitPhaseEnded(bucket, bucketIdx, extrasValue, incomplete = false) {
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if (!this.session)
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return;
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const now = performance.now();
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milestones,
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params,
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overlays,
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...(incomplete && { incomplete: true }),
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});
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this.closePhase(bucketIdx);
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}
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/** Move the open phase past `bucketIdx` — phases close in catalog order. */
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closePhase(bucketIdx) {
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if (!this.session)
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return;
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this.session.openPhaseIdx = Math.max(this.session.openPhaseIdx, bucketIdx + 1);
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}
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/**
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* Emit the region / signaling / webrtc phases for an ADOPTED connection.
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params: toPhaseParams({ ...extras, prefetched: true }),
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overlays: [],
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});
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this.closePhase(bucketIdx);
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}
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/** Streamer identity params for the adopted signaling phase — mirrors the
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* `ssinfo-received` closer's shape (client / instanceName / …ssData /
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@@ -9204,5 +9253,5 @@ function provideUnrealModule() {
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* Generated bundle index. Do not edit.
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*/
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export { AFKService, ALL_KEYBOARD_KEYS, AUTO_HIGH_RESOLUTION_IDLE_MS, AfkTimeoutModalComponent, AggregatorService, AnalyticsService, AnswerHandler, COLOR_CODES, CommandTelemetryService, ConfigHandler, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DESTROY_DISCONNECT_REASONS, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, Falsy, FileHandlerService, FileReceiverService, FpsMonitorService, FreezeFrameComponent, FreezeFrameService, HEXtoRGB, HSVtoRGB, IME_PROCESS_KEY, INNER_RETRY_LIMIT, INSTANCE_READY_TIMEOUT, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, LatencyTimings, LoadingProgressService, Logger, MINIMAL_FPS, MODIFIER_KEY_CODES, MessageType, MouseButton, MouseButtonsMask, OUTER_RETRY_DELAY, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PlayerCountHandler, RECONNECT_CONFIG, REGION_PING_ACCURATE_SAMPLES, REGION_PING_BACKGROUND_REFRESH_DELAY_MS, REGION_PING_CACHE_KEY, REGION_PING_CACHE_TTL_MS, REGION_PING_WARMUP_DEADLINE_MS, RGBtoHEX, RGBtoHSV, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_AUDIO_ID, STREAMING_VIDEO_ID, STREAM_RESOLUTION_LIMITS, SafePipe, Semaphore, SignallingService, StatGraphComponent, StreamAdoptionService, StreamStatusTelemetryService, StreamStatusTelemetryService2, SubService, ToClientMessage, Truthy, UnrealAfkSlotDirective, UnrealCallbackService, UnrealCommunicatorService, UnrealEffects, UnrealKeyCode, UnrealResumeSlotDirective, UnrealSceneComponent, UnrealStatusMessage, UnrealStatusSlotDirective, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_RETRY_PER_INSTANCE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, answerSent, changeStatusMainVideoOnScene, changeStreamResolutionAction, clampStreamResolution, clampf, commandCompleted, commandStarted, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, fitIntoRectangle, floatToPercents, floatToSmoothPercents, forceResizeViewport, fpIsASameAsB, fromResizeObserver, generateUuid, getActiveUrl, getCanvasCached, getImageFromVideoStream, getResizeStudioValues, getResizeValuesUniversal, getRtcErrorMessage, getSnapshot, iceConnectionFailed, initSignalling, instanceReady, inverseLerp, isAppOwned, isMetaboxMode, keepMaxUntilReset, lerp, makeEven, pollingEnded, pollingStarted, provideUnrealModule, provideUnrealState, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, regionPingFetchEnd, regionPingFetchStart, regionResolved, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetUserInactivityTimeout, resetWarnTimeout, resolveSkin, saveAnalyticsEvent, selectCirrusConnectionId, selectClientAndViewIds, selectCommandProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsFullyConnected, selectIsLoaderScreenVisible, selectIsVideoPlayingAndDataChannelConnected, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectUserInactivityDetected, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setUserInactivityTimeout, setViewportNotReady, setViewportReady, showLoadingProgress, showResumeStreamPopup, showUnrealErrorMessage, showUserInactivityTimeoutPopup, signalingRetryAttempted, startStream, streamAdopted, tapLog, trackMixpanelEvent, trackTelemetryData, uint8ToBase64, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
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export { AFKService, ALL_KEYBOARD_KEYS, AUTO_HIGH_RESOLUTION_IDLE_MS, AfkTimeoutModalComponent, AggregatorService, AnalyticsService, AnswerHandler, COLOR_CODES, CommandTelemetryService, ConfigHandler, ConsoleExtensionsService, ControlScheme, DATA_CHANNEL_CONNECTION_TIMEOUT, DATA_CHANNEL_TIMEOUT_RESTARTS, DEBOUNCE_TO_MANY_RESIZE_CALLS, DEFAULT_AFK_TIMEOUT, DEFAULT_AFK_TIMEOUT_PERIOD, DESTROY_DISCONNECT_REASONS, DevModeService, DisconnectReason, FULL_HD_HEIGHT, FULL_HD_WIDTH, Falsy, FileHandlerService, FileReceiverService, FpsMonitorService, FreezeFrameComponent, FreezeFrameService, HEXtoRGB, HSVtoRGB, IME_PROCESS_KEY, INNER_RETRY_LIMIT, INSTANCE_READY_TIMEOUT, IceCandidateHandler, ImageLoadingSrcComponent, InputOptions, InputService, InstanceReadyHandler, InstanceReservedHandler, IntroSrcComponent, LatencyTimings, LoadingProgressService, Logger, MINIMAL_FPS, MODIFIER_KEY_CODES, MessageType, MouseButton, MouseButtonsMask, OUTER_RETRY_DELAY, OnCloseHandler, OnErrorHandler, OnMessageHandler, OnOpenHandler, OrchestrationMessageTypes, POLLING_TIME, PlayerCountHandler, RECONNECT_CONFIG, REGION_PING_ACCURATE_SAMPLES, REGION_PING_BACKGROUND_REFRESH_DELAY_MS, REGION_PING_CACHE_KEY, REGION_PING_CACHE_TTL_MS, REGION_PING_WARMUP_DEADLINE_MS, RGBtoHEX, RGBtoHSV, RegionsPingService, SAME_SIZE_THRESHOLD, SCREEN_LOCKER_CONTAINER_ID, SIGNALLING_PERCENT_VALUE, SSInfoHandler, STREAMING_AUDIO_ID, STREAMING_VIDEO_ID, STREAM_RESOLUTION_LIMITS, SafePipe, Semaphore, SignallingService, StatGraphComponent, StreamAdoptionService, StreamStatusTelemetryService, StreamStatusTelemetryService2, SubService, ToClientMessage, Truthy, UnrealAfkSlotDirective, UnrealCallbackService, UnrealCommunicatorService, UnrealEffects, UnrealKeyCode, UnrealResumeSlotDirective, UnrealSceneComponent, UnrealStatusMessage, UnrealStatusSlotDirective, VideoService, VideoStatsComponent, WSCloseCode_CIRRUS_ABNORMAL_CLOSURE, WSCloseCode_CIRRUS_MAX_PLAYERS_ERROR, WSCloseCode_CIRRUS_PLAYER_DISCONNECTED, WSCloseCode_CIRRUS_STREAMER_KIKED_PLAYER, WSCloseCode_FORCE_CIRRUS_CLOSE, WSCloseCode_NORMAL_AFK_TIMEOUT, WSCloseCode_NORMAL_CLOSURE, WSCloseCode_NORMAL_MANUAL_DISCONNECT, WSCloseCode_UNKNOWN, WSCloseCodes, WS_OPEN_STATE, WS_RETRY_PER_INSTANCE, WS_TIMEOUT, WebRtcPlayerService, WebrtcErrorModalComponent, abortEstablishingConnection, answerSent, changeStatusMainVideoOnScene, changeStreamResolutionAction, clampStreamResolution, clampf, commandCompleted, commandStarted, dataChannelConnected, dataChannelReady, decodeData, destroyRemoteConnections, destroyUnrealScene, disconnectStream, dispatchResize, dropConnection, dropDC, dropPC, fitIntoRectangle, floatToPercents, floatToSmoothPercents, forceResizeViewport, fpIsASameAsB, fromResizeObserver, generateUuid, getActiveUrl, getCanvasCached, getImageFromVideoStream, getResizeStudioValues, getResizeValuesUniversal, getRtcErrorMessage, getSnapshot, iceConnectionFailed, initSignalling, instanceReady, inverseLerp, isAppOwned, isMetaboxMode, keepMaxUntilReset, lerp, makeEven, pollingEnded, pollingStarted, provideUnrealModule, provideUnrealState, qpToQuality, reconnectPeer, reconnectPeerFailed, reconnectPeerSuccess, regionPingFetchEnd, regionPingFetchStart, regionResolved, resetAfk, resetConfig, resetDataChannelForReconnect, resetIntroSrc, resetUserInactivityTimeout, resetWarnTimeout, resolveSkin, saveAnalyticsEvent, selectCirrusConnectionId, selectClientAndViewIds, selectCommandProgress, selectFreezeFrameCombinedDataUrl, selectFreezeFrameDataUrl, selectFreezeFrameDataUrlFromVideo, selectFreezeFrameProgressMessageFromVideo, selectIsAutostart, selectIsExistMatchUrls, selectIsFreezeFrameLoading, selectIsFullyConnected, selectIsLoaderScreenVisible, selectIsVideoPlayingAndDataChannelConnected, selectShowLoader, selectShowReconnectPopup, selectSignalingParameters, selectStreamConfig, selectTotalProgress, selectUserInactivityDetected, selectWarnTimeout, setAfkTimerCountdown, setAfkTimerHide, setAfkTimerVisible, setAwsInstance, setCirrusConnected, setCirrusDisconnected, setConfig, setEstablishingConnection, setFreezeFrame, setFreezeFrameFromVideo, setIntroImageSrc, setIntroVideoSrc, setLoadingImageSrc, setLoopBackCommandIsCompleted, setMaxFps, setOrchestrationContext, setOrchestrationMessage, setOrchestrationParameters, setOrchestrationProgress, setSignalingName, setStatusMessage, setStatusPercentSignallingServer, setStreamClientCompanyId, setStreamViewId, setUnrealPlaywrightConfig, setUserInactivityTimeout, setViewportNotReady, setViewportReady, showLoadingProgress, showResumeStreamPopup, showUnrealErrorMessage, showUserInactivityTimeoutPopup, signalingRetryAttempted, startStream, streamAdopted, tapLog, trackMixpanelEvent, trackTelemetryData, uint8ToBase64, unrealCommandCallback, unrealFeature, unrealReducer, updateCirrusInfo, videoAdaptedToContainer, videoStreamInitialized };
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//# sourceMappingURL=3dsource-angular-unreal-module.mjs.map
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